Kroc: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "\|type(\d+)=([^\n]+) " to "")
(there's no evidence that the player is actually playing as kroc in the bonus level, it could just be the kongs using his gun, after all why would kroc be shooting at his own allies? the fact that kroc's cackle in the GBA version isn't present in the bonus level further supports that the player isn't controlling kroc)
Line 43: Line 43:
<!--->Do NOT add information about the robot from the Nintendo Power preview. The art director for ''Donkey Kong Country 3'' confirmed it was the prototype design for Karbine (https://twitter.com/playtonicalMark/status/794153307329675264) </!--->
<!--->Do NOT add information about the robot from the Nintendo Power preview. The art director for ''Donkey Kong Country 3'' confirmed it was the prototype design for Karbine (https://twitter.com/playtonicalMark/status/794153307329675264) </!--->
*In the [[Game Boy Advance]] version of ''Donkey Kong Country 3'', the sound effect of Kroc's laugh before firing was recycled from the villain Baron Samedi in ''{{wp|GoldenEye 007}}'', another game created by [[Rare Ltd.|Rare]]. It was also previously used as [[King K. Rool]]'s laugh in ''[[Donkey Kong 64]]'' and [[Kloak]]'s laugh in the Game Boy Advance version of ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''.
*In the [[Game Boy Advance]] version of ''Donkey Kong Country 3'', the sound effect of Kroc's laugh before firing was recycled from the villain Baron Samedi in ''{{wp|GoldenEye 007}}'', another game created by [[Rare Ltd.|Rare]]. It was also previously used as [[King K. Rool]]'s laugh in ''[[Donkey Kong 64]]'' and [[Kloak]]'s laugh in the Game Boy Advance version of ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''.
*Kroc is the first enemy in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series to be playable, and the first playable character who is neither a [[Kong]] nor an [[Animal Friends|Animal Friend]].


==References==
==References==
Line 53: Line 52:
[[Category:Kremlings]]
[[Category:Kremlings]]
[[Category:Kremling Krew]]
[[Category:Kremling Krew]]
[[Category:Playable Characters]]
[[Category:Donkey Kong 64 Enemies]]
[[Category:Donkey Kong 64 Enemies]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Enemies]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Enemies]]

Revision as of 19:45, July 20, 2021

Template:Species-infobox

“GET OUT!”
Kroc, Donkey Kong 64

Kroc[1][2] is a rare, unseen enemy who appears in Donkey Kong Country 3: Dixie Kong's Double Trouble! and later Donkey Kong 64. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by a light green cursor.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Squitter running from the Kroc's cursor in Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Kroc only appears in one level, Krack Shot Kroc, which has his name in the title.

Krack Shot Kroc features an aiming cursor, manned by Kroc, and it follows Squitter the Spider (of whom Dixie Kong and Kiddy Kong are transformed into) throughout the factory. Every few seconds, Kroc tries to blast Squitter with a large fireball. When the cursor starts to flash and then shows a red X, Kroc shoots a fireball from where the cursor is. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into blasting the enemy by moving out of the way just before Kroc shoots the fireball. Squitter can also protect himself by hiding behind some barriers along the way.

At the end of the level, there is a sign similar to the No Animal Sign, except it instructs Kroc's cursor to not go any further. If Squitter passes the sign and then tries to walk left of it, then Kroc blasts a fireball at him.

In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor. They must use it to blast several Re-Koils and Buzzes to win a Bonus Coin.

Donkey Kong 64

In Donkey Kong 64, Kroc is found in a few indoor locations in some worlds. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, a cursor and a timer appears on-screen, and Kroc tells them to get out in a menacing voice. The Kong must evacuate the area within the limited time. If the Kong does not escape on time, Kroc blasts them with an explosive, and the Kong loses all of their health.

Kroc first appears in the five-door temple of Angry Aztec. He starts aiming at a Kong once they obtain their Golden Banana within the temple. In Crystal Caves, Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, Kroc blasts the Kong almost immediately, usually within one second, which makes it impossible for them to escape on time. In Chunky Kong's case, if he gets caught under a spotlight, Kroc immediately blasts Chunky within one second. Kroc makes a final appearance in Creepy Castle's greenhouse.

Voice samples

Help:MediaHaving trouble playing?

Gallery

Trivia

References

  1. ^ Krack Shot Kroc
  2. ^ Munson, Terry, and Paul Shinoda. Official Donkey Kong Country 3: Dixie Kong's Double Trouble! Nintendo Player's Guide, page 77-78.