Super Mario World: Super Mario Advance 2
Template:Infobox Super Mario World: Super Mario Advance 2 (or Super Mario Advance 2: Super Mario World) is a remake of Super Mario World made for the Game Boy Advance and developed by . It is the second title in the Super Mario Advance series and was released in Japan on December 14, 2001, in North America on February 11, 2002, and in Europe and Australia in April 2002. There are numerous gameplay, visual, and level design changes from the original game, but the most noticeable alteration is making the game for one player only instead of two. However, Luigi was still usable, but this time as an alternate character who jumps higher than Mario, but runs slightly slower.
The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States.Template:Refneeded The Mario Bros. classic game has been included in the game (like the other Super Mario Advance games), with multiplayer. Super Mario World: Super Mario Advance 2 was re-released on the Wii U's Virtual Console in Japan on April 3, 2014, and in North America on December 25, 2014, and in Europe and Australia in March 2016.
Changes from the original game
Super Mario Advance 2 contains many gameplay and visual changes from the original Super Mario World. These include the addition of a status menu allowing players to check how many levels they have played and whether they have collected all the Dragon Coins in a given level, adding Dragon Coins to levels that did not have them (such as Ghost Houses and Fortresses), raising the maximum life count to 999, updating the save system to allow players to save at any time, enabling players to jump off enemies they originally could not, locking the Fall event until the player has cleared all 96 levels, minimal level design alterations, the addition of a pre-title introductory cinema scene, and altering certain graphics (notably Princess Peach's sprites and Yoshi and Bowser's arm colorations) to be more consistent with official character designs. Digital voice acting is contributed by Mario's famed voice actor Charles Martinet, with a combination of new voice clips and those ripped from the first Super Mario Advance game.
The most noticeable alteration, however, is the removal of the original two-player feature, making the game for only one player. Because of this, Luigi is reworked as an optional character, who can be swapped out with Mario by pressing on the world maps. As in the special compilation cartridge Super Mario All-Stars + Super Mario World, Luigi has his own sprite set independent of Mario's; however, this one is based on the appearance of his sprites in the first Super Mario Advance, and he plays differently from Mario in several ways. Luigi jumps higher but more slowly than Mario, and scuttles in midair as he jumps, but he suffers from worse traction and lower running speed than his brother. When Luigi flies using the Cape, he flies slightly higher than Mario, but not as fast; and Fire Luigi's fireballs bounce higher than Fire Mario's. When Luigi is riding him, Yoshi does not instantly swallow enemies; instead, he can spit them out and use them to attack other enemies, automatically swallowing them after a brief amount of time. Finally, if Luigi hits a Coin Block, all of the coins inside it will spill out of the block at once instead of collecting them one by one.