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List of treasure boxes in Super Mario RPG: Legend of the Seven Stars

Mushroom Kingdom Region

There are a total of 11 treasure boxes to find in the Mushroom Kingdom Region:


Item Description Image (SNES) Image (Switch)
Mushroom Way ­ ­ ­ ­|­ ­ ­ ­ 4 Treasures
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins
In the first area, found near the first patrolling Paratroopa. First Treasure in Mushroom Way of Super Mario RPG: Legend of the Seven Stars. First Treasure in Mushroom Way of Super Mario RPG.
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
8 Coins
In the same area, found next to Toad, being harassed by a Goomba. Second Treasure in Mushroom Way of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Mushroom Way of Super Mario RPG.
RPG Flower.png
Flower
In the second area with three rocky hills, found atop the left one. Third Treasure in Mushroom Way of Super Mario RPG: Legend of the Seven Stars. Third Treasure in Mushroom Way of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the same area, found right of the right rocky hill (the one where Toad was held captive by a Paratroopa). This treasure respawns each time Mario enters the world map. Last Treasure in Mushroom Way of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Mushroom Way of Super Mario RPG.
Mushroom Kingdom ­ ­ ­ ­|­ ­ ­ ­ 3 Treasures
SMRPG 10 Gold Coin.png RPG Flower.png Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
10-Coin, Flower, Mushroom
In the castle's vault. Can be obtained twice: First time after given permission from the Chancellor and second time during Claymorton's takeover of the town. Last 3 Treasures in Mushroom Kingdom of Super Mario RPG: Legend of the Seven Stars. Only three Treasures in Mushroom Kingdom of Super Mario RPG.
Bandit's Way ­ ­ ­ ­|­ ­ ­ ­ 4 Treasures
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the third area, after going right at the last crossroads, found at the end and guarded by a K-9. Second Treasure in Bandit's Way of Super Mario RPG: Legend of the Seven Stars. First Treasure in Bandit's Way of Super Mario RPG.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
In the fourth area with two rotating blocks, found near the entrance. These two blocks are required to be used, so Mario can reach the treasure. Third Treasure in Bandit's Way of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Bandit's Way of Super Mario RPG.
RPG Flower.png
Flower
In the same area, found in the middle of the area. Like the previous one, rotating blocks are required to be used, so Mario can reach the treasure. Fourth Treasure in Bandit's Way of Super Mario RPG: Legend of the Seven Stars. Third Treasure in Bandit's Way of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the last area, found near the entrance. Last Treasure in Bandit's Way of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Bandit's Way of Super Mario RPG.

Tadpole Pond Region

There are a total of 24 treasure boxes to find in the Tadpole Pond Region:


Item Description Image (SNES) Image (Switch)
Kero Sewers ­ ­ ­ ­|­ ­ ­ ­ 5 Treasures
RPG Flower.png
Flower
After using the pipe at the end of the first room, Mario should use the one next to it. In this room, he should reach another one at the bottom and use it to enter a room with yellow stairs. Here, he should go forwards to reach a treasure in front of yellow stairs. First Treasure in Kero Sewers of Super Mario RPG: Legend of the Seven Stars. First Treasure in Kero Sewers of Super Mario RPG.
Sprite of Pandorite, from Super Mario RPG: Legend of the Seven Stars. RPG Pin.png
Huhwhat and Trueform Pin after its defeat (first time)
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins (second time)
In the same area, Mario should drop down to lowest level and go right to reach a treasure at the dead end. Jumping into this treasure triggers a battle with Huhwhat and Mario is awarded Trueform Pin after its defeat. After Mario leaves the room and comes back, this time the treasure contains five coins. Second Treasure in Kero Sewers of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Kero Sewers of Super Mario RPG.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
After Mario comes back onto the upper level of the room with yellow stairs, he should reach the top of them and enter a pipe there. Upon exiting said pipe, a treasure is seen to the right. Third Treasure in Kero Sewers of Super Mario RPG: Legend of the Seven Stars. Third Treasure in Kero Sewers of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom (lower chest)
RPG Flower.png
Flower (upper chest, first time)
RPG Bag.png
Cricket Jam (upper chest, second time)
After the water has been drained and Mario entered the previously unavailable pipe, two more treasures are seen. The lower one can be obtained normally, but the upper one has two methods of being accessed, each with its own reward (rewards are not mutually exclusive so both can be obtained without problem):
If the Boo trick is used (go into the corner between the arch and the wall and let Mario be attacked by a Boo. Then run from the battle and use the blinking Boo as a platform to reach the top.), then Flower is rewarded.
If the proper method is used (accessing Kero Sewers from Land's End via pipe), the Cricket Jam is rewarded.
Last 2 Treasures in Kero Sewers of Super Mario RPG: Legend of the Seven Stars. Last two Treasures in Kero Sewers of Super Mario RPG.
Rose Way ­ ­ ­ ­|­ ­ ­ ­ 6 Treasures
Frog Coin.png
Frog Coin
After using the moving blocks in the first area, Mario should reach the exit on the left. In this area, two Shy Guys are seen sitting on the moving blocks. Mario should defeat them, so he can use the moving blocks to reach a treasure high up in the air at the end of the area. First Treasure in Rose Way of Super Mario RPG: Legend of the Seven Stars. First Treasure in Rose Way of Super Mario RPG.
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins
In the second-to-last area, found right at the entrance. The Shy Guy must be knocked off the chest before Mario can access the contents. This treasure respawns each time Mario enters the world map. Second Treasure in Rose Way of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Rose Way of Super Mario RPG.
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins
In the same area, found downwards from the previous one. The Shy Guy must be knocked off the chest before Mario can access the contents. This treasure respawns each time Mario enters the world map. Third Treasure in Rose Way of Super Mario RPG: Legend of the Seven Stars. Third Treasure in Rose Way of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the same area, found right of the first one. The Shy Guy must be knocked off the chest before Mario can access the contents. This treasure respawns each time Mario enters the world map. Fourth Treasure in Rose Way of Super Mario RPG: Legend of the Seven Stars. Fourth Treasure in Rose Way of Super Mario RPG.
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins (both chests)
In the same area, found near the exit. The Shy Guys must be knocked off the chests before Mario can access the contents. These treasures respawn each time Mario enters the world map. Last 2 Treasures in Rose Way of Super Mario RPG: Legend of the Seven Stars. Last two Treasures in Rose Way of Super Mario RPG.
Rose Town ­ ­ ­ ­|­ ­ ­ ­ 5 Treasures
RPG Flower.png
Flower
After using the chimney of the Item Shop, Mario lands on the top of the bookcase with treasure floating above it First Treasure in Rose Town of Super Mario RPG: Legend of the Seven Stars. First Treasure in Rose Town of Super Mario RPG.
RPG Flower.png
Flower (both chests)
OR
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins (left chest)
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
8 Coins (right chest)
In the northeastern section of town is a house on a hill too high for Mario to reach. Mario must climb on top of the Mushroom person nearby and jump from him to the hill. Going inside the house, two treasures are seen. Depending on when the treasures are collected, different contents are rewarded:
If Mario takes the contents before leaving the house, he gains two Flowers.
If Mario lowers the stairs, leaves the house, talks to the Mushroom person and comes back inside, the left one contains 5 coins and the right one contains 8 coins.
Third and Fourth Treasures in Rose Town of Super Mario RPG: Legend of the Seven Stars. Second and third Treasures in Rose Town of Super Mario RPG.
Sprite of the Lazy Shell coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Lazy Shell (both chests)
Only available after giving Gardener (available after talking to Rat Funk in Monstro Town) Seed (Found after defeating Smilax in Bean Valley) and Fertilizer (Given by Beezo in Nimbus Land after Valentina's defeat) and climbing the newly grown beanstalk. One treasure contains the Lazy Shell weapon, and the other one contains Lazy Shell armor. Last 2 Treasures in Rose Town of Super Mario RPG: Legend of the Seven Stars. Last two Treasures in Rose Town of Super Mario RPG.
Forest Maze ­ ­ ­ ­|­ ­ ­ ­ 5 Treasures
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven StarsSprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven StarsSprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars RPG Flower.png Frog Coin.png
3 Mushrooms, Flower and Frog Coin(Steal Treasures->Go To Forest)
OR
RPG Flower.pngRPG Flower.pngRPG Flower.png Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars Frog Coin.png
3 Flowers, Mushroom and Frog Coin (Go To Forest->Steal Treasures)
After reaching the maze portion of the area, Mario should go left, left, straight and then right (from Mario's perspective) to reach a pipe. Entering said pipe reveals a secret treasure room with 5 chests. Depending on when Mario took the treasures out of the house in Rose Town, different contents are rewarded:
If Mario steals the treasures and then goes into the forest, the room contains 3 Mushrooms, Flower and a Frog Coin.
If Mario goes into the forest first and then steals the treasures, the room contains 3 Flowers, Mushroom and a Frog Coin.
Last 5 Treasures in Forest Maze of Super Mario RPG: Legend of the Seven Stars. Only five Treasures in Forest Maze of Super Mario RPG.
Pipe Vault ­ ­ ­ ­|­ ­ ­ ­ 3 Treasures
RPG Flower.png
Flower
In the third area, Mario should down the first pipe in front of him. In the next area, Mario must reveal an invisible platform to get to the brick platform above by jumping at the spot before the brick platform begins. Once at the top, Mario should stand at the end of the brick platform and jump. First Treasure in Pipe Vault of Super Mario RPG: Legend of the Seven Stars. First Treasure in Pipe Vault of Super Mario RPG.
RPG Flower.png
Flower
In the last area, after exiting the pipe, a block is seen. This block is required to reach a treasure high up in the air. Fourth Treasure in Pipe Vault of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Pipe Vault of Super Mario RPG.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
2 10-Coins (SNES)
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
10 Coins (Switch)
In the same area, above 5 Nipper Plants. A block is seen moving above them and is required to access the treasure. Last Treasure in Pipe Vault of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Pipe Vault of Super Mario RPG.

Moleville Region

There are a total of 11 treasure boxes to find in the Moleville Region:


Item Description Image (SNES) Image (Switch)
Moleville ­ ­ ­ ­|­ ­ ­ ­ 4 Treasures
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
In the upper part of the area with first cart tracks. This treasure respawns each time Mario enters the world map. First Treasure in Coal Mines of Super Mario RPG: Legend of the Seven Stars. First Treasure in Moleville of Super Mario RPG.
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
15 Coins
In the upper part of the area two rooms from the previous one. Second Treasure in Coal Mines of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Moleville of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the area with the Save Block, found left of it. Third Treasure in Coal Mines of Super Mario RPG: Legend of the Seven Stars. Third Treasure in Moleville of Super Mario RPG.
RPG Flower.png
Flower
In the same area, found high in the air near the exit. Mario must jump off two crates to reach it. Last Treasure in Coal Mines of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Moleville of Super Mario RPG.
Booster Pass ­ ­ ­ ­|­ ­ ­ ­ 3 Treasures
Green Something Drink.png Frog Coin.png RPG Flower.png
Croaka Cola, Frog Coin and Flower
Only available after pressing the button in Booster Tower. After pressing the button, Mario returns to the first area and find a new opening in the left part. Three treasures are found after entering the opening and reaching the end of the course. Last 3 Treasures in Booster Pass of Super Mario RPG: Legend of the Seven Stars. Only three Treasures in Booster Pass of Super Mario RPG.
Booster Tower ­ ­ ­ ­|­ ­ ­ ­ 4 Treasures
Sprite of a Hammer (specifically the Masher) coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Masher
In the hallway with 4 circling Rob-ombs, Mario must enter the middle exit to find a treasure high in the air. To get it, he must jump down onto the see-saw and launch Bob-omb into the air. After Bob-omb falls back down, Mario is launched into the treasure. Second Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars. First Treasure in Booster Tower of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the room with a Thwomp on the see-saw, found right of it. Third Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Booster Tower of Super Mario RPG.
RPG Bag.png
Zoom Shoes
In the room accessed from the right exit of the invisible Lava Blubbles room. Fifth Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars. Third Treasure in Booster Tower of Super Mario RPG.
Frog Coin.png
Frog Coin
In the area just before Booster's room, Mario should jump to the orange platform in the southeast and continue jumping to the other ones until he finds a treasure. Sixth Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Booster Tower of Super Mario RPG.

Star Hill Region

There are a total of 14 treasure boxes to find in the Star Hill Region:


Item Description Image (SNES) Image (Switch)
Sea ­ ­ ­ ­|­ ­ ­ ­ 5 Treasures
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
In the third area (accessed from the lower exit), found near the exit. First Treasure in the Sea of Super Mario RPG: Legend of the Seven Stars. First Treasure in Sea of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars RPG Flower.png Frog Coin.png
Mushroom, Flower, Frog Coin
At the end of the fourth area are two exits. Mario should go into the right one to reach a previously unavailable area. Here, three more treasures can be found. Second, Third and Fourth Treasures in the Sea of Super Mario RPG: Legend of the Seven Stars. Second, third and fourth Treasures in Sea of Super Mario RPG.
Yellow Mushroom.png
Max Mushroom
In the fifth area, Mario should enter a whirlpool to sink underwater and then go through the opening on the right. Here, he should use the bubbles to reach an upper part of the fifth area and the treasure. Last Treasure in the Sea of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Sea of Super Mario RPG.
Sunken Ship ­ ­ ­ ­|­ ­ ­ ­ 9 Treasures
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
10 Coins
In the first room with Alley Rats going up and down the stairs, found above the stack of 3 crates. First Treasure in Sunken Ship of Super Mario RPG: Legend of the Seven Stars. First Treasure in Sunken Ship of Super Mario RPG.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins
In the room with Shaman's Shop, found in the left part, guarded by the Dry Bones. Second Treasure in Sunken Ship of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Sunken Ship of Super Mario RPG.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins (both chests)
In the room after the second room with Alley Rats going up and down the stairs, Mario can see two treasures floating above a stack of crates. To reach them, he needs to make a running jump from the barrels in the northeastern corner. Fourth and Fifth Treasures in Sunken Ship of Super Mario RPG: Legend of the Seven Stars. Third and fourth Treasures in Sunken Ship of Super Mario RPG.
Frog Coin.png
Frog Coin
In the next area, there is a wall of crates. Behind said wall is a hidden opening. Going through said opening leads to a small room with a lone treasure. Sixth Treasure in Sunken Ship of Super Mario RPG: Legend of the Seven Stars. Fifth Treasure in Sunken Ship of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom (left chest)
Sprite of Hidon, from Super Mario RPG: Legend of the Seven Stars. RPG Pin.png
Whuhoh and Safety Badge after its defeat (right chest, first time)
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins (right chest, second time)
In the next room, there are two treasures. The one on the right is a normal one containing a Mushroom, while the one on the right triggers a battle with Whuhoh and Safety Badge is awarded after its defeat. If Mario leaves the room and then comes back, this chest will contain 10 10-Coins. Seventh and Eighth Treasures in Sunken Ship of Super Mario RPG: Legend of the Seven Stars. Sixth and seventh Treasures in Sunken Ship of Super Mario RPG.
RPG Ring.png
Safety Ring
In the room accessed via underwater opening in the room with Blooper and its babies. Ninth Treasure in Sunken Ship of Super Mario RPG: Legend of the Seven Stars. Eighth Treasure in Sunken Ship of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the room where 4 Bandana Reds are encountered. Last Treasure in Sunken Ship of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Sunken Ship of Super Mario RPG.

Land's End Region

There are a total of 21 treasure boxes to find in the Land's End Region:


Item Description Image (SNES) Image (Switch)
Land's End ­ ­ ­ ­|­ ­ ­ ­ 9 Treasures
Frog Coin.png
Frog Coin
In the second area, Mario should hop into the cannon and fire into the hole in the rocky hill. Jumping out of the hole, Mario should jump at the southwestern edge of the hole to reveal a platform. Going into the cannon and firing out once more, Mario lands on the platform. Then he should wait a few moments so he reaches a treasure in the air. Second Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. First Treasure in Land's End of Super Mario RPG.
Frog Coin.png
Frog Coin
At the Sky Bridge area, Mario should jump into the cave beneath it to enter the secret passage to Kero Sewers. After a while, a treasure high in the air is seen. To reach it, Mario must jump off the small wall of crates right of it. Fifth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Land's End of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the next underground area, found at the end near the trampoline. Seventh Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Third Treasure in Land's End of Super Mario RPG.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
After going through the desert portion of the area, Mario reaches the underground with a Save Block. The treasure is found in the lower part of the room. Eigth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Fourth Treasure in Land's End of Super Mario RPG.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
After going through a room and then falling through a hole in the next one, Mario lands in the room with the Belome Temple entrance. In this room, there is a small wall made out of crates with a Shaman hiding behind it. Pay this Shaman 400 coins to make a treasure appear, containing a Star. Shaman then asks if he should go out to find another and disappears if agreed to. After Mario leaves the area and comes back, Shaman comes back and the treasure containing a Star now costs 800 coins. This can be done indefinitely, with a fixed price of 800 Coins. Ninth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Fifth Treasure in Land's End of Super Mario RPG.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
5 10-Coins
In the second room, found at the start left of the Belome statue head. Tenth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Sixth Treasure in Land's End of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
OR
RPG Cookie.png
Yoshi Cookie
OR
Frog Coin.png
Frog Coin
OR
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins
Found in the room with a gate, contents depend on which order were the Belome statue head pressed in the previous room. Those include:
Mushroom (left, middle, right)
Yoshi Cookie (left, middle, right OR left, right, middle)
10 10-Coins (right, left, middle OR right, middle, left)
Frog Coin (right, left, middle)
Eleventh Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Seventh Treasure in Land's End of Super Mario RPG.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
15 10-Coins
In the next room, found at the entrance. Twelfth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Eighth Treasure in Land's End of Super Mario RPG.
Frog Coin.png
Frog Coin
In the same area, found at the end. Thirteenth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Land's End of Super Mario RPG.
Bean Valley ­ ­ ­ ­|­ ­ ­ ­ 11 Treasures
RPG Flower.png
Flower
In the first area, after Mario reaches the end, he should go into the last remaining pipe, which takes him into an area with a lone treasure. Second Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars. First Treasure in Bean Valley of Super Mario RPG.
Sprite of Box Boy, from Super Mario RPG: Legend of the Seven Stars.
Pleaseno
OR
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
OR
RPG Flower.png
Flower
OR
Lucky Jewel.png
Rock Candy
OR
Frog Coin.png
Frog Coin
In the area with the five Chewies growing from the pipes, Mario should defeat the one blocking the southernmost pipe, then enter it. In the passageway, Mario should circle around to reach the treasure. This treasure is a slot machine and reward depends on the symbols at the end:
If there is one Mushroom, one Flower and one Star, the battle with Pleaseno is triggered as a result.
If there are two Mushrooms and either a Flower or a Star, a Mushroom is rewarded.
If there are two Flowers and either a Mushroom or a Star, a Flower is rewarded.
If there are two Stars and either a Mushroom or a Flower, a Rock Candy is rewarded.
If there are 3 of any symbol, a Frog coin is rewarded.
Third Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Bean Valley of Super Mario RPG.
Sprite of Box Boy, from Super Mario RPG: Legend of the Seven Stars.
Pleaseno
In the area with the five Chewies growing from the pipes, Mario should defeat the one blocking the central-west pipe, then enter it. A treasure is visible right away, but upon jumping into it, a battle with Pleaseno is triggered. Fifth Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars. Third Treasure in Bean Valley of Super Mario RPG.
Frog Coin.png
Frog Coin
In the same area, Mario should head to the top of the room, where pipe awaits him. This pipe takes him back outside, to an area with a lone treasure. Seventh Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars. Fourth Treasure in Bean Valley of Super Mario RPG.
Sprite of Box Boy, from Super Mario RPG: Legend of the Seven Stars.
Pleaseno
OR
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
OR
RPG Flower.png
Flower
OR
Lucky Jewel.png
Rock Candy
OR
Frog Coin.png
Frog Coin
In the area with the five Chewies growing from the pipes, Mario should defeat the one blocking the central-east pipe, then enter it. A treasure is visible right away. This treasure is a slot machine and reward depends on the symbols at the end:
If there is one Mushroom, one Flower and one Star, the battle with Pleaseno is triggered as a result.
If there are two Mushrooms and either a Flower or a Star, a Mushroom is rewarded.
If there are two Flowers and either a Mushroom or a Star, a Flower is rewarded.
If there are two Stars and either a Mushroom or a Flower, a Rock Candy is rewarded.
If there are 3 of any symbol, a Frog coin is rewarded.
Eighth Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars. Fifth Treasure in Bean Valley of Super Mario RPG.
Sprite of Box Boy, from Super Mario RPG: Legend of the Seven Stars.
Pleaseno
OR
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
OR
RPG Flower.png
Flower
OR
Lucky Jewel.png
Rock Candy
OR
Frog Coin.png
Frog Coin
In the area with the five Chewies growing from the pipes, Mario should defeat the one blocking the northeastern pipe, then enter it. A treasure is visible right away. This treasure is a slot machine and reward reward depends on the symbols at the end:
If there is one Mushroom, one Flower and one Star, the battle with Pleaseno is triggered as a result.
If there are two Mushrooms and either a Flower or a Star, a Mushroom is rewarded.
If there are two Flowers and either a Mushroom or a Star, a Flower is rewarded.
If there are two Stars and either a Mushroom or a Flower, a Rock Candy is rewarded.
If there are 3 of any symbol, a Frog coin is rewarded.
Ninth Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars. Sixth Treasure in Bean Valley of Super Mario RPG.
RPG Flower.png
Flower
SNES: In the second area of the beanstalk area, found between red and yellow ones on the left.
Switch: In the second area of the beanstalk area, found on the lowest cloud between red and yellow vines.
Tenth Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars. Seventh Treasure in Bean Valley of Super Mario RPG.
Frog Coin.png RPG Bag.png
Frog Coin, Defense Scarf
In the fourth area of the beanstalk area (after using the upper yellow beanstalk in the second area), found behind a hole. Eleventh and Twelfth Treasures in Bean Valley of Super Mario RPG: Legend of the Seven Stars. Eighth and ninth Treasures in Bean Valley of Super Mario RPG.
RPG Flower.png
Flower (both chests)
After jumping into a hole in the previous area. Mario lands between the two treasures. Last 2 Treasures in Bean Valley of Super Mario RPG: Legend of the Seven Stars. Last two Treasures in Bean Valley of Super Mario RPG.
Grate Guy's Casino ­ ­ ­ ­|­ ­ ­ ­ 1 Treasure
Frog Coin.png
Frog Coin or Empty (SNES)
Red Mushroom.png/RedSyrup SMRPG.png/Green P Drink.png
Mushroom or Honey Syrup or Energizer or Empty (Switch)
Only treasure in the area, which acts as a slot machine. Any other combination other than three of any symbol results in failure.
It rewards a Frog Coin each time if there are 3 of any symbol at the end. (SNES)
It rewards Mushroom/Honey Syrup/Energizer if three Mushrooms/Flowers/Stars have been struck. (Switch)
Only Treasure in Grate Guy's Casino of Super Mario RPG: Legend of the Seven Stars. Only Treasure in Grate Guy's Casino of Super Mario RPG.

Nimbus Land Region

There are a total of 13 treasure boxes to find in the Nimbus Land Region:


Item Description Image (SNES) Image (Switch)
Nimbus Land ­ ­ ­ ­|­ ­ ­ ­ 5 Treasures
RPG Flower.png
Flower
After Mario goes to the entrance of the castle, then to the left and through 2 hallways, the treasure is found at the end of the second one. Second Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. First Treasure in Nimbus Land of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the crossroads room, Mario should go through the one with a door and through the following hallway. He then comes across a room with a lone statue and a treasure behind it. Third Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Nimbus Land of Super Mario RPG.
RPG Flower.png
Flower
In the grand hallway with the three doorways, found in the corner between a left doorway and a birdcage. Fourth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Third Treasure in Nimbus Land of Super Mario RPG.
RPG Flower.png
Flower
In the grand hallway with the three doorways, Mario should go through the left one and through the next room, to reach a dead end in the next one. Here, he can find another Treasure. Fifth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Fourth Treasure in Nimbus Land of Super Mario RPG.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star (first time)
RPG Flower.png
Flower (second time)
After confronting Valentina in the throne room and following her through three hallways, this treasure is found high in the air in the middle of the second hallway. To reach it, Mario must jump under it to make a block appear. During the "chase", this treasure contains a Star, but after Valentina has been defeated and Mario returns here, it will be filled up again, this time with a Flower. Ninth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Nimbus Land of Super Mario RPG.
Barrel Volcano ­ ­ ­ ­|­ ­ ­ ­ 8 Treasures
RPG Flower.png
Flower (both chests)
In the second area, there are small platforms in the lava, leading to an opening on the right. Going through this opening lead to two treasures. First and Second Treasures in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars. First two Treasures in Barrel Volcano of Super Mario RPG.
RPG Flower.png
Flower
In the fourth area, found right at the entrance. Third Treasure in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars. Third Treasure in Barrel Volcano of Super Mario RPG.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins
In the same area, found near the end. Fourth Treasure in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars. Fourth Treasure in Barrel Volcano of Super Mario RPG.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
In the fifth area, found right at the entrance. Fifth Treasure in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars. Fifth Treasure in Barrel Volcano of Super Mario RPG.
RPG Flower.png Frog Coin.png
Flower, Frog Coin
In the room with the Save Block, one found floating above the steps and another left of the Save Block. Sixth and Seventh Treasures in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars. Sixth and seventh Treasures in Barrel Volcano of Super Mario RPG.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins
In the room with Cinder Toad's shop entrance, found left of the entrance to the shop. Last Treasure in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Barrel Volcano of Super Mario RPG.

Bowser's Keep Region

There are a total of 35 treasure boxes to find in the Bowser's Keep Region:


Item Description Image (SNES) Image (Switch)
Bowser's Keep ­ ­ ­ ­|­ ­ ­ ­ 27 Treasures
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the fourth area (the one with most of the screen blacked out), found after going left from the bridge. First Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. First Treasure in Bowser's Keep of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
Mushroom, 15 10-Coins
In fifth area is a detour found on the left. After going in, there is a small room with two treasures. Extra two Treasures in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars, because I just found out the existed while browsing through net. Second and third Treasures in Bowser's Keep of Super Mario RPG.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
21 10-Coins
Only treasure in the puzzle courses. As a part of the course, Mario is not able to get all 21 10-Coins and due to this, no coins are added to coin total. Second Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Fourth Treasure in Bowser's Keep of Super Mario RPG.
Green Something Drink.png
Croaka Cola
At the end of the huge stone platform in the action course featuring rising/falling platforms. Third Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Fifth Treasure in Bowser's Keep of Super Mario RPG.
Red Star Drink.png
Pick Me Up
Atop the first pillar in the action course featuring balancing on the ball. Fourth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Sixth Treasure in Bowser's Keep of Super Mario RPG.
RPG Flower.png
Flower
Atop the second pillar in the action course featuring balancing on the ball. Fifth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Seventh Treasure in Bowser's Keep of Super Mario RPG.
Lucky Jewel.png
Rock Candy
Atop the third right pillar in the action course featuring balancing on the ball. Sixth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Eighth Treasure in Bowser's Keep of Super Mario RPG.
Yellow Mushroom.png
Max Mushroom
Atop the third left pillar in the action course featuring balancing on the ball. Seventh Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Ninth Treasure in Bowser's Keep of Super Mario RPG.
RPG Flower.png
Flower
Atop the last pillar in the action course featuring balancing on the ball. Eighth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Tenth Treasure in Bowser's Keep of Super Mario RPG.
RPG Flower.png
Flower
First in the action course featuring two rotating platforms. Ninth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Eleventh Treasure in Bowser's Keep of Super Mario RPG.
Royal Syrup.PNG
Royal Syrup
Second in the action course featuring two rotating platforms. Tenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Twelfth Treasure in Bowser's Keep of Super Mario RPG.
RPG Flower.png
Flower
Third in the action course featuring two rotating platforms. Eleventh Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Thirteenth Treasure in Bowser's Keep of Super Mario RPG.
Red Bomb.png
Fire Bomb
Fourth in the action course featuring two rotating platforms. Twelfth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Fourteenth Treasure in Bowser's Keep of Super Mario RPG.
Red Star Drink.png
Pick Me Up
Fifth in the action course featuring two rotating platforms. Thirteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Fifteenth Treasure in Bowser's Keep of Super Mario RPG.
Green Something Drink.png
Croaka Cola
Last in the action course featuring two rotating platforms. Fourteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Sixteenth Treasure in Bowser's Keep of Super Mario RPG.
Green Bomb.png
Fright Bomb
First in the action course featuring invisible path. Fifteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Seventeenth Treasure in Bowser's Keep of Super Mario RPG.
Ice Bomb
Ice Bomb
Second in the action course featuring invisible path. Sixteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Eighteenth Treasure in Bowser's Keep of Super Mario RPG.
Royal Syrup.PNG
Royal Syrup
Third in the action course featuring invisible path. Seventeenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Nineteenth Treasure in Bowser's Keep of Super Mario RPG.
Lucky Jewel.png
Rock Candy
Last in the action course featuring invisible path. Eighteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Twentieth Treasure in Bowser's Keep of Super Mario RPG.
Yellow Mushroom.png
Max Mushroom
First in the action course featuring moving platforms. Nineteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Treasure 21 in Bowser's Keep of Super Mario RPG.
The Red Essence item from Super Mario RPG: Legend of the Seven Stars
Red Essence
Second in the action course featuring moving platforms. Twentieth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Treasure 22 in Bowser's Keep of Super Mario RPG.
RPG Flower.png
Flower
Third in the action course featuring moving platforms. Twenty-first Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Treasure 23 in Bowser's Keep of Super Mario RPG.
Red Bomb.png
Fire Bomb
Last in the action course featuring moving platforms. Twenty-second Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Treasure 24 in Bowser's Keep of Super Mario RPG.
Lucky Jewel.png
Rock Candy
OR
RPG Bag.png
Sonic Cymbal
OR
RPG Bag.png
Star Gun
OR
RPG Bag.png
Drill Claw
OR
RPG Bag.png
Super Slap
In the room after completing a course. This room repeats after the second and third courses. This room can be also repeated two more times after Mario leaves the keep and then comes back. Depending on which course was completed, the reward is different:
Action course ending with rotating platforms gives out Sonic Cymbal.
Action course ending with Guerrilla throwing down barrels gives out Super Slap.
Battle course ending with six Shamans gives out Star Gun (Drill Claw in the remake).
Battle course ending with a Comeon spawning Bahamutts gives out Drill Claw (Star Gun in the remake).
Both puzzle courses give out Rock Candy.
Twenty-third Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Treasure 25 in Bowser's Keep of Super Mario RPG.
Lucky Jewel.png
Rock Candy
OR
RPG Bag.png
Sonic Cymbal
OR
RPG Bag.png
Star Gun
OR
RPG Bag.png
Drill Claw
OR
RPG Bag.png
Super Slap
In the room after completing a fourth/last course. Depending on which course was completed, the reward is different:
Action course ending with rotating platforms gives out Sonic Cymbal.
Action course ending with Guerrilla throwing down barrels gives out Super Slap.
Battle course ending with six Shamans gives out Star Gun (Drill Claw in the remake).
Battle course ending with a Comeon spawning Bahamutts gives out Drill Claw (Star Gun in the remake).
Both puzzle courses give out Rock Candy.
Twenty-fourth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Treasure 26 in Bowser's Keep of Super Mario RPG.
Sprite of a Coin from Super Mario RPG: Legend of the Seven Stars
Infinite Coins
Created after a boss fight against Wizakoopa. Last Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Bowser's Keep of Super Mario RPG.
Weapon World ­ ­ ­ ­|­ ­ ­ ­ 8 Treasures
Sprite of the Ultra Hammer coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Ultra Hammer
In the area after the area with second Save Block, found left of the screws and the trampoline. Second Treasure in the Gate of Super Mario RPG: Legend of the Seven Stars. First Treasure in Weapon World of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the first area with Conveyor Belts, the treasure is found atop the second one. Third Treasure in the Gate of Super Mario RPG: Legend of the Seven Stars. Second Treasure in Weapon World of Super Mario RPG.
RPG Flower.png Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Flower, Mushroom
In the same area, Mario must fall down the chasm. In this new area, Mario should continue forward to reach an area with two treasures. Fourth and Fifth Treasures in the Gate of Super Mario RPG: Legend of the Seven Stars. Third and fourth Treasures in Weapon World of Super Mario RPG.
Royal Syrup.PNG
Royal Syrup
In the area with Conveyor Belt bridges, found in the middle of the area after two patrolling High Boos. Sixth Treasure in the Gate of Super Mario RPG: Legend of the Seven Stars. Fifth Treasure in Weapon World of Super Mario RPG.
Yellow Mushroom.png
Max Mushroom
In the same area, after crossing the second Conveyor Belt bridge, Mario should go to the left to find a treasure behind an another Conveyor Belt. Seventh Treasure in the Gate of Super Mario RPG: Legend of the Seven Stars. Sixth Treasure in Weapon World of Super Mario RPG.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars RPG Flower.png
Mushroom, Flower
In the area after the area with 3 Ninjas and a respawning Machine Made of Speardovich. Last 2 Treasures in the Gate of Super Mario RPG: Legend of the Seven Stars. Last two Treasures in Weapon World of Super Mario RPG.

Hidden Treasure

Location Item Description Image (SNES) Image (Switch)
Mushroom Kingdom Frog Coin.png
Frog Coin
In the original, this Hidden Treasure can only be opened the first time Mario enters the castle. When Mario sees Toad, he should jump on his head. As Toad approaches the door, the player should jump up from him to the platform above the doorway. Jumping at the center of the platform reveals the Hidden Treasure.

In the remake, the player can get the chest at any time by jumping on a mushroom person's head and jumping up to it.

Third Treasure in Mushroom Kingdom of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Mushroom Kingdom RPG Flower.png
Flower
In the shop's basement, Mario finds an elderly Mushroom person. When talking to her, she tells him to stand before her and order him to jump. By doing so, Mario reveals the Hidden Treasure.
Alternatively, the player can reveal the Hidden Treasure without talking to the Mushroom person by jumping at the spot three tiles southwest and one tile northwest from the bottom of the stairs.

In the remake, after opening the chest, the player gets the Signal Ring from the elderly mushroom person.

First Hidden Treasure in Mushroom Kingdom of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure
Mushroom Kingdom RPG Flower.png
Flower
In the same room, Mario needs to stand on top of the elderly Mushroom person and wait until she approaches the eastern corner of the room. Jumping at the corner from the Mushroom person reveals the Hidden Treasure. Second Hidden Treasure in Mushroom Kingdom of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure
Bandit's Way Green Something Drink.png
Croaka Cola
In the second area of Bandit's Way, over the two plateaus, is a Spinning Flower next to a blue one. The player should ride the Spinning Flower and jump when Mario faces the blue flower. When launched, Mario hits the Hidden Treasure at the middle of the jump. First Treasure in Bandit's Way of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Rose Town Frog Coin.png
Frog Coin
In the Rose Town shop, Mario should climb on top of the bookshelf behind the counter. Jumping at the northwestern end reveals the Hidden Treasure. Second Treasure in Rose Town of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Rose Town Frog Coin.png
Frog Coin
In the northeastern section of town is a house on a hill too high for Mario to reach. The player could climb on top of the Mushroom person nearby and jump from him to the hill. Going inside the house, Mario should climb the stairs to the second floor. Jumping at the center of the bed reveals the Hidden Treasure. Fifth Treasure in Rose Town of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Forest Maze Green Something Drink.png
Croaka Cola
At the forest's entrance, Mario should jump at the western corner to reveal the Hidden Treasure. First Treasure in Forest Maze of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Forest Maze Frog Coin.png
Frog Coin
After working through the first cavern and out of the tree stump, Mario should walk to the bushes directly northwest of the stump and jump from that spot to reveal the Hidden Treasure. Second Treasure in Forest Maze of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Forest Maze Green Something Drink.png
Croaka Cola
In the next area are seven tree stumps. Mario should enter the one farthest northwest. In the cavern, he should make his way to the northwest until he finds a sleeping Wiggler. After awakening the Wiggler, the player should go back into the cavern, and jumping in the northeast corner of the recessed area behind where the Wiggler was reveals the Hidden Treasure. Fifth Treasure in Forest Maze of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Forest Maze RPG Flower.png
Flower
In the area with the seven tree stumps, Mario should enter the one farthest east (the one north of the southeastern entrance). In the cavern, Mario should head southwest from the springboard to a lit area. Jumping at the spot reveals the Hidden Treasure. Third Treasure in Forest Maze of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Forest Maze Empty In the area with the seven tree stumps, Mario should enter the west-central one. In the cavern, Mario should head north-northwest from the springboard to the first corner. Jumping at the spot reveals an empty Hidden Treasure, with the screen displaying, "You missed!" Fourth Treasure in Forest Maze of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Forest Maze The Red Essence item from Super Mario RPG: Legend of the Seven Stars
Red Essence
After working through the second cavern and out of the tree stump, Mario should head all the way to the other side of the area, near the entrance. Jumping at the eastern corner reveals another Hidden Treasure.
In the remake, the Hidden Treasure no longer here and is instead found in the southern corner of the last passageway, after navigating through the maze.
Sixth Treasure in Forest Maze of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Pipe Vault Frog Coin.png
Frog Coin
In the third area of the Pipe Vault, Mario should down the first pipe in front of him. In the next area, Mario must reveal an invisible platform to get to the brick platform above by jumping at the spot before the brick platform begins. Once at the top, Mario should stand at the second brick crease from the revealed platform to reveal the Hidden Treasure. Second Treasure in Pipe Vault of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Pipe Vault Frog Coin.png
Frog Coin
In the same area, on the same brick platform, two brick creases from the visible Hidden Treasure, Mario should jump at the spot to reveal another Hidden Treasure. Third Treasure in Pipe Vault of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Yo'ster Isle Frog Coin.png
Frog Coin
From the Warp Pipe, Mario should go behind the Save Block and jump at the spot northwest of it to reveal the Hidden Treasure. Only Treasure on Yo'ster Isle of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Booster Pass RPG Flower.png
Flower
In the first area, from the southwestern entrance, Mario should head north and climb up and over the two rocky steps then over two more northwest until he finds a lone bush against the area's boundary. Jumping on top of the bush reveals the Hidden Treasure. First Treasure in Booster Pass of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Booster Pass Lucky Jewel.png
Rock Candy
In the same area, Mario should make his way to the rocky hill in the east and climb up the steps all the way to the highest ground, near the entrance to the next area. Jumping at the northern corner near this entrance reveals another Hidden Treasure. Second Treasure in Booster Pass of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Booster Tower Frog Coin.png
Frog Coin
In the hallway with the Snifits walking down the stairs, Mario should climb up to the highest ground and jump one tile west from the northern corner to reveal the Hidden Treasure. First Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Booster Tower Frog Coin.png
Frog Coin
In the room where Mario is propelled up from the Thwomp on a see-saw below, the player would walk northwest along the lowest ground then jump at the westernmost corner to reveal the Hidden Treasure. Fourth Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Booster Tower RPG Bag.png
Goodie Bag
In the area just before Booster's room, Mario should jump to the orange platform in the southeast and continue jumping to the other ones until he finds a Hidden Treasure. Jumping from the Hidden Treasure reveals the Hidden Treasure. Seventh Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Booster Tower Red Mushroom.png
Mushroom
In the same area, Mario should jump in the southeastern corner near the low orange platform to reveal another Hidden Treasure. Last Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Marrymore Frog Coin.png
Frog Coin
In the hotel's regular room, Mario should jump on top of the bookcase in the western corner to reveal the Hidden Treasure. Only Treasure in Marrymore of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Sunken Ship Green Something Drink.png
Croaka Cola
In the room with the doppelgänger of Mario, either one should jump in the center lit area, almost against the eastern wall, to reveal a J block which also reveals the Hidden Treasure on the opposite side. To reach the Hidden Treasure, Mario and the doppelgänger need to stand on top of each other, then jump to open it. Third Treasure in Sunken Ship of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Land's End The Red Essence item from Super Mario RPG: Legend of the Seven Stars
Red Essence
In the first area, Mario should hop into the cannon and fire to the moving platform in front of it. Once on the platform, Mario should jump from the northern corner of the platform at its highest point to hit the Hidden Treasure in the middle of the jump. First Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Land's End Green Something Drink.png
Croaka Cola
In the second area, Mario should hop into the cannon and fire into the hole in the rocky hill. Jumping out of the hole, Mario should jump at the southwestern edge of the hole to reveal a platform. Going into the cannon and firing out once more, Mario lands on the platform. Jumping to the highest ground on the rocky hill, Mario should jump at the western corner to reveal the Hidden Treasure. Third Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Land's End Frog Coin.png
Frog Coin
In the fourth area, with the Spinning Flowers, Mario should find two blue flowers at the area's boundary in the east. Jumping between the two flowers reveals the Hidden Treasure. Fourth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Land's End Frog Coin.png
Frog Coin
At the Sky Bridge, Mario should jump into the cave beneath it to enter the secret passage to Kero Sewers. Avoiding the Geckits and the Chow in the first area, Mario should then find a corner closest to the steps heading down. Jumping at the northern spot at the corner reveals the Hidden Treasure. Sixth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Belome Temple Frog Coin.png
Frog Coin
After having the first part of Mario's fortune revealed, a gate opens, admitting him to a passageway with two visible treasure boxes. Jumping from the wall to the Hidden Treasure, Mario should jump again to reveal the Hidden Treasure. Surprise Box Location Hidden Treasure Box
Belome Temple Frog Coin.png
Frog Coin
In the same area, going down the stairs, Mario should jump in the recessed corner nearby to reveal another Hidden Treasure. Surprise Box Location Hidden Treasure Box
Monstro Town Frog Coin.png
Frog Coin
In the room leading to the exit, Mario should stand northwest between the flowering bush and the wall, then jump to reveal the Hidden Treasure. Surprise Box Location Hidden Treasure Box
Bean Valley Frog Coin.png
Frog Coin
In the first area, Mario should go down the pipe in the east. Out of the pipe in the next area, Mario should make his way west all the way to a dead end and jump to reveal the Hidden Treasure. Surprise Box Location Hidden Treasure Box
Bean Valley Green Something Drink.png
Croaka Cola
In the area with the five Piranha Plants growing from the pipes, Mario should defeat the one blocking the lower-right pipe, then enter it. In the passageway, Mario should circle around to the far side and jump near the dead end to reveal the Hidden Treasure. Surprise Box Location Hidden Treasure Box
Bean Valley The Red Essence item from Super Mario RPG: Legend of the Seven Stars
Red Essence
In the area with the five Piranha Plants growing from the pipes, Mario should defeat the one blocking the pipe on the far right, then enter it. In the passageway, Mario should head northeast to the corner near the yellow steps. Jumping near the corner reveals the Hidden Treasure. Surprise Box Location Hidden Treasure Box
Nimbus Land Frog Coin.png
Frog Coin
In the Item Shop, Mario should climb up the boxes behind the shopkeep and jump at the highest point to reveal the Hidden Treasure. First Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Nimbus Castle Frog Coin.png
Frog Coin
This Hidden Treasure is only available after defeating Valentina. Inside the castle, in the grand hallway with the three doorways, Mario should find a bird in a cage near the northwestern corner of the room. Jumping at the corner reveals the Hidden Treasure. Last Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Nimbus Castle Frog Coin.png
Frog Coin
In the same area, Mario should enter the middle doorway to the next room, and -- after defeating Birdo -- proceed to the next area and jump on the visible treasure box. Jumping from it reveals the Hidden Treasure. Eighth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Nimbus Castle Frog Coin.png
Frog Coin
Back into the grand hallway with the three doorways, Mario should enter the one on the left and continue until he finds a set of stairs in the second room. Just near the entrance to a room with a Save Block, Mario should jump against the wall to reveal the Hidden Treasure. Sixth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Nimbus Castle Frog Coin.png
Frog Coin
In the same area, at the bottom of the stairs, Mario should walk along the boundary of the hallway until he eventually walks on an invisible path. Mario should jump at the end of this invisible path to reveal another Hidden Treasure. Seventh Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box
Weapon World Red Mushroom.png
Mushroom
The final Hidden Treasure is west of the second Save Block. Jumping at the western corner reveals it. First Treasure in the Gate of Super Mario RPG: Legend of the Seven Stars. Hidden Treasure Box

List of blocks in Paper Mario

This page is about the visible blocks from Paper Mario. For the hidden ones from same game, see List of hidden blocks in Paper Mario.

This is a list of block from Paper Mario. There are 107 visible blocks in the game. There are two types of blocks:

  • ? Block: Yellow/red blocks with white question mark on them. They contain mostly single coins or items, with occasional Badge.
  • Coin Block: These blocks have same design as Brick Blocks and contain 10 coins.

Mario's House, Princess Peach's Castle, Shooting Star Summit, Koopa Village, Dry Dry Outpost, Windy Mill, Yoshi's Village, Shiver City, Shiver Snowfield, Starborn Valley, Star Way and Star Haven are the only locations without any visible block.

Prologue: A Plea from the Stars

There are a total of 7 Blocks to find during the Prologue:


Item/s Description Image
Goomba Village ­ ­ ­ ­|­ ­ ­ ­ 2 Blocks (1 ?, 1 Coin)
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins
At Jr. Troopa's playground, near the tree with Goombaria's Dolly. First ? Block in Goomba Village of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin
Near the entrance to Jr. Troopa's playground. Last ? Block in Goomba Village of Paper Mario.
Goomba Road ­ ­ ­ ­|­ ­ ­ ­ 5 ? Blocks
Sprite of a Coin, from Paper Mario.
Coin (both blocks)
In the middle of the first scene. First and second ? Blocks on Goomba Road of Paper Mario.
Close Call Badge.png
Close Call
In the red badge block on the second part of the path. Third ? Block on Goomba Road of Paper Mario.
PaperMario Items SuperShroom.png
Super Shroom
To the south of the opening after Goomba King's Fortress, there is a brick which will reveal a ? Block after being hit. Fourth ? Block on Goomba Road of Paper Mario.
PaperMario Items SleepySheep.png
Sleepy Sheep
Near the descending stairs between Goomba King's Fortress and Toad Town. Last ? Block on Goomba Road of Paper Mario.

Chapter 1: Storming Koopa Bros. Fortress

There are a total of 10 Blocks to find during Chapter 1:


Item/s Description Image
Pleasant Path ­ ­ ­ ­|­ ­ ­ ­ 6 Blocks (5 ?, 1 Coin)
Sprite of a Coin, from Paper Mario. Dizzy Attack Badge.png
Coin, Dizzy Attack
In the middle of the first scene. First and second ? Blocks on Pleasant Path of Paper Mario.
PaperMario Items FrightJar.png
Fright Jar
In the rightmost block at the first scene. Third ? Block on Pleasant Path of Paper Mario.
PaperMario Items POWBlock.png
POW Block
At the start of the second scene. Fourth ? Block on Pleasant Path of Paper Mario.
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins
At the end of the second scene. Fifth ? Block on Pleasant Path of Paper Mario.
Attack FX B Badge.png
Attack FX B
Smashing the blocks near the entrance of Koopa Village in the order "left, right, middle" will reveal a red ? Badge block. Last ? Block on Pleasant Path of Paper Mario.
Koopa Bros. Fortress ­ ­ ­ ­|­ ­ ­ ­ 2 ? Blocks
EMPTY/TRAP Required to progress, found at the top of the room accessed by a second locked door. First ? Block in Koopa Bros. Fortress of Paper Mario.
PaperMario Items MapleSyrup.png
Maple Syrup
At the Bullet Bill dodging scene, at the southwestern corner. Last ? Block in Koopa Bros. Fortress of Paper Mario.
Toad Town ­ ­ ­ ­|­ ­ ­ ­ 1 Coin Block
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins
After gaining access to the rest of Toad Town, this block is found floating above wooden crates in the port. Only ? Block in Toad Town of Paper Mario.
Toad Town Tunnels ­ ­ ­ ­|­ ­ ­ ­ 1 Coin Block
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins
Third brick block in the row of brick blocks found at the room right of the tunnels entrance. First ? Block in Toad Town Tunnels of Paper Mario.

Chapter 2: The Mystery of Dry Dry Ruins

There are a total of 36 Blocks to find during Chapter 2:


Item/s Description Image
Mt. Rugged ­ ­ ­ ­|­ ­ ­ ­ 4 ? Blocks
PaperMario Items SleepySheep.png
Sleepy Sheep
At the southeastern corner of the second scene. First ? Block on Mt. Rugged of Paper Mario.
PaperMario Items Mushroom.png
Mushroom
Near the start of the scene to the north of the second scene, accessible after sliding the slope in the third scene. Second ? Block on Mt. Rugged of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin
After using the trampoline in the same scene, found on the left. Third ? Block on Mt. Rugged of Paper Mario.
Honey Syrup from Paper Mario.
Honey Syrup
After using the trampoline in the same scene, found after going to the right, guarded by a Cleft. Last ? Block on Mt. Rugged of Paper Mario.
Dry Dry Desert ­ ­ ­ ­|­ ­ ­ ­ 28 Blocks (15 ?, 13 Coin)
PaperMario Items FrightJar.png Sprite of a Coin, from Paper Mario.
Fright Jar, Coin
In the scene three scenes north of the entrance. First and second ? Blocks in Dry Dry Desert of Paper Mario.
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins
In the scene six scenes east of the previous one, left of the tree. Third ? Block in Dry Dry Desert of Paper Mario.
Sprite of a Coin, from Paper Mario. 10xSprite of a Coin, from Paper Mario. Honey Syrup from Paper Mario.
Coin, 10 Coins, Honey Syrup
In the scene two scenes west and one south of the previous one. Fourth, fifth and sixth ? Blocks in Dry Dry Desert of Paper Mario.
PaperMario Items Mushroom.png PaperMario Items SuperShroom.png PaperMario Items UltraShroom.png
Mushroom, Super Shroom, Ultra Shroom
In the scene four scenes west and one south of the previous one. Here, Mario must hammer the empty ? block to make others appear. One hit spawns a block to the left with a Mushroom, ten hits spawn a block to the right with a Super Shroom and one hundred hits spawns a block in the midle with a Ultra Shroom. Seventh, eighth and ninth ? Blocks in Dry Dry Desert of Paper Mario.
Sprite of a Coin, from Paper Mario. Sprite of a Coin, from Paper Mario. PaperMario Items FireFlower.png Sprite of a Coin, from Paper Mario. Sprite of a Coin, from Paper Mario.
Coin, Coin, Fire Flower, Coin, Coin
In the scene two scenes east from the previous one. Tenth, eleventh, twelfth, thirteenth and fourteenth ? Blocks in Dry Dry Desert of Paper Mario.
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins (both blocks)
In the scene three scenes east from the previous one, two brick blocks closest to the northern exit. Fifteenth and sixteenth ? Blocks in Dry Dry Desert of Paper Mario.
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins
In the scene five scenes west and two south from the previous one, the middle brick block. Seventeenth ? Block in Dry Dry Desert of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin
In the scene three scenes east from the previous one. Eighteenth ? Block in Dry Dry Desert of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin
In the scene three scenes east from the previous one. Nineteenth ? Block in Dry Dry Desert of Paper Mario.
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins
In the scene four scenes west and one south from the previous one, the brick block closest to the northern exit. Twentieth ? Block in Dry Dry Desert of Paper Mario.
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins
In the scene three scenes east from the previous one. Twenty-first ? Block in Dry Dry Desert of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin
In the scene one west and one south from the previous one. Twenty-second ? Block in Dry Dry Desert of Paper Mario.
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins (all six blocks)
In the scene two east from the previous one. Last 6 ? Blocks in Dry Dry Desert of Paper Mario.
Dry Dry Ruins ­ ­ ­ ­|­ ­ ­ ­ 1 ? Block
EMPTY/TRAP Required to progress, found at the end of the room with Ancient Artifact. Only ? Block in Dry Dry Ruins of Paper Mario.
Toad Town Tunnels ­ ­ ­ ­|­ ­ ­ ­ 3 ? Blocks
Sprite of a Coin, from Paper Mario. PaperMario Items SnowmanDoll.png Sprite of a Coin, from Paper Mario.
Coin, Snowman Doll, Coin
In the room west of the entrance but before the pipe leading to the new area. Second, third and fourth ? Blocks in Toad Town Tunnels of Paper Mario.

Chapter 3: The "Invincible" Tubba Blubba

There are a total of 11 Blocks to find during Chapter 3:


Item/s Description Image
Forever Forest ­ ­ ­ ­|­ ­ ­ ­ 2 ? Blocks
Badge
HP Plus
In the middle of a clearing found on a detour from the fifth area. First ? Block in Forever Forest of Paper Mario.
FP Plus Badge.png
FP Plus
In the middle of a clearing found on a detour from the seventh area. Last ? Block in Forever Forest of Paper Mario.
Boo's Mansion ­ ­ ­ ­|­ ­ ­ ­ 1 ? Block
PaperMario Items VoltShroom.png
Volt Shroom
Outside the mansion, in front of the gate. Only ? Block in Boo's Mansion of Paper Mario.
Gusty Gulch ­ ­ ­ ­|­ ­ ­ ­ 7 Blocks (6 ?, 1 Coin)
Sprite of a Coin, from Paper Mario.
Coin
In the scene with a Save Block, found in the house right of the Save Block. First ? Block at Gusty Gulch of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin
At the start of the scene one scene to the east of the Boo's area. Second ? Block at Gusty Gulch of Paper Mario.
Sprite of a Coin, from Paper Mario. PaperMario Items RepelGel.png
Coin, Repel Gel
In the middle of the same scene. Third and fourth ? Blocks at Gusty Gulch of Paper Mario.
PaperMario Items SuperShroom.png 10xSprite of a Coin, from Paper Mario. Sprite of a Coin, from Paper Mario.
Super Shroom, 10 Coins, Coin
At the end of the scene before the scene with Tubba Blubba's Castle entrance. Last three ? Blocks at Gusty Gulch of Paper Mario.
Tubba Blubba's Castle ­ ­ ­ ­|­ ­ ­ ­ 1 ? Block
PaperMario Items MapleSyrup.png
Maple Syrup
By the stairs that lead to the third floor. Only ? Block in Tubba Blubba's Castle of Paper Mario.

Chapter 4: Trials in the Toy Box

There are a total of 16 Blocks to find in the Shy Guy's Toy Box during Chapter 4:

  • 13 ? Blocks
  • 3 Coin Blocks


Item/s Description Image
Shy Guy's Toy Box ­ ­ ­ ­|­ ­ ­ ­ 16 Blocks (13 ?, 3 Coin)
Sprite of a Coin, from Paper Mario.
Coin
At the end of the scene one scene east of the blue station. First ? Block in Shy Guy's Toy Box of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin
Left of the wall in the very east of the Blue Station area. Second ? Block in Shy Guy's Toy Box of Paper Mario.
Sprite of a Coin, from Paper Mario. PaperMario Items ThunderBolt.png
Coin, Thunder Bolt
In the same scene, on the opposite side of the wall. Third and fourth ? Blocks in Shy Guy's Toy Box of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin
In the scene east of the Pink Station area, found above the walkway with looping Shy Guys. Fifth ? Block and fifth Treasure Chest in Shy Guy's Toy Box of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin
In the scene west of the Pink Station area, found above the flower boxes. Sixth ? Block in Shy Guy's Toy Box of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin (both blocks)
In the next scene, found in the northwestern corner. Seventh and eighth ? Blocks in Shy Guy's Toy Box of Paper Mario.
Sprite of a Coin, from Paper Mario. 10xSprite of a Coin, from Paper Mario. Sprite of a Coin, from Paper Mario.
Coin, 10 Coins, Coin
In the previous scene, found on the northern side of the tracks. Ninth, tenth and eleventh ? Blocks in Shy Guy's Toy Box of Paper Mario.
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins
In the scene east of the Green Station area, found above the moving pink platform near the end of the area. Twelfth ? Block in Shy Guy's Toy Box of Paper Mario.
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins
In the scene west of the Red Station area, found above the ferris wheel. Thirteenth ? Block in Shy Guy's Toy Box of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin (both blocks)
In the same scene, in the lower part of the scene left of the ferris wheel. Fourteenth and fifteenth ? Blocks in Shy Guy's Toy Box of Paper Mario.
PaperMario Items SleepySheep.png
Sleepy Sheep
In the northwestern corner of the scene to the east of the Red Station area. Last ? Block in Shy Guy's Toy Box of Paper Mario.

Chapter 5: Hot Hot Times on Lavalava Island

There are a total of 7 ? Blocks to find during Chapter 3:


Item/s Description Image
Jade Jungle ­ ­ ­ ­|­ ­ ­ ­ 1 ? Block
Power Quake Badge.png
Power Quake
In the scene with jungle entrance to the Yoshi Village, found on an island at the center. Only ? Block in Jade Jungle of Paper Mario.
Mt. Lavalava ­ ­ ­ ­|­ ­ ­ ­ 6 ? Blocks
Sprite of a Coin, from Paper Mario.
Coin (all four blocks)
On the top of the third scene, under the first zipline. First, second, third and fourth ? Blocks in Mt. Lavalava of Paper Mario.
PaperMario Items SuperShroom.png PaperMario Items MapleSyrup.png
Super Shroom, Maple Syrup
In the scene above the Lava Piranha scene. Last two ? Blocks in Mt. Lavalava of Paper Mario.

Chapter 6: Dark Days in Flower Fields

There are a total of 7 Blocks to find during Chapter 6:


Item/s Description Image
Flower Fields ­ ­ ­ ­|­ ­ ­ ­ 2 Blocks (1 ?, 1 Coin)
PaperMario Items DizzyDial.png
Dizzy Dial
In the second scene on the southeastern road. First ? Block in Flower Fields of Paper Mario.
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins
In the center of the Hedge Maze found on the western road. Accessed by going right from the last pipe in the maze. Last ? Block in Flower Fields of Paper Mario.
Toad Town Tunnels ­ ­ ­ ­|­ ­ ­ ­ 5 ? Blocks
Sprite of a Coin, from Paper Mario.
Coin
Beneath the entrance room, there is a pipe by the path to the right that eventually leads to the Ultra Boots. In the first room down the pipe, found near the exit. Fifth ? Block in Toad Town Tunnels of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin (both blocks)
In the next room, found between the brick blocks. They are high in the air, so Ultra Boots are required. Sixth and seventh ? Blocks in Toad Town Tunnels of Paper Mario.
PaperMario Items ShootingStar.png
Shooting Star
Beneath the entrance room, in the northwestern corner and high in the air, so Ultra Boots are required. Eighth ? Block in Toad Town Tunnels of Paper Mario.
Sprite of a Coin, from Paper Mario.
Coin
In the area two screens east of the blue Warp Pipe to Yoshi's Village is a gap between two high platforms, with a doorway leading to Shiver City in the east. Found touching the western platform, high in the air, so Ultra Boots are required. Last ? Block in Toad Town Tunnels of Paper Mario.

Chapter 7: A Star Spirit on Ice

There are a total of 5 Blocks to find during Chapter 7:


Item/s Description Image
Shiver Mountain ­ ­ ­ ­|­ ­ ­ ­ 1 ? Block
Mega Jump Badge.png
Mega Jump
On the second floor in the fourth scene. Only ? Block on Shiver Mountain of Paper Mario.
Crystal Palace ­ ­ ­ ­|­ ­ ­ ­ 4 Blocks (2 ?, 2 Coin)
Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.Sprite of a Coin, from Paper Mario.
10 Coins (both blocks)
In the second room after going through the blue locked door. First and second ? Blocks in Crystal Palace of Paper Mario.
PaperMario Items SuperShroom.png
Super Shroom
Near the door in the room to the north of the first room. Third ? Block in Crystal Palace of Paper Mario.
PaperMario Items MapleSyrup.png
Maple Syrup
Near the door in the big Albino Dino statue room. It is high in the air, so Ultra Boots are required. Last ? Block in Crystal Palace of Paper Mario.

Chapter 8: A Star-Powered Showdown!

There are a total of 8 ? Blocks to find in Bowser's Castle during the Chapter 8.

Item/s Description Image
Bowser's Castle ­ ­ ­ ­|­ ­ ­ ­ 8 ? Blocks
PaperMario Items LifeShroom.png
Life Shroom
On a platform in the lava area next to the front door scene. First ? Block in Bowser's Castle of Paper Mario.
Deep Focus Badge.png
Deep Focus
On a platform in the lava area, near the entrance. Second ? Block in Bowser's Castle of Paper Mario.
PaperMario Items POWBlock.png
POW Block
At the end of the north fork road in the first grotto scene. Third ? Block in Bowser's Castle of Paper Mario.
PaperMario Items ShootingStar.png
Shooting Star
At the end of the north fork road in the second grotto scene. Fourth ? Block in Bowser's Castle of Paper Mario.
PaperMario Items SuperShroom.png
Super Shroom
In the middle of the first Dry Bones room. Fifth ? Block in Bowser's Castle of Paper Mario.
PaperMario Items SuperShroom.png PaperMario Items MapleSyrup.png
Super Shroom, Maple Syrup
Found outside after the quiz room near the door. Sixth and seventh ? Blocks in Bowser's Castle of Paper Mario.
PaperMario Items SuperShroom.png
Super Shroom
In the same scene, found after going to the right. Last ? Block in Bowser's Castle of Paper Mario.