Code Dependency
Code Dependency | |
---|---|
Appears in | WarioWare: Smooth Moves WarioWare Gold WarioWare: Move It! |
League | Twist League |
Type | Evil Attacks Diamond Dojo! (Kat & Ana, Smooth Moves) That's Life (Penny, Gold) Stone-Cold Welcome (Wario, Move It!) |
Command(s) | Scan! |
Info | "A new part-timer! Is this your first time working at a register? All you have to do is line the bar code on the product up with the scanner. The pay isn't great, but good luck!" (Smooth Moves) "There's a science to everything, including working the register. First find the bar code. Then scan it! Have you noticed this place sells a strange assortment of products?" (Gold) "Huh? There's a barcode on this thing somewhere. What am I supposed to do if the scanner won't reach? Turn it?! That's too much work!" (Move It!) |
Controls | – Rotate product (Gold) (Move It!) |
Form(s) | "The Chauffeur" (Smooth Moves) "Choo Choo" (Move It!) |
Time limit | 8 beats (Gold) 28 beats (Gold WarioWatch) |
Points to clear | 15 (Gold) |
Music track | Cookies (Smooth Moves) |
Code Dependency is one of Kat & Ana's microgames in WarioWare: Smooth Moves. It returns in WarioWare Gold as one of Penny's microgames. It is also one of Wario's microgames in WarioWare: Move It! The name is a portmanteau of "code," relating to its gameplay, and "co-dependency," a noun which means to have an unhealthy attachment to another person.
Gameplay[edit]
The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In Smooth Moves and Move It!, a price number will appear if the player wins the microgame (such as 0.99). In Smooth Moves, the cashier is an old man, while in Gold, the cashier is a computer, which becomes mad if the player does not scan the item. In Move It!, the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand.
WarioWare: Smooth Moves[edit]
- 1st level difficulty: The player scans a simple object.
- 2nd level difficulty: The player scans a more complex object.
- 3rd level difficulty: The player scans an awkwardly-shaped object.
WarioWare Gold[edit]
- 1st level difficulty: The object is simple.
- 2nd level difficulty: The object either has fake bar codes or has a pattern similar to the bar code.
- 3rd level difficulty: Same as level 1, except that the player has two objects to scan.
WarioWare: Move It![edit]
The microgame in this game shares its music with Screwed Tight.
- Level 1: The player must scan an apple or a potato, and the bar code is easy to find. The man nods in approval at the very cheap price.
- Level 2: The player must scan a volleyball or a soccer ball, and the bar code is harder to find. The man shows shock at the slightly expensive price.
- Level 3: The player must scan a zebra plush or a black and white hat, which is awkwardly-shaped and has a pattern similar to the bar code, making it very hard to find. The man puts his arms up in shock at the overly expensive price.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バーコード[?] Bākōdo |
Barcode | |
Chinese (simplified) | 条码[?] Tiáomǎ |
Barcode | |
Chinese (traditional) | 條碼[?] Tiáomǎ |
Barcode | |
French (NOA) | Code du travail[?] | Labor code | |
French (NOE) | Code du travail[?] | Labor code | |
German | Code-Eingabe (Gold)[?] | Code entry | |
Italian | Alla cassa[?] | Checkout | |
Korean | 바코드[?] Bakodeu |
Barcode | |
Spanish (NOA) | Lector de códigos[?] | Code reader | |
Spanish (NOE) | Negro sobre blanco[?] | Black on white |