Goal (Super Mario Land 2: 6 Golden Coins): Difference between revisions
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|Jap=ゴール<ref name=Encyclopedia>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section, page 78.</ref><br>''Gōru''<br>隠しゴール<ref name=Encyclopedia/><br>''Kakushi Gōru'' | |Jap=ゴール<ref name=Encyclopedia>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section, page 78.</ref><br>''Gōru''<br>隠しゴール<ref name=Encyclopedia/><br>''Kakushi Gōru'' | ||
|JapM=Goal (normal version)<br><br>Hidden Goal (star-marked version) | |JapM=Goal (normal version)<br><br>Hidden Goal (star-marked version) | ||
|Ita=Traguardo<ref name=Enciclopedia>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 78</ref><br>Traguardo nascosto<ref name=Enciclopedia/> | |||
|ItaM=Goal<br>Hidden goal | |||
}} | }} | ||
Revision as of 08:55, August 29, 2022
It has been suggested that this page be split into Bell (Super Mario Land 2: 6 Golden Coins), Bonus game (Super Mario Land 2: 6 Golden Coins). (discuss) |
The Goal[1] in Super Mario Land 2: 6 Golden Coins is a door found at the end of most levels in the game. The Goal has a bell above it, which will allow the player to play a bonus game[2] (or Bonus Round[3]) when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit.
Bonus games
If the player hits the bell, a bonus game begins.
Mario Catcher
In 「マリオキャッチャー[4]」 (Mario Kyacchā, Mario Catcher), the player has to press the to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on Mario. It is possible for the crane to grab nothing at all.
Amida Game II
In 「アミダゲームⅡ[4]」 (Amida Gēmu II, Amida Game II), players can move Mario to one of four slots where players then press the button to hit a block. Two rats jump around very rapidly on wires, which lead to a Mushroom, a Fire Flower, a Carrot, or a 1-Up Heart. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.
This game is a reference to Amidakuji, as well as the bonus game from Super Mario Land.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Traguardo[5] Traguardo nascosto[5] |
Goal Hidden goal |
References
- ^ Nintendo Power Volume 43, page 46.
- ^ Super Mario Land 2: 6 Golden Coins English instruction booklet, page 17.
- ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 21.
- ^ a b 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 23.
- ^ a b Super Mario Bros. Enciclopedia, pag. 78
- ^ a b Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land 2: 6 Golden Coins section, page 78.