Mario the Circus Star!
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.
Template:Levelbox Mario Zone Area 2 is the second level in the Mario Zone in Super Mario Land 2: 6 Golden Coins.
Layout
The level starts off with a small section featuring two "stomach bubble" Semisolid Platforms along with a few ? Blocks and a few Bomubomus. All of these ? Blocks contain coins. Following this is a section with some bubbles floating mid-air along with some spiked bubbles and Para-Goombas. After this section is a ? Block containing a Mushroom or Fire Flower, along with an inaccessible 1-Up Heart under a Semisolid Platform. Past this are two Warp Pipes, both leading to a little section under the level. The leftmost Warp Pipe will lead to two Hidden Blocks, each containing a Star and Carrot separately, while the rightmost Warp Pipe will challenge the player with a few Goombas. Past these Goombas is the path to the previously inaccessible 1-Up Heart. After these Warp Pipes is a single Bear over a field of spiky bubbles. A few coins can be found afloat over these bubbles. Following this is the checkpoint Bell along with a section filled with bubble platforms, Coins and Bomubomus. Past this is a small section is a small fork in the road featuring for paths. The player can only choose one path, and cannot return back down due to Semisolid Platforms. The leftmost path will lead to a Mushroom, the second-to-left path will lead to a single Goomba, the second-to-right path will lead to a Fire Flower, and the rightmost path will lead to a Carrot. All of the paths then meet again, and they're followed by a small downward section featuring some Bomubomus. After this is a section where the whole floor is covered in spikes, and the main way of transportation is by utilizing some of the Bear's balls as platforms. Immediately following this is the ending Bell, allowing the player to finish the level.
Enemies
Sprite | Name | Count |
---|---|---|
Bomubomu | 8 | |
Para-Goomba | 5 | |
Goomba | 4 | |
Bear | 3 |