Witch (boss): Difference between revisions
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|Fre=Sorcière | |Fre=Sorcière | ||
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|Ger=Heiße Hexe | |Ger=Heiße Hexe<ref>{{cite|author=Moyse, Claude M., Andreas G. Kämmerer, and Marcus Menold, editors|title=''Der Offizielle Nintendo Game Boy-Spieleberater 2''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1994|page=20}}</ref> | ||
|GerM=Hot Witch | |GerM=Hot Witch | ||
|Ita=Strega<ref>{{cite|title=''Club Nintendo'' (Italy) Numero 1|date=1993|page=24}}</ref> | |Ita=Strega<ref>{{cite|title=''Club Nintendo'' (Italy) Numero 1|date=1993|page=24}}</ref> |
Revision as of 18:10, September 21, 2024
Witch | |
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Artwork from Super Mario Land 2: 6 Golden Coins | |
First appearance | Super Mario Land 2: 6 Golden Coins (1992) |
Latest appearance | Mario vs. Wario (1993) |
The Witch[1][2] is a boss in Super Mario Land 2: 6 Golden Coins. She is the boss of Pumpkin Zone, and the Witch can be found flying in the Pumpkin Zone sky on her broom. The Witch battles out with Mario in her kitchen, where she teleports around the room and casts fire bolts with her wand. Some of these fire bolts fall down under the pots that stands in the middle of her kitchen and boils them so much that the lids on them fly high up in the air. If Mario stands on these pots, they will propel him into the spikes above. The Witch is defeated after being stomped three times or from six fireballs. The Witch also appears as a "nothing" icon in the slot machine game of the optional casino area; if it is landed on, she will stick out her tongue, and taunt Mario.
The Witch reappears in the Mario vs. Wario comic. She starts by shooting fireballs at Mario. He ducks the flames and they hit the Big Bird, who was in the nearby bush. She then launches her lids at Mario. He then jumps over the lids and lands on them, getting them stuck to his shoes but also allowing him to walk on water. He walks across a lake and "thanks" the Witch for her "help".
The Witch has similarities to the collector, and is depicted as another form of that character in the Kodansha adaptation.[3] The Witch is also a character in volume 8 of Super Mario-kun, where she transforms Mario into a pig, and the Witch also attempts to collide two flying pot lids to harm Mario and his friends. With the help of a Boo, Mario uses the Witch's wand to transform her into a fish.
Profiles and statistics
Perfect Ban Mario Character Daijiten
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | サバーサ[4] Sabāsa |
Derived from "Sabbath" and possibly「 |
|
Majo |
Witch | ||
French | Sorcière[?] | Witch | |
German | Heiße Hexe[6] | Hot Witch | |
Italian | Strega[7] | Witch | |
Stregaccia[8] | Ugly Witch |
References
- ^ "Stay in the middle of the last room while you wait for the Witch to appear on one side, then leap and jump." – December 1992. Nintendo Power Volume 43. Nintendo of America (American English). Page 50.
- ^ August 1993. Nintendo Magazine System (AU) Issue #5. Page 55.
- ^ Kazuki, Motoyama. KC Deluxe vol. 19 - Super Mario Land 2: 6-tsu no Kinka 1. Page 89.
- ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins). Shogakukan (Japanese). Page 9.
- ^ Kazuki, Motoyama. KC Deluxe vol. 19 - Super Mario Land 2: 6-tsu no Kinka 1. Page 4.
- ^ Moyse, Claude M., Andreas G. Kämmerer, and Marcus Menold, editors (1994). Der Offizielle Nintendo Game Boy-Spieleberater 2. Großostheim: Nintendo of Europe GmbH (German). Page 20.
- ^ 1993. Club Nintendo (Italy) Numero 1. Page 24.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 75.