Jungle Hijinxs (Donkey Kong Country): Difference between revisions

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==Bonus Levels==
==Bonus Levels==
Jungle Hijinxs has two [[Bonus Level]]s, listed by their type in the Game Boy Advance version:
Jungle Hijinxs has two [[Bonus room|Bonus Level]]s, listed by their type in the Game Boy Advance version:
{{multiframe|[[File:JungleHijinxs-Bonus1.png|180px]] [[File:JungleHijinxs-Bonus2.png|180px]]|size=380|The first and second Bonus Levels, respectively}}
{{multiframe|[[File:JungleHijinxs-Bonus1.png|180px]] [[File:JungleHijinxs-Bonus2.png|180px]]|size=380|The first and second Bonus Levels, respectively}}
*'''''Find the Exit!''''': The first [[Bonus room|Bonus Level]] entrance comes after the letter N. It is accessed by [[Rambi]] breaking open a wall.<ref>{{cite|title=''[[Donkey Kong Country]]'' Player's Guide|date=1994|quote=Bash him [Rambi] into the wall and the wall will break open revealing the first Bonus Area of the game.|publisher=Nintendo of America|language=en-us|page=29}}</ref> The area consists of several [[banana]]s and a [[Red Balloon|Life Balloon]] towards the end.<ref>{{cite|quote=The impact will open а passage to a bonus area that includes bunches of bananas and a 1-Up Balloon.|title=''[[Nintendo Power]]'' Volume 139|page=109|date=December 2000|author=Tsuboike, Yoshio, et al.|publisher=Nintendo of America|language=en}}</ref>
*'''''Find the Exit!''''': The entrance to the first Bonus Level comes after the letter N. It is accessed by [[Rambi]] breaking open a wall.<ref>{{cite|title=''[[Donkey Kong Country]]'' Player's Guide|date=1994|quote=Bash him [Rambi] into the wall and the wall will break open revealing the first Bonus Area of the game.|publisher=Nintendo of America|language=en-us|page=29}}</ref> The area consists of several [[banana]]s and a [[Red Balloon|Life Balloon]] towards the end.<ref>{{cite|quote=The impact will open а passage to a bonus area that includes bunches of bananas and a 1-Up Balloon.|title=''[[Nintendo Power]]'' Volume 139|page=109|date=December 2000|author=Tsuboike, Yoshio, et al.|publisher=Nintendo of America|language=en}}</ref>
*'''''Stop the Barrel!''''': After exiting the first Bonus Level, there is another wall directly below that is breakable by Rambi,<ref>{{cite|quote=When you break out of the first Bonus Area, directly below you will be the entrance to the second Bonus Area in this stage. You can use Rambi again to break the door open.|title=''Donkey Kong Country'' Player's Guide|page=29}}</ref> or alternatively a [[barrel]].<ref>{{cite|quote=However, if necessary, you could use a barrel to break it open.|title=''Donkey Kong Country'' Player's Guide|page=29}}</ref> The object is to stop each of the three barrels to depict the same [[animal token]], earning the player that token.<ref>{{cite|url=url=archive.org/details/nintendo-power-issue-169-june-2003/page/124/mode/2up|quote=Stop all three barrels on the same Animal Token to win the token.|title=''Nintendo Power'' Volume 169|page=125|language=en-us|publisher=Nintendo of America|author=Tsuboike, Yoshio, et al.|date=June 2003}}</ref>
*'''''Stop the Barrel!''''': After exiting the first Bonus Level, there is another wall directly below that is breakable by Rambi,<ref>{{cite|quote=When you break out of the first Bonus Area, directly below you will be the entrance to the second Bonus Area in this stage. You can use Rambi again to break the door open.|title=''Donkey Kong Country'' Player's Guide|page=29}}</ref> or alternatively a [[barrel]].<ref>{{cite|quote=However, if necessary, you could use a barrel to break it open.|title=''Donkey Kong Country'' Player's Guide|page=29}}</ref> The object is to stop each of the three barrels to depict the same [[animal token]], earning the player that token.<ref>{{cite|url=url=archive.org/details/nintendo-power-issue-169-june-2003/page/124/mode/2up|quote=Stop all three barrels on the same Animal Token to win the token.|title=''Nintendo Power'' Volume 169|page=125|language=en-us|publisher=Nintendo of America|author=Tsuboike, Yoshio, et al.|date=June 2003}}</ref>
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Latest revision as of 15:22, December 20, 2024

Level
Jungle Hijinxs
Donkey Kong starts the level.
Level code 1-1
World Kongo Jungle
Game Donkey Kong Country
Music track DK Island Swing
<< Directory of levels >>

Jungle Hijinxs, also spelled Jungle Hijinx,[1] is the first level of Donkey Kong Country and of the first world, Kongo Jungle. Being the first level, Jungle Hijinxs is simple, having few pits and consisting of basic enemies. During the latter half, the Kongs can find an animal crate with Rambi. The music for Jungle Hijinxs as well as other jungle levels, "DK Island Swing," went on to become an iconic theme in various Super Mario games, especially jungle settings that involve Donkey Kong.

In a pre-release version of Donkey Kong Country, Jungle Hijinxs had a nighttime setting. Additionally, Jungle Hijinxs was originally known as "Jungle Japes", a name eventually used for the first level of Donkey Kong 64.

Layout[edit]

Donkey Kong about to defeat a Kritter with a DK Barrel. Donkey Kong encountering the first Gnawty of Jungle Hijinxs in the Game Boy Advance version
Jungle Hijinxs' appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom

The level starts when Donkey Kong shoots out of his tree house and then lands onto the ground. If Donkey Kong enters his banana cave, he finds it empty, while if he enters his tree house found higher up, he can nab a Life Balloon to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a Gnawty and Diddy Kong stuck in a DK Barrel. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one 2-Up Balloon. There is also a steel keg that the Kongs can optionally ride; by jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate. After the aforementioned 2-Up Balloon, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the K-O-N-G Letters. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two Klumps, whom they must defeat to continue along so they can reach the Continue Barrel and the letter O next to it.

Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an Expresso Token on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it (except in the Game Boy Color version), or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. Optionally, if the player climbs the hill above the exit sign and jumps off Rambi, they can get a hidden Blue Balloon. The exit then allows the Kongs to move into the next level.

The Kongs reach the end of the level, it becomes nighttime, which continues over into the next level, Ropey Rampage; this occurs in neither the first remake nor second remake, which have a consistent daytime setting.

Enemies[edit]

The following enemies appear in the following quantities:

Image Name Count
Gnawty.png Gnawty 5
Sprite of a Klump in Donkey Kong Country. Klump 3
A sprite of a Kritter, from Donkey Kong Country. Kritter 6
Necky perched DKC.png Necky (perched) 1

Items and objects[edit]

The following items and objects appear in the following quantities:

a - 40 of the bananas appear in the first Bonus Level
b - 14 of the Banana Bunches are hidden underground
c - The first DK Barrel is located after the first Gnawty, and the second one is beneath the letter O.
d - One of the Expresso Tokens appears in a Bonus Level
e - One of the Red Balloons is in DK's Tree House, and another is in the first Bonus Level

K-O-N-G Letters[edit]

  • K: The letter K is floating above the first ledge, which itself has the first Kritter.
  • O: The letter O is to the upper-right of the Continue Barrel.
  • N: The letter N is near the Rambi Crate, next to a group of three Gnawties, and just before a pit.
  • G: The letter G is floating above two treetops, found after moving up a set of stairs with Rambi.

Key items[edit]

Second location of the Photograph in Jungle Hijinxs level.
The location of the second photograph in the Game Boy Advance version
  • DK Sticker Pack: Just before the level exit, Donkey Kong must go to a ledge below, with a green banana hinting to the DK Sticker Pack. Donkey Kong can Hand Slap the Banana Bunch to obtain the DK Sticker Pack. This item appears only in the Game Boy Color version.
  • Photograph (Game Boy Advance version only):
    1. Hidden behind a large bunch of bananas on the left side of DK's Tree House. The photograph shows Donkey Kong and Diddy Kong swinging from vines, an artwork used for the original version's title screen, and appears on the 11th page of the Scrapbook.
    2. Appears between a trail of bananas in the first Bonus Level. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.

Bonus Levels[edit]

Jungle Hijinxs has two Bonus Levels, listed by their type in the Game Boy Advance version:

The first bonus room in Jungle Hijinxs from Donkey Kong Country The second bonus room in Jungle Hijinxs from Donkey Kong Country
The first and second Bonus Levels, respectively
  • Find the Exit!: The entrance to the first Bonus Level comes after the letter N. It is accessed by Rambi breaking open a wall.[2] The area consists of several bananas and a Life Balloon towards the end.[3]
  • Stop the Barrel!: After exiting the first Bonus Level, there is another wall directly below that is breakable by Rambi,[4] or alternatively a barrel.[5] The object is to stop each of the three barrels to depict the same animal token, earning the player that token.[6]

Warp Barrel[edit]

Warp Barrel in level Jungle Hijinx (GBA)
The Warp Barrel in the GBA version

The Warp Barrel appears only in the Game Boy Advance version. It comes directly after crossing the fourth treetop, just after an arrangement of bananas.[7] After exiting, the Kongs land on a ground patch above the second Bonus Level entrance.[8]

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Color[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese バナナジャングル[?]
Banana janguru
Banana Jungle
French Jungle Jaja[?] Jaja Jungle
French (NOE) Jungle Déjantée[?] Crazy Jungle
German Dschungel-Fieber[?] Jungle Fever
Italian Baldoria nella Giungla[9] Spree in the Jungle SNES
Giungla Gincana[?] Gymkhana Jungle; same as Jungle Jinx Both remakes
Portuguese Via Selvagem[?] Wild Way
Spanish Jungla Hijinxs[?] Hijinxs Jungle

References[edit]

  1. ^ McVittie, Andy, et al. (January 1995). Nintendo Magazine System (UK) issue 28. EMAP Images (British English). Page 59.
  2. ^ "Bash him [Rambi] into the wall and the wall will break open revealing the first Bonus Area of the game." – 1994. Donkey Kong Country Player's Guide. Nintendo of America (American English). Page 29.
  3. ^ "The impact will open а passage to a bonus area that includes bunches of bananas and a 1-Up Balloon." – Tsuboike, Yoshio, et al. (December 2000). Nintendo Power Volume 139. Nintendo of America (English). Page 109.
  4. ^ "When you break out of the first Bonus Area, directly below you will be the entrance to the second Bonus Area in this stage. You can use Rambi again to break the door open." – Donkey Kong Country Player's Guide. Page 29.
  5. ^ "However, if necessary, you could use a barrel to break it open." – Donkey Kong Country Player's Guide. Page 29.
  6. ^ "Stop all three barrels on the same Animal Token to win the token." – Tsuboike, Yoshio, et al. (June 2003). Nintendo Power Volume 169. Nintendo of America (American English). Page 125.
  7. ^ "The Warp Barrel in Jungle Hijinxs is to the right of the fourth tree, just after the banana arrow." – Nintendo Power Volume 169. Page 125.
  8. ^ Dark Lord Chaos (March 16, 2023). DONKEY KONG COUNTRY (GBA) - All Warp Barrel Locations (0:24). YouTube (English).
  9. ^ 1994. Donkey Kong Country Italian instruction booklet. Nintendo of Europe (Italian). Page 20.