Hippo (level): Difference between revisions
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=カバ (スペースゾーンの | |Jap=カバ (スペースゾーンの{{hover|入口|いりぐち}})<ref>''Super Mario Land 2: 6-tsu no Kinka'' Japanese instruction booklet, page 12.</ref> | ||
|JapR=Kaba (Supēsu Zōn no Iriguchi) | |JapR=Kaba (Supēsu Zōn no Iriguchi) | ||
|JapM=Hippo (Space Zone's Entrance) | |JapM=Hippo (Space Zone's Entrance) | ||
Line 44: | Line 44: | ||
|Jap2R=Shabondama Kōsu | |Jap2R=Shabondama Kōsu | ||
|Jap2M=Bubble Course | |Jap2M=Bubble Course | ||
|Jap3=スペースゾーン | |Jap3=スペースゾーン{{hover|入|い}}り{{hover|口|ぐち}}<ref>Kazuki, Motoyama. [[Super Mario (Kodansha manga)|KC Deluxe]] vol. 19 - ''Super Mario Land 2: 6-tsu no Kinka 1''. Page 1.</ref> | ||
|Jap3R=Supēsu Zōn Iriguchi | |Jap3R=Supēsu Zōn Iriguchi | ||
|Jap3M=Space Zone Entrance | |Jap3M=Space Zone Entrance |
Revision as of 16:13, September 10, 2022
Level | |
---|---|
Hippo | |
Game | Super Mario Land 2: 6 Golden Coins |
Time limit | 700 seconds |
** Directory of levels >> |
"Hippo (Entrance to the Space Zone.)",[1] alternatively the Space Zone Entrance,[2] the Hippo Stage,[3][4] or the Hippo Zone,[5] is a small stage in Super Mario Land 2: 6 Golden Coins. It is found on top of a hill on the overworld map. Mario must complete the Hippo stage via the upper stage exit to reach the Space Zone.
The Hippo stage consists of a Hippo that blows bubbles which Mario can hop into and fly with. The bubbles allow Mario to float as high as he wants and will only pop if touched by an enemy. As no enemies cross the very top of the stage, it is possible to fly through the whole stage, touching the bonus bell at the very end and proceeding onward to the Space Zone. Without the use of the soap bubble, it is only possible to reach the upper exit through skillful use of Bunny Mario by jumping off a set of Coin Blocks near the end of the stage, then fluttering across and over the block ridge in front of the exit. If Mario completes the stage via the lower stage exit, he will return to the overworld map, just to the right of the Macro Zone, directly under the Space Zone.
Enemies
Sprite | Name | Count |
---|---|---|
Birdfish | 10 | |
Blurp | 5 | |
Dondon | 5 | |
Unibō | 7 |
Level map
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | カバ (スペースゾーンの入口)[6] Kaba (Supēsu Zōn no Iriguchi) |
Hippo (Space Zone's Entrance) | |
しゃぼん玉コース[7] Shabondama Kōsu |
Bubble Course | ||
スペースゾーン入り口[8] Supēsu Zōn Iriguchi |
Space Zone Entrance | ||
German | Blasen-Level[?] | Bubble Level | |
Italian | Hippo Land[9] Zona degli ippopotami[10] Bolle[11] |
Hippo Land Hippos Zone Bubbles |
References
- ^ Super Mario Land 2: 6 Golden Coins English instruction booklet, page 17.
- ^ "You can earn extra Marios in the stage between the Tree Zone and the Space Zone Entrance." - Nintendo Power Volume 43, page 45.
- ^ "The underwater section of the Hippo Stage includes 1-Up opportunities. - Nintendo Power Volume 43, page 51.
- ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 21.
- ^ Campbell, Stuart. Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Pages 93, 94.
- ^ Super Mario Land 2: 6-tsu no Kinka Japanese instruction booklet, page 12.
- ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」(Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 42.
- ^ Kazuki, Motoyama. KC Deluxe vol. 19 - Super Mario Land 2: 6-tsu no Kinka 1. Page 1.
- ^ Club Nintendo (Italy) Numero 1 - 1993, page 22.
- ^ Club Nintendo Numero 1 - 1993, page 23.
- ^ Super Mario Bros. Enciclopedia; pag. 77