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Super Smash Bros.

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This article is about the game Super Smash Bros. for the Nintendo 64. For the series as a whole, see Super Smash Bros. (series).
Super Smash Bros.
The Super Smash Bros. box cover.
For alternate box art, see the game's gallery.
Developer HAL Laboratory
Publisher Nintendo
Platform(s) Nintendo 64
Virtual Console (Wii)
Release date Nintendo 64:
Japan January 21, 1999[1]
USA April 26, 1999[1]
Brazil April 26, 1999[2]
Europe November 19, 1999[?]
Australia January 5, 2000[?]
China November 15, 2005 (iQue Player)[3]
Virtual Console (Wii):
Japan January 20, 2009[?]
Europe June 12, 2009[4]
Australia June 12, 2009[?]
USA December 21, 2009[?]
Language(s) English (United States)
French (France)
German
Japanese
Simplified Chinese
Genre Fighting
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:G8+ - Eight years and older
USK:6 - Six years and older
SELL:All - All ages
Mode(s) 1–4 players
Format
Nintendo 64:
Game Pak
iQue Player:
Digital download
Wii:
Digital download
Input
Nintendo 64:
iQue Player:
Wii:
Serial code(s) Japan NUS-NALJ-JPN

Super Smash Bros. is a fighting game and the first installment in the Super Smash Bros. series. It was released for the Nintendo 64 in 1999 and created by Nintendo and HAL Laboratory. Playing as one of a selection of Nintendo characters, players aim to defeat their opponents by knocking them off the screen. The game also features several Nintendo-themed stages and items. Unlike its sequels, Super Smash Bros. received an "Everyone" rating from the Entertainment Software Rating Board.

The Super Mario franchise is among the Nintendo franchises to be represented in the game by characters, stages, and items.

Gameplay[edit]

A match in Super Smash Bros.
Donkey Kong loses stock to Mario, who has KO'd him and earned a point

Unlike traditional fighting games, Super Smash Bros. does not involve damaging opponents until they have no health left. Players instead begin at 0% damage, and the percentage rises as they take damage accordingly. The more a player is damaged, the farther they are launched. Players compete to KO their opponents by knocking them beyond what is known as a blast line. If a player has not been defeated and can still fight, they return on a platform, which disappears either after a few seconds or when they move off of it themselves. Players are invincible temporarily after they exit the platform.

In Time mode, battles end after a certain amount of time. KOs are counted as a negative point for players that are knocked out of the screen. When the match ends, a player that has the most points is declared the winner. If there is a tie, the match transitions to a Sudden Death, where the tied players begin at 300% damage, leaving them vulnerable to a One-hit KO, ending the match instantly. Bob-ombs start falling on to the stage after a while if the Sudden Death has not concluded.

In Stock mode, wins are focused on how many lives (or stock) one has left by the end, and each time a player is defeated, they lose one life. Like Time mode, if there is a tie, a Sudden Death match occurs. There is the option to fight in teams, in which one cannot attack their allies unless Team Attack is on. If a player defeats their ally with Team Attack on, they earn a point while the ally loses a point. The team with the most KOs wins.

1P Game[edit]

SmashWiki article: 1P Game
Fox McCloud vs. Master Hand
The Stage progression screen for the Final Stage with Fox as the player's character.

Before starting, the player selects a fighter, the difficulty (either Very Easy, Easy, Normal, Hard, or Very Hard), and the number of stock (1 to 5). If a player loses stock in a match, they do not recover it the next round. Every opponent has only one stock. Every stage a five-minute time limit by default, but this can be disabled. When the player completes a stage, they receive special bonuses, which serve only for purposes relating to high scores. If the player either loses all stock or time runs out in a stage (except Bonus Stages), they can continue, which halves their score total, although by quitting, they receive a Game Over.

One-player Game Stages
Stage 1 Link is fought at Hyrule Castle.
Stage 2 18 Yoshis are fought at Yoshi's Island, three at a time.
Stage 3 Fox is fought in Sector Z.
Bonus Stage 1 Set in Break the Targets!, the goal of the fighter is to break ten targets within two minutes. If the fighter loses a stock, they fail the challenge
Stage 4 Mario and Luigi are fought on Peach's Castle, and a random ally is assigned to the player.
Stage 5 Pikachu is fought at Saffron City.
Stage 6 A Giant Donkey Kong is fought at Congo Jungle, and two random allies are assigned to the player.
Bonus Stage 2 Set in Board the Platforms, which is similar to Break the Targets! except the fighter tries to get on 10 platforms within 2 minutes. If they lose a stock, they fail.
Stage 7 Eight Kirbys are fought in Dream Land, two at a time. The first seven each have an ability copied from the other fighters, while the final Kirby is either the standard Kirby or one with an ability copied from an unlockable character.
Stage 8 Samus is fought on Planet Zebes.
Stage 9 Metal Mario is fought on Meta Crystal.
Bonus Stage 3 Set in Race to the Finish!, the player has one minute to reach the white door at the end, all while avoiding Fighting Polygons, bombs, and bumpers.
Stage 10 30 Fighting Polygons are fought on the Battlefield stage, three at a time.
Final Stage Master Hand is fought at Final Destination.

Training mode[edit]

SmashWiki article: Training Mode
Mario vs. Luigi in Training Mode.
The player is controlling Mario while the CPU, Luigi, is set to "Walk."

The mode allows the player to practice and simulate battles for improving skills or for beginners to learn controls and moves, so neither a time limit nor stocks are available. The player can set the CPU's actions to either Stand, Walk, Evade, Jump, or Attack. From the pause menu, the player can spawn up to four items at once, as well as adjust the speed from normal to either 2/3, 1/2, or 1/4. The camera can be changed from normal to close-up, which follows the fighters close by. The mode uses a unique backdrop and unique background music.

Bonus Practice[edit]

Yoshi playing in the Board the Platforms mode of Bonus Practice.

Board the Platforms![edit]

SmashWiki article: Board the Platforms!
Board the Platforms!
Board the Platforms!
Intro from 1P mode

Board the Platforms! is the second bonus stage of Super Smash Bros. and the eighth stage of 1P Game. The fighter has to board all ten platforms, often requiring the use of recovery moves. If played in 1P Game, there is a two-minute time limit. The challenge ends if the fighter falls off of the blast line.

The Super Mario characters and other Nintendo protagonists each have their own stages, including Mario and Donkey Kong's resembling a construction site, and Yoshi (and Pikachu's) resembling a grassy land. Obstacles include bumpers, flippers, and spikes.

Break the Targets![edit]

SmashWiki article: Target Smash!

Like Board the Platforms!, this minigame has a unique stage for each player. The objective in this game is to break ten targets placed throughout the stage by hitting them with an attack. Like Board the Platforms, some targets move, while others are stationary. There are no extra lives, so once a player falls, the trial is a failure, and the player is brought back to the character selection screen.

Versus mode[edit]

SmashWiki article: Versus Mode
The character select screen.
The Character Selection screen.

The primary mode that involves matches between fighters. The player can both choose their fighter and up to three opponents, either CPUs or human players. The player can switch between a time or stock battle. The player can also adjust the costume of their fighter. After a certain number of VS. matches, players can choose which items appear randomly. There is the handicap, which adjusts both the attack power and knockback resistance of human players, as well as a damage setting to determine how much damage is needed to KO a fighter, anywhere from 50% to 200%. Once the fighters have been selected, the player can select which stage to fight in.

There are also Team Battles, where fighters are in two or three teams, distinguished by color of either red, green, or blue. Teammates share stock, so if a player loses a stock, this affects the team. If a fighter has at least two stock remaining, an eliminated player can borrow one by pressing the START Button.

Options[edit]

SmashWiki article: Options

The player can adjust a few options, including whether to have the sound mono or stereo, adjusting the screen display, and Backup Clear, which erases all save data. In European releases, the player can also toggle between English, French, and German as the selected language.

Data[edit]

SmashWiki article: Data
Fox McCloud's record from Super Smash Bros.
The VS. record of Fox

In the last menu option, the player can view profiles of the fighters. From the VS. Records, the player can see how many KOs, TKOs, and SD's are recorded, as well as press A Button to see how they are ranked. The player can press the button again to view further details, including the amounts of damage the character inflicted or received, the ratio of KOs to TKOs to a specific fighter, and a percentage of how much the player used that character. Lastly, there is the unlockable Sound Test, where one can listen to sounds and music from the game, and it can be unlocked by completing Break the Targets and Board the Platforms with all fighters.

Playable characters[edit]

The default cast of Super Smash Bros.
The default cast of characters.

Super Smash Bros. features 12 playable characters across various Nintendo properties, eight being default and four of them are unlockable. Of the roster, there are four characters from the Super Mario franchise; Mario, Luigi, Donkey Kong, and Yoshi, although Donkey Kong and Yoshi each have their own logo since they are protagonists within their own games.

Default characters[edit]

Character Franchise Description Special moves
Standard Up Down
Mario SSB Artwork.png
Mario
Super Mario Mario has average speed and weight but is skilled with jumping and attacking. He can throw fireballs, which are bouncy. Fireball Super Jump Punch Mario Tornado
DK SSB Artwork.png
Donkey Kong
Donkey Kong Donkey Kong is one of the strongest and heaviest fighters. He can pick up a fighter and carry them a short distance. Giant Punch Spinning Kong Hand Slap
Link SSB Artwork.png
Link
The Legend of Zelda Link is an average fighter like Mario, though most of his attacks involve the use of his sword or projectiles such as Bombs and a Boomerang. Boomerang Spin Attack Bomb
Samus SSB Artwork.png
Samus
Metroid Samus is a slow but powerful fighter. She has a Grapple Beam that she uses to grab other fighters, and she can power up her Charge Shot for a stronger attack. Charge Shot Screw Attack Bomb
Yoshi SSB artwork.png
Yoshi
Yoshi Yoshi is a fast and middleweight fighter. He uniquely uses a Yoshi Egg for shielding. Yoshi lacks a third jump but is unaffected by knockbacks during his second jump, unlike other fighters. Egg Lay Egg Throw Yoshi Bomb
Kirby
Kirby
Kirby Kirby is a light and fast character. His distinct ability is being able to swallow other fighters and copy their abilities. He can also jump several times in midair. Swallow Final Cutter Stone
Fox SSB artwork.png
Fox
Star Fox Fox is fast and heavy but has average strength. His Blaster can stun opponents, and his Reflector can reflect projectiles. Blaster Shot Fire Fox Reflector
Pikachu SSB artwork.png
Pikachu
Pokémon Pikachu is fast, light, but weak. It damages its opponents using electric-based attacks. Thunder Jolt Quick Attack Thunder

Unlockable characters[edit]

Character Franchise Description How to unlock Special moves
Standard Up Down
Super Smash Bros. artwork: Luigi
Luigi
Mario Luigi uses very similar moves as Mario. He uses stronger attacks, but Luigi is both slower and lighter. His fireballs move straight and do not bounce. Clear Break the Targets with all default fighters Fireball Super Jump Punch Luigi Cyclone
FalcSmash.PNG
Captain Falcon
F-Zero Captain Falcon is a heavyweight, but he is still the fastest fighter. All of his special moves have a flame property. Clear 1-P Game in under 20 minutes. Falcon Punch Falcon Dive Falcon Kick
NessSmash.PNG
Ness
EarthBound Ness is a fast and light character. Ness' basic attacks involve the use of a baseball bat and a yo-yo, and all of his special moves involve the use of PSI. Clear 1-P Game on normal difficulty with 3 stock PK Fire PK Thunder Psychic-Magnet
Jigglypuff SSB artwork.png
Jigglypuff
Pokémon Jigglypuff is both a weak and light fighter. It can multi-jump in the air just like Kirby. If its shield breaks, Jigglypuff launches upward and usually gets KO'd. Clear 1-P Game Pound Sing Rest

Opponents[edit]

Enemies[edit]

Bosses[edit]

Stages[edit]

Default stages[edit]

Image Stage Basis Home stage Description
Peach's Castle from Super Smash Bros. Peach's Castle Super Mario 64 N/A Peach's Castle consists of a large platform, two sloped platforms in midair, a moving platform towards the bottom, and two Bumpers. Luigi's unlock match takes place here.
Congo Jungle Kongo Jungle Donkey Kong Country Donkey Kong Congo Jungle is a stage that slopes in the center and has a Barrel Cannon below the stage. If players enter the Barrel Cannon, they can launch in the direction it points.
Hyrule Castle Hyrule Castle The Legend of Zelda: Ocarina of Time Link Hyrule Castle is a long stage. Its only hazard is whirlwinds, which spawns in one of four spots every 30 seconds, and it can launch fighters upward.
Planet Zebes Planet Zebes Super Metroid Samus A small stage where the only hazard is damaging acid that rises every 30 seconds. The unlock match against Captain Falcon occurs here, as there are no F-Zero stages.
Yoshi's Island Super Happy Tree Yoshi's Story Yoshi Yoshi's Island is a stage that is slighly sloped on either side, corresponding to the storybook theme of Yoshi's Story. Three platforms are above the base one, and two of the midair platforms are slanted. There are clouds on the sides of the stage that disappear if stood on for long enough.
Dream Land Dream Land Kirby's Dream Land 3 Kirby A flat stage where the main obstacle is Whispy Woods, who sometimes blows wind at fighters. The unlock match against Ness takes place here, as there are no EarthBound stages.
Sector Z Sector Z Star Fox 64 Fox A stage that takes place on the Great Fox. The hazard is an Arwing that shoots blasts of beams at the players.
Saffron City from Super Smash Bros. Saffron City Pokémon Red, Green, Blue, and Yellow Pikachu and Jigglypuff A stage where various Pokémon can emerge from the building in the middle, including Butterfree, Chansey, Charmander, Electrode, Fearow, Moltres, Pidgey, Porygon, or Venusaur.

Unlockable stage[edit]

Image Stage Basis Description How to unlock
Mushroom Kingdom Mushroom Kingdom Super Mario Bros. A large stage with gimmicks such as moving platforms and Warp Pipes. Clear 1-P Game with all default characters, and play each stage in VS Mode.

1P-only stages[edit]

Image Stage Basis Description
SSB Meta Crystal.png Meta Crystal Super Mario 64 Meta Crystal is a stage where Metal Mario is fought. The is mostly basic aside from two bumps, and there is a small platform over the rest of the stage
SSB Battlefield.png Battlefield Original The Fighting Polygon Team is fought here. It is a short, flat stone stage with three small platforms floating in a triangular array.
Luigi fighting Master Hand on Final Destination. Final Destination Original The stage where Master Hand is fought. It has only a basic layout.

Items[edit]

SmashWiki article: Item

Items spawn on the stage at random. Each of them has their own effect. They spawn on stage randomly and disappear after a while. Some items are used for offense, while some are for recovering from damage. The types of items and how frequently they appear can be adjusted from the settings.

Image Name Series Description
Containers.jpg Crate, Capsule, Egg, and Barrel Super Smash Bros. series Crates, Capsules, Eggs, and Barrels are all containers featuring a random item. Crates can be broken open or thrown to the ground. Barrels roll if they hit the ground. Capsules and Eggs are the lightest contains.
SSBbob-omb.jpg Bob-omb Super Mario franchise Bob-ombs can be picked up and thrown, causing them to explode. If left alone for a while, a Bob-omb begins to walk before counting down and eventually exploding once it reaches zero.
SSBfireflower.jpg Fire Flower Super Mario franchise The Fire Flower unleashes a stream of fire, which inflicts flame damage to opponents nearby.
SSBgreenshell.jpg Green Shell Super Mario franchise The Green Shell can be thrown to slide along the ground, damaging fighters on contact. After a certain number of uses, it disappears.
SSBhammer.jpg Hammer Donkey Kong series A Hammer is slammed up and down while the user is moving, like in Donkey Kong, and it deals a lot of damage.
SSBredshell.jpg Red Shell Super Mario franchise The Red Shell is a less damaging counterpart of the Green Shell that homes in on players.
SSBstarman.jpg Star Super Mario franchise The Star makes the user invincible for several seconds, though they still lose one stock if they fall beyond the blast line.
SSBbeamsword.jpg Beam Sword Super Smash Bros. series A powerful sword that can be swung at opponents.
SSBhomerunbat.jpg Home Run Bat Super Smash Bros. series If the player charges the Home Run Bat and it manages to hit an opponent, the target is damaged heavily, usually resulting in a one-hit KO.
SSBmine.jpg Motion Sensor Bomb GoldenEye 007 The first fighter that approaches a Motion Sensor Bomb placed by another fighter takes damage.
SSBbumper.jpg Bumper Super Smash Bros. series An item that remains in a single spot, and if a fighter touches it, they become pushed in a single direction forcefully.
SSBfan.jpg Fan Super Smash Bros. series The item can unleash several quick attacks, each doing little damage.
Pokeball.gif Poké Ball Pokémon series After being thrown, a Poké Ball reveals a random Pokémon, which uses its move before disappearing. The Pokémon can be either Beedrill, Chansey, Charizard, Clefairy, Goldeen, Hitmonlee, Koffing, Meowth, Mew, Onix, Snorlax, or Starmie.
SSBstarrod.jpg Star Rod Kirby series The Star Rod unleashes a star projectile, which can be even larger if the player charges it before using. The Star Rod has only a limited supply.
The Maxim Tomato Maxim Tomato Kirby series The Maxim Tomato can restore up to 100% damage.
SSBheartcontainer.jpg Heart Container The Legend of Zelda series The Heart Container always reduces the player's damage fully to 0%.
SSBraygun.jpg Ray Gun Super Smash Bros. series The Ray Gun shoots a laser projectile that can travel a distance.

Poké Ball Pokémon[edit]

A number of first generation Pokémon can be released from a Poké Ball, each using a move after being spawned.

Pokémon Description
Pokémon
Beedrill
A Poison Bee Pokémon, it summons a swarm of Beedrill to use Take Down on opponents.
Pokémon
Blastoise
A Shellfish Pokémon, it uses Hydro Pump to push opponents with gushes of water; however, this also slowly moves itself backwards.
Pokémon
Chansey
An Egg Pokémon, it uses Soft-Boiled to scatter eggs across the field, which can be eaten to reduce damage or broken to reveal items or explosions.
Pokémon
Charizard
A Flame Pokémon, it uses Flamethrower to shoot short-range plumes of fire on either side of it back-and-forth.
Pokémon
Clefairy
A Fairy Pokémon, it uses Metronome to imitate any other available Pokémon's ability.
Pokémon
Goldeen
A Goldfish Pokémon, it uses Splash to flop around ineffectually.
Pokémon
Hitmonlee
A Kicking Pokémon, it uses Jump Kick to make a single arcing attack towards opponents.
Pokémon
Koffing
A Poison Gas Pokémon, it uses Poison Gas to surround itself with smog that damages opponents as long as they are caught in it.
Pokémon
Meowth
A ScratchCat Pokémon, it uses Pay Day to rapidly fire coins from four directions at once around it.
Pokémon
Mew
A Mythical New Specie Pokémon, it does not use any move, but gives a large point bonus if found.
Pokémon
Onix
A Rock Snake Pokémon, it uses Rock Throw to shower the stage from above with boulders.
Pokémon
Snorlax
A Sleeping Pokémon, it uses Body Slam to make itself huge and fall through the stage from above where it was called.
Pokémon
Starmie
A Mysterious Pokémon, it uses Swift to line up with an opponent and launch a barrage of stars in a horizontal line from a fixed position.

Stage gimmicks and hazards[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specifics: Many of the sprites are missing

Certain characters and objects appear on the various stages in a capacity that affects gameplay.

Entity Description
Acid from Super Smash Bros.
Acid
Highly caustic liquid that rises from the pit in Planet Zebes every 30 seconds, often covering platforms. It damages and launches fighters that touch it.
Arwing The standard ride of the Star Fox team, these occasionally appear in Sector Z, firing their lasers.
Sprite of a Barrel Cannon in Super Smash Bros.
Barrel Cannon
A floating barrel that rotates when entered and can be launched from by pressing an action button, it swings back and forth under Congo Jungle.
Bomb Large, rolling explosives that appear in one section of Race to the Finish.
Brick Block Cubes of bricks found floating in Mushroom Kingdom.
Data-rendered model of a Bullet Bill from Super Smash Bros.
Bullet Bill
Quick-moving rounds launched by Master Hand as one of his attacks.
Sprite of a Bumper in Super Smash Bros.
Bumper
Automatically deployed versions of the Bumper item appear moving above Peach's Castle.
Pokémon
Chansey
An Egg Pokémon, Chansey appears from the building in Saffron City to use Soft-Boiled, dispensing item-containing or explosive eggs across the stage.
Pokémon
Charmander
A Lizard Pokémon, Charmander appears from the building in Saffron City to use Flamethrower, spitting fiery streams from its position.
Cloud Clouds appear to the sides in Yoshi's Island, slowly fading away if stood on.
Sprite of a cyclone in Super Smash Bros.
Cyclone
A small but powerful whirlwind that appears in one of four places on Hyrule Castle every 30 seconds.
Pokémon
Electrode
A Ball Pokémon, Electrode appears from the building in Saffron City to use Explosion, blinking before blowing up and hurting anyone in the blast radius.
Pipe A trio of green tubes that can be moved between in Mushroom Kingdom, though they are also the home of Piranha Plant.
Piranha Plant in Super Smash Bros.
Piranha Plant
A toothy flower who sometimes sprouts from the pipes in Mushroom Kingdom.
Pokémon
Porygon
A Virtual Pokémon, Porygon appears from the building in Saffron City to use Tackle, rushing out at high speed to launch anyone standing nearby.
POW Block A special blue brick in Mushroom Kingdom that launches all opponents that are on the ground when it is hit. It only appears in certain areas.
Scale Lift A pair of lifts in Mushroom Kingdom tied together by a rope and pulley. If either lift is pulled high enough to hit the pulley, both lifts fall.
Pokémon
Venusaur
A Seed Pokémon, Venusaur appears from the building in Saffron City to use Razor Leaf, shooting leaves in a straight line in front of it to damage fighters.
A render of Whispy Woods in Super Smash Bros.
Whispy Woods
A surly tree in Dream Land who blows powerful gusts to either side for a few moments.

Stage cameos[edit]

Many other characters appear as mere background cameos in stages relevant to their origin series.

Entity Description
Sprite of a Bronto Burt in Super Smash Bros.
Bronto Burt
Flying creatures and common enemies to Kirby, they appear in Dream Land.
Sprite of a Butterfree in Super Smash Bros.
Butterfree
A Butterfly Pokémon, they appear in Saffron City.
Buzzy Beetle in Super Smash Bros.
Buzzy Beetle
A squat, fireproof turtle, one bounces on a spring in Mushroom Kingdom.
Sprite of a Fearow in Super Smash Bros.
Fearow
A Beak Pokémon, they appear in Saffron City.
Sprite/texture of a Flying Shy Guy from Super Smash Bros.
Flying Shy Guy
Shy Guys with propellers and occasionally a melon, they appear in Yoshi's Island.
Sprite of a Goonie in Super Smash Bros.
Goonie
Large white albatrosses that appear in Yoshi's Island.
Sprite of King Dedede in Super Smash Bros.
King Dedede
A greedy ruler and Kirby's primary rival, he appears in Dream Land.
Koopa Troopa in Super Smash Bros.
Koopa Troopa
A simple turtle who appears in Mushroom Kingdom.
A Lakitu Bro.
Lakitu Bro
A cloud-riding cameraman turtle who appears at Peach's Castle.
Moltres from Super Smash Bros.
Moltres
A Legendary Flame Pokémon, they appear in Saffron City.
Sprite of a Necky in Super Smash Bros.
Necky
Large vultures that appear in Congo Jungle.
Sprite of a Pidgey in Super Smash Bros.
Pidgey
A Tiny Bird Pokémon, they appear in Saffron City.
Sprite of Ridley in Super Smash Bros.
Ridley
A gruesome space pirate and nemesis of Samus, he appears in Planet Zebes.
Sprite of space junk in Super Smash Bros. Sprite of space junk in Super Smash Bros.
Space junk
Pieces of derelict machines making up obstacles in the space graveyard of Sector Z.

Reception[edit]

Super Smash Bros. received mostly positive reviews, with criticism mostly directed towards the game's single-player mode.[5] GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game "won't exactly last a long time".[5] Instead, he praised the multi-player portion of the game, saying that it is "extremely simple to learn".[5] He also praised the game's music, calling it "amazing". GameCritics.com's Dale Weir described Super Smash Bros. as "the most original fighting game on the market and possibly the best multiplayer game on any system".[6] There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. It was erroneously defined as a Super Mario game by GameTrailers when they listed their ten picks of the best Super Mario games.[7] It was given an Editors' choice award from IGN.[8]

In Nintendo Power's review, they praise the game for its lively graphics and sound design and ease of control, but does criticize the game for having repetitive music. Satisfaction has the lower score of 7.3/10 while play control scored the highest at 8.2/10.[9]

Reviews
Release Reviewer, Publication Score Comment
N64 Nintendo Power 7.7/10 Levi — "SSB excels as a multiplayer game, offering endless rematches and shouting matches."
Armond — "For a "no brain" brawling game the design is fairly innovative."
Jason — "It beats other fighting games with a one-two punch of powerhouse personality."
N64 Peer Schneider, IGN 8.5/10 "I've been playing Smash Bros. since its Japanese release -- and I still love the game. But I have to admit that I spent most of the time playing the multiplayer modes. It's not that the one-player mode is bad -- HAL tried to add a bit of variety by offering bonus stages and team fights, but the order of your opponents never changes and you'll find yourself playing just to get the hidden stuff. But plug in a few more controllers and the game comes to life. The character balance may seem a bit unfair at first (watch out for Kirby and Pikachu), but every fighter has his weaknesses and can be defeated. Well, Jigglypuff is a different story... What a strange character. I sincerely hope Nintendo creates a sequel to this game on its next game console and includes not only the characters from the main game franchises, but also secondary and lesser known ones (Ganondorf, Wario, Toad, Meowth, Pit from Kid Icarus, Banjo-Kazooie -- the list is endless). As it stands, Smash Bros. is an excellent choice for gamers looking for a worthy multiplayer smash 'em-up. Players looking for a Tekken-killer on N64 will have to wait a bit longer."
N64 Jeff Gerstmann, GameSpot 7.5/10 "The game is extremely simple to learn and reasonably easy to master. The one-player game won't exactly last a long time, unless you count the time you have to spend unlocking all four of the hidden characters. So, if you've got a crew of friends ready to pick a Nintendo character and throw down, then Super Smash Bros. is definitely worth a purchase."
Aggregators
Compiler Platform / Score
Metacritic 79
GameRankings 78.81%

Sales[edit]

Super Smash Bros. was commercially successful, and quickly became a Player's Choice title. Super Smash Bros. is the fifth best-selling game for the Nintendo 64, selling 5.55 million copies worldwide; 1.97 million copies were sold in Japan,[10] 2.93 million have been sold in North America,[11] and 650,000 have been sold elsewhere, as of December 31, 2009.

Staff[edit]

Main article: List of Super Smash Bros. staff

Director[edit]

  • Masahiro Sakurai

Chief Programmer[edit]

  • Yoshiki Suzuki

Programmers[edit]

  • Kouichi Watanabe
  • Yasuyuki Nagashima
  • Yoshimi Takahashi
  • Katsuhiro Sakoda
  • Yoshiya Taniguchi

Development[edit]

Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. It began life as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time entitled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.[12]

Promotion[edit]

This section is about a work that used to be available to the public, but is now partially or entirely inaccessible. Details: The video has not been archived.
Our documentation of the subject is inadequate. Only remove this notice if the complete work is recovered and made available publicly.

SmashWiki article: Super Smash Bros. Slamfest '99

A promotional event known as "Slamfest '99" was held at the MGM Grand Adventures Theme Park on April 24th, 1999, organized by Nintendo of America and public relations agency Golin/Harris International, Inc. It consisted in a staged wrestling match between mascots of Mario, Yoshi, Donkey Kong, and Pikachu, the same ones used in one of the game's North American commercials. It was also broadcasted live on the event's website and it could be rewatched for several months after its conclusion using the RealPlayer G2 application.

Pre-release and unused content[edit]

Main article: List of Super Smash Bros. pre-release and unused content

Bowser, Mewtwo, and King Dedede were planned as playable characters, but they were cut.[13] Peach's Castle initially lacked the sign, bridge and sliding stone block present in the final version.

Regional differences[edit]

How to Play[edit]

In the Japanese version, the on-screen movements for the "How to Play" tutorial video are less refined than in international versions and are often performed slightly out of sync with the controls shown directly below. International versions made the gameplay sync up more smoothly with the instructions as a result.

Some of the differences in the "How to Play" tutorial video include:

  • Luigi does not fast-fall after jumping in the Japanese version.
  • Luigi fights back more in the Japanese version.
  • Luigi does not taunt after Mario grabs the ledge in the Japanese version.
  • The Fire Flower does not fall off in the Japanese version.
  • Luigi hits Mario by throwing the Fire Flower when they are showing off how to use items in the Japanese version.
  • Mario and Luigi do not face each other when they are showing off how to jump in the Japanese version.
  • Mario and Luigi dash sooner when they are showing off how to move in the Japanese version.
  • Luigi techs while Mario is showing off the power moves in the Japanese version.

Saffron City[edit]

  • In the Japanese version, the banner in the stage background which says "Got a Catch 'em All!" is missing the second T and has a space there instead, which was fixed in the international versions. The font also appears to have been rewritten to accommodate this.
  • "Silf" on the main building was changed to "Silph".

Character sizes[edit]

  • Mario and Luigi were made a little bigger in the international versions, though Metal Mario remained the same height.
  • Kirby is a little smaller in the international versions.

1P Game[edit]

  • In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
  • The Japanese version does not have the congratulatory screens shown after completing the mode.

Point yield[edit]

The point yield for most of the bonuses were altered between the Japanese and international versions.

Bonus Japanese International
Normal bonuses
(Time remaining bonus
[excludes bonus stages])
(100 per second) (50 per second)
Booby Trap 8,000 12,000
Bumper Clear 3,000 11,000
Comet Mystic 7,000 10,000
Hawk 10,000 18,000
Heartthrob 8,000 17,000
Heavy Damage 10,000 28,000
Item Strike 10,000 20,000
Item Throw 10,000 16,000
Jackpot 5,000 3,330
Judo Warrior 4,000 5,000
Last Second 10,000 8,000
Lucky 3 8,000 9,990
Mew Catch 8,000 15,000
Mystic 6,000 7,000
No Damage 10,000 15,000
No Item 5,000 1,000
No Miss 1,500 5,000
Pacifist 30,000 60,000
Pokémon Finish 8,000 11,000
Shield Breaker 5,000 8,000
Shooter 5,000 12,000
Smash Mania 3,000 3,500
Smash-less 3,000 5,000
Speedster 8,000 10,000
Star Clear 8,000 12,000
Star Finish 2,000 10,000
Trickster 8,000 11,000
Vegetarian 5,000 9,000
Stage-specific bonuses
Yoshi Rainbow 15,000 50,000
ARWING Clear 3,000 4,000
Bros. Calamity 12,000 25,000
Good Friend 5,000 8,000
True Friend 30,000 25,000
DK Defender 7,000 10,000
Kirby Ranks 12,000 25,000
Acid Clear 1,000 1,500
No Damage 10,000 15,000
Perfect 10,000 30,000
Completion bonuses
No Damage Clear 300,000 400,000
No Miss Clear 40,000 70,000
Speed Demon 60,000 80,000
Speed King 20,000 40,000
Very Easy Clear 40,000 70,000
Easy Clear 80,000 140,000
Normal Clear 120,000 210,000
Hard Clear 160,000 280,000
Very Hard Clear 200,000 350,000

Glitches[edit]

Main article: List of Super Smash Bros. glitches

3D glitch[edit]

Mario in front of the screen in Super Smash Bros.
Mario much closer to the camera than usual

The player must be Mario or Luigi and go to the Hyrule Castle (or any stage with a straight wall) and keep rolling into it. If the player does it correctly, Mario or Luigi should move toward the screen or away from the screen, giving the game a 3D effect.

Black hole[edit]

All four players must be Link. At Hyrule Castle (or any place with a straight wall), all four Links should walk to the right, fall into the place with the canopy, and run left against the wall so they are inside each other. Then let the game push them all apart. After this, all 4 Links must simultaneously throw bombs upwards weakly, quickly. After just a few throws, the bombs hit each other and continuously stay, trapping the players within.

PK thunder freeze[edit]

Only two players are required for this glitch. One should be Ness, and the other should be Fox. Choose a stage with a direct line between Ness and Fox (ideally, Hyrule Castle or Sector Z). PK Thunder against Fox's reflector so that the PK Thunder is in direct line back to Ness, and quickly bat the PK Thunder away. The thunder should have two tails, and if it reaches the edge of the screen, the game cannot handle it and freezes.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Smash Bros.

Media[edit]

Help:MediaHaving trouble playing?

References to other games[edit]

  • Donkey Kong: One of Mario's alternate costumes is based on his original outfit. Also, one of Donkey Kong's alternate costumes is based on the color scheme of his sprite. In addition, although not in the game itself, the Nintendo Power ad for the game indirectly alludes to Mario and Donkey Kong's origins as rivals by mentioning off-handedly that Mario and Donkey Kong have not "duked it out" for more than a decade.
  • Mario Bros.: One of Mario's alternate costumes is based on the color scheme of Luigi's artwork from this game.
  • Wrecking Crew: One of Mario's alternate costumes is based on Foreman Spike's colors and one of Luigi's alternate costumes is based on the color scheme of his sprite. Also, another of Mario's alternate costumes is based on the outfit from the Spanish box cover.
  • Super Mario Bros.: The Mushroom Kingdom stage refers to the original game with a flagpole and a castle. Also, one of Luigi's alternate costumes is based on the color scheme of his sprite and another is based on the flashing animation colors of his sprite.
  • Super Mario World: Luigi's default costume is based on the color scheme of his sprite. Three of Yoshi's alternate costumes are based on the Red, Blue and Yellow Yoshis.
  • Mario Kart series: Although not in the game itself, the Nintendo Power ad when announcing Super Smash Bros alludes to both Super Mario Kart and Mario Kart 64 when stating that Nintendo's famous cast had previously "raced go-karts" when announcing their new role in the fighting ring.
  • Super Mario Land 2: 6 Golden Coins: One of Mario's alternate costumes is based on the color scheme of Wario.
  • Donkey Kong (Game Boy): Two of Donkey Kong's alternate costumes are based on the color scheme of his sprites on both the Game Boy and Game Boy Color screens.
  • Donkey Kong Country: The Kongo Jungle stage is based on this game. His 1P Mode ending also was taken directly from the stock art for Donkey Kong Country.
  • Super Mario World 2: Yoshi's Island: Two of Yoshi's alternate costumes are based on the Cyan and Pink Yoshis.
  • Super Mario 64: Mario and Yoshi's default costumes are based on their in-game models. Mario's moves and voice clips were taken from Super Mario 64. Although Luigi was absent in Super Mario 64, his moves and voice clips are identical to Mario's, but sped up. The Peach's Castle stage is based on this game.
  • Yoshi's Story: Yoshi's voice clips were reused in this game. Also, the Yoshi's Island stage is based on this game. Yoshi's 1P Mode ending, where Yoshi is trapped between a book, also was a direct reference to the plot of Yoshi's Story where Baby Bowser cursed Yoshi's Island to become a storybook.
  • Mario Party: Although not in the game itself, the Nintendo Power ad when announcing Super Smash Bros. alludes to Mario Party when stating that Nintendo's famous cast had previously "partied heartily" when announcing their new role in the fighting ring.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ニンテンドウオールスター!大乱闘スマッシュブラザーズ[?]
Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu
Nintendo All-Star! Great Fray Smash Brothers
Chinese 任天堂明星大亂鬥 (Traditional)
任天堂明星大乱斗 (Simplified)
[?]

Rèntiāntáng Míngxīng Dàluàndòu
Nintendo Stars: Great Fray
Korean 대난투 스매시브라더스[?]
Daenantu Seumaesi Beuradeoseu
Great Fray Smash Brothers

Board the Platforms![edit]

Language Name Meaning Notes
Japanese 台を乗りついでいけ![?]
Dai o noritsuide ike!
Board the Platforms!
Chinese 跳平台![?]
Tìao Píngtái!
Platform Jumping!
French Activer les Plates-formes![?] Activate Platforms!
German Sprinde auf de Plattformen![?] Jump onto the Platforms!

References[edit]

  1. ^ a b Super Smash Bros. Brawl Chronicle
  2. ^ Super Smash Bros. (Video Game 1999) - Release info. IMDb (English). Retrieved July 5, 2024.
  3. ^ iQue Ltd.. Archived October 28, 2007, 19:22:41 UTC from the original via Wayback Machine. Retrieved July 5, 2024.
  4. ^ http://www.nintendo.co.uk/NOE/en_GB/games/vc/super_smash_bros_13832.html[dead link]
  5. ^ a b c Gerstmann, Jeff (February 18, 1999). Super Smash Bros. Review. GameSpot (English). Retrieved July 5, 2024.
  6. ^ Super Smash Bros. Review. GameCritics.com (English). Archived October 23, 2002, 05:20:12 UTC from the original via Wayback Machine. Retrieved July 5, 2024.
  7. ^ July 24, 2007. Top Ten Mario Games. ScrewAttack (English). Archived September 8, 2007, 04:47:04 UTC from the original via Wayback Machine. Retrieved July 5, 2024.
  8. ^ Schneider, Peer (April 28, 1999). Super Smash Bros. N64 Review. IGN. Retrieved July 5, 2024.
  9. ^ May 1999. Nintendo Power volume 120. Nintendo of America (American English). Page 125.
  10. ^ Platinum Game Chart, Japanese Console Games Sold Over 1 Million. The Magic Box (English). Archived December 13, 2007, 23:04:02 UTC from the original via Wayback Machine. Retrieved July 5, 2024.
  11. ^ US Platinum Chart Games. The Magic Box (English). Archived January 6, 2007, 20:33:33 UTC from the original via Wayback Machine. Retrieved July 5, 2024.
  12. ^ Iwata Asks: Super Smash Bros. Brawl. Nintendo of America (American English). Archived April 9, 2008, 21:16:13 UTC from the original via Wayback Machine. Retrieved July 5, 2024.
  13. ^ 大乱闘スマッシュブラザーズについて 没キャラとか居るんですか?. Yahoo!ゲーム (Japanese). Archived August 15, 2014, 09:59:08 UTC from the original via Wayback Machine. Retrieved July 5, 2024.