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'''Mushroom Zone''',<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> also called '''Start''',<ref>''Nintendo Power'' Volume 43, page 45.</ref> is the first [[level]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game [[Unrevisitable area|that cannot be re-entered upon completing it]] through normal means.
'''Mushroom Zone''',<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> also called '''Start''',<ref>''Nintendo Power'' Volume 43, page 45.</ref> is the first [[level]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game [[Unrevisitable area|that cannot be re-entered upon completing it]] through normal means.

Revision as of 18:47, May 5, 2022

Level
Mushroom Zone
Screenshot of Mushroom Zone.
Game Super Mario Land 2: 6 Golden Coins
Time limit 400 seconds
<< Directory of levels >>

Mushroom Zone,[1] also called Start,[2] is the first level in Super Mario Land 2: 6 Golden Coins. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game that cannot be re-entered upon completing it through normal means.

Layout

The player starts on a long stretch of land. Continuing forward, the player will find several ? Blocks and some enemies; one of the ? Blocks contains a Mushroom power-up. Further along, the player will find a Warp Pipe that leads to a room with coins. Beyond the pipe is a series of blocks with a Koopa Troopa on the top. Afterwards, the player will find a Para-Goomba, as well as some blocks that help the player reach some coins, followed by some Warp Pipes containing Piranha Plants. Beyond those are a group of ? Blocks with one containing a 1-Up Heart, and the other containing a Star. Grabbing the Star will allow the player to defeat the enemies up ahead easier. The Mid-Point Bell is also close by.

After the checkpoint, there is a row of ? Blocks with a Koopa Troopa walking around on top. The second-to-last ? Block will have a Fire Flower that appears even if Mario is small. Afterwards, there is a 1-Up Heart underneath a row of the blocks, which Mario can break by Spin Jumping. Beyond the blocks is a Warp Pipe with a Piranha Plant, flanked by fiery blocks, which leads to a room containing coins. After the pipe is a set of stairs with spikes at the bottom of the pit between them. After this is the Goal of the level, which has steps of breakable blocks leading to the bell at the top.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese ゲートコース[3]
Gēto Kōsu
スタート[4]
Sutāto
Gate Course

Start
German Torbogen-Level[?] Archway Level
Italian Ingresso[5] Entrance

References

  1. ^ Campbell, Stuart. Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Page 94.
  2. ^ Nintendo Power Volume 43, page 45.
  3. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 26.
  4. ^ KC Deluxe vol. 19 page 1.
  5. ^ Super Mario Bros. Enciclopedia; pag. 77