Naplock: Difference between revisions

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{{species-infobox
{{species infobox
|image=[[File:MLBISBJJNaplock.png]]
|image=[[File:MLBISBJJNaplock.png]]<br>Sprite from ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
Line 9: Line 9:
Naplocks start the battle asleep unless [[Bowser]] initiates the fight with a preemptive [[punch]] or fire breath attack. While asleep, their snoring produces green and blue bubbles. The green bubble can damage Bowser and make him [[sick]], and can be dodged if he ducks into his shell. The blue bubble contains a [[mushroom]] that can heal Bowser if he ducks and pops it with his spikes; the remake changes this to a [[drumstick]].
Naplocks start the battle asleep unless [[Bowser]] initiates the fight with a preemptive [[punch]] or fire breath attack. While asleep, their snoring produces green and blue bubbles. The green bubble can damage Bowser and make him [[sick]], and can be dodged if he ducks into his shell. The blue bubble contains a [[mushroom]] that can heal Bowser if he ducks and pops it with his spikes; the remake changes this to a [[drumstick]].


If an Alarm Bob-omb is present with a Naplock and attacks Bowser, it starts flashing red and ringing if he does not counter their attack quickly enough; the sleeping Naplock's hand then flies over to shut off the alarm, cancelling the Bob-omb's attack. Naplocks can be awoken by attacking them, and also wake up if the Alarm Bob-ombs explode; the latter gives them the [[POW-Up]] status in the original game, but renders them [[dizzy]] in the remake (simulating grumpiness and grogginess from waking up, respectively).
If an Alarm Bob-omb is present with a sleeping Naplock and attacks Bowser, it starts flashing red and ringing if he does not counter their attack quickly enough; the sleeping Naplock shuts off the alarm using its right hand, cancelling the Bob-omb's attack. Naplocks can be awoken by either attacking them, or if their Alarm Bob-ombs explode; the latter gives them the [[POW-Up]] status in the original game, but deals 100 damage and renders them [[dizzy]] in the remake (simulating grumpiness and grogginess from waking up, respectively).


While awake, Naplocks only attack by producing a stack of five to seven [[Brick Block]]s (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser Dizzy.
While awake, Naplocks only attack by producing a stack of five to seven [[Brick Block]]s (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser dizzy.


While [[Mario]] and [[Luigi]] cannot normally fight Naplocks and other enemies in Peach's Castle, functional code for an encounter can be discovered via cheats. The brick blocks target both of the Mario Bros., who must jump to break them before they land on their heads.
While [[Mario]] and [[Luigi]] cannot normally fight Naplocks and other enemies in the interior of Peach's Castle, functional coding for an encounter can be discovered via cheats. The green bubble inflicts [[poison (status effect)|poison]] and damage the Mario Bros., which can be dodged by not jumping. The blue bubble contains a [[mushroom]] that can heal the Mario Bros. if they jump to pop the bubble. The brick blocks target both of the Mario Bros., who must jump to break them before they land on their heads.


==Statistics==
==Statistics==
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
===''Mario & Luigi: Bowser's Inside Story''===
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Naplock|image=[[File:Naplock.gif]]|align=horizontal}}
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Naplock|image=[[File:Naplock.gif]]|align=horizontal}}
===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Naplock|align=horizontal}}
{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Naplock|align=horizontal}}


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<gallery>
<gallery>
MLBISNaplockAsleep.png|A sleeping Naplock
MLBISNaplockAsleep.png|A sleeping Naplock
Naplock Sleep.gif|A sleeping Naplock
Naplock asleep (green bubble) MLBiS.png|A sleeping Naplock about to shoot a green bubble
Naplock asleep (green bubble) MLBiS.png|A sleeping Naplock about to shoot a green bubble
MLBISBJJNaplockAsleep.png|A sleeping Naplock in the remake
MLBISBJJNaplockAsleep.png|A sleeping Naplock in the remake
MLBISBJJNaplockHoldingBlocks.png|A Naplock holding its blocks in the remake
MLBISBJJNaplockHoldingBlocks.png|A Naplock holding its blocks in the remake
BIS Naplock Prima.png|''Mario & Luigi: Bowser's Inside Story'' [[Prima Games|Prima guide]]
</gallery>
</gallery>


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|Jap=ゴーネム
|Jap=ゴーネム
|JapR=Gōnemu
|JapR=Gōnemu
|JapM=From "golem" and ''nemui'', "sleepy".
|JapM=Pun on "{{wp|golem}}" and「眠い」(''nemui'', sleepy)
|Ger=Hippoblockamus
|Ger=Hippoblockamus
|GerM=From hippopotamus and block.
|GerM=From "hippopotamus" and "block"
|SpaA=Sonambloque
|SpaA=Sonambloque
|SpaAM=From ''sonambulo'' (sleepwalker) and ''bloque'' (block)
|SpaAM=From "sonambulo" (sleepwalker) and "bloque" (block)
|SpaE=Golmiente
|SpaE=Golmiente
|SpaEM=From Golem and ''durmiente'' (sleepy).
|SpaEM=From "golem" and "durmiente" (sleepy)
|Fra=Goflem
|FreA=Dodobloc
|FraM=From golem and ''flemme'' (laziness).
|FreAM=From "dodo" (a childish word for "sleep") and "bloc" (block)
|FreE=Goflem
|FreEM=From "golem" and "flemme" (laziness)
|Ita=Ronfem
|Ita=Ronfem
|ItaM=From Golem and "ronfare" (to sleep)}}
|ItaM=From "golem" and "ronfare" (to sleep)
}}


{{M&LBIS}}
{{M&LBIS}}
[[Category:Mario & Luigi: Bowser's Inside Story Enemies]]
[[Category:Mario & Luigi: Bowser's Inside Story enemies]]
[[de:Hippoblockamus]]
[[de:Hippoblockamus]]
[[it:Ronfem]]
[[it:Ronfem]]

Latest revision as of 17:38, July 17, 2024

Naplock
Sprite of a Naplock from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Sprite from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
First appearance Mario & Luigi: Bowser's Inside Story (2009)
Latest appearance Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)

Naplocks are pig-like golem enemies that appear in Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Their name is a play on the words "nap" and "block". Naplocks are seen sleeping in the overworld in the taken-over Peach's Castle, with the blue snot bubbles they produce following Bowser. They are encountered by themselves or alongside Dark Trashures, and Alarm Bob-ombs only appear with Naplocks in battle. One Naplock has a Blitty that Bowser can use the Vacuum Block to inhale and snag.

Battle[edit]

Naplocks start the battle asleep unless Bowser initiates the fight with a preemptive punch or fire breath attack. While asleep, their snoring produces green and blue bubbles. The green bubble can damage Bowser and make him sick, and can be dodged if he ducks into his shell. The blue bubble contains a mushroom that can heal Bowser if he ducks and pops it with his spikes; the remake changes this to a drumstick.

If an Alarm Bob-omb is present with a sleeping Naplock and attacks Bowser, it starts flashing red and ringing if he does not counter their attack quickly enough; the sleeping Naplock shuts off the alarm using its right hand, cancelling the Bob-omb's attack. Naplocks can be awoken by either attacking them, or if their Alarm Bob-ombs explode; the latter gives them the POW-Up status in the original game, but deals 100 damage and renders them dizzy in the remake (simulating grumpiness and grogginess from waking up, respectively).

While awake, Naplocks only attack by producing a stack of five to seven Brick Blocks (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser dizzy.

While Mario and Luigi cannot normally fight Naplocks and other enemies in the interior of Peach's Castle, functional coding for an encounter can be discovered via cheats. The green bubble inflicts poison and damage the Mario Bros., which can be dodged by not jumping. The blue bubble contains a mushroom that can heal the Mario Bros. if they jump to pop the bubble. The brick blocks target both of the Mario Bros., who must jump to break them before they land on their heads.

Statistics[edit]

Mario & Luigi: Bowser's Inside Story[edit]

Mario & Luigi: Bowser's Inside Story enemy
Naplock
Naplock HP 183 (275) POW 247 (618) DEF 130 (195) SPEED 25 (38)
Coins 80 (120) Level 28 Fire Normal Burn? Immune
Role Common Battled by Bowser Location(s) Peach's Castle Dizzy? Immune
Stat down? Normal KO? Normal Experience 580 Item drop Fiery Drumstick - 5%
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy
Naplock
Sprite of a Naplock from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 312 POW 290 DEF 210 SPEED 25 Experience 720
Fire Normal Jump Normal Hammer Normal Battled by Bowser Coins 100
Burn Immune Dizzy Immune Stat down 1x Speed down 1x Item drop Fiery Drumstick - 40%
TNT Drumstick - 20%
Level           26 Location(s) Peach's Castle

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゴーネム[?]
Gōnemu
Pun on "golem" and「眠い」(nemui, sleepy)
French (NOA) Dodobloc[?] From "dodo" (a childish word for "sleep") and "bloc" (block)
French (NOE) Goflem[?] From "golem" and "flemme" (laziness)
German Hippoblockamus[?] From "hippopotamus" and "block"
Italian Ronfem[?] From "golem" and "ronfare" (to sleep)
Spanish (NOA) Sonambloque[?] From "sonambulo" (sleepwalker) and "bloque" (block)
Spanish (NOE) Golmiente[?] From "golem" and "durmiente" (sleepy)