Panel (Super Mario Bros. 3)

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Panels,[1][2][3] also named squares,[4] are objects found on the overworld map in Super Mario Bros. 3. They represent the different areas in each world. There are five types of panels:

Sprite (NES) Sprite (SNES) Sprite (GBA) Name Description
Start PanelA map icon for a Start Panel in Sky Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a Start Panel in Ice Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a Start Panel in Dark Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. Start Panel Start Panels mark the starting point on the map of each world.
A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a numbered stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a fortress in Grass Land and Water Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a fortress in Desert Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a fortress in Giant Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a fortress in Sky Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a fortress in Sky Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a fortress in Ice Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a fortress in Pipe Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a fortress in Dark Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for quicksand in Desert Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a pyramid in Desert Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a tower in Sky Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a Hand Trap in Dark Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.
Sprite of a castle from Super Mario Bros. 3A map icon for a castle in Desert Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a castle in Giant Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a castle in Sky Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a castle in Ice Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a castle in Pipe Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for Bowser's Castle in Dark Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.
Level 1 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 2 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 3 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 4 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 5 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 6 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 7 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 8 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 9 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Level 10 Icon in the Super Mario All-Stars version of Super Mario Bros. 3.Desert.gifPyramid sprite from All-starsThe Fortress map icon.The Fortress map icon for the sky portion of Sky Land.The map icon for the tower level from Sky Land.Hand Trap in Super Mario Bros. 3 (Super Mario All-Stars)
SMB3 Bowserscastle.png
World 2-PyramidSprite of a Fortress from Super Mario Advance 4: Super Mario Bros. 3Sprite of a Fortress from Super Mario Advance 4: Super Mario Bros. 3
Bowser's Castle map icon, from Super Mario Advance 4: Super Mario Bros. 3.
Action Panel[3] Action Panels, originally named Action Scene Panels,[1][2] are where Mario and Luigi access the various action scenes, or levels, found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a Cleared Panel. Once either Mario or Luigi completes a level, neither of them can revisit it, so he must move on to the next area. Super Mario Advance 4: Super Mario Bros. 3 lets the player revisit worlds and Action Panels after Bowser's Castle is cleared.
SMB3 Spade Panel.pngA map icon for a Spade Panel in Sky Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. Spade Panel Spade Panel Spade Panel Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like minigame. The player's objective is to line up three pictures to show either a Mushroom, a Flower, or a Star, which reward two, three, and five extra lives, respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished.

Super Mario Advance 4 lets the player revisit Spade Panels once all the levels are cleared. Additionally, clearing a Spade Panel turns all of them into Heart Panels (which replace the Star with a Super Leaf that gives a 7-Up), clearing those turns them into Club Panels (the Super Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into Diamond Panels (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process.

N-Mark Spade Panel N-Mark Spade Panel N-Mark Spade Panel N-Mark Spade Panel A special type of Spade Panel that appears on the map for every 80,000 points Mario or Luigi earns. Unlike with other panels, the player automatically accesses an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair that matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If the player does not get a match two times or matches all cards, the minigame ends, and they are returned to the world map.
A map icon for a cleared stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a cleared stage in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. This particular graphic uses palette 1, which has a separate solid black used for the HUD.A map icon for a cleared Toad's House in Grass Land and Water Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Toad's House in Grass Land and Water Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Toad's House or pyramid in Desert Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Toad's House or pyramid in Desert Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Toad's House in Giant Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Toad's House in Giant Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Toad's House in Sky Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Toad's House in Sky Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Toad's House in Pipe Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Toad's House in Pipe Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel in Grass Land and Water Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel in Grass Land and Water Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel in Desert Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel in Desert Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel or Mushroom House in Giant Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel or Mushroom House in Giant Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel or Mushroom House in Sky Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel or Mushroom House in Sky Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel or Mushroom House in Ice Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel or Mushroom House in Ice Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel in Pipe Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Spade Panel in Pipe Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Hand Trap in Dark Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.A map icon for a cleared Hand Trap in Dark Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here. Cleared Panel[3] Cleared Panels, originally named Clear Panels,[4][2] depicts an M (for Mario) or an L (for Luigi), depending on which character completed the level. They appear on most completed levels, Spade Panels, and Toad Houses after they are completed.

Names in other languages

Language Name Meaning Notes
Japanese パネル[5]
Paneru
Panel
Italian Pannello[6] Panel
Casella[7][8] Square/Tile
Action Panel
Language Name Meaning Notes
Japanese アクションゲームパネル[5]
Akushon Gēmu Paneru
Action Game Panel
Italian Scenario d'azione[9] Action scene
Pannello d'azione[6] Action panel
Clear Panel
Language Name Meaning Notes
Japanese クリアパネル[5]
Kuria Paneru
Clear Panel
Italian Quadro libero[9] Free/Clear square
Quadro di cancellazione[10] Square of cancellation; mistranslation of "clear"
Pannello livello terminato[6] Level clear panel
Livello superato[11] Cleared level

References

  1. ^ a b 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (English). Page 17.
  2. ^ a b c 1993. Super Mario All-Stars instruction booklet. Nintendo of America (English). Page 31.
  3. ^ a b c 2003. Super Mario Advance 4: Super Mario Bros. 3 instruction booklet. Nintendo (English). Page 22.
  4. ^ a b 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (English). Page 16.
  5. ^ a b c 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese). Page 15.
  6. ^ a b c 2010. Super Mario All-Stars 25th Anniversary Edition manual. Nintendo of Europe (Italian). Page 17.
  7. ^ Super Mario Bros. 3 e-manual. Nintendo (Italian). Page 4.
  8. ^ Super Mario Bros. 3 (3DS - Virtual Console) e-manual. Nintendo (Italian). Page 10.
  9. ^ a b Super Mario Bros. 3 manual. Nintendo (Italian). Page 16.
  10. ^ Super Mario Bros. 3 manual. Nintendo (Italian). Page 21.
  11. ^ Super Mario Bros. 3 (3DS - Virtual Console) e-manual. Nintendo (Italian). Page 10.