List of WarioWare Gold microgames

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

This page lists all the 316 microgames included in WarioWare Gold. Each microgame falls under a control scheme – "Mash", "Twist", "Touch" or "Blow" – and a genre – "Intro Games", "Sports", "That's Life", "Fantasy", "Nintendo Classics", "Mic", "Pop-Up", or "Anything Goes."

A microgame with an italic font means that it lasts twice as long.

Mash League

Microgames in this league are played using buttons only. Some games use the +Control Pad, others the A Button, and some of them use both.

Wario

Wario's first set of Intro Games introduces the "mash" controls to the player. Wario is featured in all games in some form. All six regular microgames are played before the boss microgame. His intermission stage consists of Wario sitting on a chair and a jumbotron consisting of a crowd and the Mash League logo and a yellow stage and speakers. The number of lives is represented by garlic. When the player wins, Wario cheers. If the player loses, Wario falls, the league logo dangles, and the crowd on the jumbotron boos. When the player loses all their lives, Wario's background changes, the jumbotron shuts off, and the speakers blow out. After the player continues during the first playthrough, the background changes back to normal, the jumbotron turns back on and Wario gets back up.

Microgames

Microgame Image Origin Description
Busted! Busted WarioWareGold.png I Spy from Mega Microgame$! "Now I'm a spy! Follow me with the searchlight, or I could disappear forever! You wouldn't want that, would you?"
Crazy Cars CrazyCars WarioWareGold.png Mega Microgame$! "Jump over anything that comes your way! I threw a few tricks in there, so pay attention..."
Eye Spy EyeSpy WarioWareGold.png "A bunch of wide-eyed Warios are hanging out in the dark. The question is, how many of 'em are there?"
No Solicitors WWG No Solicitors.png "Hey! Who does this guy think he is?! Send him packing!"
Super Wario Bros. SuperWarioBros WarioWareGold.png Mega Microgame$! "Control a super version of me, and smash those Goombas out of my stomping grounds!"
Wario Whirled WarioWhirled WarioWareGold.png Mega Microgame$! "Waaah! I'm spiiiinnng! I'm spiiiinnng! You gotta stop me at the right time!"
BOSS: Loot Scoot LootScoot WarioWareGold.png Mega Microgame$! (not originally a boss stage) "I need to escape from the cave with that treasure! Luckily, I can blast through walls and enemies with my Wario Attack. It's also a great alternative to jumping."

Order

Before "Speed Up" (in any order) After "Speed Up" (in any order) Boss microgame
Crazy Cars Busted! Loot Scoot
No Solicitors Eye Spy
Wario Whirled Super Wario Bros.

Description

"Mash League! Ready to play some Intro Games and mash some buttons? That's what I thought. You're welcome!"

Jimmy T

Jimmy T. hosts the Sports set in the Mash League. 14 regular microgames are played before the boss microgame. His intermission stage consists of Amy and Mimi taking pictures of him on their cell phone. The number of lives is represented by battery icons. When the player wins a microgame, Jimmy does a peace sign. When the player loses a microgame, his wig falls off and the phone breaks. When the player loses all their lives, the girls leave and a purple wall appears in the background of the "Game Over" screen. When the player continues during the first playthrough, the girls come back.

Microgames

Microgame Image Origin Description
100 Meter Dash WWG 100 Meter Dash.png "When the pistol fires, you gotta run! But don't jump the gun, man. How are you gonna win the world record if you get disqualified?"
And the Winner is... WWG And the Winner is.png Twisted! "Aw, man! It all comes down to this moment. Hold out the finishing tape in front of whoever you think'll win!"
Ballroom Basics WWG Ballroom Basics.png Resembles Dodge Balls from Mega Microgame$! "To keep things bumpin' on this dance floor, no bumpin' any of the other couples."
Big Drip BigDrip WarioWareGold.png Twisted! "This boxer's training hard for the future! He never gives up...even if his opponent is a drop of rain, bro!"
Body Block BodyBlock WarioWareGold.png Mega Microgame$! "Use your body to keep this ball bouncin'. And, hey–don't let it fall!"
City Surfer CitySurfer WarioWareGold.png Mega Microgame$! "I just can't wait to see what kinds of groovy tricks you can pull on the skateboard. But don't hit your head, all right?"
Close Call CloseCall WarioWareGold.png "As the umpire of this tennis game, it's your job to determine on which side of the line the ball bounced. And if you see something other than a ball, well then...that's just your imagination!"
Diddly Squat DiddlySquat WarioWareGold.png Smooth Moves "Get those legs in dancin' shape by doin' some squats! I promise all your hard work'll pay off in the end!"
Extreme Patty-Cake ExtremePattyCake WarioWareGold.png Smooth Moves "Let's go mano a mano, yo! When your opponent puts out his hands, that's your chance! He's not going down? Then try again!"
Getcha Groove On GetchaGrooveOn WarioWareGold.png Mega Microgame$! "Hey, yo! If you wanna dance like a pro, copy that cool cat's move and stick with the rhythm."
Goal in One GoalinOne WarioWareGold.png D.I.Y. "Gettin' past this goalie is all about direction and power. Mess up the timing, and your kick could be as sad as an empty dance floor."
Hand Me Down WWG Hand Me Down.png Smooth Moves "If the anchor can keep up that pace, this race is in the bag! C'mon, man! Pass the baton!"
Heads Up HeadsUp WarioWareGold.png Mega Microgame$! "Man, you gotta catch that ball. Watch out for the glass behind you! No one wants to clean up that mess."
High Hoops HighHoops WarioWareGold.png Mega Microgame$! "No pressure, man, but this free throw could be the winning shot. Just shoot from the top of your jump, and you'll be cool."
Hurry Hurdles HurryHurdles WarioWareGold.png Mega Microgame$! "There's no better way to end the day than jumpin' over hurdles. Once you get the rhythm right, you'll be on a roll."
Judo Pro WWG Judo Pro.png "Press the right combination to throw your opponent and win the match. You gotta move quick, 'cause it's not so groovy when you hit the mat instead."
Jumpin' Rope JumpinRope WarioWareGold.png Mega Microgame$! "Time to jump some rope. Ya dig? Don't get tripped up now."
Lift & Shout LiftShout WarioWareGold.png Mega Microgame$! "Press the correct button quickly to lift the heavy barbell! Yeah!"
Off-Fence OffFence WarioWareGold.png D.I.Y. "Now you gotta move that sword up and down to block an enemy's attack. Well that's not groovy... They're not alone! Look out!"
Rugby Rugby WarioWareGold.png Homecoming King from Twisted! "The game's almost over. This is your one last shot. Catch the ball or the other team wins...and you feel like it's all your fault. Now go long, bro!"
BOSS: Punch Out PunchOut WarioWareGold.png Mega Microgame$! "First you gotta dodge your opponent's attacks left or right, and then you gotta throw some punches, yo! If one of those dudes starts to flash, that's when you gotta start lookin' out for his special blow."

Order

Before "Speed Up" (6 in any order) After first "Speed Up" (5 in any order) After second "Speed Up" (3 in any order) Boss microgame
Ballroom Basics And the Winner is... 100 Meter Dash Punch-Out
Body Block Big Drip Close Call
City Surfer Getcha Groove On Goal in One
Diddly Squat Hand Me Down Heads Up
Extreme Patty-Cake Hurry Hurdles Jumpin' Rope
High Hoops Lift & Shout
Judo Pro Rugby
Off-Fence

Description

"Heyo! Jimmy T here. You made it to the first stage in the Mash League. Congrats. Know what we should do to celebrate? Take a little stroll around the town. It'd be real groovy. Speaking of groovy, I've got a cool set of Sports games for you to try. Now let's get movin'!"

Mona

Mona hosts the That's Life set in the Mash League. 17 regular microgames are played before the boss microgame. Her intermission stage consists of a fitting room which she peeks out of. The number of lives is represented by coat hangers. When the player wins a microgame, Mona wears a fancy dress. When the player loses a microgame, Mona wears baggy clothes, and a hanger falls. Before each microgame, Joe holds on a piece of clothing for Mona. The color determines the color of the dress or baggy clothes. When a boss is defeated, roses bloom and Mona wears a red fancy dress and calls it her perfect look. When the player loses all their lives, the curtain closes and Joe leaves. If the player continues during the first playthrough, Joe returns.

Microgames

Microgame Image Origin Description
The Brush Off WWG The Brush Off.png Mega Microgame$! "Oh my! Those teeth are all black! Move the toothbrush right and left. Let's make those teeth shine!"
Butterfingers WWG Butterfingers.png Mega Microgame$! "Catch the toast while it's fresh! Hey! How did someone already get a bite of that one?"
Catterwall WWG Catterwall.png Mega Microgame$! "A cat's gone missing! Think you could help me find him?"
Cavity Calamity WWG Cavity Calamity.png Mega Microgame$! "Save the helpless tooth-rotting germ by finding it a nice place to hide! Huh... This seems counterintuitive."
Chicken Pinch WWG Chicken Pinch.png Mega Microgame$! "Tweezers are great for grabbing things...like this little guy scurrying around!"
Dry Eye WWG Dry Eye.png Mega Microgame$! "Soothe dry eyes with a well-placed eye drop! It's so satisfying when you get it right... Even robots agree!"
Eating Out Eating Out microgame from WarioWare Gold "This mom keeps her son on his toes by making dinnertime a game. Miss the food, and he might just go to bed hungry!"
Electric Groove Fish WWG Electric Groove Fish.png Mega Microgame$! "It's a blackout! The only way to restore power to the town is by sending it electricity via that flashy fish in the ocean."
Fit for a Frame WWG Fit for a Frame.png "Cheese! Capture a picture-perfect moment their friends will cherish forever!"
Fries With That? WWG Fries With That.png Mega Microgame$! "Everything tastes better with ketchup! Squeeze the tomatoey goodness onto all the foods."
Gold Digger WWG Gold Digger.png Recurring microgame; resembles the Game & Wario version "Noses are meant to be picked! Don't hesitate–stick those fingers right up those nostrils!"
I Came, I Saw WWG I Came, I Saw.png Mega Microgame$! "This one's simple. Move the saw back and forth to cut the log! What did I tell you?"
Kitty Cover WWG Kitty Cover.png Mega Microgame$! "Oh no! This adorable kitten's been caught in the rain. Shield it with the umbrella so it doesn't get all soggy."
Mole WWG Mole.png Game & Wario "Moles are more than dots–they're marks of beauty. Count how many you see!"
Nighttime Allergies Nighttime Allergies in WarioWare Gold Mega Microgame$! "Looks like someone's got the sniffles! You should intervene before the situation gets any stickier."
Noodle Cup WWG Noodle Cup.png Mega Microgame$! "It's simple! Fill the cup...but first correctly guess which pipe will be flowing with water. Now get to it!"
Paddle Parade WWG Paddle Parade.png Penguin Shuffle from Mega Microgame$! "This cute little duck's just trying to fit in with the others. He doesn't want to ruffle any feathers by bumping into anyone!"
Parking Lot Problems WWG Parking Lot Problems.png "Oh no! I totally forgot where I parked. This is what my car looks like. Let me know if you find it!"
Right of Way Right of Way WWG.png "Sidewalks can be surprisingly precarious! Watch where you're going, and dodge whatever comes your way."
Sloppy Salon WWG Sloppy Salon.png Mega Microgame$! "Give your customers the cut they want! If you go overboard, they won't be too happy."
Stalled Out WWG Stalled Out.png Twisted! "Nature is calling...and this guy needs a place to relieve himself! Why is the bathroom always packed at times like this?"
Tip the Scale WWG Tip the Scale.png Mega Microgame$! "Which is heavier–the left side or the right? Once you've made your choice, press the corresponding direction."
What's the Toadal? WWG What's the Toadal.png Mega Microgame$! "Use that nifty clicker thing to count how many things hop, whiz or fly by!"
Worm Squirm WWG Worm Squirm.png Mega Microgame$! "Wow! These worms know how to party. But look–one of them is thirsty! Help it find the puddle!'"
BOSS: Nail Call WWG Nail Call.png Mega Microgame$! "Pound in the nail from directly above! If you make a mistake, straighten it out by hitting the nail from the other side. And hurry up–the guy holding the nail is kind of impatient."

Order

Before "Speed Up" (6 in any order) After first "Speed Up" (6 in any order) After second "Speed Up" (5 in any order) Boss microgame
The Brush Off Cavity Calamity Catterwall Nail Call
Butterfingers Chicken Pinch Dry Eye
Fit for a Frame Electric Groove Fish Eating Out
Gold Digger Fries With That? I Came, I Saw
Kitty Cover Mole Nighttime Allergies
Noodle Cup Parking Lot Problems Paddle Parade
Right of Way Stalled Out What's the Toadal?
Sloppy Salon Worm Squirm
Tip the Scale

Description

"This is Mona! I'm psyched you made it to the second stage of the Mash League! I'm about to head over to Joe's Clothes to find the perfect outfit for my party tonight. Come along and check out the games I put together for you. Their theme is That's Life! C'mon, let's motor!" (First description)

"Guess what! My party was a huge success. Plus, I looked amazing! I'm heading back to Joe's Clothes to see if there's anything new for me to try on. While I'm there, you should play some more of my That's Life games. It'll be fabulous!" (Second description)

Dribble & Spitz

Dribble and Spitz host the Fantasy set in the Mash League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them driving through space with the score display measured in miles. The number of lives is indicated by hanging Spitz dolls. When the player wins a microgame, the Octoblazooka successfully zaps the UFO. If the player loses, the shot misses, and a Spitz doll falls, while Spitz himself panics. When the player encounters the boss, a larger UFO appears and gets defeated if the player wins. When the player loses all their lives, the screen darkens. If the player continues during the first playthrough, the screen flickers back on.

Microgames

Microgame Image Origin Description
Arrow Space ArrowSpace WarioWareGold.png Mega Microgame$!
Classic Clash ClassicClash WarioWareGold.png Classic Clash III from Mega Microgame$!
Code Buster CodeBuster WarioWareGold.png Mega Microgame$!
Cover Up CoverUp WarioWareGold.png
Crack Down CrackDown WarioWareGold.png Mega Microgame$!
Dungeon Dilemma DungeonDilemma WarioWareGold.png Mega Microgame$!
Find My Behind FindMyBehind WarioWareGold.png Mega Microgame$!
The Frog Flap TheFrogFlap WarioWareGold.png Mega Microgame$!
Gravitational Pull GravitationalPull WarioWareGold.png
Ground Control GroundControl WarioWareGold.png Paper Plane from Mega Microgame$!
Hover for Cover HoverforCover WarioWareGold.png Mega Microgame$!
Labyrinth Labyrinth WarioWareGold.png
Long Lost Love LongLostLove WarioWareGold.png Maze Daze from Mega Microgame$!
Manic Mechanic ManicMechanic WarioWareGold.png Mega Microgame$!
Mars Jars MarsJars WarioWareGold.png Mega Microgame$!
Munch a Bunch MunchaBunch WarioWareGold.png Mega Microgame$!
Picture Perfect PicturePerfect WarioWareGold.png Mega Microgame$!
RAAAARRRRGGGHH Raaaarrrrggghh WarioWareGold.png Mega Microgame$!
Rocky Reunion RockyReunion WarioWareGold.png Twisted!
Stop! Go! StopGo WarioWareGold.png D.I.Y. Showcase
Strength in Numbers StrengthinNumbers WarioWareGold.png Mega Microgame$!
Word Up WordUp WarioWareGold.png Mega Microgame$!
BOSS: Nose Dive NoseDive WarioWareGold.png Twisted!

Order

Before "Speed Up" (5 in any order) After first "Speed Up" (6 in any order) After second "Speed Up" (5 in any order) Boss microgame
Find My Behind Classic Clash Arrow Space Nose Dive
Hover for Cover Dungeon Dilemma Code Buster
Labyrinth The Frog Flap Cover Up
Long Lost Love Ground Control Crack Down
Manic Mechanic Munch a Bunch Gravitational Pull
Mars Jars RAAAARRRRGGGHH Strength in Numbers
Picture Perfect Rocky Reunion Word Up
Stop! Go!

Description

"You made it to the third stage of the Mash League! My business partner, Spitz, and I are about to take a detour into space to drop off a customer. We got a bunch of Fantasy games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?"

5-Volt

5-Volt hosts the Nintendo Classics set in the Mash League. 14 regular microgames are played before the boss microgame. Her intermission consists of a workout she is doing with a spatula and a soup spoon. The number of lives is represented by dumbbells. When the player wins a microgame, 5-Volt, and Mr. Sparkles hold the spatula in triumph. When the player loses a microgame, 5-Volt falls, Mr. Sparkles gets disappointed and a dumbbell falls. When the player loses all their lives, Mr. Sparkles and 5-Volt drop their things. If the player continues, 5-Volt will say, "That's the spirit!".

Microgames

Order

Before "Speed Up" (3 in any order) After first "Speed Up" (5 in any order) After second "Speed Up" (6 in any order) Boss microgame
Balloon Fight Ice Climber Fire Emblem Awakening One Hit Wonder
Donkey Kong Country Joker Face Game & Watch: Manhole
Super Mario Kart Lefty RX Kid Icarus
The Legend of Zelda Mario Clash Mario Bros.
Ocarina of Time Rhythm Tweezers
Pinball Super Mario Land
Pushmo Yoshi's Island

Description

"You've arrived at the final stage of the Mash League! Good for you! Oh–I'm 5-Volt! Most of the time, I'm chasing after a rambunctious fourth grader, so whenever I get a chance to kick back and unwind, I take it. My games are all inspired by the Nintendo Classics games and toys I played with as a kid. Enjoy!"

You may have been noticing I was getting pretty buff lately, thanks to my new frying pan! But if you'd rather be playing Nintendo Classics than work out, it's fine by me! (Second description)

Twist League

Microgames in this league utilize the system's tilt sensor, and often the A Button button.

Wario

Wario hosts the Intro Games set in the Twist League. All six regular microgames are played before the boss microgame. The intermission stage is the same as the other intro stages except with the Twist League logo and a blue platform and speakers.

Microgames

Order

Before "Speed Up" (in any order) After "Speed Up" (in any order) Boss microgame
Focus Pocus Cut to the Chase Road Wario
High Treeson Force Feeding
Pumping Iron Universal Marionette

Description

"Twist League! With Intro Games! Twisting stuff is fun, that's what I say. And what do you say? Wario is the greatest!" (First description)

"You cleared the warm-up! Big whoop. Those were just Intro Games! If you really want to master twist controls, try getting a high score in one of these other stages!" (Second description)

Ashley & Red

Ashley and Red host the Fantasy set in the Twist League. 14 regular microgames are played before the boss microgame. Their intermission stage consists of a scene where Ashley is flying on a broom encountering swarms of enemies. The number of lives is indicated by skulls. When the player wins a microgame, Ashley defeats the enemies. If the player loses, the spell has no effect and a skull falls. When the player encounters the boss, Ashley encounters Hum Gree and her hair turns white. When the player defeats the boss, Hum Gree retreats. When the player loses all their lives, Ashley and Red fall off-screen. If the player continues during the first playthrough, Ashley will rise out of the forest she fell in.

Microgames

Order

Before "Speed Up" (6 in any order) After first "Speed Up" (5 in any order) After second "Speed Up" (3 in any order) Boss microgame
Bacon Patrol Foiled Again! A-maze-ing Crossing Guard
Crescent Roll Make Way for Martian Monster Chase
Doggy Door Manual Labor Space Passage
A Moment of Reflection Power Outage Tearful Reunion
Net Profits Road Work Walk This Way
Pipe Puzzle Stumblebot
Safecracker
Shave the World
Stab in the Dark

Description

"This is the Twist League! I guess I, Ashley, am in charge of amusing you now. How do you feel about demon summonings? It's not dangerous...usually. Come watch, or just play my Fantasy games. Either way, it's bound to be wicked."

Dr. Crygor

Dr. Crygor hosts the Sports set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission stage consists of him being chased by Doris 1 in a forest. The number of lives is represented by mushrooms. When the player wins a microgame, Doris 1 falls over and flowers appear around Crygor. When the player loses a microgame, Doris 1 catches up to Crygor and bonks his head with her broom. When the player loses all their lives, Doris 1 wrestles Dr. Crygor to the ground. If the player continues during the first playthrough, Crygor throws Doris 1 off of him and the pursuit continues.

Microgames

Order

Before "Speed Up" (4 in any order) After first "Speed Up" (5 in any order) After second "Speed Up" (5 in any order) Boss microgame
Armed and Dangerous Curls and Weigh Barrel Roll Basic Training
Dodge Ball Fancy Footwork Iron Stomach
Feel the Burn Heavy Lifting Ride the Wave
Micro Golf Snowboard Slalom Self-Defense
Wiggle Room Sync or Sink Shoot the Fruit
Top Off Slam Dunk
Wheel of Whack

Description

"You've reached the second stage of the Twist League, so I can only assume you are quite intelligent. I should know–I'm Dr. Crygor! Why not join me and my lovable robot Mike on our research expedition? It'll be very educational. Plus, you'll have a chance to play my Sports games. Lucky you!"

18-Volt

18-Volt hosts the Nintendo Classics set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission consists of a rap battle between him and 13-Amp with 9-Volt deejaying in the background. The touch screen will depict 18-Volt as a tiger and 13-Amp as a dragon. The number of lives is represented by vinyl records. When the player wins a microgame, 18-Volt triumphs over 13-Amp. When the player loses a microgame, 13-Amp beats 18-Volt and a record breaks. When the boss is defeated, extra lights shine on 18-Volt. When the player loses all their lives, 18-Volt faints and 13-Amp does her victory pose. If the player continues during the first playthrough, 18-Volt will rise back onto his feet.

Microgames

Order

Before "Speed Up" (3 in any order) After first "Speed Up" (6 in any order) After second "Speed Up" (5 in any order) Boss microgame
Racing 112 Chiritorie Animal Crossing: Wild World Super Mario Bros.
Super Mario Bros. 3 Donkey Kong Jr. Dr. Mario
Super Mario World Laser Pointer Metroid-Samus
The Wind Waker Metroid Pikmin 2
NES Open Tournament Golf R.O.B. Block Set
Super Mario Sunshine Star Fox
Wario Land 3
Wii Menu

Description

"You must be killin' it if you made to the third stage of the Twist League. Now you get to hang with me, 18-Volt. Whaddaya say we find a place to play some games? I've got some Nintendo Classics I think you'll love. I mean, I love 'em. Why wouldn't you?"

Penny

Penny hosts the That's Life set in the Twist League. 16 regular microgames are played before the boss microgame. Her intermission stage consists of Dr. Crygor in the top screen and the touchscreen showing Penny's tummy tonic fighting viruses from the Tonally Transformative Elixir she made. The number of lives is represented by vials. When the player wins a microgame, the tonic defeats the viruses. When the player loses a microgame, the viruses destroy the tonic, and Doctor Crygor suffers a heart attack, as Penny rubs his back. When the player loses all their lives, Dr. Crygor faints, and the viruses show up. If the player continues on the first playthrough, Penny is shocked when Dr. Crygor musters enough strength to get back up, with the viruses showing signs of disbelief on their faces as they rise up.

Microgames

Order

Before "Speed Up" (4 in any order) After first "Speed Up" (6 in any order) After second "Speed Up" (6 in any order) Boss microgame
Cutting It Close Balancing Act Cheeky Monkey Toilet Training
Home Haircut Clean Sweep Fine Tune
Kit-tease Code Dependency Fragile!
Peek-a-Boo-Boo County Fair Half Empty
Strike a Chord Fashion Plate Picky Eater
What Goes In... Get to the Point Round It Out
Tooth Trouble Sew Easy
Wrecking All Tooth Haste

Description

"Penny here with the final stage of the Twist League! Long time, no see. I've been cooped up in my lab, working on my latest invention. I'm still putting on the final touches, so in the meantime check out these games I made. They're all part of the That's Life theme, and they're all awesome!"

Touch League

Microgames in the Touch League are played only with the stylus and the touch screen.

Wario

Wario's last set of Intro Games. All six regular microgames are played before the boss microgame. The intermission stage is the same as the other intro stages except with the Touch League logo and a magenta platform and speakers.

Microgames

Before "Speed Up" (in any order) After "Speed Up" (in any order) Boss microgame
Into the Sunset Loose Change Balloon Brigade
Scratch and Match One-Liner
Steel Chef Thanks a Latte

Description

"Touch League! These Intro Games make touching stuff easy, even if you're not Wario. All right, all right! I'll show you how it's done."

Kat & Ana

Kat and Ana host the That's Life set in the Touch League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them receiving a plate of sushi. The number of lives is represented by cups of tea. When the player wins a microgame, Kat and Ana eat the entire plate. When the player loses a microgame, they get food poisoning. After beating the boss, both Kat and Ana become full. When the player loses all their lives, both Kat & Ana faint. If the player continues on the first playthrough, Kat and Ana will get back up.

Microgames

Order

Before "Speed Up" (6 in any order) After first "Speed Up" (6 in any order) After second "Speed Up" (4 in any order) Boss microgame
Bug Eyed Burning Sensation Cheap Thrill Top Notch
Clog It Crowded Desktop On the Mark
Coin Count Oh, the Irony Oral Hijinks
Going Up Page Panic Secret Ingredient
Good Times Right in the Eye XYZ!
Impressionism Salad Daze
Off-line Sleepy Head
Very Attractive Sticking Point
Write On, Dude Tune Out
Up for Grabs

Description

"This is the first stage of the Touch League. We're Kat and Ana, and we're off to get our ninja learner's permits. To prepare for the test, we designed a whole bunch of games in the That's Life genre. Everyday fun is the best kind, 'cause it's every day!"

9-Volt

9-Volt hosts the Nintendo Classics set in the Touch League. 14 regular microgames are played before the boss microgame. His intermission consists of 9-Volt and Fronk starring in an RPG game similar to WarioWare: Mega Microgame$! The number of lives is represented by hearts. When the player wins a microgame, 9-Volt holds his sword in triumph and the text box says "You felled the game!" When the player loses a microgame, the screen turns reddish, a heart breaks, and the text box says "You took damage!" 9-Volt and Fronk start in a village and proceeds to treacherous environments as the stage progresses. When the player encounters the boss, 9-Volt and Fronk encounter a castle. Once the boss is defeated, the castle is destroyed. When the player loses all their lives, the text box says "You were defeated!" The "Speed Up", "Boss Encounter", and "Game Over" tunes all receive 8-bit remixes. If the player continues on the first playthrough, 9-Volt and Fronk are revived as an 8-bit fanfare plays. Like in Mega Microgame$! and unlike other characters, there is also a level indicator to indicate the microgame difficulty. The microgame difficulty is also determined by the time of day with Level 1 set in the day, Level 2 set during sunset, and Level 3 set at night. Also, the HUD text turns red on the player's last life.

Microgames

Order

Before "Speed Up" (4 in any order) After first "Speed Up" (5 in any order) After second "Speed Up" (5 in any order) Boss microgame
Donkey Kong Excitebike amiibo Tap Clawing for More
Joy-Con Slide Hanafuda Duck Hunt
Love Tester Mario Paint - Flyswatter Head Count
Mii Channel Sounds of Super Mario Bros. Phantom Hourglass
Nintendogs Super Mario Maker Stylus Hunt
Ten Billion Barrel Tomodachi Life
Wrecking Crew

Description

"I'm 9-Volt, and this is the second stage of the Touch League! I bet it's gonna be way more fun than what I'm doing—studying math. I'd rather be at home with my pet Fronk, or playing the Nintendo Classics games that I made for the tournament. Think of me when you're gaming like a pro!" (First description)

"Thanks to math wizard Fronk, math class isn't so scary anymore, but I'm still glad it's over! Now we can have some real fun playing my Nintendo Classics games." (Second description)

Young Cricket & Master Mantis

Young Cricket and Master Mantis host the Sports set in the Touch League. 14 regular microgames are played before the boss microgame. The intermission stage consists of them riding on a carousel horse and a carriage reveals the next microgame. The number of lives is indicated by stuffed horse heads. When the player wins a microgame, they ride with joy. If the player loses, they slip off the carousel and the horses show their "death" expressions while one falls off. When the player loses all their lives, both Young Cricket and Master Mantis fall off of the carousel. If the player continues on the first playthrough, they will climb back on.

Microgames

Order

Before "Speed Up" (3 in any order) After first "Speed Up" (6 in any order) After second "Speed Up" (5 in any order) Boss microgame
I'm Gonna Hurl Count 'Em Up Arms Race Pro Bowling
Oh, Snap! Engine Trouble Erosion
Pass Aggressive Finish Line Flag Waver
Pit Stop Heat Wave Long Division
Twin Swimmers Local News Rump Roast
Pass Fail Skate Race
Pumped Poser Stroke of Genius
Sweeps Week

Description

"Welcome to the third stage of the Touch League! My name is Cricket, and I suggest you to pay close attention. My mentor, Master Mantis, is about to introduce me to a state-of-the-art training center. I can only imagine what kinds of Sports-themed games we'll encounter while we're there. Let's go!"

Orbulon

Orbulon hosts the Fantasy set in the Touch League. 16 regular microgames are played before the boss microgame. His intermission stage consists of him looking for pigs to capture at a nearby farm. The number of lives is represented by stars. When the player wins a microgame, Orbulon successfully abducts a pig with his Oinker. When the player loses a microgame, the pig escapes, and the Oinker malfunctions. When the player loses all their lives, Orbulon disappears. If the player continues on the first playthrough, Orbulon reappears.

Microgames

Order

Before "Speed Up" (4 in any order) After first "Speed Up" (6 in any order) After second "Speed Up" (6 in any order) Boss microgame
Hookin' Up Big Bang Birdcicle Sneaky Snatcher
Love Struck Family Reunion Breaking Up
Separation Anxiety Fruit Fans Character Development
Snack Sucker On the Edge Crypto Zoo
Spirit Spot Plant Food Goin' Loopy
Sure, You Can The Proud, the Fuse Over the Hump
Sinking Feeling Pet Peeved
Sneeze, Please! Stripy Sea

Description

"Greetings. You've come upon the final stage of the Touch League. I am Orbulon. I am no Earth folk like you, but I still enjoy the savory delights of this planet. Mmm...delights. While they do not satiate hunger, my Fantasy-themed games will surely provide ample amusement."

Ultra League

Microgames introduced in this league are played alongside games from the previous sets. In the first two stages, the boss microgames are always played on the highest difficulty level. The themes are as follows.

Dancing Team

The Dancing Team consists of Dr. Crygor, Mona, Penny, Jimmy T., Kat, Ana, Young Cricket, Master Mantis, Mike, and Fronk. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists of them on the dance floor as silhouettes, on the top screen. The bottom screen displays the silhouette of the next game's developer. The player's lives are represented by disco balls. When the player wins a game, the dance floor is lighted up and the characters celebrate; when the player loses, the characters fall on their backs (Current microgame's host included), and a disco ball drops. Boss microgames are automatically on level 3 and cycle in this order: Punch Out, Toilet Training, Top Notch, Nail Call, Basic Training, Pro Bowling.

Description

Jimmy T is back and ready to par-TAY! Up next we got the Ultra League. Get excited, 'cause we're gonna mix up the controls from the Mash, Twist, and Touch leagues! The Dancing Team's headin' over to Club Joe now with all their Sports and That's Life games... Fronk and Mike are going to be there too, and they got a few surprises up their sleeves. Ooooh yeaaah!

Potluck Gang

The Potluck Gang consists of Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, Orbulon, Mike, and Fronk. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists of the camp goers playing a card game with a hidden card in the touch screen. The number of lives is represented by kabobs. When the player wins a microgame, everyone in the background cheers, and the card reveals the microgame's host. If the player loses, the screen gets dark, the characters faint, a kabob grays out and drops, and the card reveals a mandrake. Boss microgames are automatically on level 3 and cycle in this order: One Hit Wonder, Crossing Guard, Sneaky Snatcher, Nose Dive, Super Mario Bros., Clawing for More.

Description

Come join me, 5-Volt, for an extra special second stage of the Ultra League! I'm throwing a barbecue, and everyone's going to bring their favorite food. 9-Volt and Fronk have been drooling since yesterday! Join the Potluck Gang for some special games too, including some from the Nintendo Classics and Fantasy genres.

Microgames

Mike and Fronk have microgames that are exclusive to the Ultra League. The microgames are:

Mike

Mike's microgames are based around blowing on the microphone, like in WarioWare: Touched! They can be unlocked during the Ultra League stages, "Dancing Team" (Grape Aim, Make a Wish, and Thar He Blows) and "Potluck Gang" (Grape Aim, Hit the Gust, and Lung Capacity).

Fronk

Fronk's microgames are, like in WarioWare: Twisted!, shorter than regular ones. Referred to as Pop-Up microgames, they can be unlocked during "Dancing Team," (Answering Machine, Feed on Fronk, and Vicious Veggies) "Potluck Gang" (The Claw, Fronk Fishing, and Sliding Doors) and Wario Deluxe (Tread Carefully).

Wario Deluxe

These microgames are themed after Wario, and can be unlocked during the last stage of the Ultra League, "Wario Deluxe". All of Wario's introduction microgames are bundled together and are automatically on level 2. Much like in Mega Microgame$, the theme of his microgames is called Anything Goes. The intermission stage consists of Wario wearing the pot and floating away on a balloon basket. After 10 rounds are cleared, Wario gains electric powers and zaps the screen before each microgame and hides the style hints, but only Wario's introduction microgames are played at this point. After four of these microgames are cleared, Lulu pops most of the balloons with her arrows and starts to fight Wario, and the style hints return. The number of lives is represented by gold bars. When the player wins a microgame, the crowd cheers and the screen gets brighter. If she is on screen at the time, Lulu gives two fingers up as well. If the player loses, the screen darkens, the crowd boos, and a gold block are smashed. If she is on screen at the time, Lulu gets upset. When the boss is defeated, all the balloons pop except for one which Lulu floats down on. Wario falls as a result. When the player loses all their lives, a different "Game Over" tune is heard. Lulu gets thrown off of Wario Deluxe if she's on-screen at the time. If the player continues on the first playthrough, Wario Deluxe will say “Oh! Don’t know when to quit?” Lulu jumps back on Wario if she was on-screen at the time. Unlike his normal counterpart, Wario Deluxe actually wants the player to lose.

Microgames

Order

Before "Speed Up" (6 in any order) After first "Speed Up" (4 in any order) When Wario hides the controls (4 in any order) When Lulu attacks Wario (4 in any order) After second "Speed Up" (6 in any order) Boss microgame
Bedside Manners Bug Birdie Busted! The Crate Escape Bite Marks Wario Dance Company
Eject Reject Cut to the Chase Eye Spy Crazy Cars Burying the Hatchet
Finger Flex Cyclone Kick Force Feeding Flip Out! Down & Outie
Focus Pocus Eating Contest Loose Change Happy Birthday Scrambled Egg
Inch, Worm! No Solicitors One-Liner High Treeson Tiptoe Titan
Into the Sunset On Strike Steel Chef Pumping Iron Wario's Adventure
Mug Shot Praise or Haze II Universal Marionette Roll Model The Wave
Short Fuse Scratch and Match Wario Whirled Thanks a Latte
Super Wario Bros. Where's Wario
Wet Your Whistle

Description

What are YOU doing here?! Are you thinking you could beat ME? THE Wario?! Well, think again. The theme for this last stage is Anything Goes. That's right! You're about to see all kinds of crazy stuff! I'd pay attention if I were you. I'm not gonna make this easy!

What's this? Now you want to challenge Wario Deluxe? If you insist... Remember, Anything Goes is this stage. And the crazier I can make this, the better! I hope you like losing. (Second description)

Demo Microgames

The demo version of WarioWare Gold includes the three intro leagues from the full game, "Mash", "Twist", and "Touch", led by Wario as usual. However, the games in the demo version are collected from the various other leagues. Each of the three main leagues includes 6 microgames, save for the "Ultra" league that mixes all 18 microgames. Below is a list of microgames featured in the demo version, as well as where they appear in the full game.

Mash League

Twist League

Touch League

Miscellaneous

Microgames included in WarioWatch

Mash League

Twist League

Touch League

Ultra League

Template:WW Microgames