Bowser Station

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Bowser Station
Bowser Station
Appears in Mario Party 9
Availability Unlockable by either beating Solo Mode or by playing all five default boards at least once
Music sample
“You may have made it this far, but the Mini Stars are mine!”
Bowser, Mario Party 9

Bowser Station is the sixth board featured in Mario Party 9, and the final stage in the Solo mode. The default vehicle here is the Space Scuttle. In the Museum, the player can purchase the Shiny Saucer and the Starship Bowser vehicles. The mid-boss is Bowser Jr., and the boss is Bowser himself. It is very similar to Bowser's Warped Orbit, as both boards are owned by Bowser and are in space. If playing in Solo Mode, the player plays against both Shy Guy and Kamek (known as Magikoopa in the NTSC version) with the possibility of an AI partner. This is the only board along with DK's Jungle Ruins to not feature Event Spaces or to allow the player to choose the boss and mini-boss in Party Mode. In this board, the mini-boss is always Bowser Jr. and the boss is always Bowser.

When reaching this board in Solo mode, Bowser notices where the player is going and prepares to send more minions after them, but soon realizes they are headed right where he is waiting, and decides to take matters into his own hands with Bowser Jr.

Layout

Players in the board attempting to collect Mini Stars.

The board is a circular board like the ones featured in past Mario Party games. There are two ways to earn Mini Stars on this board: by running into them, or by earning them from the Jackpot Machine. The machine's Mini Star total increases whenever the player lands on Jackpot+ Spaces, a space that is exclusive to this board. When landed upon, the Jackpot Machine's total Mini Star count increases by an amount equal to the number shown on the space. Once the number on the machine reaches at least 20, a minigame starts to determine which player earns all the stars. Players may also earn them by landing on a Jackpot Space, which automatically gives the captain all the Mini Stars in the Jackpot Machine. By default, the machine has six Mini Stars, and sucks up one more than that when all the Mini Stars are removed from it.

The mid-boss for this stage is Bowser Jr., who is faced in the minigame Bowser Jr. Breakdown. After this, Bowser appears on the stage with his Koopa Clown Car and challenge the player himself, creating a Boss Battle Space and Bowser Gate at the beginning of the stage.

There are three Captain Events on Bowser Station, which is the most of any board in the game. These Events are Heart Star Colony, Bingo Colony, and Speed Star Colony. Occasionally, Bowser or Bowser Jr. interferes with the events, adding a new aspect or hindering players.

Also, on the "Almost There!" event, Bowser forcefully turns several spaces into Bowser Spaces, instead of asking the captain if they want "a WHOLE BUNCH of presents". Four of these spaces appear in the last six spaces of the board, along with a Jackpot Space and a Back Space right before the Bowser Gate; this combination almost guarantees that the players have at least one meeting with Bowser on their way to the end of the board.

After the Bowser Gate is reached, the players face Bowser in the game Bowser's Block Battle. Once he is defeated, the players earn the Mini Stars back, and they are set free.

The characters ride a space ship on this board. The vehicle available as soon as the board is unlocked is the Space Scuttle. The Shiny Saucer and Starship Bowser can be purchased at the Museum for 200 Party Points each.

Events

Heart Star Colony

In this Captain Event, all players but the captain roll one dice with red, green, and blue hearts on them. The captain then rolls the same Block three times. If what they get matches another player's, both the captain and that player receive two Mini Stars. If there are less than four players, Mechakoopas fill the open spaces, ensuring that there is always be three players for the captain to match.

Sometimes, Bowser Jr. arrives after the captain rolls, forcing everyone to roll their Dice Blocks again. Afterwards, he would roll his own Dice Block and give two Mini Ztars to anyone whose color matches his.

Bingo Colony

In this Captain Event, players roll Dice Blocks numbered 1-10 in an order determined by the captain, and the number that appears is lit up on the bingo board. Once a player gets three-in-a-row in any direction, they receive three Mini Stars times the number of lit spaces.

Sometimes Bowser shows up and changes the event into Dark Bingo Colony. He replaces the Mini Stars on the board with Mini Ztars, so that the player who gets a bingo loses Mini Stars equal to three times the number of lit spaces.

In addition, the board consists of only the numbers 1 through 9, which means rolling a 10 does not affect the board.

Speed Star Colony

In this Captain Event, the captain assigns each player a track, and they race to reach the goal first. The tracks vary in length, although the longer ones have Dash Spaces and Mini Stars along the way. Players roll Dice Blocks and move simultaneously. The event ends when a player reaches the end of the track and obtains the 10 Mini Stars waiting there. As the players move simultaneously, it is possible for more than one to win the race, in which case they all receive the 10-Mini-Star prize.

Bowser may also appear and force a player to use a 1-2-3 Dice Block or a 0-1 Dice Block instead of the standard 1-6 Block.

Boss battles

Bowser Jr.

Players fight Bowser Jr. on a space station in Bowser Jr. Breakdown. Players roll Dice Blocks to try and get the gauge to reach a multiple of 3. The player who does so attack, and the meter restarts. If the player reaches a multiple of 3, they get that many points, and so do opponents. The meter goes up to 15, and halfway through the mini game, two spaces on the meter become Bowser Jr. spaces, and if the player or an opponent lands on one of these spaces, Bowser Jr. gets to roll. The sum of dots in the dice roll is the number of times Bowser Jr. pounds the player, taking away that many points.

Bowser

Bowser is fought on a platform out in space in Bowser's Block Battle. He is giant during this battle, and players try to damage him by tossing the Dice Blocks he throws onto the arena. The dice that show the players' faces are converted to energy balls that they can shoot at Bowser, which are then converted into points.

Spaces

Type of Space Number of Spaces
Green Space
Green Spaces
2
Dice Space
Special Dice Block Spaces
12
Back Space
Back Spaces
2
Shuffle Space
Shuffle Spaces
1
Spin Space
Spin Spaces
1
Lucky Space
Lucky Spaces
6
Bowser Space
Bowser Spaces
8
MP9 Jackpot5 Space.png MP9 Jackpot8 Space.png
Jackpot+ Spaces
15
Free-for-All Space
Free-for-All Spaces
1
Competition Space
Battle Spaces
3
1-Vs-3 Space
1-Vs-3 Spaces
1
Bowser Jr. Space
Bowser Jr. Spaces
1
Captain Event Space
Captain Event Spaces
3
Boss Space
Boss Battle Spaces
2
Total 58

Profiles

Mario Party 9

  • North American website bio: "Bowser is waiting for you up in this massive space colony, packed with special events to discover along the way."

Gallery

Names in other languages

Language Name Meaning Notes
Japanese クッパコロニー[?]
Kuppa Koronī
Bowser Colony
Chinese 庫巴太空站[?]
Kùbā Tàikōng Zhàn
Bowser Space Station
French Bowser en apesanteur[?] Bowser in zero gravity
German Bowsers Raumstation[?] Bowser's Space Station
Italian Stazione spaziale di Bowser[?] Bowser's Space Station
Korean 쿠파 스테이션[?]
Kupa Seuteisyeon
Bowser Station
Spanish Satélite Bowser[?] Bowser Satellite

Space Scuttle

Language Name Meaning Notes
Japanese スターシップ[?]
Sutāshippu
Starship
Chinese 星星船[?]
Xīngxīng Chuán
Star Ship

Shiny Saucer

Language Name Meaning Notes
Japanese UFO[?]
Yūfō
UFO
Chinese 飛碟[?]
Fēidié
UFO

Starship Bowser

Language Name Meaning Notes
Japanese クッパUFO[?]
Kuppa Yūfō
Bowser UFO
Chinese 庫巴UFO[?]
Kùbā UFO
Bowser UFO

Trivia

  • Part of the board's intro theme is an arrangement of SNES Rainbow Road's music.
  • The path is shaped like the outline of Bowser's head.
  • The jackpot mechanic is very similar to a game mode called "Spin-Off" in Wii Party, another game made by NDcube.