Super Mario Bros. 3: Difference between revisions
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|Walking Piranhas are little, white Piranha Plants. They sit still or patrol an area and leap up at Mario when he tries to pass them. | |Walking Piranhas are little, white Piranha Plants. They sit still or patrol an area and leap up at Mario when he tries to pass them. | ||
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| | |Smb3 gcheep ani.gif|A tan version of a [[Cheep Cheep]] | ||
|Smb3 gparabeetle ani.gif|A green version of a [[Para-Beetle]] | |||
===Bosses=== | ===Bosses=== |
Revision as of 10:27, June 13, 2020
- This article is about the game for the Nintendo Entertainment System. For other uses, see Super Mario Bros. 3 (disambiguation).
Template:Infobox Super Mario Bros. 3 is a platform action-adventure game for the Famicom and NES and is officially the third installment in the Super Mario series. It was released in Japan on October 23, 1988, in North America on February 9, 1990, and in Europe and Australia on August 29, 1991. It was later released in the US on the Wii's Virtual Console in 2007, the 3DS's Virtual Console in early 2013, and the Wii U's Virtual Console in late 2013. It was also remade for the 1993 SNES compilation game Super Mario All-Stars, and for the Game Boy Advance in 2003 as Super Mario Advance 4: Super Mario Bros. 3, the final installment of the Super Mario Advance series. It was also released as a reward that Club Nintendo users could purchase with their coins for the Wii Virtual Console on June 3, 2013.
Super Mario Bros. 3 has been considered one of the greatest games of all time, with its huge success attributed to its complexity and challenging levels. The game introduces six new power-ups: the Super Leaf, the Tanooki Suit, the Magic Wing, the Frog Suit, the Hammer Suit, and Goomba's Shoe. It also features new moves, items and enemies. It also features special non-level parts of each world: Toad Houses, where items can be obtained, and Spade Panels, where lives can be obtained, as well as rarer areas such as the White Mushroom House and the Treasure Ship.
Shortly after the release of the game, a cartoon named The Adventures of Super Mario Bros. 3 was made. The cartoon was based on the game, but with a different plot. In the cartoons, King Koopa and the Koopalings tried to take over the real world as well as the Mushroom Kingdom. The cartoon series was produced by DIC Entertainment Productions in association with Nintendo.
Story
The following text is taken directly from the instruction booklet.
The Mushroom Kingdom has been a peaceful place thanks to the brave deeds of Mario and Luigi. The Mushroom Kingdom forms an entrance to the Mushroom World where all is not well.
Bowser sent his seven children to make mischief as they please in the normally peaceful Mushroom World. They stole royal magic wands from each country in the Mushroom World and used them to turn their kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's seven kids to return the kings to their true forms.
"Goodbye and good luck!" said the Princess and Toad as Mario and Luigi set off on their journey deep into the Mushroom World.
Peace has returned to the Mushroom Kingdom thanks to the efforts of Mario and Luigi; however, Bowser sent his own seven children (Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig) to the other countries of the Mushroom World. The Mushroom Kingdom forms a gateway to these lands, and the Koopalings have stolen the respective royal magic wands of the seven kings, using them to transform the kings into various helpless creatures. Mario and Luigi vow to go and stop the Koopalings' mischief, and change the kings back into their normal form. At the end of each world, Mario and Luigi fight one of the Koopalings, and after the match is over, retrieve the wand from the Koopaling to turn the king back to normal. While the brothers are out in their adventure, Bowser kidnaps Princess Toadstool and takes her to his lair in Dark Land. The brothers go to Dark Land and fight Bowser. After defeating Bowser, they save the princess and restore peace once again.
Gameplay
Super Mario Bros. 3 plays similarly to Super Mario Bros., with several additions. The game features a world map where the player can choose which path to take and which level to play. Toad Houses and Spade Panels are also found on the world map. Halfway through each world, Mario or Luigi enter a fortress, where they fight Boom Boom. At the end of each world, they enter the airship, where one of the seven Koopalings is fought. After defeating the Koopaling, Mario or Luigi restore the king back to his normal state.
The first player controls Mario, while the second player controls his brother, Luigi, with the two players taking turns. New moves include being able to pick up an object and kick it, and the Slope Slide, which allows Mario or Luigi to slide down a hill, a move which has been carried over in the future Mario games. The Fire Flower returns in this game, where it acts as it does in Super Mario Bros., allowing Mario or Luigi to transform into Fire Mario or Fire Luigi and shoot fireballs. Several new power-ups are also introduced, including the Super Leaf, a leaf-like power up that transforms Mario or Luigi into their raccoon form, allowing them to fly into the sky, and the Hammer Suit, which transforms the brothers into their hammer form, being able to throw hammers at certain enemies.
Controls
In a level | On the world map | |
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SNES |
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Game Boy Advance |
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Wii Remote |
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Wii Classic Controller |
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Nintendo 3DS |
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Joy-Con / Nintendo Switch Pro Controller |
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Characters
Playable Characters
Supporting Characters
Enemies
Image | Name | Description | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Angry Sun | The Angry Sun is a small Sun with an angry face. It only appears in two levels: one in Template:World-link, and the other in World 8-2. To attack Mario, the Angry Sun swoops down in an attempt to hit him before returning to the sky. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baby Cheep | Baby Cheeps are usually found with Big Bertha. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Big Bertha | Big Berthas are giant Cheep-Cheeps who carry babies in their mouths. Occasionally, they stop to open their mouths and let their babies briefly swim out before resuming their movement. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bloober | Bloobers are common underwater foes. They swim diagonally and follow Mario. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bloober baby | Scattering Bloobers spawn these babies and send them in the player's direction. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bob-omb | Bob-ombs are living bombs. They typically appear walking on the ground. If Mario stomps on one, it will become stationary and capable of being picked up and used as a weapon. However, it will explode in a few seconds, even if Mario is still holding it. Keyless Bob-ombs are launched from cannons, and explode on their own after a few seconds. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
“Boo” Diddly | “Boo” Diddlies are small white ghosts. They are shy, stopping when Mario looks at them. Once Mario looks away, they will resume their chase. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Boomerang Brother | Boomerang Brothers are like Hammer Brothers, except that their weapon of choice is the Boomerang. When they attack, the boomerangs they throw will double back for a second attack from the opposite direction. They appear as map enemies in World 2. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Boss Bass | Boss Basses are giant Cheep-Cheeps that swim on the surface of the water. When Mario gets too close, they lunge out of the water to eat him. Boss Bass can defeat Mario in one gulp, even if he transforms into Statue Mario. In the levels that they appear in, the tide rises and falls, making Mario an easy target. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bowser Statue | Bowser Statues are sculptures of King Bowser himself found in his castle. They are more than just egotistical decoration; many of them are capable of firing lasers downward in a 45 degree angle. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bullet Bill | Bullet Bills are large black bullets launched by Turtle Cannons. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Buster Beetle | Buster Beetles are Buzzy Beetles that can pick up Ice Blocks and throw them at Mario. However, they are beaten by any attack, even fireballs. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Buzzy Beetle | Buzzy Beetles are turtles with fire-resistant shells. Otherwise, they act like green Koopa Troopas when on the ground. Buzzy Beetles can also walk on the ceilings of caves, and will fall from them while spinning in their shells when Mario approaches. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cannon | Cannons shoot cannonballs. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cannonball | Cannonballs are heavy metal spheres that are launched from cannons. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chain Chomp | Chain Chomps are dog-like ball and chain creatures. They generally lunge towards Mario. They are usually attached to a block, but if 160 seconds go by, they will break free. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cheep-Cheep | Cheep-Cheeps are fish foes that patrol shallow water. They come in red and green. The red variety jumps from the water in various ways and can swim quite fast while doing so, while the green kind slowly swims back and forth. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal Koopa Paratroopa | Colossal Koopa Paratroopas are winged Green Gargantua Koopa Troopas. They only follow the hopping behavior. One stomp will make them lose their wings, reverting them to Green Gargantua Koopa Troopas. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crab | Crabs require two hits in order to flip them upside-down. The first hit only makes the angry and speeds them up. Crabs only appear in Battle Mode. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dry Bones | Dry Bones is the animated skeleton of a Koopa Troopa, usually found in fortresses. If they are stomped, they collapse into a pile of bones. Moments later, however, the bones will rise back up off the ground and come back to life. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fiery Walking Piranha | This special Walking Piranha can spit multiple fireballs. Only one is found in the game, in World 7-8. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fighter Fly | Fighter Flies constantly hop their way across the screen, only briefly vulnerable. Fighter Flies only appear in Battle Mode. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Brother | Fire Brothers are the least common type of the Hammer Brother family. Only a few Fire Brothers appear in the entire game; two are found in a secret part of World 2, and another one appears in in the first Hand Trap level of World 8. They have red skin and they spit fireballs at Mario. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fire Chomp | Fire Chomps are chain-less Chain Chomps with four fireballs. They fly freely and spit fireballs at Mario. When they run out of fireballs, they chase Mario before they explode. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fireball | Fireballs come from the side of the screen if Mario and Luigi take too long. They come in two colors: red and green. Fireballs only appear in Battle Mode. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Firesnake | The Firesnake is a flame with four fireballs behind it. Firesnakes chase Mario in an effort to hurt him. They hop towards Mario. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Cannonball | Giant Cannonballs are big metal spheres that are launched from cannons at high speeds. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Koopa | Just like the Giant Land variety of Goomba, Koopa Troopas also come in tremendous sizes and come in Green Gargantua Koopa Troopa and Red Giant Koopa Troopa varieties. They have the same vulnerabilities of normal Koopa Troopas, but their larger size makes them a more dangerous opponent to deal with. They each act the same as their smaller counterparts. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Goomba | Goombas wander in whatever direction they happen to be going, mindlessly falling off platforms as they go. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grand Goomba | Grand Goombas are twice-as-large Goombas found in Giant Land. Other than their large size, they are identical to regular Goombas, and can be removed with one stomp. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hammer Brother | Hammer Brothers are the Koopa Troops's elite forces that attack Mario by throwing hammers in an upward arc. While not very common in traditional stages, they wander around the maps of Worlds 1, 3, 5, and 6. They tend to appear in pairs, which can make it difficult to find an opening to attack. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hot Foot | Hot Foots are animated candle flames. Their behavior is similar to Boos. If Mario faces one, it will stand still. Once Mario looks away, it will resume walking towards him. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jelectro | Jelectros are glowing electric jellyfish that remain stationary in the water. They are invincible, their touch is lethal, and they tend to hang out in groups. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Koopa Paratroopa | Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards, while the red ones fly up and down. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Koopa Troopa | Koopa Troopas are found throughout the Mushroom World. One stomp will send it hiding in its shell. The shell can be used to defeat enemies, break empty bricks and hit blocks with items. Other attacks, however, will defeat it completely. Green shelled Koopa Troopas walk in one direction and fall over any edge they encounter. Red shelled Koopa Troopas will turn about if they come to a gap. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:SMB3 Goombas Shoe.png | Kuribo's Goomba | Kuribo's Goomba is a Goomba wearing a special shoe; they try to stomp Mario with it. If Mario can bump the Goomba from under a block, then he can use the displaced shoe. Any other attack, however, will destroy the shoe as well. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lakitu | Lakitus are cloud-riding Koopas. They hover back and forth in the air above Mario, tossing a never-ending supply Spiny's Eggs to the ground. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lava Lotus | Lava Lotuses are large flowers that live underwater. They are capable of generating up to five fireballs (which can go through platforms) and releasing them. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Micro-Goomba | Micro-Goombas are small Goombas. They are dropped by brown Para-Goombas. They drag Mario down if touched. Mashing will get rid of them. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Missile Bill | Missile Bills are flashing red Bullet Bills that turn around once if it misses Mario. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Muncher | Munchers are invincible, black Walking Piranha-like flowers. They tend to grow in large clusters. The only way to defeat a Muncher is turn it into a coin with a Switch Block and collect it. Invincible Mario can walk on Munchers. Some of them are frozen in Ice Blocks. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Para-Beetle | Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. They only appear in World 5-6. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Para-Goomba | Para-Goombas are winged Goombas. They become regular Goombas after just one stomp. Brown Para-Goombas fly around, dropping Mugger Micro-Goombas onto Mario. Red Para-Goombas hop while chasing Mario. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pile Driver Micro-Goomba | Pile Driver Micro-Goombas are Micro-Goombas inside dull bricks. They like to hide near other brick, jumping when Mario gets close. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Piranhacus Giganticus | Giant Piranha Plants only reside in Giant Land. They will rise in and out of pipes, regardless of whether Mario is standing next to them or not. Like regular Piranha Plants, they appear in two colors, although this makes no difference in their behavior. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Piranha Plant | Piranha Plants are carnivorous plants that live in pipes or quicksand. However, Piranha Plants will not emerge from their pipe if Mario is touching or standing directly on top of it, unless the pipe is sideways. Red Piranha Plants have two segments of leaves, while green ones have only one, though the sideways ones are red with one segment. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Podoboo | Podoboos are large fireballs that leap from lava. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ptooie | Ptooies are usually mobile Piranha Plants that blow spiked balls. Occasionally, Ptooies will blow the spiked ball high into the air, allowing Mario to jump past them. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rocket Engine | Rocket Engines are cylindrical blocks that expel flames found on airships. Tanooki Mario can actually defeat the flame jets by transforming into a statue above them. However, a new flame will appear after a few seconds. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rocky Wrench | Rocky Wrenches are mole-like turtles. Upon sighting Mario, a Rocky Wrench will pop out of its hole in an airship or vehicle, and chuck wrenches at him before descending back into its hole. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rotodisc | Rotodiscs are shining discs that spin around an orb or block. They sometimes appear in pairs known as Duo-Roto-Discs. Mario can only destroy them as Statue Mario. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scattering Bloober | Scattering Bloobers are Bloobers with Bloober babies. When she begins to glow, her kids will form a circle around her and radiate outward. More babies appear to replace the ones she lost a few seconds later. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sledge Brother | Sledge Brothers are larger Hammer Brothers. These tubby turtles have green skin and they throw hammers, albeit slower than Hammer Brothers. Sledge Brothers make big jumps, and if Mario is standing when a Sledge Brother lands, he will be stunned. They appear mostly in Giant Land, where they are mostly map enemies. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spike | Spikes are small green turtles which pull spiked balls out of their mouths before throwing them at Mario. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spiny | Spinies are small turtles with spikes all over their shells; they cannot be stomped. However, if Mario bumps a block under a Spiny, or attacks it with a raccoon tail, it will tuck into its shell. They can also drop from the ceiling. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spiny Cheep-Cheep | Spiny Cheep-Cheeps swim even faster than red Cheep-Cheeps and can appear from both sides of the screen. They only appear in World 7-4. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spiny Egg | Eggs tossed by Lakitu that bounce off of walls and hatch into Spinies upon hitting the ground. The Green variety rolls along the ground after Mario. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stretch | Stretches are Boos attached to platforms. They are found exclusively in fortresses and are more of an obstacle than a true enemy. As Mario attempts to pass, a Boo will rise from the top and/or bottom of the platform and move along the surface. Stretches are usually found in groups. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thwomp | Thwomps are living rectangular rocks. They try to squash Mario under their weight whenever he gets near or under them. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tornado | This whirlwind only appears in Template:World-link, sending Mario backwards. He can pass them by running and jumping through the center. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Turtle Cannon | Turtle Cannons shoot Bullet Bills. They are placed strategically throughout many levels, even on the ground, where Mario cannot duck beneath the bullets flying his way. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Venus Fire Trap | Venus Fire Traps are Piranha Plants that spit one or two fireballs at Mario. Like normal Piranha Plants, they reside in pipes or quicksand, and they will not appear if Mario is near or on their pipe, and appear in two colored varieties depending on their height. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Walking Piranha | Walking Piranhas are little, white Piranha Plants. They sit still or patrol an area and leap up at Mario when he tries to pass them. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A tan version of a Cheep Cheep | A green version of a Para-Beetle
Bosses
Transformations
Another object is the Goomba's Shoe, only obtainable in World 5-3 of the game. This object allows Mario to safely hop across dangerous objects and jump on spiky enemies, such as Piranha Plants and Spinies. It is obtained from bumping a Kuribo's Goomba off a block from below. It is only found in this game and its remakes. However, since it is not a power-up, it does not overtake any previous powers the player may have had. For example, if Fire Mario mounts a Goomba's Shoe, then loses it, he will still retain his Fire form, similar to Yoshi in Super Mario World. In international releases of this game, after players obtain a power-up that is greater than a Super Mushroom, any injury will turn them back to their Super form, like in every 2D Super Mario game after Super Mario World. In the original Japanese Famicom release, any hit reduces the player back to Small form, like in Super Mario Bros., Super Mario Bros: The Lost Levels and Super Mario World. Also, getting hit while in the Goomba's Shoe in the Japanese Famicom release also changes Mario into Small form, regardless of what power-up he had while in the Goomba's Shoe. WorldsUnlike Super Mario Bros. and Super Mario Bros. 2, this game has a world map, a feature that has been carried over into every subsequent title in the series. Like Super Mario Bros., the game features eight total worlds spread out across eight different maps, each one featuring a different name, theme, and boss; the inclusion of thematic worlds would also be carried over into future titles in the series. In Super Mario Advance 4: Super Mario Bros. 3, the world map gains interactive features. 2 Player GameIn 2 Player Game, Mario (player one), and Luigi (player two) taking turns to complete the level, just like Super Mario Bros. After one brother completes a level/loses a life, the other brother plays. Also, if one brother picks a level that the other brother completed, they enter Battle Mode in their small forms. Some Battle Mode stages are similar to Mario Bros. The player that defeats three of five enemies or survives wins. Enemies to defeat are Spinies, Sidesteppers, and Fighter Flies, but defeating a Fireball does not count. Players can indirectly kill each other by forcing the rival to collide with an enemy to gain victory. Players can also steal goal cards from each other by bumping from below. One stage involves grabbing three of five coins. There is also a stage that has a vertical pipe that shoots out Fireballs and coins. The player that collects three coins or survive wins. Another stage has the players climbing ladders to retrieve coins under boxes, some of which are empty. The first to obtain three wins. Any deaths incurred in the Battle Mode will not affect the player's lives in the main game. Super Mario All-Stars also includes an expanded Battle Game in the main menu for Super Mario Bros. 3. DevelopmentDevelopment for Super Mario Bros. 3 began shortly after Super Mario Bros.: The Lost Levels was finished in the Spring of 1986. Originally, the game was developed with a bird's-eye view in mind, similar to The Legend of Zelda, where the player would be looking down at the characters from above. With jumping as one of Mario's main moves, this overhead view made it difficult to determine whether Mario was touching the ground or not, so the view was switched to the side-view used in earlier titles. However, relics of the overhead view can still be found in the final game, such as the black-and-white checkerboard seen at the title screen.[1] When Takashi Tezuka was designing concepts for the game, he didn't want it to be like Super Mario Bros.: The Lost Levels where only the levels and difficulty was changed. Instead, he wanted to rework everything, from giving Mario an improved moveset to overhauling the character sprites. Programmers also had what they called a "Map Room", which was a long, narrow meeting room where they looked at sheet papers and programmed map data all day. There were 20 to 30 people working on Super Mario Bros. 3, compared to Super Mario Bros.'s seven or eight. However, Koji Kondo was completely alone on sound design, and he claims it was difficult to come up with music to fit the genre of the game. Additional sounds were possible to use during Super Mario Bros. 3's development which weren't able to be used during Super Mario Bros.'s. The Japanese version of the game was originally planned to release in Spring of 1988, but because of the developers wanting to add so many new features, the game ended up getting pushed back another six months.[1] The hard part of creating a video game with old characters is making the old characters seem fresh and new.[2][3] In many ways, Super Mario Bros. 3 revived the series and brought many new young and old fans back to the adventures of the Mario Bros. The game was first shown in North America in the 1989 movie The Wizard as a way to advertise it; this also marked the first time that a Mario game was advertised in a movie. Remakes and portsSuper Mario Bros. 3 was later remade and included in Super Mario All-Stars, with updated graphics and sound for the Super Nintendo Entertainment System, and with further minor upgrades in the re-issue, Super Mario All-Stars + Super Mario World, and the game's eventual port to the Wii as Super Mario All-Stars Limited Edition. A notable addition to the All-Stars version of Super Mario Bros. 3 was a save feature which allow players to save the progress and continue the world where they left off. Additionally, there's a Battle Game feature in the title screen that works differently from the ones featured from the maps in the 2-Player Game Mode. Other than that, retaining some localization changes and certain glitches fixed, gameplay was not altered. The original game is also one of the 30 titles included in the NES Classic Edition and Nintendo Classic Mini: Family Computer, and was made available as one of the 20 NES titles with added online play at the Nintendo Switch Online subscription service's launch in September 2018.[4] Super Mario Advance 4: Super Mario Bros. 3
Super Mario Bros. 3 was ported to the Game Boy Advance handheld system as the fourth and final installation in the Super Mario Advance series, Super Mario Advance 4: Super Mario Bros. 3. It used the same graphics and sounds as the Super Mario All-Stars version, and also incorporated the use of the e-Reader: by scanning in certain cards, players could unlock new items and levels, including content originally from the other classic Mario platformers. ReceptionThe game has received critical acclaim and is considered to be one of the greatest games of all time. IGN placed it at the number one spot of their top 100 NES games of all time list[5].
ReleaseMerchandiseTemplate:More images Among the merchandise based on the game are a Nelsonic Game Watch, and chocolate chip swirl cookies manufactured by Salerno, which features a maze on the box.[6] This section is a stub. Please consider expanding it to include any missing information. id Software's attempted PC portPC developer id Software sent to Nintendo a demo of a PC port of the game[7], with the intent being to gain authorization to make an official port. The demo reached the Nintendo of Japan management (including Shigeru Miyamoto), who were impressed by the port's quality. However, Nintendo declined to greenlight an official PC version of the game as the company had no plan to release its products outside their own platform[7]. The pitch followed a tech demo named Dangerous Dave in "Copyright Infringement", which was a playable recreation of World 1-1 with Mario's sprite being replaced with that of the titular character. Dangerous Dave was notable for featuring smooth scrolling[8], something unheard for PC games of the time[7][9]. With a distribution deal with Scott Miller of Apogee Software, Ltd., "Copyright Infringement" id developers John Romero and John Carmack along with Tom Hall (who originally had the idea)[citation needed] later used the engine they had developed to create the Commander Keen series, a series of shareware platform games for MS-DOS[10]. On December 14, 2015, John Romero uploaded gameplay footage of the port on video-sharing website Vimeo[11]. Media
References to other games
References in later games
Version differences
There are four known versions of Super Mario Bros. 3 released for Family Computer and Nintendo Entertainment System: the original Japanese version, the North American PRG0 and PRG1 versions (NES cartridges will display Gameplay changes
Level design changes
Graphical changes
Textual changes
PAL version changes
Staff
DirectorsGame Designers
Main Programmer
Sound ComposerProducer
Pre-release and unused contentOne of the early ideas was a power-up to turn Mario into a Centaur (half-man, half-horse), although this was rejected before being implemented into the game. (Tilden 1990, 21) Additionally, Cheep Cheeps and Para-Beetles respectively have unused tan and green variations, which would have moved faster than their ordinary counterparts. Glitches
Gallery
Quotes
Names in other languages
Trivia
References
External links
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