1 UP Heart: Difference between revisions
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{{distinguish|Life-Up Heart}} | {{distinguish|Life-Up Heart}} | ||
[[File:SML2 Artwork - 1 Up Heart.png|thumb|130px|right|Artwork of a 1-Up Heart from ''[[Super Mario Land 2: 6 Golden Coins]]'']] | [[File:SML2 Artwork - 1 Up Heart.png|thumb|130px|right|Artwork of a 1-Up Heart from ''[[Super Mario Land 2: 6 Golden Coins]]'']] | ||
'''1 UP Hearts'''<ref>''Game Boy Donkey Kong'' English instruction booklet, page 16.</ref> (alternatively '''1UP hearts'''<ref>''Super Mario Land'' English instruction booklet, page 8.</ref> or '''1-Up Hearts'''<ref>[[Nintendo Power]] Volume 43, page 44.</ref>) basically perform the same function as [[1-Up Mushroom]]s, granting one [[extra life]] to the player in ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. The most likely reason that 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and [[Super Mushroom]]s. | '''1 UP Hearts'''<ref>''Game Boy Donkey Kong'' English instruction booklet, page 16.</ref> (alternatively '''1UP hearts'''<ref>''Super Mario Land'' English instruction booklet, page 8.</ref> or '''1-Up Hearts'''<ref>[[Nintendo Power]] Volume 43, page 44.</ref>) basically perform the same function as [[1-Up Mushroom]]s, granting one [[extra life]] to the player in ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'', and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. The most likely reason that 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and [[Super Mushroom]]s. | ||
Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1UP Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: 6 Golden Coins'', the 1-Up Heart moves like the 1-Up Mushroom and slides right unless Mario can quickly catch it. Also in ''Super Mario Land 2'', the 1-Up Hearts can be caught by a [[Keipu]], who then runs away with them. In bonus games that occur if Mario rings the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] placed hanging in the air at the end of a stage, 1-Up Hearts become available prizes; in the game with crane and conveyor belt, [[3UP Heart]]s also appear and give three extra lives. In both games, the hearts can be found in [[minigame]]s. | Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1UP Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: 6 Golden Coins'', the 1-Up Heart moves like the 1-Up Mushroom and slides right unless Mario can quickly catch it. Also in ''Super Mario Land 2'', the 1-Up Hearts can be caught by a [[Keipu]], who then runs away with them. In bonus games that occur if Mario rings the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] placed hanging in the air at the end of a stage, 1-Up Hearts become available prizes; in the game with crane and conveyor belt, [[3UP Heart]]s also appear and give three extra lives. In both games, the hearts can be found in [[minigame]]s. | ||
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In ''Donkey Kong'' on the Game Boy, 1 UP Hearts float in mid-air at spots that are hard to reach without special moves. They reappear if the player loses a life and revisits the level. | In ''Donkey Kong'' on the Game Boy, 1 UP Hearts float in mid-air at spots that are hard to reach without special moves. They reappear if the player loses a life and revisits the level. | ||
Similar items appear in "Modern" versions of [[Game & Watch]] games in ''[[Game & Watch Gallery]]'' and its sequels. These hearts replenish a life that was lost | Similar items appear in "Modern" versions of [[Game & Watch]] games in ''[[Game & Watch Gallery]]'' and its sequels. These hearts replenish a life that was lost and only appear when a player reaches 200, 500, and 700 points in most games; if a player does not have any misses when they pass these points, a heart does not appear. In this game, they are pink and have a two-toned color scheme similar to the one suggested by the white and gray pattern of the original hearts in ''Super Mario Land''. | ||
==Game appearances== | ==Game appearances== |
Revision as of 10:59, July 12, 2019
- Not to be confused with Life-Up Heart.
1 UP Hearts[1] (alternatively 1UP hearts[2] or 1-Up Hearts[3]) basically perform the same function as 1-Up Mushrooms, granting one extra life to the player in Super Mario Land, Super Mario Land 2: 6 Golden Coins, and Donkey Kong on the Game Boy. The most likely reason that 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and Super Mushrooms.
Unlike most Mushrooms, in Super Mario Land, a 1UP Heart will remain in one place until Mario grabs it. However, in Super Mario Land 2: 6 Golden Coins, the 1-Up Heart moves like the 1-Up Mushroom and slides right unless Mario can quickly catch it. Also in Super Mario Land 2, the 1-Up Hearts can be caught by a Keipu, who then runs away with them. In bonus games that occur if Mario rings the bell placed hanging in the air at the end of a stage, 1-Up Hearts become available prizes; in the game with crane and conveyor belt, 3UP Hearts also appear and give three extra lives. In both games, the hearts can be found in minigames.
In Donkey Kong on the Game Boy, 1 UP Hearts float in mid-air at spots that are hard to reach without special moves. They reappear if the player loses a life and revisits the level.
Similar items appear in "Modern" versions of Game & Watch games in Game & Watch Gallery and its sequels. These hearts replenish a life that was lost and only appear when a player reaches 200, 500, and 700 points in most games; if a player does not have any misses when they pass these points, a heart does not appear. In this game, they are pink and have a two-toned color scheme similar to the one suggested by the white and gray pattern of the original hearts in Super Mario Land.
Game appearances
Title | Description | Release date | System/format |
---|---|---|---|
Super Mario Land | Item | 1989 | Game Boy |
Super Mario Land 2: 6 Golden Coins | Item | 1992 | Game Boy |
Donkey Kong (Game Boy) | Item | 1994 | Game Boy |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Dutch | 1-Up-hart[4] | 1-Up-heart | |
Spanish | Corazón Vida extra[7] |
Heart Extra life |
References
- ^ Game Boy Donkey Kong English instruction booklet, page 16.
- ^ Super Mario Land English instruction booklet, page 8.
- ^ Nintendo Power Volume 43, page 44.
- ^ Game Boy Donkey Kong Dutch Nintendo 3DS Virtual Console digital manual, tab 13: "Voorwerpen".
- ^ Super Mario Land Japanese instruction booklet, page 6.
- ^ Game Boy Donkey Kong Japanese instruction booklet, page 14.
- ^ Game Boy Donkey Kong Spanish Nintendo 3DS Virtual Console digital manual, tab 13: "Objetos".
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Girder • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Music | Opening • 25m Theme • Hammer |
Other | Gallery • Multimedia • Staff |
Toy adaptations | 2 Mario Bros. PINBALL GAMES & 2 Donkey Kong PINBALL GAMES • 2 Mario Bros. WATER GAMES & 2 Donkey Kong WATER GAMES • Donkey Kong (A-Maze-Ing Arcade game) • Donkey Kong (board game) • Donkey Kong (electronic water game) • Jenga: Donkey Kong Collector's Edition |