Pumpkin Zone Level 2: Difference between revisions
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'''Pumpkin Zone Level 2'''<ref>Campbell, Stuart | '''Pumpkin Zone Level 2'''<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|page=94|isbn=0-7615-2085-6|language=en-us|publisher=[[Prima Games]]}}</ref> is the second level of the [[Pumpkin Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place in a haunted graveyard and contains many enemies inspired by {{wp|Japanese folklore}}. | ||
==Layout== | ==Layout== | ||
The level starts out with two [[Bero]] and some gravestones. There are then three [[Karakara]] and a [[? Block]]. Next are a couple [[Piranha Plant]]s in [[Warp Pipe|pipe]]s, with a [[Fireball Boy]] above them. The third pipe takes [[Mario]] to an area with water, a [[Cheep Cheep|Cheep-Cheep]], and a few [[Hidden Block]]s, one of which contains a [[Fire Flower]]. After that are a few [[Kyororo]] with another Fireball Boy, followed by the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. There is then a submerged pipe Mario must enter to get underground. | The level starts out with two [[Bero]] and some gravestones. There are then three [[Karakara]] and a [[? Block]]. Next are a couple [[Piranha Plant]]s in [[Warp Pipe|pipe]]s, with a [[Fireball Boy]] above them. The third pipe takes [[Mario]] to an area with water, a [[Cheep Cheep|Cheep-Cheep]], and a few [[Hidden Block]]s, one of which contains a [[Fire Flower]]. After that are a few [[Kyororo]] with another Fireball Boy, followed by the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. There is then a submerged pipe Mario must enter to get underground. | ||
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As soon as Mario makes it above-ground, there is a ? Block which contains a [[Super Star|Star]]. There are more Kyororo on the roofs, with another ? Block nearby next to a few Bero. Below that is a hidden area underwater with a pipe at the end blocked by blocks Mario can Spin Jump on to break. He can then enter the pipe to get to an area with a Kyororo, three Bero, and a door he can enter to unlock [[Secret Course 4]]. If Mario chooses to keep going right, he will encounter some more Karakara, followed directly by the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]. | As soon as Mario makes it above-ground, there is a ? Block which contains a [[Super Star|Star]]. There are more Kyororo on the roofs, with another ? Block nearby next to a few Bero. Below that is a hidden area underwater with a pipe at the end blocked by blocks Mario can Spin Jump on to break. He can then enter the pipe to get to an area with a Kyororo, three Bero, and a door he can enter to unlock [[Secret Course 4]]. If Mario chooses to keep going right, he will encounter some more Karakara, followed directly by the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]. | ||
==Enemies== | ==Enemies== | ||
{| | {{number of enemies | ||
|image1=[[File:Bero.png]] | |||
|name1=[[Bero]] | |||
|count1=24 | |||
|image2=[[File:SML2 Karakara.png]] | |||
|name2=[[Karakara]] | |||
|[[Bero]] | |count2=7 | ||
|24 | |image3=[[File:PiranhaPlant-SML2.png]] | ||
| | |name3=[[Piranha Plant]] | ||
|count3=2 | |||
|[[Karakara]] | |image4=[[File:SML2Fboi.png]] | ||
|7 | |name4=[[Fireball Boy]] | ||
| | |count4=2 | ||
|image5=[[File:SML2CheepCheep.png]] | |||
|[[Piranha Plant]] | |name5=[[Cheep Cheep|Cheep-Cheep]] | ||
|2 | |count5=8 | ||
| | |image6=[[File:SML2 Kyororo.png]] | ||
|name6=[[Kyororo]] | |||
|[[Fireball Boy]] | |count6=8 | ||
|2 | |image7=[[File:SML2 Boo.png]] | ||
| | |name7=[[Boo]] | ||
|count7=2 | |||
|[[Cheep Cheep|Cheep-Cheep]] | }} | ||
|8 | |||
| | |||
|[[Kyororo]] | |||
|8 | |||
| | |||
|[[Boo]] | |||
|2 | |||
==Level map== | ==Level map== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=妖怪寺コース<ref>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'') | |Jap=妖怪寺コース<ref>{{cite|language=ja|publisher=[[Shogakukan]]|title=「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'')|page=62}}</ref> | ||
|JapR=Yōkaidera Kōsu | |JapR=Yōkaidera Kōsu | ||
|JapM={{wp|Yōkai}} Monastery Course | |JapM={{wp|Yōkai}} Monastery Course | ||
|Ger=Monstertempel-Level | |Ger=Monstertempel-Level | ||
|GerM=Monster Temple Level | |GerM=Monster Temple Level | ||
|Ita=Tempio infestato<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'' | |Ita=Tempio infestato<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=77}}</ref> | ||
|ItaM=Haunted temple | |ItaM=Haunted temple | ||
}} | }} |
Revision as of 09:34, June 4, 2024
Level | |||
---|---|---|---|
Pumpkin Zone Level 2 | |||
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World | Pumpkin Zone | ||
Game | Super Mario Land 2: 6 Golden Coins | ||
Time limit | 400 seconds | ||
| |||
<< Directory of levels >> ** |
Pumpkin Zone Level 2[1] is the second level of the Pumpkin Zone in Super Mario Land 2: 6 Golden Coins. This level takes place in a haunted graveyard and contains many enemies inspired by Japanese folklore.
Layout
The level starts out with two Bero and some gravestones. There are then three Karakara and a ? Block. Next are a couple Piranha Plants in pipes, with a Fireball Boy above them. The third pipe takes Mario to an area with water, a Cheep-Cheep, and a few Hidden Blocks, one of which contains a Fire Flower. After that are a few Kyororo with another Fireball Boy, followed by the Mid-Point Bell. There is then a submerged pipe Mario must enter to get underground.
Mario lands in water, and must fall to the bottom, go past the two Cheep-Cheeps to the right, and swim up to reach a pipe which takes him to an area with more pipes and some Boos. Here, there is also a Mushroom and a 1-Up Heart. The next section consists of many blocks Mario can Spin Jump on to break, allowing him to reach some coins, a Fire Flower, another 1-Up Heart, and a Carrot along the way.
As soon as Mario makes it above-ground, there is a ? Block which contains a Star. There are more Kyororo on the roofs, with another ? Block nearby next to a few Bero. Below that is a hidden area underwater with a pipe at the end blocked by blocks Mario can Spin Jump on to break. He can then enter the pipe to get to an area with a Kyororo, three Bero, and a door he can enter to unlock Secret Course 4. If Mario chooses to keep going right, he will encounter some more Karakara, followed directly by the Goal.
Enemies
Image | Name | Count |
---|---|---|
![]() |
Bero | 24 |
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Karakara | 7 |
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Piranha Plant | 2 |
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Fireball Boy | 2 |
![]() |
Cheep-Cheep | 8 |
![]() |
Kyororo | 8 |
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Boo | 2 |
Level map
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Monstertempel-Level[?] | Monster Temple Level | |
Italian | Tempio infestato[3] | Haunted temple |
References
- ^ Campbell, Stuart (May 5, 1999). Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2085-6. Page 94.
- ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins). Shogakukan (Japanese). Page 62.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 77.