List of WarioWare Gold microgames

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This page lists all the 316 microgames included in WarioWare Gold. Each microgame falls under a control scheme – "Mash", "Twist", "Touch" or "Blow" – and a genre – "Intro Games", "Sports", "That's Life", "Fantasy" or "Nintendo Classics".

Mash League

Microgames in this league are played using buttons only. Some games use the +Control Pad, others the A Button, and some of them use both.

Wario

Wario's first set of Intro Games introduces the "mash" controls to the player. All games feature Wario in some form. All six regular microgames are played before the boss microgame.

Microgames

Jimmy T.

Jimmy T. hosts the Sports set in the Mash League. 14 regular microgames are played before the boss microgame. His intermission stage consists of two girls taking pictures of him on their cell phone. Number of lives are represented by battery icons. When a player wins a microgame, Jimmy does a peace sign. When a player loses a microgame, his wig falls off.

Microgames

Mona

Mona hosts the That's Life set in the Mash League. 17 regular microgames are played before the boss microgame. Her intermission stage consists of her peeking out of a fitting room. Number of lives are represented by coat hangers. When a player wins a microgame, Mona wears a fancy dress. When a player loses a microgame, Mona wears baggy clothes and a hanger falls. When a boss is defeated, roses bloom and Mona wears a red and golden fancy dress and calls it her perfect look.

Microgames

Description

This is Mona! I'm psyched you made it to the second stage of the Mash League! I'm about to head over to Joe's Clothes to find the perfect outfit for my party tonight. Come along and check out the games I put together for you. Their theme is That's Life! C'mon, let's motor! (First Description)

Dribble & Spitz

Dribble and Spitz host the Fantasy set in the Mash League. 16 regular microgames are played before the boss microgame. Their intermission stage consists them driving through space with the score display measured in miles. The number of lives are indicated by hanging Spitz dolls. When a player wins a microgame, Octobazooka successfully zaps the UFO. If the player loses, a Spitz doll falls. When the player encounters the boss, a larger UFO appears and gets defeated if the player wins.

Microgames

5-Volt

5-Volt hosts the Nintendo Classics set in the Mash League. 14 regular microgames are played before the boss microgame. Her intermission consists of her working out to a TV show with a spatula and a soup spoon. The number of lives are represented by dumbbells. When the player wins a microgame, 5-Volt holds the spatula in triumph. When the player loses a microgame, 5-Volt falls, the exercise coach gets disappointed and a dumbbell falls.

Microgames

Twist League

Microgames in this league utilize the system's tilt sensor, and often the A Button button.

Wario

Wario hosts the Intro Games set in the Twist League. All six regular microgames are played before the boss microgame.

Microgames

Ashley & Red

Ashley and Red hosts the Fantasy set in the Twist League. 14 regular microgames are played before the boss microgame. The intermission stage consists Ashley flying on a broom encountering swarms of enemies. The number of lives are indicated by skulls. When a player wins a microgame, Ashley defeats the enemies. If the player loses, the spell has no effect and a skull falls. When the player encounters the boss, Ashley encounters Hum Gree and her hair turns white. When the player defeats the boss, Hum Gree retreats.

Microgames

Dr. Crygor

Dr. Crygor's hosts the Sports set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission stage consists of him running away from Doris 1 in a forest. Number of lives are represented by mushrooms. When a player wins a microgame, Doris 1 trips over and flowers appear. When a player loses a microgame, Doris 1 catches up to Crygor and bonks his head with her broom.

Microgames

18-Volt

18-Volt hosts the Nintendo Classics set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission consists of a rap battle between him and 13-Amp with 9-Volt deejaying in the background. The touch screen will depict 18-Volt as a tiger and 13-Amp as an alligator. The number of lives are represented by vinyl. When the player wins a microgame, 18-Volt triumphs over 13-Amp. When the player loses a microgame, 13-Amp beats 18-Volt and a vinyl breaks.

Microgames

Penny

Penny hosts the That's Life set in the Twist League. 14 regular microgames are played before the boss microgame. Her intermission stage consists of Dr. Crygor in the view screen and the touchscreen showing Penny's tummy tonic fighting viruses. Number of lives are represented by vials. When a player wins a microgame, the tonic defeats the viruses. When a player loses a microgame, the viruses defeat the tonic.

Microgames

Touch League

Microgames in the Touch League are played only with the stylus and the touch screen.

Wario

Wario's last set of Intro Games. All six regular microgames are played before the boss microgame.

Microgames

Kat & Ana

Kat and Ana host the That's Life set in the Touch League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them receiving a plate of sushi. Number of lives are represented by lanterns. When a player wins a microgame, Kat & Ana eat the entire plate. When a player loses a microgame, they get sick from the dish. After beating the boss, both Kat and Ana become full.

Microgames

9-Volt

9-Volt hosts the Nintendo Classics set in the Touch League. 14 regular microgames are played before the boss microgame. His intermission consists of 9-Volt and Fronk starring in an RPG game similar to WarioWare: Mega Microgame$!. The number of lives are represented by hearts. When the player wins a microgame, 9-Volt holds his sword in triumph and the text box says "You felled the game". When the player loses a microgame, a heart breaks and the text box says "You took damage." When the player encounters the boss, 9-Volt and Fronk encounters a castle. Once the boss is defeated, the castle is destroyed. Like in Mega Microgame$! and unlike other characters, there is also a level indicator to indicate the microgame difficulty.

Microgames

Description

I'm 9-Volt, and this is the second stage of the Touch League! I bet it's gonna be way more fun than what I'm doing—studying math. I'd rather be at home with my pet Fronk, or playing the Nintendo Classics games that I made for the tournament. Think of me when you're gaming like a pro! (First Description)

Young Cricket & Master Mantis

Young Cricket and Master Mantis host the Sports set in the Touch League. 14 regular microgames are played before the boss microgame. The intermission stage consists them riding on a carousel horse and a carriage reveals the next microgame.. The number of lives are indicated by stuffed unicorn heads. When a player wins a microgame, they ride with joy. If the player loses, they fall off the carousel and the unicorns show their "death" expressions while one falls off.

Microgames

Orbulon

Orbulon hosts the Fantasy set in the Touch League. 16 regular microgames are played before the boss microgame. His intermission stage consists of him looking for pigs to capture at a nearby farm. Number of lives are represented by stars. When a player wins a microgame, Orbulon successfully captures a pig with his Oinker. When a player loses a microgame, the pig escapes and the Oinker malfunctions.

Microgames

Ultra League

Microgames introduced in this league are played alongside games from the previous sets. The themes are as follows.

Dancing Team

The intermission stage consists of Dr. Crygor, Fronk, Mona, Penny, Mike, Jimmy T., Kat, Ana, Young Cricket and Master Mantis on the dance floor as silhouettes, on the top screen. The bottom screen displays the silhouette of the next game's developer. The player's lives are represented by disco balls. When they win a game, the dance floor is lighted up and the characters celebrate; when they fail, the characters fall on their backs and a disco ball drops.

Potluck Gang

The Potluck Gang consists of Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, and Orbulon. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists of the camp goers playing a card game with a hidden card in the touch screen. The number of lives are represented by kabobs. When the player wins a microgame, everyone in the background cheers and the card reveals the microgame's host. If the player loses, the screen gets dark, the characters faint, a kabob grays out and drops, and the card reveals Mandrake.

Microgames

Mike and Fronk have microgames that are exclusive to the Ultra League. The microgames are:

Mike

Mike's microgames are based around blowing on the microphone, like in WarioWare: Touched!. They can be unlocked during the Ultra League stages, "Dancing Team" and "Potluck Gang".

Fronk

Fronk's microgames are, like in WarioWare: Twisted!, shorter than regular ones. They can be unlocked during the Ultra League stages, "Dancing Team" and "Potluck Gang".

  • A microgame in which the player must pick up the phone to answer Fronk.
  • The Claw
  • Feed on Fronk
  • Fronk Fishing
  • A microgame involving opening or closing a sliding door.
  • A microgame returning from WarioWare: Touched!, where the player should not do anything while Fronks cross a tightrope.
  • Vicious Veggies

Wario Deluxe

These microgames are themed after Wario, and can be unlocked during the last stage of the Ultra League, "Wario Deluxe". All of Wario's microgames are bundled together. The intermission stage consists of Wario wearing the pot and floating away on a balloon basket. After some rounds are cleared, Wario gains electric powers and zaps the screen before each microgame so players can't tell the next style being used. After more rounds are cleared, Lulu pops most of the balloons with her arrows and starts to fight Wario. The player then returns to knowing the style of the next microgames. The number of lives are represented by gold. When the player wins a microgame, the crowd cheers and the screen get brighter. If Lulu is on screen at the time, she gives two fingers up as well. If the player loses, the screen darkens, the crowd boos, and gold is smashed. If Lulu is on screen at the time, she gets upset. When the boss is defeated, Wario falls off and Lulu floats away with a balloon.

Microgames

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