Crocodile Isle (Donkey Kong 64): Difference between revisions

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{{quote|SQUAWK! He's back, DK! King K. Rool's island is just over there!|[[Squawks]]|[[Donkey Kong 64]]}}
{{quote|SQUAWK! He's back, DK! King K. Rool's island is just over there!|[[Squawks]]|[[Donkey Kong 64]]}}
'''Crocodile Isle'''<ref>{{cite|quote=The Islands: The once idyllic Kong Isle now has an unpleasant neighbor in the form of K. Rool's massive mechanical Crocodile Isle. This monstrosity towers over our homeland, with the ridiculously named Blast-o-Matic device ready to reduce it to rubble. Between them, these two contrasting islands conceal the entrances to all the levels.|language=en-us|publisher=Nintendo of America|author=Nintendo|date=1999|title=''Donkey Kong 64'' instruction booklet|page=29}}</ref> (also referred to as '''Crocodile Rock''',<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|page=49|date=1999|publisher=Nintendo of America|language=en-us}}</ref> '''K. Rool's Mobile Island Fortress''',<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=14|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> and '''K. Rool Island'''<ref>{{cite|language=en-us|publisher=Nintendo of America|deadlink=y|archive=web.archive.org/web/20000304171035/http://www.nintendo.com:80/n64/donkeykong64/dkisles.html|title=''Donkey Kong 64'' Banana Guide|accessdate=June 2, 2024}}</ref>) is a massive naval fortress modeled after [[King K. Rool]], who uses it as his base of operations in ''[[Donkey Kong 64]]''. It was designed and constructed by [[Snide]].<ref>{{cite|quote=The former chief technician of King K. Rool's is primarily responsible for the design and construction of the floating fortress and the Blast-o-matic.|author=Snide's bio|title=''Donkey Kong 64'' German website}}</ref> The ship is gray and green and is made up of metal. It has iron patches, a bronze head, red eyes, a golden crown, a wooden bridge, gray floors, pipes, five doors and red propellers. Crocodile Isle has an engine allowing it to move through the sea by using the ships' two screws. [[K. Lumsy's Prison]] is connected to Crocodile Isle through a cable. The base of Crocodile Isle is mainly operated and serviced by [[Kritter]]s, although in some cutscenes, they are shown to have little knowledge about the machinery and rely mostly on force to keep its base operational. A large laser cannon named the [[Blast-o-Matic]] is installed in the center of the ship, and the machine is also maintained by Kritters. King K. Rool resides in a chamber resembling a throne room. The final level, [[Hideout Helm]], takes place inside Crocodile Isle, and the Kongs can explore areas such as the ship control room and the throne room.
'''Crocodile Isle'''<ref>{{cite|quote=The Islands: The once idyllic Kong Isle now has an unpleasant neighbor in the form of K. Rool's massive mechanical Crocodile Isle. This monstrosity towers over our homeland, with the ridiculously named Blast-o-Matic device ready to reduce it to rubble. Between them, these two contrasting islands conceal the entrances to all the levels.|language=en-us|publisher=Nintendo of America|date=1999|title=''Donkey Kong 64'' instruction booklet|page=29}}</ref> (also referred to as '''Crocodile Rock''',<ref>{{cite|author=Bihldorff, Nate, Jason Leung, and Drew Williams|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|page=49|date=1999|publisher=Nintendo of America|language=en-us}}</ref> '''K. Rool's Mobile Island Fortress''',<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=14|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref> and '''K. Rool Island'''<ref>{{cite|language=en-us|publisher=Nintendo of America|deadlink=y|archive=web.archive.org/web/20000304171035/http://www.nintendo.com:80/n64/donkeykong64/dkisles.html|title=''Donkey Kong 64'' Banana Guide|accessdate=June 2, 2024}}</ref>) is a massive naval fortress modeled after [[King K. Rool]], who uses it as his base of operations in ''[[Donkey Kong 64]]''. It was designed and constructed by [[Snide]].<ref>{{cite|quote=The former chief technician of King K. Rool's is primarily responsible for the design and construction of the floating fortress and the Blast-o-matic.|author=Snide's bio|title=''Donkey Kong 64'' German website}}</ref> The ship is gray and green and is made up of metal. It has iron patches, a bronze head, red eyes, a golden crown, a wooden bridge, gray floors, pipes, five doors and red propellers. Crocodile Isle has an engine allowing it to move through the sea by using the ships' two screws. [[K. Lumsy's Prison]] is connected to Crocodile Isle through a cable. The base of Crocodile Isle is mainly operated and serviced by [[Kritter]]s, although in some cutscenes, they are shown to have little knowledge about the machinery and rely mostly on force to keep its base operational. A large laser cannon named the [[Blast-o-Matic]] is installed in the center of the ship, and the machine is also maintained by Kritters. King K. Rool resides in a chamber resembling a throne room. The final level, [[Hideout Helm]], takes place inside Crocodile Isle, and the Kongs can explore areas such as the ship control room and the throne room.


==History==
==History==

Revision as of 17:27, August 5, 2024

Crocodile Isle
This is mechanical Crocodile Isle
Crocodile Isle as seen in Donkey Kong 64.
First appearance Donkey Kong 64 (1999)
Latest appearance Super Smash Bros. Ultimate (2018)
Ruler King K. Rool
Inhabitants Kremling Krew members
“SQUAWK! He's back, DK! King K. Rool's island is just over there!”
Squawks, Donkey Kong 64

Crocodile Isle[1] (also referred to as Crocodile Rock,[2] K. Rool's Mobile Island Fortress,[3] and K. Rool Island[4]) is a massive naval fortress modeled after King K. Rool, who uses it as his base of operations in Donkey Kong 64. It was designed and constructed by Snide.[5] The ship is gray and green and is made up of metal. It has iron patches, a bronze head, red eyes, a golden crown, a wooden bridge, gray floors, pipes, five doors and red propellers. Crocodile Isle has an engine allowing it to move through the sea by using the ships' two screws. K. Lumsy's Prison is connected to Crocodile Isle through a cable. The base of Crocodile Isle is mainly operated and serviced by Kritters, although in some cutscenes, they are shown to have little knowledge about the machinery and rely mostly on force to keep its base operational. A large laser cannon named the Blast-o-Matic is installed in the center of the ship, and the machine is also maintained by Kritters. King K. Rool resides in a chamber resembling a throne room. The final level, Hideout Helm, takes place inside Crocodile Isle, and the Kongs can explore areas such as the ship control room and the throne room.

History

Donkey Kong 64

The two arguing Kritters and the purple Klaptrap

During the events of Donkey Kong 64, King K. Rool orders his servants to move Crocodile Isle to DK Isles, where he attempts to use the Blast-o-Matic to destroy Kong Isle to take revenge on Donkey Kong and his friends. Though later, an argument starts between the two Kritters in charge of the steering wheel, as they cannot decide whether to move the ship to the right or to the left. The purple Klaptrap who controls the steering wheel gets distracted by the argument, and the ship crashes against a rock, breaking the Blast-o-Matic. After this, the Kremlings fix the Blast-o-Matic while Donkey Kong is distracted by King K. Rool's guards. During the game, a few levels are accessed from different parts of Crocodile Isle, including K. Lumsy's Prison. The last level, Hideout Helm, is located at the top of the Kremling base. The Kongs come here to shut down the Blast-o-Matic and battle K. Rool, though the latter flees in his airship before being defeated. In the Game Over sequence, King K. Rool aims the Blast-o-Matic out from Crocodile Isle directly at Kong Isle.

The following places can be accessed from Crocodile Isle:

  • K. Lumsy's Prison: A floating nearby island that is attached to the main island, where K. Lumsy is being held captive.
  • Frantic Factory: A hazardous toy factory filled with various mechanical foes. Mad Jack is fought here.
  • Gloomy Galleon: A shipwreck-filled lagoon which, unlike the other areas, does not appear to be artificial. Puftoss is fought here.
  • Creepy Castle: A haunted castle high above the island, filled with ghosts and illusions. King Kut Out is fought here.
  • Hideout Helm: A battle station where both King K. Rool and the Blast-o-Matic are located.

Super Smash Bros. Ultimate

Crocodile Isle in Super Smash Bros. Ultimate, right before firing the Blast-o-Matic as King K. Rool's Final Smash.
Crocodile Isle in Super Smash Bros. Ultimate

Crocodile Isle reappears in Super Smash Bros. Ultimate as part of King K. Rool's Final Smash, in which he fires the Blast-o-Matic at Donkey Kong Island. The island has been redesigned, now being a natural island instead of a naval fortress. The top is now shiny and golden, while the body of it has been simplified.

Profiles

Donkey Kong 64

  • Player's Guide
    • After Diddy delivers his key to K. Lumsy, the Kremling's tremors of joy will shake open a door on Crocodile Isle and raise a platform on its lower deck. Swim to the isle and hop onto the raised platform to reach the catwalk. Follow the path to the door at the top, then venture inside to meet up with Chunky, and a box of toys more dangerous than darts.[6]
    • Hop in and hold onto your hide for an express ride to the haunted apex of K. Rool's great warship.[7]

Gallery

Fortress

Areas

Names in other languages

Language Name Meaning Notes
German K. Rools Schwimmende Festung [8] K. Rool's Floating Fortress
Italian Isola dei Coccodrilli[9] Crocodile Island

References

  1. ^ "The Islands: The once idyllic Kong Isle now has an unpleasant neighbor in the form of K. Rool's massive mechanical Crocodile Isle. This monstrosity towers over our homeland, with the ridiculously named Blast-o-Matic device ready to reduce it to rubble. Between them, these two contrasting islands conceal the entrances to all the levels." – 1999. Donkey Kong 64 instruction booklet. Nintendo of America (American English). Page 29.
  2. ^ Bihldorff, Nate, Jason Leung, and Drew Williams (1999). Donkey Kong 64 Player's Guide. Nintendo of America (American English). Page 49.
  3. ^ Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999). Donkey Kong 64 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2279-4. Page 14.
  4. ^ Donkey Kong 64 Banana Guide. Nintendo of America (American English). Archived March 4, 2000, 17:10:35 UTC from the original via Wayback Machine. Retrieved June 2, 2024.
  5. ^ "The former chief technician of King K. Rool's is primarily responsible for the design and construction of the floating fortress and the Blast-o-matic." – Snide's bio. Donkey Kong 64 German website.
  6. ^ Bihldorff, Nate, Jason Leung, and Drew Williams (1999). Donkey Kong 64 Player's Guide. Nintendo of America (American English). Page 49.
  7. ^ Bihldorff, Nate, Jason Leung, and Drew Williams (1999). Donkey Kong 64 Player's Guide. Nintendo of America (American English). Page 97.
  8. ^ Donkey Kong 64 German player's guide. Page 13.
  9. ^ Donkey Kong 64 English-Italian manual. Page 40.