Super Smash Bros. Melee

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Template:Infobox Super Smash Bros. Melee (also known by the acronym SSBM) is a fighting game for the Nintendo GameCube. It is the sequel to Super Smash Bros. for the Nintendo 64 and the predecessor to Super Smash Bros. Brawl for the Wii. Super Smash Bros. Melee is the best selling game for the GameCube.

Super Smash Bros. Melee is a fighting game where various characters from Nintendo's popular franchises battle on different courses, also taken from Nintendo franchises. The game has a huge focus on multiplayer mode, but also has some single-player modes.

Game Play

Players can use their characters' attacks to damage other players. The damage is measured in percent. The higher the percentage is, the faster the player thrown away by attacks. A player is knocked out when he leaves the stage's outer invisible boundaries. The damage can exceed 100%, but its maximum is 999%.

General Actions

File:Mrgamewatchmovea.jpg
The basic A attack.

Players move around on the linear, side-view stages using the GameCube Controller's control stick, and can jump by pulling the control stick up or pressing the X or Y button. It is possible to jump again in the air a single time. Some characters also have the ability to multi-jump in the air. By moving the control stick down, the player can crouch or move a layer down on the stage.

A basic attack is performed with the A button. When moving the control stick into a direction, the player can attack upwards and downwards or to either side. When the A button is pressed repeatedly, the character performs a standard combo, a fast sequence of weak attacks. When the control stick is titled fast and the A button is pressed in time, the player can perform a Smash Attack. These are very powerful, chargable attacks which cause a lot of damage. Each character's moves for the sideways, up and down Smash Attacks are different.

Character Special Moves

Super Jump Punch
Mario using his Super Jump Punch special move.

Each character has his or her own set of special moves, which are performed with the B button. When moving the control stick in a certain direction, or not moving it at all, a different special move is performed. Most character's Up + B move involves jumping, which makes it possible to perform a third jump in the air to prevent the character from falling down. In comparison to Super Smash Bros., a sideways special move was added.

Usage of Items

Items appear on the stage at random and can be used by the players. When he is standing next to an item, the player can use the A button to pick the item up. Some items have effects that are activated when the item is picked up. These effects involve reducing the character's damage percentage. Other items can be used as weapons. When holding it in the hand, a weapon can be used with the A button. With the Z button, or L or R in combination with A, the weapon can the thrown away. This thrown item can also hurt other characters when it hits them.

Shielding

When pressing the L or R triggers, the character's shield is activated. The shield is a bubble (except for Yoshi, where it is a Yoshi Egg) which protects the character from any attacks. The shield's power is decreasing every time it is used, and when the shield breaks, the character is unable to move for a short period of time. Light characters may even be knocked out by the shield break. The character can also to do a roll to the side to protect him or her when moving the control stick while pressing L or R.

Grabbing and Throwing

When holding no item and standing next to another character, the player can press Z, or L and R in combination with A, to grab the other character. The player can now attack the grabbed character, who is unable to fight back, by using the Z or A button, and can also throw the other character in any direction or smash him on the ground. While being thrown, the character can hit and hurt other characters as well. The higher his percentage of damage is, the faster he flies off the screen.

Other Actions

In single-player mode, the player can use the C-Stick to zoom the camera in or out. In VS mode, the player can move the C-Stick in any direction. The player's character then performs an uncharged Smash Attack in the given direction. When pressing Up on the D-Pad, the character does a taunt.

Rules Settings

There are four standard fighting modes in Super Smash Bros. Melee. When there is a tie between two or more players in any of these modes, there will be a Sudden Death. It is a quick stock battle, where each of the players who are tied will fight. All start with 300% damage. The winner of the Sudden Death wins the entire battle.

Time

Players gain points by knocking out other players, and lose points by going knocked out. When the time limit has run out, the player with the most points wins. It can be set by the player whether self-destructs cause players to lose 0, 1 or 2 points. A special function displaying the players' points during battle can also be unlocked.

Stock

Players have a set number of lives. They lose lives when getting knocked out. The last player standing wins. Optionally, a time limit can be specified. When the time has run out, the player with the most lives wins.

Coin

Players have to collect Smash Coins. Coins appear by hitting an opponent. Up to 999 coins can be collected by a player. When a player gets knocked out, he will lose half of his coins. When the time limit has run out, the player with the most coins wins.

Bonus

Players get points for their fighting style. There are 249 different kinds of bonus points. Bonus points can be simply for knock outs, for jumping a lot, for looking in the same direction all the time, for getting a rare Pokémon out of a Pokéball, etc. They often have humorous names. When the time limit has run out, the player with the most points wins.

Playable Characters

All the characters.

There are twenty-five playable characters in Super Smash Bros. Melee. Seven of them are from the Mario series.

Default Characters

Name Series Description Special Moves
Mario
Mario Mario series Mario is the most balanced character of the game. He has average speed and weight, but above average jumping abilities. Fireball, Cape, Super Jump Punch, Mario Tornado
Ssbmdonkeykong.jpg
Donkey Kong Donkey Kong series Donkey Kong is one of the strongest characters, and has a heavy weight. When he picks up a character, he can carry them for a short distance. Giant Punch, Headbutt, Spinning Kong, Hand Slap
MeleeLink.jpg
Link Legend of Zelda series Link is a character with medium weight, strength and speed. He uses his sword to attack. Bow, Boomerang, Spin Attack, Bomb
MeleeSamus.jpg
Samus Aran Metroid series Samus is a slow and heavy character with powerful attacks. Her Grappling Beam allows her to grab characters from farther away. Charge Shot, Missile, Screw Attack, Bomb
Artwork of Yoshi from Super Smash Bros. Melee
Yoshi Yoshi series Yoshi is a fast and heavy fighter with strong smash attacks. Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted Yoshi Egg. He does not have a third jump. Egg Lay, Egg Roll, Egg Throw, Yoshi Bomb
Ssbmkirby.jpg
Kirby Kirby series Kirby is a light, fast and weak character. He can multi-jump in the air. His special Swallow move allows him to copy other characters' abilities. Swallow, Hammer, Final Cutter, Stone
MeleeFox.jpg
Fox McCloud Star Fox series Fox is a fast and light character with average strength. His Blaster has the unique ability to do damage to an enemy without stopping them. Blaster, Fox Illusion, Fire Fox, Reflector
MeleePikachu.jpg
Pikachu Pokémon series Pikachu is fast and light. It uses its electric attacks to damage other enemies. Thunder Jolt, Skull Bash, Quick Attack, Thunder
Artwork of Ness from Super Smash Bros. Melee
Ness Earthbound series Ness is a fast and light character. In his Smash Attacks, he uses a homerun bat and a yo-yo. For his recovery move, he has to shoot himself into his rear end to catapult himself upwards. PK Flash, PK Fire, PK Thunder, PSI Magnet
Captain Falcon F-Zero series Captain Falcon is the fastest character in the game. However, he lacks jumping abilities. Falcon Punch, Raptor Boost, Falcon Dive, Falcon Kick
Super Smash Bros. Melee Artwork: Bowser
Bowser Mario series Bowser is the heaviest and slowest character, but has powerful attacks and is hard to hit off of the stage. He can use his weight to crush characters he is currently grabbing. Fire Breath, Koopa Klaw, Whirling Fortress, Bowser Bomb
Ssbmpeach.jpg
Peach Mario series Peach has a special ability to float above the ground for a short amount of time. In her Smash Attacks, she hits the other player with either a golf club, a tennis racket or a frying pan. Toad, Peach Bomber, Peach Parasol, Vegetable
Ssbmiceclimbers.jpg
Ice Climbers Ice Climber The Ice Climbers fight in a pair of two. The player only controls one Ice Climber, and a CPU plays his partner, who follows the player's move as far as possible. The Ice Climbers are light, but slow. Ice Shot, Squall Hammer, Belay, Blizzard
Zeldaart.jpg
Zelda Legend of Zelda series Zelda is a light, but slow character. Her attacks do much damage, but do not hit the enemy easily. She has the ability to transform herself into Sheik, and thus is essentially two characters. Nayru's Love, Din's Fire, Farore's Wind, Transform
MeleeShiek.jpg
Sheik Legend of Zelda series Sheik is a form which Zelda can transform into. She is fast and light. Her attacks do not do very much damage, but she can attack much faster than other characters. Needle Storm, Chain, Vanish, Transform

Unlockable Characters

Template:Spoiler

Name Series Description Special Moves Unlocked By
Luigi artwork.
Luigi Mario series Luigi is a character with average weight and speed but with above average strength. He has many similarities to Mario in his move set. Despite jumping slower than Mario, he does have the highest triple jump of all the characters. Fireball, Green Missile, Super Jump Punch, Luigi Cyclone Fighting him in stage 1-2 in Adventure Mode, by finishing stage 1-1 with a XX:X2:XX on the timer, and then completing the mode, or playing 800 VS matches.
MeleeJigglypuff.jpg
Jigglypuff Pokémon series Jigglypuff is weak and light. It has the ability to multi-jump in the air. Rollout, Pound, Sing, Rest Beating the Classic Mode, or playing 50 VS matches.
Mewtwo.jpg
Mewtwo Pokémon series Mewtwo is a strong and slow character, but easy to kick off because it is hovering above the ground constantly. Shadow Ball, Confusion, Teleport, Disable Playing 20 hours combined in VS mode, or playing 700 VS matches.
MeleeMarth.jpg
Marth Fire Emblem series Marth is a character with average strength and weight, though he is a bit faster than average. He uses a sword to attack. Shield Breaker, Dancing Blade, Dolphin Slash, Counter Beating the Classic Mode with all default characters, or playing 400 VS matches.
Mr. Game & Watch
Mr. Game & Watch Game & Watch series Mr. Game & Watch has average speed, weight and strength, but can be kicked off easier than average characters. His special Judgment attack has an effect at random. Chef, Judgment, Fire, Oil Panic Completing the Classic or Adventure Mode or Target Test with all other 24 characters, or playing 1000 VS matches.

Clone Characters

Super Smash Bros. Melee introduces a range of characters who are "clones" of other characters, meaning they have a similar move set, however look different. All of these are secret unlockable characters.

Name Series Description Special Moves Unlocked By
MeleeDr.Mario.jpg
Dr. Mario Mario series Dr. Mario is a clone of Mario. His attacks look different, but act the same way as Mario's. Megavitamins, Super Sheet, Super Jump Punch, Dr. Tornado Beating the Classic Mode with Mario, or playing 100 VS matches.
GanondorfMelee.jpg
Ganondorf Legend of Zelda series Ganondorf is a clone of Captain Falcon. However, he is not fast, but slow and heavy. He also has a special attack when pressing A and moving the control stick upwards, different from a Smash Attack. Warlock Punch, Gerudo Dragon, Dark Dive, Wizard's Foot Beating Event Match #29, or playing 600 VS matches.
Falco Lombardi Star Fox series Falco is a clone of Fox. He is not as fast as Fox, but better in jumping. His Blaster also stops enemies, unlike Fox's. Blaster, Falco Phantasm, Fire Bird, Reflector Beating the 100-Man Melee, or playing 300 VS matches.
Young Link.jpg
Young Link Legend of Zelda series Young Link is a clone of Link. However, he is considerably weaker, lighter and faster. Fire Bow, Boomerang, Spin Attack, Bomb Beating the Classic Mode with 10 different characters, or playing 500 VS matches.
Pichuart.jpg
Pichu Pokémon series Pichu is a clone of Pikachu. Pichu is the lightest character of the game, and considerably fast. Whenever it uses an electric attack, however, it does damage to itself. Thunder Jolt, Skull Bash, Agility, Thunder Beating Event Match #37, beating the Classic Mode with Mewtwo, or playing 200 VS matches.
Artwork of Roy from Super Smash Bros. Melee
Roy Fire Emblem series Roy is a clone of Marth. He is not as fast as Marth, but has stronger attacks which involve fire. However, his Flare Blade can backfire when charged to its maximum. Flare Blade, Double-Edge Dance, Blazer, Counter Completing the Classic Mode with Marth, or playing 900 VS matches.

Template:Endspoiler

Stages

There are 29 selectable stages in Super Smash Bros. Melee.

Default Stages

Stage Description
Icicle Mountain
Infinite Glacier:
Icicle Mountain
Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similar to the classical platforming game Ice Climber.
Mushroom Kingdom:
Princess Peach's Castle
Princess Peach's Castle has some hovering platforms at either side of the small tower. Switches can be activated, making ? Blocks appear. From time to time, a Banzai Bill is shot into the castle, causing an explosion.
DK Island:
Kongo Jungle
The Kongo Jungle stage is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a Barrel Cannon which shoots out characters in a random direction when they fall into it.
Termina:
Great Bay
The Great Bay stage is consisting of three permanent platforms. Sometimes, a turtle rises from the water, creating additional platforms. Tingle is also seen on the stage with a giant balloon, and is forming another platform.
Yoshi's Island:
Yoshi's Story
Yoshi's Story has one big platform, the island, and three smaller hovering platforms above it. It also has a cloud moving below it to catch falling characters. Shy Guys fly by occasionally, carrying Food.
Dream Land:
Fountain of Dreams
On the Fountain of Dreams stage, the fountain itself forms a big platform in the middle with three smaller hovering platforms above it, whose height varies.
Lylat System:
Corneria
In the Corneria stage, the battle is held on the Great Fox, a spaceship. From time to time, Arwings fly by and shoot at the combatants.
Melee Rainbow Cruise.jpg
Mushroom Kingdom:
Rainbow Cruise
Rainbow Cruise is a moving stage with different environments. It starts on a floating ship, but also gets into platformer-like areas.
DK Island:
Jungle Japes
The Jungle Japes stage is set on a river, with three ledges made of wood, on which the players fight. A large platform is found in the center. Occasionally, Klap Traps jump out of the water, trying to drag characters downwards into the water.
Hyruletemple.jpg
Hyrule:
Temple
The Temple is the biggest stage of the game. Despite its size and therefore variety of platforms, it does not have any side effects.
Melee Yoshi's Island.jpg
Yoshi's Island:
Yoshi's Island
The Yoshi's Island stage is set in a "valley" which is enclosed by a slope on the one side and a Warp Pipe on the other. In the middle, there is a hole with Turning Blocks above it. There are also two groups of turning blocks floating on the stage serving as additional platforms.
Greengreens.jpg
Dream Land:
Green Greens
Green Greens is consisting of three separated platforms. The huge tree, Whispy Woods, blows the characters away. Sometimes, apples fall from him. Also, blocks and bomb blocks fall from the sky in between the platforms.
Venom.jpg
Lylat System:
Venom
Much like Corneria, Venom is actually the Great Fox flying over the surface. But unlike Corneria, the battle is fought on the Great Fox's four wings. Arwings also appear.
Planet Zebes:
Brinstar
Brinstar is consisting of several connected platforms which can be separated by destroying the connections. Sometimes, acid rises from below and burns characters.
Onett stage in Super Smash Bros. Melee
Eagleland:
Onett
In Onett, the battle takes place on a few houses in the village. Cars drive by and hit characters when they do not avoid them. Some platforms can also collapse.
Mute City.jpg
F-Zero Grand Prix:
Mute City
Mute City takes place on a large F-Zero race track with a small platform hovering in the middle of it. Occasionally, this platform will go down, exposing the road. F-Zero machines will sometimes race into the players.
Melee Pokemon Stadium.jpg
Kanto:
Pokémon Stadium
The Pokémon Stadium looks like a simple stage with two floating platforms, but every once in a while the stage will change into one of four different terrains: Water, Fire, Rock, and Grass.
Mushroom:
Kingdom
The Mushroom Kingdom stage features many objects from classical Super Mario Bros. games, such as Brick Blocks and ? Blocks, which contain items, as well as falling platforms above two gaps.

Unlockable Stages

Template:Spoiler

Stage Description
Superflat World:
Flat Zone
The Flat Zone is supposed to look like a Game & Watch system. From time to time, wrenches, buckets, and other tools fall from the top. Additionally, some platforms vanish and appear at different places.
Planet Zebes:
Brinstar Depths
Brinstar Depths starts off on a large rock platform. There are few floating rocks, which players can jump at times. The large rock is rotating from time to time.
Ssbmstagesfourside.jpg
Eagleland:
Fourside
The Fourside stage is set high on the skyscrapers of Fourside. Players have to be carefully not to fall into the gaps between the buildings. It has a giant U.F.O. that occasionally shows up on the screen and can be used as a platform.
Donkey Kong and Ice Climbers fighting in Big Blue.
F-Zero Grand Prix:
Big Blue
Big Blue is side-scrolling, and the fight takes place on top of the F-Zero gliders. Players have to be cautious not to hit the ground, as they would be knocked out instantly when standing on it. There are also numerous platforms that pass by.
Melee Poke Floats.jpg
Kanto Skies:
Poké Floats
The Poké Floats stage takes place in the skies of Kanto, where giant floating Pokémon balloons are found. To survive on this stage, the player must jump from one Pokémon balloon to the next.
Mushroom Kingdom II from Super Smash Bros. Melee
Mushroom:
Kingdom II
Mushroom Kingdom II has a platform in the middle, and two on the side. A waterfall forms huge gorges that separates the three. Occasionally, logs will fall down the waterfall, creating temporary platforms. A Pidgit will also occasionally fly in, making another platform, and a Birdo appears from time to time, spitting Birdo Eggs at the characters.
Special Stages:
Battlefield
Battlefield is a floating stage consisting of a big platform in the middle and three smaller platforms hovering above it. The stage does not have any side effects, which allows players to solely concentrate on the fight.
Special Stages:
Final Destination
Final Destination has absolutely no features, so the combatants are not bothered by the stage in any way.
Past Stages:
Dream Land
The Dream Land is a stage returning from Super Smash Bros. The only feature is Whispy Woods who occasionally blows a harsh wind in a random direction.
Past Stages:
Yoshi's Island
Yoshi's Island is a stage returning from Super Smash Bros. It is consisting of a big platform with the Super Happy Tree in the background, three other smaller floating platforms above, and three clouds at the edges of the stage, which vanish when a character stood on them too long.
Past Stages:
Kongo Jungle
The Kongo Jungle is a stage returning from Super Smash Bros. The stage is made out of a large wooden platform with several smaller, sometimes floating ones around it. There is also a Barrel Cannon underneath the arena.

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Items

Name Series Description
Barrel Super Smash Bros. series It contains a single random item.
Barrel Cannon Donkey Kong series It is used to trap a character inside. Then the barrel rotates, and depending when the trapped character presses a button, he or she will be fired out in a certain angle.
Beam Sword Super Smash Bros. series It can be used to hit other characters with it.
Bob-omb Mario series It is used to throw it at another character to cause an explosion. If left on the ground for a few seconds, it starts walking around. If it walks into a character, it explodes.
Bunny Hood Legend of Zelda series The character wearing it is faster and can jump higher.
Capsule Super Smash Bros. series It contains a single random item. It can be easily thrown and sometimes explodes when hitting the wall or a character.
Cloaking Device Perfect Dark It makes the player invisible. The player also takes no damage from attacks, but is thrown away by them nevertheless.
Crate Super Smash Bros. series It contains three different random items. Sometimes, it explodes when hit.
Egg Super Smash Bros. series It contains a single item. Whether it is a weapon or Food depends on the current stage.
Fan Super Smash Bros. series It is used to smack other characters with. It is difficult to escape the Fan's hits, though they don't do much damage per hit.
Flipper Balloon Fight It stops hovering in the air, creating an obstacle for players. It can also shoot back projectiles.
Fire Flower Mario series It is used to shoot fire at someone.
Food Super Smash Bros. series The player's damage meter is reduced by a small amount. The actual amount varies from food to food.
Freezie Mario series It glides along the stage and can fall off edges. It can be destroyed before it has been picked up. The Freezie can be used to freeze other players in an ice block when throwing it at them. Using fiery attacks will make them normal again.
Green Shell Mario series It is used to throw. It slides along the ground, and can hit multiple characters.
Hammer Mario series A massive hammer from Donkey Kong. If picked up, it can do great damage, but the player cannot double jump, nor can he or she drop the item. The head may fall off and be picked up and thrown.
Heart Container Legend of Zelda series It reduces the player's damage meter by 100%.
Home-Run Bat Super Smash Bros. series When a Smash Attack is performed with them, the hit character is knocked out instantly. It's used in Homerun Contest, too.
Lip's Stick Panel de Pon The hit character gets a flower on their head, which is doing continuous little damage.
Maxim Tomato Kirby series The player's damage meter is reduced by 50%.
Metal Box Mario series It makes the player metal. They weigh a lot and cannot be thrown off the stage easily, but if he or she get thrown off, it will be harder to survive the fall.
Motion-Sensor Bomb Perfect Dark It stays on the ground and explodes when someone comes nearby.
Mr. Saturn Earthbound series They are used to throw it at other characters. When they are caught by the player again, they do not vanish, and can hit the other character many times.
Parasol Kirby series It can be used to hit other characters. When falling, the character holding the parasol glides down slowly.
Party Ball Super Smash Bros. series When it opens, items appear at random. There's a high chance that the items will be Food or Bob-ombs.
Poison Mushroom Mario series The opposite of Super Mushrooms. The player shrinks in size, gets easier to K.O., gets weaker but runs faster. He or she also gets more flexible and easier to miss.
Poké Ball Pokémon series When it is opened, a Pokémon appears. The effect of the Pokémon varies.
Ray Gun Super Smash Bros. series It can shoot out laser beams.
Red Shell Mario series It is much like the Green Shells, but does less damage and homes in on characters.
Screw Attack Metroid series As long as a character is holding it in their hand, they jump just like Samus's third jump. When another character is hit by it, they also do that jump.
Starman Mario series It makes the player invincible for a moment.
Star Rod Kirby series When used, stars come flying out of it, hitting other characters.
Super Mushroom Mario series It makes the player double in size, and thus become stronger, harder to K.O., and slower, but easier to hit (due to the size) and less flexible.
Super Scope Super Scope It shoots out many small energy balls, or, when charged up, up to three big energy balls.
Warp Star Kirby series The character that picks the Warp Star up will fly up into the air, and then crash right back down, causing an explosion that damages other players.

Single-Player Mode

Classic Mode

The Classic Mode is based upon the single-player mode of the game's predecessor. However, it is no longer set what opponents will be fought where. They are chosen randomly. Still, there is a set pattern for the battles. For setup, the player chooses the difficulty (very easy - easy - normal - hard - very hard) and the number of lives (1 - 5) he will have for the whole mode.

All battles are in stock mode, with the opponents having one life, and a 3 minutes time limit. The arena is one of the opponent's home arenas. There are also three bonus stages. When failing in one of them, the player does not lose a life for his upcoming battles.

When the player runs out of stock lives during the mode's progress, they can use a continue to gain all lives again, but they lose points for that, and at any setting except for Very Easy, they will have to pay coins for the Continue. Those coins are won in any regular battle by performing Smash Attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Adventure and All-Star mode and in the Trophy Lottery mode.

Classic Mode
Stage 1 The player fights a single opponent.
Stage 2 A team of the player and an ally fight against a team of two opponents.
Bonus Stage 1: Break the Targets! The player has to hit all the targets within a time limit of 2 minutes. Each character has their own arena for the target test.
Stage 3 Again, the player fights a single opponent.
Stage 4 A team of the player and two allies fight a single opponent. However, the opponent appears in his giant form, just if he ate a Super Mushroom.
Bonus Stage 2: Collect the Trophies! The player has to collect the Trophies falling from above. To do this, he has to hit them so that they fall into his collection spot.
Stage 5 Once again, the player fights a single opponent.
Stage 6 The player has to fight 10 opponents, all being the same character. He fights three at a time. When one gets knocked out, another takes its place.
Bonus Stage 3: Race to the Finish! The player has to get to the finish. However, there are a lot of finish doors around on the player's way. The farther away the finish he takes is from his starting point, the more coins he will earn. The time he has for this varies from character to character, but it is usually around 45 seconds.
Stage 7 The player has to fight an opponent in his metal version. The battle is held on the Battlefield stage.
Stage 8 The player has to fight the Master Hand on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, and are around 300. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the classic mode in a time lower than 10 minutes, Crazy Hand will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.

The player's scores are saved after every stage. The player gets awarded points for the time remaining when a battle ends, as well as for the damage he dealt. He also gets Bonus Points, just as in the Bonus mode. In the Bonus Stages, the player gets points for how many targets he has hit, or how far he made it in Race to the Finish!. Special Bonus points are awarded in the end for hitting all targets in the Break the Targets! stage, collecting all trophies in the Collect the Trophies! stage, beating Crazy Hand, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.

Adventure Mode

The Adventure Mode is a mode taking place in all world of the games featured in Super Smash Bros. Melee. It features some special side-scrolling stages only available in adventure mode. As in the Classic Mode, the player chooses the difficulty (very easy - easy - normal - hard - very hard) and the number of lives (1 - 5) he will have for the whole mode.

When the player runs out of stock lives during the mode's progress, they can use a continue to gain all lives again, but they lose points for that, and will have to pay coins. Those coins are won in any regular battle by performing Smash Attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Classic and All-Star mode and in the Trophy Lottery mode.

Adventure Mode
Stage 1 Mushroom Kingdom
Stage 1-1 This side-scrolling level is completely influenced by the Mushroom Kingdom's appearance in Mario games. It features classical Mario enemies, namely Goombas, Koopa Troopas and Paratroopas, as well as Warp Pipes and Brick Blocks. Toads and golf courses are seen in the background. Near the end of the stage, the player has to battle 10 Yoshis, three at a time.
Stage 1-2 When the player has completed the side-scrolling stage, he gets to Princess Peach's Castle. There, he has to fight Mario and Peach, who are in a team.

Template:Spoiler When the player has completed the first part of the Mushroom Kingdom stage with a 2 in the seconds place (XX:X2:XX) on his time counter, Luigi will kick Mario off the castle before the battle begins. Then, the player will have to fight Luigi and Peach instead. When the player then completes the rest of the Adventure Mode, he will get to unlock Luigi in the end. Template:Endspoiler

Stage 2 Kongo Jungle
Stage 2-1 In the first part of the DK stage, the player has to fight two mini-versions of Donkey Kong at the same time. The battle is in the Kongo Jungle stage.
Stage 2-2 After defeating the mini DKs, the player will fight Giant DK in the Jungle Japes stage.
Stage 3 Hyrule
Stage 3-1 This side-scrolling level takes place in the Underground Maze. The player has to fight ReDeads and other enemies from the Legend of Zelda series. There are six special places in the dungeon. One is containing the finish, the Triforce. In the other five places with the Master Sword in the room, Link will appear and battle the player. He has a different color each time.
Stage 3-2 When the player has completed the Dungeon, he gets to Hyrule Temple, where he has to fight Princess Zelda.
Stage 4 Brinstar
Stage 4-1 In the first part of the stage, the player has to fight Samus in Brinstar. When Samus is defeated, a self-destruction mechanism will be activated.
Stage 4-2 The player then gets to a small side-scrolling level, where he has to jump upwards to escape the exploding planet. When he fails to do it in time, he will lose a life.
Stage 5 Green Greens
Stage 5-1 The player has to fight a single Kirby in the Green Greens stage.
Stage 5-2 When it is defeated, a team of 18 Kirbys, all having copied abilities from other characters, will fight the player. He fights three Kirbys at a time.
Stage 5-3 When the player has defeated the Kirby team within 30 seconds, Giant Kirby will appear and also fight him.
Stage 6 Corneria
Stage 6-1 The player has to fight Fox on the Corneria stage. In this battle, no Arwings can be seen.
Stage 6-2 When Fox is defeated, the Arwings will arrive and intervene in the battle on the Star Fox by heavily bombing it. In the meanwhile, the player has to fight Fox again. If Falco is unlocked, he might be there instead of Fox in the second battle.
Stage 7 Pokémon Stadium
Stage 7-1 The player has to fight a team of 12 Pokémon in the Pokémon Stadium. The team mainly consists of Pikachus. When they are unlocked, Jigglypuffs and Pichus can also be seen. Additionally, the only item in this battle is the Pokéball.
Stage 8 F-Zero Grand Prix
Stage 8-1 The stage begins with yet another special side-scrolling level. It is a part of the track of a GP race. The player has to complete it by foot. Occasionally, the F-Zero drivers will pass the player. He then has to hide on one of the platforms hovering above the track. Else, he is knocked out by them.
Stage 8-2 After completing the race, the player has to fight Captain Falcon in Mute City.
Stage 9 Onett
Stage 9-1 The player has to fight three Nesses in the Onett stage. The only item found here is Mr. Saturn.
Stage 10 Icicle Mountain
Stage 10-1 As Icicle Mountain is a scrolling stage regularly, is acts like that here, too. In the beginning, the player has to reach a certain height of the level. On his way are a lot of Topis, Polar Bears and Freezies. When he has reached the certain height, the player will fight two pairs of Ice Climbers at the same time.
Stage 11 Battlefield
Stage 11-1 The player has to fight 20 Fighting Wire Frames, five at a time.
Stage 11-2 When the player has defeated the Wire Frames, the player has to fight Metal Mario. When Luigi is unlocked, the player will have to fight Metal Luigi at the same time as well.
Stage 12 Final Destination
Stage 12-1 The player has to fight Giant Bowser on the Final Destination stage.
Stage 12-2 When the player plays on a difficulty setting of normal or higher and has completed the past stages of the Adventure Mode in a time lower than 18 minutes, he will have to fight Giga Bowser as well.

The player's scores are saved after every stage. The player gets awarded points for the time remaining when a battle ends, as well as for the damage he dealt. He also gets Bonus Points, just as in the Bonus mode. Special Bonus points are awarded for collecting a trophy that randomly appears in a stage, fighting Luigi, Giant Kirby, the Metal Bros. or Giga Bowser, as well as beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.

All-Star Mode

The All-Star mode can be unlocked by unlocking all secret characters. Unlike other modes, the player only has one life for the whole mode, and his percentage of damage is not set back after a battle. However, he can use up to three Heart Containers to restore his health. For setup, the player chooses the difficulty setting (very easy - easy - normal - hard - very hard).

In the All-Star mode, the player has to fight all 25 characters of the game. All battles are in the stock system, with each combatant having one life. When the player is defeated in a battle, they can use a continue to continue playing, but they lose points for that, and will have to pay coins. Those coins are won in any regular battle by performing Smash Attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Classic and Adventure mode and in the Trophy Lottery mode.

In the first four rounds, the player will fight a single opponent in their home stage. In round five to eight, he has to fight two opponents at a time, and in round nine to twelve three opponents. In the 13th round, he has to fight 30 Mr. Game & Watches in the Flat Zone, five at a time. After each battle, he returns to a stage in-between, with his remaining Heart Containers, showing which characters he has already beaten and which he will fight in the next battle. Occasionally, a trophy can be collected here.

The player's scores are saved after every stage. The player gets awarded points for the time remaining when a battle ends, as well as for the damage he dealt. He also gets Bonus Points, just as in the Bonus mode. Special Bonus points are awarded for not taking any of the Heart Containers, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.

Event Match

Event matches are specially designed missions. They have a certain goal to be achieved. All the player can choose is his character, though even that is pre-defined sometimes. Event matches can break the rules of a normal battle in Super Smash Bros. Melee. The following table provides a rules summary of each of the 51 event matches.

Event matches
# Name Character Stage Description
1 Trouble King Mario Battlefield The player has to fight Bowser in a simple stock match, each starting with two lives.
2 Lord of the Jungle Giant DK Kongo Jungle The player has to fight a Tiny DK in a stock match of two lives each.
3 Bomb-fest Selectable Princess Peach's Castle The player has to fight Link and Samus in a stock match of one life each. Link and Samus only use their bomb attacks. The only items appearing are Bob-ombs, Motion Sensor Bombs, and Pokéballs containing Electrodes.
Upon winning the event match, the player obtains a trophy of the Motion Sensor Bomb.
4 Dino-wrangling Selectable Yoshi's Story The player has to fight Giant Yoshi in a stock match, him-/herself starting with three lives and Giant Yoshi with a single one.
5 Spare Change Ness Onett The player has to obtain 200 smash coins before Captain Falcon does so.
6 Kirbys on Parade Selectable Fountain of Dreams The player has to fight 3 tiny Kirbys, each having two lives.
7 Pokémon Battle Selectable Pokémon Stadium The player has to fight Pikachu in a stock battle with each having two lives. However, regular attacks to not damage the opponent. The only way of doing so is using Pokéballs, the only items appearing in this Event Match.
8 Hot Date on Brinstar Selectable Brinstar The player has to fight Samus in a stock match with each having two lives. The player's character enters battle with 102% of damage, Samus enters it with 130%.
9 Hide 'n' Sheik Selectable Great Bay The player has to fight two Zeldas, each having a single life. However, if Zelda is in her Zelda form, she will respawn when KOed. The player has to KO her in her Sheik form in order to defeat her.
10 All-Star Match 1 Selectable Yoshi's Island, Jungle Japes, Yoshi's Story, Peach's Castle, Rainbow Cruise The player, starting with two lives, has to fight Mario, DK, Yoshi, Peach and Bowser in a row, battling each in a different stage.
11 King of the Mountain Selectable Icicle Mountain The player has to fight two pairs of Ice Climbers. All he has to do is survive in battle for 1 minute.
12 Seconds, Anyone? Selectable Mute City The player has to KO Captain Falcon in the short time limit of seven seconds. Both he and the player start with 100% of damage.
13 Yoshi's Egg Yoshi Rainbow Cruise The player has to protect the Yoshi Egg, a special item that can take damage, from the opponents Pikachu, Fox and DK for a time of 55 seconds.
14 Trophy Tussle 1 Selectable Goomba Trophy The player has to fight three randomly chosen opponents, each combatant having two lives.
Upon winning the event match, the player obtains the Goomba trophy.
15 Girl Power Selectable Fountain of Dreams The player has to fight Peach, Zelda and Samus, who are all bigger than the player's own character, with each having two lives.
16 Kirby's Air-raid Kirby Corneria The player has to KO 10 Kirbys in 38 seconds. The only way to damage them is using the Warp Stars appearing from time to time.
17 Bounty Hunters Samus Jungle Japes The player has to KO Bowser before Captain Falcon does the same. However, it is not possible for the player to damage Captain Falcon.
18 Link's Adventure Link Temple The player has to fight Dark Link in a stock match with each having two lives.
19 Peach's Peril Mario Final Destination The player has to protect Peach from Bowser for one minute. When Bowser is defeated, he will respawn instantly.
20 All-Star Match 2 Selectable Brinstar, Great Bay, Temple, Mute City, Corneria The player, starting with two lives, has to fight Samus, Link, Zelda, Captain Falcon and Fox in a row, battling each in a different stage.
21 Ice Breaker Selectable Princess Peach's Castle The player has to fight two pairs of Ice Climbers. The goal is to defeat both Nanas. When a Popo is defeated, the Event Match is failed.
22 Super Mario 128 Selectable Mushroom Kingdom II The player has to fight 128 tiny Marios. Five appear on the stage at a time.
23 Slippy's Invention Selectable Venom The player has to fight Fox and Falco, each having two lives, and Falco and Fox being invisible.
24 The Yoshi Herd Selectable Yoshi's Island The player has to defeat 30 Yoshis in 2 minutes. The last one of the Yoshis is a Giant Yoshi.
25 Gargantuans Giant Bowser Fourside The player has to fight Giant DK, each combatant having two lives. Additionally, a tiny Mario and tiny Peach appear on the stage. However, they are defeated by Giant DK seconds after the Event Match begins.
26 Trophy Tussle 2 Selectable Entei Trophy The player has to fight three randomly chosen opponents, each combatant having two lives.
Upon winning the event match, the player obtains the Entei trophy.
27 Cold Armor Samus Brinstar Depths The player has to fight three Metal Samuses, with each combatant having two lives.
28 Puffballs Unite! Selectable Green Greens The player has to defeat 14 Kirbys, each having a different copied character ability. There is a time limit of two minutes.
29 Triforce Gathering Link Temple The player has to fight Ganondorf, and is helped by Zelda. The player and Zelda have one live, Ganondorf has two. If Zelda is defeated, the Event Match is failed.
Upon winning the event match, the player gets the possibility to unlock Ganondorf as a playable character by fighting him one-on-one.
30 All-Star Match 3 Selectable Fountain of Dreams, Pokémon Stadium, Onett, Icicle Mountain The player, starting with two lives, has to fight Kirby, Pikachu, Ness and the Ice Climbers in a row, battling each in a different stage.
31 Mario Bros. Madness Selectable Mushroom Kingdom The player has to fight Mario and Luigi in a regular time match. He has to earn more points than the other two in a time of two minutes.
32 Target Aquired Falco Corneria The player has 1 minute to KO Jigglypuff as often as possible. He has to defeat it more often than the Arwings.
33 Lethal Marathon Captain Falcon F-Zero Grand Prix (from Adventure mode) The player has to reach the finish of the stage in a time of 45 seconds. However, the speed of the game is raised by far, making it difficult to control, and the player is KOed instantly when touching the F-Zero racers.
34 Seven Years Young Link Great Bay The player has to fight Link in a stock match with each having three lives.
35 Time for a Checkup Luigi Yoshi's Story The player has to defeat Dr. Mario and Peach, who are in a team, which each having a single life.
36 Space Travelers Ness Fourside, Battlefield The player, starting with a single life, has to defeat Samus, Kirby, Fox, Captain Falcon and Falco in a row. The first three are fought on Fourside, the others on the Battlefield stage.
37 Legendary Pokémon Selectable Battlefield The player, with one life, has to defeat four giant Fighting Wire Frames, as well as Jigglypuff, who all have two lives. The only way doing to is using the Pokéballs around the stage, which all contain powerful legendary Pokémon.
Upon winning the event match, the player gets the possibility to unlock Pichu as a playable character.
38 Super Mario Bros. 2 Selectable Mushroom Kingdom II The player has to fight Mario, Luigi and Peach in a stock battle, with each having two lives.
39 Jigglypuff Live! Jigglypuff Pokémon Stadium The player has to fight three Jigglypuffs, with each combatant having two lives.
40 All-Star Match 4 Selectable Temple, Mushroom Kingdom II, Poké Floats, Final Destination, Flat Zone The player, starting with two lives, has to fight Marth, Luigi, Jigglpuff, Mewtwo and Mr. Game & Watch in a row, battling each in a different stage.
41 En Garde! Marth Temple The player has to fight Link in a stock match with each having two lives.
42 Trouble King 2 Luigi Poké Floats The player has to fight Giant Bowser in a stock match, with each having two lives.
43 Birds of Prey Fox Big Blue The player has to fight Captain Falcon and Falco, who are in a team, in a stock match, with each combatant having two lives.
44 Mewtwo Strikes! Selectable Battlefield The player has to fight Zelda in a stock battle. After a time of 15 seconds, Mewtwo appears and fights on Zelda's side. The player's goal is to KO Mewtwo. KOing Zelda will cause the Event Match to fail.
45 Game & Watch Forever! Mr. Game & Watch Flat Zone The player, starting with three lives, has to fight 25 Mr. Game & Watches. Five of them are on the stage at a time.
Upon winning the event match, the player obtains the Game & Watch trophy.
46 Fire Emblem Pride Selectable Temple The player has to fight Marth and Roy, who are in a team, in a stock match, with each having three lives.
47 Trophy Tussle 3 Selectable Majora's Mask Trophy The player has to fight three randomly chosen opponents, each combatant having two lives.
Upon winning the event match, the player obtains the Majora's Mask trophy.
48 Pikachu and Pichu Selectable Dream Land (Past Stage) The player, starting with two lives, has to defeat the two Pichus. They are defended by a Pikachu which respawns when defeated.
49 All-Star Match Deluxe Selectable Mushroom Kingdom, Venom, Pokémon Stadium, Great Bay, Temple, Final Destination The player, starting with two lives, has to fight Dr. Mario, Falco, Pichu, Young Link, Roy and Ganondorf in a row, battling each in a different stage.
50 Final Destination Match Selectable Final Destination The player, having a single life, has to battle Master Hand and Crazy Hand at the same time, each having 300 HP.
51 The Showdown Selectable Final Destination The player has to fight Mewtwo, Ganondorf and Giga Bowser in a stock match, with each combatant having three lives.
Upon winning the event match, the player unlocks Final Destination as a selectable stage for the VS mode, as well as the Final Destination trophy.

To unlock more event matches, the player has to win a certain number of the previous ones, and sometimes unlock additional characters.

Events # Unlocked By
11 - 15 Winning at least 6 of the event machtes #1 - 10
16 - 20 Winning at least 10 of the event matches #1 - 15
21 - 25 Winning at least 16 of the event matches #1 - 20
26 - 29 Winning at least 22 of the event matches #1 - 25
30 Winning at least 27 of the event matches #1 - 29
31 - 39 Unlocking Luigi, Falco, Dr. Mario, Jigglypuff and Young Link, and winning all of the event matches #1 - 30
40 - 50 Unlocking all unlockable characters
51 Winning all event matches #1 - 50

Stadium

In the Stadium, special mini-games are available. Each mini-game opens the way to unlock one of the Past Stages from the original Super Smash Bros.

  • Target Test: Here the player can play the Break the Targets! test, as it appears in Classic mode, separately. There is no time limit in this mode, as compared to the one in Classic mode.
  • Home-Run Contest: The goal of the Home-Run Contest is to throw the Sandbag as far as possible. The player gets a Home-Run Bat to do this. He has a limited amout of time to damage the Sandbag before hitting it, so that it will fly farther away.
  • Multi-Man Melee: In this special mode the goal is to fight Fighting Wire Frames.
    • 10-Man Melee: The player has to fight 10 Wire Frames in the fastest time possible.
    • 100-Man Melee: The player has to fight 100 Wire Frames in the fastest time possible. When winning, he can unlock Falco.
    • 3-Minute Melee: The player has 3 minutes to kick out as many Wire Frames as possible.
    • 15-Minute Melee: The player has 15 minutes to kick out as many Wire Frames as possible. When winning, he can unlock the Past Kongo Jungle stage.
    • Endless Melee: The player has an unlimited amout of time to kick out as many Wire Frames as possible.
    • Cruel Melee: As in Endless Melee, there is an unlimited amount of time. However, the Wire Frames are a lot harder to beat and there are no items.

Training Mode

The player can practice here. There are no rules such as Stock or Time, and the opponent can be controlled either by the Training menu, and set to actions such as walking and standing, or by a human player. Items can be created to practice with them specially.

VS Mode

Melee

VS. Mode in Super Smash Bros. Melee
Four fighters in Melee mode.

Up to four players can join the fight, either human or CPU-controlled players. It is possible to only let CPU players fight against each other. Players chose their characters from the selection screen and human players can set names for their characters to be displayed above the characters' heads during battle, and also recognizing the battle for their individual Melee Records rating. It should be noted that multiple players can choose the same character to play as, and the characters then come in alternate outfits for each player. When the same characters are on a team, they appear in different shadings.

The CPU levels range from 1 to 9, with 9 being the most advanced AI. An optional handicap mode also ranges from 1 to 9. The handicap determines how fast a character is knocked out. The average handicap is 5. The higher the handicap, the harder the character flies of the screen, the lower, the easier. When set to Auto mode, the handicap decreases after the match's end for the match's winner and increases for the loser.

In the optional team battle mode, players can set up to three teams. The characters in the team work together and win or lose the match together. In Coin, Bonus and Time mode, the points of each team are added and compared. In Stock mode, after a player of the team has been defeated, he or she can press Start to rejoin the battle, but taking away a life from one of their teammates. Optionally, the Friendly Fire option can be set, which makes it possible for teammates to accidently hurt each other with their attacks.

The battle mode can be set to Time, Stock, Coin and Bonus. For Time, Coin and Bonus, the time limit can be set, and is 2 minutes by default. It can range from 1 minute to 99 minutes, or no time limit at all. The default Stock level is 3, the maximum number of lives is 99. Optionally, a time limit can be set for the Stock mode, too. After it has run out, the player with the most lives remaining wins. For the Time mode, it can be determined how many points a player loses when doing a self-destruct. It can either be 1 (default), 2 or 0 points.

A special score display can be unlocked by reaching a total of 5000 KOs in VS mode. It displays the players' current score in Time Mode during the battle, which they would only know after the battle's end otherwise. Another optional setting is the Damage ratio, ranging from 0.5 to 2, default being 1. The higher it is, the faster do all players fly from the screen when hit. Lastly, it can be decided whether players are allowed to pause the battle by hitting Start. Turning this off also prevents players from resetting the battle while it is paused by pressing L+R+A+Start.

On the item switch, the player can turn off specific items, change the chance of items appearing, or turn off items entirely. It can also be set which player is to select a stage for the next battle. By default, everyone can move the cursor and select a stage. It is also possible to allow only the loser of the last match to select, or to let the players select stages in turns, or to make the stage selected by the computer, either in a set order, or completely at random. When the player has unlocked all stages except for the Past Stages, he can alter the random stage selection to exclude certain stages from the random routine.

After all preferences have been set, the players get onto the stage selection screen, which once again allows players to choose a random stage to play on. When all competing human players hold L+R when a stage is selected, the stage's alternate music track will play during battle, if it is available. When a player is playing as Zelda and holding A after a stage has been selected, he or she will start the battle as Sheik.

Tournament Mode

Tournament: In this mode, played as a single-elimination tournament, the winner of a battle passes on to the next round CPU-only matches can be skipped. The number of combatants per battle ranges from 2 to 4. The number of entrants is selected and can be up to 64. It is selected how many humans are among the competing players. The stage selection mode is selected; "Single Random" chooses a stage at random on that every match of the tournament is played, "Always Different" chooses a new random stage for each battle, "Choose First" lets the player select the stage for the tournament in the beginning and "Choose All" lets the player choose a new stage for each match of the tournament. The level of additional computer opponents can be set from 1 to 9, applied to all, or to a random value applied to each CPU player. The rules settings for the battles have the same choices as the VS mode. Each player chooses their character and the tournament begins.

Winner out/Loser out: This mode is for human players only. A number of players fight against each other. The winner or the loser of the match, depending on the setting, gives his controller to the next player waiting for his turn to come. This continues endlessly, until the mode is cancelled. Players are free to change their characters while the tournament is ongoing. When they hold down L and R, their character image changes to a Ditto, the placeholder for a random character. Here, too, the number of combatants per battle ranges from 2 to 4, and the number of entrants can be up to 64. The stage selection mode has the same options as in the regular tournament.

Special Melee

This mode offers a couple of different rules settings for the Melee mode.

Special Melee modes
Name Description
Camera Mode In this mode, the players can take screenshots. These screenshots are saved on the memory card. The number of blocks a screenshot takes is defined by how many objects are visible on it.
Stamina Mode As it is seen at the Master Hand in Classic mode, players have 150 HP instead of percentage of damage. When a player's HP hits 0, he dies. The amount of HP the players start with, however, cannot be changed.
Super Sudden Death All players start with 300% damage. This will cause them to be knocked out instantly when hit.
Giant Melee All players are giant, as if they had taken Super Mushrooms.
Tiny Melee All players are tiny, as if they had taken Poison Mushrooms.
Invisible Melee All players are invisible, as if they had Cloaking Devices.
Fixed Camera Mode The camera is zoomed out as far as possible, showing the whole stage. It does not move in the battle. This may cause that players do not see their characters.
Single-Button Mode Only the control stick and the A button work in this mode, allowing only basic attacks. This mode is designed for beginners.
Lightning Melee In this mode, the game plays a lot faster, making it hard for players to react on attacks.
Slo-Mo Melee The opposite of Lightning Melee. The game is a lot slower, making it easier to react on attacks.

Trophies

Main article: Trophy

Trophies can be collected in single-player mode, won in the special lottery mode, or acquired on special events, such as playing a certain number of matches in VS mode. There are 290 trophies in the game (293 in the Japanese version), with an enormous percentage being Marioverse characters, items, locations, and concept. Each of the playable characters has three trophies, and two of them explain their Super Smash Bros. Melee background. They can be collected by completing the Adventure or All-Star mode with them.

Soundtrack (Media)

Each stage has a track from the game it is from, and some stages also have alternate music tracks which are not necessarily from the game the stage is from. The alternate music is heard more rarely than the regular one. However, the player can force the game to play a stage's alternate music by holding the L and R triggers when selecting a stage on the stage selection screen.

When all stages are unlocked, the player gains access to the Sound Test, where he can play all music tracks and voices from the game, and might occasionally hear an alternate music track in the menu.

An orchestrated version of the game's soundtrack was released as a special CD known as Super Smash Bros. Melee: Smashing...Live!.

Critical Reception

Super Smash Bros. Melee received very positive reviews from most critics. The game came in sixth for two GameFAQs events: the Best...Game...Ever contest and as a poll for the 100 best games ever. Nintendo Power named Super Smash Bros. Melee the 16th best game ever to appear on a Nintendo console, and "Game of the Year" in 2001. IGN gave Super Smash Bros. Melee a rating of 9.6 out of 10, and ranked it as the 3rd best Nintendo GameCube game, out of all GameCube games released to date. Electronic Gaming Monthly gave the game a 9.5 out of 10, and it was ranked 92nd on the Electronic Gaming Monthly's "Top 200 Games of Their Time" list. In fact, it was ranked as the 3rd best Video Game of all time during the 2001 Penny Arcade Award Ceremony.

It was complemented for its increased amount of modes, and characters, as well as improved graphics. The inclusion of the Adventure Mode and Event Match was highly complemented. Overall, the games critical reception was very positive, and the game still continues to be a game favorite.

Voice Actors

Character(s) Voice Actor
Mario, Luigi, Dr. Mario Charles Martinet
Peach Jen Taylor
Link Nobuyuki Hayami
Kirby, Ness Makiko Ohmoto
Yoshi Kazumi Totaka
Fox McCloud Shinobu Satouchi
Fox McCloud (cutscene) Steve Malpass
Pikachu Ikue Ohtani
Captain Falcon Ryo Horikawa
Jigglypuff Rachael Lillis
Purin Mika Kanai
Donkey Kong, Ganondorf Takashi Nagasako
Popo, Nana Sanae Kobayashi
Zelda, Sheik Jun Mizusawa
Young Link Fujiko Takimoto
Falco Lombardi Hisao Egawa
Falco Lombardi (cutscene) Ben Cullum
Pichu Satomi Koorogi
Mewtwo Masachika Ichimura
Marth Hikaru Midorikawa
Roy Jun Fukuyama
Announcer Jeff Manning

Trivia

  • Using an Action Replay code, it is possible to access the debug menu. There, characters such as Master Hand or Giga Bowser can be used (while using Master Hand or Crazy Hand it isn't possible to move on sidescrolling areas, to be defeated and to be P1 or P2). It is also possible to play in sidescrolling levels, the health regain area in all-star mode, and a test level.
  • Super Smash Bros. Brawl will be released on December 3rd, 2007; the exact same date as Melee. Many game series tend to release sequels and such around the same date as the game's predecessor.
  • Sakuarai had originally wanted Snake in Melee, but didn't have enough time to put him in in.
  • Lucas from Mother 3 was supposted to replace Ness as a Playable character but Ness was kept.

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