Ropey Rampage: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Undo revision 4083076 by 76.77.161.83 (talk) Proof?)
Tag: Undo
Line 52: Line 52:
Ropey Rampage has two Bonus Levels, listed by their type in the Game Boy Advance version:
Ropey Rampage has two Bonus Levels, listed by their type in the Game Boy Advance version:


*'''''Find the Exit!''''': Right after the letter O, the Kongs must fall down a small abyss to land in a [[Blast Cannon]], which blasts them through a wall leading into the [[Bonus Level]]. The Bonus Level consists of six vertical ropes, each with by six bananas. They can climb up and collect bananas and go to a ledge at the right with the letter N and the exit. When the Kongs exit the Bonus Level, they blast by some swinging ropes and a single Zinger.
*'''''Find the Exit!''''': Right after the letter O, the Kongs must fall down a small abyss to land in a [[Blast Barrel]], which blasts them through a wall leading into the [[Bonus Level]]. The Bonus Level consists of six vertical ropes, each with by six bananas. They can climb up and collect bananas and go to a ledge at the right with the letter N and the exit. When the Kongs exit the Bonus Level, they blast by some swinging ropes and a single Zinger.
*'''''Stop the Barrel!''''': The Kongs must jump into the first gap before the arrow sign, where they are caught into a [[Bonus Barrel]]. In the Bonus Level, the Kongs must observe a [[Red Balloon|Life Balloon]] as it quickly alternates between four barrels. The Life Balloon eventually stops on one of the barrels, and if the Kongs choose the correct barrel, they win the Life Balloon. If they choose an incorrect barrel, the Kongs lose at the challenge. Either way, the Kongs are redirected back into the main level.
*'''''Stop the Barrel!''''': The Kongs must jump into the first gap before the arrow sign, where they are caught into another Blast Barrel. In the Bonus Level, the Kongs must observe a [[Red Balloon|Life Balloon]] as it quickly alternates between four barrels. The Life Balloon eventually stops on one of the barrels, and if the Kongs choose the correct barrel, they win the Life Balloon. If they choose an incorrect barrel, the Kongs lose at the challenge. Either way, the Kongs are redirected back into the main level.


==Warp Barrel==
==Warp Barrel==

Revision as of 14:36, December 17, 2023

Level
Ropey Rampage
Donkey Kong swinging on a rope in the level Ropey Rampage.
Donkey Kong swinging from a rope
Ropey Rampage
Diddy aiming for the letter O
Ropey Rampage
Donkey Kong holding on to a rope
Level code 1 - 2
World Kongo Jungle
Game Donkey Kong Country
Music track DK Island Swing
<< Directory of levels >>

Ropey Rampage is the second level in Donkey Kong Country and of the first world, Kongo Jungle. It takes place in a jungle during a tropical thunderstorm at night, transitioning right after Jungle Hijinxs. A lot of the level involves Donkey Kong and Diddy Kong swinging and climbing from ropes around treetops and gaps. Armies, Zingers, and Kritters appear throughout the level, and the former two enemies first appear in the level. When Kongs reach the end of the level, the storm ends, and a sunrise appears in the background. In the Game Boy Advance version, the level instead takes place during a rainstorm at daytime.

Layout

Donkey Kong near a TNT Barrel in the level Ropey Rampage.
Donkey Kong travels towards a TNT Drum and a Kritter

At the beginning of the level, the primates emerge from a tunnel onto a straight pathway leading to a pair of Armies and a TNT Drum. Raised areas of land are behind this path, holding bananas and a Kritter. The letter K hovers to the right of this foe. Farther ahead, they can find a rope hanging by the edge of a cliff. They can use it to reach the treetops, where another Army is present. An area of land follows a gap after the trees with a trio of Kritters and another raised piece of land on it. The heroes can reach the top of it, where the first DK Barrel is located, if they climb a nearby rope. A wide alcove is ahead with a rope above it. A Rambi Token is present on a treetop behind the rope, which can be used to swing over the alcove. If the primates travel to the east from here, they can find an Army at the edge of a cliff and a rope that is able to swing them over an abyss and onto the treetops, where the letter O is placed. Two trees next to the letter carry a Kritter. A wide pit follows these trees, but the duo can swing over it with a rope. Once they cross the abyss, they find themselves on solid ground, where the level's Continue Barrel is located.

A TNT Drum and a Kritter stand in the area after the barrel. The heroes can find a pair of Armies and a TNT Drum nearby in a wide alcove with a few ropes above it. They can swing over the foes with these ropes. Another alcove is ahead, containing a raised piece of land with the next Army on it. A DK Barrel wobbles below it. A straight pathway nearby leading to an abyss holds a marching Kritter. This abyss can be crossed with the use of a rope. The Kongs reach a single treetop with a Kritter on it on the opposite side of the pit. A larger pit follows that must be crossed with the aid of two more ropes. They come up to one of the two letter N's in the level as they swing. A Zinger that moves in a vertical path flies in their way as they cross. Once the primates access the solid piece of land after the foe, they can find a spot in the ground that they can break to reveal a tire. There is a small, raised piece of land near here, which has a part of the ground that can be broken open to release a Winky Token. It is followed by an abyss with several ropes above it. One of Two Zingers fly between each of the ropes, which they must swing on to cross. Once they pass this abyss, the two friends land on a small platform with a Kritter on it. A gap is ahead, and once they pass it, they can find a sign that indicates that the level is almost complete. The straight pathway ahead of here leads to an Army and an exit sign with a tunnel after it. A tree above this area holds the letter G. Once the tunnel is entered, the level is completed.

Enemies

The following enemies appear in the following quantities, and enemies marked in bold make their level debut in Ropey Rampage:

a - Nine Kritters appear in the remakes
b - Three Zingers appear in the Game Boy Color version

Items and objects

The following items and objects appear in the following quantities:

c - 55 of the Bananas are in the main level, while 36 are in the first Bonus Level.
d - 14 of the Banana Bunches are hidden in certain spots on the ground.

K-O-N-G letters

Ropey Rampage
The location of the letter O
  • K: Next to the first Kritter to the right of a high platform.
  • O: Above the second pair of treetops after the second swinging rope
  • N: The level has two N's: the first is located at the end of the first Bonus Level, and the other is after the Continue Barrel between swinging two ropes after a lone Kritter on a treetop.
  • G: On a treetop to the top-left of the level exit.

Bonus Levels

The first bonus room in Ropey Rampage from Donkey Kong Country A Bonus Level in Ropey Rampage
The first and second Bonus Levels, respectively

Ropey Rampage has two Bonus Levels, listed by their type in the Game Boy Advance version:

  • Find the Exit!: Right after the letter O, the Kongs must fall down a small abyss to land in a Blast Barrel, which blasts them through a wall leading into the Bonus Level. The Bonus Level consists of six vertical ropes, each with by six bananas. They can climb up and collect bananas and go to a ledge at the right with the letter N and the exit. When the Kongs exit the Bonus Level, they blast by some swinging ropes and a single Zinger.
  • Stop the Barrel!: The Kongs must jump into the first gap before the arrow sign, where they are caught into another Blast Barrel. In the Bonus Level, the Kongs must observe a Life Balloon as it quickly alternates between four barrels. The Life Balloon eventually stops on one of the barrels, and if the Kongs choose the correct barrel, they win the Life Balloon. If they choose an incorrect barrel, the Kongs lose at the challenge. Either way, the Kongs are redirected back into the main level.

Warp Barrel

Instead of climbing up the first rope in the level, the Kongs must roll jump into the abyss ahead to enter a Warp Barrel. It leads them to the arrow sign, which indicates that the level exit is nearby.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ロープジャングル[?]
Rōpu janguru
Rope Jungle
German Sturztal
Lianen-Limbo (GBA)
[?]
Fall Valley
Vine Limbo
Italian Liane Lanose[?] Woolly Liana
Portuguese Área da Corda[?] Rope Area
Spanish Lío de Lianas[?] Vine Mess