Sticker
- This article is about the collectible in Paper Mario: Sticker Star. For the collectible in Super Smash Bros. Brawl, see Sticker (Super Smash Bros. Brawl).
- “Hey, that's a sticker, isn't it?! Lucky you, picking up something so great.”
- —Kersti, Paper Mario: Sticker Star
Stickers are important elements in Paper Mario: Sticker Star. They serve as Mario's main method of attacking, and as such there are a wide variety of stickers to attack with. They are also used to solve puzzles and unlock pathways. Stickers were originally round-shaped, then changed to hexagonal before they became square-shaped in the final game. Additionally, Mystery Box stickers were planned as seen in artwork, but they do not appear in the final game.
Background
Stickers come from the Sticker Comet. Once every year, they rain down on the Mushroom Kingdom during the Sticker Festival. After Bowser accidentally shatters the Comet and scatters the Royal Stickers, Mario is forced to retrieve them with the help of Kersti, a sticker being who is the caretaker of the Sticker Comet. Along the way, stickers are used to solve puzzles and battle enemies.
Stickers can be found almost everywhere. Battle/item stickers are sorted into seven different categories by strength; Worn-Out, Normal, Shiny, Flashy, Big, Big Shiny, and Megaflash. They are sometimes dropped by enemies, found on walls, found in ? Blocks, bought at shops, etc. Collected stickers are kept in Mario's album, and each page in the album is 6-by-10 spaces (which can hold 15 small stickers in a 3x5 arrangement). Stickers can only be kept as long as there is space in the album, and certain stickers take up more room than others. In order to maximize usage of space, it may be necessary to rearrange stickers or even remove them. Pressing while looking at the sticker album will automatically re-arrange all stickers to maximize free space. This setup usually consists of two large stickers in a corner surrounded by smaller ones, though it varies depending on the size of the stickers collected.
The Sticker Album is grouped into different tabs:
- Stickers - This section of the album holds all battle/item stickers and Thing stickers.
- Things - While not technically stickers themselves, Things can be converted into Thing stickers at a shop in Decalburg or at Outlook Point (World 3-6).
- Scraps - These are obtained from removing environmental objects from a Paperized scene or found on the floor. They can be re-pasted later to alter a new environment, either by simply filling voids or revealing new objects and paths. Some levels require the player to do this in real time, like Bowser's Snow Fort.
Stickers vary in size. The three different sizes stickers come in are:
- Small (1x1) takes up exactly 1 full square in the Album.
- Medium (1.5x1.5) takes up 1 full square and 3 half squares in the Album.
- Large (2x2) takes up 4 full squares in the Album.
Battle stickers
There are 96 battle stickers in the game.
# | Image | Name | In-game Description | Sticking Points | Attack Power | Attack Range | Where to Buy/Dropped By |
---|---|---|---|---|---|---|---|
01 | Worn-Out Jump | Stomps foes with a weak jump. | A jump-and-stomp attack so weak that reputable shops are too ashamed to stock it. | ★☆☆☆☆ | Ground/Low Altitude/Air | Decalburg | |
02 | Jump | Stomps a single foe but will take damage from spiked foes. Can stomp multiple times if you're good. | A jump-and-stomp attack. A word to the wise: do NOT use this attack on spiked enemies or you'll regret it. | ★☆☆☆☆ | Ground/Low Altitude/Air | Decalburg | |
03 | Shiny Jump | Stomps foes with a fairly strong jump. | A pretty strong and pretty jump-and-stomp attack. Shininess aside, it's still a bad choice for spiked foes. | ★★☆☆☆ | Ground/Low Altitude/Air | Shaved-Ice Cave, Rumble Volcano | |
04 | Flashy Jump | Stomps foes with a pretty strong jump. | A fairly strong and fairly fair jump-and-stomp attack. No amount of flash will make it good against spiky baddies. | ★★★☆☆ | Ground/Low Altitude/Air | Hither Thither Hill, Rumble Volcano | |
05 | Big Shiny Jump | Stomps foes with a very strong jump. | A bit bigger and shinier than the standard model, this jump attack also boasts some crumpling power. | ★★★★☆ | Ground/Low Altitude/Air | Outlook Point, Decalburg (after World 3), Rumble Volcano | |
06 | Megaflash Jump | Stomps foes with a superstrong jump. | A big, strong, shiny attack blessed with great power and solid crumpling ability. Tell me this thing doesn't look cool. | ★★★★★ | Ground/Low Altitude/Air | Bowser Jr.'s Flotilla | |
07 | Iron Jump | Stomps even spiked foes effortlessly. | As the name implies, a battle sticker that laughs in the face of spiked foes. Feel free to laugh along with it. | ★☆☆☆☆ | Ground/Low Altitude/Air | Decalburg | |
08 | Shiny Iron Jump | Stomps even spiked foes effortlessly with a fairly strong jump. | An attack that delivers a slightly stronger stomp on spiked enemies. Though made of iron, it's quite light! | ★★☆☆☆ | Ground/Low Altitude/Air | Shaved-Ice Cave, Rumble Volcano | |
09 | Flashy Iron Jump | Stomps even spiked foes effortlessly with a pretty strong jump. | A compact and pretty powerful stomp that doesn't mind spiked landings. Who knew iron could be so pretty? | ★★★☆☆ | Ground/Low Altitude/Air | Rugged Road | |
10 | Big Shiny Iron Jump | Stomps even spiked foes effortlessly with a very strong jump. | A strong stomp attack designed for spiked enemies. You really would think such a big iron sticker would be heavy. | ★★★★☆ | Ground/Low Altitude/Air | Decalburg (after World 3), Rumble Volcano | |
11 | Megaflash Iron Jump | Stomps even spiked foes effortlessly with a superstrong jump. | An extreme stomp attack that crushes any spiked enemy. This thing is almost not fair in battle. | ★★★★★ | Ground/Low Altitude/Air | Rugged Road | |
12 | Hopslipper | If you're good, stomps a single foe many times. | The slightly weak attack befitting a slipper, but capable of up to ten jumps if your timing is on. | ★☆☆☆☆ | Ground/Low Altitude/Air | Decalburg | |
13 | Shiny Hopslipper | If you're good, stomps a single foe many times with a fairly strong jump. | A less-than-powerful attack that can stomp up to ten times using wonderful spring technology. | ★★☆☆☆ | Ground/Low Altitude/Air | Shaved-Ice Cave | |
14 | Flashy Hopslipper | If you're good, stomps a single foe many times with a pretty strong jump. | A flashy sticker that doesn't exactly look cool, seeing as it's a slipper with a spring on it. But it can stomp ten times! | ★★★☆☆ | Ground/Low Altitude/Air | Yoshi Sphinx, Whitecap Beach | |
15 | Big Shiny Hopslipper | If you're good, stomps a single foe many times with a very strong jump. | An attack whose size hides weak power. But ten jumps does mean ten attacks, so it's got that going for it. | ★★★★☆ | Ground/Low Altitude/Air | Decalburg (after World 3), Rumble Volcano | |
16 | Megaflash Hopslipper | If you're good, stomps a single foe many times with a superstrong jump. | A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate. | ★★★★★ | Ground/Low Altitude/Air | Chomp Ruins | |
17 | Line Jump | Stomps all foes in a line. Gets progressively weaker and faster with each jump. | An attack that lets you stomp foe after foe with decreasing power, but only if you have good jump timing. | ★☆☆☆☆ | Ground/Low Altitude/Air | Decalburg | |
18 | Shiny Line Jump | Stomps all foes in a line with a fairly strong jump. | A Line Jump with a bit more oomph. Try to stomp each enemy three times, since three is better than two or one. | ★★☆☆☆ | Ground/Low Altitude/Air | Shaved-Ice Cave | |
19 | Flashy Line Jump | Stomps all foes in a line with a pretty strong jump. | A flashy-looking Line Jump with flashy-feeling attack power. It's got the max power of the small Line Jump line. | ★★★☆☆ | Ground/Low Altitude/Air | Ice Flow | |
20 | Big Shiny Line Jump | Stomps all foes in a line with a very strong jump. | A sticker whose jump in size mirrors a jump in jumping-attack power. Foes will line up to take their whupping! | ★★★★☆ | Ground/Low Altitude/Air | Decalburg (after World 3) | |
21 | Megaflash Line Jump | Stomps all foes in a line with a superstrong jump. | The strongest sticker in the Line Jump line. Enjoy the megapower as you stomp each enemy up to three times! | ★★★★★ | Ground/Low Altitude/Air | Bowser's Snow Fort | |
22 | Flashy Clone Jump | Cloned Marios stomp a single foe. | An attack that sends four Marios leaping in succession. This attack can sometimes crumple foes too. | ★★★☆☆ | Ground/Low Altitude/Air | Shaved-Ice Cave | |
23 | Big Shiny Clone Jump | Cloned Marios stomp a single foe with a very strong jump. | A sparkling clone attack with power befitting the sticker's size and raw, untamed sparklability. | ★★★★☆ | Ground/Low Altitude/Air | Shaved-Ice Cave, Chomp Ruins | |
24 | Megaflash Clone Jump | Cloned Marios stomp a single foe with a superstrong jump. | An attack that unleashes the four strongest Marios and delivers a strong crumpling effect. Wow. | ★★★★★ | Ground/Low Altitude/Air | Rumble Volcano | |
25 | Flashy Infinijump | If you're good, stomps a single foe many times. This sticker is really strong if you can keep stomping. | An attack with weak power but unreal stamina. Go for the maximum 100 jumps. Yes, you read that right. | ★★★☆☆ | Ground/Low Altitude/Air | The Enigmansion, Chomp Ruins | |
26 | Big Shiny Infinijump | If you're good, stomps a single foe many times. This sticker is very strong if you can keep stomping. | A slightly bigger sticker that still has weak power. But c'mon, 100 stomps! 100 stomps is pretty solid. | ★★★★☆ | Ground/Low Altitude/Air | Long Fall Falls | |
27 | Megaflash Infinijump | If you're good, stomps a single foe many times. This sticker is megastrong if you can keep stomping. | An attack said to bring enlightenment if you make your mind blank and become one with your jump. | ★★★★★ | Ground/Low Altitude/Air | Long Fall Falls | |
28 | Worn-Out Hammer | Strikes foes with a weak whack. | A battle sticker that doesn't look so hot. To be completely honest, it doesn't work so hot, either. | ★☆☆☆☆ | Ground/Low Altitude | Warm Fuzzy Plains | |
29 | Hammer | Strikes foes with a swung hammer. Can damage multiple foes but won't hit flying ones. | A hammer that can pound enemies flat but it is useless against flying enemies. Use it wisely. | ★☆☆☆☆ | Ground/Low Altitude | Decalburg | |
30 | Shiny Hammer | Strikes foes with a fairly strong whack. | A stronger hammer attack. It will build power as you hold your windup, but don't overdo it or the head will pop off! | ★★☆☆☆ | Ground/Low Altitude | Drybake Desert, Shaved-Ice Cave, Rumble Volcano | |
31 | Flashy Hammer | Strikes foes with a pretty strong whack. | Like many others, a hammer that can damage enemies near its main target. Plan for collateral damage! | ★★★☆☆ | Ground/Low Altitude | Drybake Desert, Rumble Volcano | |
32 | Big Shiny Hammer | Strikes foes with a very strong whack. | A big, shiny hammer boasting big, shiny damage. Definitely do not miss your swing, or you'll be really bummed out. | ★★★★☆ | Ground/Low Altitude | Outlook Point, Decalburg (after World 3), Shaved-Ice Cave | |
33 | Megaflash Hammer | Strikes foes with a superstrong whack. | A hammer with ultimate attack power. The main target and its neighbors get seriously BONKED. | ★★★★★ | Ground/Low Altitude | Yoshi Sphinx | |
34 | Slaphammer | Strikes a single foe from the side. | An attack that strikes from the side. If swung with good timing, it sends the enemies flying. | ★☆☆☆☆ | Ground/Low Altitude | Decalburg | |
35 | Shiny Slaphammer | Strikes a single foe from the side with a fairly strong whack. | A side-striking hammer attack that has a chance of making an enemy dizzy, which could make its attacks miss. | ★★☆☆☆ | Ground/Low Altitude | Shaved-Ice Cave | |
36 | Flashy Slaphammer | Strikes a single foe from the side with a pretty strong whack. | An attack that only hits a single target, but hits it really hard and might make it dizzy. | ★★★☆☆ | Ground/Low Altitude | Drybake Desert, Ice Flow, Shy Guy Jungle | |
37 | Big Shiny Slaphammer | Strikes a single foe from the side with a very strong whack. | A big hammer attack with big damage, but like all attacks, it's totally dependent on good timing. | ★★★★☆ | Ground/Low Altitude | Decalburg (after World 3) | |
38 | Megaflash Slaphammer | Strikes a single foe from the side with a superstrong whack. | An attack whose mighty swing punishes foes, launching them dramatically and often making them dizzy. | ★★★★★ | Ground/Low Altitude | Rugged Road | |
39 | Eekhammer | If you're good, strikes a single foe many times. | A hammer that really looks like a toy. Land up to five strikes for five times the annoyance. Squeaksqueaksqueak! | ★☆☆☆☆ | Ground/Low Altitude | Decalburg | |
40 | Shiny Eekhammer | If you're good, strikes a single foe many times with fairly strong whacks. | A shiny attack that is regrettably still toylike. Still, delivering five strikes should ease the shame of using it. | ★★☆☆☆ | Ground/Low Altitude | Dropped by Snifits, Shaved-Ice Cave | |
41 | Flashy Eekhammer | If you're good, strikes a single foe many times with pretty strong whacks. | A pretty flashy hammer attack. Get in five hits so you can hear the squeaksqueaksqueaksqueaksqueak! | ★★★☆☆ | Ground/Low Altitude | Upgrading a Shiny Eekhammer through Paperization, Drybake Stadium | |
42 | Big Shiny Eekhammer | If you're good, strikes a single foe many times with very strong whacks. | Like other Eekhammers, its power gets stronger with each swing for a max of five strikes. This one's bigger, though. | ★★★★☆ | Ground/Low Altitude | Decalburg (after World 3) | |
43 | Megaflash Eekhammer | If you're good, strikes a single foe many times with superstrong whacks. | A megasized attack that packs a serious wallop for a toy. Get in five strikes for perfection. | ★★★★★ | Ground/Low Altitude | Chomp Ruins | |
44 | Hurlhammer | Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes. | A hurlable hammer that, with good timing, can damage all foes--even flying ones. Bad timing just ain't gonna cut it. | ★☆☆☆☆ | Ground/Low Altitude/Air | Decalburg | |
45 | Shiny Hurlhammer | Hurls a huge hammer into the air that plunges down and strikes all foes with fairly strong force. Also hits flying foes. | An attack that, like other hammers, fails if held too long. If you throw it too fast, it'll hit only one foe. | ★★☆☆☆ | Ground/Low Altitude/Air | Whammino Mountain, Shaved-Ice Cave | |
46 | Flashy Hurlhammer | Hurls a huge hammer into the air that plunges down and strikes all foes with pretty strong force. Also hits flying foes. | A hurlable hammer that, like others, damages enemies in front the most but can also hit subsequent targets. | ★★★☆☆ | Ground/Low Altitude/Air | Upgrading a Shiny Hurlhammer through Paperization, Drybake Stadium | |
47 | Big Shiny Hurlhammer | Hurls a huge hammer into the air that plunges down and strikes all foes with very strong force. Also hits flying foes. | A decent-sized shiny hammer that falls from above as its targets gaze in awe, helplessly watching doom approach. | ★★★★☆ | Ground/Low Altitude/Air | Decalburg (after World 3) | |
48 | Megaflash Hurlhammer | Hurls a huge hammer into the air that plunges down and strikes all foes with superstrong force. Also hits flying foes. | A big, pretty, very hurlable hammer. In fact, it's almost too pretty to hurl. Good thing you put it in here. | ★★★★★ | Ground/Low Altitude/Air | Shy Guy Jungle, Chomp Ruins | |
49 | Baahammer | Makes all foes kind of sleepy. | A hammer that, with good timing, puts enemies to sleep. The fact that it deals damage is a bonus. | ★☆☆☆☆ | Ground/Low Altitude | Decalburg | |
50 | Big Shiny Baahammer | Makes all foes very sleepy. | A hammer that can knock even the most sleep-resistant enemy out. Of course, you've got to time it well. | ★★★★☆ | Ground/Low Altitude | Decalburg (after World 3), Shaved-Ice Cave, Chomp Ruins, Rumble Volcano | |
51 | Megaflash Baahammer | Makes all foes extremely sleepy with significant damage. | A hammer attack with good power that also puts foes to bed. If you mess up the timing, though, that's baaaaaaaad. | ★★★★★ | Ground/Low Altitude | Chomp Ruins | |
52 | Burnhammer | Looses a giant flame on impact, burning most foes. Does not hit or affect all foes. | A hammer whose tepid flames can fry small fry. If your timing's off, though, you won't produce any flames. | ★☆☆☆☆ | Ground/Low Altitude | Decalburg | |
53 | Big Shiny Burnhammer | Looses a giant flame on impact, scorching foes to a medium rare. Does not hit or affect all foes. | A hot, flaming hammer attack that's nonetheless ineffective against the Buzzy Beetle family. | ★★★★☆ | Ground/Low Altitude | Decalburg (after World 3), Shaved-Ice Cave, Rumble Volcano | |
54 | Megaflash Burnhammer | Looses a giant flame on impact, charbroiling most foes well done. Does not hit or affect all foes. | A flaming hammer attack that damages all foes that it strikes equally. We just want to see you succeed, y'know? | ★★★★★ | Ground/Low Altitude | Rugged Road | |
55 | Chillhammer | Releases a frigid blast, freezing most foes. Does not hit or affect all foes. | A hammer that, if timed well, sends a freezing arctic blast howling into faces of all enemies. | ★☆☆☆☆ | Ground/Low Altitude | Decalburg | |
56 | Big Shiny Chillhammer | Releases a frigid blast, freezing most foes with a powerful chill. Does not hit or affect all foes. | A hammer attack that cold haters hate, but cold lovers love not hating. You know what I mean? | ★★★★☆ | Ground/Low Altitude | Decalburg (after World 3), Shaved-Ice Cave, Rumble Volcano | |
57 | Megaflash Chillhammer | Releases a frigid blast, freezing most foes with an arctic chill. Does not hit or affect all foes. | An attack that launches a really nasty cold wave boasting megaflash damage. Miss, and you hit zip. | ★★★★★ | Ground/Low Altitude | Bowser's Snow Fort | |
58 | Super Boot | Avoids enemy attacks with a jump. As a bonus, slightly increases attack power of subsequent jump-type stickers. | Attack-dodging boots. If you use them, the attack power of any subsequent jump-type stickers will go up. | N/A | N/A | Outlook Point | |
59 | Shiny Super Boot | Avoids enemy attacks with a jump. As a bonus, increases attack power of subsequent jump-type stickers a fair bit. | A defensive sticker that hugely boosts the attack power of subsequent jump stickers. Definitely stick this one first! | N/A | N/A | Outlook Point | |
60 | Tail | Counters enemy attacks with a swipe of the tail. Has no effect against attacks from above. | A tail that repels attacks that come flying right at you. You've got to swing that tail with good timing, though! | N/A | N/A | Outlook Point, Bowser Jr.'s Flotilla | |
61 | Shiny Tail | Strongly counters enemy attacks with a tail swipe. Has no effect against attacks from above. | A shiny tail that smacks onrushing enemies and straight-flying projectiles. When you connect, it feels gooood. | N/A | N/A | Outlook Point | |
62 | Frog Suit | Dodges enemy attacks by jumping over them. As a bonus, slightly increases attack power of subsequent stickers. | A froggy dodge maneuver that ups the attack power on subsequent stickers, too. Not bad for a frog. | N/A | N/A | Outlook Point | |
63 | Shiny Frog Suit | Dodges enemy attacks by jumping over them. As a bonus, increases attack power of subsequent stickers a fair bit. | A shiny, froggy dodge that drastically boosts the attack power of subsequent stickers. Well done, frog. | N/A | N/A | Outlook Point | |
64 | Spike Helmet | Protects against and counters attacks from above with the helmet's spike. | An attack that provides a spiky surprise for attackers from above when you crouch and hold it over your head. | N/A | N/A | Decalburg | |
65 | Shiny Spike Helmet | Protects against and strongly counters attacks from above with the helmet's spike. | A stronger spiked-helmet attack, this one hurts even more if you time your poke with the foe's landing. | N/A | N/A | Shaved-Ice Cave | |
66 | Flashy Spike Helmet | Protects against and powerfully counters attacks from above with the helmet's spike. | A flashy spike attack that counters attacks from above with authority. Time it right, and OW! | N/A | N/A | Drybake Stadium | |
67 | Fire Flower | Throws fireballs at multiple foes. Does not hit or affect some foes. | An attack that launches one fireball per enemy but doesn't reach flying foes. Fireballs can't bounce that high. | ★★☆☆☆ | Ground/Low Altitude | Whammino Mountain | |
68 | Shiny Fire Flower | Throws fairly hot fireballs at multiple foes. Does not hit or affect some foes. | An attack that fires one shiny fireball per foe. Like others, this attack is a bit stronger if timed well. | ★★★☆☆ | Ground/Low Altitude | Whammino Mountain | |
69 | Flashy Fire Flower | Throws very hot fireballs at multiple foes. Does not hit or affect some foes. | An attack that greets each grounded and low altitude foes with a strong, made-to-order fireball. | ★★★★☆ | Ground/Low Altitude | Whammino Mountain | |
70 | Ice Flower | Throw balls of ice at multiple foes. Does not hit or affect some foes. | A chilly attack that serves an ice ball to each nonflying enemy. These ice balls are the opposite of refreshing. | ★★☆☆☆ | Ground/Low Altitude | Whammino Mountain | |
71 | Shiny Ice Flower | Throws fairly strong balls of ice at multiple foes. Does not hit or affect some foes. | A stronger ice-ball attack that strikes ground-bound and low-altitude foes with shiny chill damage. | ★★★☆☆ | Ground/Low Altitude | Whammino Mountain | |
72 | Flashy Ice Flower | Throws pretty strong balls of ice at multiple foes. Does not hit or affect some foes. | A flashy ice-ball attack that boasts boosted wintry power if you time your throws correctly. | ★★★★☆ | Ground/Low Altitude | Whammino Mountain | |
73 | POW Block | Deals damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | An attack that can crumple grounded foes. You get two chances at it so time it well. | ★★☆☆☆ | Ground | Decalburg | |
74 | Shiny POW Block | Deals fairly serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | An attack that offers higher damage and an elevated crumple rate if you time it well. | ★★★☆☆ | Ground | Shaved-Ice Cave, Rumble Volcano | |
75 | Flashy POW Block | Deals pretty serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | A two-shot crumpler. As expected, its attack power is also higher due to extreme flashiness. | ★★★★☆ | Ground | Upgrading a Shiny POW Block through Paperization, Bouquet Gardens | |
76 | Shell | Hits ground-bound foes with a sliding shell. | A shell that knocks around foes when stomped and kicked. Time it well for more power. | ★★☆☆☆ | Ground | Decalburg | |
77 | Shiny Shell | Hits ground-bound foes with a fairly strong sliding shell. | A powerful shell that should remind you to pre-stomp Koopas on the field. Then you can use them to scatter other foes. | ★★★☆☆ | Ground | Decalburg (after World 3), Snow Rise, Rugged Road | |
78 | Flashy Shell | Hits ground-bound foes with a pretty strong sliding shell. | A flashy shell that delivers big damage. The damage on this attack nearly doubles with good timing. | ★★★★☆ | Ground | Chomp Ruins, The Bafflewood | |
79 | Mushroom | Makes you feel better. Just the thing when you're tired. | An all-important HP-restoring sticker that can only be used during battle. Always, ALWAYS carry one with you! | N/A | N/A | Decalburg, Whammino Mountain | |
80 | Shiny Mushroom | Makes you feel quite a bit better. Unknown if it tastes good or not. | An item that increases HP more than a regular mushroom. Wait until you're really flagging to use it! | N/A | N/A | Decalburg, Whammino Mountain, Outlook Point, Shaved-Ice Cave, Rumble Volcano | |
81 | Flashy Mushroom | Makes you feel great. Useful when you're REALLY tired. | A flashy Mushroom that greatly restores HP with flashy mushroom goodness. You get bonus HP for good timing. | N/A | N/A | Decalburg (after World 4) | |
82 | Big 1UP (American English) Big 1-Up (British English) |
Become a little heartier for a short time. Useful in tiring fights. | A sticker that should teach you that big mushrooms are great for you. This one slowly restores HP over ten turns. | N/A | N/A | Drybake Desert, Ice Flow | |
83 | Big Shiny 1UP (American English) Big Shiny 1-Up (British English) |
Become fairly heartier for a short time. Useful in tiring fights. | A shiny HP restorer effective over ten turns. Time it with Mario's hands in the air for extra restorative power! | N/A | N/A | Ice Flow, Rumble Volcano | |
84 | Poison Mushroom | Scary and poisonous, even to you. | Oh no! An item that poisons you! But hang on... What if you touch an enemy while poisoned... | N/A | N/A | Whammino Mountain | |
85 | Leaf | Automatically makes every attack and block successful. And, if you take it to the shop, maybe something good will happen. | A helpful sticker that automatically makes every attack Excellent and every block successful. | N/A | N/A | Strike Lake | |
86 | Shiny Leaf | Automatically makes every attack or block successful. And, if you take it to the shop, maybe something fairly good will happen. | A sticker with the exact same effects of an ordinary leaf sticker. But look! It's shiny! So it sells for more. | N/A | N/A | Rumble Volcano | |
87 | Secret Door | A portable emergency exit that can help you escape most battles, or to find secret areas in most levels. | A door that opens the way to a secret place. This sticker can also be used to flee a battle. | N/A | N/A | Outlook Point, Ice Flow | |
88 | Snowball | Sometimes dropped by Snow Spikes. Launches a giant snowball that snares all ground-bound foes. Doesn't reach high-flying foes. | An icy snowball yacked up by a Snow Spike that hits all grounded foes with a cold-blooded attack. | ★★★☆☆ | N/A | Drop by Snow Spikes. | |
89 | Spike Ball | Sometimes dropped by Spikes. Provides a spiked ball that can be thrown at a single foe. Doesn't reach high-flying foes. | A spiky steel ball horked up by a Spike. This bad boy deals bonus damage for a well-timed throw. | ★★★☆☆ | N/A | Drop by Spikes. | |
90 | Barrel | Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe. | A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it. | ★★★☆☆ | N/A | Drop by Broozers. | |
91 | Wrench (American English) Spanner (British English) |
Sometimes dropped by Rocky Wrenches. Provides a wrench that can be chucked at a single foe. | A repair wrench tossed by Rocky Wrenches. Time your toss well, because it'll affect the power of the spin! | ★★★☆☆ | N/A | Drop by Rocky Wrenches. | |
92 | Bone | Sometimes dropped by Dry Bones. Provides some kind of throwable bone that can hit a single foe. | Part of a Dry Bones? Some kind of bone, anyway. It hits with a satisfying BONK if thrown with enough force. | ★★★☆☆ | N/A | Drop by Dry Bones. | |
93 | Boomerang | Sometimes dropped by Boomerang Bros. Provides a boomerang that hits all foes in its flight path. | A boomerang beloved by the Boomerang Bros. Put your elbow into it to get some force into your throw! | ★★★☆☆ | N/A | Drop by Boomerang Bro. | |
94 | Bomb | Sometimes dropped by Bob-ombs. Calls forth a tossable bomb that can explode and hit multiple grounded foes. | An unused bomb dropped by a Bob-omb. This explosive has a dramatic effect if tossed properly. | ★★★☆☆ | N/A | Drop by Bob-ombs. | |
95 | Sombrero | Sometimes dropped by Sombrero Guys. Provides a throwable hat that can hit a single foe. | A sombrero worn by Sombrero Guys. The angle of the throw affects how cool the attack turns out! | ★★★☆☆ | N/A | Drop by Sombrero Guys. | |
96 | Throwing Star | Sometimes dropped by Ninjis. Provides a throwing star that can hit a single foe. | A Throwing star favored by Ninjis. It's easy to time this attack if you concentrate. | ★★★☆☆ | N/A | Drop by Ninjis. |
Other stickers
These stickers are plot-related, and are only available in certain battles. These two stickers are not required for the Sticker Museum.
Image | Name | In-game Description | Effect | Location |
---|---|---|---|---|
Sandal | Sticker turned into a sandal by Kamek's magic. What was this sticker before it got transformed? | Mario hits Kamek with a sandal. The effect is similar to an Eekhammer. It misses Kamek if he is flying. They are also quite a weak sticker. In the first battle, Shiny Sandals and Flashy Sandals are intact. In the second battle, Shiny Sandals and Flashy Sandals are not distinguished from regular Sandals while choosing which sticker to use, and are only revealed to be Shiny or Flashy while Mario is attacking. | Kamek battles in Yoshi Sphinx and Bowser's Sky Castle | |
Kersti | Sacrifices herself to give Mario all her power, leaving everything to him. | Turns Mario shiny, grants him permanent 5-sticker usage per turn, and increases attack power. | Final Bowser battle (Bowser's Sky Castle) |
Things
- “I have to tell you, I'm not familiar with that... thing. It's so rare to see something that's not flat!”
- —Kersti, Paper Mario: Sticker Star
Things are objects that can be found within the game. They are named such because, unlike most of the denizens in the game, the items are not actually made out of either paper or similar material such as cardboard. There are a total of 64 things throughout the game, each with a different purpose. Mario finds them as actual objects, and they cannot be used in this state. Although they are not made out of paper, as noted before, they can be rendered into stickers by flinging them onto a special board at a Sling-a-Thing location. In addition, a specific Toad in Decalburg will sell things in a manner that is implied to be illegal. The player can then take the sticker and either paste it on the environment to cause events or use them in battle. Although not directly stated within the game, the player can execute Action Commands on most things by pressing (or in the case of the Cake, blowing into the microphone) in order to increase their effects. Mario can only carry one of each Thing at a time, whether in normal form or as a sticker.
# | Image | Name | Sticker Size | Type | Effect | Action Command | In-game Description | Sticky Wiki Entry | Location(s) | Coins Needed to Buy |
---|---|---|---|---|---|---|---|---|---|---|
01 | Sewing Scissors (American English) Sewing Clippers (British English) |
Small | Cut | Cuts the enemies on the screen. | Press repeatedly while the screen is being cut. | These may look like tweezers, but in fact they are nifty little scissors and they're very sharp - perfect for snipping fine threads. | American English: When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this was likely a discarded prototype. British English: When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this is likely to only be a prototype. |
Bowser's Snow Fort | 90 | |
02 | Hair Shears (American English) Barber's Scissors (British English) |
Medium | Cut | Cuts the enemies on the screen. | Press repeatedly while the screen is being cut. | Just like the classic "snip-snip-snip" tool, but remodelled for hairdressers! | Like other bladed things, this requires a command Toad in each circular cockpit. However, the protruding flange suggests a third operator is required for steering. | Damp Oasis | 120 | |
03 | Scissors | Medium | Cut | Cuts the enemies on the screen. Required to progress, as it is needed to defeat Bowser Jr. in Warm Fuzzy Plains and to cut the rope attaching the boat to the dock in Surfshine Harbor. | Press repeatedly while the screen is being cut. | Snip snip! | American English: When maneuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionize the Toad construction business. British English: When manoeuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionise the Toad construction business. |
Warm Fuzzy Plains | 90 | |
04 | Tailor Shears (American English) Tailor's Shears (British English) |
Large | Cut | Cuts the enemies on the screen. | Press repeatedly while the screen is being cut. | Heavy-duty scissors. Not so much "snip snip" as "CHOP CHOP"! | American English: This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval command cockpits. British English: This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval cockpits. |
Shy Guy Jungle | 777 | |
05 | Bellows | Small | Wind | Blows enemies with a wind. | Press repeatedly while the wind picks up. | Ever find yourself in a chilly medieval castle, struggling to get a fire going? Then you need some bellows! | American English: Requiring an entire platoon of Toads to operate, this primitive pinwheel motivator is a monument to inefficiency. British English: Requiring an entire platoon of Toads to operate, this primitive tool was used to rotate the sails of pinwheels and shows that not all inventions boast efficiency. |
Whammino Mountain | 80 | |
06 | Paper Fan | Medium | Wind | Blows enemies with a wind. | Press repeatedly while the wind picks up. | An environmentally-friendly way to cool yourself down. | American English: Though its gigantic size limits its use to only the largest of griddles, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake." British English: Though its gigantic size limits its use to only the largest of crêpe pans, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake." |
Yoshi Sphinx | 120 | |
07 | Fan | Large | Wind | Blows enemies with a wind. Required to progress, as it must be turned off in Bouquet Gardens and used to blow the windmill in Hither Thither Hill. | Press repeatedly while the wind picks up. | Creates a breeze with ease. | American English: While voice modulators are not unheard of, this device is clearly the first built for crowd use. It was likely used for intimidation at sporting events. British English: A device used to drown the sound of roaring crowds at sporting events. One of its less desirable side effects is gale-force winds. Use with caution. |
Bouquet Gardens | 130 | |
08 | Mini Vacuum | Small | Suction | Sucks up all enemies on the screen (except those that are anchored to the ground, such as Piranha Plants) and spits them back out. | Press repeatedly as the enemies are being sucked in. | For cleaning up those pesky biscuit crumbs that get all over your desk... | American English: The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly maneuverable and easily satiated. British English: The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly manoeuverable and easily satiated. |
Jungle Rapids | 100 | |
09 | Upright Vacuum | Medium | Suction | Sucks up all enemies on the screen (except those that are anchored to the ground, such as Piranha Plants) and spits them back out. | Press repeatedly as the enemies are being sucked in. | If people come into your room and promptly leave in disgust, consider using one of these. | A member of the suction-thing family, this variation waits for prey in an upright position, disguising itself as a part of the canopy. Then it strikes. | Rustle Burrow | 160 | |
10 | Vacuum | Large | Suction | Sucks up all enemies on the screen (except those that are anchored to the ground, such as Piranha Plants) and spits them back out. Required to progress, as it is needed to suck up the sandstorm in Damp Oasis. | Press repeatedly as the enemies are being sucked in. | You know that thing your mom's always nagging you to use? This is what it looks like. | This mechanical thing appears to exist for one purpose: to consume anything within reach. While not necessarily alive, it is most certainly hungry. | Surfshine Harbor | 120 | |
11 | Watering Can | Small | Water | Floods the battlefield, damaging all enemies. May give them the Soggy status. | Press repeatedly as soon as the screen begins to flood. | Great for watering plants. If that's too mainstream for you, use it as a plant pot (but then you'll need another watering can to water THOSE plants). | American English: This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilize any paper edifice. British English: This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilise any paper edifice. |
The Enigmansion | 70 | |
12 | Faucet (American English) Tap (British English) |
Medium | Water | Floods the battlefield, damaging all enemies. May give them the Soggy status. Required to progress, as it must be closed in Water's Edge Way and used to refill the pool in Damp Oasis. | Press repeatedly as soon as the screen begins to flood. | Turn the top and the fun begins! | American English: This hydroelectric-dam release valve may once have functioned well, but those days are long past. It now requires a leaping Toad to activate. British English: An apparatus that regulates water flow when its handle is turned. Its giant size makes it impractical, as powerful spin jumps are required to operate it. |
Water's Edge Way | 120 | |
13 | Teapot (American English) Kettle (British English) |
Large | Water | Floods the battlefield, damaging all enemies. May give them the Soggy status. | Press repeatedly as soon as the screen begins to flood. | A must-have item for those who enjoy a good cuppa. | American English: This ancient house alarm was designed for icy climates. Placed by the furnace, its contents would boil when burglars turned the heat on, activating a siren. British English: An ancient and demanding invention, it releases a shriek if heated for too long. When angry, it will release it steaming contents on top of its antagonists. |
Chomp Ruins | 300 | |
14 | Trumpet | Small | Noise | Makes an annoying sound that damages all enemies. Required to progress, as it is needed to wake up Wiggler in Leaflitter Path. | Press repeatedly as soon as the sound begins playing. | Blow air in one end, press some buttons and volia! Music! | This valve-based alarm system requires the operator to exhale as hard as possible into the apparatus. The result is a din trespassers won't soon forget. | Goomba Fortress | 90 | |
15 | Violin | Medium | Noise | Makes an annoying sound that damages all enemies. | Press repeatedly as soon as the sound begins playing. | When played well, creates beautiful music. When played badly, sounds like cats screeching. No one needs that. | American English: This audio-warfare thing requires a squad of Toads to operate - one each to man the taut vibration hawsers and a pair to manipulate the friction saw. British English: This audio-warfare thing requires a squad of Toads to operate - one man for each of the taut vibration hawsers and two to manipulate the friction saw. |
The Bafflewood | 100 | |
16 | Guitar | Large | Noise | Makes an annoying sound that damages all enemies. | Press repeatedly as soon as the sound begins playing. | One of the cooler instruments. Required for rocking and, indeed, rolling. | American English: A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos." British English: A fairly sophisticated audio weapon, this thing utilises electricity to minimise Toadpower. A single Toad can launch blistering assault "solos." |
Rumble Volcano | 270 | |
17 | Newspaper | Small | Bat | Thwacks every enemy one by one. | Press as soon as it thwacks each enemy. | Like a book but with more stories. Also more versatile: lay it out to sit on, roll it up to swat flies, or eat fish and chips out of it. | American English: A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets symbolizes how unity can bring forth might. British English: A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets is a symbol of how unity can bring forth might. |
Whitecap Beach | 100 | |
18 | Toy Bat | Medium | Bat | Thwacks every enemy one by one. | Press as soon as it thwacks each enemy. | Used in sports and safer for kids! Thwack! | American English: While the width of this cylinder makes swinging at targets a breeze, its accuracy is bought with a loud bonking noise sure to anger the neighbors. British English: While the width of this cylinder makes swinging at targets a breeze, the loud thwack it makes is sure to anger the neighbours. |
Shy Guy Jungle | 200 | |
19 | Bat (American English) Baseball Bat (British English) |
Large | Bat | Thwacks every enemy one by one. | Press as soon as it thwacks each enemy. | THWACK! | American English: This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalizing it has yet to be identified. British English: This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalising it has yet to be identified. |
Sandshifter Ruins | 300 | |
20 | Square Can | Small | Crush | Falls from above and crushes an enemy. | Press as soon as it lands on the enemy. | It's a heavy, square metal container. Probably makes an amazing din when hit with a piece of cutlery. | American English: This metal container could have been useful for anything, but leading scholars believe it was almost certainly slept on by a cat at some point. British English: This metal container could have been used for anything, but recent research indicated that, at some point, it was almost certainly slept on by a cat. |
Stump Glade | 170 | |
21 | Basin | Medium | Crush | Falls from above and crushes all enemies. | Press as soon as it lands on the enemies. | Back in the day, people used this kind of thing to wash every morning. Don't you just love modern plumbing? | Plated in what is almost certainly gold, this private, solar-powered hot tub was likely overpaid for by a rich Toad who forgot that he was made of paper. | Rugged Road | 150 | |
22 | Drum | Large | Crush | Falls from above and crushes all enemies. | Press as soon as it lands on the enemies. | A large metal container. It's like a tin of baked beans, only rather bigger. And probably not filled with beans. | A debate rages about the contents of this huge canister, but since breaching the hull could ruin whatever's within, it stays sealed. Also, we can't open it. | Strike Lake | 180 | |
23 | Lightbulb (American English) Light Bulb (British English) |
Small | Light | Hits enemies with a light. May give them the Dizzy status. Required to progress, as it is needed to light up the basement in Surfshine Harbor. | Press repeatedly when the screen starts to brighten. | Interesting fact: This thing is bright! | This large bulb was engineered to house and protect a glowing filament, but a major design flow allows all the precious light to escape into the surroundings. | Yoshi Sphinx | 80 | |
24 | Flashlight (American English) Torch (British English) |
Medium | Light | Hits enemies with a light. May give them the Dizzy status. | Press repeatedly when the screen starts to brighten. | It's bright! Oh, so bright! | This compact lighthouse is designed to be mobile, but the fact that it points straight up when installed would lead to many a naval disaster. | Whiteout Valley | 120 | |
25 | Searchlight | Large | Light | Hits enemies with three lights. May give them the Dizzy status. | Press repeatedly when the screen starts to brighten. | It's so bright! Oh, so very bright! | American English: Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It kind of defeats the purpose. British English: Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It somewhat defeats the purpose. |
Leaflitter Path | 200 | |
26 | Watch Battery | Small | Electric | Strikes every enemy with a lightning one by one. | Press as soon as the lightning strikes each enemy. | Because plugging your watch into the wall just wouldn't be practical. | American English: This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are and how much it looks like candy. British English: This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are or how much it looks like a sweet. |
Tree Branch Trail | 50 | |
27 | D-Cell Battery | Medium | Electric | Strikes every enemy with a lightning one by one. | Press as soon as the lightning strikes each enemy. | Big brother of the C, AA and AAA. | American English: All readings indicate that this cylinder harbors a huge amount of latent power. We have attempted to access it, but a vigorous stick-poking met with failure. British English: All readings indicate that this cylinder holds a huge amount of latent power. We attempted to access it, but our "poke-it-with-a-stick" technique failed. |
Chomp Ruins | 170 | |
28 | Car Battery | Large | Electric | Strikes every enemy with a lightning one by one. | Press as soon as the lightning strikes each enemy. | A monster used in cars. It's designed to charge WHILE you're driving! Genius! | American English: Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little farther. British English: Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little further. |
Drybake Desert | 200 | |
29 | Billiard Ball (American English) Pool Ball (British English) |
Small | Ball | Rolls to the ground and hits every enemy on its way. | Press as soon as Mario finishes his throwing animation. | This pool ball is just as easy to pot as any other pool ball. | American English: This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it MEAN?! British English: This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it mean?! |
Strike Lake | 50 | |
30 | Curling Stone | Medium | Ball | Slides through the ground and hits every enemy on its way. | Press as soon as Mario finishes his throwing animation. | Used in curling, a sport like bowls but played on ice. You often see people sweeping like bad in front of this thing to make it go further! | American English: It seems increasingly possible that this boulder spontaneously grew a handle out of its side. The wonders of nature are endless and often really weird. British English: It seems increasingly possible that this boulder spontaneously grew a handle out of its top. The wonders of nature are endless...and really weird. |
Ice Flow | 300 | |
31 | Bowling Ball | Large | Ball | Rolls to the ground and hits every enemy on its way. Required to progress, as it is needed to knock down the wooden bowling pins in Strike Lake. | Press as soon as Mario finishes his throwing animation. | Just lob it and hope for a strike! | Whether this orb was designed for battle or merely construction, one thing is clear: the engineers who piloted it from the three Toad holes were brave. | The Bafflewood (Strike Lake after it is used on the wooden bowling pins) | 150 | |
32 | Trophy | Large | Ball | The trophy throws its (explosive) ball at the enemies to damage them. | Press as soon as the ball lands on the enemies. | Congratulations! By finding that trophy, you have earned yourself a trophy sticker! | American English: This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink out of, and what's that weird guy doing on top? British English: This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink from, and what's that weirdo doing on the top? |
The Bafflewood (only after using the Bowling Ball on the wooden bowling pins) | 270 | |
33 | Cell Phone (American English) Mobile Phone (British English) |
Small | Quake | Causes an earthquake that hits all non-flying enemies. | Press repeatedly as soon as the earthquake begins. | It's a phone. It's a mobile. It's a mobile phone! | American English: For a device that appears to have but a single purpose--violent vibration--this thing has far too many buttons. British English For a device that appears to have but a single purpose (i.e violent vibration) this thing has far too many buttons. |
Snow Rise | 100 | |
34 | Jackhammer (American English) Pneumatic Drill (British English) |
Large | Quake | Causes an earthquake that hits all non-flying enemies. | Press repeatedly as soon as the earthquake begins. | I'M SORRY! I CAN'T HEAR YOU! WHAT DID YOU SAY YOU WANTED? "BEE TAILS"? "TEA TALES"? "HEAT RAILS"? OH, I GIVE UP! | American English: What began as a training apparatus for an aspiring pogo-stick champion clearly spiraled out of control during the development phase. British English: What began as a training apparatus for an aspiring pogo stick champion clearly spiralled out of control during the development phase. |
Sandshifter Ruins | 300 | |
35 | Radiator | Small | Heat | Heats up the battlefield, damaging all enemies. Required to progress, as it is needed to melt the snow in Snow Rise. | Press repeatedly when the screen starts to heat up. | Friend of many a cold households. This warms you right up! | While most Toad breakfast scientists agree that this gargantuan machine is a toaster, none have had success with the bread-insertion procedure. | Stump Glade (after Snifit or Whiffit) | 250 | |
36 | Hair Dryer (American English) Hairdryer (British English) |
Medium | Heat | Heats up the battlefield, damaging all enemies. | Press repeatedly when the screen starts to heat up. | Why bother with towels? This dries hair in a flash! | American English: This large-scale rewarmer was likely utilized by primitive caterers, though it proved rather ineffective in both our quiche and chili-dog tests. British English: This large-scale device was likely utilised by primitive caterers to reheat food, though it proved rather ineffective when faced with quiche. |
Ice Flow | 150 | |
37 | Oven | Large | Heat | Heats up the battlefield, damaging all enemies. | Press repeatedly when the screen starts to heat up. | Makes cold food deliciously edible. | American English: For a supposedly high-end home feature, this sauna is sorely lacking in seating, fancy perfumed steam waters, and most importantly, a temperature control. British English: With no seating, no fancy perfumed steam waters, and no temperature controls on the inside, this is a rather spartan sauna. |
The Enigmansion | 150 | |
38 | Magnifying Glass | Small | Fire | A magnifying glass comes on the screen, setting an enemy on fire with the sun's rays. | Press repeatedly as soon as it begins focusing on the enemy. | Magically makes things appear bigger. | American English: A leading Toad physicist burned basically everything in the lab before discovering this thing worked as a magnification device. British English: A leading Toad physicist set almost everything in the lab on fire before he discovered this thing was designed as a magnification device. |
Sandshifter Ruins | 200 | |
39 | Matches | Medium | Fire | Attacks enemies with a lit fireball. | Press as soon as the match strikes the side of the box. | Extremely hazardous in a world made of paper. | American English: Under no circumstances should these sticks be rubbed against their own packaging. You just need to trust the management on this one. British English: Under no circumstances should these sticks be rubbed against their own packaging. Otherwise harmless. |
Hither Thither Hill | 120 | |
40 | Lighter | Large | Fire | Attacks enemies with scattering flames. | Press repeatedly when the lighter ignites. | With just a quick flick of the thumb, you can have yourself a flame. But, please! Handle with extreme care! | American English: This portable campfire works best when entrenched in cool earth. Deployment of s'mores is up to the camper, but have you ever tried adding peanut butter? British English: Plant this deep into the earth, and you have yourself a campfire! You can use it to toast marshmallows but have you ever tried adding peanut butter first? |
Sandshifter Ruins | 200 | |
41 | Shaved Ice | Small | Ice | Attacks enemies with an icy, cold air. | Press repeatedly when the screen begins freezing. | An ice-cold, refreshing snack for those scorching summer days. | Some frozen mountains can only be scaled by the burliest of Toad explorers. Others can be scaled by any Toad with a spoon and a lust for refreshment. | Damp Oasis | 60 | |
42 | Air Conditioner | Medium | Ice | Attacks enemies with an icy, cold air. | Press repeatedly when the screen begins freezing. | Just because it's hot outside doesn't mean you need to suffer inside! Chillax! Enjoy the nice indoor breeze. | American English: While researchers claim that this device has a cooling effect, skeptics abound. If anything, toting this thing around would probably make you look uncool. British English: While researchers claim that this device has a cooling effect, many remain sceptical. If anything, lugging this thing around makes you look uncool. |
Chomp Ruins | 200 | |
43 | Refrigerator (American English) Fridge (British English) |
Large | Ice | Attacks enemies with an icy, cold air. | Press repeatedly when the screen begins freezing. | Fun Fact: Fridges were invented to give people a place to keep their many, many fridge magnets. *We're still verifying our sources on this. | American English: Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for management’s lunch. British English: Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for packed lunches. |
The Enigmansion | 150 | |
44 | Soda (American English) Fizzy Drink (British English) |
Small | Shot | Sprays enemies with a blast of shaken-up soda. May give them the Soggy status. | Press repeatedly to shake the can. | Mmmm... Refreshing! | American English: Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurized container. Ha ha. British English: Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurised container. Ha ha. |
Drybake Desert | 80 | |
45 | Squirt Gun (American English) Water Pistol (British English) |
Medium | Shot | Allows Mario to go into a First-person shooting-like mode with the gun, using to aim and to fire water at enemies. May give them the Soggy status. | Press repeatedly to reload once the first water tank runs out. | Soak people from a distance! | In its current state, this liquid launcher is but a memory of wars long past. But load it with water, and it becomes more terrifying than you can imagine. | Goomba Fortress | 130 | |
46 | Rubber Ducky | Large | Normal | Water appears under the enemies, as a large and four small rubber ducks spawn to mow them down one by one. | Press as soon as the large rubber duck touches each enemy. | The ideal bath companion! | American English: There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory is roundly ridiculed. British English: There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory has been roundly ridiculed. |
Jungle Rapids | 300 | |
47 | Powder Puff | Small | Shield | Absorbs hits from enemies for three turns. If a liquid-based attack is used against it, the attack is shot back at the enemy. | N/A | It's[sic] softness makes it ideal for applying powder to the face. More useful than, say, a brick. | American English: Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even SMELLS like royalty. British English: Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even smells like royalty! |
Shy Guy Jungle | 240 | |
48 | Sponge | Medium | Shield | Absorbs hits from enemies for three turns. If a liquid-based attack is used against it, the attack is shot back at the enemy. | N/A | Soaks up liquid like nobody's business. Now get scrubbing those dishes! | The bed of choice for Toads afflicted with night sweats, this revolutionary mattress is as comfortable as it is absorbent. Treat yourself today! | Gauntlet Pond | 180 | |
49 | Car Sponge | Large | Shield | Absorbs hits from enemies for three turns. If a liquid-based attack is used against it, the attack is shot back at the enemy. | N/A | Soaks up liquid like nobody's business. Even more than ye olde regular sponge. | This liquid transporter can carry an absolutely unbelievable amount of whatever beverage your prefer, but be warned: it gets HEAVY and MESSY. | Rugged Road | 260 | |
50 | Pillow | Small | Sleep | Puts enemies and Mario to sleep. | Press repeatedly when Mario falls asleep to wake him up. | This helps you nap anywhere - not just in bed! | American English: This piece of emergency-response equipment helps fire brigades rescue people from high buildings. It’s also crucial for battling nap attacks. British English: This piece of emergency-response equipment helps the fire brigade rescue people from high buildings. It’s also effective in less stressful situations, like naps. |
Loop Loop River | 100 | |
51 | Bed | Medium | Sleep | Puts enemies and Mario to sleep. | Press repeatedly when Mario falls asleep to wake him up. | ZzZzzZzZzZzzzz... | American English: While this thing resembles a common bed, it makes the typical paper bed of management's childhood look like a crumpled-up piece of used paper towel. British English: While this thing resembles a common bed, it makes the typical paper bed of years past look like a used, crumpled-up paper towel. |
Water's Edge Way | 140 | |
52 | Luxurious Bed (American English) Four-Poster Bed (British English) |
Large | Sleep | Puts enemies and Mario to sleep. | Press repeatedly when Mario falls asleep to wake him up. | ZzZzzZzZzZzzzz... | American English: This thing cannot be a bed, it has some bed-like characteristics, but there's no way--it's too nice. If you slept in that, you'd dream of that exact same bed. British English: This thing looks like a bed, but also displays some tent-like characteristics. Perhaps designed for sleeping out of doors in comfort? |
Long Fall Falls | 210 | |
53 | Tape | Small | Stop | Gives all enemies the Taped status by taping them. | Press as soon as the first tape appears on-screen. | For sticking stuff to other stuff. Caution: Sticky. | American English: A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. It should not be used on your little brother. I MEAN IT! British English A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. Absolutely not to be used on younger siblings, under any circumstances. |
Tree Branch Trail | 100 | |
54 | Thumbtack (American English) Drawing Pin (British English) |
Medium | Stop | Gives all enemies the Tacked status by pinning them. | Press as soon as the first thumbtack appears on-screen. | For pinning stuff to walls and stuff. | It's not uncommon for the younger generation of Toads to get paper piercings, but in general, they don't use something that affixes them to a wall. | Warm Fuzzy Plains | 130 | |
55 | Stapler | Large | Stop | Gives all enemies the Stapled status by stapling them. | Press as soon as the first staple appears on-screen. | Attach one piece of paper to another with the mighty stapler! | American English: This anti-aircraft battery launches twin-pronged missiles when popped open but mangles the ordnance when fired in the prone position. British English: This anti-aircraft system launches twin-pronged missiles when propped open, but the ammunition gets mangled when fired in the prone position. |
The Enigmansion | 150 | |
56 | Fishhook (American English) Fish Hook (British English) |
Large | Miscellaneous | Fishes out a random sticker. Required to progress, as it is needed to defeat the Big Cheep Cheep in Surfshine Harbor. | Press as soon as the line starts to react to fish a stronger sticker. | Guaranteed to hook a fish!* *Don't hold us to this. Remember: A bad workman blames his tools. | American English: We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a fisherman to make something so huge. And what of bait? British English: We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a hook so huge?! And how big is the bait that goes on this thing?! |
Outlook Point | 100 | |
57 | Balloon | Large | Explosion | Inflates and pops a giant balloon. | Press repeatedly when the balloon begins to inflate. | Always a good sign that party time is near! | American English: Friction tests conducted on this flotation transportation resulted in one of the worst Toad pile-ups in memory. Every scientist was stuck to this thing. British English: A friction tests conducted on this flotation device resulted in every scientist in the room getting stuck to its surface. No further tests were conducted. |
Holey Thicket | 200 | |
58 | Pocket Watch | Large | Stop | Gives all enemies the Stopped status by stopping their time. | Press as soon as the watch stops at 12 o'clock. | The true gentleman's timepiece of choice! Tally-ho! | American English: While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate chowder incident has failed. British English: While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate lamb hotpot incident has failed. |
Whitecap Beach | 70 | |
59 | Cat-o-Luck (American English) Cat o' Luck (British English) |
Large | Crush | Crushes enemies from above with three stomps. | Time with each stomp. | In Japan, these ceramic cats are said to bring good luck to their owners. Their cheerful wave welcomes customers into shops! | American English: It's not uncommon to see a cat offering up a high-five-hence this sculpture. We believe the symbol may mean "Down low! You're too slow." British English: It's not uncommon to see a cat offering high-fives to passers-by - hence this sculpture. We believe the symbol may mean "Down low! You're too slow!" |
Bouquet Gardens | 140 | |
60 | High Heel | Large | Crush | Two high heels appear. Each one grinds enemies with its heel. | Press repeatedly as each heel impacts the enemies. | Want to be a few inches taller? Here's your answer! Warning: Side effects include sore feet and elevated urges to complain about them. | American English: This single-Toad sleeping chamber offers the snug fit and steep reclining angle popularized by certain celebrities. Trust us, it's really not comfortable. British English: This sleeping chamber offers a single Toad the snug fit and steep reclining angle popularised by certain celebrities. It is, however, rather uncomfortable. |
Wiggler's Tree House | 120 | |
61 | Goat | Large | Miscellaneous | Bites enemies ten times. | Time with each bite. | Baaaa! | American English: This statue of a voracious goat seems cute at first but becomes unsettling. We're pretty sure it moved this one time. And we swear we heard a baa. British English: This statue of a goat seems charming at first, but ever since it's been here, there have been rumours of nibbled chimneys and eerie baas in the night. |
Snow Rise | 160 | |
62 | Turkey | Medium | Miscellaneous | Dances with the enemies, kicking them all out of the stage. | Press as soon as the Turkey finishes the dance. | A favourite in the festive winter season! | This giant prehistoric bird was prepared for a feast. That much is quite clear. But was it brined? What kind of rub? Critical questions remain unanswered. | Rugged Road | 250 | |
63 | Cake | Large | Miscellaneous | Restores a large amount of Mario's HP if the Action Command is performed. | Blow into the Nintendo 3DS microphone as soon as the music stops playing. | OM NOM NOM! | American English: A dessert of such magnitude comes around once in a long while, which is why this one is under surveillance. Step away from the display, sir. British English: This terrifyingly gigantic dessert makes a surprise appearance once every year. To avoid being caught again, we're keeping it under constant surveillance. |
The Enigmansion | 100 | |
64 | Boom Box (American English) Stereo (British English) |
Medium | Miscellaneous | Doubles Mario's attack power for 2 turns. | Press repeatedly as soon as Mario begins dancing to the music to increase the number of turns to 3 ("Great") or 4 ("Excellent"). | Do doo, doobee doo bop! | American English: This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to rock anytime and anywhere. British English: This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to "rock" and, indeed, "roll". |
Wiggler's Tree House | 80 |
*Anything with a can only be accessed via a Secret Door.
Scraps
Scraps are pieces of the environment that can be removed and pasted into a certain location later on. They can either be obtained on their own or by peeling a certain piece of the environment off by paperizing, and can be placed back in their proper location with the same process. Removing something from the environment results in a void appearing in its place, which shows where the removed scrap or even another scrap is to go.
Image | Name | Location | Where to place | Purpose / Description |
---|---|---|---|---|
Wooden Bridge | Warm Fuzzy Plains | Crossing a river. | ||
Decalburg Fountain | Decalburg | A fountain found in the center of Decalburg's town square. Mario can retrieve it to free the Toad that was trapped underneath the fountain when Decalburg was "un-burritoed" at the beginning of the game. Mario can hold on to the fountain as a scrap for as long as he wishes, at the cost of upsetting a nearby Toad. He may also restore the fountain to make the Toad happy again, and cannot collect it as a scrap again after that. | ||
Comet Piece | Water's Edge Way | Finishing the level. | ||
Green Warp Pipe | Hither Thither Hill | Enabling use of a Warp Pipe to progress further. | ||
White Gate | Whammino Mountain | Accessing the item shop and finishing the level. | ||
Block Switch | Goomba Fortress | When Mario comes across one of the rooms with the turntables in Goomba Fortress, the Block Switch is found sideways, rendered useless. Using paperization, Mario must rotate it so as to correctly realign the Block Switch and progress through the stage. | ||
Ship's Wheel | Surfshine Harbor | Repairing the ship at the harbor. | ||
Warehouse Door | Surfshine Harbor | When Mario is traveling through the harbor's storage depot, he finds an sideways entryway. Using paperization, Mario must rotate it so as to correctly realign the Warehouse Door and enter an otherwise inaccessible part of the storage depot. | ||
Tablet Piece (×3) | Drybake Desert, Yoshi Sphinx, Damp Oasis | Drybake Stadium | Accessing the stadium itself. | |
Stone Entry | Drybake Stadium | Progressing through Drybake Stadium. | ||
Tower Outer Wall | Drybake Stadium | When Mario is traveling along an edge of the stadium, he finds an upside-down entryway. Using paperization, Mario must rotate it so as to correctly realign the Tower Outer Wall and drain the massive hill of sand in front of a door, progressing through the stage. | ||
Tree Stump | Loop Loop River | Wiggler's Tree House | Collecting the left Comet Piece at Wiggler's Tree House to access Rustle Burrow. | |
Tree Stump | Tree Branch Trail | Wiggler's Tree House | Collecting the middle Comet Piece at Wiggler's Tree House to access Gauntlet Pond. | |
Burrow Door | Rustle Burrow | Progressing on the path to the Hammer. | ||
Bowser Tape | Holey Thicket | Peeling it off of where it has been removed to access the Comet Piece. | ||
Pipe in a Cave | Snow Rise | Granting access to a Warp Pipe so as to progress. | ||
Mansion Bookcase | The Enigmansion | When Mario is traveling along the bookcase of the left edge of the mansion, he finds a door, and enters to find an upside-down bookcase and a Flashy Infinijump sticker hanging out of reach. Using paperization, Mario must remove the Mansion Bookcase to place the Mansion Safe in its place, then take the Mansion Bookcase back outside and place it in the blank area there. Alternatively, Mario can keep the Mansion Bookcase at the cost of being unable to get the Flashy Infinijump sticker. | ||
Mansion Wall | The Enigmansion | When Mario is traveling along the left edge of the mansion, he finds a wall blocking the path to the greenhouse and a Flashy Infinijump sticker hanging out of reach. Using paperization, Mario must swap the Mansion Wall's position with that of the Mansion Door on the other side of the nearby bookcase, and allow Mario to reach the Flashy Infinijump sticker. Alternatively, Mario can keep the Mansion Wall at the cost of being unable to get the Flashy Infinijump sticker. | ||
Mansion Safe | The Enigmansion | Revealing a golden Boo. | ||
Mansion Door | The Enigmansion | When Mario is traveling along the left edge of the mansion, he finds a door with no specific access point. Using paperization, Mario must swap the Mansion Door's position with that of the Mansion Wall on the other side of the nearby bookcase, and allow Mario to access the mansion's greenhouse. | ||
Steward's Portrait | The Enigmansion | When Mario travels up a flight of stairs, he finds the Steward's Portrait blocking off the second floor. Using paperization, he must remove the portrait and replace it with the Mansion Door, then enter the middle room on the second floor and place the Steward's Portrait into the blank area, allowing him to fight another Boo. | ||
Mansion Door | The Enigmansion | Accessing the second floor of the mansion. | ||
Big Bookcase | The Enigmansion | Accessing the basement. | ||
Forebear's Portrait | The Enigmansion | Whiteout Valley | Gaining access to the ski lift. | |
Mine-Cart Rail | Bowser's Snow Fort | Repairing the rails for the mine cart ride. | ||
Diagonal Rail | Bowser's Snow Fort | When Mario is in the second area of the minecart ride, he finds an upside-down set of tracks not leading to the Mine-Cart Exit scrap. Using paperization, Mario must flip the Diagonal Rail so as to access the portion of the tracks with the Mine-Cart Exit scrap. | ||
Mine-Cart Exit | Bowser's Snow Fort | Exiting the cavern. | ||
Bridge Part (×3) | Shy Guy Jungle | Repairing a bridge leading to the Comet Piece. | ||
Jungle Floodgate | Long Fall Falls | When Mario takes the left river fork after escaping the Cheep Chomp, he finds an upside-down floodgate. Using paperization, Mario must flip the Jungle Floodgate so as to access the Comet Piece inside. | ||
Ruin Slope | Chomp Ruins | Mirroring the slope so as to access another portion of the temple. | ||
Bomp | Chomp Ruins | Flipping a section of the wall upside-down to access a door on a higher ledge. | ||
Ruin Floor | Chomp Ruins | Accessing a portion of the ruins. | ||
Mountain Hole | Rugged Road | Accessing the path leading to a near-split rock that must be hammered. | ||
Mountain Boulder | Rugged Road | Removed to make room for and replaces the Mountain Hole; accessing a higher road containing the Car Sponge thing. Mario can hold on to it for as long as he wishes, at the cost of being unable to access that road. | ||
Cracked Boulder | Rugged Road | Placed on part of a larger boulder to hammer and knock down a dangerously placed rock on top. | ||
Huge Mountain Slab | Rugged Road | Once Mario makes it to the end of the area, he notices a large, flat rock balancing precariously on top of another boulder. Using paperization, he must place the Cracked Boulder over the bottom boulder, then hammer the crack, causing the entire boulder to crack open and the boulder on top to fall over, creating a bridge to the Sticker Comet, which it lands on top of. Mario must then paperize to pull the Huge Mountain Slab out of its place. Once this happens, the scrap will flip over, revealing the flattened Sticker Comet. Mario must then paperize once again and place the re-positioned scrap back in place, allowing him to collect the Sticker Comet and complete the level. | ||
Hidden Bowser Castle | Gate Cliff | Flip to reveal Bowser's Sky Castle. | ||
Banzai Bill Cannon | Bowser Jr.'s Flotilla | Flipped to create a pathway through the airship. |
Upgrading
Throughout the game are hidden spots that can convert stickers into stronger stickers. Occasionally, some stickers may produce Hearts, Coins, 5-Coins, or 10-Coins. They are usually found above a hexagonal formation of flowers or tree stumps, and only support the smallest stickers. Below are the possible outcomes of an upgrade:
Input | Possible outcome(s) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(5 HP) | |||||||||||||||||||||
3 × (5 HP) | 2 × (5 HP) |
(5 HP) | |||||||||||||||||||
3 × (10 HP) | 2 × (10 HP) | ||||||||||||||||||||
3 × (30 HP) | 2 × (30 HP) | ||||||||||||||||||||
3 × | |||||||||||||||||||||
|
|||||||||||||||||||||
|
|||||||||||||||||||||
|
Other profiles
Hammer
- North American website bio: "The plainest of many hammer stickers found out in the world still packs a punch, able to strike multiple ground-based foes at once."
Mushroom
- North American website bio: "Bowser's minions can take a toll… but one of these will cure you of your woes in battle, and bring those HP back up."
Shell
- North American website bio: "This sticker sends a Koopa shell flying at enemies on the ground. Watch them fall like bowling pins."
Jump
- North American website bio: "Use Mario's signature jump move to stomp foes flat. Time it right to get a bunch of bonus jumps in—but watch out for spikes!"
Fire Flower
- North American website bio: "Turn those paper-fied foes to ashes with a flurry of burning hot fireballs, and use expert timing to throw in a few extras."
Frog Suit
- North American website bio: "Don the Frog Suit to send Mario jumping high up in the air. His increased airtime will help him avoid oncoming attacks."
Baahammer
- North American website bio: "A hit from the Baa Hammer[sic] puts foes in a sleepytime mood, leaving them wide open to attack."
See also
Trivia
- If Kersti's sticker is used in any other battle apart from Bowser's, which is normally impossible without hacking, her dialogue does not appear. Instead, the game freezes at a white screen which does not dissipate unless a Thing sticker is used. Additionally, the usual benefits that the Kersti Sticker gives Mario, such as being shiny and having 5 Battle Slots, do not apply.