Wonder Effect: Difference between revisions

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*Piranha Plants on Parade: Piranha Plants break into song and dance.
*Piranha Plants on Parade: Piranha Plants break into song and dance.
*Scram, Skedaddlers!: Super Stars fall from the sky. Time Limit is 10 seconds, after collect a Super Star, timer reset.
*Scram, Skedaddlers!: Super Stars fall from the sky. Time Limit is 10 seconds, after collect a Super Star, timer reset.
*Bulrush Coming Through!: A stampede of Bulrushes occur.
*Bulrush Coming Through!: A stampede of Bulrushes occur. Time Limit is 60 seconds.
*Here Come the Hoppos: Many Hoppos roll around the level, including a giant one holding the Wonder Seed.
*Here Come the Hoppos: Many Hoppos roll around the level, including a giant one holding the Wonder Seed.
*Rolla Koopa Derby: Magical hills appear and the player climbs up, collecting Wonder Tokens.
*Rolla Koopa Derby: Magical hills appear and the player climbs up, collecting Wonder Tokens.

Revision as of 11:38, November 2, 2023

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Merge-left.svg It has been suggested that this page be merged into Wonder Flower. (discuss)
Bending pipe Wonder Effect in Super Mario Bros. Wonder
A Warp Pipe spouting water and another becoming an Inchworm Pipe, an example of a Wonder Effect

Wonder Effects are the central mechanic of Super Mario Bros. Wonder, triggered by collecting Wonder Flowers. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a Spike Ball, causing hordes of enemies to appear,[1] or spawning flower coins. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.[2] The goal of every Wonder Effect is to collect a Wonder Seed, which ends the Wonder Effect. Some Wonder Effects have time limits.

Mechanics

Wonder Flowers can be found in almost every level, and each flower has a respective Wonder Seed that ends the effect once collected. Wonder Effects can end prematurely (represented with a distinct sound) if:

  • All players are defeated.
  • The time limit on the effect (if present) is reached.
  • Players ignore the Wonder Seed and proceed to the next scene (via a pipe in general).
  • The Goal Pole is reached.

Failing a Wonder Effect does not cause the Wonder Flower to disappear, allowing the player to try again as long as it is possible to reach the flower.

List of Wonder Effects

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Pipe Rock Plateau

  • Welcome to the Flower Kingdom: Pipes start moving.
  • Piranha Plants on Parade: Piranha Plants break into song and dance.
  • Scram, Skedaddlers!: Super Stars fall from the sky. Time Limit is 10 seconds, after collect a Super Star, timer reset.
  • Bulrush Coming Through!: A stampede of Bulrushes occur. Time Limit is 60 seconds.
  • Here Come the Hoppos: Many Hoppos roll around the level, including a giant one holding the Wonder Seed.
  • Rolla Koopa Derby: Magical hills appear and the player climbs up, collecting Wonder Tokens.
  • Swamp Pipe Crawl: A nearby pipe becomes an Inchworm Pipe as the player rides it through the level.
  • Angry Spikes and Sinkin' Pipes: A musical sequence starring the Spikes where the player rides up the pipes avoiding Spike Balls.
  • Bulrush Express: A Bulrush stampede carries the player through the level.
  • Sproings in the Twilight Forest: The player becomes stretched. Each time they duck, items will drop down temporarily; this method is used to obtain the Wonder Seed.
  • Cosmic Hoppos: The Hoppo on the screen becomes super bouncy and sends the player into space.
  • Pipe Rock Plateau Palace: Pipes start falling as the player moves through the stage.

Fluff-Puff Peaks

  • Outmaway Valley: The stage turns into a rolling snowball avalanche.
  • Pokipede Pass: Snow starts falling, creating snow blocks.
  • Condarts Away!: The level briefly shifts to a top-down perspective. The player cannot jump or attack here, so they must move through the area and avoid enemies until they reach the Wonder Seed.
  • Pole Block Passage: Poles start extending everywhere as the player climbs to collect Wonder Tokens.
  • Up 'n' Down the Puffy Lifts: Turns the player into a Puffy Lift as they climb and redirect Spike Balls.
  • Jump! Jump! Jump!: It turns the stage into a timing-based jumping challenge.
  • Countdown to Drop Down: The stage transforms into a free-fall section with Smogrins and a Super Star shower.
  • Cruising with Linking Lifts: Lakitus throw items from the background as the player collects Wonder Tokens.
  • Fluff-Puff Peaks Flying Battleship: A giant Bowser robot starts targeting the player with its cannons. The player must avoid them as they make their way through the stage.
  • Fluff-Puff Peaks Palace: Turns everyone stretchy.

Shining Falls

  • The Hoppycat Trial: Hop, Hop, and Awaaay: Giant Hoppycats appear.

Gallery

Music

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Names in other languages

Language Name Meaning Notes
Japanese ワンダー[3][4]
Wandā
Wonder
Chinese (traditional) 驚奇[5]
Jīng Qí
Wonder
Dutch Wondereffect [6] Wonder Effect
Italian Effetto meraviglia[?] Wonder effect
Spanish Efecto Maravilla[7] Wonder Effect

References