Infiltrating the Dreadnought: Difference between revisions

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==Layout==
==Layout==
The player starts on the hourglass-shaped [[Dreadnought Galaxy#Beam Planet|Beam Planet]] surrounded by beams of energy that will damage [[Mario]]. Moving to the top of the planet, the player can use a [[Jump Beamer]] as a spring to reach a [[Launch Star]], which will send the player to a small area with three [[Goombeetle]]s. Defeating all three Goombeetles will open up a [[Warp Pipe]] that leads into the [[Dreadnought Galaxy#The Dreadnought|Dreadnought]]. In this two-dimensional platforming section, the player has to [[Wall Jump]] up moving walls and avoid getting squashed by rising platforms. [[Spin]]ning the arrow at the end will flip the gravity to allow the player to walk on the wall, where the player then has to avoid the same rising platforms by Wall Jumping up them at the proper times. Then, the player has to avoid [[cannonball]]s and flip another arrow to change the gravity to the ceiling. Using a [[springboard]], the player has to time a jump through two walls and avoid the cannonballs, then use two Jump Beamers to reach a Warp Pipe, leading outside of the Dreadnought.
The player starts on the hourglass-shaped [[Dreadnought Galaxy#Beam Planet|Beam Planet]] surrounded [[Eye Beamer]]s whose laser beams will damage [[Mario]]. Moving to the top of the planet, the player can use a [[Jump Beamer]] as a spring to reach a [[Launch Star]], which will send the player to a small area with three [[Goombeetle]]s. Defeating all three Goombeetles will open up a [[Warp Pipe]] that leads into the [[Dreadnought Galaxy#The Dreadnought|Dreadnought]]. In this two-dimensional platforming section, the player has to [[Wall Jump]] up moving walls and avoid getting squashed by rising platforms. [[Spin]]ning the arrow at the end will flip the gravity to allow the player to walk on the wall, where the player then has to avoid the same rising platforms by Wall Jumping up them at the proper times. Then, the player has to avoid [[cannonball]]s and flip another arrow to change the gravity to the ceiling. Using a [[springboard]], the player has to time a jump through two walls and avoid the cannonballs, then use two Jump Beamers to reach a Warp Pipe, leading outside of the Dreadnought.


The Warp Pipe will take the player to a [[Dreadnought Galaxy#Tower Planet|Tower Planet]] with [[Bob-omb]]s and [[Topman|Topmen]]. Using the Topmen as springs, the player has to climb up the rotating tower and Wall Jump up two walls as they rise to reach a Launch Star. Upon landing on the next planet, electric beams will become active. The [[Sling Star]] on the opposite side will take the player to the next planet where the player has to lead a [[Bullet Bill]] to a cage that is blocking the flow of water. Breaking the cage will cause the planet to fill with water and electric beams will start to search the planet. The player has to use the platforms of the beams to navigate around the planet, eventually leading to the [[Power Star]].
The Warp Pipe will take the player to a [[Dreadnought Galaxy#Tower Planet|Tower Planet]] with [[Bob-omb]]s and [[Topman|Topmen]]. Using the Topmen as springs, the player has to climb up the rotating tower and Wall Jump up two walls as they rise to reach a Launch Star. Upon landing on the next planet, electric beams will become active. The [[Sling Star]] on the opposite side will take the player to the next planet where the player has to lead a [[Bullet Bill]] to a cage that is blocking the flow of water. Breaking the cage will cause the planet to fill with water and Eye Beamers will start to search the planet. The player has to use platform side of the Eye Beamers to navigate around the planet, eventually leading to the [[Power Star]].


==Enemies==
==Enemies==
*[[Eye Beamer]]s
*[[Amp]]s
*[[Amp]]s
*[[Jump Beamer]]s
*[[Jump Beamer]]s

Revision as of 09:34, March 3, 2019

Template:Missionbox Infiltrating the Dreadnought is the first mission of the Dreadnought Galaxy in Super Mario Galaxy.

Layout

The player starts on the hourglass-shaped Beam Planet surrounded Eye Beamers whose laser beams will damage Mario. Moving to the top of the planet, the player can use a Jump Beamer as a spring to reach a Launch Star, which will send the player to a small area with three Goombeetles. Defeating all three Goombeetles will open up a Warp Pipe that leads into the Dreadnought. In this two-dimensional platforming section, the player has to Wall Jump up moving walls and avoid getting squashed by rising platforms. Spinning the arrow at the end will flip the gravity to allow the player to walk on the wall, where the player then has to avoid the same rising platforms by Wall Jumping up them at the proper times. Then, the player has to avoid cannonballs and flip another arrow to change the gravity to the ceiling. Using a springboard, the player has to time a jump through two walls and avoid the cannonballs, then use two Jump Beamers to reach a Warp Pipe, leading outside of the Dreadnought.

The Warp Pipe will take the player to a Tower Planet with Bob-ombs and Topmen. Using the Topmen as springs, the player has to climb up the rotating tower and Wall Jump up two walls as they rise to reach a Launch Star. Upon landing on the next planet, electric beams will become active. The Sling Star on the opposite side will take the player to the next planet where the player has to lead a Bullet Bill to a cage that is blocking the flow of water. Breaking the cage will cause the planet to fill with water and Eye Beamers will start to search the planet. The player has to use platform side of the Eye Beamers to navigate around the planet, eventually leading to the Power Star.

Enemies

Planets visited

Names in other languages

Language Name Meaning Notes
Japanese ビーム!ビーム!ビーム![?]
Bīmu! Bīmu! Bīmu!
Beam! Beam! Beam!
German Strahl!Strahl!Strahl![?] Beam!Beam!Beam!
Italian Laser! Laser! Laser![?] Laser! Laser! Laser!
Spanish (NOE) ¡Rayos, rayos y más rayos![?] Beams, beams and more beams!

Template:Galaxy