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Revision as of 23:46, October 1, 2023
This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
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Super Mario Bros. Wonder | |||||||||
---|---|---|---|---|---|---|---|---|---|
North American box art For alternate box art, see the game's gallery. | |||||||||
Developer | Nintendo EPD | ||||||||
Publisher | Nintendo | ||||||||
Platform(s) | Nintendo Switch | ||||||||
Release date | Template:Release[?] | ||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Portuguese (Portugal) Portuguese (Brazil) Russian Japanese Simplified Chinese Traditional Chinese Korean [1] | ||||||||
Genre | Platformer | ||||||||
Rating(s) |
| ||||||||
Mode(s) | Single player, multiplayer[2] | ||||||||
Input | Nintendo Switch:
|
Super Mario Bros. Wonder is an upcoming side-scrolling platform game in the Super Mario series for the Nintendo Switch. It was first announced during the June 2023 Nintendo Direct, and is set to be released worldwide on October 20, 2023.[3] It is the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior and also the first game in the franchise to feature the succeeding voice actor(s) for Charles Martinet in the role of Mario and Luigi.[4]
A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[5]
Overview
Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player and simultaneous multiplayer modes. Its art direction is reminiscent of the New Super Mario Bros. series of games, incorporating changes such as updated character designs and new sets of animations.[3]
Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[6] Their moveset features standard abilities, for instance the Wall Jump and the Ground Pound. The Yoshis retain their Flutter Jump, ability to use their tongue, and can also be used as a mount, and they and Nabbit do not take any damage from enemies. The players can receive new abilities by consuming power-ups, both returning and brand new ones, such as an elephant-themed fruit.[3]
The signature feature of the game is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, examples including bringing Warp Pipes to life and causing themselves and elements of the stage to stretch upward. Also revolving around the "Wonder" theme are the Wonder Seeds and purple coins, prominent collectibles. Another notable addition are Talking Flowers, non-playable characters that populate the levels and comment on the events and gimmicks nearby.[3]
The game takes place in a location distinct from its predecessors, and foregoes some of their established elements while featuring new level themes, such as autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Also similar to both games, levels have unique names. Each one is also assigned a difficulty rating in-game, a feature only found previously in Super Mario Maker 2's Story Mode.[3]
Unlike every other 2D side-scrolling Super Mario game, excluding Super Mario Bros. 2, there is no Time Limit in this game, allowing players to explore levels for as long as they wish.
Plot
The game's plot focuses on Mario and company being invited to the Flower Kingdom, ruled by Prince Florian, when Bowser suddenly appears, along with Kamek and Bowser Jr. Bowser then takes hold of the Wonder Flower, merging himself, his Koopa Clown Car, and Prince Florian's castle to become a flying fortress, wreaking havoc across the land and trapping the Poplins in their homes. Mario and the gang (including Prince Florian, the Yoshis, and Nabbit) must then set off on a journey to defeat Bowser and save the Flower Kingdom.[3]
Characters
Playable characters
Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features a total of 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Much like Nabbit in New Super Luigi U, the Yoshis and Nabbit are invincible to enemy attacks, but also cannot obtain power-ups. Additionally, the Yoshis retain their abilities to Flutter Jump, use their tongues, and allow other characters to ride them.
All descriptions are from the Super Mario Bros. Wonder page on the Nintendo website.[1]
Mario |
Luigi |
Peach |
Daisy |
Yellow Toad |
Blue Toad |
Mario is always ready to help a friend, take on a new challenge, or jump on a Koopa's head! | Mario's "little" brother. When these bros team up, there's nothing they can't achieve! | The beloved princess of the Mushroom Kingdom, Peach is always ready to jump into action. | She's got a gown and a crown, but this friendly princess is totally down to earth. | They may be small, but they have big hearts! | |
Toadette |
Yoshi |
Red Yoshi |
Yellow Yoshi |
Light-Blue Yoshi |
Nabbit |
This pink-and-white member of the Toad species gets really pumped up when she's out to save the day! | Whichever color Yoshi you choose, they can all eat enemies, spit out stuff (enemies, shells, and other items), flutter jump, and help carry other players—even ones in Elephant form! | This sneaky little fellow can turn any extra power-ups he finds into flower coins. Ka-ching! |
Supporting characters
Character | Description |
---|---|
Prince Florian[6] |
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. |
Talking Flowers[3][7] |
Flowers that talk when approached. |
Poplins[6] |
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. |
Professor Connect[8] |
A robotic character that can be talked to to access online play. |
File:SMBW screenshot Direct Captain Toad.png Captain Toad[6] |
The leader of the Toad Brigade. |
Big Wigglers[3] |
Large variants of Wigglers that use roller skates to race against players, which they cannot physically interact with.[6][9] |
Main antagonists
Character | Description |
---|---|
Bowser[10] |
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser[11] by combining him with his Koopa Clown Car and Prince Florian's castle. |
Bowser Jr.[6] |
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr.[11] He returns alongside his Junior Clown Car.[6] |
Kamek[6] |
A Magikoopa who assists Bowser. |
Enemies and obstacles
Returning
Enemy | Description |
---|---|
File:Big Fire Piranha SMBW.jpg Big Fire Piranhas[6] |
Larger Fire Piranha Plants. |
Big Goombrats[12] |
Larger Goombrats that float down using dandelion pappi as parachutes. |
File:Big Piranha Plant SMBW.jpg Big Piranha Plants |
Larger Piranha Plants. |
File:Bone Goomba SMBW.jpeg Bone Goombas[6] |
Teal-colored Goombas wearing skull-like headgear. |
Boos[6] |
Ghostly enemies that only follow players that are facing away from them, and will stop when looked at. |
Burners[6] |
Rotating jets that emit light-green flames. |
Buzzy Beetles[6] |
Koopas with shells that protect them from fire damage. They can be found walking in lava. |
Cheep Cheeps[3] |
Fish that are found swimming aimlessly. |
Clouds[3] |
Clouds that obscure the player(s)' view and hide objects. They can be removed by passing through them. |
Darkness[3] |
Obscures the player(s)' view. |
Dry Bones[6] |
Skeletal Koopas that regenerate themselves shortly after being stomped. |
Fire Bars[6] |
Bars of fireballs that rotate around an axis. |
Fire Piranha Plants[6] |
Piranha Plants that spit Fireballs. This time, they appear in their Super Mario 3D Land color scheme. |
Giant Spiked Balls[3] |
Giant, golden Spike Balls covered in white spikes. |
Goombas[3] |
Common enemies that can be defeated by stomping on them. Some can be seen sleeping. They can grow taller under a Wonder Effect. |
Goombrats[3] |
Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to Parachute Galoombas.[6] Collisions with Bloomps bounce them away and, if equipped, destroy their pappi.[12] |
Hammer Bros[6] |
Helmeted Koopas that throw hammers at the player. |
Hotheads[6] |
Larger versions of Lil Sparkies originally from Super Mario World that travel along the sides of platforms. They light up a small area around themselves. They also gain the ability to shock the player on contact, like Amps. |
King Boo[13] |
The king of Boos who appears during a Wonder Effect. |
Koopa Paratroopas[3] |
Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, whilst green-shelled ones are seen making large hops on the ground. |
Koopa Troopas[3] |
Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Both red and green Koopa Troopas return, while pink-shelled Rolla Koopas are newly introduced. |
Lakitus[6] |
Koopas that travel in clouds and throw Spiny Eggs down onto the ground. |
Lava[6] |
Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. |
Lava Bubbles[6] |
Orange fireball enemies that jump up and down in and out of lava pools. |
Lil Sparkies[6] |
Small spark-like enemies originally from Super Mario World that travel along the sides of platforms. They light up a small area around themselves. |
Piranha Plants[6] |
Carnivorous plants that emerge from Warp Pipes. They now tilt their heads to the player. |
Poison[6] |
Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. |
File:Pokey SMBW.jpg Pokeys[6] |
Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey. |
Spinies[3] |
Koopa enemies with spiked shells. |
Spiny Eggs[6] |
Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. |
Spikes[6] |
Koopa-like enemies that spit large green Spike Balls. |
Spike Balls[6] |
Spike-covered balls that are thrown by various enemies, such as Spikes. Green ones roll on the ground while brown ones break upon impact. |
Thwomps[6] |
Large stone enemies that slam down onto the ground. |
Urchins[13] |
Spiked creatures that float in water. |
New
Enemy | Description |
---|---|
File:SMBW Screenshot Triangle Water Enemy.png Anglefish[14] |
Teal, triangular enemies with white wings and red feet that jump out of water pools to attack the player(s).[6] |
Bloomps[15] |
Bouncy balloon-like fish enemies of varying sizes and colors.[3] |
Bulrushes |
Triceratops/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a Wonder Effect.[16] |
Condarts[6] |
Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface. |
Hoppos |
Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.[6] |
Hoppycats |
Green spiked snail creatures that leap upwards when the player jumps, similar to the Skipsqueak. Small and giant variants appear.[6] |
Konks[6] |
Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).[16] |
Maw-Maws[6] |
Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. |
Melon Piranha Plants[6] |
Variants of Piranha Plants that resemble watermelons and spit seeds that can be jumped on from above without taking damage. |
Mumsies[6] |
Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them. |
File:SMBW screenshot Pushy Bro.png Oshidashī[17] |
Sledge Bro-like creatures with big gloves that can push objects.[3] |
Rolla Koopas[6] |
Magenta-shelled Koopa Troopas with roller skates that skate along the ground and jump gaps between platforms. |
Rrrumbas[6] |
Small bumblebee-esque creatures with large, breakable boulder-like shells that roll down slopes.[6] |
File:SMBW screenshot Run Forrest Run.png Skedaddlers[15] |
Chipmunk-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.[18] |
Trottin' Piranha Plants[11] |
Piranha Plants that are able to leave their pipes and walk around, similar to Ptooies, and can even walk along ceilings. |
Wubbas[6] |
Light green blob enemies made out of a slimy goo-like substance. |
Giant Konk |
A giant Konk that appears from above in Jewel-Block Cave, during its Wonder Effect, that crushes anything directly below it.[16] |
File:BlackPiranhaPlantSMBW.png | Black Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants.[6] |
Long, thin, rocket-like Bullet Bill variants that fly diagonally.[3] They can be stood atop.[13] | |
Red Spikes that spit and throw fireballs.[6] | |
File:SMBW screenshot Funnel PlantFungus Man.png | Biddybud-like creatures with flat foreheads of varying heights. When knocked out, they knock out other enemies behind them.[3] Brown and purple variants appear.[6] |
Stacks of bamboo creatures that emerge from the ground.[19] | |
File:SMBW screenshot Snowy Pooka.png | White Goomba-like creatures with red-rimmed goggles that kick Ice Blocks.[3] |
A corn kernel-like enemy that transforms into a high jumping popcorn creature when it comes into contact with fire.[6] | |
Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes.[3] Like Piranha Creepers, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.[6] | |
Purple thunderclouds of varying sizes.[3] | |
Green snails with magenta shells of varying sizes that climb along surfaces and can be kicked out of their shells like Koopa Troopas.[3] | |
A swarm of small, spiked, magenta creatures. A green variant also appears.[3] | |
Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.[6] | |
Small, blue, bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect.[6] | |
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks.[6] | |
Chomp-like flounder enemies that leap out from the seabed and bite at the player.[6] | |
Armadillo-like enemies that curl into balls and roll down slopes.[6] | |
Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines.[6] | |
Blue bird enemies wearing goggles that dive into water.[6] | |
Owl enemies that swoop down from nests on the ceiling.[6] | |
Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks.[6] | |
A hazardous ooze swamp closely resembling Castle Bowser's colors.[6] | |
File:SMBWScreenshotUnknownStoneBlockEnemySentient.png File:SMBWScreenshotUnknownStoneBlockEnemyEmitingMagma.png |
Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.[6] |
Dry Bones-like enemies that wear a chain leash.[6] | |
A silhouetted enemy.[6] | |
Bill Blaster- and cannon-like devices that pump out Bloomps.[15][6] |
Levels
The game is set in the Flower Kingdom, and has six different worlds, as well as a central area to which all of them connect, the Petal Isles. Each level contains at least two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit.[16] Additionally, every level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.[6]
In addition to the main levels, there are also smaller, bonus levels, all of which have one Wonder Seed, obtained by completing the level:
- Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.[6]
- Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Despite their short length, they still hold three 10-flower coins in them.[6]
- Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.[6]
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and interactable tulip-like flowers.[3][15]
Area | Level | Wonder Seeds | Difficulty |
---|---|---|---|
Petal Isles A small archipelago in the center of the Flower Kingdom comprising of many islands of different colors and climates. |
Jewel-Block Cave[16] | 2 | ★★[20] |
Maw-Maw Mouthful[15] | 2 | ||
World 1: Pipe-Rock Plateau A rocky landscape whose mountainous plateaus resemble that of Warp Pipes, as the name implies. |
Welcome to the Flower Kingdom![6] | 2 | ★ |
Piranha Plants on Parade[6] | 3 | ★ | |
Scram, Skedaddlers![6] | 2 | ★ | |
Bulrush Coming Through![6] | 3 | ★ | |
Here Come the Hoppos[6] | 2 | ★★ | |
Break Time!: Hurry, Hurry[6] | 1 | — | |
Wiggler Race: Mountaineering![6] | 1 | ★ | |
Badge Challenge: Wall-Climb Jump I[6] | 1 | ★ | |
Rolla Koopa Derby[6] | 2 | ★★ | |
Swamp Pipe Crawl[6] | 2 | ★★★ | |
Angry Spikes and Sinkin' Pipes[6] | 2 | ★★ | |
Bulrush Express[6] | 2 | ★★★★ | |
World 2: Fluff-Puff Peaks A bright pink collection of clouds that lie atop a short, icy mountain top. |
|||
World 3: Shining Falls A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons. |
The Anglefish Trial: Ready, Aim, Fly![6] | ||
A desert world with white sand. |
Bloomps of the Desert Skies[15] | 2 | |
File:SMBW Mushroom Forest World.png A forest world with giant mushrooms. |
An Uncharted Area: Wubba Ruins[6] | 2 | ★★ |
Break Time!: Trottin' Piranha Plants[21][22] | 1 | — | |
File:SMBW Volcanic World.png A volcanic world. |
Where the Rrrumbas Rule[6] | 2 | ★★ |
Forms
(starting form) |
( required) |
( required) |
( required) |
(new, required) |
(new, required) |
(new, required) |
(new, when defeated in co-op) |
Wonder Effect forms
Items and objects
New items and objects are indicated by an asterisk (*).
Items
Power-ups
Power-up | Description |
---|---|
Bubble Flower*[6] |
Turns the player(s) into their Bubble form, granting them the ability to blow bubbles that can both defeat enemies and be jumped on.[6] |
Drill Mushroom*[6] |
Turns the player(s) into their Drill form, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.[6] |
Elephant Fruit*[6] |
A fruit that resembles an elephant. Transforms the player(s) into their Elephant form when collected.[6] |
Fire Flower[6] |
A flower that turns the player(s) into their Fire form, granting them the ability to throw fireballs to defeat enemies.[6] |
File:SuperMushroomSMBW.png Super Mushroom[6] |
A red mushroom with white spots that transforms characters in their Small form into their Super form.[6] |
Super Star[6] |
Grants the player(s) invincibility for a limited time.[6] |
Wonder Flower*[6] |
Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a Wonder Effect will occur.[6] |
Collectibles
Item | Description |
---|---|
1-Up Mushroom[6] |
A green mushroom with white spots. Grants the player(s) an extra life when collected.[6] |
10-flower coin*[16] |
Larger variants of flower coins that add 10 to the counter. There are three to collect in most of the levels.[16] |
Coin[6] |
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected.[18] |
Flower coin*[23] |
Purple flower-shaped coins that appear all throughout the Flower Kingdom. Smaller flower coins appear during a Wonder Effect and increase the counter by decimal numbers.[6] |
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to Star Chips and Key Coins.[9] | |
File:WonderSeedSMBW.png Wonder Seed*[6] |
Seeds that must be obtained to unlock levels in the Flower Kingdom. Collecting one also ends a Wonder Effect.[6] |
Blocks
Block | Description |
---|---|
! Block[24][25] |
Yellow blocks bearing white "!" symbols. They appear when the Add ! Blocks badge is equipped, and can contain items or powerups or serve as platforms.[24][25] |
? Block[3] |
Yellow blocks bearing white "?" symbols. They may contain power-ups or coins.[3] |
Long ? Block[6] |
Longer variants of ? blocks.[6] |
File:BrickBlockSMBW.png Brick Block[6] |
Blocks that can only be broken by players in at least their Super form.[6] |
Cloud Block[6] |
Semisolid blocks that resemble clouds.[6] |
Empty Block[3] |
Left behind after a block containing an item has been emptied.[3] |
Long Empty Block |
Left behind after a long ? Block containing an item has been emptied. |
Hard Block[6] |
Blocks that cannot be broken normally like a Brick Block.[6] |
Ice Block[6] |
|
Invisible Character Block*[16] |
Blocks that appear when a specific character is near it. They usually contain a power-up. |
Jewel-Block*[16] |
Large blocks of varying sizes made of crystal. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them easily.[16] |
ON/OFF Switch[3] |
|
Red POW Block[6] |
Red variants of POW Blocks that, when interacted with, destroy any breakable blocks surrounding them.[6] |
Race Block*[6] |
|
Rock Block[16] |
Blocks that can be destroyed by the giant Konk.[16] |
Roulette Block[6] |
Blocks that cycle through several items, and release the one shown on it when hit.[6] |
Snow block[6] |
Breakable blocks of snow.[6] |
Spike Trap[6] |
Various forms return. Some are spike balls, commonly found in clusters that damage the player(s) when touched.[6] Others are spikes found in rows; in their Goomba form, players can walk, unharmed, on these Spike Traps in Maw-Maw Mouthful.[12] |
A Note Block variant that does not cause the player to bounce upon landing, but rather when jumping.*[3] | |
Arrow block that flies vertically when hit.*[6] | |
Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.*[6] | |
File:Looks Familiar.jpg |
Long blocks resembling Rotating Blocks.*[6] |
Solid colored blocks that turn into intangible dashed outlines similar to Dotted-Line Blocks and Blinking Blocks.*[6] | |
Small and large yellow containers that can be broken through means such as Elephant Mario's trunk and may release items.*[3][16] They resemble peanuts, a reference to a real world connection between elephants and peanuts. | |
Large blocks that can be pushed around on wheels.[6] | |
Blue blocks that move along tracks.[6] | |
A block with Bowser's emblem on it, which resembles the 4×4 variant of an Iron Block or a Baddie Box.[6] | |
Blocks that flank the edges of the screen during the Wonder Effect in Jewel-Block Cave.[16] |
Transportation objects
Object | Description |
---|---|
Warp Pipe[3] |
Pipes that transport the player(s) to another area within the level upon entering.[3] |
A pushable and occasionally connectable Warp Pipe.*[18] | |
Propeller flowers that players can grab onto to travel to higher areas.[26] |
Platforms
Platform | Description |
---|---|
Bridge[3] |
Thin, semisolid platforms made up of smaller sections.[3] |
Cloud Lift[3] |
Platforms resembling clouds.[3] |
Countdown Platform[6] |
Platforms bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero.[6] |
Lift[6] |
Moving platforms often found floating or traveling along tracks.[6] |
A lift variant that releases Hoppycats.*[6] | |
Mushroom Platform[3] |
Large mushrooms of varying colors that serve as platforms.[3] |
Mushroom Trampoline[6] |
Mushrooms platforms that bounce the player.[18] They largely retain their design from Super Mario 3D Land and Super Mario 3D World. |
Semisolid Platform[3] |
Platforms that have solid surfaces, but can be jumped through from below.[3] |
Semisolid savanna tree platforms that rise or lower when ground-pounded.*[16] | |
Large, angry-eyed, top-flatted, semisolid cloud platform that rains a waterfall that player(s) can swim up.*[3] They periodically stop raining.[27] | |
Causes the player(s) to slide in the direction its arrows are pointing. Can be hung on from below, or ridden on top of.*[3] | |
Chandelier[13] |
Platforms that hang on chains.[13] |
Other objects
Object | Description |
---|---|
Arrow Sign[6] |
Points in a specific direction, guiding the player to certain locations.[6] |
Beacon*[16] |
Releases coins or other items when dug through in Drill form.[16] |
Beanstalk[6] |
Climbable plants that can be germinated using water.[6] They can also emerge from blocks like in previous games.[16] |
Bubble[6] |
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during at least one Wonder Effect for the player(s) to bounce on.[6] |
Checkpoint Flag[3] |
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it.[15] |
Current[3] |
Strong underwater forces that push the player(s) in various directions.[3] |
Goal Pole[3] |
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. A variant with a blue flower emblem on its flag also appears.[3] |
Goal Pole (secret)[15] |
|
Item Balloon*[6] |
Balloons that produce the item held in the item storage or an item for another player in online play.[6] |
Lakitu's Cloud[6] |
Can be ridden by the player(s). Obtained by defeating a Lakitu, or from certain pipes.[6] |
Standee*[6] |
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' Standee collection.[6] |
Track[6] |
Carries objects and enemies along a specific path.[6] |
Tree[6] |
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.[12] |
Treasure chest[6] |
Containers that hold badges.[6] |
Water[6] |
Large bodies of harmless liquid that the player can swim through. |
Breakable pumpkins.*[3] | |
Interactive tulip-like flowers that release coins or objects such as beanstalks. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their Elephant form.*[3] | |
Hidden flowers with dashed outlines.*[6] | |
Pillars that Spike Ball Mario can roll into and destroy.*[6] | |
Pots that can be picked up and thrown.*[6] | |
Grapples that resemble those found on Mumsies.*[6] | |
Numbered bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.[28] |
Badges
A new element in this game are badges. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a level or after losing a life. There are a total of 24 badges, including nine Action Badges, which add new abilities to the characters, nine Boost Badges, which assist the player during gameplay, and six Expert Badges, which grant an advanced skill to the characters.[6][1]
The player is also given an option to select a badge at random using "Prince's Choice", which can be selected by pressing on the Badges selection screen.[29]
Action Badges | Boost Badges | Expert Badges | |||||
---|---|---|---|---|---|---|---|
Parachute Cap[6] | Floating High Jump[6] | Coin Reward[6] | Safety Bounce[6] | Coin Magnet[6] | |||
File:Badge item boushi.png | File:SMBW floatinghighjump.png | File:SMBW coinreward.png | File:Badge item hukki.png | File:Badge item coin.png | |||
While in midair, press or shake the controller to open your hat and float slowly downward.[6] | Jump higher than usual and momentarily float.[6] | Earn coins for defeating enemies.[6] | Bounce back out of pits, lava, or poison swamps just one time per fall.[6] | Pull in nearby coins and flower coins.[23] | |||
Wall-Climb Jump[6] | Crouching High Jump[6] | Grappling Vine[6] | Auto Super Mushroom[6] | Invisibility[6] | |||
File:Badge item kabe.png | File:Badge item shagami.png | File:Badge item shot.png | File:SMBW autosupermushroom.png | File:Badge item toumei.png | |||
Jump against a wall and then press to jump straight up once.[6] | Crouch and charge up power to jump higher than usual.[30] | A badge that allows players to shoot a Vine forward to grapple onto walls. | Start a course with a Super Mushroom power-up.[6] | A badge that turns the user invisible, making them unable to be spotted by enemies. | |||
Dolphin Kick[6] | Timed High Jump[6] | Add ! Blocks[24][25] | Sensor[6] | Jet Run[6] | |||
File:Badge item dolphin.png | File:SMBW timedhighjump.png | File:SMBW addexclamationblock badge lowq.png | File:Badge item dowsing.png | File:Badge item jetrun.png | |||
While underwater, press or shake the controller to unleash a brief burst of speed.[6] | Time consecutive jumps just right to jump higher than usual. You'll even jump high on sand.[6] | Add ! Blocks to courses. The ! Blocks may act as extra platforms, contain items, or serve other purposes.[24][25] | A badge that indicates when there is a collectible nearby. | A badge that makes the player constantly run forward. When running off the edge of a platform, the character will briefly run in the air before falling down. |
Staff
Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[31] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe.
Promotion
By pre-ordering the game through Walmart's website, customers receive a trading card pack containing ten cards along with the game. 1,000 holofoil cards depicting Elephant Mario will be distributed in the card packs.
By pre-ordering the game through the My Nintendo Store in Europe, customers receive an Elephant Fruit stress ball and pins depicting an Elephant Fruit, Talking Flower, and Wonder Flower.[32] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available in Europe.
In Australia, it was announced that customers who pre-order the game through JB Hi-Fi would also receive the Elephant Fruit stress ball,[33] though this was later confirmed to be a mistake and customers would instead receive a pin of Elephant Mario.[34] Customers who pre-order the game through EB Games receive the same power-up pins as Europe's My Nintendo Store.[35]
Descriptions
- Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[36]
Gallery
- For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.
The playable characters and Prince Florian
Group artwork of Princess Peach, Yellow Toad, and Blue Toad as a Goomba
Wonder Flower Goomba transformation
References to other media
- Mario Bros.: An arrangement of the phase start tune (for Phase 2 onwards) can be heard at the beginning of one song, which was used during the Mario Red Edition Nintendo Switch – OLED Model's introduction in the Super Mario Bros. Wonder Direct.[6]
- Super Mario Bros.: Mario's jumping animation closely resembles the Template:Media link he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene.[6]
- Super Mario Bros. 2: The Power Squat Jump move reappears as the Crouching High Jump badge, and Luigi's high jump and Scuttle return as the Floating High Jump badge.[16] Peach's Floating Jump is also stated to return as another equipable badge.[37]
- Super Mario Bros. 3: Boos are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The Enemy Course theme is reused in the Trottin' Piranha Plants minigame.[15]
- Super Mario World: Several of Mario's animations are similar to the ones in this game.[3] The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward. One of the Wonder Effects is the playable character inflating like a balloon. Lil Sparkies and Hotheads return.[6] The Add ! Blocks badge functions similarly to this game's Switch Palaces.[24][25] Yoshis can extend their tongues through walls, like in this game.[28]
- Super Mario World 2: Yoshi's Island: The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and Ukikis with a watermelon. The Yoshis' running animation is similar to this game's.[6]
- Super Mario Sunshine: The Underground Theme arrangement reduces the main motif to three notes, sounding similar to the Delfino Airstrip theme.[15]
- New Super Mario Bros. series: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of New Super Mario Bros. 2. The sound that Yoshis make when stomping on enemies is reused.[29]
- New Super Mario Bros. Wii: Invincible Mario's artwork is reused from this game. The Goomba artwork is an updated version of one from this game. The last eight notes of the Super Mario Bros. 3 Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses.[15]
- Super Mario Galaxy 2: The Drill Mushroom powerup resembles the Spin Drill item from this game. Mario's Spike Ball form under the effects of the Wonder Flower functions similar to Rock Mario.
- Mario Party 9: Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
- New Super Mario Bros. 2: King Boo chases the player(s) in a slow auto-scrolling section similar to Boohemoth.
- New Super Mario Bros. U: Bubble Mario can shoot bubbles that function similarly to those of Bubble Baby Yoshis in this game.
- Super Mario 3D World: Certain sections of maps can be freely roamed and zoomed out of like the worlds of this game.[6] Fire Mario's artwork is reused from this game.
- Super Mario Maker series: After a Yoshi eats a Dry Bones, it can spit out three bones that act as projectiles, like in this series' Super Mario World and New Super Mario Bros. U styles. Lakitu's Cloud can appear out of pipes like in this series if one is inserted into a pipe in editing mode.
- Super Mario Run: The playable character roster from this game returns, albeit with some color variations: Toad is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game.
- New Super Mario Bros. U Deluxe: Peachette's ability of bouncing back out of bottomless pits, lava and poison returns as the Safety Bounce badge.
- Mario Kart Tour: Daisy's artwork uses the same pointing pose as the Template:Media link from the London Tour.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオブラザーズ ワンダー[38] Sūpā Mario Burazāzu Wandā |
Super Mario Bros. Wonder | |
Chinese (simplified) | 超级马力欧兄弟 惊奇[?] Chāojí Mǎlì'ōu Xiōngdì Jīngqí |
Super Mario Bros. Wonder | |
Chinese (traditional) | 超級瑪利歐兄弟 驚奇[39] Chāojí Mǎlì'ōu Xiōngdì Jīngqí |
Super Mario Bros. Wonder | |
Dutch | Super Mario Bros. Wonder[40] | - | |
French | Super Mario Bros. Wonder[41][42] | - | |
German | Super Mario Bros. Wonder[43] | - | |
Hebrew | Super Mario Bros. Wonder[49] | - | |
Italian | Super Mario Bros. Wonder[44] | - | |
Korean | 슈퍼 마리오브라더스 원더[45] Syupeo Mario Beuradeoseu Wondeo |
Super Mario Bros. Wonder | |
Portuguese | Super Mario Bros. Wonder[46] | - | |
Spanish | Super Mario Bros. Wonder[47][48] | - | |
Thai | Super Mario Bros. Wonder[50] | - |
External links
- Official North American site
- Official United Kingdom game page
- Official Japanese site
- Official Japanese My Nintendo Store page
- Official Latin American game page
- Official Dutch game page
- Official Belgium (Dutch) game page
- Official Canadian game page
- Official French game page
- Official Belgium (French) game page
- Official Swiss (French) game page
- Official German game page
- Official Swiss (German) game page
- Official Austrian game page
- Official España game page
- Official Brazilian game page
- Official Portuguese game page
- Official South African game page
- Official Italian game page
- Official Swiss (Italian) game page
References
- ^ a b c Super Mario Bros.™ Wonder
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedEU
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
- ^ https://www.ign.com/articles/nintendo-confirms-charles-martinet-is-not-involved-in-super-mario-bros-wonder
- ^ @NintendoAmerica (August 29, 2023). "Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!" Twitter. Retrieved August 29, 2023.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct cu cv cw cx cy cz da db dc dd de df dg dh di dj dk dl dm dn do dp dq dr ds dt du dv dw dx dy dz ea eb ec ed ee ef eg eh ei ej ek el em en eo ep eq er es et eu ev ew ex ey ez fa fb fc fd fe ff fg fh fi fj fk fl fm fn fo fp fq fr fs ft fu fv fw fx fy fz ga gb gc gd ge Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved August 31, 2023.
- ^ (June 22, 2023). 「スーパーマリオブラザーズ」完全新作がNintendo Switchに登場。『スーパーマリオブラザーズ ワンダー』は10月20日発売。 Nintendo. Retrieved June 22, 2023.
- ^ Jeremy Klinger (September 5, 2023). Super Mario Bros Wonder Gameplay @ Nintendo Live 2023. YouTube. Retrieved September 6, 2023.
- ^ a b Nintendo 公式チャンネル (September 28, 2023). スーパーマリオブラザーズ ワンダー CM 新しいマリオ篇. YouTube. Retrieved September 28, 2023.
- ^ Super Mario Bros. Wonder. ESRB. Retrieved July 30, 2023.
- ^ a b c d Template:Media link
- ^ a b c d We Played Super Mario Bros. Wonder - NEW GAMEPLAY AND IMPRESSIONS! Super Mario Bros Wonder Switch
- ^ a b c d e Nintendo 公式チャンネル (September 28, 2023). スーパーマリオブラザーズ ワンダー CM ワンダー篇. YouTube. Retrieved September 28, 2023.
- ^ Screenshot of level select
- ^ a b c d e f g h i j k PPE PL (August 31, 2023). Super Mario Bros. Wonder - gameplay. Gamescom 2023. YouTube. Retrieved August 31, 2023.
- ^ a b c d e f g h i j k l m n o p q r s Nintendo Treehouse Live: ',Super Mario Bros. Wonder
- ^ (September 13, 2023). マリオも仲間もみんなで冒険。シリーズ最多12種類の操作キャラクターをご紹介。【ワンダーの世界へ Vol.2】. nintendo.co.jp. Retrieved September 13, 2023. (Archived September 13, 2023, 01:17:18 UTC via Wayback Machine.)
- ^ a b c d GameXplain (August 31, 2023). 3 Minutes of Super Mario Bros. Wonder Gameplay w/ Sound! YouTube. Retrieved August 31, 2023.
- ^ Nintendo of America (September 22, 2023). Super Mario Bros. Wonder – Overview Trailer – Nintendo Switch. YouTube. September 26, 2023.
- ^ Vandal (August 31, 2023). Gameplay SUPER MARIO BROS. WONDER: ¡YA lo hemos JUGADO!. YouTube. Retrieved September 1, 2023.
- ^ Mario Party Legacy (September 5, 2023). Complete PAX Demo + Audio - Super Mario Bros. Wonder (All Wonder Seeds, Flower Coins). YouTube. Retrieved September 7, 2023.
- ^ Meme Lord (August 31, 2023) Break Time! Trottin’ Piranha Plants.YouTube. Retrieved September 27, 2023.
- ^ a b GameXplain (September 2, 2023). 15 Minutes of Super Mario Bros. Wonder Solo GAMEPLAY | Secret Level & More! (Nintendo Live). YouTube. Retrieved September 2, 2023.
- ^ a b c d e GameSpot (August 31, 2023). Super Mario Bros. Wonder Preview. YouTube. Retrieved September 18, 2023.
- ^ a b c d e IGN (August 31, 2023). Super Mario Bros. Wonder: The First Preview. YouTube. Retrieved September 18, 2023.
- ^ Mario Party Legacy (September 5, 2023). Complete PAX Demo + Audio - Super Mario Bros. Wonder (All Wonder Seeds, Flower Coins). YouTube. Retrieved September 7, 2023.
- ^ Nintendo 公式チャンネル (September 28, 2023). スーパーマリオブラザーズ ワンダー CM ゾウ変身篇. YouTube. Retrieved September 29, 2023.
- ^ a b GameXplain (September 3, 2023). 25 Minutes of MULTIPLAYER MAYHEM in Super Mario Bros. Wonder! (All PAX Demo Levels). YouTube. Retrieved September 4, 2023.
- ^ a b Nintendo Life (September 28, 2023). NEW Super Mario Bros. Wonder Gameplay. YouTube. Retrieved September 29, 2023.
- ^ GameXplain (September 2, 2023). Yes, You Can Mute the Talking Flower! Super Mario Bros Wonder FULL Menu Tour (Player Guide & More!). YouTube. Retrieved September 2, 2023.
- ^ Farokhmanesh, M. (August 31, 2023). Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play. Wired. Retrieved August 31, 2023.
- ^ Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!. Nintendo.co.uk. Retrieved September 18, 2023).
- ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
- ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
- ^ Vuckovic, D. (September 26, 2023). Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder. Vooks. Retrieved September 26, 2023.
- ^ Super Mario Bros. Wonder on Nintendo Australia website
- ^ 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room
- ^ Cite error: Invalid
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tag; no text was provided for refs namedJPDirect
- ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
- ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
- ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintedoCanada
- ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintedo France
- ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
- ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintedoItalia
- ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
- ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedMXWebsite
- ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
- ^ Official Israel game page
- ^ Official Thai game page