Army: Difference between revisions

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{{quote2|Army will curl into an armored ball to protect himself from your attacks.|''[[Donkey Kong Country]]'' manual, page 29}}
{{quote2|Army will curl into an armored ball to protect himself from your attacks.|''[[Donkey Kong Country]]'' manual, page 29}}
'''Armies'''<ref>''Donkey Kong Country'' Nintendo Player's Guide, [[Media:DKC Guide 16-17.jpg|page 16]].</ref> are small armadillo enemies that appear in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''.
'''Armies'''<ref>''Donkey Kong Country'' Nintendo Player's Guide. [[Media:DKC Guide 16-17.jpg|Page 16]].</ref> are small armadillo enemies which first appear in ''[[Donkey Kong Country]]''.  
 
The first boss of ''[[Donkey Kong 64]]'', [[Army Dillo]], is a giant Army, although the enemies themselves do not appear in the game.


==History==
==History==
===''Donkey Kong Country''===
===''Donkey Kong Country''===
[[File:W-Army.png|thumb|An Army holding a "W" in ''Donkey Kong Country''{{'}}s Game Boy Color remake]]
[[File:W-Army.png|thumb|An Army holding a "W" in ''Donkey Kong Country''{{'}}s Game Boy Color remake]]
Armies first appear in ''Donkey Kong Country''; they attack by rolling into a ball and careening toward the [[Kong]]s. [[Donkey Kong]] can defeat an Army by jumping on it once, regardless if the enemy is inside its shell or not. [[Diddy Kong]] must jump on an Army twice to defeat it, as when he jumps on a curled up Army, Diddy forces it to its normal position. While an Army is not curled up, Diddy can jump on it another time to defeat it.
Armies first appear in ''[[Donkey Kong Country]]''; they attack by rolling into a ball and careening toward the [[Kong]]s. [[Donkey Kong]] can defeat an Army by jumping on it once, regardless if the enemy is inside its shell or not. [[Diddy Kong]] must jump on an Army twice to defeat it, as when he jumps on a curled up Army, Diddy forces it to its normal position. While an Army is not curled up, Diddy can jump on it another time to defeat it.
 
Armies are the fifth and final pair of enemies that [[Dumb Drum]] releases during the boss fight, [[Boss Dumb Drum]].


In the [[Game Boy Advance]] version, Donkey Kong can [[Hand Slap]] an Army to obtain a [[photograph]] for the first page of the [[scrapbook]].
Armies appear in five [[level]]s: [[Ropey Rampage]], [[Slipslide Ride]], [[Rope Bridge Rumble]], [[Misty Mine]], and [[Platform Perils]]. Armies are also the fifth and final pair of enemies released by [[Dumb Drum]] during his boss fight in [[Boss Dumb Drum]].


Armies appear in five normal levels:
In the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], Donkey Kong can [[Hand Slap]] an Army to obtain a [[photograph]] for the first page of the [[scrapbook]].
*[[Ropey Rampage]]
*[[Slipslide Ride]]
*[[Rope Bridge Rumble]]
*[[Misty Mine]]
*[[Platform Perils]]


===''Donkey Kong Land''===
===''Donkey Kong Land''===
Armies reappear in ''Donkey Kong Land''. They act the same as in ''Donkey Kong Country'' and appear in slightly more levels:
Armies return in ''[[Donkey Kong Land]]'', behaving identically as before and appearing in slightly more levels, as follows: [[Tyre Trail]], [[Riggin' Rumble]], [[Tricky Temple]], [[Swirlwind Storm]], [[Pot Hole Panic (Donkey Kong Land)|Pot Hole Panic]], [[Balloon Barrage]], [[Kong Krazy]], and lastly [[Button Barrel Blast]].


*[[Tyre Trail]]
===''Club Nintendo''===
*[[Riggin' Rumble]]
An Army, purple in color, appears in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic, "[[Donkey Kong Country (comic)|Donkey Kong Country]]." It is the first enemy that attacks [[Donkey Kong]] and Diddy Kong. Diddy defeats it by simply [[jump]]ing on it. Like every enemy in the comic, the Army is able to speak.
*[[Tricky Temple]]
*[[Swirlwind Storm]]
*[[Pot Hole Panic (Donkey Kong Land)|Pot Hole Panic]]
*[[Balloon Barrage]]
*[[Kong Krazy]]
*[[Button Barrel Blast]]


==Appearances in other media==
===''Donkey Kong Country'' novel===
An Army, purple in color, appears in the ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic "[[Donkey Kong Country (comic)|''Donkey Kong Country'']]". It is the first enemy in this comic to attack [[Donkey Kong]] and Diddy Kong. Diddy defeats it by simply [[jump]]ing on it. Like every enemy in the comic, the Army is able to speak.
An individual Army appears as an antagonist in the ''[[Donkey Kong Country (novel)|Donkey Kong Country]]'' novel. While the [[Kongs]] are exploring the abandoned mines, Army and [[Slippa]] ambush the group. [[Donkey Kong]] throws a [[barrel]] at Army and the force of the impact knocks him down the tunnel.


An individual Army appears as an antagonist in the ''[[Donkey Kong Country (novel)|Donkey Kong Country]]'' novel. While the [[Kongs]] are exploring the abandoned mines, Army and [[Slippa]] ambush the group. [[Donkey Kong]] throws a [[barrel]] at Army and the force of the impact knocks him down the tunnel.
===Unused appearances===
''[[Donkey Kong 64]]'' has [[:File:DK64 Army.png|unused armadillo enemies]], presumably Armies. Although Armies do not appear, the first boss, [[Army Dillo]], is an Army.


== Gallery ==
== Gallery ==
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</gallery>
</gallery>


=== Sprites ===
=== Sprites and models ===
<gallery>
<gallery>
Army DKC sprite.png|''Donkey Kong Country''
Army DKC sprite.png|''Donkey Kong Country''

Revision as of 10:25, January 29, 2024

Army
Army's artwork from Donkey Kong Country.
Artwork of an Army from Donkey Kong Country
First appearance Donkey Kong Country (1994)
Latest appearance Donkey Kong Country (GBA) (2003)
Notable members

Template:Quote2 Armies[1] are small armadillo enemies which first appear in Donkey Kong Country.

History

Donkey Kong Country

An Army holding a "W" in Donkey Kong Country's Game Boy Color remake

Armies first appear in Donkey Kong Country; they attack by rolling into a ball and careening toward the Kongs. Donkey Kong can defeat an Army by jumping on it once, regardless if the enemy is inside its shell or not. Diddy Kong must jump on an Army twice to defeat it, as when he jumps on a curled up Army, Diddy forces it to its normal position. While an Army is not curled up, Diddy can jump on it another time to defeat it.

Armies appear in five levels: Ropey Rampage, Slipslide Ride, Rope Bridge Rumble, Misty Mine, and Platform Perils. Armies are also the fifth and final pair of enemies released by Dumb Drum during his boss fight in Boss Dumb Drum.

In the Game Boy Advance version, Donkey Kong can Hand Slap an Army to obtain a photograph for the first page of the scrapbook.

Donkey Kong Land

Armies return in Donkey Kong Land, behaving identically as before and appearing in slightly more levels, as follows: Tyre Trail, Riggin' Rumble, Tricky Temple, Swirlwind Storm, Pot Hole Panic, Balloon Barrage, Kong Krazy, and lastly Button Barrel Blast.

Club Nintendo

An Army, purple in color, appears in the Club Nintendo comic, "Donkey Kong Country." It is the first enemy that attacks Donkey Kong and Diddy Kong. Diddy defeats it by simply jumping on it. Like every enemy in the comic, the Army is able to speak.

Donkey Kong Country novel

An individual Army appears as an antagonist in the Donkey Kong Country novel. While the Kongs are exploring the abandoned mines, Army and Slippa ambush the group. Donkey Kong throws a barrel at Army and the force of the impact knocks him down the tunnel.

Unused appearances

Donkey Kong 64 has unused armadillo enemies, presumably Armies. Although Armies do not appear, the first boss, Army Dillo, is an Army.

Gallery

Artwork

Sprites and models

Scans

Miscellaneous

Names in other languages

Language Name Meaning Notes
Japanese アーミー[?]
Āmī
Army
French Army[?] -
Spanish Army[?] -

Trivia

Unused model of an Army, from Donkey Kong 64.
The unused Army model in Donkey Kong 64
  • In the original Donkey Kong Country, Army's defeat sound is a higher-pitched version of that of Donkey Kong's.
  • An unused armadillo model exists within the Donkey Kong 64 kiosk demo, suggesting that Army or a different enemy would have appeared in the game.
  • An Army appears near the end of the trailer in Donkey Kong Racing.

References

  1. ^ Donkey Kong Country Nintendo Player's Guide. Page 16.