Mario & Luigi: Brothership bestiary

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Revision as of 23:59, December 3, 2024 by Juju1995 (talk | contribs) (Added the exp in parenthesis for if the Quick Leveling Rank-up Bonus is selected.)
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A comprehensive list of enemy stats from the game Mario & Luigi: Brothership.

Legend

  • Name: The name of the enemy.
  • Role: The enemy's role, such as common enemy or boss.
  • Location: The location where the enemy is located.
  • LVL: The enemy's level, its overall strength. Mario and Luigi can easily overcome an enemy whose level they match or exceed.
  • HP: The enemy's (maximum) hit points at the start of the battle. If its HP drops to 0, the enemy is defeated.
  • POW: The enemy's attack power, or POW. A higher attack power means the enemy deals more damage.
  • DEF: The enemy's defense power, or DEF. A higher defense means the enemy takes less damage.
  • SPEED: The enemy's speed. If it has a higher speed than another unit, the enemy goes before them; otherwise, it goes after them. (For example, a Guardarm has a speed of 22 starting from when Gorumbla does his first rampage, so if it somehow was accompanied by the Conductor Island Seedle, which has a speed of 10, it would go before the Seedle in each combat round.)
  • Type: Specialist Battle Plugs the enemy takes critical damage from.
    • Normal: The enemy is not affected by any specialist Battle Plugs (e.g. Seedle, Soreboar).
    • Spiked: If the enemy is spiked, Mario and Luigi will take damage from jump attacks against it. (This requires a solo or combined Hammer attack to trigger the Battle Plug; examples include Millton, Spikely, and Icead. The enemy does not necessarily need spikes; it just needs something dangerous on top of its head or above its body which would make jumping on it dangerous for the attacker, like the Magmad, which has fire instead of conventional spikes, and the Drillby, which has a drill.)
    • Flying: If the enemy is flying, it will dodge any Hammer attacks (aside from counters in certain cases). (This requires a solo or combined Jump attack to trigger the Battle Plug; examples include Parashoot, Bumbleshoot, Foopfly, and Reclusiff.)
    • Zok Troop: Applies to Zokket and his minions (Zok Troopers).
    • Bowser's Minions: Applies to Bowser and his minions (e.g. Koopa Troopa, Goomba).
    • Glohm: Enemies infected with Glohm (e.g. Glohm Seedle, Glohm Bowser).
  • Experience: The number of experience points earned from defeating the enemy. With the permanent Quick Leveling bonus, a 20% increase is added to the enemy's EXP amount, rounded to the nearest whole number (Ex: Glohm Seedle's EXP: 794 + 20% increase (158.8) = 952.8 = 953).
  • Coins: The number of coins dropped from the enemy.
  • Item drop(s): Possible items dropped from the enemy.

Enemy stats

Mario & Luigi: Brothership enemy
Seedle (intro)
Screenshot of a Seedle in Mario & Luigi: Brothership HP 13 POW 8 Defense 5
Experience 1 (1) Coins 1 Speed 10
Location(s) Conductor Island Role Common, training Item drop(s) None
Level 1 Type Normal
Notes: This enemy is fought only by Mario.
Mario & Luigi: Brothership enemy
Seedle (LV 1)
Screenshot of a Seedle in Mario & Luigi: Brothership HP 17 POW 9 Defense 5
Experience 1 (1) Coins 1 Speed 10
Location(s) Rumbla Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Rumbla Stone (13%)
Seedle Seed (5%)
Level 1 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Guardarm (first visit)
Artwork of a Guardarm from Mario & Luigi: Brothership HP 20 POW 9 Defense 2
Experience 2 (2) Coins 3 Speed 10
Location(s) Rumbla Island Role Training Item drop(s) Refreshing Herb (4%)
Candy (1%)
Level 1 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Invizilizard (LV 3)
A character from Mario & Luigi: Brothership HP 24 POW 13 Defense 8
Experience 3 (4) Coins 2 Speed 13
Location(s) Raynforst Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Raynforst Vine (13%)
Level 3 Type Normal
Notes: This enemy's stats are determined when the player visits Raynforst Island first.
Mario & Luigi: Brothership enemy
Parashoot (LV 4)
A character from Mario & Luigi: Brothership HP 40 POW 16 Defense 7
Experience 6 (7) Coins 5 Speed 14
Location(s) Raynforst Island Role Common Item drop(s) Refreshing Herb (4%)
Nut (1%)
Raynforst Vine (20%)
Level 4 Type Flying
Notes: This enemy's stats are determined when the player visits Raynforst Island first.
Mario & Luigi: Brothership enemy
Invizilizard (LV 4)
A character from Mario & Luigi: Brothership HP 30 POW 16 Defense 9
Experience 5 (6) Coins 4 Speed 16
Location(s) Raynforst Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Raynforst Vine (13%)
Level 4 Type Normal
Notes: This enemy's stats are determined when the player visits Twistee Island first.
Mario & Luigi: Brothership enemy
Parashoot (LV 5)
A character from Mario & Luigi: Brothership HP 46 POW 19 Defense 8
Experience 7 (8) Coins 7 Speed 17
Location(s) Raynforst Island Role Common Item drop(s) Refreshing Herb (4%)
Nut (1%)
Raynforst Vine (20%)
Level 5 Type Flying
Notes: This enemy's stats are determined when the player visits Twistee Island first.
Mario & Luigi: Brothership enemy
Soreboar (LV 3)
Soreboar from Mario & Luigi: Brothership HP 24 POW 13 Defense 8
Experience 3 (4) Coins 3 Speed 16
Location(s) Twistee Island Role Common Item drop(s) Mushroom (5%)
Nut (2%)
Twistee Leaf (36%)
Level 3 Type Normal
Notes: This enemy's stats are determined when the player visits Twistee Island first.
Mario & Luigi: Brothership enemy
Soreboar (LV 4)
Soreboar from Mario & Luigi: Brothership HP 30 POW 16 Defense 9
Experience 5 (6) Coins 4 Speed 20
Location(s) Twistee Island Role Common Item drop(s) Mushroom (5%)
Nut (2%)
Twistee Leaf (36%)
Level 4 Type Normal
Notes: This enemy's stats are determined when the player visits Raynforst Island first.
Mario & Luigi: Brothership enemy
Seedle (LV 5)
Screenshot of a Seedle in Mario & Luigi: Brothership HP 35 POW 19 Defense 11
Experience 6 (7) Coins 6 Speed 19
Location(s) Rumbla Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Rumbla Stone (13%)
Seedle Seed (5%)
Level 5 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Guardarm (second visit)
Artwork of a Guardarm from Mario & Luigi: Brothership HP 55 POW 23 Defense 4
Experience 11 (13) Coins 9 Speed 22
Location(s) Rumbla Island Role Common Item drop(s) Refreshing Herb (4%)
Candy (1%)
Rumbla Stone (20%)
Level 6 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Golden Seedle
A Golden Seedle in Mario & Luigi: Brothership HP 17 POW 9 Defense 1000
Experience 4000 (4800) Coins 2000 Speed 10
Location(s) Any location Role Common Item drop(s) Seedle Seed (9%)
Level 1 Type Normal
Notes: This enemy is created from a previous enemy hit with a successful Seedle-ize attack; does not attack when other enemies are present.
Mario & Luigi: Brothership enemy
Bowser
Artwork of Bowser in Mario & Luigi: Brothership HP 4800 POW 156 Defense 176
Experience 11000 (13000) Coins 1000 Speed 271
Location(s) Wayaway Island Role Boss Item drop(s) None
Level 33 Type Bowser's Minions
Notes: N/A
Mario & Luigi: Brothership enemy
Seedle (LV 1)
Screenshot of a Seedle in Mario & Luigi: Brothership HP 17 POW 9 Defense 5
Experience 1 (1) Coins 1 Speed 10
Location(s) Conductor Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Seedle Seed (5%)
Level 1 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Glohm Seedle
Glohm Seedle.png HP 577 POW 202 Defense 160
Experience 794 (953) Coins 120 Speed 181
Location(s) Rumbla Island (Reclusa World) Role Common Item drop(s) Super Mushroom (3%)
1-Up DX (1%)
Rumbla Stone (13%)
Glohm Dust (?%)
Glohm Fragment (?%)
Glohm Crystal (?%)
Seedle Seed (8%)
Level 39 Type Glohm
Notes: This Glohm enemy may create a spiked energy shied after attacking.
This Glohm enemy produces a Glohm shockwave on the ground when their HP goes to 0.
Mario & Luigi: Brothership enemy
Reclusa (1)
In-game model of Reclusa HP 4812 POW 250 Defense 214
Experience 33000 (39600) Coins 0 Speed 582
Location(s) Soli-Tree (Top Level) Role Boss Item drop(s) None
Level 45 Type Glohm, Flying
Notes: This enemy is dizzy during Mario and Luigi's turns.
Mario & Luigi: Brothership enemy
Weeping Reclusa
Weeping Reclusa in Mario & Luigi: Brothership HP POW ? Defense ?
Experience Coins Speed ?
Location(s) Soli-Tree (Top Level) Role Boss Item drop(s) None
Level Type N/A
Notes: This enemy does not have HP, and cannot be attacked directly.
Mario & Luigi: Brothership enemy
Doom Bloom (LV 45)
Doom Bloom.png HP 2256 POW 263 Defense 203
Experience 0 (0) Coins 0 Speed 55
Location(s) Soli-Tree (Top Level) Role Support Item drop(s) None
Level 45 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Weeping Core
The Weeping Core in Mario & Luigi: Brothership HP 5100 POW 285 Defense 397
Experience 0 (0) Coins 0 Speed 620
Location(s) Soli-Tree (Weeping Reclusa) Role Boss Item drop(s) None
Level 46 Type Spiked
Notes: N/A
Mario & Luigi: Brothership enemy
Reclusa (2)
In-game model of Reclusa HP 10000 POW 290 Defense 250
Experience 0 (0) Coins 0 Speed 602
Location(s) Soli-Tree (Weeping Reclusa) Role Boss Item drop(s) None
Level 46 Type Glohm, Flying
Notes: When this enemy's HP is below 5000, gains new attacks. Battle background and music also changes.