Mario Kart Tour: Difference between revisions
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|[[New York Tour]]<hr />[[Valentine's Tour]] (R/T)||[[File:MKT Icon Dino Dino Jungle.png|180px]]||[[File:MKT Icon Dino Dino Jungle R.png|180px]]||[[File:MKT Icon Dino Dino Jungle T.png|180px]]||[[File:MKT Icon Dino Dino Jungle RT.png|180px]] | |[[New York Tour]]<hr />[[Valentine's Tour]] (R/T)||[[File:MKT Icon Dino Dino Jungle.png|180px]]||[[File:MKT Icon Dino Dino Jungle R.png|180px]]||[[File:MKT Icon Dino Dino Jungle T.png|180px]]||[[File:MKT Icon Dino Dino Jungle RT.png|180px]] | ||
| | ![[Wario Colosseum|Wario Colosseum]] | ||
|[[Wario vs. Waluigi Tour]][[File:MKT Icon Wario Colosseum.png]][[File:MKT Icon Wario Colosseum T.png]][[File:MKT Icon Wario Colosseum R.png | |||
![[GCN Waluigi Stadium|Waluigi Stadium]] | |||
|[[Wario vs. Waluigi Tour]][[File:MKT Icon Waluigi Stadium.png]][[File:MKT Icon Waluigi Stadium T.png]][[File:MTK Icon Waluigi Stadium R.png | |||
====''[[Mario Kart DS]]'' ([[Nintendo DS|DS]])==== | ====''[[Mario Kart DS]]'' ([[Nintendo DS|DS]])==== |
Revision as of 13:05, January 17, 2022
- Not to be confused with Super Mario Kart Tour or Mario Tour.
Template:Infobox Mario Kart Tour is a mobile game in the Mario Kart series. Like Super Mario Run, it is free-to-start from the App Store and Google Play.[1] Unlike Super Mario Run and similar to that of Dr. Mario World, the game more heavily incorporates a free-to-play microtransaction mechanic, having gacha elements in the form of items being launched out of pipes. The game reuses many assets from Mario Kart 7 and Mario Kart 8, as well as returning gameplay mechanics such as gliding, underwater driving, and character-specific special items. In addition, the game introduces some features new to the Mario Kart franchise such as reversed courses and trick courses and the ability to deploy a large amount of any item during a race, including Spiny Shells and Bullet Bills.
The game was first announced during a financial briefing on January 31, 2018.[2] On April 23, 2019, Nintendo opened applications for participating in a closed beta test of the game to Android users in North America and Japan, which began on May 22, 2019, and ended on June 4, 2019.[3] The game officially launched for both iOS and Android devices on September 25, 2019, in 163 territories, which covers nearly the same roster of availability as Super Mario Run, with the exceptions of Belgium and Vietnam, the former of which banned games with loot boxes in 2019 for violating gambling laws.[4] Users who pre-registered acquired the game a day early. Unlike the previous Mario mobile games, a Nintendo Account is required for it to be playable.
On October 31, 2019, Nintendo announced the first multiplayer beta test exclusive to Gold Pass members,[5] which began on December 18, 2019, 11:00 p.m. (PT) and ended on December 26, 2019, 9:59 p.m. (PT). On January 21, 2020, Nintendo announced a second multiplayer beta test for all players, regardless of whether they have a Gold Pass subscription or not,[6] which began on January 22, 2020, 11:00 p.m. (PT) and ended on January 28, 2020, 9:59 p.m. (PT). The second multiplayer beta test allowed players to play with each other in their immediate vicinity based on their device's location data. Finally, on March 2, 2020, Nintendo announced that multiplayer would officially be implemented into the game on March 8, 2020, at 8:00 p.m. (PT).[7]
Gameplay
The goal of the game is to be in first place at the end of each race and get a high score, using items obtained by driving through Item Boxes. The game is played in a portrait or landscape position, while the phone's touch controls are used to play the game, such as dragging the finger across the screen to steer the kart. There are three ways the player can make turns. For the phones supporting it, the gyroscope can be used to steer. The player can choose what action is started when tapping and sliding the fingers on the main area of the screen, with the other action being performed by tapping a small circular button at the bottom and then sliding the fingers if needed. The main setting has the driver jumping every time the screen is tapped, allowing the kart to drift by sliding the fingers. In the other configuration, the kart does not jump when tapping the screen, which results in it steering when sliding the fingers on the screen. After steering for a while, the kart starts auto-drifting and charging Mini-Turbos and Super Mini-Turbos, but not Ultra Mini-Turbos that are only charged when drifting. Similarly to Mario Kart 8 Deluxe with auto-accelerate and smart-steering enabled, karts accelerate automatically and can steer players away from walls. The intensity of smart-steering can be changed in the game's settings. If smart-steering is turned off, the player will be able to access most shortcuts without using Mushrooms, albeit slower.
The game's mechanics are based on Mario Kart 7 and many of the Retro Courses are also available as either new or retro courses within the same game. A few features from Mario Kart 8 that required substantial changes to the game, such as Bikes, ATVs, anti-gravity, and 12-player races, are missing, while the 200cc class is present. Other features from Mario Kart 8 Deluxe, such as auto-accelerate, smart-steering, and Ultra Mini-Turbos return. Unlike previous games, the player cannot customize their tires.
When a race is completed, the player will be awarded with Grand Stars, experience points for the used driver, kart, and glider whose base points are not maxed out, and coins. If the player finishes in the top three places, the gauge to level up will be filled, while if the placement is 5th or lower, the gauge will be dropped. When the gauge is already empty, however, the player will not level down. Only the points gained in the specific course will be lost, meaning that the first race on each course won't make the player lose experience points even if they arrive in 8th place; similarly, each course has an experience points cap. The more experience points have already been gained on a specific course, the fewer experience points will be awarded by arriving in the first three places until the cap is reached. At that point, only the experience points lost due to arriving in 5th place or lower will be regained when arriving in the first three places. The total amount of experience points gained in a course is never reset and is carried to the following tours, forcing the player to drive in new courses to still keep gaining experience points and leveling up.
Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart, and glider are awarded depending on the placement. The coins obtained are those collected during the race, plus one additional coin for every 1,000 points obtained during the race. Each day, it is possible to obtain up to 450 experience points for the drivers, karts, and gliders and up to 300 coins by racing (900 experience points and 600 coins when the player is subscribed to the Gold Pass starting with version 2.4.0). When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop. Currently, the maximum level the player can reach is 150.
Placement | Experience points for each non-maxed out driver, kart and glider that was used in the race | ||
---|---|---|---|
50cc | 100cc | 150cc and 200cc | |
1 | 8 | 9 | 10 |
2 | 7 | 8 | 9 |
3 | 6 | 7 | 8 |
4 | 5 | 6 | 7 |
5 | 4 | 5 | 6 |
6 | 3 | 4 | 5 |
7 | 2 | 3 | 4 |
8 | 1 | 2 | 3 |
Another premium item, bought with real-life currency according to a monthly subscription model, is the Gold Pass, which grants access to the 200cc engine class, Gold Races (and multiplayer ranks S to S+6), additional items from Tour Gifts, and Gold Challenges. Players can gain rewards by renewing their Gold Pass subscription, such as ten rubies every month and a regular high end from a gold pipe for every three months of continuous subscription.
Every driver, kart, and glider has favorite courses, on which they offer advantages if they are used. Each course has three tiers for each driver, kart, and glider. Third-tier drivers receive one item from every Item Box, second-tier drivers receive two items and first-tier drivers receive three items. Second-tier karts give a bonus points multiplier of 1.5 and first-tier karts give a bonus points multiplier of 2. Second-tier gliders increase the time between two point-gaining actions to count as a combo and give a combo bonus multiplier of 2 and first-tier gliders increase the combo-time even longer and give a combo bonus multiplier of 3. The player can enter a Frenzy by obtaining three of the same item at the same time, which allows the player to temporarily use that item an infinite amount of times in addition to granting them invincibility. Super and High-End drivers, karts, and gliders have a higher number of points gained when choosing them and more preferred courses. In addition, drivers have their own special items, similar to Mario Kart: Double Dash!!'s item system. Karts have their own driving-related bonus such as increasing the effectiveness of drifting, while gliders increase the likelihood of obtaining a certain item and the points gained when using said item. All drivers, karts, and gliders can be leveled up, and they all come with upgrades once this occurs. Since the 2.6.0 update, drivers, karts, and gliders are able to upgrade a favored course to a favorite course from being leveled up, with Normal items gaining one after reaching level 6, Super items gaining two after reaching levels 3 and 6, and High-End items gaining four after reaching levels 3 and 6.
The courses the player can play depends on the tour, which changes every two weeks. Starting with the Baby Rosalina Tour, each tour has twelve cups, and adds new drivers, karts, gliders, and courses. During certain tours, mainly ones themed around real-world locations, the game includes one course that is new to the series. Each cup contains three races and one bonus challenge. Bonus challenges require the player to beat a certain goal with a certain character, kart, and glider. Once each of the courses and the bonus challenge are all played and enough Grand Stars are obtained, the player can move on to the next cup.
Ranked cup
Every week, one of the tour's cups is a ranked cup. In a ranked cup, the player is placed on a leaderboard based on their overall score in the game against nineteen other players. The player gains a reward for finishing in the top 10 and will increase in tier at the end of the week if their end position is near the top, while they will lose one or two tiers if finishing poorly enough above tier 20. Since the Cooking Tour, tier 25 and up rewards points-cap tickets for the top few positions. These tickets, along with the corresponding point-boost tickets, rotate between driver, kart, and glider tickets on a weekly basis. In some tours, drivers replaced coins in the rewards for moving to a higher tier.
Placement | Rewards | Tier change | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
From tier 1 | From tier 11 | From tier 21 | From tier 25 | From tier 30 | From tier 35 | From tier 40 | From tier 45 | From tier 50 | From tier 60 | From tier 1 | From tier 21 | From tier 22 | From tier 25 | From tier 30 | From tier 35 | From tier 70 | ||
1 | Rubies ×20 Coins ×1,000 Point-boost tickets ×3 of each type |
Rubies ×25 Coins ×1,100 Point-boost tickets ×3 of each type |
Rubies ×30 Coins ×1,200 Point-boost tickets ×3 of each type |
Rubies ×30 Coins ×1,200 Point-boost tickets ×3 Points-cap tickets ×1 Normal |
Rubies ×35 Coins ×1,500 Point-boost tickets ×3 Points-cap tickets ×1 Super, ×1 Normal |
Rubies ×35 Coins ×1,500 Points-cap tickets ×1 High-End, ×1 Super, ×1 Normal |
Rubies ×40 Coins ×2,000 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
Rubies ×40 Coins ×2,000 Points-cap tickets ×4 High-End, ×4 Super, x4 Normal |
Rubies ×40 Coins ×2,000 Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal |
Rubies ×40 Coins ×2,000 Points-cap tickets ×6 High-End, ×6 Super, ×6 Normal |
+3 | +3 | +3 | +3 | +2 | +1 | 0 | |
2 | Rubies ×15 Coins ×1,000 Point-boost tickets ×2 of each type |
Rubies ×20 Coins ×1,100 Point-boost tickets ×2 of each type |
Rubies ×20 Coins ×1,200 Point-boost tickets ×2 of each type |
Rubies ×20 Coins ×1,200 Point-boost tickets ×2 Points-cap tickets ×1 Normal |
Rubies ×20 Coins ×1,200 Point-boost tickets ×2 Points-cap tickets ×1 Normal |
Rubies ×20 Coins ×1,200 Point-boost tickets ×3 Points-cap tickets ×1 Super, ×1 Normal |
Rubies ×20 Coins ×1,200 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
Rubies ×20 Coins ×1,200 Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal |
Rubies ×20 Coins ×1,500 Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal |
Rubies ×20 Coins ×1,500 Points-cap tickets ×6 High-End, ×6 Super, ×6 Normal |
+2 | +2 | +2 | +1 | ||||
3 | Rubies ×10 Coins ×1,000 Point-boost tickets ×1 of each type |
Rubies ×15 Coins ×1,100 Point-boost tickets ×1 of each type |
Rubies ×15 Coins ×1,200 Point-boost tickets ×1 of each type |
Rubies ×15 Coins ×1,200 Point-boost tickets ×1 Points-cap tickets ×1 Normal |
Rubies ×15 Coins ×1,200 Point-boost tickets ×1 Points-cap tickets ×1 Normal |
Rubies ×15 Coins ×1,200 Point-boost tickets ×2 Points-cap tickets ×1 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal |
+1 | +1 | +1 | |||||
4 | Rubies ×5 Coins ×500 |
Rubies ×10 Coins ×600 |
Rubies ×10 Coins ×600 |
Rubies ×10 Coins ×600 |
Rubies ×10 Coins ×600 Point-boost tickets ×1 |
Rubies ×10 Coins ×600 Point-boost tickets ×1 |
Rubies ×10 Coins ×600 Points-cap tickets ×1 High-End, ×2 Super, ×2 Normal |
Rubies ×10 Coins ×600 Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal |
Rubies ×10 Coins ×600 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
Rubies ×10 Coins ×600 Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal |
+2 | 0 | -1 | |||||
5 | ||||||||||||||||||
6 | 0 | -1 | ||||||||||||||||
7 | Coins ×300 | Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 Points-cap tickets ×2 Super, ×2 Normal |
Rubies ×5 Coins ×400 Points-cap tickets x1 High-End, ×1 Super, ×2 Normal |
Rubies ×5 Coins ×400 Points-cap tickets x1 High-End, ×2 Super, ×2 Normal |
Rubies ×5 Coins ×400 Points-cap tickets x2 High-End, ×2 Super, ×2 Normal |
+1 | 0 | ||||||
8 | 0 | -1 | ||||||||||||||||
9 | 0 | -1 | ||||||||||||||||
10 | -1 | |||||||||||||||||
11-15 | ? | Points-cap tickets ×1 Normal | Points-cap tickets ×1 Super, ×1 Normal | Points-cap tickets ×1 Super, ×1 Normal | Points-cap tickets ×1 High-end, ×1 Super, ×1 Normal | 0 | -1 | |||||||||||
16-19 | No reward | |||||||||||||||||
20 | No reward | -2 | -2 | -2 | -2 | -2 |
Points
- See also: Mario Kart Tour race points system
Points are collected during standard races and are used to gain Grand Stars and to rank players, both overall and in ranked cups. There are three ways of obtaining points in races: base points, bonus points, and position points.
Base points
Base points are given at the beginning of the race and are the sum of the base points of the character, kart and glider selected. They range from 800 to 2800 points. The base points can be increased through experience points obtained at the end of the races or through point-boost tickets that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled. Since the Cooking Tour, points-cap tickets are added to the game, making it possible to raise the maximum amount of base points of a driver, kart, or glider.
Bonus points
Bonus points are points awarded every time a special event happens during the race. Said event might be a Jump Boost, gliding for a certain amount of time, finishing the lap in a certain position, hitting opponents or hazards, or various other cases. If a further event happens before about two seconds have passed from the previous one, the combo indicator goes up and the points obtained are increased. The actual time that can pass between one event and the next can be increased by choosing a glider of a higher tier in the course, by choosing a glider of higher rarity, or by leveling up the glider. The number of points given is calculated as follows:
Points = (base points of the event × multiplier due to kart tiering in the course × multiplier due to kart rarity and skill level) + combo bonus + bonus point boosts + eventual increase from kart's special skill + eventual increase from glider's special skill
The combo bonus is calculated as follows:
Combo bonus = multiplier from glider's tiering in the course × Min{combo count - 1 ; (cc of the engine class) / 10}
For the purpose of the calculation, 200cc is considered the same as 150cc.
The bonus point boost is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:
Bonus point boost = base points × (skill level - 1) × [(cc of the engine class) / 30000]
In this case as well, 200cc is considered the same as 150cc. If more than 200 events happen, the bonus point boost is not applied from the 201st event onward.
Position points
Position points are awarded to the player depending on their placement at the end of the race. They are calculated as follows:
Position points = [(position points due to the level of the player + engine class bonus) × position multiplier] + bonus point boosts for position
The bonus point boost for position is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:
Bonus point boost for position = base points × (skill level - 1) × number of events that occurred in the race × position multiplier × [(cc of the engine class) / 30000]
As in the other cases, 200cc is considered the same as 150cc.
The engine class bonus is the following:
Engine class | ![]() 50cc |
![]() 100cc |
![]() 150cc |
![]() 200cc |
---|---|---|---|---|
Engine class bonus | 0 | 200 | 400 | 400 |
The position multiplier depends on the placement at the end of the race and works as follows:
Placement | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|
Position multiplier | 1 | 0.85 | 0.75 | 0.65 | 0.55 | 0.45 | 0.35 | 0.2 |
Additional internal data (RaceScoreParam)
The following internal data stems from the Peach Tour.[8]
The engine class affects the obtained points in various other ways, as shown by the internal data:
The InterimRankBonus multiplied by the InterimRankBonusRate is the amount of points obtained at the end of the first lap or the first two sections of three-sectioned tracks. The InterimRankBonus has the following values:
InterimRankBonus | ||||||||
---|---|---|---|---|---|---|---|---|
Position | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th |
Points | 100 | 80 | 60 | 50 | 40 | 30 | 20 | 10 |
Finally, the maximum time between events in a combo depends on the base points given by the last action of the combo, with no effect of the combo count, as shown by this combo-related data:
Combo-related parameters (Combo) | ||||
---|---|---|---|---|
Score | 5 | 10 | 20 | 30 |
Time | 1.4 | 1.8 | 2.1 | 2.4 |
ComboScoreAdd | 1 | |||
ComboScoreRate | 0.1 |
The combo time is calculated as follows:
Combo time = Max{Remaining combo time; Combo time of the last action}
where the combo time of the last action is calculated as follows:
Combo time of the last action = Time × multiplier from glider's tiering in the course × multiplier due to glider rarity and skill level
where the multiplier from the tiering is around 1.45 if the course is one of the favorites of the glider and around 1.225 if the course is favored by the glider, being equal to 1 otherwise, and Time is based on the value reported in the table using intermediate values for intermediate scores (i.e. 1.95 seconds for 15 points and 2.25 seconds for 25 points) and either 1.4 seconds or 2.4 seconds for scores smaller than 5 points and greater than 30 points, respectively.
Auto Mode
Introduced in version 2.6.0, Auto mode is a new option in single-player races that allows the player to spectate in a race fully controlled by the AI. The driver, kart and glider chosen by the player will participate in said race and will be the default AI player followed. The player is able to choose the racer followed by the camera and has control on the relative positioning and zoom of the camera. A button at the bottom allows to take screenshots at the rendering resolution of the game rather than the display resolution of the device. Starting with version 2.8.0, seven additional filters can be applied to the camera. When the race ends, the Coins and event tokens (but not team tokens) collected by the chosen driver are given to the player, along with the obtained experience points of the driver, kart and glider. The experience points of the player will instead remain unaffected, regardless of the outcome of the race.
Filters
- MKT AUTO Cartoon.png
Cartoon
Collectibles and currencies
Grand Stars
Grand Stars are the main collectibles related to individual tours. Up to five of them can be earned by reaching certain point thresholds in each standard race and up to three of them can be earned by clearing specific goals in each bonus challenge. Furthermore, clearing the daily challenge each day will warrant a Grand Star, and clearing Tour Challenges and Gold Challenges will reward the players with Grand Stars as well. Finally, using a star ticket will reward a Grand Star per ticket used.
They are used to unlock items in the cup bar of the course selection screen, namely cups and gifts. When the last gift is obtained, coins are rewarded in place of Grand Stars, and when a new tour starts, the Grand Stars obtained are reset to 0.
Rubies
Rubies are the main premium currency of Mario Kart Tour. They can be purchased with real-life currency at the Shop, but can also be obtained as daily login bonuses, as a player level up bonus, as part of tour gifts, as a reward for the ranked cup, or as a reward for the Standard Challenges.
Rubies can be used in two different ways: to buy launch pipes and to play Coin Rush mode.
Coins
Coins are collected during a race and rewarded for the number of points obtained during said race, up to 300 per day (600 if the player has the Gold Pass). In a single race, the amount of coins earned is
Coins earned = coins obtained during the race + floor((total points earned in the race)/1000)
The coins obtained during the race are capped at 99, while no cap on the coins obtained through points is known as of now.
Besides the main way of obtaining coins, they can also be obtained in Coin Rush and in several rewards, such as obtaining three Standard Challenges, Tour Challenges or Gold Challenges in a row, column or diagonal line, in gifts, as daily login bonuses, as player level up bonuses, while waiting for Multiplayer races, and as rewards for ranked cup placements and friend ranking.
In Coin Rush, the player can spend Rubies to obtain a great number of coins. Over 300 coins are found in the course. For each tour, another course is available in Coin Rush. Gold Mario is the regular driver, and the Gold Standard is the regular kart driven. The coins obtained from Coin Rush are multiplied by a certain number, depending on how many rubies a player has spent.
Coins multiplier | Rubies |
---|---|
2 | 5 |
6 | 15 |
10 | 25 |
During the Cooking Tour, the Coins Aplenty Event was added to the game. This event gives the player 24 hours to obtain a large number of coins from a certain cup, which varies between players. 300 coins are awarded at the end of the first race on each course in the cup during the duration of the event, for a total of 900 guaranteed extra coins from the event; these coins do not count towards the daily cap of 300 coins from races. In addition, the daily cap is ignored on each of these three races, providing three extra opportunities to score coins beyond the cap if it has already been reached. These events are held every Saturday and Tuesdays. Starting from the Autumn Tour, the number of coins is raised to 500 and held every Saturday, though in the Toad vs. Toadette Tour, the coin amount returned to 300 and the schedule reverted to every Saturday and Tuesday.
Coins are mainly used in the Daily Selects section of the shop.
Menu
Banners | ||
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Pipes | Special offers | Gold Pass |
Main Menu | |||
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Multiplayer | Challenges | Tour Gifts | Shop |
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Drivers | Karts | Gliders | Tickets |
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Profile | Friends | News | Gifts |
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Settings |
Banners
On the top of the menu, players can spend rubies to fire one of the tour's pipes, purchase special offers, or subscribe to the Gold Pass.
Multiplayer
Multiplayer mode was added to Mario Kart Tour on March 8, 2020, where up to eight human players can play against each other.[7] There are three modes available: a mode to play with friends or other players nearby; Standard Races, a mode where the player competes against random players from around the world; and Gold Races, a mode exclusive to Gold Pass members where the player competes against other members. Players race against each other in three courses in a chosen cup of the current tour; the cup changes every 13 minutes. This also allows the player to race in cups that have not yet been unlocked. In the "With Friends or Others Nearby" mode, the player can set the rules themselves, including the engine class (50cc, 100cc, or 150cc), number of item slots (1, 2, or default), number of teams (none, 2, 3 or 4), number of races (3, 6, or 12), enabling teams, enabling Friendly-Fire Mode for teams, and inclusion of COM racers. Some tours have a 2-Player Challenge event taking place, where the player could team up with another player to race against a team of set opponents (such as Rosalina and the five babies in Vs. Rosalina Team) and collect event tokens in a set of three courses. The player can also create a Room and invite players to join it with a code.
In Standard Races, there are four sets of rules that interchange daily: 100cc with default item slots, 100cc with two item slots, 150cc with default item slots, and 150cc with two item slots (150cc rule appear in Standard Races since Autumn Tour). In Gold Races, there are four: 150cc with default item slots, 150cc with two item slots, 200cc with default item slots, and 200cc with one item slot. The Team Game rule can also appear in Standard Races and Gold Races. In both of these modes, there is also a grading system for players that changes depending on their performance. The grades range from F to A (S then S+1 to S+6 in Gold Races).[9]
When the player is waiting for a multiplayer match to be found, they will earn coins. Up to 100 coins can be earned per day with this method.
Once every few tours the Kart Pro event will take place, in which the player can earn rewards like badges and rubies by completing challenges on a Kart Pro challenge card, including maintaining a streak of three multiplayer wins. The amount of rubies the player will get as rewards for completing this challenge card depends on their grade. Grades F to A will receive 5 to 10 rubies, and grades S to S+6 will receive 15 to 21 rubies. As of version 2.9.0, players can maintain their streak if they win 2nd or 3rd place.
Challenges
Challenges are objectives the player can complete to earn various badges and rewards depending on the type, of which there are six: Standard Challenges, long-term challenges the player accomplishes throughout the course of the game; Multiplayer Challenges (added in the Baby Rosalina Tour), which are long-term challenges for multiplayer mode; Tour, Tour Multiplayer (added in the Summer Tour as part of the Summertime Challenges, later permanent in the Frost Tour), and Gold Challenges, challenges that last for the duration of the tour, the lattermost of which are exclusive to Gold Pass members; and Expert Challenges (added in the Cooking Tour), which contain challenges that are harder to succeed than Tour, Gold, and Standard Challenges, and last for 12 weeks. The first set of Tour Challenges unlocks from the tour's beginning, while the second set unlocks after the first week. Some special event challenges are one-offs, such as the their Anniversary Challenges in the 1st Anniversary Tour, while other challenges last for three tours, such as the Summertime Challenges. Completing Standard and Multiplayer Challenges award the player with rubies, while Tour and Gold Challenges award extra Grand Stars and Expert Challenges reward the player only with badges. Completing special event challenges award the player with high amount of rubies or a High-End driver. Each challenge card holds nine challenges aligned in a 3×3 grid, and for every bingo the player acquires (i.e. any horizontal, vertical, or diagonal match), they earn a certain amount of coins. The player also receives a reward upon completing an entire challenge card.
Daily challenges
Each daily challenge rewarded a Grand Star. The player could have up to three daily challenges available at a time, and upon completing one, a new one would not appear until the following day. Upon entering a new tour, players would receive three daily challenges right away, resulting in a maximum of 16 daily challenges per two-week tour. The daily challenges were selected at random from the following options:
- Do a Rocket Start.
- Get 1st place in a race.
- Perform a Slipstream.
- Activate Frenzy mode.
- Use a Mushroom.
- Land a hit with a Banana.
- Land a hit with a Red Shell.
- Land a hit with a Green Shell.
- Land a hit with a Bob-omb.
- Land a hit with a Super Horn.
- Join a multiplayer race.
From the Snow Tour onwards, daily challenges are no longer featured.
Premium Challenges
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As of the Snow Tour, players can purchase a card for $4.99 USD with additional challenges every tour, with the reward for completing all challenges being a High-End driver, kart or glider. Progress on the challenges is shown whether the player has purchased or not, and all completed challenges can be claimed immediately on purchase. Uncompleted challenge cards can be carried over to the next tour, with up to fifteen able to be held at once.
Total Points Challenge
As of the Snow Tour, the player's total points across all cups can be redeemed for rewards, up to 600,000 points. Among the top rewards are points-cap tickets of increasing levels.
Tour Gifts
Tour Gifts give the player items if enough Grand Stars are obtained, with the top rewards often being level-boost tickets of increasing levels. Part of the rewards can only be claimed by Gold Pass subscribers.
Introduced in version 2.10.0, players who started the game for the first time can unlock these characters in the current tour.
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Mario | Peach | Bowser | Luigi | Daisy | Donkey Kong | Wario | Yoshi |
Shop
The shop consists of five different sections.
Pipes
Pipes can shoot out a driver, kart, or glider, all of which have their own rarities. A pipe contains a determined amount of Normal, Super, and High-End items, all of which are chosen randomly within their class and rarity, plus a featured driver, kart, and glider. The items are not ordered, so each item, including the featured ones, can be potentially found in any placement within the pipe. It is possible that a player obtains an item from a pipe that already has been obtained; when this happens, the level gauge of that item will be increased by one unit. The player can reset the pipe at any moment. A new pipe is introduced each week and, since the 2019 Halloween Tour, the pipes last until the end of the tour.
Usually, the pipe contains the following items, with the spotlight items frequently taking the spot of a Super or High-end item:
Items obtained from a typical new 100 items pipe | ||||||||||||
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Item | ![]() Normal |
![]() Super |
![]() High-End | |||||||||
Driver | Kart | Glider | Driver | Kart | Glider | Driver | Kart | Glider | ||||
Amount | 32 | 26 | 16 | 9 | 7 | 4 | 2 | 2 | 2 |
Until the New Year's Tour, the pipe typically contained the following items:
Items obtained from a new pipe | ||||||||||||
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Item | ![]() Normal |
![]() Super |
![]() High-End |
![]() Featured High-End | ||||||||
Driver | Kart | Glider | Driver | Kart | Glider | Driver | Kart | Glider | Driver | Kart | Glider | |
Amount | 32 | 26 | 16 | 9 | 7 | 4 | 1 | 1 | 1 | 1 | 1 | 1 |
Another common variant is the Special Pipe holding 50 items, used in special events and frequently not featuring any spotlight item, but rather a slightly different distribution of items to take into account the peculiar items that can be obtained in it.
Items obtained from a typical new 50 items pipe | |||||||||||||||
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Item | ![]() Normal |
![]() Super |
![]() High-End | ||||||||||||
Driver | Kart | Glider | Driver | Kart | Glider | Driver | Kart | Glider | |||||||
Amount | 15 | 11 | 9 | 5 | 4 | 3 | 1 | 1 | 1 |
The probability of obtaining a certain type of item from the pipe is (number of items of that type remaining in the pipe)/(total number of items remaining in the pipe) while the probability of obtaining a specific item is (probability of getting an item of the type of the desired item)/(number of available items of the same type of the desired item).
As of the Wild West Tour, the player can shoot out one random regular High-End item from an All-Clear Pipe once in a tour, as soon as they have finished every cup from the tour. The list below shows all of the available items from the All-Clear Pipe as of the Singapore Tour.
As of the Wedding Tour, regular login bonuses are replaced with Today's Challenge in which the player must complete a race on a pre-selected course with a pre-selected driver, kart, and glider. After completing this daily race, the player can shoot out a free pipe pull (except on days 5, 10, and 14) which can contain regular items, as well as rubies, coins, and item tickets. The player receives 5 rubies on days 5 and 10, and a special blue-colored badge on day 14 to reward players for playing on every day of the given tour.
Token Shop
As of the Wild West Tour, the Token Shop (formerly known as the Event Shop) appears during events or Team Rallies. The player can buy items in this shop with event tokens.
Token Shop's items | |||||
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Item | Priceab | Quantity (Event) | Quantity (Team Rally) | ||
Item ticket | ![]() |
5 | 10 | - | |
Point-boost ticket | ![]() ![]() ![]() |
10 | 3 each | - | |
Star ticket | ![]() |
20 | 3 | - | |
Coin Rush ticket | ![]() |
20 | 1 | ||
Level-boost ticket | Normal | ![]() ![]() ![]() |
50 | 2 | 3 each |
Super | ![]() ![]() ![]() |
100 | 1 | 2 each | |
High-End | ![]() ![]() ![]() |
250 | - | 1 each | |
Points-cap ticket | Normal | ![]() ![]() ![]() |
100 | 1 | |
Super | ![]() ![]() ![]() |
200 | 1 | ||
High-End | ![]() ![]() ![]() |
400 | - | 1 | |
Normal driver, kart, or glider | ![]() ![]() ![]() |
15 | 3 | - | |
Super driver, kart, or glider | ![]() ![]() ![]() |
100 (Driver), 50 (Kart/Glider) | 1 | 6 | |
High-End driver, kart, or glider | ![]() ![]() ![]() |
300 (Driver), 200 (Kart/Glider) | 1 | 1 | |
500 Coins | ![]() |
30 | 5 | - | |
1000 Coins | ![]() |
50 | - | 10 | |
3 Rubies | ![]() |
30 | 5 |
a - In the Token Shop of the Summer Festival Tour, most of the items had lower prices, while Monty Mole was purchasable for 200 event tokens.
b - In the Token Shops of the 1st Anniversary Tour, the New Year's 2021 Tour, and the Mario Tour, High-End items and level-boost tickets were available and most items had lower prices.
Daily Selects
The Daily Selects section is renewed each day. It consists of four rows, of which the first three each contain three items. The items in the left column are drivers or driver-related tickets, the items in the center column are karts or kart-related tickets, the items in the right column are gliders or glider-related tickets. The last row is Coin Rush. The first row is available to all players and contains only Normal items and point-boost tickets, the second row is available to players level 7 and above and contains Normal and Super items along with item tickets and quick tickets, and the third row is available to players of level 12 and above and contains only Super and High-End items. The first time an item's skill level is maxed out, it is replaced with other items of the same rarity, type and shop rarity until all the items of the corresponding rarity, type and shop rarity have their skill level maxed out, at which point a level-boost ticket is sold in place of these items. If the maxed out category has Normal rarity, only Normal level-boost tickets will be sold, once a Super item sold in the Daily Selects is maxed out, the level-boost tickets will either be Normal or Super, as soon as a High-End item sold in the Daily Selects is maxed out, tickets of all the rarities will be sold.
Daily Selects' items | ||||
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Item | Price | |||
Base set | Additional | |||
Item ticket | ![]() |
50 | ||
Point-boost ticket | ![]() ![]() ![]() |
100 | ||
Quick ticket (no longer available since the Cooking Tour) |
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1,000 | N/A | |
Normal | Kart or glider | ![]() ![]() |
500 | 1,000 |
Driver | ![]() |
800 | 1,500 | |
Super | Kart or glider | ![]() ![]() |
2,000 | 7,500 |
Driver | ![]() |
3,000 | 9,000 | |
High-End | Kart or glider | ![]() ![]() |
10,000 | 25,000 |
Driver | ![]() |
12,000 | 30,000 |
Since the 2019 Paris Tour, in addition to tickets, only a subset of non-tour-exclusive items can be found as Daily Selects in all of the Tours, here referred to as "Base set". The listed items are most Normal items from the Tokyo Tour and most items from the New York Tour. The Quick Ticket was removed and more items were added in the Cooking Tour at an increased cost and shop rarity, appearing less frequently in the Daily Selects and being unable to replace the items of the same rarity and type when the skill levels of those were all maxed out. They are marked with an asterisk (*) and referred to here as "Additional". Since the Berlin Tour, "Additional" prices were reduced to the "Base set" price, but their shop rarity appears unchanged, with them still not being able to replace items of the same rarity and price when the skill levels of the latter are maxed out.
Tier Shop
Since the 2020 Halloween Tour, players can buy items in the Tier Shop. The items available in it are replaced every week, and the higher the player's tier, the more items are available for purchase. The top row features drivers, karts, and gliders that are favorites of at least one course in that week's ranked cup, and often includes at least one High-End part. The items unlock based on the player's all-time highest tier and remain unlocked even if their tier drops. Some items can be bought multiple times, though the price increases after the first or second purchase. After unlocking super level-boost tickets, there is a chance that High-End level-boost tickets of the same type will appear in place of them.
Tier Shop's items | |||||||
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Item | Unlock Rank |
Price | |||||
Initial price | After first purchase | After second purchase | Quantity | ||||
Driver | Normal | ![]() |
N/A | 800 | N/A | N/A | 1 |
Super | 3,000 | N/A | N/A | ||||
High-End | 12,000 | N/A | N/A | ||||
Kart | Normal | ![]() |
N/A | 500 | N/A | N/A | 1 |
Super | 2,000 | N/A | N/A | ||||
High-End | 10,000 | N/A | N/A | ||||
Glider | Normal | ![]() |
N/A | 500 | N/A | N/A | 1 |
Super | 2,000 | N/A | N/A | ||||
High-End | 10,000 | N/A | N/A | ||||
Level-boost ticket | Normal glider | ![]() |
5 | 800 | 1,000 | 1,200 | 3 |
Normal kart | ![]() |
10 | 800 | 1,000 | 1,200 | 3 | |
Normal driver | ![]() |
15 | 1,000 | 1,200 | 1,400 | 3 | |
Super glider | ![]() |
20 | 3,000 | 5,000 | N/A | 0 or 2 | |
High-End glider | ![]() |
13,000 | N/A | N/A | 0 or 1 | ||
Super kart | ![]() |
25 | 3,000 | 5,000 | N/A | 0 or 2 | |
High-End kart | ![]() |
13,000 | N/A | N/A | 0 or 1 | ||
Super driver | ![]() |
30 | 4,000 | 6,000 | N/A | 0 or 2 | |
High-End driver | ![]() |
15,000 | N/A | N/A | 0 or 1 | ||
Points-cap ticket | Normal | ![]() ![]() ![]() |
35 | 2,000 | N/A | N/A | 1 |
Super | ![]() ![]() ![]() |
40 | 5,000 | N/A | N/A | 1 | |
High-End | ![]() ![]() ![]() |
45 | 20,000 | N/A | N/A | 1 |
Ruby purchase
The player can purchase different amounts of rubies with real-life currency.
Profile
Players can visit profile pages of themselves and their friends. On a profile page, the player can display a badge, choose their eight favorite drivers out of the drivers they own and can see their records, which include the amounts of collected drivers, karts, and gliders, their highest score they earned on a single course in the current tour, their number of Standard Race, Gold Race and Kart Pro wins, their highest multiplayer grade and their highest tier. Additionally, their current level, tier, and multiplayer grade are shown for the player and their friends.
Badges
The player can collect badges by completing challenges, by ending in the top 1,000 in the All-Cup ranking, or through other case-specific means (such as a Twitter retweet campaign or winning a team rally). Sometimes badges will also be given in the Gift Box. Out of all their collected badges, the player can choose one that will be visible to other players on their profile, though players can view other players' full badge lists. Standard badges have four different types: common badges, gold badges (obtained by completing Gold Challenges and requires a Gold Pass subscription), expert badges (obtained by completing Expert Challenges), and blue badges (obtained by completing Today's Challenge all 14 days of a given tour). Gold, expert (red), and blue badges are all recolored versions of common badges in their respective colors.
Other kinds of badges are grouped separately and obtained by other means. These include badges earned from completing entire Expert Challenge cards, ranking badges, multiplayer badges such as winning a Kart Pro event, top-placement badges, and Team Rally badges.
Friends
The player can become in-game friends with other players, see the points of their friends on the different cups, and invite them to join a multiplayer room.
Since the Baby Rosalina Tour, a cumulative reward is given to the player if the combined total cup points of the week's ranked cup of the player and all of their friends reach certain amounts. In the Flower Tour only, the reward was rubies instead of coins. Since the second week of the Wild West Tour, the coin amounts have changed.
Total points of player and friends | Coins (until August 5, 2020) |
Coins (since August 12, 2020) |
Rubies (Flower Tour) |
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50,000 | 100 | 100 | 2 |
80,000 | 500 | 300 | 3 |
150,000 | 1000 | 600 | 5 |
News
Every time that an announcement is being made, a new part of a tour starts, an update of the game is released, a new special offer or pipe is available or something else has been changed, the player receives a message with detailed information about what is new. Messages regarding known issues also appear here.
Gifts
Sometimes the player receives additional gifts, which can be rubies, coins, or badges. Mainly, these gifts are given at celebration occasions such as celebration days, the start of a new tour, or the launch of Multiplayer mode. Sometimes it happens that the player does not receive a reward due to a technical problem in the game. These rewards can appear as gifts at a later time. Gifts remain available for 14 days.
Skill level point and points cap raising requirements
The following table lists the amount of skill level points needed to bring an acquired driver, kart, or glider to a certain skill level. Raising the skill level of a driver, kart or glider requires obtaining duplicates of them as Tour Gifts, from the Pipe or the Shop, or from using level-boost tickets that match the type and rarity.
Skill level | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|
Normal | 2 | 5 | 8 | 11 | 14 | 20 |
Super | 1 | 2 | 3 | 4 | 5 | 8 |
High-End | 1 | 1 | 2 | 2 | 3 | 5 |
The following table lists the amount of points-cap tickets needed to raise the maximum amount of base points of a driver, kart or glider to a higher cap.
Cap | 1 | 2 | 3 |
---|---|---|---|
Amount of tickets | 1 | 5 | 10 |
Courses
Mario Kart Tour currently features 71 race courses, which is the most of any Mario Kart game to date, and usually gets a new course at the start of every tour. 25 of these are original courses, referred to as "new courses", 39 are classic courses, and 7 are of a new type of course called "remix courses". Mario Kart Tour has the distinction of having the most classic courses, and is the only game with more classic courses than original courses. Most of the new courses are based on real-world cities, these being New York City, Tokyo, Paris, London, Vancouver, Los Angeles, Berlin, Sydney and Singapore. The 7 courses in the remix category have the "RMX" term prepended to the name, and are based on classic courses from which they derive the base design elements and setting, but feature a completely new layout and generally newer elements (such as Excitebike Arena’s ramps being prominently featured in the RMX Choco Island courses, the mushroom trampolines in RMX Rainbow Road 2, the geysers in RMX Vanilla Lake 1, or the stairs in RMX Ghost Valley 1). Notably, Mario Kart Tour introduces course variations; each course has both an "R" (Reverse) and "T" (Trick)[10][11] variant. Courses marked with "R" are driven in reverse orientation, and mostly just have alterations to make this possible if necessary. Courses marked with "T", labeled "X" in some languages, feature many additional ramps and trickable obstacles, but are usually otherwise the same. Some specific instances do change up other things like adding ramps to replace glider sections (like in DS Airship Fortress T), changing the way/order the course is raced around (like in Kalimari Desert 2T), or even changing the starting location (like in 3DS Rock Rock Mountain T). "R/T" (Reverse/Trick), labeled "RX" in some languages, variants feature the elements of both reverse and trick courses. Originally, R/T variants only appeared for city courses, with them introduced in the same tour as that particular city course. Classic courses started getting R/T variants in the 2019 Winter Tour, after which every tour has had three to five R/T variants (of any course type). From then up the 2020 Trick Tour, each tour saw one to three new ones added. Since the 2020 Los Angeles Tour, city courses are added with all four variants in the same tour, while the other courses are first added without the R/T variant, which is usually added in subsequent tours whose exclusive additions are R/T variants.
Almost every tour features classic courses and remix courses, while every new course so far appears exclusively in specific tours.
New
Remix
Course | Debut tour R/T debut tour |
Normal version | Reverse variation | Trick variation | Reverse/Trick variation |
RMX Mario Circuit 1 | Mario Bros. Tour Yoshi Tour (2020) (R/T) |
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RMX Choco Island 1 | Flower Tour Trick Tour (2021) (R/T) |
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RMX Choco Island 2 | Peach vs. Daisy Tour | ![]() |
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N/A |
RMX Rainbow Road 1 | Super Mario Kart Tour Mario vs. Luigi Tour (R/T) |
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RMX Rainbow Road 2 | New Year's 2021 Tour Space Tour (R/T) |
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RMX Vanilla Lake 1 | Frost Tour | ![]() |
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N/A |
RMX Ghost Valley 1 | Kamek Tour Toad vs. Toadette Tour (R/T) |
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Classic
Super Mario Kart (SNES)
Course | Debut tour R/T debut tour |
Normal version | Reverse variation | Trick variation | Reverse/Trick variation |
Mario Circuit 1 | New York Tour Holiday Tour (2019) (R/T) |
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Donut Plains 1 | Hammer Bro Tour Yoshi Tour (2020) (R/T) |
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Ghost Valley 1 | Halloween Tour (2019) Valentine's Tour (R/T) |
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Mario Circuit 2 | Tokyo Tour New Year's Tour (R/T) |
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Choco Island 1 | Cooking Tour Autumn Tour (R/T) |
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Donut Plains 2 | Cat Tour Yoshi Tour (2021) (R/T) |
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Mario Circuit 3 | Paris Tour (2019) Vancouver Tour (R/T) |
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Choco Island 2 | Tokyo Tour Ice Tour (R/T) |
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Vanilla Lake 1 | Ice Tour Trick Tour (2020) (R/T) |
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Koopa Troopa Beach 2 | Marine Tour | ![]() |
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✓[12] |
Vanilla Lake 2 | Holiday Tour (2021) | ![]() |
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N/A |
Rainbow Road | Tokyo Tour Winter Tour (2019) (R/T) |
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Mario Kart 64 (N64)
Course | Debut tour R/T debut tour |
Normal version | Reverse variation | Trick variation | Reverse/Trick variation |
Koopa Troopa Beach | New York Tour Vancouver Tour (R/T) |
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Kalimari Desert | Tokyo Tour Holiday Tour (2019) (R/T) |
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Kalimari Desert 2[nb 1] | Wild West Tour Toad vs. Toadette Tour (R/T) |
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Frappe Snowland | Ice Tour Vancouver Tour (R/T) |
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Choco Mountain | Exploration Tour Wedding Tour (R/T) |
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Royal Raceway | Peach Tour Yoshi Tour (2021) (R/T) |
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- ^ Despite not being featured in Mario Kart 64, Kalimari Desert 2 features a new route layout of the original N64 Kalimari Desert and is categorized as an N64 course in-game.
Mario Kart: Super Circuit (GBA)
Course | Debut tour R/T debut tour |
Normal version | Reverse variation | Trick variation | Reverse/Trick variation |
Bowser's Castle 1 | New York Tour London Tour (R/T) |
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Bowser's Castle 2 | Hammer Bro Tour Trick Tour (2020) (R/T) |
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Cheep-Cheep Island | Summer Tour | ![]() |
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N/A |
Sunset Wilds | Sunset Tour Mario vs. Luigi Tour (R/T) |
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Mario Kart: Double Dash!! (GCN)
Course | Debut tour R/T debut tour |
Normal version | Reverse variation | Trick variation | Reverse/Trick variation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Yoshi Circuit | New York Tour London Tour (R/T) |
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Dino Dino Jungle | New York Tour Valentine's Tour (R/T) |
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Wario Colosseum | Wario vs. Waluigi TourFile:MKT Icon Wario Colosseum.pngFile:MKT Icon Wario Colosseum T.png[[File:MKT Icon Wario Colosseum R.png | Waluigi Stadium | Wario vs. Waluigi TourFile:MKT Icon Waluigi Stadium.pngFile:MKT Icon Waluigi Stadium T.png[[File:MTK Icon Waluigi Stadium R.png
Mario Kart DS (DS)
Mario Kart Wii (Wii)
Mario Kart 7 (3DS)
OtherTours
Each tour consists of a series of cups, with each cup containing three courses and a bonus challenge. The featured character of the cup has the preference for every course in it increased by one tier. There are also special Team Rally tours that happen once every six tours, which require the player to choose from one of the two selectable teams. In these tours, the player has to collect more team tokens on courses than the opposing team to win.
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