Boombox: Difference between revisions
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'''Boomboxes''' are objects that appear in ''[[Super Mario Odyssey]]''. They appear in most kingdoms, they will play a music track from the game. Mario can interact with the Boomboxes by jumping on top of them or throwing [[Cappy]] at them, which will make them play a short, [[Bowser]]-related music clip before reverting back to the song they were playing. | '''Boomboxes''' are objects that appear in ''[[Super Mario Odyssey]]''. They appear in most kingdoms, they will play a music track from the game. Mario can interact with the Boomboxes by jumping on top of them or throwing [[Cappy]] at them, which will make them play a short, [[Bowser]]-related music clip before reverting back to the song they were playing. After beating the game, the Boomboxes play the Japanese version of [[Jump Up, Super Star!]] or [[Honeylune Ridge: Escape]] when hit instead. In the [[Metro Kingdom]], a Boombox found on a rooftop pool plays a piano arrangement of the ''[[Super Mario World]]'' overworld theme. Mario also dances to the music playing from a Boombox if he stays idle near one. | ||
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[[Category:Super Mario Odyssey Objects]] | [[Category:Super Mario Odyssey Objects]] |
Revision as of 23:03, December 4, 2017
- This article is about the object from Super Mario Odyssey. For other uses of the term "Boom Box", see Boom Box.
Boomboxes are objects that appear in Super Mario Odyssey. They appear in most kingdoms, they will play a music track from the game. Mario can interact with the Boomboxes by jumping on top of them or throwing Cappy at them, which will make them play a short, Bowser-related music clip before reverting back to the song they were playing. After beating the game, the Boomboxes play the Japanese version of Jump Up, Super Star! or Honeylune Ridge: Escape when hit instead. In the Metro Kingdom, a Boombox found on a rooftop pool plays a piano arrangement of the Super Mario World overworld theme. Mario also dances to the music playing from a Boombox if he stays idle near one.