Shot in the Darkmess: Difference between revisions

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[[File:Shot in the Darkmess.png|thumb|right|The "Shot in the Darkmess" battle]]
{{M+RSOH battle infobox
|image=[[File:Shot in the Darkmess.png|250px]]
|world=[[Darkmess Manta]] (Prologue)
|mainquest=An "Overall" Nice Day
|party=Mario, Rabbid Peach
|objective=[[File:Defeat All icon MRSOH.png|25px]] Defeat All
|xp=0
|coins=0
|starbits=0
|track=
}}
{{quote|Our '''weapons''' have been reactivated! Time to take cover, take '''aim and fire''' at those baddies! Just beware that this dimension works quite differently than our own, '''[[Mario|you]] cannot move AFTER you shoot'''!|Beep-0|Mario + Rabbids Sparks of Hope}}
{{quote|Our '''weapons''' have been reactivated! Time to take cover, take '''aim and fire''' at those baddies! Just beware that this dimension works quite differently than our own, '''[[Mario|you]] cannot move AFTER you shoot'''!|Beep-0|Mario + Rabbids Sparks of Hope}}
'''Shot in the Darkmess''' is a battle in ''[[Mario + Rabbids Sparks of Hope]]'', the third of four tutorial battles in the game's prologue, taking place on a rocky platform after [[Mario]] and [[Rabbid Peach]] are ejected from the [[Darkmess Manta]]. Unlike the [[Tough Egg to Crack|previous battle]], the Heroes can now use their weapons. This battle introduces enemies hiding behind Partial Cover. Clearing this battle triggers a cutscene and leads to the final tutorial battle, [[Headlong into the Unknown]]. This battle does not reward [[XP]], [[Coin]]s or [[Star Bit]]s.
'''Shot in the Darkmess''' is a battle in ''[[Mario + Rabbids Sparks of Hope]]'', the third of four tutorial battles in the game's prologue, taking place on a rocky platform after [[Mario]] and [[Rabbid Peach]] are ejected from the [[Darkmess Manta]]. Unlike the [[Tough Egg to Crack|previous battle]], the Heroes can now use their weapons. This battle introduces enemies hiding behind Partial Cover. Clearing this battle triggers a cutscene and leads to the final tutorial battle, [[Headlong into the Unknown]]. This battle does not reward [[XP]], [[Coin]]s or [[Star Bit]]s.
==Objectives==
*;[[File:Defeat All icon MRSOH.png|25px]] Defeat All
===Battle Clear rewards===
*[[File:XP icon MRSOH.png|20px]] '''[[Experience Point|XP]]:''' 0
*[[File:Coins icon MRSOH.png|20px]] '''[[Coin]]s:''' 0
*[[File:Star Bits icon MRSOH.png|20px]] '''[[Star Bit]]s:''' 0


==Layout==
==Layout==
The battle takes place on a large square area with several destoyable blocks. The Stooges at the back are in Partial Cover behind shorter blocks.
The battle takes place on a large square area with several destroyable blocks. The Stooges at the back are in Partial Cover behind shorter blocks.


==Battle==
==Battle==

Revision as of 12:29, February 7, 2023

Mario + Rabbids Sparks of Hope battle
Shot in the Darkmess
The Shot in the Darkmess battle in Mario + Rabbids Sparks of Hope
World Darkmess Manta (Prologue)
Main Quest icon from Mario + Rabbids Sparks of Hope Main Quest An "Overall" Nice Day
Party Members Mario, Rabbid Peach
Objective Defeat All objective icon from Mario + Rabbids Sparks of Hope Defeat All
XP icon from Mario + Rabbids Sparks of Hope XP 0
Coins icon from Mario + Rabbids Sparks of Hope Coins 0
Star Bits icon from Mario + Rabbids Sparks of Hope Star Bits 0
“Our weapons have been reactivated! Time to take cover, take aim and fire at those baddies! Just beware that this dimension works quite differently than our own, you cannot move AFTER you shoot!”
Beep-0, Mario + Rabbids Sparks of Hope

Shot in the Darkmess is a battle in Mario + Rabbids Sparks of Hope, the third of four tutorial battles in the game's prologue, taking place on a rocky platform after Mario and Rabbid Peach are ejected from the Darkmess Manta. Unlike the previous battle, the Heroes can now use their weapons. This battle introduces enemies hiding behind Partial Cover. Clearing this battle triggers a cutscene and leads to the final tutorial battle, Headlong into the Unknown. This battle does not reward XP, Coins or Star Bits.

Layout

The battle takes place on a large square area with several destroyable blocks. The Stooges at the back are in Partial Cover behind shorter blocks.

Battle

The player must defeat all three Stooges to win the battle.

Enemies

Names in other languages

Language Name Meaning Notes
French Tir à l'aveugle dans a Confusi-Ombre[?] Shooting blind in the Darkmess
German Schuss in die finsterzeit[?] Shot in the dark time
Italian A fari spenti nell'Oscutiferio[?] With the lights off in the Darkmess
Spanish Totalmente a ascoras[?] Total Darkmess