Weeping Core

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Weeping Core
The Weeping Core in Mario & Luigi: Brothership
Weeping Core in Mario & Luigi: Brothership
Applies to Reclusa
First appearance Mario & Luigi: Brothership (2024)
“Analyzing Clockout Blow... ”
Weeping Core, Mario & Luigi: Brothership

The Weeping Core is the form Reclusa takes after Mario and Luigi confront him inside Weeping Reclusa during the final boss battle of Mario & Luigi: Brothership. It is a massive spiky orb made up of metal plates with a single eye.

In battle, the Weeping Core has two main attacks. The first has it extend electrified arms and spin them around at Mario and Luigi. These function like the arms or tentacles in the battles with Cackletta and Elder Princess Shroob from the first two games, and must be jumped over. The speed and direction of the Weeping Core's movement will change throughout the attack, meaning the timing will differ every few seconds.

The second attack has it charge into Mario and Luigi, who have to counter it with their hammer. If they succeed, the hammer will be sent flying and caught by the other bro, who has to repeat the process. On the other hand, if they fail, they will be sent flying, and the move will end after the next hit, regardless of whether it was countered successfully or not.

The Weeping Core also has the ability to analyze and guard against attacks that the Bros. use against it too many times. The first time a Bros. Attack or standard hammer strike lands, it will analyze the attack, and the same thing will occur on the second use as well. If they try to use the attack a third time, the Weeping Core will successfully guard against the attack, permanently minimizing damage taken.

Regardless, once enough damage is taken, the Weeping Core will explode and reveal Reclusa, starting the final phase of the boss battle.

Statistics

Mario & Luigi: Brothership enemy
Weeping Core
The Weeping Core in Mario & Luigi: Brothership HP 5100 POW 285 Defense 397
Experience 0 (0) Coins 0 Speed 620
Location(s) Soli-Tree (Weeping Reclusa) Role Boss Item drop(s) None
Level 46 Type Spiked
Notes: If this enemy gets hit with a particular attack too many times, its defense against the attack increases.

Names in other languages

Language Name Meaning Notes
Japanese ゼツボッチコア[?]
Zetsubotchi Koa
From「ゼツボッチ」(Zetsubotchi, "Weeping") of「ダークゼツボッチ」(Dāku Zetsubotchi, "Weeping Reclusa") + "core"
Chinese 绝滋独孤核心[?]
Juézī Dūgū Héxīn
From「绝缘体」(Juéyuántǐ, "Glohm"),「独孤」(Dúgū, "Reclusa"), and「核心」(héxīn, "core")
Dutch Tiran-kern[?] Tyrant core
Portuguese Bolota Chorona[1] Crybaby Ball/Acorn
Spanish Núcleo de Ysollor[?] Weeping Reclusa Core

References

  1. ^ Mario & Luigi: Brothership in-game name (Brazilian Portuguese localization)