Minus World
It has been requested that this article be rewritten. Reason: The "Methods of access" provides unclear instructions, and the information in general is scattered all over the place, improperly organized by game. (tagged on June 5, 2024)
Minus World | |
---|---|
Game | Super Mario Bros. |
Level(s) | Alternates |
<< List of worlds >> |
The Minus World, or World -1, is an impassable glitch level in Super Mario Bros. that can be accessed from a Warp Zone. It is an underwater level, exactly like World 7-2 in geography and enemy locations. However, the destination of the Warp Pipe at the end is not updated, so it returns the player to the start of the level. As a result, once the player is there, it is impossible to leave without getting a Game Over or resetting. The Minus World is well known, and it has been referenced in several later games.
The glitch was given its name by fans because its number displays as -1
. The actual number is World 36-1 in decimal (World 24-1 in hexadecimal), but the game displays a blank graphic for the number 36, so all the player can see is the -1.[1] The glitch was first described in the 3rd issue of Nintendo Power,[2] and was later featured in its 100th issue.[3]
Methods of access
Warp Zone
The player can access the Minus World from World 1-2, using glitches to reach the Warp Zone without scrolling it completely onto the screen, namely by clipping Mario (or Luigi) through the wall before it. The Super Mario or Fire Mario form is required to perform this glitch.
A very common setup is to break most of the Brick Blocks forming the ceiling near the Warp Pipe leading to the normal exit, so that it leaves one Brick Block hanging near the vertical portion of the pipe. Next, the player has to face left, then jump backwards towards the bottom-left corner of the single Brick Block. Crouching while jumping is optional, but can be used to avoid accidentally breaking the Brick Block while performing the setup. If done correctly, Mario/Luigi will clip through the block and slide through the wall, and from there the player can enter the first pipe without showing the "Welcome to Warp Zone!" text to access the Minus World.[4]
Another setup is that the player must jump right at full speed while crouching and without breaking any Brick Blocks forming the ceiling, then land in a very precise spot on the vertical portion of the normal exit pipe. Due to the more precise nature of this setup, this will often take several tries before the player can successfully clip inside the pipe and into the wall. Note that in all setups, the camera has to scroll enough for even one pixel of the first Warp Zone pipe to show, otherwise the player will be softlocked until the Time Limit runs out.[5][dead link]
Once in the Warp Zone room, entering the left or right pipes leads to the Minus World. The middle pipe leads to World 5-1. (This advances the player further than normal, although it skips past the Warp Zone from World 4-2 to World 8.) However, if the screen is scrolled all the way over so that the "Welcome to Warp Zone!" message appears, the Warp Zone is correctly loaded and the pipes lead to their intended destinations.
It is not possible to enter the Minus World from either of the Warp Zones in World 4-2. Through hacking, the pipes in the zone above the beanstalk are shown to lead back to the beginning of that section while the pipe leading to World 5-1 functions normally.[6]
Cartridge swapping
Another method of accessing glitch worlds, including the Minus World, involves swapping cartridges with Tennis while the power is on, which can potentially damage the console's hardware.[7] This glitch is due to the coincidental usage of the same RAM area between the two games that prevents a fail-safe from clearing the value which would normally store the most recently played world, which is used when holding the A button down on the start screen to continue a world after a Game Over. This value is overwritten by a footstep sound effect counter in Tennis.[8]
Cause
It has been requested that this section be rewritten and expanded to include more information. Reason: More precise technical information; why the wrong Warp Zone data is used unless it is fully scrolled in; why World 36 specifically (tagged on June 5, 2024)
The reason the middle pipe leads to World 5-1 is that the game is loading data from the World 4-2 over-the-top Warp Zone (not the one above the vine) that has only one pipe to World 5-1, and it does not realize that the player is in the World 1-2 Warp Zone until the room is completely loaded, i.e., the brick wall becomes visible. The other two pipes in that Warp Zone are blank and registered as "36" (the number used for blank tiles in the game), causing the game to lead to World 36 when the player enters the world, hence the Minus World.
As shown in some editor utilities, the first Warp Zone that can take the player to the Minus World initially loads the data for the second Warp Zone, which normally has only one Warp Pipe in the center, until the "Welcome to Warp Zone!" message appears. The two empty slots on the left and right sides would read "36" if a graphic were to exist for that number. If two additional pipes are added in the appropriate places in this Warp Zone, they send Mario to the Minus World without executing the glitch. This explains why the second pipe, if the player performs the glitch, takes the player to World 5 instead of World 3 or the Minus World.
Other versions
Family Computer Disk System port
In the Family Computer Disk System port of Super Mario Bros., the Minus World is accessed the same way, but it is very different in design[9] due to the game loading different data as level data.
World -1 is just like World 5-3 but with underwater gameplay (despite lacking actual visual water) and some unusual elements, such as multiple floating Princess Toadstools without hitboxes, a floating headless Bowser, a misplaced Hammer Bro, as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals. If the player defeats the headless Bowser, the game will crash near the flagpole, though there is a small chance for the game not to crash and the player will instead receive a few fireworks.
The level has a Goal Pole (without the flag), allowing the level to be completed normally. It can easily stop the game from progressing if touched too high, however. The level eventually leads to World -2, a copy of World 7-3. However, the checkpoint is placed beneath the bridge, leading to an unwinnable state if Mario dies during the level. This level can also be completed normally and leads to World -3, a copy of World 4-4 that lacks its fake Bowser and maze elements, is set underground, and filled with flying Bloobers that can be stomped for 1,000 points. This weakness is otherwise unused due to Mario having different physics underwater, though it does appear in Super Mario Bros.: The Lost Levels. In addition, upon the player completing the level, Toad's message of "Thank you, Mario! But our princess is in another castle!" plays as normal, despite Toad's sprite being missing.
Beating World -3 takes the player to the title screen, as the game treats completing a castle level in World 8 or later as beating the game. If the player starts the game again after going through the Minus World, Hard Mode will be activated as normal.
VS. Super Mario Bros.
In VS. Super Mario Bros., which is harder than the original home console version, some bricks located above the end pipe are removed to prevent the trick from being performed.
However, it is not impossible to access. It can be accessed by clipping through the bricks under the pipe[10] or the pipe itself.[11] This version of the Minus World resembles the underwater portion of World 6-2. This room is actually the first level to exist in the Super Mario Bros. code in all versions.
Super Mario Bros.: The Lost Levels
Attempting to do this with the Warp Zone pipe to World 4 in World 1-2 of Super Mario Bros.: The Lost Levels will lead to two possible outcomes. First, it can send Mario or Luigi to the bonus area in another part of the level.[12] Second, it could send him back to the underground bonus area of World 1-1. The game will still recognize the level as World 1-2 and the time will not reset. Completing it will send the player to World 1-3.[13][14]
All Night Nippon: Super Mario Bros.
By using the same trick in All Night Nippon: Super Mario Bros., if Mario enters the leftmost pipe, he will instead be transported through the end-of-level pipe and be able to progress to World 1-3. If he enters the other pipes, he will be sent back to World 1-1, but it will be labeled 1-2 with the time not having been reset and all pipes hosting Piranha Plants. If he completes this level, he progresses to World 1-3, but dying sends him back to the real World 1-2.[15][16]
NES Remix series
Super Luigi Bros. (NES Remix 2)
The Minus World can be entered in Super Luigi Bros. found in NES Remix 2; however, due to Luigi's higher jumps, it is trickier to do so than in the original game. Like the rest of this mode, it is mirrored so Luigi has to swim from right to left.[17]
Speed Mario Bros. (Ultimate NES Remix)
Speed Mario Bros., a version of the original game that plays twice as fast, is a mode found in Ultimate NES Remix. The Minus World here behaves like the rest of the mode.[18]
Championship Mode (NES Remix 2 / Ultimate NES Remix)
The first stage in Championship Mode in Ultimate NES Remix is set in Super Mario Bros., starting at World 1-1 then progresses as normal until 50 coins are collected or if the mode's timer is up. With this setup, it is possible to visit World 1-2 and perform the glitch to access the Minus World in this mode. Notably, because the coin counter is saved across worlds, it is possible to collect coins in advance in the first two levels to get enough to easily complete the stage while in the Minus World.
Other glitch worlds
Super Mario Bros. actually has 256 worlds in total; however, World 0 (which starts with an underwater version of World 4-4), World 9, and onward are glitched and reuse pointers from other levels in the level data. The Minus World (36) is the only one that can be accessed legitimately in the Western versions. These levels caused a rumor in Japan where a lightning strike on a Family Computer is said to create a Super Mario level never seen before, thought to be part of a secret World 9 (9-1 is an underwater version of World 6-2 that requires waiting a little to complete). However, the other glitch levels can be accessed in the Japanese version due to differences in the Family Computer hardware.[19] Most versions also feature differences in those glitched worlds, be it different enemy placement, differently placed levels, as well as completely new ones not available on other ports. World 9 in The Lost Levels was inspired by this glitch.
Removal
The Minus World glitch has been removed from remakes of Super Mario Bros. In Super Mario All-Stars, if the trick is performed, the Warp Pipes will still take Mario to their respective worlds as if the pipes were reached by walking along the ceiling. In Super Mario Bros. Deluxe and Super Mario Bros. 35, the ability to perform the trick is removed entirely. However, the glitch remains in the Nintendo PlayChoice-10, the Classic NES Series and Virtual Console ports, the NES Classic Edition and Nintendo Classic Mini: Family Computer, Nintendo Entertainment System - Nintendo Switch Online, and Game & Watch: Super Mario Bros., as they are direct emulations of the original game.
Hacking
If one uses a hacking tool that can set the level that Mario is on, the Minus World goes all the way to -9. After -9, it changes to -A, later to -B, -C, and so on. After the letters, it changes to random bits of the terrain of all the levels. There are 215 of these bits. These levels are the result of level layouts being loaded with the wrong tilesets, enemy layouts, and properties.
Specifically, World -2 is a version of World 3-4 with water graphics; World -3 is a version of World 3-4 with overworld graphics, and being loaded with random enemy layouts, sprites, and properties. World -4 and World -5 are both black screens. World -6 is a glitched-out level that appears in a World 6-3 theme. Some gray bricks may be found on the edge of it, and a white Goomba will fall into the pit. The entire level is a pit, so Mario loses a life instantly. World -7 is a copy of World 3-3. After the player passes it, the game takes them to World -8, which starts off using the intro for World 1-2, World 2-2, World 4-2, and World 7-2, although the game blacks out after Mario reaches the pipe. World -A is a castle level that Mario cannot move in, and -9, -B, and -C are a black screen. All the levels after -4 can be played only by using cheats or hacking.
References in other games
- Donkey Kong Country 2: Diddy's Kong Quest: The manual's description for Minus Barrels makes a Minus World reference by jokingly attributing them the ability to send the player to the Minus World.
- Super Paper Mario: The Underwhere is called "World -1" by one of the residents.
- Super Smash Bros. Brawl: On Smash Bros. DOJO!!, the official Super Smash Bros. Brawl website, there is a screenshot showing a list of friends to whom Target Smash!! replays can be sent, with one of them nicknamed "World -1".
- Mario + Rabbids Kingdom Battle: one of the weapons, the Splatformer, references the Minus World in its description: "Send your enemies to the Minus World with this groundbreaking boomshot. The end."
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マイナス面[?] Mainasu-men |
Minus World | |
German | Minus-Welt[?] | Minus World | |
Italian | Minus World[?] | - | |
Spanish | Mundo -1[?] | World -1 | |
Mundo Negativo (Mario + Rabbids Kingdom Battle)[?] | Negative World / Minus World |
References
- ^ "The 'Minus World' isn't a secret bonus level, and in fact isn't really numbered "−1" at all. The level is actually numbered "36–1", but the number "36" happens to be represented by a blank tile in the game. This gives the impression that the screen reads 'World −1.'" – Super Mario Bros. “Minus World”. Transmission Zero (British English). Archived October 13, 2007, 03:53:44 UTC from the original via Wayback Machine. Retrieved July 6, 2024.
- ^ November/December 1988. Nintendo Power Volume 3. Nintendo of America (American English). Page 55.
- ^ September 1997. Nintendo Power Volume 100. Nintendo of America (American English). Page 68.
- ^ Video by "selsine gaming" on how to perform the glitch
- ^ A video of the glitch performed, on YouTube
- ^ Video of 4-2 Warp Pipe experiment
- ^ Experiments with the Tennis cartridge
- ^ Access Glitch Worlds in Super Mario Bros. via NES Tennis
- ^ A YouTube video of the FDS version of the Minus World
- ^ A video of the glitch being performed in the arcade version.
- ^ Another video with a slightly different method.
- ^ Glitch to 1-2 bonus area
- ^ Tutorial: How to Beat Super Mario Bros.: The Lost Levels in 7:56
- ^ TAS run showing the glitch to 1-1 bonus area
- ^ All Night Nippon 1-2 Warp Zone Oddities
- ^ All Night Nippon Super Mario Bros.
- ^ Minus World in Super Luigi Bros.
- ^ Minus World in Speed Mario Bros.
- ^ Legends of Localization Super Mario Bros.: Miscellaneous