Wario's Adventure
Wario's Adventure | |
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WarioWare, Inc.: Mega Microgame$! WarioWare Gold | |
Appears in | WarioWare, Inc.: Mega Microgame$! WarioWare, Inc.: Mega Party Game$! WarioWare Gold |
Type | Anything Goes (Mega Microgame$!) Wario Deluxe (Gold) |
Command(s) | Go! / Dodge! / Watch out! / Watch out! x2 / Grab on! / Attack! / Grab'em! / Smash! / Attack! / Run, dummy! (Mega Microgame$!) Dodge! (Gold) |
Info | "Don't let me crash into anything! There's treasure at the end of all this, and I want it! Use your head and avoid stuff!" (Mega Microgame$!) "Figure out the controls, and move past all the obstacles. I'll give you one hint, OK? "Red danger, green safe."" (Gold) |
Controls | – Varies depending on gameplay |
Points to clear | 5 (Mega Microgame$!) 10 (Gold) |
Wario's Adventure is the final boss microgame in WarioWare, Inc.: Mega Microgame$! and WarioWare, Inc.: Mega Party Game$!, found in the Anything Goes folder. It returns as a standard microgame in WarioWare Gold in Wario Deluxe's stage.
Gameplay
In the game, the player controls Wario. The first part has Wario on a skateboard, where he has to jump and duck to avoid walls. In the second part, Wario can freely move, but he must move around to avoid the spikes falling from the ceiling. The third part is a combination of parts one and two. In part four, Wario must jump at the right time (the player only has one chance) to grab a jetpack. In the fifth part, the player must attack floating rocks by pressing the button at the right time. In part six, Wario must gather fuel to go faster. If Wario gets all the fuel, he will be able to smash through the roof, where he finds a treasure chest. Before Wario can collect the treasure, a red, square floating monster appears, and Wario receives a boomerang as his defense. In part seven, Wario has to avoid the monster's attacks and hit it with the boomerang three times to defeat it. Wario loots the treasure, which is a Kin no unko, complete with the "item get" sound effect from The Legend of Zelda; however, immediately after this, a boulder drops down and begins chasing Wario. The player must tap to run from the boulder. Soon, Wario ducks under a wall and escapes from the boulder. The game ends afterward, with Wario laughing in victory.
As the difficulty of the microgame progresses, the parts get more difficult. There are more obstacles in Wario's way, the jetpack is higher up, there are more floating rocks that are further away, some of the fuel tanks are swerving left and right, the monster has to be hit with the boomerang more times, and it takes longer for Wario to escape from the boulder. Five points are needed to clear this game in the Grid.
1st level difficulty
Part one: Wario must dodge 4 walls.
Part two: Wario must dodge 5 falling spikes.
Part three: Wario must dodge 7 obstacles.
Part four: Wario must grab the jetpack. It's floating around the middle of the screen.
Part five: Wario must attack 2 floating rocks. The rocks are placed slightly above the middle of the screen.
Part six: Wario must grab 5 fuel tanks. All of the tanks are stationary.
Part seven: Wario must defeat the floating monster. The monster takes 3 hits to defeat.
Part eight: Wario must escape the boulder. The player must tap the 10 times to escape from the boulder.
2nd level difficulty
Part one: Wario must dodge 5 walls.
Part two: Wario must dodge 6 falling spikes.
Part three: Wario must dodge 9 obstacles.
Part four: Wario must grab the jetpack. It's floating between the middle of the screen and the top of the screen.
Part five: Wario must attack 3 floating rocks. The rocks are placed slightly near the top of the screen.
Part six: Wario must grab 5 fuel tanks. Some of the tanks are stationary while some are moving left and right.
Part seven: Wario must defeat the floating monster. The monster takes 4 hits to defeat.
Part eight: Wario must escape the boulder. The player must tap the 15 times to escape from the boulder.
3rd level difficulty
Part one: Wario must dodge 6 walls.
Part two: Wario must dodge 7 falling spikes.
Part three: Wario must dodge 11 obstacles.
Part four: Wario must grab the jetpack. It's floating near the top of the screen.
Part five: Wario must attack 4 floating rocks. The rocks are placed on the top of the screen.
Part six: Wario must grab 5 fuel tanks. Some of the tanks are stationary while some are moving left and right.
Part seven: Wario must defeat the floating monster. The monster takes 5 hits to defeat.
Part eight: Wario must escape the boulder. The player must tap the 20 times to escape from the boulder.
WarioWare Gold
This game has been shortened, as it is no longer a boss microgame. The common goal is the same across each difficulty; Wario must avoid the red-colored objects and touch the green-colored objects, but the process to touch the green-colored object varies on each level.
- 1st level difficulty: Wario must duck and jump over three red blocks while riding a skateboard. The game ends when he touches the green balloon.
- 2nd level difficulty: Wario has to dodge three red spiked pillars and fall in the green pipe.
- 3rd level difficulty: Wario needs to dodge four red sqaure-shaped enemies and reach the surface of the water to eventually get back on the skateboard.
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ワリオのぼうけん[?] Wario no Bōken |
Wario's Adventure | |
Chinese | 瓦力欧历险[?] Wǎlì'ōu lìxiǎn |
Wario adventure | |
French | Wario's Adventure (Gold)[?] | - | |
Italian | L'avventura di Wario[?] | Wario's Adventure | |
Spanish (NOA) | Aventura Wario[?] | Wario adventure |
Trivia
- The Wario in this game is later seen in the WarioWare: Twisted! microgame Power Line Pigeons.