Goal (Super Mario Land 2: 6 Golden Coins): Difference between revisions
m (Text replacement - "{{(I|i)talic title\|[^(}\n]+ \(''[^)}\n]+''\)}}" to "{{italic title|id=yes}}") |
m (Text replacement - "(\[\[Category:[^\]\|\n]+) Objects(\]|\|)" to "$1 objects$2") |
||
Line 21: | Line 21: | ||
{{SML2}} | {{SML2}} | ||
[[Category:Goals]] | [[Category:Goals]] | ||
[[Category:Super Mario Land 2: 6 Golden Coins | [[Category:Super Mario Land 2: 6 Golden Coins objects]] |
Revision as of 12:49, September 2, 2021
It has been requested that this article be rewritten and expanded to include more information. Reason: get official names of the minigames and include any missing minigames
The Goal in Super Mario Land 2: 6 Golden Coins (also called Stage's End[1]) is an event found at the end of most levels in the game. The goal consists of two options to choose from: A door which will simply complete the level, and a bell which will allow the player to play a bonus minigame when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it.
Minigames
If the player hits the bell, a minigame begins.
Mario Catcher
In Mario Catcher[2], the player has to press the to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on Mario.
Amida
In Amida[3], players can move Mario to one of four slots where players then press the button to hit a block. Two rats jump around very rapidly on wires, which lead to a Super Mushroom, a Fire Flower, a Carrot, or a 1 UP Heart. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.
References