User:Nintendo101/flowerpot: Difference between revisions

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|style="background:white"|[[File:NSMB Asset Sprite Hanging Vine.png|100x100px]]
|style="background:white"|[[File:NSMB Asset Sprite Hanging Vine.png|100x100px]]
|Vine (hanging)
|Vine (hanging)
|align=left|TBW
|-
!colspan=3 style="background:#FF7733"|Doorways
|-
|style="background:white"|[[File:BowserBossDoorNSMB.png]]
|Boss door
|align=left|TBW
|-
|style="background:white"|[[File:Castle Door.png]]
|Castle door
|align=left|TBW
|-
|style="background:white"|[[File:DoorNSMB.png]]
|[[Warp Door|Door]]
|align=left|TBW
|align=left|TBW
|-
|-
Line 1,120: Line 1,106:
|[[Bumper (Super Mario series)|Bumper]]
|[[Bumper (Super Mario series)|Bumper]]
|align=left|Giant bubbles that bounce the player away.
|align=left|Giant bubbles that bounce the player away.
|-
|style="background:white"|[[File:DoorNSMB.png]]
|[[Warp Door|Door]]
|align=left|Takes Mario or Luigi to another room.
|-
|-
|style="background:white"|[[File:NsmbFlipper.png]]
|style="background:white"|[[File:NsmbFlipper.png]]

Revision as of 21:06, September 18, 2024

NSMB

Playable characters from NSMB

Image Name Description
MarioNSMB.png Mario Mario retains his conventional role in the Super Mario series as the game's main protagonist in his adventure to once again rescue Princess Peach from the clutches of Bowser and his son Bowser Jr. He is the default playable character in the Story Mode.
Sprite of Super Luigi from New Super Mario Bros. Luigi Luigi, Mario's brother, returns to the Super Mario series as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding L Button + R Button + A Button on the file selection screen.

Non-playable characters from NSMB

Image Name Description
Sprite of Princess Peach from New Super Mario Bros. Princess Peach The damsel in distress, who was kidnapped by Bowser Jr.
NSMBintro.png Toads TBW
Toadsworth in New Super Mario Bros. Toadsworth An ally who appears in Toad Houses.
Dorrie in New Super Mario Bros. Dorrie A large plesiosaur-like creature that the player can ride over poisoned water.
World 7-3 Giant Wiggler A giant Wiggler made up of many segments that the player can ride over pits.

Enemies from NSMB

The enemies listed in this table match those in the Super Mario Bros. Encyclopedia.[1] The default order they are listed derives from the official guidebook[2] with adjustments that ensure enemies are listed next to their immediate relatives. Some listed enemies – namely Super Piranha Plant, Mega Cheep-Cheep, Mega Deep-Cheep, and Big Whomp – are lumped with their smaller counterparts in the guidebook, but are recognized as distinct in the encyclopedia. The leaping Cheep-Cheep variant named トビプク (Tobipuku) in the guide is lumped with its underwater counterpart in the encyclopedia and this is followed suit here. The blue-shelled Koopa Troopa is not listed in either source.

Image Name Description Levels Pts. New
First Last
Goomba NSMB sprite.png Goomba Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything. World 1-1 World 8-6 200
Paragoomba in NSMB Paragoomba This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball. World 2-4 200
Mini Goomba Mini Goomba This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can defeat them with one stomp. Other versions of Mario can defeat them by just touching them. World 3-A World 8-4 200
NSMBDS Green Koopa Troopa Sprite.png Koopa Troopa (Green) A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits. By stomping on it, it retreats into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. World 1-1 World 8-7 200
RedKoopaTroopaNSMB.png Koopa Troopa (Red) The red-shelled Koopa Troopa turns around when its reaches the edge of a platform. World 1-1 World 8-7 200
BlueKoopaTroopaNSMB.png Koopa Troopa (Blue) Ground pounding a Blue Koopa makes Mario gain his Shell power. Ice 200
KoopaParatroopaNSMB.png Koopa Paratroopa (Green) This Koopa Troopa has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball. World 1-4 World 8-7 200
RedKoopaParatroopaNSMB.png Koopa Paratroopa (Red) TBW World 2-A World 8-7 200
Sprite of a green Climbing Koopa from New Super Mario Bros. Climbing Koopa (Green) TBW World 3-Tower 200
Sprite of a red Climbing Koopa from New Super Mario Bros. Climbing Koopa (Red) TBW World 3-Tower 200
NSMB Lakitu.png Lakitu Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. World 2-2 World 6-A 1000
Spiny Egg Spiny Egg Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. Lakithunder's Spiny Eggs instead bounce around the arena. World 2-1 World 7-Castle 200
Spiny in NSMB Spiny These hatch from Spiny Eggs. Any stomp, even the Ground Pound, harms Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. If a Spiny falls upside down from a ceiling, they behave similarly to Koopa Troopas and Buzzy Beetles. Fireballs and the Super Star can defeat them. World 2-1 World 8-6 200
NSMB Buzzy Beetle.png Buzzy Beetle Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by fireballs. World 5-C World 6-Tower 200
Spike Top in NSMB Spike Top Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them. World 5-2 World 8-Tower 200
Dry Bones Dry Bones One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs. World 1-Tower World 8-Bowser's Castle 200
Super Dry Bones Super Dry Bones A big Dry Bones. Requires a Ground Pound to cause it to fall apart. World 5-Castle World 6-Tower 200 Template:Chart icon
NSMBHammerBro.png Hammer Bro Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below. World 2-4 World 8 1000
NSMBDS Fire Bro Sprite.png Fire Bro A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it. World 8-7 1000
NSMBDS Boomerang Bro Sprite.png Boomerang Bro A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it. World 2-5 World 8-7 1000
A Screenshot of Sledge Bro from New Super Mario Bros. Sledge Bro A large Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below. World 8-7 1000
A sprite of Pokey from New Super Mario Bros. Pokey A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head. World 2-1 200
PiranhaPlantNSMB.png Piranha Plant This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it. World 1-2 World 7-A 200
Super Piranha Plant Super Piranha Plant A big Piranha Plant. It requires three fireballs to defeat, and gives up eight coins if killed with fireballs. World 2-3 World 6-B 200
Venus Fire Trap Venus Fire Trap A Piranha Plant that spits fireballs. Defeated with fireballs. World 2-6 World 6-3 200
A Blockhopper from New Super Mario Bros. Blockhopper Imitates 1-3 bricks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block. World 2-5 200 Template:Chart icon
Cheep-Cheep Cheep-Cheep A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball. World 1-A World 8-3 200
Mega Cheep-Cheep Mega Cheep-Cheep A bigger Cheep-Cheep that acts the same as the small form, Defeated with Fire Mario's fireballs. World 3-1 200
Mega Deep Cheep in NSMB Deep-Cheep A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it. World 6-5 200 Template:Chart icon
Mega Deep-Cheep Mega Deep-Cheep A bigger Deep-Cheep that acts the same as the small form. Defeated with Fire Mario's fireballs. World 6-5 200 Template:Chart icon
Cheep-Chomp Cheep-Chomp A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down. World 3-1 200
A Spike Bass from New Super Mario Bros.. Spike Bass A brown giant fish, with spikes all over. It jumps for some time, similar to Boss Bass. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds. World 2-A World 3-C 200 Template:Chart icon
Skeeter from New Super Mario Bros. Skeeter This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs. World 3-A World 8-2 200 Template:Chart icon
A Sushi from New Super Mario Bros. Sushi Long sharks that are defeated by fireballs. They only appear in 1-A. World 1-A 200
Blooper as it appeared in New Super Mario Bros. Blooper Swims in an irregular manner. Can be defeated by fireballs or invincibility. World 3-3 200
Blooper Nanny with Baby Blooper Blooper Nanny Swims in an irregular manner, as Blooper Babies swim after it. Can be beat with a fireball or invincibility. World 3-3 200
Unagi.png Unagi An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a Mega Mushroom or Starman. World 4-3 World 8-3 200
Cropped, DS-resolution render of a Mega Unagi in New Super Mario Bros. Mega Unagi A bigger Unagi. Cannot be defeated, but can be swam through with a Mega Mushroom or Starman (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level. World 4-3 World 8-3 Template:Chart icon Template:Chart icon
Whomp.PNG Whomp Attempts to crush Mario when he gets close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins. World 3-Castle 200
A Big Whomp from New Super Mario Bros. Big Whomp Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them. World 3-Castle 200 Template:Chart icon
Thwomp Thwomp Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom. World 4-Castle World 8-Bowser's Castle 200
Super Thwomp Super Thwomp A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks. World 4-Castle World 8-Bowser's Castle 200
A Flame Chomp Flame Chomp Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball. World 7-1 200
Podoboo Podoboo Lava balls that jump out of lava. World 1-Castle World 8-Bowser's Castle Template:Chart icon
FireSnake NSMB.png Fire Snake An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario. World 2-5 200
A Boo from New Super Mario Bros. Boo Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to Starmen and Blue Shells. World 3-Ghost House World 8-1 200
NSMBDS Balloon Boo Sprite.png Balloon Boo Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos. World 4-Ghost House 200 Template:Chart icon
Broozer Punch.png Broozer Boxing ghoul-like monster. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting it with a fireball. World 5-Ghost House World 5-C 200 Template:Chart icon
Splunkin sprite from New Super Mario Bros. Splunkin Walking Jack-o'-lantern enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it. World 3-Ghost House World 8-1 200 Template:Chart icon
SwooperNSMB.png Swoop This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it. World 2-3 World 5-2 200
Moneybags Moneybags A hopping pest that at first looks like a coin. Stomp on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, Mario gets a 1-Up Mushroom. World 5-2 World 6-3 200
A Crowber from New Super Mario Bros. Crowber Swoops at high speeds at Mario. It is defeated with any attack. World 8-1 200 Template:Chart icon
Bob-ombNSMB.png Bob-omb Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time. World 4-5 World 7-5 200
A normal Kab-omb in the game New Super Mario Bros. Kab-omb A Bob-omb that lights and explodes when touched by volcanic debris or one of Fire Mario's fireballs. It can be defeated by stomping it. World 8-8 200 Template:Chart icon
ScuttleBug.PNG Scuttlebug This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4. World 4-1 World 8-4 200
Squiggler.png Squiggler A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points. World 7-A 200 Template:Chart icon
WigglerNSMB.png Wiggler Normally just walks slowly, but becomes angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom. World 4-4 World 7-3 200
AmpNSMB.png Amp An electric enemy. Can be destroyed with a Mega Mushroom or Starman. World 3-Tower World 7-Castle 200
ChainChompNSMB.png Chain Chomp It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it. World 6-6 200
NSMBDS Bullet Bill Sprite.png Bullet Bill It is launched by Bill Blasters and Bill Blaster Turrets. Mario must stomp on it to defeat it. World 2-Castle World 8-1 200
Banzai Bill Banzai Bill An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills. World 7-5 World 8-1 200
Snailicorn from NSMB Snailicorn Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs. World 5-3 World 5-B 200 Template:Chart icon
Snow Spike.png Snow Spike The normal Spike does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs. World 5-1 200 Template:Chart icon

Obstacles from NSMB

Image Name Description Levels
First Last
DS-resolution render of a Ball 'N' Chain in New Super Mario Bros. Ball 'N' Chain Spiked Ball attached to a chain on a block. It spins around and cannot be destroyed. World 7-Castle World 7-Castle
Banzai Bill Cannon Banzai Bill Cannon Giant launchers that shoot unending Banzai Bills. World 7-5 World 8-1
The Bill Blaster from New Super Mario Bros. Bill Blaster Fires endless amounts of Bullet Bills from either side. Can be destroyed with a Mega Mushroom. World 2-Castle World 8-1
DS-resolution render of a Bill Blaster Turret in New Super Mario Bros. Bill Blaster Turret Stacked Bill Blasters that rotate between firings. Can be destroyed with a Mega Mushroom. World 6-1 World 7-5
Burners from New Super Mario Bros. Burner A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop. World 7-Castle World 8-Bowser's Castle
FireBarNSMB.png Fire Bar A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block. World 6-4 World 8-Bowser's Castle
Giant Spiked Ball from New Super Mario Bros. Giant Spiked Ball Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario. World 2-Castle World 5-Tower
Shell Mario in New Super Mario Bros.' World 1-Castle. Lava Molten rock that causes the player to instantly lose a life if touched. World 1-Castle World 8-Bowser's Castle
Platform NSMB Moving rock Stone platforms that move in set patterns and come in various sizes with some containing spikes. They can either help or hinder the player. Often found in towers. TBD TBD
World 4-1 Poison A liquid hazard that causes the player to instantly lose a life if touched, similar to lava. World 4-1 World 6-3
World 6-A Quicksand Sand that sinks the player if they fall in. Jumping repeatedly is required to escape. World 2-1 World 6-A
Skewer Skewer Giant spiked pillars that shoot out at high speeds before retracting. World 3-Castle World 6-Tower
Mario in the snow world of 5-1. Snow Deep snow that causes the player to sink, reducing jump height. World 5-1 World 5-1
Snow Trap NSMB Snow branch Snow that hangs on branches and falls once the player passes underneath. It traps them for a moment if it lands on them, and makes them vulnerable to enemies. World 5-1 World 5-1
Spiked Ball Spike Ball Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart Giant Spiked Ball. World 2-Castle World 8-Tower
Spike Line NSMB Spike Trap Pointy obstacles that damage the player if touched. World 1-Tower World 8-Bowser's Castle
RainingDebrisNSMB.png Volcanic debris Lava rocks shot from a volcano. Can be destroyed with a Starman or Mega Mushroom. World 8-8 World 8-8
A Whirlpool in New Super Mario Bros. Whirlpool A swirling vortex of water that can sink the player to the pit. World 6-5 World 6-5

Bosses from NSMB

Image Name Description Levels
First Last
Bowser Jr. wearing his bandanna in New Super Mario Bros. Bowser Jr. Bowser Jr. is fought in all towers and in World 8-Bowser's Castle. Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does. World 1-Tower World 8-Bowser's Castle
BowserNSMB.png Bowser Mario needs to jump on the skull switch to send him falling down beneath the bridge into the lava. World 1-Castle World 8-Bowser's Castle
Sprite of Mummipokey from New Super Mario Bros. Mummipokey Mario needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4. World 2-Castle
Third boss of NSMB Cheepskipper Mario needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps. World 3-Castle
Mega Goomba from NSMB Mega Goomba Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times. World 4-Castle
Petey Piranha as rendered in the game. Petey Piranha Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7. World 5-Castle
Monty Tank of NSMB Monty Tank Mario should crouch in the corner, then jump on the Monty Mole's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher. World 6-Castle
LakithunderNSMB.png Lakithunder Mario should jump on him three times when he swoops down. World 7-Castle
Dry bowser battle in New Super Mario Bros. Dry Bowser Mario needs to jump on the skull switch to send him falling down beneath the bridge. World 8-Castle

Items from NSMB

These are collectibles, pickups, and health-restoring objects.

Image Name Description
A Coin Spinning in New Super Mario Bros. Coin Collecting 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
Hidden Coin sprite from New Super Mario Bros. Hidden Coin An outline of a coin that becomes a coin once Mario or Luigi passes through it.
Red Coin Spinning NSMB.gif Red Coin Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
Silverbluecoin.gif Blue Coin Just like normal Coins, but appear by hitting a P Switch.
An animated Star Coin from New Super Mario Bros. Star Coin Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove Star Coin Signs and purchase different touch screen background skins.
1-Up Mushroom 1-Up Mushroom Gives Mario or Luigi an extra life.
GreenShellNSMB.png RedShellNSMB.png Koopa Shell TBW
Buzzy Shell Buzzy Shell TBW
NSMB Tram.png Springboard Bounces the player high into the air when jumped on.
Sprite of a key from New Super Mario Bros. Key TBW
New Super Mario Bros. Big Star A set number of these must be collected to win in Mario Vs. Luigi mode.

Power-ups from NSMB

Power-up Form Description
Template:Chart icon Template:Chart icon
N/A SmallMariostandingNSMB.png
Mario
Sprite of Small Luigi from New Super Mario Bros.
Luigi
TBW
Super Mushroom from New Super Mario Bros..
Super Mushroom
MariojumpingNSMB.png
Super Mario
Sprite of Super Luigi from New Super Mario Bros.
Super Luigi
Turns Small Mario or Small Luigi into Super Mario or Super Luigi, respectively.
Sprite of a Fire Flower in New Super Mario Bros.
Fire Flower
FireMarioJumpNSMB.png
Fire Mario
FireLuigiNSMB.png
Fire Luigi
Turns Mario or Luigi into Fire Mario or Fire Luigi, respectively.
NSMB Star.gif
Starman
InvincibleMarioNSMB.png
Invincible Mario
Invincible Luigi.
Invincible Luigi
Turns Mario or Luigi into Invincible Mario or Invincible Luigi.
MegaMushroomNSMB.png
Mega Mushroom
MegaMarioNSMB.png
Mega Mario
Sprite of Mega Luigi from New Super Mario Bros.
Mega Luigi
Turns Mario or Luigi into Mega Mario or Mega Luigi, respectively.
NSMBMiniMushroom.png
Mini Mushroom
MiniMarioNSMB.png
Mini Mario
Sprite of Mini Luigi from New Super Mario Bros.
Mini Luigi
Turns Mario or Luigi into Mini Mario or Mini Luigi, respectively.
Sprite of a Blue Shell in New Super Mario Bros.
Blue Shell
ShellMarioNSMB.png
Shell Mario
Sprite of Shell Luigi from New Super Mario Bros.
Shell Luigi
Turns Mario or Luigi into Shell Mario or Shell Luigi, respectively.

Objects from NSMB

Image Name Description
Blocks and containers
A ? Block from New Super Mario Bros. ? Block Gives Mario or Luigi a coin or an item. (inc. Coin Block and Hidden Block)
Sprite of a ? Block fastened to spider silk from New Super Mario Bros. ? Block (silk) TBW
Brick in New Super Mario Bros. Brick When broken, this block releases a coin or an item.
A Donut Block Donut Block Falls if stood on too long.
Sprite of a Dotted-Line Block from New Super Mario Bros. Sprite of a red block from New Super Mario Bros. Dotted-Line Block TBW
Face block Face block Becomes a taller stack every time they are hit.
Sprite of a Flying ? Block from New Super Mario Bros. Flying ? Block ? Blocks that fly around levels and give a coin or an item.
A Flying ? Block in New Super Mario Bros. Red Winged ? Block The red ones fly between levels on the map and give better items when hit.
NSMB Rouletteblock.gif Roulette Block Gives a random item to Mario or Luigi.
Sprite of a Snake Block from New Super Mario Bros. Snake Block Travels along winding paths, but do not move anything on top of them directly. It falls quickly when it reaches its destination.
SpikedQBlockNSMB.png Spiked ? Block Gives the player a coin or an item when hit. The block spins, alternating between the spiked side and the safe side. The spiked side can damage the player.
SpinBlockNSMB.png Spin Block Lets Mario or Luigi perform a high, gliding Spin Jump.
Sprite of a Stone Block from New Super Mario Bros. Stone Block Can only be destroyed by Big Thwomps, Bob-ombs, Mega Mario, or Mega Luigi.
Trigger objects
Sprite of an ! Switch in New Super Mario Bros. ! Switch Turns Dotted-Line Blocks into solid Red Blocks when pushed.
Sprite of a ? Switch in New Super Mario Bros. ? Switch Changes something in the level when pushed.
Manhole Lid NSMB Manhole A lid that prevents access. The only way to enter is to Ground-Pound.
Sprite of a P Switch in New Super Mario Bros. P Switch Switches the positions of coins and bricks and spawns Blue Coins.
In-game render of a Red Ring in New Super Mario Bros. Red Ring Makes 8 Red Coins appear for a limited time.
Sprite of a red-and-yellow block from New Super Mario Bros. Red-and-yellow block[3] TBW
NSMB Skullswitch.png Skull switch Immediately defeats Bowser when pressed.
Pipes
Sprite of a corked pipe from New Super Mario Bros. Cork[4] TBW
Crop of current coming out of a Warp Pipe in New Super Mario Bros. Jet Pipe Currents that push the player.
Sprite of a Warp Pipe in New Super Mario Bros. Pipe Can often be entered to warp elsewhere. (inc. Pipe Cannon)
Sprite of a mini Warp Pipe from New Super Mario Bros. Small pipe Can only be entered by Mini Mario and Mini Luigi.
Climbabale objects
Tiles of a fence in New Super Mario Bros. Chain-Link A large fence that can be climbed on. Climbing Koopas can often be found climbing on them.
Squared screenshot of a cliff from New Super Mario Bros. Cliff TBW
Flip Panel NSMB Flip Panel Sections of Chain-Links that can be punched to flip to the other side.
Sprite of a big Flip Panel from New Super Mario Bros. Flip Panel (big) TBW
Pole NSMB Pole A climbable, yellow striped pole with a red base. Only one pole appears in the game, located in World 3-Castle near a group of Whomps.
Tightrope NSMB Pole[5] (moving) Yellow, striped ropes that move in a continuous pattern on Tracks. They can be grabbed by the player and swung back and forth with momentum.
Sprite of rope from New Super Mario Bros. Rope TBW
Sprite of strung rope from New Super Mario Bros. Rope (strung) TBW
Sprite of hanging rope from New Super Mario Bros. Rope (untied) TBW
Vine Vine Can be climbed, sometimes leading to bonuses. (inc. Vine Block)
Sprite of a hanging vine from New Super Mario Bros. Vine (hanging) TBW
Platforms
Sprite of a barrel from New Super Mario Bros. Barrel TBW
A Wall jump platform from New Super Mario Bros. Bell-shaped contraption[6] Golden blocks in the shape of an "n" that activate once the player wall jumps.
Tiles of a conveyor belt in New Super Mario Bros. Conveyor Belt Quickly moves anything on them.
Sprite of Wobble Rock from New Super Mario Bros. Crumbling ledge TBW
Sprite of a Drawbridge from New Super Mario Bros. Drawbridge[7] Two yellow platforms that opens and closes.
Sprite of a Flatbed Ferry from New Super Mario Bros. Flatbed Ferry TBW
Sprite of a floating platform from New Super Mario Bros. Floating platform[8] TBW
Floor NSMB Floor (Mario Bros.) TBW
Squared screenshot of gelatin from New Super Mario Bros. Gelatin Encapsulates terrain and coins. Can be ground-pounded.
Sprite of a green platform from New Super Mario Bros. Green platform[9] TBW
Sprite of a hanging platform from New Super Mario Bros. Hanging platform TBW
Sprite of a Ghost Lift from New Super Mario Bros. Haunted Lift TBW
Sprite of a Ghost Staircase from New Super Mario Bros. Haunted Stairs TBW
Sprite of a hinged device from New Super Mario Bros. Hinged device[10] A striped platform that flips the player to the other side of a wall when stepped on.
A Platform Lift Floating, moving platforms. (inc. Flatbed Ferry)
Sprite of a falling log from New Super Mario Bros. Log TBW
Sprite of a Moving Mushroom from New Super Mario Bros. Moving Mushroom TBW
A Mushroom Platform from New Super Mario Bros. (note: please do not compress the sides of this, that leeway is given by the tiles themselves) Mushroom Platform TBW
Sprite of a Mushroom Trampoline from New Super Mario Bros. Mushroom Trampoline TBW
Paddle Platform NSMB Paddle wheel A paddle wheel-like device made of four small Lifts that move in a wheel on tracks.
Sprite of a big Paddle Platform from New Super Mario Bros. Paddle wheel (big) TBW
Crop of the yellow jelly in World 7-Ghost House of New Super Mario Bros. Rippling Floor Ground that moves in waves.
Sprite of a rolling log from New Super Mario Bros. Rolling log TBW
Rotating Platform Triangle NSMB Rotating platform[6] Platforms that rotate in a 90 degree axis. It comes in three different shapes: a triangle, a square, and a rectangle.
Mario in World 2-Castle. Sand Dune TBW
Sprite of a Scale Lift from New Super Mario Bros. Scale Lift TBW
Seesaw NSMB Seesaw A long platform that tilts left or right depending on where the player walks.
Sprite of a Seesaw Shroom from New Super Mario Bros. Seesaw Shroom TBW
Red mushroomYellow mushroom Sinking and Rising Mushrooms Mushroom Platforms that act as elevators.
Sprite of a Stretch Shroom from New Super Mario Bros. Stretch Shroom TBW
Sprite of a Swing from New Super Mario Bros. Swing TBW
Sprite of an unstable mushroom from New Super Mario Bros. Unstable mushroom TBW
Other objects
Sprite of a Bumper from New Super Mario Bros. Bumper Giant bubbles that bounce the player away.
DoorNSMB.png Door Takes Mario or Luigi to another room.
Flipper NSMB Flipper Wooden gates with red arrows, indicating which way they open to.
Pole in New Super Mario Bros. Goal Pole A flag post bearing a black flag with a white skull emblem. Must be touched by the player to complete the level. Only appears in levels with no bosses.
Goal Pole (Secret) NSMB Goal Pole (secret) Similar to Goal Poles, but are well hidden, and act as secret exits for some levels. Instead of bearing black flags, secret Goal Poles' flags are red.
Midway point sprite Midway point Marks each stage's checkpoint.
Screenshot of a Phantom Hand from New Super Mario Bros. Phantom Hand Harmless, floating hands that point to secrets.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Tornado TBW

NSMBW

Playable characters from NSMBW

Name Description
Artwork of Mario jumping in New Super Mario Bros. Wii
Mario
Mario returns from his appearance in New Super Mario Bros. as the game's main protagonist, with his goal being to save Princess Peach from Bowser's clutches. He is the default playable character, and is the only playable character in story mode.
Artwork of Luigi jumping from New Super Mario Bros. Wii
Luigi
Luigi, Mario's brother, also returns from his appearance in New Super Mario Bros. as a playable character in this game, however, he can played only in multiplayer and Super Guide.
Artwork of Yellow Toad in New Super Mario Bros. Wii Artwork of Blue Toad in New Super Mario Bros. Wii
Yellow Toad and Blue Toad
Toads make their second playable role in the Super Mario series (the first being Toad in Super Mario Bros. 2) as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer.

Yoshis from NSMBW

Name Description
Template:Chart icon Template:Chart icon
Template:Chart icon Template:Chart icon
Mario riding Yoshi
Yoshi
Luigi and a Yellow Yoshi from New Super Mario Bros. Wii.
Yellow Yoshi
It is possible to ride on Yoshi as well. In addition to his usual ability to consume most enemies, he can retain many different objects in the game in his mouth, including hammers, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his Flutter Jump, a move first introduced in Super Mario World 2: Yoshi's Island. Similar to in Super Mario World, Yoshi can eat five apples in a course to produce an egg with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as Spinies and Piranha Plants as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis.

A species of dinosaur-like creatures that make their return to the Super Mario series in this game, and allow Mario and company to ride on them in a couple of levels. They can eat most things such as enemies and fruits, and can Flutter Jump. Green Yoshi is the default Yoshi color in single player, while Yellow, Light Blue, and Pink Yoshi are exclusive to multiplayer.

Yellow Toad (character) riding on a Light Blue Yoshi.
Light Blue Yoshi
Blue Toad riding a Pink Yoshi
Pink Yoshi

Non-playable characters from NSMBW

Name Description Locations
Artwork of Princess Peach for New Super Mario Bros. Wii (reused in Mario and Sonic at the London 2012 Olympic Games, Mario Party: Island Tour and Mario Kart Tour)
Princess Peach
Princess Peach retains her role from New Super Mario Bros. as being the damsel in distress. She was celebrating her birthday when Bowser Jr. and the Koopalings suddenly emerge from a birthday cake and kidnap her, forcing Mario and company to rescue her. TBD
Artwork of Toad in New Super Mario Bros. Wii (also used in New Super Mario Bros. 2 and Mario & Sonic at the Rio 2016 Olympic Games)
Toads
Allies that replace Toadsworth in this game and help the main protagonists throughout the story mode by hosting minigames in Toad Houses for players to collect extra lives and power-ups. They can also be rescued in levels and Enemy Courses for the same rewards. TBD
Model of a Jumbo Ray from New Super Mario Bros. Wii.
Jumbo Ray
Harmless, large green variants of mantas that fly through the air in large arcs, allowing players to stand on them as long as they remain on-screen. TBD

Enemies from NSMBW

The enemies listed in this table match those in the Super Mario Bros. Encyclopedia[11] and Mario Portal Game Archive.[12] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The Mega Deep-Cheep is lumped with its smaller counterpart in both sources, but it is recognized as distinct in the original New Super Mario Bros. and this is followed suit here.

The displayed English names appear in the Prima Games guidebook,[13] the EnterPlay trading cards, and officially-licensed sources published before New Super Mario Bros. Wii. Several localization choices made are deviated from here: Fishbones are referred to as "Wet Bones" in the guidebook, Sledge Bros are erroneously referred to as "Sumo Bros," and all large-bodied Bullet Bills are referred to as "King Bills." Mechakoopas are referred to as "Windup Koopas" in the guidebook but are recognized under their original name on their trading card and this is followed in paratexts for succeeding games. Several enemies wholly new to the franchise did not have names published at the time of the game's release and are incorporated here in retrospect. These are Hefty Goomba, Scaredy Rat, Bull's-Eye Banzai, and Big Fuzzy.

Name Description Levels Pts. New
First Last
Goomba
Goomba
Common enemies that walk in a single direction, turning when they encounter an obstacle. They can be defeated with a single stomp. World 1-1 World 9-8 200
Artwork of a Paragoomba in New Super Mario Bros. (later reused in Mario Super Sluggers and New Super Mario Bros. Wii)
Paragoomba
Winged Goombas that hop as they walk and are capable of turning around to pursue the player. They turn into regular Goombas when stomped. World 7-5 World 8-2 200
Model of a Hefty Goomba from New Super Mario Bros. Wii.
Hefty Goomba
A large, slow-moving Goomba that is the middling size of a Goomba, being smaller than a Giant Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. World 1-Toad Balloon World 8-2 200 Template:Chart icon
A Giant Goomba
Giant Goomba
Large, slow-moving Goombas that split into two Hefty Goombas once stomped on. World 1-Toad Balloon 200
Model of a Mini Goomba from New Super Mario Bros. Wii.
Mini Goomba
Small Goombas that attach themselves to the player, weighing them down until they either perform a Spin Jump or walk for a few seconds. They hop about erratically and can turn to pursue the player. World 5-4 World 7-5 200
Pricklygoomba.png
Prickly Goomba
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, upon which it jumps out and turns into a regular Goomba. World 9-7 200 Template:Chart icon
Artwork of a Koopa Troopa in New Super Mario Bros. (later used in Mario Kart Wii, Mario Super Sluggers, New Super Mario Bros. Wii, Mario Kart 7, Super Mario Run and Mario Kart Tour)
Koopa Troopa (Green)
Turtle enemies that that walk in a single direction, turning when they encounter an obstacle. They temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. Green Koopa Troopas walk off ledges. World 1-1 World 9-5 200
Model of a red Koopa Troopa from New Super Mario Bros. Wii.
Koopa Troopa (Red)
Red Koopa Troopas turn around. World 1-1 World 9-5 200
Model of a green Koopa Paratroopa from New Super Mario Bros. Wii.
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump forward in high arcs or fly up and down or side to side in the air. They turn into regular Koopa Troopas when stomped. World 1-4 World 9-3 200
Artwork of a Koopa Paratroopa in  New Super Mario Bros. (later used in Mario Super Sluggers, New Super Mario Bros. Wii and Super Mario Run)
Koopa Paratroopa (Red)
TBW World 1-4 World 9-2 200
Model of a Climbing Koopa from New Super Mario Bros. Wii.
Climbing Koopa
Koopa Troopas that move either horizontally or vertically along fences, climbing to the other side once they reach an edge. They can be defeated by punching them from the opposite side of the fence they are climbing. World 4-Castle 200
Artwork of Dry Bones from Mario Party 8.
Dry Bones
Skeletal Koopa Troopas that briefly collapse when attacked before reassembling themselves. They turn at ledges, like Red Koopa Troopas. World 1-Tower World 8-Bowser's Castle 200
Model of a Dry Bones from New Super Mario Bros. Wii.
Big Dry Bones
Large variants of Dry Bones that are momentarily stunned when jumped on. They can be forced to collapse with a Ground Pound. World 6-Castle World 7-Castle 200
Artwork of Hammer Bro in Mario Party 8 (also used in Mario Super Sluggers, New Super Mario Bros. Wii, Super Mario 3D Land,[1] Super Mario Party and Mario Kart Tour)
Hammer Bro
Enemies that throw hammers in arcs at the player and periodically jump between platforms. World 1-3 1000
Model of a Boomerang Bro from New Super Mario Bros. Wii.
Boomerang Bro
Hammer Bro relatives that use damaging boomerangs, which return to them after being thrown. World 2-1 1000
Model of a Fire Bro from New Super Mario Bros. Wii.
Fire Bro
Hammer Bro relatives that throw fireballs which bounce along the ground. World 2-3 World 9-7 1000
Model of an Ice Bro from New Super Mario Bros. Wii.
Ice Bro
Hammer Bro relatives that throws ice balls at the ground, which can freeze the player and even other enemies. World 3-2 World 3-Toad Balloon 1000 Template:Chart icon
A Sledge Bro.
Sledge Bro
Hammer Bro relatives that throw large hammers in arcs. They can also stun the player by generating earthquakes when they jump. World 6-2 World 7-Castle 200
Artwork of Lakitu holding a Spiny Egg in New Super Mario Bros. Wii
Lakitu
Cloud-riding enemies that throw Spiny Eggs at the player, stopping when there are four Spinies on-screen at once. If a player defeats a Lakitu, they can ride on its cloud until it disappears. Lakitus contained within square clouds throw coins for a short period of time before moving off screen. World 2-5 World 7-Toad Balloon 1000
Spiny Egg
Spiny Egg
TBW World 2-5 World 7-Toad Balloon 200
Artwork of a Spiny in New Super Mario Bros. Wii (later used in Super Mario Run)
Spiny
Turtles with spiny shells that prevent the player from jumping on them. Some hatch from Spiny Eggs thrown by Lakitus. Like Buzzy Beetles, some are also found walking on ceilings and can drop down to attack the player when approached. These upside-down individuals can be stomped and used like other shells. World 2-2 World 8-Tower 200
Spike Top.png
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. They can slowly climb around blocks and rock formations. World 2-3 200
Artwork of a Buzzy Beetle in New Super Mario Bros. (later used in New Super Mario Bros. Wii)
Buzzy Beetle
Shelled enemies that can be kicked, picked up, or thrown after being jumped on, and are impervious to fireballs. Some walk on ceilings and drop down to attack the player when approached. World 6-3 World 8-Tower 200
Model of a Para-Beetle from New Super Mario Bros. Wii.
Para-Beetle
A winged Buzzy Beetle that ascends when used as a platform and descends back to its original position when not ridden. They appear flying at various speeds. Jumping on eight Heavy Para-Beetles or Para-Beetles consecutively without touching the ground will cause a 1-Up Mushroom to fall from the sky. World 7-6 Template:Chart icon
Model of a Heavy Para-Beetle from New Super Mario Bros. Wii.
Heavy Para-Beetle
A Para-Beetle that descends when used as a platform and ascends back to its original position when not ridden. Jumping on eight Heavy Para-Beetles or Para-Beetles consecutively without touching the ground will cause a 1-Up Mushroom to fall from the sky. World 7-6 Template:Chart icon Template:Chart icon
Spike
Spike
Stationary green turtles that periodically pull spiked balls out of their mouths to throw at the player, which roll downwards from the ledges upon which they stand. World 2-2 200
Model of a Stone Spike from New Super Mario Bros. Wii.
Stone Spike
A stationary Spike that throws stone rocks downwards periodically. World 6-1 World 8-4 200 Template:Chart icon
Artwork of a Piranha Plant in New Super Mario Bros. Wii
Piranha Plant
Plants that either move in and out of Warp Pipes or lunge at the player from the ground. Warp-Pipe-dwelling Piranha Plant do not emerge if the player is nearby. World 1-2 World 9-7 200
Model of a Piranha Plant rooted in the ground from New Super Mario Bros. Wii. This model is shared with Big Piranha Plants.
Super Piranha Plant
Large variants of Piranha Plant that lunge at the player from the ground. World 2-5 World 6-3 200
Model of a Fire Piranha Plant from New Super Mario Bros. Wii.
Venus Fire Trap
Piranha Plants that aim at the player and shoot a single fireball. Some move in and out of Warp Pipes like normal Piranha Plants and hide when the player is nearby while others are grounded. A single Warp-Pipe-dwelling Venus Fire Trap in World 9-7 has the ability to shoot three fireballs in a row. World 1-3 World 9-7 200
Model of a Fire Piranha Plant rooted in the ground from New Super Mario Bros. Wii. This model is shared with Big Fire Piranhas.
Piranha Flower
Large Venus Fire Traps that shoot big fireballs. World 2-3 200
Model of a Stalking Piranha Plant from New Super Mario Bros. Wii.
Stalking Piranha Plant
A Piranha Plant that paces back and forth and stretches its neck upward periodically. World 5-1 World 6-3 200 Template:Chart icon
Model of a River Piranha Plant from New Super Mario Bros. Wii.
River Piranha Plant
A stationary, aquatic Piranha Plant that blows a green spiked seed up and down. They cannot regenerate their spiked ball if it is destroyed. World 5-1 200 Template:Chart icon
Model of a Muncher from New Super Mario Bros. Wii.
Muncher
An invincible black plant that is exclusively found frozen within ice blocks. They can be thawed by fireballs, including those of other enemies. World 9-7 Template:Chart icon
New Super Mario Bros. promotional artwork: A Cheep-Cheep
Cheep Cheep
Slow-moving fish that are either found swimming endlessly forward or back and forth. In World 4-2, they constantly jump from the water to attack player, leaving them vulnerable to being stomped. World 1-4 World 8-4 200
Model of a Big Cheep Cheep from New Super Mario Bros. Wii. A normal-sized Cheep Cheep is positioned next to it for clear comparison because the enemies share the same model and textures. Scaling derived from this screenshot uploaded by Scrooge200 (talk).
Mega Cheep-Cheep
Big Cheep Cheeps that are either found swimming endlessly forward or back and forth, like their smaller counterparts. World 1-4 World 6-6 200
Model of a Deep Cheep from New Super Mario Bros. Wii.
Deep-Cheep
Fish that endlessly swim forward in a sine-wave-like pattern. They briefly give chase when approached, though stop once they move past the player. World 1-4 World 8-4 200
Model of a Big Deep Cheep from New Super Mario Bros. Wii. A normal-sized Deep Cheep is positioned next to it for clear comparison because the enemies share the same model and textures. Scaling derived from this screenshot uploaded by Scrooge200 (talk). Positioning of the individual models derived from this screenshot uploaded by Yoshi986 (talk).
Mega Deep-Cheep
Big Deep-Cheeps that retain the chasing behavior of their smaller counterparts. World 1-4 200
Model of an Eep Cheep from New Super Mario Bros. Wii.
Eep Cheep
A Cheep Cheep that swims endlessly forward in a school with other Eep Cheeps and swims out of the way of approaching players. World 1-4 200 Template:Chart icon
Model of a Spiny Cheep Cheep from New Super Mario Bros. Wii.
Spiny Cheep Cheep
Fish that are normally found swimming back and forth, but speed up to chase the player when approached. They can only be frozen temporarily, after which they will gain an angry expression. World 1-4 World 8-4 200
Model of a Cheep Chomp from New Super Mario Bros. Wii.
Cheep-Chomp
A large fish that, once approached, begins pursuing the player indefinitely, periodically lunging at the player in an attempt to eat them. When defeated, it drops three 1-Up Mushrooms. World 4-4 World 9-2 200
Artwork of a Porcupuffer from New Super Mario Bros. Wii.
Porcupuffer
An aggressive fish that moves along the surface of water bodies, following the player's horizontal position and occasionally leaping from the water to attack. World 4-Toad Balloon World 9-2 200
Model of a Fish Bone from New Super Mario Bros. Wii.
Wet Bones
Skeletal fish that swim back and forth, charging towards the player when approached. Their eyes faintly glow in the dark. World 4-Castle World 5-Ghost House 200
Artwork of a Clampy from New Super Mario Bros. Wii.
Clampy
Clams that open and close their mouths, which sometimes contain items. If a Clampy closes its mouth on the player, they take damage. If placed above a solid surface, they will sink. World 1-4 World 4-1 Template:Chart icon
Artwork of an Urchin from New Super Mario Bros. Wii.
Urchin
Aquatic enemies that either float motionlessly or move back and forth in the water. They can only be frozen temporarily, after which they will sink, blocking currents they fall on top of. World 1-4 World 4-3 200
Model of a Big Urchin from New Super Mario Bros. Wii.
Big Urchin
A gigantic Urchin that either floats motionlessly or moves back and forth in the water. It can be defeated only with a Star. World 4-1 World 4-3 200 Template:Chart icon
Artwork of a Thwomp from New Super Mario Bros. Wii.
Thwomp
Large rocks that fall when the player gets close before returning to their original position. World 1-Castle World 8-Tower 200
SuperThwomp NSMBW.png
Big Thwomp
Large Thwomps that can break through stone tiles. World 1-Castle 200
Model of a Fire Snake from New Super Mario Bros. Wii.
Fire Snake
Flames that jump in a high arc, chasing the player across Semisolid Platforms. They temporarily enlarge after every few hops. World 2-3 200
Artwork of a Pokey from New Super Mario Bros. Wii.
Pokey
Cactus enemies that slide back and forth at varying speeds, becoming slower the taller they get. They are normally defeated when their head segment is destroyed. World 2-5 200
Model of a Flame Chomp from New Super Mario Bros. Wii.
Flame Chomp
Flying black spheres that chase the player. They carry four fireballs in tow, which they periodically spit at the player. Once they run out of fireballs, they begin to glow and pursue the player with increased speed before exploding. World 2-6 World 9-6 200
Model of a Lava Bubble from New Super Mario Bros. Wii. This model and its textures were repurposed for New Super Mario Bros. U and New Super Luigi U.
Lava Bubble
Fireballs that jump out of lava at regular intervals. They are vulnerable to Ice Balls, like other fire-based enemies. World 2-Castle World 8-Bowser's Castle 200
Artwork of a Cooligan
Cooligan
A penguin enemy that slides on ice and snow and slows down when stomped, requiring another stomp to defeat. It continues to slide when frozen, allowing it to be used as a moving platform. World 3-1 World 9-5 200 Template:Chart icon
Bullet Bill
Bullet Bill
Bullets that fly straight forward, moving out of the way when they make contact with one another. They are shot from Bill Blasters and Bill Blaster Turrets or appear from the edges of the screen. World 3-2 World 7-4 200
Model of a Missile Bill from New Super Mario Bros. Wii.
Missile Bill
Bullet Bills that target the player after being shot. World 9-3 200
Model of a Banzai Bill from New Super Mario Bros. Wii.
Banzai Bill
Large Bullet Bills that fly straight forward, defeating regular Bullet Bills in their path. They are always found being shot from Banzai Bill Cannons. World 7-Tower World 7-4 200
Model of a Bull's-Eye Banzai from New Super Mario Bros. Wii.
Bull's-Eye Banzai
Banzai Bills that endlessly rise from the bottom of the screen and home in on the player’s vertical position before continuing forward once they reach the designated height. World 9-3 200 Template:Chart icon
Artwork of King Bill.
King Bill
An enormous, invincible Bullet Bill that charges from the edges of the screen, destroying blocks in its path. World 9-8 200 Template:Chart icon
Artwork of Boo from New Super Mario Bros. Wii (later reused for Mario Kart 8 Deluxe and Super Mario Party)
Boo
Ghosts that follow the player when their back is turned, but hide their faces when they look at them. They can only be defeated with a Star. They normally cannot be seen in the dark, though they produce a glowing trail when pursuing the player. In World 5-Ghost House, some Boos swirl together in circles. These ones do not shield their eyes when faced, and can be defeated with a Drill Spin. World 3-Ghost House World 7-Ghost House 200
Model of a Boo from New Super Mario Bros. Wii. This model is shared with Big Boos.
Big Boo
Large Boos that retain the same behavior and properties as their smaller counterparts. Their large size allows them to obscure objects placed behind them. World 3-Ghost House World 7-Ghost House 200
Model of an Amp from New Super Mario Bros. Wii.
Amp
Stationary, electric balls that shock the player upon contact. World 3-Tower 200
Artwork of a Bob-omb, from Mario Kart Wii.
Bob-omb
Bombs that ignite if they are jumped on or come into contact with fireballs, then explode shortly after. When ignited, they can be picked up and thrown to defeat other enemies. Some are found being shot from cannons while other are found locked in ice and require nearby explosions to detonate. World 3-Castle World 9-4 200
Model of a Parabomb from New Super Mario Bros. Wii.
Parabomb
Parachuting Bob-ombs that descend from the sky, transforming into normal Bob-ombs once they land. World 8-5 200
Model of a Huckit Crab from New Super Mario Bros. Wii.
Huckit Crab
A crab that throws sand balls on loop, jumping backwards every time it does so. These balls can be jumped on and used as a temporary platform. World 4-3 200 Template:Chart icon
A Blooper from New Super Mario Bros.
Blooper
Squid-like enemies that move in an erratic pattern and follow the player. They are often found concealed behind foreground elements, emerging once the player draws near. World 4-4 World 8-4 200
Model of a Blooper Nanny from New Super Mario Bros. Wii.
Blooper Nanny
Bloopers that have Blooper Babies swimming in a trail behind them. They normally chase the player like an ordinary Blooper, though they will occasionally pause and deploy their Blooper Babies before spawning a new set. World 4-4 200
LilMouserNSMBW.png
Scaredy Rat
An enemy that walks forward in a group. When one of the rats is jumped on, the rest panic and run around, calming back down once they encounter a calm rat. World 4-Ghost House 200 Template:Chart icon
Mechakoopa as seen in New Super Mario Bros. Wii.
Mechakoopa
A mechanical version of Bowser found in Airship levels. After stomping on it, it becomes stunned and can be picked up and thrown to defeat other enemies before it wakes up. World 4-Airship World 8-Airship 200
Artwork of a Wiggler from New Super Mario Bros. Wii.
Wiggler
Caterpillars that become agitated and move faster after being jumped on. World 5-2 200
MegaWiggler.png
Big Wiggler
Large variants of Wigglers that can traverse poison and defeat enemies they run into. They do not become agitated when stomped and can be bounced off of like a spring. World 5-2 Template:Chart icon
Rendered model of a roosting Swoop from New Super Mario Bros. Wii.
Swoop
Bats that hang onto the ceiling, then swoop towards the player when approached. In World 6-6 they have eyes that glow in the dark. World 5-2 World 6-6 200
A Bramball model from New Super Mario Bros. Wii
Bramball
A forest enemy that lurches between available platforms. It is mostly covered in spikes, with the head being the only safe part to jump on. It can also be forced to move if jumped into from below. Fast-moving individuals appear at the end of their respective level. World 5-3 200 Template:Chart icon
Artwork of Monty Mole from Mario Super Sluggers (also used in Mario Kart Tour, New Super Mario Bros. Wii, and Super Mario Party)
Monty Mole
A mole that pops out of the ground and gives chase, bouncing off of other moles they come in contact with. World 6-4 World 8-Tower 200
Rocky Wrench
Rocky Wrench
Monty Moles that periodically pop out of holes in Airships to throw damaging wrenches at the player. World 6-Airship 200
Artwork of a Chain Chomp from New Super Mario Bros. Wii.
Chain Chomp
Enemies tied to posts that lunge at players at regular intervals. If their post is ground pounded three times, they are set free and can be used to break through blocks. World 7-2 200
Model of a Big Chain Chomp from New Super Mario Bros. Wii.
Big Chain Chomp
This Chain Chomp was enlarged by the Magikoopa before the second boss battle with him. It is fastened to a chariot that holds Iggy and is screwed to a track. The Big Chain Chomp lunges at Mario during the boss battle and drags Iggy with it. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly. Defeating the Koopaling causes the Big Chain Chomp to revert to its original size before disappearing. World 5-Castle 200
Model of a Fuzzy from New Super Mario Bros. Wii. The same model is used for Big Fuzzies.
Fuzzy
Enemies that follow tracks and hurt players upon contact. If they fall off a track, they will twirl in the air. World 7-3 World 9-8 200
Model of a Fuzzy from New Super Mario Bros. Wii. The same model is used for Big Fuzzies.
Big Fuzzy
A large Fuzzy that follows tracks and hurts players upon contact, like its smaller counterpart. World 7-3 World 9-8 200 Template:Chart icon
Model of a Broozer from New Super Mario Bros. Wii.
Broozer
A boxing ghoul-like monster that clumsily charges towards the player's horizontal position, breaking through blocks in its path. The player can defeat it by jumping on it three times, or by hitting it with a fireball. It functions similarly to Chargin' Chucks in Super Mario World. World 7-Ghost House 200
Model of a Crowber from New Super Mario Bros. Wii.
Crowber
Birds that circle above the player before swooping down to attack and leaving the screen. World 7-Ghost House World 8-5 200
Model of a Foo from New Super Mario Bros. Wii.
Foo
A cloud enemy that blows temporary fog in order to obscure the player's view. World 7-5 200 Template:Chart icon
Model of a Bulber from New Super Mario Bros. Wii.
Bulber
An aquatic enemy with a glowing esca that illuminates the dark immediately surrounding it. It swims forward endlessly. World 8-4 200 Template:Chart icon
Model of a Jellybeam from New Super Mario Bros. Wii.
Jellybeam
An aquatic enemy that produces a beam of light that illuminates the dark below it. They periodically descend and widen their light beams, speeding up when the player approaches. World 8-4 200 Template:Chart icon

Obstacles from NSMBW

Name Description Galaxies
First Last
A Spinner from New Super Mario Bros. Wii
Ball 'n' Chain
A large spiked ball attached to a rotating chain. World 3-Tower World 4-Castle
Banzai Bill Blaster NSMBW.png
Banzai Bill Cannon
Cannons that shoot Banzai Bills. In World 7-Tower, they are hidden within the Tower's brickwork. World 7-Tower World 7-4
Skull Blaster.png
Bill Blaster
Cannons that shoot Bullet Bills and become inactive when the player is nearby. Some can extend up and down while others are stationary. World 3-2 World 9-3
Multi Bill Blaster NSMBU Sprite.png
Bill Blaster Turret
Stacks of Bill Blasters that rotate and shoot Bullet Bills in alternating directions. They continue firing when the player is nearby. World 6-1
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Bowser's Flames
TBW TBD TBD
Burner sprite from New Super Mario Bros. Wii.
Burner
Mechanical obstacles that shoot streams of fire. Some spew fire constantly and can rotate while others spew fire periodically and are stationary. World 4-Airship
Cannon sprite from New Super Mario Bros. Wii.
Cannon
Cannons that shoot projectiles. Bob-ombs come out of rotating ones, while cannonballs are shot out of fixed ones. World 4-Airship World 8-Airship
NSMBW Mariocar.png
Electric Current
Electrical barriers which shock the player or Bowser Jr. upon contact. In order to deal damage to Bowser Jr. during his second boss fight, he must be forced to make contact with the rails. World 6-Airship
A Fire Bar
Fire Bar
A series of fireballs that spins in a circular motion around a block. They can vary in length and extend in one or two directions from the center of the block. World 8-Tower World 8-Bowser's Castle
GhostQuestionBlock.png
Ghost Block
A ? Block that, when approached, glows purple, levitates, and charges at the player, breaking if it hits a floor or a platform. Unlike regular ? Blocks, their question marks are not animated. World 7-Ghost House
Ghost house stand.png
Ghost Vase
A stand that, when approached, glows purple and throws itself at the player, breaking if it hits a floor or a platform. World 3-Ghost House World 4-Ghost House
Giant cannonball
Giant cannon
Horizontal, pipe-sized cannons shoot giant cannonballs. World 8-Airship
Model of a large Skewer from New Super Mario Bros. Wii
Giant Skewer
Giant skewers appear in World 6-Tower and World 7-Castle World 6-Tower World 7-Castle
A Giant Spiked Ball
Giant Spiked Ball
Large spiked balls that roll along the ground. World 8-2
Icicle
Huge Icicle
Large Icicles that fall and act as platforms. If the ground beneath them disappears, they will fall a second time. World 3-3 World 3-Castle
Icicle
Icicle
Damaging icicles that appear in frozen levels. Some, which are darker in coloration, are stationary while others, which are lighter in coloration, fall when the player approaches before reforming. World 3-3 World 3-Castle
NSMBW World 1-C Screenshot.png
Lava
Molten rock that can cause the player to instantly lose a life upon contact. In some levels, lava rises and falls like they tide, making certain portions of the levels accessible for brief periods of time. World 1-Castle World 9-6
LavaGeyserNSMBW.png
Lava Geyser
Lava that rises up from pits periodically. Unlike normal lava, it does not cause the player to instantly lose a life upon contact. World 8-1 World 9-6
Fire Mario, going through 5-3 in New Super Mario Bros. Wii.
Poison
A liquid hazard that can cause the player to instantly lose a life upon contact. World 5-2 World 5-4
A preview of World 8-1, from New Super Mario Bros. Wii.
Poison fog
An enormous, red and black cloud that moves to the right very slowly. It instantly causes the player to lose a life upon contact. World 8-1
Quartet-cannon sprite
Quartet-cannon
Rotating four-way cannons can shoot up to multiple cannonballs at a one, two if facing ordinal and three if facing cardinal. A giant one contains a Warp Pipe that can only be entered when it is pointed upwards. World 8-Airship
A screenshot of World 2-5 in New Super Mario Bros. Wii.
Quicksand
Sand that slows the player down and causes them to sink when entered. Some pits containing quicksand lead the player to secret areas. World 2-2 World 2-5
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Rotating Burner
TBW TBD TBD
NSMBW World 2-4 Level Preview Icon.png
Sandstorm
TBW TBD TBD
Pillar NSMBW.png
Skewer
Spiked pillars that periodically extend. World 4-Castle World 7-Castle
Larry Koopa's magic fireball
Spell
Magic projectiles shot by the Koopalings (except Wendy and Lemmy) and Magikoopa. Some are rarely summoned offscreen in World 2-Tower (purple) and World 5-Castle (green). Magikoopa's projectiles can transform the sidescrolling blocks in his bossfight into random enemies and objects. World 1-Tower World 8-Tower
Spiked ball
Spike Ball
Spike balls that roll along the ground, destroying blocks and defeating enemies in their path. World 2-2 World 8-2
A Spike.
Spikes
Pointy, stationary obstacles that damage the player upon contact. World 2-Tower World 6-Castle
Volcanic debris, as seen in New Super Mario Bros. Wii.
Volcanic debris
Rocks periodically ejected by volcanoes that slowly rain from the sky and break upon hitting a solid surface. They also destroy blocks they come into contact with. They appear in two sizes. World 8-1 World 8-2

Bosses from NSMBW

The Koopalings return to the Super Mario series as the main antagonists in this game. They are fought in all of the Tower and Castle levels, with their magic wands being their main way of attack, and utilizing obstacles.

Name Description Levels
First Last
The Koopalings
Larry Koopa's artwork for New Super Mario Bros. Wii
Larry Koopa
The player needs to jump on Larry three times while dodging his magic blasts. In the second fight, he is on rising platforms that make it harder to gauge jumping. World 1-Tower World 1-Castle
Roy Koopa
Roy Koopa
The player needs to jump on Roy three times while jumping to avoid getting stunned. In the second fight, he hides in pipes. World 2-Tower World 2-Castle
Artwork of Lemmy Koopa from New Super Mario Bros. Wii
Lemmy Koopa
The player needs to dodge Lemmy's balls and jump on him three times in both fights. In the second fight, the ball he is on is bigger, so the player has to jump higher. World 3-Tower World 3-Castle
Wendy O. Koopa
Wendy O. Koopa
The player needs to jump on Wendy three times while avoiding rings, and in the second fight she should be avoided when the water is up. World 4-Tower World 4-Castle
Iggy Koopa
Iggy Koopa
The player needs to jump on Iggy three times while dodging his fast magic blasts. The second fight is very different—a Big Chain Chomp pulls Iggy on a chariot. World 5-Tower World 5-Castle
Morton from Mario Kart Tour
Morton Koopa Jr.
The player needs to jump on Morton three times while dodging the pillars and jumping to avoid getting stunned. In the next fight, Morton causes columns to rise up using a Ground Pound, and the player instantly loses a life if it flattens them. World 6-Tower World 6-Castle
Ludwig von Koopa
Ludwig von Koopa
The player should jump on Ludwig three times when he comes down from his flight. In the next fight, there are elevators, making the fight more convoluted. Ludwig is very skilled, using homing magic blasts and multiple magic blasts at the same time. World 7-Tower World 7-Castle
Other
NSMBW Bowser Jr Artwork.png
Bowser Jr.
Bowser Jr. returns from his appearance in New Super Mario Bros., this time as a secondary antagonist in this game. Instead of fighting on his own, he uses his Koopa Clown Car in battles. He is the boss of Airship levels. World 4-Airship World 8-Airship
Kamek artwork
Magikoopa
Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of World 8's tower. The player needs to jump on Magikoopa three times while dodging many enemies and magic blasts. World 8-Airship
Artwork of Bowser for New Super Mario Bros. Wii (reused for Mario & Sonic at the Rio 2016 Olympic Games)
Bowser
Bowser, like his son, returns from his appearance in New Super Mario Bros. as the main antagonist and final boss in this game. He is the second boss fought in World 8 and the final boss, where he is fought in two phases: the first phase is fought in the same manner as the original Super Mario Bros., and the second is a chase where Bowser is turned into a giant by Magikoopa. World 8-Bowser's Castle

Items from NSMBW

These are collectibles, pickups, and health-restoring objects.

Name Description Name Description
Artwork of a Coin in New Super Mario Bros. Wii
Coins
Common collectibles that are typically found floating in the air or concealed in blocks and are often used to indicate paths. They have a dedicated counter which grants every player, even those without lives, an extra life when it hits one hundred. In Coin Battle, they are used to determine the player's ranking. NSMBW Dash Coin Sprite.png
Hidden Coins
An object that becomes a coin if a player touches it.
Rendered model of a Red Coin from New Super Mario Bros. Wii.
Red Coins
Coins that have the same value as regular coins though are only revealed during the effects of a Red Ring. Rendered model of a Blue Coin from New Super Mario Bros. Wii.
Blue Coins
Coins that have the same value as regular coins though are only revealed during the effects of a P Switch. An offscreen audience will clap for the player if they manage to collect every Blue Coin revealed by a given P Switch.
A Star Coin
Star Coins
Three Star Coins are located in every course in hard-to-reach or hidden areas. They normally appear golden and appear grayed-out if previously collected. They are used to buy hint movies in World 1-Peach's Castle. If all the Star Coins in a world have been collected, that world's respective level in World 9 becomes unlocked. After every Star Coin has been collected, every Toad House becomes permanently accessible. In Coin Battle, they are worth ten coins. A toad balloon render
Toad balloons
An item exclusively found in Enemy Courses in groups of eight. They must all be collected in order to clear the course, upon which all remaining enemies will vanish and a chest containing a captured Toad will appear.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Keys
TBW A 1-Up Mushroom in New Super Mario Bros. Wii.
1-Up Mushrooms
A mushroom that gives players an extra life. Like Super Mushrooms, they slide along the ground once released, turning at walls. They are often hidden within Invisible Blocks or placed in hard-to-reach areas.
Artwork of a Green Shell, from Mario Kart Wii.
Koopa Shells
Koopa Troopas temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Buzzy Shells
TBW
TrampolineNSMBW.png
Springboards
A spring that players automatically bounce off of. If a player jumps the moment they land on a Trampoline, they can gain additional height. It can be picked up and carried around. Trampolines can be thrown further with a running start. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Barrels
TBW
A POW Block
POW Blocks
A block that, after being thrown and hitting the ground, causes a large tremor that defeats grounded enemies and dislodges floating coins and Star Coins. A Propeller Block
Propeller Blocks
A block that can be carried, granting the carrier the abilities of the Propeller Mushroom. Like Glow Blocks, they can be thrown at enemies to defeat them, though they do not slide like carry-able Ice Blocks.
A Glow Block
Glow Blocks
A block that illuminates the surrounding Dark and can be carried around. They can also be thrown at enemies to defeat them, though they do not slide like carry-able Ice Blocks. Glow Block continue to illuminate their surroundings even when held in a Yoshi's mouth. A sprite of a frozen Stalking Piranha Plant
Ice blocks
Ice Blocks can temporarily be created whenever players freeze an enemy with an ice ball. These blocks can be used as sliding weapons when thrown, breaking if they hit a surface with enough speed.
Yoshi egg
Yoshi's Eggs
An egg that is either released from a block, in which case the egg will hatch a Yoshi or Super Mushroom if every player has a Yoshi, or laid by a Yoshi after it eats five fruits, in which case the egg will hatch a 1-Up Mushroom, coins, or a power-up. The sprite of a Fruit in New Super Mario Bros. Wii.
Fruits
A fruit which Yoshis can consume, even without needing to extend their tongues. After a Yoshi eats five fruit, it will lay an egg. Fruit are sometimes found growing on bushes and palm trees in the levels Yoshis appear in.

Power-ups from NSMBW

Power-up Form Description
Template:Chart icon Template:Chart icon
Template:Chart icon Template:Chart icon
N/A Small Mario's model in New Super Mario Bros. Wii
Small Mario
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Small Luigi
TBW
NSMBW Small Yellow Toad Render.png
Small Yellow Toad
NSMBW Small Blue Toad Sprite.png
Small Blue Toad
A Super Mushroom
Super Mushroom
Artwork of Mario in New Super Mario Bros. Wii
Super Mario
Artwork of Luigi from New Super Mario Bros. Wii.
Super Luigi
A power-up that transforms players into their Super form if they are in their Small or Mini form and otherwise only grants points. They slide along the ground once released, turning at walls. They are typically only released from blocks when a player in their Small or Mini form is present. In Coin Battle, they periodically float into the screen within bubbles.
Artwork of Yellow Toad in New Super Mario Bros. Wii
Super Yellow Toad
Artwork of Blue Toad in New Super Mario Bros. Wii
Super Blue Toad
Artwork of a Fire Flower in New Super Mario Bros. (later reused in New Super Mario Bros. Wii)
Fire Flower
Artwork of Fire Mario in New Super Mario Bros. (also used in New Super Mario Bros. Wii and Super Mario 3D Land)[1][2]
Fire Mario
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Fire Luigi
A power-up that transforms players into their Fire form. They bob in place once released.
Fireyellowtoad.png
Fire Yellow Toad
NSMBW Fire Blue Toad Render.png
Fire Blue Toad
Artwork of a Super Star from Mario Kart Wii
Super Star
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
Invincible Mario
InvicibleSmallLuigiNSMBW.png
Invincible Luigi
A power-up that transforms players into their Invincible form. They bounce around once released, turning at walls. Certain Stars can only be obtained from ? Blocks if the player is already in their Invincible form; otherwise, these ? Blocks will release coins instead.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Yellow Toad
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Blue Toad
A Propeller Mushroom
Propeller Mushroom
Artwork of Propeller Mario in New Super Mario Bros. Wii
Propeller Mario
PropellerLuigiNSMBW.png
Propeller Luigi
A power-up that transforms players into their Propeller form. Once released, they float towards the right in a sine wave pattern before flying away if uncollected.
Artwork of Propeller Yellow Toad in New Super Mario Bros. Wii
Propeller Yellow Toad
Artwork of Propeller Blue Toad in New Super Mario Bros. Wii
Propeller Blue Toad
An Ice Flower
Ice Flower
Artwork of Ice Mario in New Super Mario Bros. Wii
Ice Mario
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Ice Luigi
A power-up that transforms players into their Ice form. They bob in place once released, like Fire Flowers. They are often found in Towers and Castles.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Ice Yellow Toad
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Ice Blue Toad
A Penguin Suit
Penguin Suit
Artwork of Penguin Mario in New Super Mario Bros. Wii
Penguin Mario
PenguinLuigiNSMBW.png
Penguin Luigi
A power-up that transforms players into their Penguin form. They slowly waddle about once released, turning at walls. They are primarily found in the Frozen World and Water World.
PenguinYellowToadNSMBW.png
Penguin Yellow Toad
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Penguin Blue Toad
Artwork of a Mini Mushroom in New Super Mario Bros. Wii
Mini Mushroom
Artwork of Mini Mario in New Super Mario Bros. Wii
Mini Mario
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Mini Luigi
A power-up that transforms players into their Mini form. Like Super Mushrooms, they slide along the ground once released, turning at walls. They are very rare, though they always appear in levels where they are required to collect Star Coins.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Mini Yellow Toad
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Mini Blue Toad

Objects from NSMBW

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Blocks and containers
Artwork of a ? Block for New Super Mario Bros. Wii
? Block
A block that is guaranteed to hold contents, typically coins or power-up but also occasionally other items and imprisoned Toads. Power-up-containing ? Blocks release as many power-ups as there are players present. (inc. Hidden Block)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
? Block (floating)
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
? Block (railed)
TBW
A block in Peach's Castle that allows the player to unlock and view hint movies.
Block (hint movies)
A block present in Peach's Castle that, when hit, opens up the hint movie selection window.
Artwork of a Brick Block in New Super Mario Bros. Wii (also used for New Super Mario Bros. 2 and New Super Mario Bros. U)
Brick
A block that may or may not hold contents. Empty bricks break when hit if the player is at least in their Super form. Bricks with contents behave like ? Blocks, though they will always release a single item regardless of how many players are present. (inc. Coin Block)
NSMBW Small Wood Crate Render.png
Crate
A wood box that can be broken by Ground Pounds, explosions, and thrown objects. They are often used to block paths, though they may contain helpful objects like coins and power-ups.
In-game render of a Donut Block from New Super Mario Bros. Wii
Donut Block
A semisolid platform that turns orange and begins to shudder if a player stands on it and falls if the player does not move out of the way. After having fallen, the block will shortly respawn in its original position. Players in their Mini form cannot make Donut Blocks fall.
NSMBW Dotted-Line Block Sprite.png
Dotted-Line Block
An intangible block that transforms into a tangible Red Block after activating the Frozen World ! Switch.
Flying Question Block
Flying ? Block
A ? Block with wings that flies back and forth in a sine wave pattern. Hitting it removes its wings and ability to move, transforming it into a generic Empty Block.
IceBlockNSMBW.png
Ice Block
Naturally-occurring Ice Blocks also appear in some levels and usually in clusters. These blocks are slippery platforms.
Rendered model of a Jump Block from New Super Mario Bros. Wii.
Jump Block
A block that players automatically bounce off of. If a player jumps the moment they land on a Jump Block, they can gain additional height. Unlike their Note Block predecessors, Jump Blocks never contain coins or items.
Roulette Block
Roulette Block
A block that rapidly cycles through various items. When hit, the item currently displayed on the block is released. Like ? Blocks, Roulette Blocks release as many items as there are players present.
GrayBlockNSMBW.png
Stone Block
A stone block that can only be broken by explosions, enemy attacks, and certain obstacles. They are normally used to guard Star Coins.
YellowBlockNSMBW.png
Stretch Block
A semisolid platform that periodically alternates between moving vertically in one direction while contracting horizontally into one segment and moving vertically in the other direction while expanding horizontally into five segments.
Square cloud
Square cloud
A square cloud that, when hit, transforms into a coin-throwing Lakitu that temporarily remains on-screen.
A Super Guide Block
Super Guide Block
A block that appears outside World 9 after the player dies eight times in a stage, regardless if they have visited another stage. When hit, Luigi automatically clears the stage. If Plus Button is pressed, players can control Luigi. The block makes a doorbell-like sound. Once the block appears, save file stars permanently lose their shine.
NSMBW Chest Render.png
Treasure chest
TBW
Trigger objects
NSMBW ! Switch Render.png
! Switch
A pair of ! Switches can be found on the Frozen World map; the upper switch transforms all Dotted-Line Blocks into Red Blocks and the lower switch has the opposite effect. Another pair of ! Switches can be found in World 8-Bowser's Castle; the first acts like an axe and causes Bowser and the bridge he is standing on to drop into a pit.
Qswitch.png
? Switch
A switch with effects that vary between levels. These effects are either permanent or temporary. They may be found hidden in blocks.
The ! Switch used to defeat Super Bowser
Big ! Switch
The second one is much larger and causes Super Bowser to drop into a pit while draining the lava he is standing in.
NSMBW P Switch Render.png
P Switch
A switch that temporarily transforms empty bricks into coins and vice versa, in addition to revealing Blue Coins. They may be found hidden in blocks.
A sprite of a Red Ring.
Red Ring
When a player touches a Red Ring, eight Red Coins temporarily appear. If all eight coins are collected before they disappear, all players in their Small or Super form will receive a power-up, which varies in between levels, while all players in any other form will receive a 1-Up Mushroom.
Model of a screw from New Super Mario Bros. Wii.
Screwtop
Metal platforms that the player can move in a set direction by spinning a nearby screw.
Pipes
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Jet Pipe
TBW
WarpPipeNSMBW.png
Pipe
Pipes going through the ground that transport the player to new areas.
Giant quartet-cannon sprite
Pipe (quartet-cannon)
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Pipe Cannon
Pipes that launch the player to another location or a hard to reach platform.
MiniWarpPipeNSMBW.png
Small pipe
Mini variants of warp pipes that can be accessed with a Mini Mushroom.
Climbable objects
Model of a chain from New Super Mario Bros. Wii.
Chain
TBW
Chain-Link NSMBW
Chain-Link
Double-sided fences that the player can climb on and punch to defeat enemies on the opposite side. Some move along set paths.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Cliff
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Fence wheel
TBW
Flip Panel (Chain-Link) NSMBW
Flip Panel
Fence gates that rotate when punched, flipping players and Climbing Koopas to the opposite Chain-Link side.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Flip Panel (big)
TBW
Sprite of a ladder from New Super Mario Bros. Wii
Ladder
A rope ladder used to climb atop and descend from bridges. Players get knocked off ladders when they sway in the wind.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Pole
TBW
Remote-Controlled Fence NSMBW
Remote-Controlled Fence
A fence that the player can tilt left and right in a 180-degree arc by tilting the Wii Remote or by pressing Left Trigger and Right Trigger on the Shield Controller. It only reacts to a single player at a time, who must be holding on to the Remote-Controlled Fence, and is otherwise inactive.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Rocky wall
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Rope
TBW
Artwork of a Beanstalk from New Super Mario Bros. Wii.
Vine
Climbable beanstalks that often lead to aerial sub areas. They are concealed within blocks, sometimes Invisible Blocks, which must be hit to make them emerge. They emerge upwards unless the block containing them is Ground Pounded, which causes them to grow downward. Hard Blocks block their growth.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Vine (hanging)
TBW
Platforms
Arrow Lift NSMBW
Arrow lift
A lift that appears blue when idle but turns red when activated.
Bolt Lift NSMBW
Bolt Lift
A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
NSMBW Bouncy Cloud Render.png
Bouncy Cloud
Cloud platforms that make the player and enemies bounce very high.
A circus ball from New Super Mario Bros. Wii
Circus ball
Bouncing balls that are summoned by Lemmy Koopa in his boss battles or appear as Castle obstacles. They can be bounced off of to reach higher areas.
A 3d render of a large cog from nsmbw
Cog
TBW
NSMBW World 4-T Screenshot.png
Conveyor Belt
Moving platforms that carry the player from one place to another without them having to move at all.
Early photo of a series of platforms from World 7-4 in New Super Mario Bros. Wii
Flatbed Ferry
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Floating barrel
TBW
Wobble Rock NSMBW
Half-circle rock
Rock platforms that wobble from left to right when the player stands towards one of its edges.
A render of a hammer pendulum from nsmbw
Hammer Pendulum
TBW
NSMBW World 8-3 Screenshot.png
Hanging platform
TBW
Ice Float NSMBW
Ice platform
Icy cylindrical platforms that float on water.
NSMBW Ice Snake.png
Ice Snake Block
A slippery type of Snake Block that follows a set path. Unlike other moving platforms, Ice Snake Blocks begin moving the moment a player steps on one without waiting for other players to catch up.
NSMBW Small Metal Crate Render.png
Iron Block
A heavy box that moves along and drops from Conveyor Belts. They are indestructible and crush players they fall on top of.
Big Shell
Large shell
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Lift
TBW
a light block that is oohooohoooon
Light Block
TBW
Wooden raft
Limited Lift
A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Limited Lift (Remote-Control)
TBW
NSMBW Paddle Wheel Sprite.png
Paddle Platform
A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
Palm Tree NSMBW
Palm tree
Trees of varying heights that serve as platforms. Some bear fruit.
Pendulum Platform NSMBW
Pendulum Platform
Chained platforms that sway from side to side indefinitely.
E3 2009 screenshot of the four players in World 6-6 of New Super Mario Bros. Wii
Raft
A pair of lamps attached to a raft that the player can tilt to see in the dark by tilting the Wii Remote or by pressing Left Trigger and Right Trigger on the Shield Controller. It only reacts to a single player at a time, who must be standing on the raft, and is otherwise inactive.
Sprite of a Remote-Control Platform from New Super Mario Bros. Wii
Remote-Control Platform
A lift that the player can tilt and move on tracks by tilting the Wii Remote. It reacts only when a player is standing on it.
File:RollingLogNSMBW.png
Rolling log
Cylindrical wooden platforms that, when stood on, roll over. The player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
Rendered model of a red rotating square from New Super Mario Bros. Wii.
Rotating square
A mushroom block that spins clockwise or counter clockwise.
Sand Geyser
Sand Geyser
Sand that periodically rises up from pits, acting as a temporary platform. Entities that make contact with the sides of a Sand Geyser are forced to the top.
Scale Lift NSMBW
Scale Lift
Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
Sprite of a Screwtop Lift from New Super Mario Bros. Wii
Screwtop Lift
A lift with a screw that the player can move in a set direction by spinning.
File:NSMBW SpinKinokoLift.png
Screwtop Shroom
A rare Mushroom Platform that only appears in World 1-5. When spun on, it lowers another lift's height.
Screen-cropped sprite of a slow falling platform from New Super Mario Bros. Wii.
Slow falling platform
Bony lifts that are varied of length. It acts like Flimsy Lifts, but it falls slower.
Spine Coaster NSMBW.png
Spine Coaster
Rideable creatures made of bone used to aid Mario and company to pass through lava pits.
Stretch Shroom NSMBW
Stretch Shroom
Mushroom Platforms that contract and extend at constant intervals, pulling anything and any player on the ends of the platforms to the center when they contract.
Dish platform NSMBW.png
Swing
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Switch-type Remote Control Lift
TBW
The Tilt Lift from New Super Mario Bros. Wii.
Tilt Lift
A lift that the player can tilt by tilting the Wii Remote. It reacts only when a player is standing on it.
RollingHillNSMBW.png
Turning Floor
Continually moving objects that turn clockwise or counterclockwise, moving anything on them.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Unstable mushroom
TBW
NSMBW Water Ball Render.png
Water Ball
A huge mass of water that floats in the air. Acts as if Mario and co. are in water. They are found only in World 7-2, along with Chain Chomps.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Yellow walkway
TBW
Other objects
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
False wall
TBW
Flower NSMBW
Flower
A common environmental object that releases a coin when spun in front of. Six color variants appear thought the game; three appear in both Princess Peach's Kingdom and the Cloud World while the other three appear in the Jungle World.
NSMBW Flagpole Artwork.png
Goal Pole
TBW
Hidden goal
Goal Pole (secret)
TBW
A midway point
Midway point
A flag that acts like a checkpoint and appears near the middle of most levels outside of World 9. It has Bowser's insignia, but if a player touches it, the insignia is replaced by the player's symbol. If that player is in his Small form, he transforms into his Super form.
Mario hopping on Para-Beetles in World 7-6
Mist
Dense clouds that obscure the player's view and hide objects. They can be temporarily blown away through various means, such as Spin Jumping. Clouds generated by Foos appear slightly different from normal clouds and dissipate naturally.
The Remote-Controlled Clown Car from New Super Mario Bros. Wii.
Remote-Controlled Clown Car
A non-sentient variant of the Junior Clown Car that, when ridden, allows players to fly and bump into Bowser Jr. to battle him. Attempting to Spin Jump while riding a Remote-Controlled Clown Car will give the rider a speed boost instead.
Screenshot of World 6-Castle from New Super Mario Bros. Wii.
Rising and Lowering Ceiling
TBW
A sprite of a Ghost House Door.
Trick door
TBW

NSMB2

Playable characters from NSMB2

Name Description
Artwork of Mario in New Super Mario Bros. 2
Mario
The main protagonist who sets out to save Princess Peach.
Luigi
Luigi
The second player in Co-op mode and unlockable for Solo Play by holding L Button + R Button + A Button on the file select screen after clearing World 6-Bowser Castle.

Non-playable characters from NSMB2

Name Description Locations
Artwork of Princess Peach for Mario & Sonic at the Olympic Winter Games (also used for Fortune Street and New Super Mario Bros. 2)
Princess Peach
The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the Koopa Clown Car. TBD
Artwork of Toad in New Super Mario Bros. Wii (also used in New Super Mario Bros. 2 and Mario & Sonic at the Rio 2016 Olympic Games)
Toads
Toad appears in Toad Houses and gives Mario items. TBD

Enemies from NSMB2

The enemies listed in this table match those in the Super Mario Bros. Encyclopedia.[14] The default order they are listed derives from the official guidebook[15] with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.

Name Description Levels Pts. New
First Last
A Goomba in New Super Mario Bros. 2
Goomba
Common enemies that can be defeated by jumping on them. World 1-1 World Star-1 200
A Gold Goomba
Gold Goomba
Golden Goombas that give extra coins when stomped. World 1-4 World 5-3 200 Template:Chart icon
A Goomba Tower in New Super Mario Bros. 2
Goomba Tower
Stacks of Goombas that must be defeated individually. World 1-1 World 6-2 200
A Gold Goomba Tower
Gold Goomba Tower
Stacks of Gold Goombas that must be jumped on one by one. World 1-A 200 Template:Chart icon
A Paragoomba in New Super Mario Bros. 2
Paragoomba
Winged Goombas that hop as they walk. World 2-2 World Star-1 200
A Gold Paragoomba
Gold Paragoomba
Gold Goombas with wings that jump as they walk. World 2-2 200 Template:Chart icon
Mini Goombas in New Super Mario Bros. 2
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. World 4-1 World 6-2 200
A render of a gold mini goomba from nsmb2
Gold Mini Goomba
Small Gold Goombas that weigh Mario down. World 4-1 World 5-3 200 Template:Chart icon
A Bone Goomba in New Super Mario Bros. 2
Bone Goomba
Goombas with skull helmets, identical to regular Goombas gameplay-wise. World 1-Tower World Flower-Castle 200 Template:Chart icon
A Koopa Troopa in New Super Mario Bros. 2
Koopa Troopa (Green)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. World 1-1 World Star-5 200
A Koopa Troopa in New Super Mario Bros. 2
Koopa Troopa (Red)
Red Koopa Troopas turn around. World 1-1 World Star-5 200
A Gold Koopa
Gold Koopa
Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins. World 1-4 World Star-5 200 Template:Chart icon
Artwork of a green Koopa Paratroopa from New Super Mario Bros. 2.
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. World 1-3 World Star-1 200
Artwork of a red Koopa Paratroopa from New Super Mario Bros. 2.
Koopa Paratroopa (Red)
TBW World 1-3 World Star-1 200
A Gold Koopa Paratroopa
Gold Koopa Paratroopa
Koopa Paratroopas that have a trail of coins following them. World 1-4 World 5-A 200 Template:Chart icon
Model of a Climbing Koopa from New Super Mario Bros. 2. The empty space around the model is to facilitate easy placement alongside artwork of other enemies from the game.
Climbing Koopa
Koopa Troopas that climb on both sides of fences. World 5-Tower World 5-Castle 200
A Dry Bones in New Super Mario Bros. 2
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. World 1-Tower World Star-Castle 200
A Big Dry Bones in New Super Mario Bros. 2
Big Dry Bones
Larger versions of Dry Bones that appear in castle levels. World 2-Tower World 6-Bowser Castle 200
A Hammer Bro in New Super Mario Bros. 2
Hammer Bro
Enemies that throw hammers and jump. World 2-2 1000
A Boomerang Bro in New Super Mario Bros. 2
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. World 2-2 World Mushroom-Warp Cannon 1000
A Fire Bro in New Super Mario Bros. 2
Fire Bro
Hammer Bros that throw fireballs. World 6-3 1000
A Gold Bro
Gold Bro
A variant of Hammer Bro that throws coins. World 2-2 World 6-3 1000 Template:Chart icon
A Sledge Bro in New Super Mario Bros. 2
Sledge Bro
Hammer Bro variants that stun Mario after they jump. World 2-2 200
A Buzzy Beetle in New Super Mario Bros. 2
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. World 2-3 World 6-1 200
A Spike Top in New Super Mario Bros. 2
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. World 2-3 World 6-1 200
A Lakitu in New Super Mario Bros. 2
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. World 5-2 World Star-5 1000
A Gold Lakitu
Gold Lakitu
Lakitus with yellow shells riding in golden clouds, who throw coins. World 5-2 World Star-5 1000 Template:Chart icon
A Spiny in New Super Mario Bros. 2
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. World 2-4 World Star-5 200
A Spiny Egg in New Super Mario Bros. 2
Spiny Egg
Eggs thrown by Lakitu that hatch into Spinies when they hit the ground. World 5-2 World Star-5 200
A Piranha Plant in New Super Mario Bros. 2
Piranha Plant
Plants that move in and out of Warp Pipes. World 1-2 World 6-2 200
A Gold Piranha Plant
Gold Piranha Plant
Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air. World 1-A World 6-2 200 Template:Chart icon
A Big Piranha Plant in New Super Mario Bros. 2
Big Piranha Plant
Big Piranha Plants that appear outside of pipes, thrashing towards Mario. World 1-A World 5-6 200
A Gold Big Piranha Plant in New Super Mario Bros. 2
Gold Big Piranha Plant
A larger variant of Gold Piranha Plants. World 1-A 200 Template:Chart icon
A Venus Fire Trap in New Super Mario Bros. 2
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. World 5-6 World 6-2 200
A Big Venus Fire Trap in New Super Mario Bros. 2.
Big Fire Piranha
Large Venus Fire Traps that shoot big fireballs. World 5-6 200
A Bone Piranha Plant in New Super Mario Bros. 2
Bone Piranha Plant
Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail. World 1-Tower World 5-Castle 200 Template:Chart icon
A Big Bone Piranha Plant in New Super Mario Bros. 2
Big Bone Piranha Plant
Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario. World Mushroom-Castle World 5-Castle 200 Template:Chart icon
A Cheep Cheep in New Super Mario Bros. 2
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. World 1-5 World 4-5 200
A Gold Cheep Cheep
Gold Cheep Cheep
Gold-colored Cheep Cheeps that jump out of water with coins behind them. World 3-1 200 Template:Chart icon
A Big Cheep Cheep in New Super Mario Bros. 2
Big Cheep Cheep
Big Cheep Cheeps that are found in underwater levels. World 1-5 World 3-B 200
A Deep Cheep in New Super Mario Bros. 2
Deep Cheep
Fish that chase Mario as they swim. World Mushroom-2 200
A Big Deep Cheep in New Super Mario Bros. 2
Big Deep Cheep
Big Deep Cheeps that chase after Mario. World Mushroom-2 World Mushroom-2 200
A Spiny Cheep Cheep in New Super Mario Bros. 2
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. World 1-5 World 3-2 200
A Cheep Chomp in New Super Mario Bros. 2
Cheep Chomp
Large fish that attempt to eat Mario. World 1-5 World 4-5 200
A Porcupuffer in New Super Mario Bros. 2
Porcupuffer
Fish that jump out of the water and follow Mario. World Flower-2 World Star-4 200
A Fishbones in New Super Mario Bros. 2.
Fishbones
Skeletal fish that charge towards Mario. World 3-Tower World Star-6 200
An Urchin in New Super Mario Bros. 2
Urchin
Stationary enemies that appear in underwater levels. World Mushroom-2 World 3-A 200
A Small Urchin in New Super Mario Bros. 2
Small Urchin
Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star. World 3-2 World 3-A 200
A Blooper in New Super Mario Bros. 2
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. World 3-5 200
A Blooper Nanny in New Super Mario Bros. 2
Blooper Nanny
Bloopers that have Blooper Babies swimming in a trail behind them. World 3-5 200
A Thwomp in New Super Mario Bros. 2
Thwomp
Large rocks that fall when Mario gets close. World 1-Castle World Mushroom-Castle 200
A Big Thwomp in New Super Mario Bros. 2
Big Thwomp
Large Thwomps that can break through stone tiles. World 1-Castle World Mushroom-Castle 200
A Whomp in New Super Mario Bros. 2
Whomp
Walking Thwomp variants that fall face-first. World Mushroom-Castle World Star-3 200
A Big Whomp in New Super Mario Bros. 2
Big Whomp
Big Whomps that may reveal objects behind them after they fall. World Mushroom-Castle World Star-3 200
A Boo in New Super Mario Bros. 2
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. World 2-Ghost House World 6-4 200
A Gold Boo
Gold Boo
Boo variants that leave a trail of coins behind as they move. World Mushroom-Ghost House World 6-Ghost House 200 Template:Chart icon
A Big Boo in New Super Mario Bros. 2
Big Boo
Bigger variants of Boos that have the same behavior. World Mushroom-Ghost House World 6-Ghost House 200
A Gold Big Boo
Gold Big Boo
Large Boos that go in the opposite direction of Mario, leaving coins behind them. World Mushroom-Ghost House World 6-Ghost House 200 Template:Chart icon
A Boohemoth in New Super Mario Bros. 2
Boohemoth
A gigantic Boo who chases Mario in certain Ghost House levels. World 2-Ghost House World Flower-Ghost House Template:Chart icon Template:Chart icon
A Peepa in New Super Mario Bros. 2
Peepa
Ghosts that move in circles and sometimes carry platforms. World 2-Ghost House World Star-3 200
A Bob-omb in New Super Mario Bros. 2
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. World 2-B World 6-2 200
A Para-bomb in New Super Mario Bros. 2
Para-bomb
Parachuting Bob-ombs that are sometimes shot out of cannons. World 2-B World 6-2 200
A Pokey in New Super Mario Bros. 2
Pokey
Cactus enemies that appear in desert levels and move slowly. World 2-3 World 2-B 200
A Fuzzy in New Super Mario Bros. 2
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. World 2-A World 4-C 200
A Big Fuzzy in New Super Mario Bros. 2
Big Fuzzy
Larger variants of Fuzzies. World 4-C 200
A Fire Snake in New Super Mario Bros. 2
Fire Snake
Flames that jump in a high arc. World 2-4 World Star-7 200
A Chain Chomp in New Super Mario Bros. 2
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. World 2-5 World Mushroom-B 200
Model of a Big Chain Chomp from New Super Mario Bros. 2.
Big Chain Chomp
TBW World 2-Castle None
A Crow in New Super Mario Bros. 2
Crowber
Birds that swoop towards Mario. World Mushroom-Warp Cannon World 6-4 200
A Bullet Bill in New Super Mario Bros. 2
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. World 3-B World 6-B 200
A Gold Bullet Bill
Gold Bullet Bill
Golden Bullet Bills that leave trails of coins behind them. World 5-5 World 6-B 200
A Banzai Bill in New Super Mario Bros. 2
Banzai Bill
Large Bullet Bills that fly straight forward. World 5-5 World 6-B 200
A Gold Banzai Bill
Gold Banzai Bill
Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins. World 6-B 200 Template:Chart icon
A Wiggler in New Super Mario Bros. 2
Wiggler
Caterpillars that move faster after being jumped on. World 3-Warp Cannon World 3-4 200
A Swoop in New Super Mario Bros. 2
Swoop
Bats that hang onto the ceiling, then swoop towards Mario. World 5-Ghost House 200
A Lava Bubble in New Super Mario Bros. 2
Lava Bubble
Fireballs that jump out of lava. World 1-Castle World Star-7 200
A Scuttlebug in New Super Mario Bros. 2.
Scuttlebug
Spiders that hang down from webs and can be defeated by jumping on them. World 3-3 World Flower-2 200
Grinder
Grinder
Buzzsaws that move along tracks. World 3-Castle World Star-Castle 200
An Amp in New Super Mario Bros. 2
Amp
Electric balls that shock Mario upon contact. World 4-B World Flower-Warp Cannon 200
A Flame Chomp in New Super Mario Bros. 2
Flame Chomp
Black spheres that spit fireballs at Mario. World 6-B 200
A Coin Coffer in New Super Mario Bros. 2
Coin Coffer
Enemies that cough out coins when attacked. World Star-1 World Star-7 200

Obstacles from NSMB2

Bosses from NSMB2

Name Description Levels
First Last
The Koopalings
Roy Koopa
Roy Koopa
Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat. World 1-Castle
Iggy Koopa
Iggy Koopa
Like in New Super Mario Bros. Wii, Iggy rides a Big Chain Chomp carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat. World 2-Castle
Larry Koopa's artwork for New Super Mario Bros. Wii
Larry Koopa
Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat. World Mushroom-Castle
Wendy O. Koopa
Wendy O. Koopa
Like in New Super Mario Bros. Wii, Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat. World 3-Castle
Morton from Mario Kart Tour
Morton Koopa Jr.
Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat. World 4-Castle
Artwork of Lemmy Koopa from New Super Mario Bros. Wii
Lemmy Koopa
Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat. World Flower-Castle
Ludwig von Koopa
Ludwig von Koopa
Mario or Luigi must use the five gray Pipe Cannons on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat. World 5-Castle
Other
Reznors
Reznor
Reznors originate from Super Mario World and are fought as mini-bosses in every main world, standing on top of Rectangular Coin Blocks above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet. World 1-Tower World 6-Tower
Artwork of Bowser in New Super Mario Bros. 2
Bowser
Mario or Luigi must jump on the ! Switch to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack. World 6-Bowser Castle
Artwork of Dry Bowser.
Dry Bowser
Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser. World 6-Castle

Items from NSMB2

Power-ups from NSMB2

Objects from NSMB2

NSMBU

Playable characters from NSMBU

Name Description
Artwork of Mario in New Super Mario Bros. U
Mario
Mario returns from his appearance in New Super Mario Bros. as the game's main protagonist, with his goal being to save Princess Peach from Bowser's clutches. He is the default playable character, and is the only playable character in story mode.
Artwork of Luigi jumping from New Super Mario Bros. U
Luigi
Luigi, Mario's brother, also returns from his appearance in New Super Mario Bros. as a playable character in this game, however, he can played only in multiplayer and Super Guide.
Artwork of Yellow Toad jumping in New Super Mario Bros. UBlue Toad jumping in New Super Mario Bros. U
Yellow Toad and Blue Toad
Toads make their second playable role in the Super Mario series (the first being Toad in Super Mario Bros. 2) as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer.
NSMBU Three Miis Artwork.png
Miis
TBW

Yoshis from NSMBU

New Super Mario Bros. U features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in Super Mario World, however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships, and Castles.

Name Description Locations
Artwork of Mario and Yoshi, from New Super Mario Bros. U.
Yoshi
Green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in New Super Mario Bros. Wii, Yoshi cannot leave the courses that he appears in. Yoshi Hill, (and other levels that do not seem to be explicitly outlined anywhere)
WiiU NewMarioU 3 char03 E3.png
Balloon Baby Yoshis
Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the Blimp Yoshi power-up, found in Super Mario Galaxy 2. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though. Acorn Plains, Sparkling Waters
Artwork of the Glowing Baby Yoshi with Mario in New Super Mario Bros. U
Glowing Baby Yoshis
Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the Light Blocks, found in New Super Mario Bros. Wii, and also Bulb Yoshi from Super Mario Galaxy 2. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as Perilous Pokey Cave. Instead of following the characters throughout the courses, they give an extra life when reach the end of the levels that they appear in. Fire Snake Cavern, Which-Way Labyrinth
Artwork of Blue Toad with a Bubble Baby Yoshi blowing out bubbles in New Super Mario Bros. U
Bubble Baby Yoshis
Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 Coins, a power-up, or a 1-Up Mushroom. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area. Frosted Glacier, Rock-Candy Mines

Non-playable characters in NSMBU

Name Description Locations
Artwork of Princess Peach and two Toads in New Super Mario Bros. U
Princess Peach
TBW The Final Battle
NSMBU Red Toad Render.png
Toads
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. Toad Houses, Acorn Plains Way, Lemmy's Swingback Castle, Blooming Lakitus, Morton's Compactor Castle, Urchin Shoals, Larry's Torpedo Castle, Prickly Goombas!, Wendy's Shifting Castle, Jungle of the Giants, Iggy's Volcanic Castle, Walking Piranha Plants!, Roy's Conveyor Castle, Seesaw Shrooms, Ludwig's Clockwork Castle, The Final Battle
Artwork of Nabbit for New Super Mario Bros. U (reused for Mario & Sonic at the Rio 2016 Olympic Games and Mario Kart Tour)
Nabbit
A character that steals items from the map and must be defeated to retrieve the items. Acorn Plains Way, Blooming Lakitus, Urchin Shoals, Prickly Goombas!, Jungle of the Giants, Walking Piranha Plants!, Seesaw Shrooms

Enemies in NSMBU

The enemies listed in this table match those in the companion Prima Games guidebook,[16] the Super Mario Bros. Encyclopedia,[17] and Mario Portal Game Archive.[18] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook[19] and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.

Name Description Levels Pts. Exc. New
First Last
Artwork of a Goomba in New Super Mario Bros. U
Goomba
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. Acorn Plains Way Follow That Shell! 200
ParagoombaNSMBU.png
Paragoomba
Winged Goombas that hop as they walk. Seesaw Shrooms 200 Template:Chart icon
A Hefty Goomba from New Super Mario Bros. U
Hefty Goomba
A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. Jungle of the Giants 200 Template:Chart icon
A Big Goomba from New Super Mario Bros. U
Big Goomba
Large variants of Goombas. They split into two Hefty Goombas once stomped on. Jungle of the Giants 200 Template:Chart icon
Squared screenshot of Mini Goombas from New Super Mario Bros. U.
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. Slide Lift Tower Magma-River Cruise 200
Squared screenshot of a Prickly Goomba from New Super Mario Bros. U.
Prickly Goomba
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. Prickly Goombas! 200
Model of a Goombrat from New Super Mario Bros. U.
Goombrat
A Goomba that resembles a persimmon and turns at ledges. Mushroom Heights 200 Template:Chart icon
NSMBU Waddlewing Walking Artwork.png
Waddlewing
Orange flying-squirrel enemies that glide through stages. Acorn Plains Way Land of Flying Blocks 200 Template:Chart icon
KoopaTroopaNSMBU.png
Koopa Troopa (Green)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. Acorn Plains Way Follow That Shell! 200
KoopatroopaNSMBU.png
Koopa Troopa (Red)
Red Koopa Troopas turn around. Tilted Tunnel Follow That Shell! 200
ParatroopaNSMBU.png
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. Stone-Eye Zone Run for It 200
KoopaParatroopa NSMBU.png
Koopa Paratroopa (Red)
TBW Stone-Eye Zone Hammerswing Caverns 200
File:NSMBU Big Green Koopa Troopa.jpg
Big Koopa Troopa (Green)
Large variants of Koopa Troopas. Jungle of the Giants 200 Template:Chart icon
NSMBU Red Big Koopa Troopa Render.png
Big Koopa Troopa (Red)
TBW Jungle of the Giants 200
Artwork of Dry Bones from Mario Party 8.
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. Crushing-Cogs Tower Ludwig's Clockwork Castle 200
Model of a Dry Bones from New Super Mario Bros. U. This model is shared with Big Dry Bones.
Big Dry Bones
Large variants of Dry Bones that appear in castle levels. Stoneslide Tower Ludwig's Clockwork Castle 200
NSMBU Buzzy Beetle Artwork.png
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Tilted Tunnel Fire Bar Cliffs 200
Model of a Buzzy Beetle from New Super Mario Bros. U. This model is shared with Big Buzzy Beetles.
Big Buzzy Beetle
Bigger variants of Buzzy Beetles. Rising Tides of Lava 200 Template:Chart icon
Model of a Spike Top from New Super Mario Bros. U.
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Stoneslide Tower Rising Tides of Lava 200
Model of Para-Beetles from New Super Mario Bros. U.
Para-Beetle
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. Flight of the Para-Beetles Template:Chart icon
Model of a Heavy Para-Beetle from New Super Mario Bros. U.
Heavy Para-Beetle
A Para-Beetle that descends when used as a platform. Flight of the Para-Beetles Template:Chart icon
Bony Beetle in New Super Mario Bros. U
Bony Beetle
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Grinding-Stone Tower Pendulum Castle 200
Hammer Bro in New Super Mario Bros. U
Hammer Bro
Enemies that throw hammers and jump. Rise of the Piranha Plants 1000
Fire Bro in New Super Mario Bros. U
Fire Bro
Hammer Bros that throw fireballs. Fire Snake Cavern Ludwig's Clockwork Castle 1000
Boomerang Bro in New Super Mario Bros. U
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. Bouncy Cloud Boomerangs 1000
Ice Bro in New Super Mario Bros. U
Ice Bro
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. Icicle Caverns 1000
Sledge Bro
Sledge Bro
Hammer Bro variants that stun Mario after they jump. Ludwig's Clockwork Castle 1000
Sumo Bro
Sumo Bro
Giant Koopas that stomp the ground and create electric waves in two directions. Screwtop Tower 200
Lakitu in New Super Mario Bros. U
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. Blooming Lakitus Lakitu! Lakitu! Lakitu! 1000
Model of a Spiny from New Super Mario Bros. U.
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. Seesaw Shrooms Lakitu! Lakitu! Lakitu! 200
Squared screenshot of a Spiny Egg from New Super Mario Bros. U.
Spiny Egg
TBW Seesaw Shrooms Lakitu! Lakitu! Lakitu! 200
Model of a Spike from New Super Mario Bros. U.
Spike
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand Spike's Spouting Sands 200
Model of a Stone Spike from New Super Mario Bros. U.
Stone Spike
A Spike that throws stone rocks downwards. Dry Desert Mushrooms 200
Piranha Plant from NSMBU
Piranha Plant
Plants that move in and out of Warp Pipes and some grounded. Acorn Plains Way Spinning Platforms of Doom 200
The Piranha Pod's model from New Super Mario Bros. U Deluxe
Piranha Pod
A projectile thrown by a Lakitu that turns into a Piranha Plant. Blooming Lakitus 200 Template:Chart icon
Model of a Piranha Plant rooted in the ground from New Super Mario Bros. U. This model is shared with Big Piranha Plants.
Big Piranha Plant
Large variants of Piranha Plants. Mushroom Heights A Quick Dip in the Sky 200
FirepiranhaNSMBU.png
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. Yoshi Hill Prickly Goombas! 200
Screenshot of a Frost Piranha
Ice Piranha Plant
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. Fuzzy Clifftop 200
Artwork of a River Piranha Plant from New Super Luigi U.
River Piranha Plant
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Fliprus Lake Seesaw Bridge 200
Squared screenshot of a Stalking Piranha Plant from New Super Mario Bros. U.
Stalking Piranha Plant
A Piranha Plant that walks around and stretches up and down on a regular basis. Bramball Woods Walking Piranha Plants! 200
NSMBU Muncher Artwork.png
Muncher
An invincible black plant. Spinning-Star Sky Thrilling Spine Coaster Template:Chart icon
MontymoleNSMBU.png
Monty Mole
A mole that pops out of mountains and the ground and gives chase. Yoshi Hill Magma-River Cruise 200
Model of a Rocky Wrench from New Super Mario Bros. U.
Rocky Wrench
Monty Moles that pop out of its hole in an airship throw wrenches. Boarding the Airship 200 Template:Chart icon
Model of a Lava Bubble from New Super Mario Bros. Wii. This model and its textures were repurposed for New Super Mario Bros. U and New Super Luigi U.
Lava Bubble
Fireballs that jump out of lava. Lemmy's Swingback Castle The Final Battle 200
NSMBU Pokey Artwork.png
Pokey
Living cacti that appear in desert levels and move slowly. Perilous Pokey Cave 200
Squared screenshot of a Big Pokey from New Super Mario Bros. U.
Big Pokey
Large variants of Pokeys. Morton's Compactor Castle None
Model of a Swoop from New Super Mario Bros. U.
Swoop
Bats that hang onto the ceiling, then swoop towards Mario. Perilous Pokey Cave Shifting-Floor Cave 200 Template:Chart icon
Model of a Fire Snake from New Super Mario Bros. U.
Fire Snake
Flames that jump in a high arc. Fire Snake Cavern 200
Grrrol Artwork
Grrrol
Round, Thwomp-like enemies that roll on the ground. Stoneslide Tower Grinding-Stone Tower 200 Template:Chart icon
Model of a Mega Grrrol from New Super Mario Bros. U.
Mega Grrrol
A bigger Grrrol with the same behavior. Grinding-Stone Tower 200 Template:Chart icon
NSMBU Huckit Crab Artwork.png
Huckit Crab
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. Waterspout Beach 200
Artwork of a Cheep Cheep from New Super Mario Bros. U (later reused for Super Mario Party)
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. Waterspout Beach Swim for Your Life! 200
Model of a Big Cheep Cheep from New Super Mario Bros. U.
Big Cheep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Tropical Refresher 200
NSMBU Eep Cheep Artwork.png
Eep Cheep
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. Dragoneel's Undersea Grotto 200
NSMBU Spiny Cheep Artwork.png
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. Tropical Refresher Swim for Your Life! 200
Model of a Cheep Chomp from New Super Mario Bros. U.
Cheep Chomp
Large fish that attempt to eat Mario. Swim for Your Life! 200
NSMBU Porcupuffer Artwork.png
Porcupuffer
Fish that jump out of the water and follow Mario. Porcupuffer Falls 200
FishboneNSMBU.png
Fish Bone
Skeletal fish that charge towards Mario. Haunted Shipwreck Deepsea Ruins 200
Model of a Clampy from New Super Mario Bros. U.
Clampy
Clams that open and close their mouths. Waterspout Beach Template:Chart icon Template:Chart icon
NSMBU Urchin Artwork.png
Urchin
Stationary enemies that appear in underwater levels. Tropical Refresher Swim for Your Life! 200
Model of a Big Urchin from New Super Mario Bros. U.
Big Urchin
A gigantic Urchin that can be defeated only with a Star. Tropical Refresher Urchin Shoals 200
Model of a red Dragoneel from New Super Mario Bros. U.
Dragoneel (Red)
A long eel that attacks Mario by chasing him. Dragoneel's Undersea Grotto 200 Template:Chart icon
Model of a blue Dragoneel from New Super Mario Bros. U.
Dragoneel (Blue)
Shorter, purple ones also exist that move slower, but make sharper turns. Dragoneel's Undersea Grotto 200 Template:Chart icon
Model of a Blooper from New Super Mario Bros. U.
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. Blooper's Secret Lair Tropical Refresher 200
Artwork of a Blooper Nanny in New Super Mario Bros. U
Blooper Nanny
Bloopers that have Blooper Babies swimming in a trail behind them. Blooper's Secret Lair 200 Template:Chart icon
Model of a Bullet Bill from New Super Mario Bros. U.
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Scaling the Mountainside Switchback Hill 200
Model of a Missile Bill from New Super Mario Bros. U.
Missile Bill
Bullet Bills that target Mario. Roy's Conveyor Castle 200
BanzaibillNSMBU.png
Banzai Bill
Large Bullet Bills that fly straight forward. Scaling the Mountainside 200
Model of a King Bill from New Super Mario Bros. U.
King Bill
A nearly invincible enemy that charges forward, taking up most of the screen. Flight of the Para-Beetles 200
Rendered model of the Torpedo Ted enemy in New Super Mario Bros. U.
Torpedo Ted
A slow-moving torpedo that flies in one direction. Larry's Torpedo Castle The Mighty Cannonship 200
Rendered model of the Targeting Ted enemy in New Super Mario Bros. U.
Targeting Ted
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. The Mighty Cannonship 200 Template:Chart icon
Model of a Cooligan from New Super Mario Bros. U.
Cooligan
An enemy that slides on ice and slows down when hit. Cooligan Fields 200
Model of a Fliprus from New Super Mario Bros. U.
Fliprus
A walrus-like creature that throws snowballs that can be jumped on. Fliprus Lake 200 Template:Chart icon
NSMBU Thwomp Artwork.png
Thwomp
Large rocks that fall when Mario gets close. Wendy's Shifting Castle 200
Model of a Big Thwomp from New Super Mario Bros. U.
Big Thwomp
Large Thwomps that can break through stone tiles. Wendy's Shifting Castle 200
Model of a Thwimp from New Super Mario Bros. U.
Thwimp
A tiny Thwomp that hops around. Wendy's Shifting Castle 200 Template:Chart icon
Model of a Mechakoopa from New Super Mario Bros. U.
Mechakoopa
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. The Mighty Cannonship 200
Model of a Mecha Cheep from New Super Mario Bros. U.
Mecha Cheep
Robotic Cheep Cheeps that are immune to fireballs. The Mighty Cannonship 200 Template:Chart icon Template:Chart icon
NSMBU Bramball Artwork.png
Bramball
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Bramball Woods 200
Model of an Amp from New Super Mario Bros. U.
Amp
Electric balls that shock Mario upon contact. Snake Block Tower Ludwig's Clockwork Castle 200 Template:Chart icon
Big Amp.
Big Amp
Larger variants of Amps. Snake Block Tower 200 Template:Chart icon
BooNSMBU.png
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. Haunted Shipwreck Spinning Spirit House 200
BooNSMBU sprite.png
Big Boo
Bigger variants of Boos that have the same behavior. Swaying Ghost House Spinning Spirit House 200
Model of a Broozer from New Super Mario Bros. U.
Broozer
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Which-Way Labyrinth Spinning Spirit House 200
Model of a Scaredy Rat from New Super Mario Bros. U.
Scaredy Rat
An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. Which-Way Labyrinth 200 Template:Chart icon
Model of a Bulber from New Super Mario Bros. U.
Bulber
An enemy that illuminates a dark area and swims in a set pattern. Deepsea Ruins 200 Template:Chart icon
Squared screenshot of a Jellybeam from New Super Mario Bros. U.
Jellybeam
An enemy that illuminates a dark cave. Deepsea Ruins 200 Template:Chart icon
Squared screenshot of a Wiggler from New Super Mario Bros. U.
Wiggler
Caterpillars that move faster after being jumped on. Seesaw Bridge Wiggler Stampede 200
Squared screenshot of a Big Wiggler from New Super Mario Bros. U.
Big Wiggler
Large variants of Wigglers. Wiggler Stampede Template:Chart icon
Model of a Magmaargh from New Super Mario Bros. U.
Magmaargh
Lava monsters that attacks by moving towards the players in a wave-like movement. Iggy's Volcanic Castle Template:Chart icon
Model of a Magmaw from New Super Mario Bros. U.
Magmaw
Lava monsters that lunges at the player and dips back into the lava. Magma-River Cruise Template:Chart icon
Squared screenshot of a Flame Chomp from New Super Mario Bros. U.
Flame Chomp
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. Rising Tides of Lava 200
Fuzzy in New Super Mario Bros. U
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. Fuzzy Clifftop A Quick Dip in the Sky 200
Model of a Fuzzy from New Super Mario Bros. U. This model is shared with Big Fuzzies.
Big Fuzzy
Large variants of Fuzzies. Spine-Tingling Spine Coaster 200
Squared screenshot of a Chain Chomp from New Super Mario Bros. U.
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. Waddlewing's Nest 200
BobombNSMBU.png
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. Light Blocks, Dark Tower The Final Battle 200
ParabombNSMBU.png
Parabomb
Parachuting Bob-ombs that are sometimes shot out of cannons. Red-Hot Elevator Ride 200
FooNSMBU.png
Foo
An enemy that creates fog in order to obscure the player's view. Snaking above Mist Valley 200

Obstacles from NSMBU

Bosses from NSMBU

Name Description Levels
First Last
Tower bosses
Model of Boom Boom from New Super Mario Bros. U.
Boom Boom
The tower boss from Crushing-Cogs Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. Crushing-Cogs Tower Grinding-Stone Tower
Boss Sumo Bro.
Boss Sumo Bro
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. Screwtop Tower
Kamek artwork
Magikoopa
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. Slide Lift Tower
The Koopalings
Lemmy Koopa NSMBU.png
Lemmy Koopa
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. Lemmy's Swingback Castle
MortonNSMBU.png
Morton Koopa Jr.
Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. Morton's Compactor Castle
Larry Koopa
Larry Koopa
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. Larry's Torpedo Castle
NSMBU Wendy Koopa Artwork.png
Wendy O. Koopa
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. Wendy's Shifting Castle
NSMBU Iggy Artwork.png
Iggy Koopa
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. Iggy's Volcanic Castle
NSMBU Roy Artwork.png
Roy Koopa
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. Roy's Conveyor Castle
LudwigNSMBU.png
Ludwig von Koopa
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. Ludwig's Clockwork Castle
Other
Bowser Jr.
Bowser Jr.
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. The Mighty Cannonship The Final Battle
Artwork of Bowser in New Super Mario Bros. U
Bowser
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. The Final Battle

Items from NSMBU

Power-ups from NSMBU

Objects from NSMBU

NSLU

Playable characters from NSLU

Yoshis from NSLU

Non-playable characters from NSLU

Name Description Locations
Artwork of Princess Peach and two Toads in New Super Mario Bros. U
Princess Peach
TBW The Final Battle
NSMBU Red Toad Render.png
Toads
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. Toad Houses, TBD

Enemies in NSLU

Name Description Levels Pts. Exc. New
First Last
NSMBU Gliding Waddlewing Artwork.png
Waddlewing
Orange flying-squirrel enemies that glide through stages. Waddlewing Warning! Flying Squirrel Ovation 200
Piranha Plant from NSMBU
Piranha Plant
Plants that move in and out of Warp Pipes and some grounded. Waddlewing Warning! Above the Bouncy Clouds 200
The Piranha Pod's model from New Super Mario Bros. U Deluxe
Piranha Pod
A projectile thrown by a Lakitu that turns into a Piranha Plant. Spinning Sandstones Beanstalk Jungle 200
Model of a Piranha Plant rooted in the ground from New Super Mario Bros. U. This model is shared with Big Piranha Plants.
Big Piranha Plant
Large variants of Piranha Plants. Piranha Heights Flame Chomp Ferris Wheel 200
FirepiranhaNSMBU.png
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. Slippery Rope Ladders Spine Coaster Stowaways 200
Model of a Fire Piranha Plant rooted in the ground from New Super Mario Bros. U. This model is shared with Big Fire Piranhas in New Super Luigi U.
Big Fire Piranha
Large variants of Piranha Plants. Piranhas in the Dark Rising Piranhas 200 Template:Chart icon
Squared screenshot of a Frost Piranha from New Super Luigi U.
Ice Piranha Plant
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. Broozers and Barrels 200
Artwork of a Stalking Piranha Plant from New Super Luigi U.
Stalking Piranha Plant
A Piranha Plant that walks around and stretches up and down on a regular basis. Spinning Sandstones Rising Piranhas 200
Artwork of a River Piranha Plant from New Super Luigi U.
River Piranha Plant
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Spinning Sandstones Fliprus Floes 200
NSMBU Muncher Artwork.png
Muncher
An invincible black plant. Lemmy's Lights-Out Castle Wiggler Rodeo Template:Chart icon
KoopatroopaNSMBU.png
Koopa Troopa (Red)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around. Crooked Cavern Magma Moat 200
Squared screenshot of a green Koopa Troopa from New Super Luigi U.
Koopa Troopa (Green)
Green Koopa Troopas walk off ledges. Piranha Gardens Magmaw River Cruise 200
KoopaParatroopa NSMBU.png
Koopa Paratroopa (Red)
TBW Dancing Blocks, Poison Swamp 200
ParatroopaNSMBU.png
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. Stonecrush Tower 200
NSMBU Red Big Koopa Troopa Render.png
Big Koopa Troopa
Large variants of Koopa Troopas. Giant Swing-Along 200
Artwork of Dry Bones from Mario Party 8.
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. Flame-Gear Tower Stonecrush Tower 200
Model of a Dry Bones from New Super Mario Bros. U. This model is shared with Big Dry Bones.
Big Dry Bones
Large variants of Dry Bones that appear in castle levels. Iggy's Swinging-Chains Castle 200
Hammer Bro in New Super Mario Bros. U
Hammer Bro
Enemies that throw hammers and jump. Piranha Gardens All Aboard! 1000
Fire Bro in New Super Mario Bros. U
Fire Bro
Hammer Bros that throw fireballs. Piranhas in the Dark Magmaw River Cruise 1000
Boomerang Bro in New Super Mario Bros. U
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. All Aboard! Above the Bouncy Clouds 1000
Ice Bro in New Super Mario Bros. U
Ice Bro
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. All Aboard! Frozen Fuzzies 1000
Squared screenshot of a Sledge Bro from New Super Luigi U.
Sledge Bro
Hammer Bro variants that stun Mario after they jump. All Aboard! 1000
Sumo Bro
Sumo Bro
Giant Koopas that stomp the ground and create electric waves in two directions. Sumo Bro Bridge Sumo Bro's Spinning Tower 200
Lakitu in New Super Mario Bros. U
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. Spinning Sandstones Cloudy Capers 1000
Model of a Spiny from New Super Mario Bros. U.
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. Cloudy Capers 200
Squared screenshot of a Spiny Egg from New Super Luigi U.
Spiny Egg
TBW Cloudy Capers 200
Bony Beetle in New Super Mario Bros. U
Bony Beetle
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Icicle Tower Impossible Pendulums 200
NSMBU Buzzy Beetle Artwork.png
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Ice-Slide Expressway 200
Model of a Spike Top from New Super Mario Bros. U.
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Switch-Lift Express 200
Model of Para-Beetles from New Super Mario Bros. U.
Para-Beetle
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. Para-Beetle Parade Template:Chart icon
Model of a Heavy Para-Beetle from New Super Mario Bros. U.
Heavy Para-Beetle
A Para-Beetle that descends when used as a platform. Para-Beetle Parade Template:Chart icon
Model of a Spike from New Super Mario Bros. U.
Spike
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand Spike's Tumbling Desert Spike's Seesaws 200
Model of a Stone Spike from New Super Mario Bros. U.
Stone Spike
A Spike that throws stone rocks downwards. Stone Spike Conveyors 200
Artwork of a Cheep Cheep from New Super Mario Bros. U (later reused for Super Mario Party)
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. Cheep Chomp Chase Star Coin Deep Dive 200
Model of a Big Cheep Cheep from New Super Mario Bros. U.
Big Cheep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase Star Coin Deep Dive 200
NSMBU Eep Cheep Artwork.png
Eep Cheep
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. Cheep Chomp Chase 200
Model of a Big Eep Cheep from New Super Luigi U.
Big Eep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase Urchin Reef Romp 200 Template:Chart icon Template:Chart icon
NSLU Deep Cheep Artwork.png
Deep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase 200 Template:Chart icon
Model of a Big Deep Cheep from New Super Luigi U.
Big Deep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase 200 Template:Chart icon
NSMBU Spiny Cheep Artwork.png
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. Haunted Cargo Hold Star Coin Deep Dive 200
Model of a Cheep Chomp from New Super Mario Bros. U.
Cheep Chomp
Large fish that attempt to eat Mario. Cheep Chomp Chase Star Coin Deep Dive 200
NSMBU Porcupuffer Artwork.png
Porcupuffer
Fish that jump out of the water and follow Mario. Porcupuffer Cavern 200
FishboneNSMBU.png
Fish Bone
Skeletal fish that charge towards Mario. Haunted Cargo Hold Deepsea Stone-Eyes 200
MontymoleNSMBU.png
Monty Mole
A mole that pops out of mountains and the ground and gives chase. Rolling Yoshi Hills Stonecrush Tower 200
NSMBU Pokey Artwork.png
Pokey
Living cacti that appear in desert levels and move slowly. Underground Grrrols 200
Squared screenshot of a Big Pokey from New Super Luigi U.
Big Pokey
Large variants of Pokeys. Morton's Lava-Block Castle None
Grrrol Artwork
Grrrol
Round, Thwomp-like enemies that roll on the ground. Underground Grrrols Smashing-Stone Tower 200
Model of a Mega Grrrol from New Super Mario Bros. U.
Mega Grrrol
A bigger Grrrol with the same behavior. Underground Grrrols Smashing-Stone Tower 200
NSMBU Huckit Crab Artwork.png
Huckit Crab
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. Huckit Beach Resort Porcupuffer Cavern 200
NSMBU Urchin Artwork.png
Urchin
Stationary enemies that appear in underwater levels. Urchin Reef Romp 200
Model of a Big Urchin from New Super Mario Bros. U.
Big Urchin
A gigantic Urchin that can be defeated only with a Star. Urchin Reef Romp 200
BooNSMBU.png
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. Peek-a-Boo Ghost House Vanishing Ghost House 200
BooNSMBU sprite.png
Big Boo
Bigger variants of Boos that have the same behavior. Peek-a-Boo Ghost House 200
Model of a Goombrat from New Super Mario Bros. U.
Goombrat
A Goomba that resembles a persimmon and turns at ledges. Wiggler Rodeo Hot Cogs 200
NSMBU Goomba Artwork.png
Goomba
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. Stonecrush Tower Magmaw River Cruise 200
Squared screenshot of a Mini Goomba from New Super Luigi U.
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. Stonecrush Tower Magmaw River Cruise 200
Squared screenshot of a Prickly Goomba from New Super Luigi U.
Prickly Goomba
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. Fire and Ice 200
Model of a red Dragoneel from New Super Mario Bros. U.
Dragoneel (Red)
A long eel that attacks Mario by chasing him. Dragoneel Depths 200
Model of a blue Dragoneel from New Super Mario Bros. U.
Dragoneel (Blue)
Shorter, purple ones also exist that move slower, but make sharper turns. Dragoneel Depths 200
Model of a Bullet Bill from New Super Mario Bros. U.
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Larry's Trigger-Happy Castle Rainbow Skywalk 200
Model of a Missile Bill from New Super Mario Bros. U.
Missile Bill
Bullet Bills that target Mario. Roy's Ironclad Castle 200
BanzaibillNSMBU.png
Banzai Bill
Large Bullet Bills that fly straight forward. Larry's Trigger-Happy Castle Para-Beetle Parade 200
Model of a King Bill from New Super Mario Bros. U.
King Bill
A nearly invincible enemy that charges forward, taking up most of the screen. Larry's Trigger-Happy Castle Para-Beetle Parade 200
Rendered model of the Torpedo Ted enemy in New Super Mario Bros. U.
Torpedo Ted
A slow-moving torpedo that flies in one direction. Larry's Trigger-Happy Castle All Aboard! 200
Rendered model of the Targeting Ted enemy in New Super Mario Bros. U.
Targeting Ted
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. Larry's Trigger-Happy Castle All Aboard! 200
Model of a Broozer from New Super Mario Bros. U.
Broozer
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Which-Way Labyrinth Spinning Spirit House 200
Model of a Cooligan from New Super Mario Bros. U.
Cooligan
An enemy that slides on ice and slows down when hit. Cooligan Shrooms 200
Model of a Fliprus from New Super Mario Bros. U.
Fliprus
A walrus-like creature that throws snowballs that can be jumped on. Fliprus Floes Hammerswing Hangout 200
NSMBU Thwomp Artwork.png
Thwomp
Large rocks that fall when Mario gets close. Wendy's Thwomp Castle 200
Model of a Big Thwomp from New Super Mario Bros. U.
Big Thwomp
Large Thwomps that can break through stone tiles. Wendy's Thwomp Castle 200
Model of a Mechakoopa from New Super Mario Bros. U.
Mechakoopa
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. All Aboard! 200
NSMBU Bramball Artwork.png
Bramball
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Heart of Bramball Woods 200
Squared screenshot of a Big Wiggler from New Super Luigi U.
Big Wiggler
Large variants of Wigglers. Wiggler Floodlands Template:Chart icon
Squared screenshot of a Wiggler from New Super Luigi U.
Wiggler
Caterpillars that move faster after being jumped on. Wiggler Rodeo 200
Model of a Magmaargh from New Super Mario Bros. U.
Magmaargh
Lava monsters that attacks by moving towards the players in a wave-like movement. Iggy's Swinging-Chains Castle Template:Chart icon
Model of a Magmaw from New Super Mario Bros. U.
Magmaw
Lava monsters that lunges at the player and dips back into the lava. Magmaw River Cruise The Final Battle Template:Chart icon
Fuzzy in New Super Mario Bros. U
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. Mount Fuzzy Cloudy Capers 200
Model of a Fuzzy from New Super Mario Bros. U. This model is shared with Big Fuzzies.
Big Fuzzy
Large variants of Fuzzies. Frozen Fuzzies Spine Coaster Connections 200
Model of a Fire Snake from New Super Mario Bros. U.
Fire Snake
Flames that jump in a high arc. Light-Up-Lift Tower 200
Model of a Lava Bubble from New Super Mario Bros. Wii. This model and its textures were repurposed for New Super Mario Bros. U and New Super Luigi U.
Lava Bubble
Fireballs that jump out of lava. Roy's Ironclad Castle Hot Cogs 200
Squared screenshot of a Chain Chomp from New Super Luigi U.
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. Wiggler Rodeo 200
Squared screenshot of a Flame Chomp from New Super Luigi U.
Flame Chomp
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. Flame Chomp Ferris Wheel 200
FooNSMBU.png
Foo
An enemy that creates fog in order to obscure the player's view. Three-Headed Snake Block 200
BobombNSMBU.png
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. Bowser Jr. Showdown The Final Battle 200
ParabombNSMBU.png
Parabomb
Parachuting Bob-ombs that are sometimes shot out of cannons. Bowser Jr. Showdown Current Event 200
Model of a Blooper from New Super Mario Bros. U.
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. Star Coin Deep Dive 200

Obstacles from NSLU

Bosses from NSLU

Name Description Levels
First Last
Tower bosses
Model of Boom Boom from New Super Mario Bros. U.
Boom Boom
The tower boss from Flame-Gear Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. Flame-Gear Tower Smashing-Stone Tower
Boss Sumo Bro.
Boss Sumo Bro
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. Sumo Bro's Spinning Tower
Kamek artwork
Magikoopa
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. Stonecrush Tower
The Koopalings
Lemmy Koopa NSMBU.png
Lemmy Koopa
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. Lemmy's Lights-Out Castle
MortonNSMBU.png
Morton Koopa Jr.
Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. Morton's Lava-Block Castle
Larry Koopa
Larry Koopa
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. Larry's Trigger-Happy Castle
NSMBU Wendy Koopa Artwork.png
Wendy O. Koopa
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. Wendy's Thwomp Castle
NSMBU Iggy Artwork.png
Iggy Koopa
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. Iggy's Swinging-Chains Castle
NSMBU Roy Artwork.png
Roy Koopa
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. Roy's Ironclad Castle
LudwigNSMBU.png
Ludwig von Koopa
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. Ludwig's Block-Press Castle
Other
Bowser Jr.
Bowser Jr.
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. The Mighty Cannonship The Final Battle
Artwork of Bowser in New Super Mario Bros. U
Bowser
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. The Final Battle

Items from NSLU

Power-ups from NSLU

Objects from NSLU

References

  1. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros." in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 114–15.
  2. ^ Shogakukan editors (2006). 「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091063-07-1. Page 14–19.
  3. ^ p. 109
  4. ^ Louey
  5. ^ p. 84
  6. ^ a b p. 35
  7. ^ p. 58
  8. ^ p. 93
  9. ^ p. 60
  10. ^ p. 56
  11. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. Wii" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 144–46.
  12. ^ Nintendo Co., Ltd. (2023). New Super Mario Bros. Wii. Mario Portal Game Archive. Retrieved 14 Aug. 2024.
  13. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6.
  14. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. 2" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 194–15.
  15. ^ Weekly Famitsu Editorial Department (2012). 「てきキャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』. Tokyo: Famitsu (Japanese). ISBN 4-047284-30-0. Page 26–34.
  16. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 28–35.
  17. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. U" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 204–19.
  18. ^ Nintendo Co., Ltd. (2022). New Super Mario Bros. U. Mario Portal Game Archive. Retrieved 28 Aug. 2024.
  19. ^ Stratton, p. 90.