Frog
- This article is about the real-world species. For the enemy from Yoshi's Story, see Frog (Yoshi's Story).
Frog | |||
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Artwork from Super Mario Odyssey | |||
First appearance | Super Mario World 2: Yoshi's Island (1995) | ||
Latest appearance | Luigi's Mansion 2 HD (2024) | ||
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Frogs appear in the Super Mario franchise with varying roles. The first appearance of an anuran creature in a Super Mario game was Super Mario Bros. 2, which marked the debut of Wart, though non-sapient generic frogs would first appear in Super Mario World 2: Yoshi's Island as minor interactive elements.
History[edit]
Yoshi franchise[edit]
Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit]
In Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3, green and brown frogs appear as ambient species. They mainly inhabit wet climates, such as World 3. They are seen hopping continuously in one direction, switching directions whenever Yoshi approaches them. They can disappear by jumping into a body of water. However, they will respawn in their initial spot after Yoshi leaves and returns in their area. Additionally, Frog Pirates are a larger variety of frogs that grab Baby Mario using their tongues if a Yoshi approaches. The mid-boss of this world is known as Froggy. Unlike the other bosses, this one does not get altered by Kamek's magic.
Yoshi's Crafted World[edit]
Origami frogs appear in Yoshi's Crafted World in the level Hoppin' Higher. In this game, they constantly jump in one spot. If Yoshi ground pounds them, they hop higher.
Mario Party 2[edit]
In Mario Party 2, in the ending cutscene played after finishing a game on Horror Land, Wizard Bowser turns a green Koopa Troopa into a frog. However, the winner of the game then appears to turn the Koopa back to normal and engages in a duel against Wizard Bowser. Bowser loses and gets turned into a frog himself before hopping away.
Super Mario RPG: Legend of the Seven Stars[edit]
In Super Mario RPG: Legend of the Seven Stars, two friendly non-playable characters, the Frog Sage and his student, and two enemies, Frogog and Ribbite, are sentient frogs. The Frog Sage resides at Tadpole Pond, watching over the Tadpoles that also live there, and provides Mario's party with information, while his student can be found at the elder's house in Seaside Town and exchanges items for Frog Coins.
Frogs begin their lives as Tadpoles, just as in the real world.
Paper Mario: The Thousand-Year Door[edit]
In an E3 demo of Paper Mario: The Thousand-Year Door, Hooktail had a strong dislike toward frogs. In the final release, while Hooktail is still afraid of frogs in other translated versions of the game, the English version was changed and she was given a hatred of crickets instead. In the Nintendo Switch remake, Hooktail now has a weakness to frogs in all versions of the game.
Diddy Kong Racing / Diddy Kong Racing DS[edit]
In Diddy Kong Racing and its Nintendo DS remake, several frogs live in the pond in the hub. One of these frogs, who has a tell-tale red crest upon its head, is actually Drumstick, who has been put into frog form by Wizpig. He can be freed if the player runs over him with a car.
Luigi's Mansion: Dark Moon[edit]
Frogs[1] appear in Luigi's Mansion: Dark Moon, which features them pigmented with warm colors, with most of their body being red. They croak when discovered and act as ambiance creatures. They do not actively try to injure Luigi, but can drain five heart points from his health meter if they run into him. They can be defeated with the Strobulb, dropping a coin once they disappear.
The frogs are mainly found in the Haunted Towers. They also appear in the final King Boo battle, with larger variants appearing as well, which may spawn from spiked balls after King Boo slams the ground. These giant frogs, however, do not grant any treasure upon getting flashed with the Strobulb.
The game also features gold frogs,[2] which reward Luigi with multiple Gold Bars if he uses the Strobulb on them. Gold frogs can be primarily found on the East Balcony of the Treacherous Mansion.
Super Mario Odyssey[edit]
Small, harmless frogs appear in Super Mario Odyssey, where they can be found in Bonneton, Lake Lamode, Honeylune Ridge, and the Darker Side. They can be captured by Mario and Cappy, and are the first captureable beings in the game. As such, capturing a frog in Top-Hat Tower of the Cap Kingdom for the first time plays a special cutscene as Mario enters the frog. Frogs only move within a small area with tiny hops, and occasionally jump. Additionally, in Top-Hat Tower, percussion instruments are added to the music whenever a frog is captured, and Mario can jump on frogs to receive a coin. Some frogs wear small top hats, which is noted by a souvenir description to be a defense mechanism. These hats have to be knocked off to capture them, which can be done with an initial Cap Throw or by jumping on them.
When captured, frogs move somewhat slowly by default but can dash by holding or . While a frog can already jump quite high, the player can shake their or to perform a High Jump, which has the frog do a back flip as it goes even higher. Mario can defeat Mini Goombas by simply running into them while being a frog, due to how they move with hops. Frogs are so light they do not weigh down platforms that sink while Mario stands on them. Frogs can swim on the surface of water without sinking. Frogs cannot unearth rocks.
A Plush Frog is a souvenir for the Cap Kingdom. According to the Moon Kingdom brochure, the frogs there were brought by the Moon's first pioneers; seeing a "Moon Frog" is said to be a good omen.
In this game, the frogs resemble Japanese tree frogs.
Gallery[edit]
Puzzle from Mario's Picross
Model from Diddy Kong Racing
Artwork from Luigi's Mansion Arcade
Artwork from Super Mario Odyssey (captured frog)
Crazy Cap icon from Super Mario Odyssey (Plush Frog)
Names in other languages[edit]
Frog[edit]
Language | Name | Meaning | Notes |
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Japanese | カエル[?] Kaeru |
Frog | |
ゲーコ[3] Gēko |
Comes from「ゲコゲコ」(gekogeko, "ribbit"); shared with the frogs in Yoshi's Story | Luigi's Mansion: Dark Moon | |
Chinese | 青蛙[?] Qīngwā |
Frog | |
Dutch | Kikker[?] | Frog | |
French | Grenouille[?] | Frog | |
German | Frosch[?] | Frog | |
Italian | Rana[?] | Frog | |
Korean | 개굴이[?] Gaeguri |
Frog | |
Portuguese | Sapo[?] | Frog | |
Russian | Лягушка[?] Lyagushka |
Frog | |
Spanish | Rana[?] | Frog |
Gold frog[edit]
Language | Name | Meaning | Notes |
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Japanese | ゴルゲーコ[3] Goru Gēko |
Gold Gēko |
References[edit]
- ^ "Before you leave the Tower Lobby, drop down and flash the frogs in the trench, then move to the foreground and vacuum the coins to the left." – von Esmarch, Nick (March 24, 2013). Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89554-7. Page 62.
- ^ "Search the nearby tree to coax a gold frog out of hiding. Flash the frog, then head out through the gate and enter the Courtyard." – von Esmarch, Nick (March 24, 2013). Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Prima Games (American English). Page 94.
- ^ a b Shogakukan staff (April 25, 2013). 『ルイージマンション 2: 任天堂公式ガイドブック』. Tokyo: Shogakukan. ISBN 978-4-09-106520-9.[page number needed]