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|latest_appearance=''[[New Super Mario Bros. U Deluxe]]'' ([[List of games by date#2019|2019]])
|latest_appearance=''[[New Super Mario Bros. U Deluxe]]'' ([[List of games by date#2019|2019]])
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}}
'''King Bills''' are variants of [[Bullet Bill]]s that first appear in ''[[New Super Mario Bros. Wii]]''. They are gray with a jovial grin as opposed to other mouthed Bullet Bills' menacing grins and are the largest known Bullet Bills in the [[Mario (franchise)|''Mario'' franchise]], dwarfing the second largest Bullet Bills, [[Banzai Bill]]s, which they are at least three, if not four, times the size of. They take up nearly the entirety of the screen's vertical space even after it has been zoomed out to accommodate them. Despite their size, they are relatively short lengthwise, similar to the original sprites of both Bullet Bills and Banzai Bills. Unlike the rest of the varieties of Bullet Bills, King Bills do not have their respective blaster shown onscreen, meaning that they are always fired from offscreen areas. When the King Bill spawns, players can see the King Bill's eyes following their character's movements.
'''King Bills''' are variants of [[Bullet Bill]]s that first appear in ''[[New Super Mario Bros. Wii]]''. King Bills are the largest Bullet Bills in the [[Mario (franchise)|''Mario'' franchise]], being three or four times larger than [[Banzai Bill]]s; they take up nearly the entirety of the screen's vertical space even after it has been zoomed out to accommodate them. They are gray with a large jovial grin as opposed to the menacing grin of other Bullet Bills, and are relatively short lengthwise, similar to the original sprites of both Bullet Bills and Banzai Bills; their eyes typically follow the movements of the player's character(s). Unlike the other varieties of Bullet Bills, King Bills are always fired from offscreen areas.


==History==
==History==
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[[File:NSMBW World 9-8 Screenshot.png|thumb|200px|left|The first appearance of a King Bill]]
[[File:NSMBW World 9-8 Screenshot.png|thumb|200px|left|The first appearance of a King Bill]]
[[File:NSMBW King Bill Model.png|thumb|75px|right|King Bill's model]]
[[File:NSMBW King Bill Model.png|thumb|75px|right|King Bill's model]]
There are a total of seven King Bills in ''[[New Super Mario Bros. Wii]]'', all of them appearing exclusively in [[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]. In the game, King Bills are invincible and cannot be defeated, and they must be avoided by bouncing above them with clouds or avoiding their paths. A King Bill can be removed from the screen by jumping on the [[Goal Pole|flagpole]]. Landing on a King Bill will cause the player to take damage.
There are a total of seven King Bills in ''[[New Super Mario Bros. Wii]]'', all of them appearing exclusively in [[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]. Incoming King Bills are signaled in the form of [[coin]]s shaped like a bullet. King Bills are invincible and cannot be defeated, and touching a King Bill deals damage; they must be avoided by bouncing above them with clouds or avoiding their paths, though they can be removed from the screen by jumping on the [[Goal Pole|flagpole]]. King Bills destroy most other blocks in their path, such as [[Empty Block]]s, [[? Block]]s, and [[Brick Block]]s; one of the [[Star Coin]]s in the stage can only be obtained after some King Bills have run through the stone blocks surrounding them.
 
Incoming King Bills are signaled in the form of [[coin]]s shaped like a bullet. They are also used to destroy stone blocks that wall off sections of the level. King Bills can also destroy most other blocks in the area, such as [[Empty Block]]s, [[? Block]]s, and [[Brick Block]]s. At the end of the level, a King Bill chases Mario, and he must get under it and reach the end-level flagpole.


Unused animation files found within ''New Super Mario Bros. Wii'' suggest King Bills were [[List of New Super Mario Bros. Wii pre-release and unused content#Enemies|originally]] going to be able to be defeated by another method, though it was later reused in ''[[New Super Mario Bros. U]]''.
Unused animation files found within ''New Super Mario Bros. Wii'' suggest King Bills were [[List of New Super Mario Bros. Wii pre-release and unused content#Enemies|originally]] going to be able to be defeated by another method, though it was later reused in ''[[New Super Mario Bros. U]]''.
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====''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''====
[[File:NSMBU Flight of the Para-Beetles Screenshot.jpg|thumb|right|A King Bill in ''[[New Super Mario Bros. U]]'']]
[[File:NSMBU Flight of the Para-Beetles Screenshot.jpg|thumb|right|A King Bill in ''[[New Super Mario Bros. U]]'']]
King Bills reappear in ''[[New Super Mario Bros. U]]'' and its [[New Super Mario Bros. U Deluxe|port]], making their only appearance in the level [[Flight of the Para-Beetles]]; only five King Bills appear in that level. They work like they did in ''New Super Mario Bros. Wii'', and are signaled in the same way. This time, however, the King Bills are enveloped in yellow flames similar to that of [[Mad Banzai Bill]]s, they move at a slower speed, and they can be defeated using the [[Boost Star]] in [[Boost Mode]].
King Bills reappear in ''[[New Super Mario Bros. U]]'' and its [[New Super Mario Bros. U Deluxe|port]], with five of them appearing solely in the level [[Flight of the Para-Beetles]]. They retain most of their behavior from ''New Super Mario Bros. Wii'', including the bullet-shaped groups of coins that signal them. However, King Bills are also enveloped in yellow flames similar to that of [[Mad Banzai Bill]]s; they also move at a slower speed, and can be defeated using the [[Boost Star]] in [[Boost Mode]].


====''New Super Luigi U''====
====''New Super Luigi U''====
King Bills appear only in two levels in ''[[New Super Luigi U]]''. They first appear at [[Larry's Trigger-Happy Castle]], chasing after the players as they head to the boss door. Their second appearance is at [[Para-Beetle Parade]]. Compared to in ''New Super Mario Bros. U'', the King Bills in ''New Super Luigi U'' move at a faster speed.
King Bills appear in two levels in ''[[New Super Luigi U]]''. They first appear at [[Larry's Trigger-Happy Castle]], chasing after the player(s) as they head to the boss door; they are also seen in [[Para-Beetle Parade]]. Compared to ''New Super Mario Bros. U'', the King Bills in ''New Super Luigi U'' move at a faster speed.
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===''Puzzle & Dragons: Super Mario Bros. Edition''===
===''Puzzle & Dragons: Super Mario Bros. Edition''===
[[File:PDSMBE-KingBill-TeamImage.png|thumb||150px|left|A King Bill in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'']]
[[File:PDSMBE-KingBill-TeamImage.png|thumb||150px|left|A King Bill in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'']]
King Bills make an appearance in the game, ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', serving as one of the various enemies that the player can come across. Its main attribute is Dark, while its sub-attribute is Fire.
King Bills are one of the various enemies that the player can come across in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''. Its main attribute is Dark, while its sub-attribute is Fire.
 
The King Bill's skill can lower the defense of all enemies to 0 for one turn. Its Awoken Skill raises the ATK of the player's team members.


When fought as an enemy, the King Bill always starts off by delivering a first strike attack. It then attacks every two turns. When the King Bill does make a move, it might increase its ATK before attacking the player.
When fought as an enemy, the King Bill always starts off by delivering a first strike attack. It then attacks every two turns. When the King Bill does make a move, it might increase its ATK before attacking the player.


The King Bill's greatest stat is its ATK, while it has average HP, and an abysmal RCV.
The King Bill's Active Skill can lower the defense of all enemies to 0 for one turn, while its Awoken Skill raises the ATK of the player's team members. King Bill's greatest stat is its ATK, while it has average HP, and an abysmal RCV.


The player can transform a Banzai Bill into a King Bill by giving it 6 [[Fire Flower]]s.
The player can transform a Banzai Bill into a King Bill by giving it 6 [[Fire Flower]]s.

Revision as of 17:45, May 28, 2022

This article is about the super-sized Bullet Bill. For the red Banzai Bill that originally had the same name, see Bull's-Eye Banzai.
King Bill
Artwork of King Bill.
A King Bill from New Super Mario Bros. Wii
First appearance New Super Mario Bros. Wii (2009)
Latest appearance New Super Mario Bros. U Deluxe (2019)
Variant of Bullet Bill
Comparable

King Bills are variants of Bullet Bills that first appear in New Super Mario Bros. Wii. King Bills are the largest Bullet Bills in the Mario franchise, being three or four times larger than Banzai Bills; they take up nearly the entirety of the screen's vertical space even after it has been zoomed out to accommodate them. They are gray with a large jovial grin as opposed to the menacing grin of other Bullet Bills, and are relatively short lengthwise, similar to the original sprites of both Bullet Bills and Banzai Bills; their eyes typically follow the movements of the player's character(s). Unlike the other varieties of Bullet Bills, King Bills are always fired from offscreen areas.

History

Super Mario series

New Super Mario Bros. Wii

World 9-8
The first appearance of a King Bill
A King Bill's model from New Super Mario Bros. Wii.
King Bill's model

There are a total of seven King Bills in New Super Mario Bros. Wii, all of them appearing exclusively in World 9-8. Incoming King Bills are signaled in the form of coins shaped like a bullet. King Bills are invincible and cannot be defeated, and touching a King Bill deals damage; they must be avoided by bouncing above them with clouds or avoiding their paths, though they can be removed from the screen by jumping on the flagpole. King Bills destroy most other blocks in their path, such as Empty Blocks, ? Blocks, and Brick Blocks; one of the Star Coins in the stage can only be obtained after some King Bills have run through the stone blocks surrounding them.

Unused animation files found within New Super Mario Bros. Wii suggest King Bills were originally going to be able to be defeated by another method, though it was later reused in New Super Mario Bros. U.

New Super Mario Bros. U / New Super Mario Bros. U Deluxe

New Super Mario Bros. U

King Bills reappear in New Super Mario Bros. U and its port, with five of them appearing solely in the level Flight of the Para-Beetles. They retain most of their behavior from New Super Mario Bros. Wii, including the bullet-shaped groups of coins that signal them. However, King Bills are also enveloped in yellow flames similar to that of Mad Banzai Bills; they also move at a slower speed, and can be defeated using the Boost Star in Boost Mode.

New Super Luigi U

King Bills appear in two levels in New Super Luigi U. They first appear at Larry's Trigger-Happy Castle, chasing after the player(s) as they head to the boss door; they are also seen in Para-Beetle Parade. Compared to New Super Mario Bros. U, the King Bills in New Super Luigi U move at a faster speed.

Puzzle & Dragons: Super Mario Bros. Edition

King Bills are one of the various enemies that the player can come across in Puzzle & Dragons: Super Mario Bros. Edition. Its main attribute is Dark, while its sub-attribute is Fire.

When fought as an enemy, the King Bill always starts off by delivering a first strike attack. It then attacks every two turns. When the King Bill does make a move, it might increase its ATK before attacking the player.

The King Bill's Active Skill can lower the defense of all enemies to 0 for one turn, while its Awoken Skill raises the ATK of the player's team members. King Bill's greatest stat is its ATK, while it has average HP, and an abysmal RCV.

The player can transform a Banzai Bill into a King Bill by giving it 6 Fire Flowers.

Profiles and statistics

New Super Mario Bros. Wii

  • Trading Card description: "Here comes king-sized destruction. King Bills are gigantic bullets that come flying across the screen destroying everything in their paths. They are totally invincible to any weapons or maneuvers used against them. The best plan is to stay out of their path. Star power will help keep Mario protected in case of a run in but it won't hurt King Bill."

Card Number: 39 (Normal), F21 (Silver)

Names in other languages

Language Name Meaning Notes
Japanese キングキラー[?]
Kingu Kirā
King Bullet Bill
German König Kugelwilli[?] King Bullet Bill
Italian Re Pallottolo Bill[?] King Bullet Bill

Trivia

References

  1. ^ Bueno, Fernando. New Super Mario Bros. Wii PRIMA Official Game Guide. Page 189.
  2. ^ Bueno, Fernando. New Super Mario Bros. Wii PRIMA Official Game Guide. Pages 16, 138, 142.
  3. ^ Bueno, Fernando. New Super Mario Bros. Wii PRIMA Official Game Guide. Page 179.