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Super Mario Run

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"SMR" redirects here. For the Gamewatch Boy game, see Super Mario Race.
Super Mario Run
Final logo for Super Mario Run
Developer Nintendo EPD
Publisher Nintendo
Platform(s) iOS, iPadOS, Android[1]
Release date iOS:
Japan December 15, 2016[?]
USA December 15, 2016[?]
Europe December 15, 2016[?]
Australia December 15, 2016[?]
HK December 15, 2016[?]
ROC December 15, 2016[?]
South Korea February 1, 2017[?]
Android:
USA March 22, 2017[2]
Europe March 22, 2017[?]
Japan March 23, 2017[?]
Australia March 23, 2017[3]
South Korea March 23, 2017[?]
HK March 23, 2017[?]
ROC March 23, 2017[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Brazil)
Russian
Japanese
Traditional Chinese
Korean
Genre 2D platformer
Rating(s) iOS & iPadOS:
4+ - Four years and older
Android:
ESRB:E - Everyone
PEGI:3 - Three years and older
ACB:G - General
USK:6 - Six years and older
ClassInd:L - General audience
IARC:3+ - Three years and older
Mode(s) Single player, multiplayer
Format
Mobile phone:
Digital download
Input Touch controls

Super Mario Run is an automatic runner platform game for mobile devices. In 2020, it was recognized as the nineteenth entry in the Super Mario series.[4] On Mario Portal, it is recognized as the twentieth.[5] In the game, Mario is constantly moving to the right, and he jumps when the player taps the screen. The game features four modes: World Tour, the main game mode where players go through six different worlds to rescue Princess Peach; Toad Rally, a battle mode where players can compete against another player's run to recruit Toads; Kingdom Builder, where players can customize their own kingdom with different objects; and Remix 10, where the player has to play through series of 10 short courses as part of a quest to rescue Princess Daisy.[6][7] Nintendo markets the game as the first Super Mario title that can be played with one hand. This game was developed with the Unity game engine. It is the second mobile application developed and published by Nintendo (following Miitomo) and the first mobile game of the Super Mario franchise.

The game was initially released exclusively on iOS in 150 territories on December 15, 2016; released in South Korea on February 1, 2017; and released on Android devices, as well as 14 additional territories, on March 22, 2017. However, circa 2020, the game was delisted in Vietnam for undisclosed reasons. Super Mario Run was the most widely available Nintendo-related mobile game—available in every territory where Google Play and/or the iOS App Store was/were also officially available in March 2017, except for Algeria, China (iOS only), Georgia (Android only), Iceland, Kenya, and Myanmar (Android only)—until November 2, 2021, when Pikmin Bloom became officially available in 180 markets. Super Mario Run is also the first Super Mario game to be officially localized to Portuguese for Brazil.

Super Mario Run is free-to-start, with the first four courses of World Tour and Toad Rally available to play, as well as the time-restricted play of Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release), from March 10, 2018 to March 26, 2018 (celebrating Mario Day), and from March 10, 2023 to May 31, 2023 (to promote the release for The Super Mario Bros. Movie). A demo of Super Mario Run was made available at Apple Store outlets worldwide starting December 8, 2016.[8] Only World Tour is playable in the demo, with the same courses available as the trial version, although Bowser's Castle Hangout has only a 20-second timer.

Super Mario Run is one of a few Nintendo apps with heavy My Nintendo integration. Missions in the game can reward Super Mario Run Platinum Points, which can be spent on various My Nintendo rewards. A set of rewards is specific to Super Mario Run.

Gameplay

This section concerns the gameplay found in Super Mario Run's three side-scrolling platforming modes. For information on Kingdom Builder, see Kingdom Builder.

Gameplay example of Super Mario Run.
Mario in the first stage of the game, Up and Over.

In Super Mario Run, Mario (or one of the other 10 playable characters) runs to the right across courses full of items to collect and enemies to dodge or fight against. There are three different modes with this premise, each with a different goal. However, the goal of all of them can generally be summarized as "go as far to the right as possible while collecting coins". The player moves forward automatically, with the main decision point being when and how to jump.

If the player taps on the screen, they jump into the air. This can be used to get over hazards like pits and lava, reach coins, and avoid enemies. As a Super Mario game, the jump is a very flexible move. By quickly tapping the screen, the player can do a very low jump. By holding the screen, the player will jump higher. As a general rule, coins are placed such that following them forms an optimal path through a course. Using both high and low jumps as needed makes following the coins easier. If the player lands on a normal enemy, the enemy is defeated, and grants the player coins. If the player can defeat multiple enemies in a row, each enemy will grant more coins than the last one.

Courses can have one of seven environments. They can take place on the ground, below the ground, in the sky, through a desert, up a Tower, through a scary Ghost House, on an Airship, inside a Castle, or in a forest. Environments sometimes have additional rules attached, like the lava present in a Castle. For the most part though, an environment indicates the theme of the course and implies which enemies and obstacles are likely to appear in it.

Blocks frequently appear in Super Mario Run. These portions of the terrain can have special properties. Pause Blocks are common blocks that keep the player from moving after they stand on them. A tap releases this hold, so a Pause Block can be used to pick the correct time to continue into the course. If the player jumps into some blocks from below, such as Brick Blocks or Time Blocks, the block will react. ? Blocks are the most important kind of block, because when they are hit in this way, they provide helpful items. Some items are granted directly to the player, while others are thrown out in front of them so that the player has to pick them up.

Getting through each course is made easier through several new moves that are used automatically in certain situations. The player vaults over short obstacles and small enemies, such as Pipes and Goombas, without having to stop at the obstacle or take damage from enemies. If the player jumps to a solid platform but hits the edge instead of landing on top, they use Edge Climbing to pull themselves up and continue to move forward.

The player can jump in other ways. By jumping while standing on a Long Jump Block, the player performs a Long Jump, a low jump that sends the player far forward before landing. By jumping while standing on a Backflip Block, the player performs a Backward Somersault, which makes them flip while jumping backward. Super Mario Run is the first 2D Super Mario game with these moves, which otherwise only appear in 3D Super Mario games.

The player can jump backward in certain cases. If the player collides with a wall while in the air, they begin to slide down it. By tapping the screen while in contact with the wall, or while sliding down, the player performs a Wall Jump. This boosts them upward and away from the wall, usually going backward. The aforementioned Backward Somersault can also be used to jump backward. By using repeated wall-jumps, the player can climb to high areas. However, most courses force the player to move forward after landing. Sometimes these two moves are combined, by having the player Backward Somersault into a left facing wall and then do a wall-jump off it to go back forward and reach a high place.

The player's speed varies based on the terrain. The player walks slower when going upward, and faster when going downward. By landing on a downward slope from a jump, the player can use a Slope Slide to careen down and knock out all enemies in their path.

If the player takes damage from enemies or obstacles, or makes a critical mistake like falling into a pit, they are sent into a bubble while dropping five coins. Bubbles drift backward through the course. The player can pop the bubble and return to normal by tapping the screen. Instead of a traditional lives system, the player can continue playing a course as long as they have a bubble remaining. If there are no bubbles left, then the player is defeated, which usually has a penalty of some kind. The Remix 10 mode is harsher, because the player does not have bubbles in that mode.

If the player obtains a Super Mushroom, a kind of power-up that is often found from ? Blocks, their character grows to twice their size. In this state, taking damage only shrinks the player back to normal, temporarily reduces their movement speed, and causes them to drop five coins, instead of having to use a bubble. Before the 3.0.4 update, only Mario and Luigi could gain the ability to take damage without using a bubble, with all other characters instead obtaining five coins upon touching a Super Mushroom. Mario and Luigi get five coins as well if they are already tall. Players can also find a Super Star, a different kind of power-up. While the effect of a Super Mushroom is permanent, the effect of a Super Star is temporary. While a Super Star is in effect, the player is invincible. That is, they automatically defeat enemies simply by touching them and are immune to most obstacles. Critical mistakes like falling into pits are still dangerous. Invincible characters also attract coins around them, though certain types are excluded. In this game, the player does not get to keep their collected power-ups after finishing a run in any particular mode.

Certain courses change the game's mechanics. Courses that take place inside a ghost house slow the player down, as those courses are puzzle influenced. In them, each room is horizontally wrapped, so anything that goes off the right edge of the screen appears on the left. The same is true for moving off the left edge. To move forward in the course, the player has to enter Warp Doors by walking into them, which takes them to the next room. Courses that take place inside a Tower have the game progress by going upward instead of to the right. There are solid walls to both the left and right of the screen. In these courses, the player can switch the direction they move in by using any wall. This is done either by wall-jumping or by jumping up and sliding back down while next to a wall.

The player has advanced moves that which allows the player to move the character in more complex ways. These are rarely necessary, but can prove extremely helpful. The Midair Spin, performed by tapping the screen in the air, allows the player to stay in the air for longer. The Spin Strike, performed by tapping the screen while near and above an enemy, makes it easier to stomp on the enemy and jump off to reach high areas. The Midair Stall, the most complex and least broadly applicable of these moves, is performed by swiping left on the screen and keeping the finger pressed down. The player will slow down in the air, which can enable them to fall straight down as necessary. Releasing the screen or swiping left returns to normal, as does landing.

While playing the game, players are also able to listen to their own music on their device through iTunes or Google Play. While doing so, the playable character wear oversized headphones, becoming Headphone Mario. Music beats emanate from the headphones. This feature can be activated at any time through a Toad wearing headphones in Kingdom Builder or on the map and pause screens of the Remix 10 mode.[9] The character and this function only appear after playing Remix 10 for the first time.[10]

The game has missions, in which the player completes a specified task in one of the modes. Missions can have varying rewards. Most missions are part of events, which include an infographic tracking the player's progression.

Previous installments in the Super Mario series, did not have the player move automatically. This means that, for returning players, a number of mechanics have been modified to better fit the gameplay. For example, when the player stomps a Koopa Troopa in this game, the Koopa Shell of the Koopa Troopa is kicked at the same time. Prior games would require that the player lands on the Koopa Shell to kick the shell. Similar changes occur all over the game, for enemies such as Boo and Lakitu. This applies to objects as well. For instance, Blocks toss items forward in this game, whereas in the past the item would grow out of the block and start moving from the block's position. Score as a mechanic is entirely replaced by collecting coins, with the effect increasing points earned for defeating consecutive enemies applied to the coins they grant when defeated.

Game modes

World Tour

World Tour is the main gameplay mode of Super Mario Run, where players are tasked with completing 24 different courses across 6 worlds in order to rescue Princess Peach from Bowser after he kidnapped her and destroyed the Mushroom Kingdom. (There is also a tutorial, preempting the events of the game.) Each course has the player run through a series of challenges, usually centered around a certain enemy or mechanic, in order to reach the Goal Pole at the end of the course. Doing so completes the course, and the player is rewarded with more coins the higher they touch the Goal Pole. Reaching the top often requires completing a final jumping challenge, and the Goal Pole serves as a boundary so it cannot be jumped over.

When the game is started, the player only has access to the game's first course, Up & Over. By completing a course for the first time, the player unlocks the next course. Courses are divided into Worlds of four courses each. When the player completes a World for the first time, as in completes the fourth and final course in that World, they receive Rally Tickets and Hammers, which are usable in other modes. This also adds segments from the courses of that World to the Toad Rally mode as possible layouts. If the player completes a World that they did before, then they receive 100 coins for Kingdom Builder mode as a bonus. (These coins do not count as being obtained in World Tour.) Starting in version 2.0.0, the player can replay the tutorial at any point from this menu.

Every world's final course is either an Castle course or an Airship course. In these courses, the Goal Pole is not present. Instead, the player will have to fight a boss to complete the course. Bowser is the boss in castle courses, and Boom Boom is the boss in airship courses. These courses alternate: World 1's final course is a Castle, World 2's final course is an Airship, World 3's final course is a Castle, and so on. An exception is World 6, which has an Airship as the third course and a Castle as the fourth course.

Upon completing the first 24 courses, World Star is unlocked. World Star is different from the other Worlds. It has 9 courses instead of 4, and these courses are not unlocked by completing the course that comes before it. Instead, these courses are unlocked by completing missions across the modes of Super Mario Run.[11] Its last course is an Airship. It also has a different Airship course as the second course, but that one has a Goal Pole instead of ending with fighting Boom Boom.

The player starts with two bubbles at the start of each course, though more can be obtained by hitting certain ? Blocks. In addition, the player can prematurely use a bubble by tapping the icon on the top-left of the screen. This can be used to attempt to collect any items they missed earlier in the course or go through both choices for a split path without having to reset. If the player is defeated with no bubbles remaining, they lose and leave the course with no rewards. The player is taken to a black screen, where they may choose to start again or return to the course selection screen.

Each course has a timer, usually starting with 60 to 90 seconds. If the timer counts down to 0, the player loses immediately. Couses may have Time Blocks that will grant the player more time when hit, up to a maximum of 99. The player's bubble count and time do not carry over between stages or runs of the same stage.

In every course, the player can collect a set of five color coins, which can be found among regular coins or within Brick Blocks and ? Blocks. At the end of the course, these add ten coins to the coin counter. At first, the color coins are Pink Coins. If all five Pink Coins are collected in a single run for the first time, the player recieves Rally Tickets and unlocks the ability to collect Purple Coins. These coins are put in more challenging locations than the Pink Coins. If all five Purple Coins are collected in one run for the first time, the player recieves Rally Tickets and unlocks the ability to collect Black Coins, which are put in even more challenging locations. Black Coins also cannot be collected with the magnetizing effect of a Super Star. Collecting all the Black Coins in a single run for the first time only rewards Rally Tickets. The player can choose which color coins to collect on the course-selection screen, with the game defaulting to the most difficult set. Courses might have slight modifications made to them depending on which color of coins are available to collect. Ghost houses are more dramatic, with entire rooms swapping out for other rooms based on the color coin that is present. World Star has ★Pink Coins, ★Purple Coins, and ★Black Coins instead of regular color coins. These are identical, but in menus are noted in separate counters from their non-★ counterparts.

Once a course is complete, the game shows a summary screen to the player. The value of the color coins they collected in that run are added to the number of coins collected in the course, creating a final total for the run. This total is added to the coin total used to buy items in the Shop in Kingdom Builder. If the player collected a full set of color coins in a course, this is marked as well. Additionally, each course lists the highest number of coins obtained in a single run. The player also gets to see every enemy in the course, and the number of each they defeated in that run.

Worlds 2 through 6, as well as World Star, can only be accessed by paying to unlock the full game. Only the first three courses of the game, as well as the first 30 seconds of the fourth course can be accessed for free. However, starting with version 2.0.0, by completing Bowser's Challenges, players are given an additional 60 seconds on the timer for Bowser's Castle Hangout, allowing them to complete the entire course.

In the version 1.1.0 update, an Easy Mode was added. If the player accesses a course in Easy Mode, they have an infinite amount of bubbles and time to complete the course with. The gauge from the tutorial appears too, measuring out the how the player's taps are affecting their jump height. Easy Mode can be toggled on before starting a course (only from version 2.0.0 onward) or activated on the black screen after losing in a course. However, after finishing a course, the player does not keep any Coins collected and the personal high coin count is not recorded. The 24th course and World Star courses cannot be played on Easy Mode.

Gold Goomba events are held in this mode. In these events, Gold Goombas appears in certain courses, indicated by a Gold Goomba icon in the course-selection screen. Defeating a Gold Goomba earns a stamp in the stamp card at the end of a course. During the events, courses with Gold Goombas do not affect the high coin count. There are two types of Gold Goomba events: "Mega event" has four stamp cards with 20 stamps spots each, and "Gold Goomba Lite" has four stamp cards with 5 stamp spots each (with the fourth card having 10 stamp spots instead of 5). Event dates and details are shown here.

List of courses
Tutorial
Icon Name Environment
Icon representing How to Play on the World Tour menu of Super Mario Run. How to Play Ground
Main courses
World 1
Icon # Name Environment
Super Mario Run level icon 1-1 Up and Over Ground
Super Mario Logo level icon 1-2 Wall-Kicking It Underground Underground
Super Mario Logo level icon 1-3 Paratroopas in Mushroom Valley Sky
Super Mario Run level icon 1-4 Bowser's Castle Hangout Castle
World 2
Super Mario Logo level icon 2-1 Ghost-Door Deception Ghost House
Super Mario Logo level icon 2-2 Sky-High Lifts and Leaps! Sky
Super Mario Logo level icon 2-3 Treasure-Hoarding Swoops Underground
Super Mario Run level icon 2-4 Airship Cannons...Fire! Airship
World 3
Super Mario Logo level icon 3-1 Big Spiny Blitz Desert
Super Mario Logo level icon 3-2 Bullet Bill Barrage Sky
Super Mario Logo level icon 3-3 Shell Me the Way! Ground
Super Mario Run level icon 3-4 Fire Bar Castle! Youch! Castle
World 4
Super Mario Run level icon 4-1 Cutting-Edge Spire Tower
Super Mario Run level icon 4-2 Slope to Success Ground
Super Mario Run level icon 4-3 Danger High and Low Underground
Super Mario Run level icon 4-4 Firing the Airship's Burners Airship
World 5
Super Mario Run level icon 5-1 Lakitu's Revenge Sky
Super Mario Run level icon 5-2 Pokey Vaulting Desert
Super Mario Run level icon 5-3 Boohind Lock and Key Ghost House
Super Mario Run level icon 5-4 Rings of Fire! Castle
World 6
Super Mario Run level icon 6-1 Land of Spikes Desert
Super Mario Run level icon 6-2 Switch Ghost House Ghost House
Super Mario Run level icon 6-3 Throwing It All Overboard Airship
Super Mario Run level icon 6-4 Bowser's Bob-ombing Run Castle
Bonus courses
World Star
Icon Name Environment Mission
Super Mario Run level icon Scuttlebug Forest Forest Defeat Bowser with Princess Peach in World 6-4.
Super Mario Run level icon Airship Armada Airship Clear World 1-1 with five coins or less.
Super Mario Run level icon Fishing Boo Taunts You Ghost House Win Toad Rally three times in a row.
Super Mario Run level icon Desert Fuzz Desert Collect 30 or more medals in a single round of Remix 10.
Super Mario Run level icon Dark and Stormy Ghost House Clear World 4-1 with 60 or more left on the timer.
Super Mario Run level icon Wild Slopes Sky Clear World 1-2 with 400 or more coins.
Super Mario Run level icon Scaredy Rat Race Tower Clear World 4-2 without defeating a single Goomba.
Super Mario Run level icon Spike Bar Jungle Forest Clear World 5-1 with 300 or more coins.
Super Mario Run level icon Airship Plunder Airship Defeat 20 or more Ninjis in a single run in World 2-4.

Toad Rally

Gameplay example of Toad Rally in Super Mario Run.
Running against an opponent in Toad Rally

Toad Rally has players compete against "ghosts" of other players in one-minute runs through randomized courses, with the goal being to collect the most coins and impress the most Toads. This helps replenish the kingdom after Bowser drove all the Toads away. Toadette is the judge for the mode. Playing Toad Rally costs one Rally Ticket.

A Toad comes to cheer for the player when they perform one of the following actions:

  • Rolling Jump (jump when doing a Landing Roll)
  • Vaulting Jump (jump when Vaulting)
  • Climbing Jump (jump when Edge Climbing)
  • Consecutive Stomps (jumping on more than one enemy without touching the ground in between)
  • Consecutive Wall Jumps (wall jumping at least twice on two walls one opposite to the other)
  • collecting a Pink Coin
  • collecting all the Blue Coins that appear after hitting a P Switch
  • Threading the Ring (jump through a Fire Chain without taking damage)
  • being the first to touch the Checkpoint Flag

While there’s no limit in the amount of Toads that can cheer, only the first 30 Toads who cheered for each the two players are shown in the Rally summary. By performing these actions, the player also fills up a meter presented near the top of the screen. Once the meter is filled up, or a Super Star is obtained, the player will temporarily enter a Coin Rush. In a Coin Rush, objects dispense considerably more coins than normal, more coins appear overall, and enemies supply more coins upon being defeated. The Super Star's coin attracting effect is still used if applicable. Coin Rushes, excluding those caused by Super Stars, can be prolonged by performing certain actions (the same as those that fill the Coin Rush meter) or collecting coins.

If the player dies, the meter for a Coin Rush is reset and any ongoing Coin Rush ends. The player has an infinite supply of bubbles in Toad Rally, but they cannot manually enter a bubble.

The timer cannot be extended or stopped in this mode.

During Toad Rally, an image of the opponent's character is seen in a layer behind the player's character. It has a static appearance, but it does flips when it performs one of the above actions, has sparkles when they are in a Coin Rush, and has rainbow colors when they are invincible. Any bubbles they use are also visible. If the opponent is off screen, an indicator shows which side of the screen they are on, which moves to reflect their height. A pin with an "X" mark is shown at every location in the course where the opponent dies, which is visible before and after the opponent reaches it. The opponent cannot interact with the player except to reach the Checkpoint Flag first; an indicator is shown when the opponent reaches the Checkpoint Flag.

At the end of the round, both competitors' total number of coins collected are compared, with the cheering Toads serving as multiplier to the coins. The player is shown a Toad Tally: an abstracted version of the run of both themselves and their opponent which shows how the coins collected changed overtime. The player can tap the screen to have it play faster or skip it with a button. The Toads' effect on the coin total is shown last, with the opponent's coins multiplied before the player's. The player with the higher Coin total wins, resulting in them taking the Toads of the other player. If the player wins the match, they gain the Toads that were cheering on both themselves and their opponent during the match. However, if the player loses, they lose a few of their Toads they had before the match started. If the player lost, then from the results screen they may choose to have a rematch against the same opponent. In either case, the player's final total of coins is added to the total used to buy items in Kingdom Builder.

While the player can quit out to the menu during a Toad Rally, this is penalized by having some of the Toads that were cheering leave the kingdom.

If either player plays as one of the Yoshis, Toads of the corresponding color are more likely to cheer for them. If either player plays as Toadette, it becomes easier to get Toads to cheer for them. During the result screen, as that player's Toads are being factored for the coin calculation, some of the Toads cheering for the opponent switch to Toadette's side. This raises her coin multiplier and lowers the opponent’s. Toad takes her place as the judge, even if Toad is also being played as.

Players are able to choose between 5 different opponents from the menu screen, each being found in one of 7 different environments. Each match takes place on a somewhat randomly-generated course with that enviroment. Courses are made up of small segments from World Tour courses using the selected environment, as well as certain segments original to Toad Rally layouts, strung together into one infinite course. While matches can initially only be played in the ground environment, they are able to unlock more by completing each world in the World Tour mode. The environment chosen also impacts which colors of Toads which can come to cheer during the match.

Environment Toad Colors Available
Ground Red Toads
Underground Red Toads, Blue Toads
Sky Red Toads, Green Toads
Desert Red Toads, Yellow Toads
Ghost House Red Toads, Purple Toads
Castle Red Toads, Blue Toads, Green Toads
Airship Red Toads, Blue Toads, Green Toads, Yellow Toads, Purple Toads

The "Loads of Coins" event is periodically held in this mode. During the event, if the player wins a match, their final total of coins is multiplied by 1.5 before being added to Kingdom Builder.[12] The following are the dates when the event was held:

  • January 16, 2017 - January 26, 2017
  • March 9, 2017 - March 22, 2017
  • April 13, 2017 - April 24, 2017
  • June 1, 2017 - June 15, 2017
  • July 27, 2017 - August 10, 2017
  • September 1, 2017 - September 15, 2017
  • October 24, 2017 - November 9, 2017
  • December 15, 2017 - December 29, 2017
  • February 16, 2018 - March 2, 2018
  • May 11, 2018 - May 25, 2018
  • July 20, 2018 - August 3, 2018
  • September 28, 2018 - October 12, 2018
  • November 23, 2018 - December 7, 2018
  • January 18, 2019 - February 1, 2019
  • March 15, 2019 - March 29, 2019
  • May 10, 2019 - May 24, 2019
  • July 5, 2019 - July 19, 2019
  • August 30, 2019 - September 13, 2019
  • October 25, 2019 - November 8, 2019
  • January 17, 2020 - January 31, 2020
  • March 13, 2020 - March 27, 2020
  • July 3, 2020 - July 17, 2020
  • August 28, 2020 - September 11, 2020
  • October 23, 2020 - November 6, 2020
  • December 18, 2020 - January 1, 2021
  • August 23, 2024 - September 6, 2024
  • October 18, 2024 - November 1, 2024

By winning Toad Rally three times in a row, the player unlocks the World Star course Fishing Boo Taunts You.

Names in other languages
Language Name Meaning Notes
Japanese キノピオラリー[?]
Kinopio Rarī
Toad Rally
Chinese 奇諾比奧拉力賽[?]
Jīnuòbǐào lālìsài
Toad Rally
Dutch Toad-race[?] Toad Race
French Défis Toad[?] Toad Rallies
German Toad-Rallye[?] Toad Rally
Italian Sfide Toad[?] Toad Rallies
Portuguese Corridas[?] Rallies
Russian Ралли с тоадами[?]
Ralli s toadami
Rally with Toads
Spanish Carreras[?] Races
Friendly Run

In Friendly Run, accessed through the Friends List, the player can compete against the ghosts of friends in a round of Toad Rally. However, no progress can be made through this mode. Unlike a normal Toad Rally, the number of coins and Toads that a player has does not change. Neither do enemies being defeated count toward leveling them up.[13] Initially, Friendly Run can only be played once a day. However, the limited number of plays increases to three when World 1 is cleared, and to five when World 2 is cleared.

In a Friendly Run Event, they can earn Rally Tickets, which can be used to play regular Toad Rally or Remix 10. Here are the following dates that the event was held:

  • December 27, 2016 - January 11, 2017
  • May 18, 2017 - June 1, 2017
  • July 14, 2017 - July 27, 2017
  • January 5, 2018 - January 19, 2018
  • April 6, 2018 - April 20, 2018
  • June 22, 2018 - July 6, 2018
  • August 31, 2018 - September 14, 2018
  • October 26, 2018 - November 9, 2018
  • December 7, 2018 - December 21, 2018
  • February 15, 2019 - March 1, 2019
  • April 12, 2019 - April 26, 2019
  • June 7, 2019 - June 21, 2019
  • August 2, 2019 - August 16, 2019
  • September 27, 2019 - October 11, 2019
  • November 22, 2019 - December 6, 2019
  • February 14, 2020 - February 28, 2020
  • April 10, 2020 - April 24, 2020
  • June 5, 2020 - June 19, 2020
  • July 31, 2020 - August 14, 2020
  • September 25, 2020 - October 9, 2020
  • November 20, 2020 - December 4, 2020

Kingdom Builder

Kingdom Builder.
See also: List of Kingdom Builder items in Super Mario Run

In Kingdom Builder, players can place down various different buildings and decorations into the Mushroom Kingdom, rebuilding the area however they like. While most items are only aesthetic, some items can be used to obtain coins, Rally Tickets, new characters, or access bonus courses. Objects can be obtained by buying them with coins in the in-game shop, the Bonus Game in Remix 10, and from giveaways during special events. The player can also watch the Toads of the kingdom move around and interact with the various buildings.

Items have two types: Decorations and Buildings. Decorations are small portions of an environment, that can be placed on grassy patches of land. Examples of decorations include trees, flowers, topiaries, and Slanted Rocks. They can only take up one space per item. Buildings are larger and more specialized than decorations, generally being artificial. They can only be placed on specifc plots of dirt. Examples of buildings include Toad Houses, pipes, statues, and blocks. Some buildings are larger than others, requiring a 1x2 space or a 2x2 space of dirt in order to be placed. Note that these general statements are not hardline: Banana Statues are decorations, and Cherry Blossom Trees are buildings.

After tapping the Build button on the lower right corner of the screen, the player has the ability to place down items, move existing items around, or put away items. Each of these modes is entered through a specific button, and spots that mode is applicable to with are temporarily marked with yellow squares. Placing items first requires picking one from the menu, putting items away only requires picking an existing item, and moving items has the player pick an existing item then a destination. If one or more Toads are interacting with a building, they move with the building. Similarly, if a building is put away while one or more Toads are interacting with it, the Toads disappear. (This does not remove the Toadss from the kingdom.) If a item is moved to the same spot as another item, both items swap places. Additionally, the player can use the "Clear Area" button from the Put Away menu to put away every item in an Area at the same time.

Thwomps block certain plots of dirt, preventing buildings from being placed where they stand until the Thwomps are destroyed using Hammers. These are one use items obtained by completing each world in World Tour. Later in the game, Thwomp Statues become available as normal buildings. These are mechanically identical to Thwomps, except they are buildings and therefore can be moved or put away.

The player can interact with the Toads and items they have placed by tapping them. If a Toad is tapped, it bounces into the air. Items respond by slighting shrinking then rebounding to slightly grow, then settle back at the base size. Tapping on a building in most cases also bounces any Toads next to or on top of that building. A rare few decorations and buildings have special effects when interacted with, such as blowing away the seeds of Dandelions or causing a Boo Statue to briefly hide its face. Toads may also carry coins while standing next to a building. These coins can be collected by tapping on the Toad or the building.

There is also a subgroup of buildings called Special buildings. Special buildings are generally interactive or produce some special effect that normal buildings do not have. ? Blocks reward the player with coins or Rally Tickets, Bonus Game Houses allow the player to play minigames to gain coins or Rally Tickets. Both of these go on a cooldown timer after being used, during which tapping them has no useful effect. Bonus Game Houses show a timer until they can be used. This cannot be circumvented by putting away the building and placing it again. Certain pipes allow access to Special Courses. The house of a character unlocks them as a playable character when placed, but have no further effect. While the player can have a large number of most items, they can ususally have only one of special building. Only ? Blocks and Rainbow Bridges can be obtained in multiples. Some special buildings are placed in locations exclusive to them: these occur automatically when they are purchased and cannot be put away. Special buildings can only be obtained from the Shop, and not through any other source. In menus, special buildings have a tab separate from non-special buildings.

At the start, only one Area of the kingdom is available to place objects on, consisting of just a single screen in front of Peach's Castle. However, when the player purchases a Rainbow Bridge, it is automatically placed to add another Area to the kingdom. Each new Area contains more space for items and Thwomps occupying some of that space. The player can scroll to different Areas by swiping across the screen in direction to move in. The game has to fully load before the screen can scroll all the way to the breakpoint that swaps areas; if loading has not finished, if the player swipe does not go far enough, or if that Area has not been added to the kingdom, then the camera snaps back to the current Area. There five Rainbow Bridges to buy, and six Areas in total.

The Mushroom Kingdom serves as the game's main menu, with button and Warp Pipe user interface elements to move to the game's other menus. These can be hidden by tapping on a empty space. The player can also zoom in and out by stretching or pinching the screen, respectively. The player cannot scroll between screens while zoomed in, and the Build button causes the game to zoom out fully when pressed.

Shop

Toad runs a Shop where the player can spend the accumulated coins from World Tour, Toad Rally, and Kingdom Builder to purchase items. Decorations, Buildings, and Special are separate tabs. Most items found within the Shop require the player to have a certain number of Toads, sometimes of specific colors, in order to unlock the ability to buy them. This unlock only cares about if the player has ever met or exceeded the listed total; dropping below that number of that color or in total does not prevent the player from making a purchase. Pop-ups appear after each Toad Rally run, which indicate progression toward the next special building. Additionally, Toad sometimes announces if there are new items available to buy.

Special courses

If the player collects all of the Pink, Purple, or Black Coins within each of the first 24 courses of World Tour, they unlock the ability to purchase a corresponding colored pipe from the Shop in Kingdom Builder mode. These are special buildings that cost 0 coins. When these pipes are interacted with, the player can access a Special course. Pink Coins unlock the Pink Coin Pipe, which leads to Chase the Snaking Coins. Purple Coins unlock the Purple Coin Pipe, which leads to Piranha Plant Field. and Black Coins unlock the Black Coin Pipe, which leads to Make the Cut!. Only one of each pipe can be purchased.

These courses are played in World Tour rules, with four caveats. One is that the pop up for entering a Special course does not have the option to change characters. The player must select their character before tapping on the pipe. The next is that each course only has one kind of color coin available, the same color coins that were collected to unlock the Pipe. The third is that the game does not permanently track the color coins collected in a Special Course. These color coins are still worth 10 coins, but it means the coins are not added to the menu showing all of the color coins collected across every course. The fourth is that none of these courses can be played in Easy Mode.

Enemies and coins are tracked as though the player were playing World Tour. However, technically the coins are collected outside of World Tour, and therefore do not count toward World Tour missions.

In addition, if all of the ★Black Coins are collected in each of the 9 courses in World Star, the Gold Star Pipe will be unlocked. It leads to a fourth special course, Red Block Run.

Special courses
Pipe Name Environment Unlock criteria
Super Mario Run pink pipe Chase the Snaking Coins Underground Collecting all Pink Coins in the first six worlds unlocks the Pink Coin Pipe, which grants access to this course.
Super Mario Run purple pipe Piranha Plant Field Ground Collecting all Purple Coins in the first six worlds unlocks the Purple Coin Pipe, which grants access to this course.
Super Mario Run gray pipe Make the Cut! Castle Collecting all Black Coins in the first six worlds unlocks the Black Coin Pipe, which grants access to this course.
Super Mario Run star pipe Red Block Run Sky Collecting all color coins in World Star unlocks the Gold Star Pipe, which grants access to this course.

Remix 10

Screenshot of Remix 10 mode, from Super Mario Run.
Mario within a Remix 10 course, with a Bonus Medal nearby.

Remix 10, introduced in version 3.0.4, has the player go through Areas, each containing a series of 10 bite-sized courses all played in a row, in order to rescue Princess Daisy who is lost in Area 30. Each course has 3 Bonus Medals hidden in it. The goal is to the complete all 10 stages while grabbing as many Bonus Medals as possible. Completing all ten courses without failing rewards 2 extra Bonus Medals, and collecting every Bonus Medal in the courses rewards 3 more medals. Playing Remix 10 requires one Rally Ticket.

The courses are randomly chosen snippets from the game's other courses, including segments from courses that are part of Toad Rally but excluding World Star courses, Red Block Run, and How to Play. Goal Poles, Warp Pipes, and Warp Doors serve as the ending of courses. If the segment did not have one of these items, a Goal Pole is added. (Sections from Cutting-Edge Spire instead add a Warp Door.) The tenth course always ends in a Goal Pole. Each area's last course may instead be a boss battle against Bowser or Boom Boom, both of whom drop the course's three Bonus Medals when defeated.

Between courses, the player is shown a black screen with a counter for which of the 10 courses is up next. If the course has something special about it, an icon indicates what is upcoming. For instance, the VS Boom Boom course uses an Airship icon, and the VS Bowser course uses a Castle icon. The final course of each round has to have an icon: if it is not an Airship or a Castle, then it is instead a Goal Pole. Mario keeps his power-ups between each course.

When the player collects 100 coins, the counter resets and the player is provided with a power-up: a Super Mushroom if they are small and a Super Star if they are large. The power-up is contained within a bubble that floats over the player, and persists between courses if uncollected. These coins are not added to Kingdom Builder.

No Game Over screen is included; if the player fails to complete a course, they will proceed to the next one with an "Oops!" message. All Bonus Medals from the failed course are lost. However, if the player fails a boss battle, they will lose all Bonus Medals earned during the 10 courses and have to restart the run. The Rally Ticket is returned to the player. Upon fighting the boss again, the player will be given a Super Mushroom.

Unlike the game's other modes, players cannot choose their character. All courses are played as Mario, except for the fifth course of each run, where Mario is replaced by a different character, randomly selected upon entering the Area. This course is represented by the icon for that character. The player's power-ups are kept which switching characters.

In addition, starting in Area 6, if the player performs well in the last run of Remix 10, some modifications will occur to their next run. The 3rd or the 3rd and 7th course of the run will oftentimes become a "Special Remix Course," or a "Secret Course". A Special Remix Course is a course from the game with modifications. Some may contain a new enemy or element, while others may fill the course with coins. They are indicated by an orange "!" icon. A Secret Course is a brand new course not based off of a course from another mode. These courses often use elements from World Star, such as Fishing Boos or crates. These courses have five Bonus Medals in them instead of three. They are indicated by a red "?" icon. If the player's last run ended while the the coin counter ends in double digits (i.e. 11, 22, etc), the first course of a run is replaced by a "cloud" course" that contains two Super Stars and coins arranged in the shape of a character or object. Among the coins are five Bonus Medals. These special courses will only last for 15 minutes before disappearing. This course is represented by an icon of a Bonus Medal inside a cloud. Rarely, the icon will sparkle, which means that every coin in the course is instead a Bonus Medal. In this case, missing Bonus Medals in the course does not count against the extra Bonus Medals after the round.

After every round, the player enters the Bonus Game. The player gets to hit a single ? Block, which contains an item for Kingdom Builder. This block may not release an item upon being hit, instead growing larger and allowing the player to hit it again. The stars of the item is equal to the number of times the block is hit before releasing it, the number of hits and the resulting item's rarity are randomized between 1★-5★. After the Bonus Game is complete, the Bonus Medals obtained in that round fill a meter. Completing Areas also fills this meter. When it is full, the player can access the Super Bonus Game. This is similar to the bonus game, except that the player hits a Bonus ? Block that at minimum needs to be hit three times and at maximum can be hit six times. This means the items can be 3★, 4★, 5★, or 6★ items. The meter can be filled multiple times, "storing" multiple chances to play the Super Bonus Game. These can be spent multiple times in a row, skipping the animations and loading for entering the Super Bonus Game one at a time. Completing a boss fight rewards the player with a 5★ or 6★ item from a Gift Box. 6★ items are exclusive to Remix 10. Items can be rewarded to the player even if the player does not have enough Toads to buy them from the Shop. The player can toggle a "Place in Kingdom" setting to automatically add an item received to the kingdom. It is placed in a random empty spot. If there are no empty spots, an existing item will be put away to place the new item.[14]

In addition to the Rally Ticket cost, Players who have not purchased the full game are required to wait for a period of time between two runs starting from Area 3, or use extra Rally Tickets to skip the timer. As the player advances through the mode, the amount of time between attempts and the number of Rally Tickets required to skip the wait increases.[15]

The player can choose to quit a Remix 10 run at any point. This will return their Rally Ticket. When the player starts a run again the regular courses will be randomly selected again, but Special Remix Courses and Secret Courses will remain the same.

Between rounds of Remix 10, the player can look at the map of the Area they are in. The map has spaces representing each of the courses played in a round. Some spaces have icons over them, which which indicate a property of the course. When completing a round of Remix 10, Mario advances 10 spaces on the map, with spaces turning blue on a successful clear, turning rainbow if every Bonus Medal was collected, and turning red with an white X if the player character was defeated. Most icons disappear when Mario passes through them. Character icons play a sound clip and turn to face right instead of left, Goal Poles swap to Mario's emblem, and Airships and Castles do not vanish. An Area has three to six rounds of Remix 10 in it, after which Mario jumps into a pipe and moves on to the next Area,

Various limited-time events are held in this mode, such as:

  • Bonus Medals that are collected are multiplied by 1.2 (event dates are shown here),
  • The appearance rate of 5★/6★ items in Super Bonus Game are increased (event dates and details are shown here), and
  • "Weekend Spotlight", which are themed events where the appearance rate for themed buildings are increased (event dates and details are shown here).

By collecting 30 or more medals in a single round of Remix 10, the player unlocks the World Star course Desert Fuzz.

Courses exclusive to Remix 10
Secret courses
Image Name Environment
Secret Course 01 from Super Mario Run Secret Course 01 Ground
Secret Course 02 from Super Mario Run Secret Course 02 Ground
Secret Course 03 from Super Mario Run Secret Course 03 Ghost House
Secret Course 04 from Super Mario Run Secret Course 04 Ghost House
Secret Course 05 from Super Mario Run Secret Course 05 Ghost House
Secret Course 06 from Super Mario Run Secret Course 06 Sky
Secret Course 07 from Super Mario Run Secret Course 07 Castle
Secret Course 08 from Super Mario Run Secret Course 08 Ghost House
Secret Course 09 from Super Mario Run Secret Course 09 Ghost House
Secret Course 10 from Super Mario Run Secret Course 10 Ghost House
Secret Course 11 from Super Mario Run Secret Course 11 Ghost House
Secret Course 12 from Super Mario Run Secret Course 12 Ghost House
Secret Course 13 from Super Mario Run Secret Course 13 Ghost House
Secret Course 14 from Super Mario Run Secret Course 14 Castle
Secret Course 15 from Super Mario Run Secret Course 15 Ghost House
Secret Course 16 from Super Mario Run Secret Course 16 Ghost House
Secret Course 17 from Super Mario Run Secret Course 17 Forest
Secret Course 18 from Super Mario Run Secret Course 18 Underground
Secret Course 19 from Super Mario Run Secret Course 19 Underground
Secret Course 20 from Super Mario Run Secret Course 20 Sky
Secret Course 21 from Super Mario Run Secret Course 21 Sky
Secret Course 22 from Super Mario Run Secret Course 22 Sky
Secret Course 23 from Super Mario Run Secret Course 23 Sky
Secret Course 24 from Super Mario Run Secret Course 24 Sky
Secret Course 25 from Super Mario Run Secret Course 25 Airship
Secret Course 26 from Super Mario Run Secret Course 26 Castle
Secret Course 27 from Super Mario Run Secret Course 27 Sky
Miscellenous courses
Image Name Environment
A course in Remix 10 in Super Mario Run, with coins and Bonus Medals arranged as a Yoshi's Egg Bonus Medal in Cloud Sky
VS Boom Boom in Super Mario Run VS Boom Boom Airship
VS Bowser in Super Mario Run VS Bowser Castle
Names in other languages
Language Name Meaning Notes
Japanese リミックス 10[?]
Rimikkusu 10
Remix 10
Korean 리믹스 10[?]
limigseu 10
Remix 10
Russian Ремикс 10[?]
Remiks 10
Remix 10

Characters

Playable

There are a total of 11 playable characters in Super Mario Run; six were originally featured in the base game while additional Yoshi colors and Daisy were added to the game through version updates. At the start of the game, only Mario is available, with the rest being unlockable through playing each of the different modes.

Each character plays differently from each other; Luigi can jump higher than Mario and can scuttle, Peach can float in midair, Daisy can double jump, Toad runs faster than Mario, and Toadette converts some Toads from the opponent's side to the player's side just before scoring is complete in Toad Rally.

The playable Yoshis can Flutter Jump, and Toads of the same color are more likely to cheer for them. They can also land on sharp hazards and enemies such as Spinies and Grinders without taking damage. They stand on Spike Traps and Munchers but bounces off all other applicable entities. Bouncing off things is not the same as stomping them. Fake Bowser and Bowser's spikes still damage Yoshis and they do not bounce off. In Remix 10, only course per Area has to be played as any Yoshi. In other words, they are mutually exclusive on an Area basis.

Mario and Luigi start courses in Small form, while everyone else starts at the taller size. Prior to the 3.0.4 version of the game, only Mario and Luigi would grow big and be able to take two hits when touching a Super Mushroom. However, as of version 3.0.4, the rest of the playable characters receive a Small form and thus can take two hits before being defeated as well.

The following descriptions are taken from the "Characters" section of the Notebook.

Base-game characters
Mario Luigi Peach
Artwork of Mario in Super Mario Run
Luigi
Artwork of Princess Peach for Mario Party 8 (Reused in Super Mario Galaxy and Super Mario Run)
"It's-a me, Mario! A hero who grows when he grabs a mushroom, Mario's always ready to go!" "Mario's twin brother is shy and easily scared, but that won't keep him from jumping a little higher!" "The princess of the Mushroom Kingdom, Princess Peach can travel great distances with a floaty jump."
Toad Toadette Yoshi
Artwork of Toad for Super Mario Run
Artwork of Toadette for Mario Party 10 (reused for Super Mario Run, Mario Party: The Top 100, Mario Kart Tour, Mario & Sonic at the Olympic Games Tokyo 2020, and Super Mario Party Jamboree)
Artwork of Yoshi for Mario Party DS (reused for Mario Kart Wii, Mario & Sonic at the Olympic Winter Games and Super Mario Run)
"This resident of the Mushroom Kingdom faithfully serves Princess Peach with impressive speed." "Her pink pigtails set her apart from other Toads. She's also the referee for Toad Rally." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Green Toads."
Add-on characters
Red Yoshi1 (added in Ver. 2.0.0) Blue Yoshi1 (added in Ver. 2.0.0) Yellow Yoshi1 (added in Ver. 2.0.0)
Artwork of a Red Yoshi in Super Mario Run.
Artwork of a Blue Yoshi in Super Mario Run.
Artwork of a Yellow Yoshi in Super Mario Run.
"Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Red Toads." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Blue Toads." "Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Yellow Toads."
Purple Yoshi1 (added in Ver. 2.0.0) Daisy (added in Ver. 3.0.4)
Artwork of a Purple Yoshi in Super Mario Run.
Artwork of Princess Daisy in Mario & Sonic at the London 2012 Olympic Games (later used in Mario Kart 7, Mario Party 10, Super Mario Run and Mario Party: The Top 100)
"Yoshi is Mario's loyal adventuring buddy. He can Flutter Jump, and he's got no fear of spikes! Popular with Purple Toads." "A lively princess from Sarasaland. She can reach great heights with her double jump."

1 - Only one Yoshi color appears in each Remix 10 area.

Unlocking criteria

Since the later five worlds of World Tour, and by extension Yellow and Purple Toads, are exclusive to the full version of the game, only Mario, Toad, Blue Yoshi, and Princess Daisy can be unlocked in the free version.

Character Unlock criteria
Luigi Recruit 150 Green Toads and 150 Purple Toads through Toad Rally to unlock Luigi's House, which costs 1000 coins to purchase. Then place the building.
Can also be unlocked instantly as a gift when purchasing the full game, through an in-game limited-time special offer.[16]
Peach Play through all of World Tour mode and rescue her from Bowser.
Toad Connect the game to a Nintendo Account, redeem the Toad reward on My Nintendo, then access the Gift Box.
Toadette Recruit 200 of each Toad color through Toad Rally to unlock Toadette's House, which costs 1000 coins to purchase. Then place the building.
Yoshi Recruit 30 Red Toads and 30 Yellow Toads through Toad Rally to unlock Yoshi's House, which costs 1000 coins to purchase. Then place the building.
Red Yoshi Recruit 1000 Yellow Toads and 9999 total Toads through Toad Rally to unlock Red Yoshi's House, which costs 50000 coins to purchase. Then place the building.
Blue Yoshi Recruit 50 Red Toads and 50 Blue Toads through Toad Rally to unlock Blue Yoshi's House, which costs 800 coins to purchase. Then place the building.
Yellow Yoshi Recruit 300 Blue Toads, 300 Green Toads, and 200 Purple Toads through Toad Rally to unlock Yellow Yoshi's House, which costs 5000 coins to purchase. Then place the building.
Purple Yoshi Recruit 150 Blue Toads, 150 Green Toads, and 100 Purple Toads through Toad Rally to unlock Purple Yoshi's House, which costs 3000 coins to purchase. Then place the building.
Daisy Play through Area 30 in Remix 10 mode to help find her and bring her back.

Non-playable

Toads Miis
Artwork of a Red Toad from Super Mario Run. Artwork of a Blue Toad from Super Mario Run. Artwork of a Green Toad from Super Mario Run. Artwork of a Blue Toad from Super Mario Run. Artwork of a Purple Toad from Super Mario Run. Artwork of a Mii head from Super Mario Run

Enemies and obstacles

Enemies

The characters in this category aim to prevent the player from achieving their goal, by inflicting damage upon the player character. Enemies can do this by touching the player, and some enemies additionally attack by throwing objects like Spike Balls and wrenches. While in past Super Mario games, many enemies can walk into the player to damage them, Vaulting prevents a number of them from dealing damage in this way because the player will jump over them automatically. Some enemies react to the player, moving in various ways depending on how the player approaches. The player can choose to go around enemies, or defeat them by jumping then landing on their head: the latter is called stomping. Stomping on enemies is encouraged, since defeating enemies grants beneficial coins. By default, the player character does a short jump when they stomp an enemy. By stomping on an enemy while holding a press on the screen, the player can leap higher than normal and potentially reach beneficial items they cannot otherwise.

Certain enemies sparkle, and a subset of them have a golden glow. Defeating such an enemy causes it to drop a number of coins onto the ground in addition to the coins defeating that enemy normally grants. Some enemies can be found carrying color coins or Bonus Medals, which means the item moves to match the enemy. This makes collecting the coin more difficult.

Many enemies have special traits about them that make them more difficult to evade or attack. Some enemies are covered in spikes, so jumping on them or using one of the jumping attacks hurts the player. Additionally, landing on this kind of enemy does not let the player jump off. Yoshi, as stated prior, can bounce from these kinds of enemies but not jump off them. Some enemies cannot be defeated without special manuevers, like Boo, and still other enemies cannot be defeated by the player alone, like Lava Bubbles. If the player collects a Super Star, they become invincible and can temporarily defeat any enemy they touch while being immune to damage. This also allows the player to defeat many enemies that cannot be defeated otherwise, such as a Lava Bubble.

If an enemy leaves the screen, if the player uses a bubble to retreat far away from from that enemy's initial position and then returns, the enemy will appear again. This continues to occur until the enemy is defeated, which makes it stop reappearing. This means that the player cannot repeatedly defeat the same enemy to earn coins.

Two of the listed enemies, Bowser and Boom Boom, are bosses. Bosses are a more complex kind of enemy. They have more than one attack or way to move, and are defeated using methods specific to them. More pertinently, while defeating enemies is optional, defeating bosses is required. This is because a course with a boss in it can only be completed by defeating that boss. Boom Boom is further special because while fighting him the game allows the player to switch directions as though they are in a Tower.

When the player defeats an enemy for the first time, it is added to the Notebook. Enemies can be leveled up by defeating certain amounts of that kind of enemy in World Tour and Toad Rally. When this happens, the enemy drops extra coins when it is defeated in Toad Rally. Each additional level requires defeating more enemies than the prior level, and enemies can only be leveled up three times. The first level makes the enemy drop one more coin, the second level makes the enemy drop two more coins, and the third level makes the enemy drop three more coins. The Notebook tracks the total number of each kind of enemy that is defeated, even when they are at the maximum level. Certain enemies cannot be leveled up. The Notebook does not track the total number of times such enemies have been defeated.

Image Name Notebook description First appearance Last appearance
Artwork of a Goomba in New Super Mario Bros. (later used in Mario Super Sluggers, New Super Mario Bros. Wii and Super Mario Run) Goomba "This bad guy seems to show up just about everywhere. Vault over it, or go ahead and stomp it flat!" How to Play Secret Course 27
Artwork of a Koopa Troopa in New Super Mario Bros. (later used in Mario Kart Wii, Mario Super Sluggers, New Super Mario Bros. Wii, Mario Kart 7, Super Mario Run and Mario Kart Tour) Green Koopa Troopa "One of the members of the infamous Koopa Troop, its shell can be kicked after this foe has been stomped." How to Play Secret Course 26
Artwork of a Piranha Plant in New Super Mario Bros. (later used in Super Mario Run) Piranha Plant "This dangerous plant hides in pipes. It's kind of shy, so it won't come out if you're nearby." Wall-Kicking It Underground Secret Course 21
Artwork of a Koopa Paratroopa in  New Super Mario Bros. (later used in Mario Super Sluggers, New Super Mario Bros. Wii and Super Mario Run) Koopa Paratroopa "This Koopa Troopa is rocking some wings, so it can fly. It's still weak to being stomped, though." Paratroopas in Mushroom Valley Secret Course 27
Artwork of Dry Bones from Mario Party 8. Dry Bones "This bunch of bones was once a turtle. Stomping it will make it crumble, but it'll pop back up after a bit." Bowser's Castle Hangout Secret Course 19
A Lava Bubble in Super Mario Run. Lava Bubble* "An enemy that leaps up from lava. Some of these guys can jump really high into the air!" Bowser's Castle Hangout Fire Bar Castle! Youch!
A Stretch in Super Mario Run. Stretch* "This ghost really likes sticking to blocks, suddenly appearing and disappearing as it moves randomly." Ghost-Door Deception Fishing Boo Taunts You
Artwork of Boo from Mario Party: Island Tour Boo* "A shy ghost, this bad guy will stop moving if you look at it. You can defeat it by jumping over it with a backflip." Ghost-Door Deception Secret Course 01
KoopatroopaNSMBU.png Red Koopa Troopa "This red-shelled foe won't just walk off a cliff, but the shell still endangers other enemies if kicked." Paratroopas in Mushroom Valley Secret Course 27
Bullet Bill in Mario Kart 8 Bullet Bill "A bullet-shaped foe that flies straight through the air. You can vault over it in this game!" Sky-High Lifts and Leaps! Secret Course 08
A Swoop in Super Mario Run. Swoop "This foe will swoop down from above. Stomping it can send you flying waaay up high!" Treasure-Hoarding Swoops Secret Course 25
A cannonball being shot out of a cannon in Super Mario Run. Cannonball "A projectile fired from a cannon, it travels slowly in the air. Its smooth surface can easily be stepped on." Airship Cannons...Fire! Secret Course 10
A Ninji in Super Mario Run. Ninji "This enemy leaps and jumps like a ninja. Oddly, these guys are also pretty good at operating airships..." Airship Cannons...Fire! Secret Course 09
Artwork of a Spiny in New Super Mario Bros. Wii (later used in Super Mario Run) Spiny
See also: Big Spiny
"This sharp enemy is no good for hugs. Spinies in the desert are a bit bigger too..." Lakitu's Revenge
(small)
Big Spiny Blitz
(big)
Lakitu's Revenge
(small)
Secret Course 26
(big)
Artwork of a Lakitu in New Super Mario Bros. (later used in Super Mario Run) Lakitu* "This nimble foe rides a cloud and hurls coins and Spinies. Defeat him or he'll keep following you." Big Spiny Blitz Lakitu's Revenge
A Bull's-Eye Bill in Super Mario Run. Bull's-Eye Bill "A friend of Bullet Bill, this foe will try to seek you out from behind. You can jump over it with careful timing." Bullet Bill Barrage
Artwork of a Buzzy Beetle in New Super Mario Bros. (later used in New Super Mario Bros. Wii) Buzzy Beetle "This black turtle is protected by a tough shell. It'll sometimes walk on the ceiling, falling on foes below." Danger High and Low Secret Course 11
Fuzzy in New Super Mario Bros. U Fuzzy "This black-colored foe moves along railings. Its body is covered in spikes and is basically unstompable." Lakitu's Revenge Secret Course 12
NSMBU Pokey Artwork.png Pokey "This spiky cactus will wobble its way toward you. Painful to touch, it can be defeated by a kicked shell." Pokey Vaulting Secret Course 24
Spike Spike "This hardworking turtle has a very small shell. It spits up metal balls that it'll throw at its enemies." Land of Spikes Secret Course 13
Rocky Wrench Rocky Wrench "This guy serves as an engineer on an airship. It'll pop up and throw a wrench at you from time to time." Throwing It All Overboard
BobombNSMBU.png Bob-omb* "This Bowser minion looks like it could blow at any moment. Stomp it and it'll go flying quickly away. Phew!" Bowser's Bob-ombing Run Secret Course 15
Boom Boom in Super Mario Run. Boom Boom* "This enemy defends the airship with all its might. It likes to fight by trying to ram you while whirling its arms." Airship Cannons...Fire! VS Boom Boom
Artwork of Bowser from Mario Party 8 (also used in Super Mario Run) Bowser*
See also: Fake Bowser**
"This evil king likes to wreck the Mushroom Kingdom. He waits for Mario inside each of the castles he's built." Bowser's Castle Hangout
(fake)
Bowser's Bob-ombing Run
(real)
VS Bowser
Goombrat MPSR solo.png Goombrat*
See also: Kodeka Kakibō
"This enemy enjoys going for strolls in the forest. Vault over it, or just give it a good ol' stomp!" Scuttlebug Forest
(small)
Secret Course 17
(big)
Secret Course 17
(small)
Secret Course 17
(big)
Scaredy Rat Scaredy Rat* "This foe lives in groups in towers. If you defeat one the rest will panic and scatter!" Scaredy Rat Race
In-game artwork of a Scuttlebug from Super Mario Run Scuttlebug* "This foe hangs from branches in forests. They collect things like mushrooms and coins in their webs." Scuttlebug Forest Secret Course 25
SMR Fishin Boo.png Fishing Boo* "A ghost that rides a cloud looking for a good fishin' spot. They dangle items from their rods." Fishing Boo Taunts You Secret Course 19
SMR Poison Bubble.png Poison Bubble* "A poison bubble known to leap out of swamps. It's too dangerous to even think of touching!" Spike Bar Jungle
SMR River Piranha.png River Piranha Plant* "This may look like a regular Piranha Plant, but they can move objects by blowing on them." Spike Bar Jungle

*This enemy cannot be leveled up.
**Defeating fake Bowser counts as the enemy that was revealed instead of Bowser.

Obstacles

Obstacles are various characters and objects that also try to inflict damage on the player. Some of these will inflict damage just by touching them, while others can be touched but have an attack that does inflict damage. For the most part, obstacles cannot be defeated. (Spike Balls and Wrenches can be defeated using a Super Star, and grant the player coins for doing so like enemies do.) Note that enemies do not interact with obstacles in the same way the player does. While Mario gets hurt when he touches the fire of a Burner or a Spike Trap in general, enemies do not. Not all of these characters and objects are able to be stood on, the ones that can be stood on are noted in short hand as being "solid". Obstacles do not have a listing in the Notebook.

Image Name Description First appearance Last appearance
Super Mario Run Burner Burner A solid and safe metal block that emits a column of dangerous flames for a few seconds, then stops for a few seconds. A wisp of fire can be seen just before they begin to attack. Firing the Airship's Burners Airship Armada
A cannonball being shot out of a cannon in Super Mario Run. Cannon Solid cannons that are safe to touch. They shoot cannonballs at regular intervals, which are neither. Airship Cannons...Fire! Secret Course 10
Super Mario Run Fire Bar Fire Bar A rod of made of harmful fireballs that are not solid, which rotates around a solid and safe central block. They can rotate in either direction. Multiple Fire Bars can rotate around the same block, each of them rotating in the same direction. Fire Bar Castle! Youch! Secret Course 23
Super Mario Run Flame Ring Fire Chain A ring made of dangerous fire that Mario can jump through. Doing so safely is a stylish move. The fire is not solid. Some Fire Chains have coins or Super Mushrooms suspended within them. Rings of Fire! Secret Course 14
Super Mario Run Grinder Grinder A dangerous spinning metal saw blade that can remain stationary or move along a track. They are not solid objects. Cutting-Edge Spire Make the Cut!
A castle level in Super Mario Run Lava Molten rock found exclusively at the bottom of the screen in every Castle course. Touching it instantly defeats the player, acting as a pit that is harder to escape by wall-jumping or edge-climbing. Bowser's Castle Hangout Secret Course 26
Super Mario Run Muncher Muncher Small black plants that constantly bite. While they appear to be enemies, they are identical to Spike Traps and thus cannot be defeated in any way. They are never placed to float in the air and never appear one on top of the other. Shell Me the Way! Secret Course 16
Secret Course 17 from Super Mario Run Poison A liquid hazard which is found at the bottom of the screen in some Forest courses. It is identical to lava, defeating the player instantly. Spike Bar Jungle Secret Course 17
Super Mario Run Spike Bar Spike Bar A rod of made of harmful spiky balls that are not solid, which rotates around a solid and safe central block. Identical to Fire Bars, except that these use spikes which means Yoshis react differently to them. Spike Bar Jungle
Spike Traps from Shell Me the Way! in Super Mario Run Spike Trap Solid pointy obstacles that damage the player. They are still platforms, and certain courses have sections where the player is encouraged to walk across or wall-jump from these. Shell Me the Way! Slope to Success
Super Mario Run Spike Ball Spiked Ball
See also: Giant Spiked Ball
A rolling ball covered in spikes. Functionally similar to enemies, though they can only be defeated with a Super Star. They can be thrown by Spikes or Bowser's Koopa Clown Car. The latter can throw large ones. They roll forward over anything, even up slopes, but drop when there is no ground beneath them. If they collide with walls or each other, they reverse direction. If the Spike that threw one is defeated, the Spiked Ball will vanish. Land of Spikes
(small)
Bowser's Bob-ombing Run
(big)
Secret Course 13
(small)
Bowser's Bob-ombing Run
(big)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Wrench Spanners thrown by certain Rocky Wrenches. Functionally similar to enemies, though they can only be defeated with a Super Star. They fly in a straight line and go through walls. If the Rocky Wrench that threw one is defeated, the Wrench will vanish. Throwing It All Overboard

Items and objects

Notes

  1. ^ a b Seen only during the Super Mario Bros. Wonder event from December 20, 2023 to March 15, 2024.

Menus

Friend List

The Friend List allows the player to view their Player Record, the Player Records of all their friends, visits their friends’ kingdoms, and challenge friends to Friendly Runs. For each person, the Friend List itself displays their name, player icon, the character they have selected, the number of Toads in their kingdom, and if that player has every Pink Coin, Purple Coin, or Black Coin.

The Player Record goes much more in-depth. The name and player icon are displayed at the top, then a number of statistics in a number of categories can be accessed. The first is a general group, while the others are for each of the side scrolling platforming modes. Some qualifiers have been added to this listing of the statisitcs to clarify what is being tracked.

  • General
    • Coins (Total obtained)
    • Toads (current population, applies to all further Toad listings)
    • Red Toads
    • Blue Toads
    • Green Toads
    • Purple Toads
    • Yellow Toads
  • World Tour
    • Top Course Cleared
    • Pink Coins
    • Purple Coins
    • Black Coins
    • Pink Coins
    • Purple Coins
    • Black Coins
  • Toad Rallies
    • Toad Rallies Raced
    • Wins
    • Consecutive Wins (greatest streak)
  • Remix 10
    • Current Area
    • Courses Played (only updates when a run is completed)
    • Bonus Medals (only updates when a run is completed)

A player with their Nintendo Account linked to Super Mario Run can further see any of their Friends in the Nintendo Account system that have linked their accounts to Super Mario Run in Super Mario Run’s Friend List. This allows them to quickly send and receive invites.

Connected Accounts

Super Mario Run supports linking a Nintendo Account. With a Nintendo Account linked, the game’s save data is kept with Nintendo even when the app is deleted, and can be transferred across devices. However, this transfer only allows for save data to be played on one device at a time, and does not include if the game has or has not been purchased. As with many apps, the full game purchase can be restored via the menu, as long as the operating system is the same on both devices. Also, save data cannot be unlinked or switched to a different Nintendo Account. Deactivating and deleting the Nintendo Account also deletes Super Mario Run’s save data, though if the account is reactivated before deletion the save data becomes available again.

With an account linked, the game uses the account’s Mii as a player icon. It also includes customization performed in Miitomo.

If a player has a linked Nintendo Account, a random course is accessible each day even if the game has not been purchased. This excludes courses in World 1, World 6, World Star, and all Castle and Airship courses.

My Nintendo

With a Nintendo Account linked, players can access Super Mario Run missions and rewards on My Nintendo. The missions for Super Mario Run are tied to tasks in the game, and reward Super Mario Run Platinum Points instead of regular Platinum Points. Certain missions can only be completed once, while others can be completed repeatedly. Completing one makes a notification appear in the game. The rewards are items that are sent to the Gift Box in the game, where they can be claimed at any point. They can be earned by redeeming Platinum Points for them. However, only regular Platinum Points and Super Mario Run Platinum Points can be used for these rewards. A number of rewards are items that cannot be obtained through normal gameplay. Super Mario Run has a limited web browser that can access My Nintendo for the Nintendo Account linked to its user data.

Missions

Mission Reward
Play Toad Rally (daily)* +10 Super Mario Run Platinum Points
Win 3 times in Toad Rally (weekly: 12 a.m. Monday to 11:59 p.m. Sunday)* +50 Super Mario Run Platinum Points
Link Super Mario Run to your Nintendo Account +100 Super Mario Run Platinum Points
Add your first friend +100 Super Mario Run Platinum Points
Add 5 friends +100 Super Mario Run Platinum Points
Add 10 friends +100 Super Mario Run Platinum Points
Clear World 1 (full game required) +50 Super Mario Run Platinum Points
Clear World 2 (full game required) +50 Super Mario Run Platinum Points
Clear World 3 (full game required) +50 Super Mario Run Platinum Points
Clear World 4 (full game required) +50 Super Mario Run Platinum Points
Clear World 5 (full game required) +50 Super Mario Run Platinum Points
Clear World 6 (full game required) +50 Super Mario Run Platinum Points

*Can be completed more than once, at the listed frequency.

Rewards

Reward Price Redemption limit
Toad* 0 Platinum Points N/A (Redeemable 1 time until Ver 1.1.0)
1000 coins 60 Platinum Points N/A
2000 coins 100 Platinum Points N/A
3000 coins 140 Platinum Points N/A
5 Toad Rally Ticket 150 Platinum Points N/A
10 Toad Rally Tickets 250 Platinum Points N/A
White Flower Patch 30 Platinum Points Redeemable 99 times
Block E 100 Platinum Points Redeemable 10 times
Gold Mario Statue* 300 Platinum Points Redeemable 1 time
Gold Bowser Statue 300 Platinum Points Redeemable 1 time
Gold Peach Statue 300 Platinum Points Redeemable 1 time

*Only obtainable through My Nintendo.

Development

Super Mario Run was created to reach a wider audience, as iPhones have a larger install base than Nintendo's own devices such as the Nintendo 3DS.[17] Additionally, prior experimenting was done to create a control scheme with only one button, which worked well with an iPhone.[17] The game only uses tapping and holding based controls instead of also including swipes and 3D Touch functionality to make it easy and intuitive to play.[17] It additionally made it easier to play with only one hand.[17]

The decision to have Mario always run forward was made before development started.[17] This was influenced by how the best Super Mario players never stop running, but inexperienced players often have trouble moving Mario around and holding the button to dash.[17] The blocks that allow Mario to jump in special ways were added to give players more options than only running and jumping.[17] The Vaulting and Vaulting Jump moves were added to help players deal with enemies and focus more on jumping.[17]

The brief moments where the player stops, be that on a Pause Block or when Edge Climbing, gave the game a unique rhythm unlike other Mario releases.[17]

Cross-promotional events

Nintendo held cross-promotional events to celebrate releases for Super Mario and other Nintendo mobile games. Certain rewards like coins and Kingdom Builder items were given to players.

  • To coincide with the release for Fire Emblem Heroes on February 2, 2017, players have received 2,222 coins.
  • To coincide with the release for Mario Kart 8 Deluxe on April 28, 2017, players have received Mario Kart-related items for Kingdom Builder. This included statues of Bananas, a Blooper, Mario in his Standard Kart, and a Nintendo Switch.
  • To coincide with Super Mario Odyssey's appearance at E3 2017 on June 14, 2017, Kingdom Builder items were available at the shop for a limited time. This included statues of Cappy, a captured Goomba, a captured Hammer Bro, and a captured Chain Chomp.
  • To coincide with the release for Super Mario Odyssey on October 27, 2017, players have received Super Mario Odyssey-related items for Kingdom Builder. This includes statues of Mario, Peach and Bowser in their wedding outfits, and Pauline. The first set of items from June 2017 returns to the shop.
  • To coincide with the release for Animal Crossing: Pocket Camp on November 20, 2017, players have received 1,122 coins and a Gold Fireworks Cannon.
  • To coincide with the release for Captain Toad: Treasure Tracker for Nintendo Switch and Nintendo 3DS on July 13, 2018, the event for Super Bonus Game was held with increased appearance for Toad and Toadette statues.
  • To coincide with the release for New Super Mario Bros. U Deluxe on January 10, 2019, players have received a statue of Toadette and 10 Rally Tickets.
  • To coincide with the release for Dr. Mario World on July 9, 2019, players have received three fireworks cannons (one being regular, silver, and gold) and 10 Rally Tickets.
  • To coincide with the release for Mario Kart Tour on September 25, 2019, players have received 10,000 coins and 10 Rally Tickets.
  • To promote the release for The Super Mario Bros. Movie, from March 10, 2023 to May 31, 2023, players could play any course (except castle and airship courses, World 6, World Star, and special courses) each day without purchasing the full game. Additionally, a sale for the full game was ran, and players received 20 Rally Tickets a week during the event.
  • To promote the release for Super Mario Bros. Wonder, from October 31, 2023 to November 30, 2023, players could play any stage each day without purchasing the full game, similarly to the previous event.
  • To promote Super Mario Bros. Wonder, from December 20, 2023 to March 15, 2024, filling the meter in Toad Rally would give the player a Wonder Flower instead of the Coin Rush Star, which replaced the coins in the course and those produced by the Coin Rush with Gold Goombas and Pink Coins with flower coins. Similarly to Mega events, the event also featured Stamp Cards that rewarded the player with golden statues for Kingdom Builder when a certain number of Gold Goombas were defeated.
  • To promote the release for Princess Peach: Showtime!, from March 22, 2024 to May 7, 2024, players could obtain Princess Peach: Showtime!-related items for Kingdom Builder by completing missions. This included statues of Patissiere Peach, Swordfighter Peach, and Peach and Stella. The missions were the following:
    • "Visit your kingdom."
    • "World 1-1 – Clear with 200 or more coins."
    • "World 1-2 – Clear with 40 or fewer coins."
    • "World 2-1 – Clear with 70 or more left on the timer."
    • "World 3-3 – Defeat 30 or more Goombas."
    • "World 1-3 – Clear with 5 Purple Coins and 240 or more coins."
    • "World 4-2 – Clear with 5 Pink Coins and 300 or more coins."
    • "World 5-4 – Clear with 150 or more coins."
    • "World 6-1 – Defeat 20 or more Spikes."
  • To promote the release of Paper Mario: The Thousand-Year Door on Nintendo Switch, from May 23, 2024 to June 27, 2024, players were able to complete missions to earn Paper Mario: The Thousand-Year Door-related items. This includes statues of Mario, Goombella, and Koops. The missions were the following:
    • "Visit your kingdom."
    • "World 1-1 – Clear with 150 or more coins."
    • "World 1-2 – Clear with 45 or more left on the timer."
    • "World 1-3 – Defeat 13 or more Goombas."
    • "World 2-2 – Clear without defeating any Bullet Bills."
    • "World 3-1 – Clear with 220 or more coins."
    • "World 4-1 – Clear with 240 or more coins."
    • "World 4-4 – Defeat 9 or more Ninjies."
    • "World 6-3 – Clear with 150 or more coins."
  • To promote the release of Luigi's Mansion 2 HD on Nintendo Switch, from June 27, 2024 to August 1, 2024, players were able to complete "Luigi's Ghost Hunt Missions" to earn statues of Luigi with the Poltergust 5000, King Boo, and Luigi chasing Polterpup.[18] The missions were the following:
    • "Visit your kingdom."
    • "World 1-1 – Defeat 15 or more Goombas."
    • "World 1-2 – Clear without defeating any Goombas."
    • "World 1-3 – Clear with 220 or more coins."
    • "World 2-3 – Clear without defeating any Swoops."
    • "World 3-2 – Defeat 15 or more Bullet Bills."
    • "World 4-3 – Clear with 180 or more coins."
    • "World 5-3 – Clear with 50 or more left on the timer."
    • "World 6-2 – Clear with 230 or more coins."
  • To promote the release of Mario & Luigi: Brothership on Nintendo Switch, from November 7, 2024 to December 19, 2024, players are able to complete missions to earn Mario & Luigi: Brothership-related items. This includes statues of Mario and Connie, Luigi and Snoutlet, and Mario & Luigi.[19] Snoutlet is the icon for the Missions menu. Stages 2-1, 3-3, 4-2, and 5-1 were more likely to be the daily stage for players who have linked a Nintendo Account to the game during the event, as per the stages involved in the missions. The missions are the following:
    • "Visit your kingdom."
    • "World 1-1 – Clear without defeating any Goombas."
    • "World 1-2 – Defeat 17 or more Goombas."
    • "World Tour – Collect 1500 coins."
    • "World 2-1 – Clear with 170 or more coins."
    • "World 3-3 – Clear with 333 or more coins.
    • "World 4-2 – Defeat 22 or more Goombas."
    • "World 5-1 – Clear with 270 or more coins."
    • "World 5-4 – Clear with 180 or more coins."

Updates

Nintendo has supported Super Mario Run post-launch in the form of new content, special events, and bug fixes. The following is a list of updates the game has received since launch, with the release dates listed according to North American time.[20]

Ver. 1.0.1

Release date: December 19th 2016 (iOS)

  • Issue with Friend List linking has been fixed;
  • Other minor issues have been fixed.

Ver. 1.0.2

Release date: December 30th 2016 (iOS)

  • Implemented feature improvements.

Ver. 1.1.0

Release date: January 31st 2017 (iOS)

  • Adds Easy Mode, which allows unlimited time and bubbles.
  • Implemented new event.
  • Added Korean language support.
  • Reduced the number of Toads lost after losing Toad Rally. Toads are now easier to collect.
  • Removed limit on number of times the “Toad” My Nintendo reward can be received to resolve the issue where Toad cannot be received again if, after already having already received the reward, user data is deleted.
  • Fixed other issues.

Ver. 1.1.1

Release date: February 8th 2017 (iOS)

  • Implemented bug fixes

Ver. 1.1.2

Release date: February 21st 2017 (iOS)

  • Implemented bug fixes

Ver. 2.0.0

Release date: March 22nd 2017 (iOS), initial launch on Android

  • New playable characters added!
    • You can now get Yoshis of 4 different colors to join! Play Toad Rally with a Yoshi of a particular color to get more Toads of that color!
  • More of the game is now available to play for free!
    • You can now play Bowser's Challenge! If you clear it, you can unlock the previously locked course 1-4! In 1-4, Bowser is waiting to take you on! Note: You can check the details of Bowser's Challenge! by tapping 1-4.
    • If you clear course 1-4…
      • You can play new courses in Toad Rally! On the new courses, blue and green Toads will appear to cheer you on!
      • Collect blue and green Toads to unlock new buildings in the Shop! Among the buildings you can get is the Blue Yoshi's House, which lets a new character, Blue Yoshi, join your adventure!
  • New buildings to be added!
    • Look forward to the new buildings that will be added in an upcoming event!
  • Easier to get Rally Tickets in the Bonus Game House!
    • You can use the Rally Tickets you get to play Toad Rally!
  • Easy Mode can now be selected at the entrance of World Tour courses.
    • You’ll now be able to clear those trickier courses using Easy Mode, which provides unlimited bubbles and time!
  • The appearance of different colored Toads in Toad Rally has been adjusted.
    • You’ll be able to get loads of Toads and use them to get more buildings!
  • Adjustments have been made to the tutorial to make it easier to understand.
    • The ""How to Play"" tutorial which you can view at initial start-up, or by selecting the option from the bottom right corner of the World Tour screen, is now easier to understand. If you want to learn about Mario's special moves, pink coins and other aspects of Super Mario Run, ""How to Play"" is available for you to check out!
  • Ease of play has been improved.
    • Adjusted the number of Rally Tickets that you get from the ? Block.
    • Adjusted the requirements to get some buildings in the Shop.
  • Other changes and improvements.

Ver. 2.0.1

Release date: April 4th 2017

  • Implemented bug fixes

Ver. 2.1.0

Release date: April 24th 2017

  • The maximum number of Toads that can live in your kingdom has increased to 99,999.
  • New buildings have been added, including the 8-bit Bowser Statue, Bullet Bill Statue, Bob-omb Statue, and more. Getting them all will be a challenge for players of every skill level! Note: An in-game purchase is required to get certain color Toads required to unlock all buildings.
  • Player icon improvements. You can now display your customized Mii character from Miitomo to really show off your fashion sense! (Note: Miitomo is required to use this feature. Miitomo is not available in all countries/regions.)
  • You can now find friends from your Nintendo Account.
  • Google Play achievements have been implemented. (Android)
  • Game Center achievements have been implemented. (iOS)
  • Other changes and improvements.

Ver. 2.1.1

Release date: May 23rd 2017

  • Fixed issue in Ver. 1.1.1 and prior, where the support code 804-3400 keeps being displayed and the game will not start. (iOS)
  • Implemented bug fixes

Ver. 3.0.3

Release date: September 4th 2017

  • Implemented bug fixes

Ver. 3.0.4

Release date: September 28th 2017

Remix 10, made of some of the shortest Super Mario Run courses you'll ever play, is here! There are also some brand-new courses, a new playable character, and a new feature that lets you listen to your favorite music while you play! Why not try out the updated Super Mario Run?

  • Remix 10: Super Mario Run courses done short and sweet!
    • In Remix 10, you’ll challenge 10 very short courses in a row. Daisy is lost somewhere along the way, so if you play enough courses you’ll be able to find her! You’ll also be able to play some extra Bonus Games and a Super Bonus Game to get various buildings for your kingdom as you run through this mode.
  • Even more fun with World Star!
    • There are some new courses to explore, including a forest, a ship packed with coins, and a whole airship armada. Each course adds a whole new level of fun!
  • Daisy, a new playable character, is here, and she brought a double-jump skill with her!
    • If you play through enough Remix 10 courses, Princess Daisy of Sarasaland will join your group of friends. Her double-jump ability lets her jump while she’s already midair!
  • Listen to your favorite music with the music-play feature!
    • Now you can listen to music stored on your device while playing Super Mario Run. Mario and his friends will wear headphones when this feature is turned on! Find some music that will get you pumped to run some courses!
  • New buildings for Kingdom Builder mode
    • You may earn brand-new buildings from the Bonus Games in Remix 10. Try to get as many as you can!
  • The way opponents are selected for Toad Rally has been adjusted.
    • There is now less of a chance you’ll play against someone whose Toad population is significantly different from yours.

In addition, Peach, Toad, Toadette and the Yoshis receive their small forms along with Mario, Luigi and Daisy, and the background for airship courses are gray, stormy clouds instead of white clouds in prior versions. The startup screen have been changed featuring Mario vaulting over a Goomba, and a quick shortcut to the Remix 10 mode. The app icon is also changed to an artwork of Mario winking.

Ver. 3.0.5

Release date: October 6th 2017

Adjustments have been made to the custom music function and Remix 10. Have fun finding Daisy!

  • The music application no longer automatically starts playing music when Super Mario Run is launched.
  • In Remix 10, if you are beaten by Bowser, a Super Mushroom will appear next time you try.

Ver. 3.0.6

Release date: November 1st 2017 (iOS) / November 17th (Android)

  • Adjustments have been made so the game properly fits the iPhone X screen. (iOS)
  • Now supports devices with wider aspect ratios (up to 2.17:1) when displaying the full screen lengthwise. (Android)
  • An issue where players could not perfectly clear a course has been resolved.
  • An issue where some items did not appear in the Notebook has been resolved.

Ver. 3.0.7

Release date: January 10th 2018

  • An issue where data sometimes had to be redownloaded when launching the game has been resolved. (iOS)
  • An issue where players could not get a Perfect result on some Remix 10 courses has been resolved.
  • Various other issues have been resolved.

Ver. 3.0.8

Release date: January 22nd 2018

  • Added a Skip button to opening tutorial.

Ver. 3.0.9

Release date: March 9th 2018

  • The conditions for clearing Bowser's challenges to unlock World 1-4 have been made a bit easier.

Ver. 3.0.10

Release date: April 22nd 2018

  • Implemented bug fixes

Ver. 3.0.11

Release date: July 12th 2018

  • Ease of play has been improved
  • Implemented bug fixes

Ver. 3.0.12

Release date: January 28th 2019

  • Implemented bug fixes

Ver. 3.0.13

Release date: April 3rd 2019 (Android) / April 4th 2019 (iOS)

  • Implemented bug fixes

Additionally, Kingdom Builder items that were previously exclusive in events (such as the Nintendo Switch statue) are obtainable from the Bonus ? Block in Remix 10.

Ver. 3.0.14

Release date: June 10th 2019

  • Implemented bug fixes

This update dropped support for Android devices with the operating system lower than 4.4.[21]

Ver. 3.0.15

Release date: July 16th 2019

  • Implemented bug fixes

This fixed a bug that prevented the user from viewing Google Play achievements for Android devices.

Ver. 3.0.16

Release date: September 9th 2019

  • An issue that resulted in the game unexpectedly closing when connecting Bluetooth earphones has been fixed. (Android)
  • Implemented bug fixes

Ver. 3.0.17

Release date: December 19th 2019

  • Implemented bug fixes

Ver. 3.0.19

Release date: July 20th 2020

  • Implemented bug fixes

Ver. 3.0.20

Release date: September 8th 2020

  • Implemented bug fixes

Ver. 3.0.21

Release date: March 15th 2021

  • Implemented bug fixes

This update dropped support for iOS devices with the operating system version lower than 10.

Ver. 3.0.22

Release date: March 23rd 2021

  • Implemented bug fixes

Ver. 3.0.23

Release date: September 12th 2021

  • Implemented bug fixes

Ver. 3.0.24

Release date: December 6th 2021

  • Implemented bug fixes

Ver. 3.0.25

Release date: May 16th 2022

  • Implemented bug fixes

Ver. 3.0.26

Release date: November 17th 2022

  • Implemented bug fixes

Ver. 3.0.27

Release date: March 9th 2023

  • Added features for an event.
  • Added a feature in which you can play one stage for free each day even if you haven't purchased Super Mario Run by linking to a Nintendo Account.
  • Various bug fixes.

Ver. 3.0.28

Release date: March 29th 2023

  • Implemented bug fixes

Ver. 3.0.29

Release date: November 7th 2023

  • Implemented bug fixes

Ver. 3.0.30

Release date: November 8th 2023

  • Implemented bug fixes

Ver. 3.1.0

Release date: December 20th 2023

  • Added features for an event.
  • Various bug fixes.

Ver. 3.2.0

Release date: March 15th 2024

  • Added features for an event.
  • Various bug fixes.

Ver. 3.2.3

Release date: August 5th 2024

  • Implemented bug fixes

Reception

Critical reception

Super Mario Run has received generally positive reviews, with the iOS version earning a score of 76 on Metacritic based on 59 reviews[22] and a score of 76.23% on GameRankings based on 30 reviews.[23] The game is generally praised for its simple, yet intuitive controls and that the game retains the quality level design from previous Super Mario platformers. Critics also praise the social competitiveness of the Toad Rally mode and building objects as motivation from Kingdom Builder. On the other hand, the game has been criticized for its relatively short World Tour length and low replayability of the levels, as well as the requirement for the game to be online.

Michael McWhertor of Polygon gave Super Mario Run a 7 out of 10 in his review.[24] He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power-ups and precise control the series is known for. The review has described Kingdom Builder as a "lengthy grind in service of unlocking mostly cosmetic items." In his final verdict, he has described the game as "an enjoyable but imperfect adaptation of the Mario games for touchscreen devices." Jose Otero of IGN has given Super Mario Run an 8 out of 10,[25], praising the game for its strong level designs and new mechanics though also citing three-hit boss fights with Boom Boom and Bowser as "relics from Nintendo's past" and states that "they're not as smart or clever as the rest of the campaign stages." He has also cited that the visuals are not impressive, especially compared to another mobile auto-runner platformer, Rayman Jungle Run, but has praised Mario's animations within the game. His final statement stated that Super Mario Run is an elegantly designed platformer with strong hooks despite not being the best-looking Super Mario game by a longshot.

Reviews
Release Reviewer, Publication Score Comment
iOS Kyle Hilliard, GameInformer 7/10 "Super Mario Run hits its stride when you're making your way through new levels. The platforming is great, and the level design surprised me on multiple occasions. In these moments, I forgot I was playing a mobile translation of Mario. That fades fast, unfortunately, as Princess Peach was kissing me on the cheek thanking me for my service just as I felt I was getting started. Rewards exist for replaying those levels repeatedly, but they simply aren't enough for me."
iOS Michael McWhertor, Polygon 7/10 "Super Mario Run is an enjoyable but imperfect adaptation of the Mario games for touchscreen devices. Nintendo's unmatched craft in creating platformers is evident during the best moments of Super Mario Run, but the experience is sometimes hamstrung by the game's limited control. The all-too-brief World Tour is its strongest pillar, but I wish there were more to the game beyond playing the same levels again and again."
iOS Matt Peckham, Time 5/5 "If you're able to make peace with the game's online requirement (and to be fair, I was most of the time), the experience is mostly fantastic. Super Mario Run impresses in ways I wasn't convinced this approach to the character could. This, let's not forget, is Nintendo on someone else's hardware making good. Who else can stroll this assuredly into a stranger's house, size up the joint lickety-split, then remind us of how much we have yet to see?"
iOS Jose Otero, IGN 8/10 "Super Mario Run is an elegantly designed platformer with strong hooks that kept me coming back. Once I wrapped up the main campaign, the addictive, replayable stages urged me to perfect my coin runs. Kingdom Builder and Toad Rally provided further motivation to keep dashing for the finish line, so I could invest the spoils in my own Mushroom Kingdom. While this isn't the best-looking Super Mario game by a longshot, it successfully distills the core fun and charm of the Mario franchise into a smart, one-handed experience."
iOS Peter Brown, GameSpot 7/10 "Simple controls be damned, Run offers great platforming and that distinct Mario charm that Nintendo's perfected over the years. It's a shame to find that it's on the easy side and bereft of a long-lasting platforming adventure, but it's the sort of game that you'll be happy to have in your pocket. Even if you don't play it to unlock every character and special course, finishing the game once will inspire you to dust off New Super Mario Bros. and revisit Run's quality roots on other platforms--a testament to the series' refined DNA than lives on in Run."
iOS Damien McFerran, Nintendo Life 8/10 "Super Mario Run is thankfully miles away from being the simplified disaster that many nay-sayers had feared; in fact, what's striking about this mobile release is how similar it is to traditional Mario titles in terms of gameplay and challenge. Despite having limited control over Mario there's still a strong focus on skill, especially if you want to grab all of those pink, purple and black coins. The brevity of the experience is an issue however – an average player should be able to finish an initial no-frills World Tour run in around an hour – and as a result Super Mario Run's social element becomes its long-term focus. Challenging pals via the elegant in-game friends system is addictive, and the Toad Rally mode – which underpins the kingdom-building meta game – is sure to soak up plenty of play time."
Aggregators
Compiler Platform / Score
Metacritic 76
GameRankings 76.23%

Sales

Super Mario Run received 3.5 million downloads in its first day, eclipsing another highly popular app game, Pokémon GO, which had only 900,000.[26] It has reached the No. 1 spot in the App Store's top grossing and top free charts in the United States.

During an October 2017 Financial Results Briefing[27], it was reported that the app had been downloaded more than 200 million times worldwide, with 90% of the downloads being from outside Japan. Despite the large amount of downloads, it was also stated that the game had failed to reach an "acceptable profit point."

As of the October 2018 Financial Results Briefing, the app has been downloaded nearly 300 million times worldwide.[28]

Awards and acknowledgements

Super Mario Run was nominated for the "Best Mobile Game" award at The Game Awards 2017.[29] However, it ultimately lost to Monument Valley 2.[29] Super Mario Run also achieved 2017's "Most Downloaded New Game" from Google Play.[30]

Mobile app store description

Image used to promote Super Mario Run
One of the promotional images for the game found on the App Store/Google Play.

Control Mario with just a tap!

A new kind of Mario game that you can play with one hand.

You control Mario by tapping as he constantly runs forward. You time your taps to pull off stylish jumps, midair spins, and wall jumps to gather coins and reach the goal!

Super Mario Run can be downloaded for free and after you purchase the game, you will be able to play all the modes with no additional payment required. You can try out all four modes before purchase: World Tour, Toad Rally, Remix 10, and Kingdom Builder.

■ World Tour
Run and jump with style to rescue Princess Peach from Bowser’s clutches! Travel through plains, caverns, ghost houses, airships, castles, and more.

Clear the 24 exciting courses to rescue Princess Peach from Bowser, waiting in his castle at the end. There are many ways to enjoy the courses, such as collecting the 3 different types of colored coins or by competing for the highest score against your friends. You can try courses 1-1 to 1-4 for free.

After rescuing Princess Peach, a nine-course special world, World Star, will appear.

■ Remix 10
Some of the shortest Super Mario Run courses you'll ever play! This mode is Super Mario Run in bite-sized bursts! You'll play through 10 short courses one after the other, with the courses changing each time you play. Daisy is lost somewhere in Remix 10, so try to clear as many courses as you can to find her!

■ Toad Rally
Show off Mario’s stylish moves, compete against your friends, and challenge people from all over the world.

In this challenge mode, the competition differs each time you play. Compete against the stylish moves of other players for the highest score as you gather coins and get cheered on by a crowd of Toads. Fill the gauge with stylish moves to enter Coin Rush Mode to get more coins. If you win the rally, the cheering Toads will come live in your kingdom, and your kingdom will grow.

■ Kingdom Builder
Gather coins and Toads to build your very own kingdom.

Combine different buildings and decorations to create your own unique kingdom. There are over 100 kinds of items in Kingdom Builder mode. If you get more Toads in Toad Rally, the number of buildings and decorations available will increase. With the help of the friendly Toads you can gradually build up your kingdom.

■ What You Can Do After Purchasing All Worlds

・ All courses in World Tour are playable Why not try out the bigger challenges and thrills available in all courses?

・ Easier to get Rally Tickets It's easier to get Rally Tickets that are needed to play Remix 10 and Toad Rally. You can collect them in Kingdom Builder through Bonus Game Houses and ? Blocks, by collecting colored coins in World Tour, and more.

・ More playable characters If you rescue Princess Peach by completing course 6-4 and build homes for Luigi, Yoshi, and Toadette in Kingdom Builder mode, you can get them to join your adventures as playable characters. They play differently than Mario, so why not put their special characteristics to good use in World Tour and Toad Rally?

・ More courses in Toad Rally The types of courses available in Toad Rally will increase to seven different types of courses, expanding the fun! Along with the new additions, Purple and Yellow Toads may also come to cheer for you.

・ More buildings and decorations in Kingdom Builder The types of buildings available will increase, so you'll be able to make your kingdom even more lively. You can also place Rainbow Bridges to expand your kingdom.

・ Play Remix 10 without having to wait You can play Remix 10 continuously, without having to wait between each game.

* Internet connectivity required to play. Data charges may apply.

Quotes

Toad

  • "Oh no! Princess Peach was kidnapped by Bowser! He's also wrecked the castle, and all the Toads have fled… What can we do?"
  • "Peach is being held inside Bowser's castle! Hurry you have to rescue her!"
  • "If you collect five Pink Coins in a single play, you'll be able to challenge a new placement for the colored coins!"
  • "Oh! Before I forget, here are some tickets so you can give Toad Rally a try! Win in Toad Rally and bring Toads back here!
  • "Congratulations! The Toads that were cheering have decided to join your kingdom!"
  • "You've brought some Toads! Excellent! With more friends like these, you'll be able to rebuild your kingdom!"
  • "In the Kingdom Builder, you can get, move, and place buildings. First try getting a building from the Shop."
  • "You can use the coins you've collected to get a building. To start, let's get a Bonus Game house."
  • "Buildings will react when you touch them. Try touching the Bonus Game House."
  • "If you keep gathering Toads at this rate, your kingdom will grow super lively in no time!"
  • "Would you like to invite a friend from Friends? You can challenge your friends' World Tour score or have a Friendly Run!"
  • "It looks like a special building is in stock! You can stop by the Shop to see."
  • "The Remix 10 pipe is now open! Princess Daisy is lost within. Go help her!"
  • "Welcome to Remix 10! In this mode you'll play through 10 very short, consecutive courses."
  • "Play through 10 courses and you'll advance 10 spaces on the map. Do your best to find Princess Daisy."
  • "You need Rally Tickets to play Remix 10, but since this is your first time, you can go ahead and start without using a ticket!"
  • "Play Remix 10 to get decorations or buildings. If you collect a lot of them, you can make your kingdom quite lively!"
  • "Collect Bonus Medals for a chance to hit the Bonus ? Block. You might get a rare item out of it!"
  • "Press the play button to turn the game music off and play music stored on your device."
  • "Mario and his friends will wear headphones, too! Now you can enjoy your favorite music while playing Super Mario Run!"
  • "You caught up to me! You can earn bonus medals if you catch up to friends in Remix 10!"
  • "You can add friends in your kingdom. Make a lot of friends and challenge each other in Super Mario Run!"

Toadette

  • "Welcome to Toad Rally! I'm Toadette, the judge!"
  • "In Toad Rally, you compete against the style of other players! Go ahead and pick an opponent!"
  • "In Toad Rally, I'll be the one to judge who the winner is based on how many coins you collect and how many Toads showed up to cheer."
  • "Certain actions during a Toad Rally will help fill the Coin Rush gauge. When it fills all the way, Coin Rush begins! Grab those coins!"
  • "The more stylish you moves, the more Toads will come to cheer!"
  • "Good job! Let's take a look at how you both did. We'll compare the number of coins you collected and the number of Toads you each impressed…"

Bowser

  • "Bwa ha ha! I'll be taking that cake! And Peach, too!"
  • "Bwa ha ha! You won't be getting through here so easily!"
  • "Maybe you're not a total weakling after all. I'll be waiting for you at my castle in World 1-4!"
  • "Bwa ha ha! Try coming at me again, weakling!"

Staff

All staff are uncredited in-game. Shigeru Miyamoto revealed that he played the role of game director in an interview for The Super Mario Bros. Movie.[31]

Character voices

Pre-release content

Bowser falling in lava without splashing in Super Mario Run, probably because the effect wasn't in this build used for the SUPER MARIO RUN Gameplay trailer.

In the SUPER MARIO RUN Gameplay trailer, the real Bowser was shown being battled in a course with Pink Coins, which cannot occur in the final game. He also falls into lava without the splashing effects that accompany it in the final game.[32]

Gallery

For this subject's image gallery, see Gallery:Super Mario Run.

Media

For a complete list of media for this subject, see List of Super Mario Run media.
Help:MediaHaving trouble playing?

References to other games

  • Super Mario Bros.: Various sprites are featured as decorations for Kingdom Builder. The background music for Remix 10 features a remixed version of the overworld theme. The Toad Rally theme is a remix of the selection theme for Super Mario Bros. Deluxe.
  • Super Mario Bros. 2: The background music for Remix 10 features a remixed version of the underground theme. This is also Peach's first playable appearance in a 2D Super Mario platformer since Super Mario Bros. 2, although the player has to rescue her in order to play as her as she is also the usual damsel in distress in this game. Her floating jump ability makes a return, along with the addition of slowly descending in mid-air.
  • Super Mario Bros. 3: The background music for Remix 10 features a remixed version of the overworld theme. The minigame in the yellow Toad House is inspired by one of the Battle Mode stages in this game.
  • Super Mario Land: Mario once again rescues Princess Daisy. Remix 10's background music features the remixed version of the underground theme, and Daisy's character description mentions Sarasaland, a location from this game.
  • Super Mario World: When the blue star triggering Coin Rush is released, the "item dropped" sound effect from this game plays. Remix 10's background music features the remixed version of the overworld theme. The Blue Bonus Game House has a minigame that is played the same way as the bonus game from this game.
  • Super Mario World 2: Yoshi's Island: When the player grabs a Super Star in Remix 10, a remix of the Powerful Infant theme from this game can be heard.
  • Mario Party 8: Princess Peach and Bowser's artworks are taken from this game. Some of Princess Daisy's voice clips originate from this game.
  • Mario Party DS: Yoshi's artwork is taken from this game.
  • New Super Mario Bros. 2: The music for the Coin Rush results screen is reused in this game, which is heard after clearing a course. The sound effect that plays when a ? Block releases a Gold Flower is heard when a Roulette Block releases three Super Mushrooms/Super Stars.
  • New Super Mario Bros. U: Graphics are taken from this game. Some music tracks outside the Remix 10 mode are rearrangements. Some of the crowd cheers are also taken from this game.
  • Super Mario 3D World: Toad's artwork is an edited version of his artwork from this game.
  • Mario Kart 8: The timer countdown jingle from Battle Mode is reused for the countdown jingle in this game. Some of Luigi's, Princess Peach's, and Toadette's voice clips are reused from this game.
  • Mario Party 10: Toadette's artwork is taken from this game.
  • Super Mario Maker: The Airship tileset is taken from this game. The axes at the end of a castle courses function the same as the axe from this game, rather than a button in New Super Mario Bros. U. The Key design is also taken from this game. Many objects use their appearance from the New Super Mario Bros. U style.
  • Super Mario Bros. Wonder: An event based on this game was held from November 20, 2023 to March 15, 2024, where the Coin Rush Star in Toad Rally was replaced by a Wonder Flower, which transformed all coins into Gold Goombas and Pink Coins into flower coins. The Stamp Cards for the event used stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
  • Princess Peach: Showtime!: An event themed after this game included nine missions to complete, with every three missions completed awarding the player with statues based on Patissiere Peach, Swordfighter Peach, and Peach with Stella. Sparkle Theater is also referenced in the Peach with Stella statue flavor text.
  • Paper Mario: The Thousand-Year Door (Nintendo Switch): An event themed after this game was held from May 23, 2024 to June 27, 2024, which included nine missions to complete, with every three missions completed awarding the player with statues based on Mario, Goombella, and Koops.
  • Luigi's Mansion 2 HD: An event themed after this game was held from June 28, 2024 to August 1, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Luigi (with the Poltergust 5000), King Boo, and Luigi chasing Polterpup.
  • Mario & Luigi: Brothership: An event themed after this game was held from November 7, 2024 to December 19, 2024, which includes nine missions to complete, with every three missions completed awarding the player with statues based on Mario (with Connie), Luigi (with Snoutlet), and the titular brothers. Aside from this, the flavor texts for the first and third statues directly and indirectly reference Shipshape Island and Concordia, respectively (the latter as "islands adrift in the currents").

References in later games

  • New Super Mario Bros. U Deluxe: Some of Toadette's animations, such as her "Course Cleared" animation, are reused in this game.
  • Mario Kart Tour: Event tokens resemble Bonus Medals in this game, emitting the same sound effect when collected.
  • Super Mario Bros. Wonder: The game has a very similar playable roster. Other than the inclusion of Nabbit, the differences are the presence of Yellow Toad and Blue Toad instead of the red-capped one, the inclusion of Light-Blue Yoshi, and the absence of the Purple and Blue Yoshis. The Jet Run badge makes the characters continuously dash like the core gameplay of this game, but faster paced. Invincible Mario can attract nearby coins like in this game.

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオ ラン[?]
Sūpā Mario Ran
Super Mario Run
Chinese (simplified) 超级马力欧 酷跑[33]
Chāojí Mǎlìōu Kùpǎo
Super Mario Parkour
Chinese (traditional) 超級瑪利歐 酷跑[?]
Chāojí Mǎlìōu Kùpǎo
Super Mario Parkour

Trivia

  • Despite having no official Simplified Chinese language support and no official release in mainland China, Super Mario Run has an official FAQ page in Simplified Chinese, along with the other officially available languages. The Simplified Chinese FAQ can be viewed here.
  • The MP3 background music added to the official site for the Ver. 3.0.4 (28 September 2017) update contains metadata - notably the TPE4 tag ("Interpreted, remixed, or otherwise modified by"), which has the value of "Kenta Nagata".

References

  1. ^ Schreler, Jason (September 7, 2016). Nintendo Announces Super Mario Run For iOS [UPDATE: Android Later]. Kotaku. Retrieved September 8, 2016.
  2. ^ https://twitter.com/NintendoAmerica/status/844663256614649858 Twitter. Retrieved March 22, 2017.
  3. ^ Nintendo AU NZ. (January 20, 2017). March release announcement. Twitter. Retrieved January 20, 2017.
  4. ^ スーパーマリオブラザーズ35周年. "1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。" (Japanese text). Twitter. Published 03 Sept 2020. Accessed 13 Apr 2023.
  5. ^ Nintendo Co., Ltd. HISTORY → Series → Super Mario. Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  6. ^ http://appleinsider.com/articles/16/09/07/nintendo-announces-super-mario-run-coming-first-to-apples-ios
  7. ^ http://www.ign.com/articles/2016/09/07/super-mario-run-coming-to-ios
  8. ^ Cipriani, Jason (December 8, 2016). Play Super Mario Run in Apple Stores starting today. ZDNet. Retrieved December 8, 2016.
  9. ^ "Try tapping the Toad wearing headphones in your Kingdom!" – September 29, 2017. Listen to your favorite music! Headphone Mario is here!. Nintendo. Retrieved October 30, 2024.
  10. ^ "Note: A Toad wearing headphones will appear in your kingdom after you clear the first 10 courses in Remix 10." – September 29, 2017. Listen to your favorite music! Headphone Mario is here!. Nintendo. Retrieved October 30, 2024.
  11. ^ "The courses in World ★ are locked at first, but you can unlock them by completing certain missions." – September 29, 2017. Even more fun with World ★. Nintendo. Retrieved October 30, 2024.
  12. ^ "The Loads of Coins event is now on! Win at Toad Rally during this period, and you'l get 1.5 times as many coins as usual!" – Loads of Coins event!. Nintendo. Retrieved October 26, 2024.
  13. ^ "Your coins, Toads, and the number of enemies defeated will not increase from Friendly Run." – Help and Inquiries. Nintendo. Retrieved October 30, 2024.)
  14. ^ "In Remix 10, if you set Place in Kingdom to On, the buildings and decorations you earn in this mode will be automatically placed in your kingdom when you receive them. Items will be placed randomly in any empty spots. However, if there are no empty spots, the new items will take the place of previously placed items." – Help and Inquiries. Nintendo. Retrieved October 30, 2024.
  15. ^ "The number of Rally Tickets required to skip the Remix 10 wait time will vary depending on your progress in the main game." – September 29, 2017. Some of the shortest Super Mario Run course you ever play! Remix 10 is a brand-new game mode!. Nintendo. Retrieved October 30, 2024.
  16. ^ Luigi special offer information; Purchase screen, with special offer
  17. ^ a b c d e f g h i Shigeru Miyamoto English Interview on Designing Super Mario Run | Nintendo.
  18. ^ June 28, 2024. Super Mario Run scares up limited-time missions celebrating Luigi’s Mansion 2 HD. Nintendo of America. Retrieved November 8, 2024. (Archived July 19, 2024, 00:57:47 UTC via Wayback Machine.)
  19. ^ November 8, 2024. Limited-time missions celebrating Mario & Luigi: Brothership set sail for Super Mario Run. Nintendo of America. Retrieved November 8, 2024. (Archived November 8, 2024, 19:56:46 UTC via Wayback Machine.)
  20. ^ Lite_Agent (August 5, 2024). Super Mario Run: all the updates. Perfectly Nintendo. Retrieved October 24, 2024.
  21. ^ Brian. (June 4, 2019) Super Mario Run version 3.0.14 will only allow compatibility with Android devices on OS 4.4 and later. Nintendo Everything. Retrieved June 4, 2019.
  22. ^ Metacritic score for Super Mario Run. Metacritic. Retrieved December 16, 2016.
  23. ^ GameRankings score for Super Mario Run. GameRankings. Retrieved December 16, 2016.
  24. ^ McWhertor, Michael. (December 15, 2016). Super Mario Run review. Polygon. Retrieved December 16, 2016.
  25. ^ Otero, Jose. (December 15, 2016). Super Mario Run Review. IGN. Retrieved December 16, 2016.
  26. ^ Pereira, Chris. (December 16, 2016). Super Mario Run Triples Pokemon Go's First-Day Downloads, But It Had Advantages. GameSpot. Retrieved December 16, 2016.
  27. ^ Andriessen, CJ. (October 31, 2017) Super Mario Run hits 200 million downloads, but sales are still lacking. Destructiod. Retrieved January 14, 2018.
  28. ^ Brian. (October 31, 2018) Super Mario Run closing in on 300 million downloads. Nintendo Everything. Retrieved October 31, 2018.
  29. ^ a b Awards - The Game Awards 2017. The Game Awards. Retrieved December 9, 2017.
  30. ^ Announcing Google Play's "Best of 2017". Google Play Official Blog. Retrieved December 1, 2017.
  31. ^ Mario Is Moving Away From Mobile Games, Reveals Nintendo’s Shigeru Miyamoto (EXCLUSIVE) Variety. Retrieved April 18, 2023.
  32. ^ Nintendo Mobile. SUPER MARIO RUN Gameplay ("0:46"). YouTube. Retrieved Nov 3, 2024.
  33. ^ Simplified Chinese FAQ

External links