N64 Kalimari Desert 2: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 9: Line 9:
|map=[[File:MKT Map KalimariDesert2N64.png|140px]]
|map=[[File:MKT Map KalimariDesert2N64.png|140px]]
}}
}}
'''Kalimari Desert 2''' is a race course in ''[[Mario Kart Tour]]''. It made its debut in the [[Wild West Tour]], and is a favorite of [[Cat Mario|Cat Peach]], [[Pauline|Pauline (Party Time)]], [[Mario|Mario (Sunshine)]], [[Princess Peach|Peach (Explorer)]], [[Luigi|Luigi (Lederhosen)]], [[Dry Bones|Dry Bones (Gold)]], [[Wario|Wario (Cowboy)]], and [[Bowser Jr.|Bowser Jr. (Pirate)]]. It is also a favorite of [[Captain Toad]], [[Toadette|Toadette (Explorer)]], and [[Dixie Kong]] if they are at level 6. It is the first new course introduced in ''Mario Kart Tour'' that is not an RMX course or one that is themed around a real-life location. Despite being new, the course's name is stylized as '''N64 Kalimari Desert 2''' in-game.
'''Kalimari Desert 2''' is a race course in ''[[Mario Kart Tour]]''. It made its debut in the [[Wild West Tour]], where it served as it's signature course. It was also ''Mario Kart Tour's'' first original course that wasn't a city course. However, the course's name is stylized as '''N64 Kalimari Desert 2''' in-game. The course is based on the original [[N64 Kalimari Desert|Kalimari Desert]] course from ''[[Mario Kart 64]]'', but unlike the original, the course is segmented into two sections (like [[Tokyo Blur 4]] from ''Mario Kart Tour'', [[Wuhu Loop]], [[Maka Wuhu]], and [[3DS Rainbow Road|Rainbow Road]] from ''[[Mario Kart 7]]'', and [[Mount Wario]], [[N64 Rainbow Road|<small>N64</small> Rainbow Road]], and [[Big Blue]] from ''[[Mario Kart 8]]'') and utilizes the railroad loop in it's layout. The course uses the ''Mario Kart 7'' arrangement of [[N64 Kalimari Desert|<small>N64</small> Kalimari Desert]], which it shares it with in ''Mario Kart Tour''.
<br>'''Kalimari Desert 2''' is a favorite of [[Cat Mario|Cat]] [[Princess Peach|Peach]], [[Pauline|Pauline (Party Time)]], [[Mario|Mario (Sunshine)]], [[Princess Peach|Peach (Explorer)]], [[Luigi|Luigi (Lederhosen)]], [[Dry Bones|Dry Bones (Gold)]], [[Wario|Wario (Cowboy)]], and [[Bowser Jr.|Bowser Jr. (Pirate)]], and is also a favorite of [[Captain Toad]], [[Toadette|Toadette (Explorer)]], and [[Dixie Kong]] once they reach level 6. '''Kalimari Desert 2R''' is a favorite of [[Pink Gold Peach]], [[Dixie Kong]], [[Nabbit]], [[Toadette|Toadette (Explorer)]], [[Fire Mario|Fire]] [[Rosalina]], [[King Boo|King Boo (Gold)]], and [[King Bob-omb|King Bob-omb (Gold)]], and is also a favorite of [[Princess Peach|Peach (Explorer)]] once she reaches level 3 and [[Dry Bones|Dry Bones (Gold)]], [[Pauline|Pauline (Party Time)]], and [[Wario|Wario (Cowboy)]] once they reach level 6. '''Kalimari Desert 2T''' is a favorite of [[Birdo (species)|Birdo (Yellow)]], [[Nabbit]], [[Captain Toad]], [[Princess Peach|Peach (Explorer)]], [[Wario|Wario (Cowboy)]], [[King Boo|King Boo (Gold)]], and [[King Bob-omb|King Bob-omb (Gold)]], and is also a favorite of [[Mario|Mario (Sunshine)]] and [[Toad|Toad (Party Time)]] once they reach level 3 and level 6 respectively.


==Course layout==
==Course layout==
The course is a reroute of the original [[N64 Kalimari Desert|Kalimari Desert]] course from ''[[Mario Kart 64]]''. Unlike the original, the course is segmented into two sections (the other courses of this type in the game being [[3DS Rainbow Road]] and [[Tokyo Blur 4]], and similar to [[Wuhu Loop]], [[Maka Wuhu]], [[Mount Wario]], [[N64 Rainbow Road|<small>N64</small> Rainbow Road]] in ''[[Mario Kart 8]]'', and [[Big Blue]]). The first section begins from the normal starting line, and the second from the start of the railroad tunnel near said start line in the Normal and Trick variants, or from the other entrance to the tunnel in the Reverse variant. A ramp was added at the first crossing, while at the second one the track diverts to circle the railroad loop. On the Trick variant, ramps were added to divert the two paths at the first crossing instead. Only one [[Train (obstacle)|train]] is present on the track, moving much slower than the original trains since it now shares the tracks with the racers. The train is unaffected by the barrier at the second crossing (or the barrier at the first crossing in the Trick variant). Since the racers are always moving forward, colliding into the train causes them to launch over it unharmed while they perform a trick. The train can also be knocked into the air with a [[Super Horn]], a [[Mega Mushroom]], a [[Bowser's Shell]], or a driver in an invincible state such as a frenzy or Super Star (in online matches where they appear). The first glider shortcut is still usable in the standard variant, though it is blocked off in the Trick variant to prevent racers from skipping the railroad section entirely. The second glider shortcut is blocked off in all variations of the course for the same reason (that includes the Trick variant, even though it wouldn't allow racers to skip anything). The course also uses the same music as the original course, which is the arrangement introduced in ''[[Mario Kart 7]]''.
The first section begins from the normal starting line, and the course starts out following the same path as the original, with even the first glider shortcut still being accessible. A wooden trick ramp was added shortly before the first railroad crossing, and ramps with dash panels appear on both sides of the first intersection so that racers jump over the railroad. Afterwards, the course continues and curves to the right towards the tracks, though the glider shortcut found in this area is blocked off to prevent racers from skipping the railroad section entirely. At the second railroad crossing, racers are rerouted onto the railroad. The course continues on the tracks, with the second section of the course beginning from the entrance of the railroad tunnel near the starting line, or from the other entrance to the tunnel in the Reverse variant. The train starts out right outside the tunnel near the first intersection in the normal and reverse variants. Upon reaching the second intersection again, racers are diverted back onto the normal course and continue on the original path. Wooden trick ramps were added onto the path shortly after this intersection and before the final turn that leads to the finish line.
 
The Trick variant varies from the original and the other variants in several significant ways. Along the stretch from the starting line to the first railroad crossing, several small metal trick ramps were added and the first glider shortcut is blocked off to prevent racers from skipping the railroad section entirely. Rather than jumping over the first intersection, this variant has a ramp bring racers onto the railroad tracks, dropping them onto the tracks a bit after the first crossing. A few ramps to trick off of (which include enough room for the train to move through) were added along the stretch from there until the entrance of the railroad tunnel located close to the starting line, where the second section still begins from. There are no trick ramps added inside the tunnel, which is likely due to its limited size not allowing for it. Upon leaving the tunnel, racers are almost immediately diverted back onto the main path either by going up a curved ramp and tricking off of it or by driving through an opening in the ramp (it's also big enough for the train to pass through it, even though it takes several minutes for the train to reach this point). The second glider shortcut is still blocked off in this variant, even though using it would not result in skipping large portions of the course. At the second intersection, a ramp similar to one found at the same location in Kalimari Desert T bridges over the tracks. Several small metal trick ramps appear along the long curve section, and a large ramp was added right before the final turn.  
 
Only one [[Train (obstacle)|train]] is present on the track in all variations, moving much slower than the original trains since it now shares the tracks with the racers. The train always moves around the tracks in the opposite direction the racers would, meaning that the train travels oppositely to it normal direction in the reverse variant. The train is unaffected by any barriers or ramps found at the crossings, though a player would have to wait a long time to ever see the train reach these points. Like in ''Mario Kart Tour's'' version of <small>N64</small> Kalimari Desert, colliding into the train causes racers to trick over it unharmed since they're always moving forward. The train can also still be knocked into the air with a [[Super Horn]], a [[Mega Mushroom]], a [[Bowser's Shell]], or a driver in an invincible state such as a frenzy or Super Star (in online matches where they appear).  


==Appearances==
==Appearances==

Revision as of 11:09, August 5, 2021

This article is about the race course introduced in Mario Kart Tour. For the original course from Mario Kart 64, see N64 Kalimari Desert.

Template:Racecourse Kalimari Desert 2 is a race course in Mario Kart Tour. It made its debut in the Wild West Tour, where it served as it's signature course. It was also Mario Kart Tour's first original course that wasn't a city course. However, the course's name is stylized as N64 Kalimari Desert 2 in-game. The course is based on the original Kalimari Desert course from Mario Kart 64, but unlike the original, the course is segmented into two sections (like Tokyo Blur 4 from Mario Kart Tour, Wuhu Loop, Maka Wuhu, and Rainbow Road from Mario Kart 7, and Mount Wario, N64 Rainbow Road, and Big Blue from Mario Kart 8) and utilizes the railroad loop in it's layout. The course uses the Mario Kart 7 arrangement of N64 Kalimari Desert, which it shares it with in Mario Kart Tour.
Kalimari Desert 2 is a favorite of Cat Peach, Pauline (Party Time), Mario (Sunshine), Peach (Explorer), Luigi (Lederhosen), Dry Bones (Gold), Wario (Cowboy), and Bowser Jr. (Pirate), and is also a favorite of Captain Toad, Toadette (Explorer), and Dixie Kong once they reach level 6. Kalimari Desert 2R is a favorite of Pink Gold Peach, Dixie Kong, Nabbit, Toadette (Explorer), Fire Rosalina, King Boo (Gold), and King Bob-omb (Gold), and is also a favorite of Peach (Explorer) once she reaches level 3 and Dry Bones (Gold), Pauline (Party Time), and Wario (Cowboy) once they reach level 6. Kalimari Desert 2T is a favorite of Birdo (Yellow), Nabbit, Captain Toad, Peach (Explorer), Wario (Cowboy), King Boo (Gold), and King Bob-omb (Gold), and is also a favorite of Mario (Sunshine) and Toad (Party Time) once they reach level 3 and level 6 respectively.

Course layout

The first section begins from the normal starting line, and the course starts out following the same path as the original, with even the first glider shortcut still being accessible. A wooden trick ramp was added shortly before the first railroad crossing, and ramps with dash panels appear on both sides of the first intersection so that racers jump over the railroad. Afterwards, the course continues and curves to the right towards the tracks, though the glider shortcut found in this area is blocked off to prevent racers from skipping the railroad section entirely. At the second railroad crossing, racers are rerouted onto the railroad. The course continues on the tracks, with the second section of the course beginning from the entrance of the railroad tunnel near the starting line, or from the other entrance to the tunnel in the Reverse variant. The train starts out right outside the tunnel near the first intersection in the normal and reverse variants. Upon reaching the second intersection again, racers are diverted back onto the normal course and continue on the original path. Wooden trick ramps were added onto the path shortly after this intersection and before the final turn that leads to the finish line.

The Trick variant varies from the original and the other variants in several significant ways. Along the stretch from the starting line to the first railroad crossing, several small metal trick ramps were added and the first glider shortcut is blocked off to prevent racers from skipping the railroad section entirely. Rather than jumping over the first intersection, this variant has a ramp bring racers onto the railroad tracks, dropping them onto the tracks a bit after the first crossing. A few ramps to trick off of (which include enough room for the train to move through) were added along the stretch from there until the entrance of the railroad tunnel located close to the starting line, where the second section still begins from. There are no trick ramps added inside the tunnel, which is likely due to its limited size not allowing for it. Upon leaving the tunnel, racers are almost immediately diverted back onto the main path either by going up a curved ramp and tricking off of it or by driving through an opening in the ramp (it's also big enough for the train to pass through it, even though it takes several minutes for the train to reach this point). The second glider shortcut is still blocked off in this variant, even though using it would not result in skipping large portions of the course. At the second intersection, a ramp similar to one found at the same location in Kalimari Desert T bridges over the tracks. Several small metal trick ramps appear along the long curve section, and a large ramp was added right before the final turn.

Only one train is present on the track in all variations, moving much slower than the original trains since it now shares the tracks with the racers. The train always moves around the tracks in the opposite direction the racers would, meaning that the train travels oppositely to it normal direction in the reverse variant. The train is unaffected by any barriers or ramps found at the crossings, though a player would have to wait a long time to ever see the train reach these points. Like in Mario Kart Tour's version of N64 Kalimari Desert, colliding into the train causes racers to trick over it unharmed since they're always moving forward. The train can also still be knocked into the air with a Super Horn, a Mega Mushroom, a Bowser's Shell, or a driver in an invincible state such as a frenzy or Super Star (in online matches where they appear).

Appearances

For this course's tour appearances, see List of N64 Kalimari Desert 2 tour appearances in Mario Kart Tour.

Sponsors

Profiles

Mario Kart Tour

  • Mario Kart Tour Twitter: It's time for the Wild West Tour! What says "Wild West" more than the N64 Kalimari Desert 2 course? Trek through the tunnel or coast along train tracks. Just ensure the sandstorm doesn't choke your engine![1]

Gallery

Course icons

Screenshots

Names in other languages

Language Name Meaning Notes
Chinese (simplified) 干旱沙漠 2[?]
Gānhàn Shāmò 2
Kalimari Desert 2
Chinese (traditional) 乾旱沙漠 2[?]
Gānhàn Shāmò 2
Kalimari Desert 2
French Désert Kalimari 2[?] Kalimari Desert 2
German Kalimari-Wüste 2[?] Kalimari Desert 2
Italian Deserto Kalimari 2[?] Kalimari Desert 2
Korean 바싹바싹 사막 2[?]
Bassak-Bassak Samak 2
Kalimari Desert 2
Portuguese Deserto Kalimari 2[?] Kalimari Desert 2
Spanish Desierto Kalimari 2[?] Kalimari Desert 2

References

  1. ^ mariokarttourEN (July 29, 2020). Twitter. Retrieved July 29, 2020.

Template:Racecourses