Taku Sugioka: Difference between revisions
(credits lists only include games covered by the wiki) |
(Clean-up) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[File:TakuSugioka.jpg|thumb|Taku Sugioka, as seen in the Iwata Asks for ''[[WarioWare: D.I.Y.]]'' | [[File:TakuSugioka.jpg|thumb|Taku Sugioka, as seen in the Iwata Asks for ''[[WarioWare: D.I.Y.]]'']] | ||
'''Taku Sugioka''' is a programmer and game designer employed by [[Intelligent Systems]]. Sugioka has been heavily involved in the ''[[WarioWare (series)|WarioWare]]'' series and has since directed '' | '''Taku Sugioka''' is a programmer and game designer employed by [[Intelligent Systems]]. Sugioka has been heavily involved in the ''[[WarioWare (series)|WarioWare]]'' series and has since directed ''{{wp|Pushmo}}'' and its sequels. | ||
==History== | ==History== | ||
Taku Sugioka was brought in to help speed up ''[[WarioWare, Inc.: Mega Party Game$!]]'''s development, as director [[Goro Abe]] knew him to be a skilled programmer<ref name="Iwata Asks D.I.Y">[http://iwataasks.nintendo.com/interviews/#/ds/diy/0/0 Iwata Asks: WarioWare D.I.Y]</ref>. | Taku Sugioka was brought in to help speed up ''[[WarioWare, Inc.: Mega Party Game$!]]''{{'}}s development, as director [[Goro Abe]] knew him to be a skilled programmer.<ref name="Iwata Asks D.I.Y">[http://iwataasks.nintendo.com/interviews/#/ds/diy/0/0 Iwata Asks: WarioWare D.I.Y]</ref> | ||
He worked on the Korean localization of ''[[WarioWare: Touched!]]''<ref name="Iwata Asks D.I.Y"></ref> After completing work on it, he was one of the first people contacted by Goro Abe about developing ''[[WarioWare: D.I.Y.]]'' Taku Sugioka was interested by the game's concept although was unsure of its feasibility, but Abe managed to convince him. Later in development, Sugioka lobbied for the game to be shipped on a {{wp|Flash memory|NAND}} cartridge and personally debugged the format when a glitch threatened to delay the game. As he was heavily involved with programming duties, he did not design any [[microgame]]s.<ref name="Iwata Asks D.I.Y"></ref> | |||
==Games credited== | ==Games credited== | ||
*''[[Panel de Pon]]'' - Opening Program / Select Program | *''[[Panel de Pon]]'' - Opening Program / Select Program | ||
Line 17: | Line 18: | ||
*''[[Paper Mario: Sticker Star ]]'' - Special Thanks | *''[[Paper Mario: Sticker Star ]]'' - Special Thanks | ||
*''[[Game & Wario]]'' - Supervisor | *''[[Game & Wario]]'' - Supervisor | ||
*''[[WarioWare Gold]]'' - Special Thanks | |||
*''[[WarioWare: Get It Together!]]'' - System Support | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{People}} | {{People}} | ||
[[Category:People]] | [[Category:People]] | ||
[[Category:Game | [[Category:Game designers]] |
Latest revision as of 20:39, October 16, 2021
Taku Sugioka is a programmer and game designer employed by Intelligent Systems. Sugioka has been heavily involved in the WarioWare series and has since directed Pushmo and its sequels.
History[edit]
Taku Sugioka was brought in to help speed up WarioWare, Inc.: Mega Party Game$!'s development, as director Goro Abe knew him to be a skilled programmer.[1]
He worked on the Korean localization of WarioWare: Touched![1] After completing work on it, he was one of the first people contacted by Goro Abe about developing WarioWare: D.I.Y. Taku Sugioka was interested by the game's concept although was unsure of its feasibility, but Abe managed to convince him. Later in development, Sugioka lobbied for the game to be shipped on a NAND cartridge and personally debugged the format when a glitch threatened to delay the game. As he was heavily involved with programming duties, he did not design any microgames.[1]
Games credited[edit]
- Panel de Pon - Opening Program / Select Program
- Tetris Attack – Menu Program
- Mario Kart: Super Circuit - Programmer
- WarioWare, Inc.: Mega Party Game$! – Programming
- WarioWare: Touched! – Directors, Game Design, Programming Director, unspecified role on the Korean localization
- WarioWare: Smooth Moves – Director, Program Director, Game Design,
- WarioWare: Snapped! – Chief Director
- WarioWare: D.I.Y. - Director, Programming Director, Game Contents
- Paper Mario: Sticker Star - Special Thanks
- Game & Wario - Supervisor
- WarioWare Gold - Special Thanks
- WarioWare: Get It Together! - System Support