Frenzy (Mario Kart Tour): Difference between revisions

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(frenzy chances that were shown in the table were incorrect, a character's frenzy odds involves a percentage they have (depending on level) which adds to a base frenzy chance, which is quite obscure. This is proven because you can get frenzies with leve...)
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Items that last for a certain period of time, such as [[Bullet Bill]]s, start the Frenzy used and only give extra points when reused during a Frenzy. [[Banana Barrels]], [[Mushroom Cannon]], [[Coin Box]], and [[Bob-omb Cannon]] Frenzies are surrounded by the item they fire. Triple or double item Frenzies only have the singular version present. [[Bubble]]s do not have anything orbiting the players. [[Blooper]]s only attack one player in front of the player with each use. Bullet Bills have a smaller Bullet Bill on each side of the player which can be fired when used, and explode after touching the ground. [[Fire Flower]] and [[Ice Flower]] Frenzies only fire one [[fireball]]/[[iceball]] at a time. [[Lightning]] only hits one player with each use. [[Spiny Shell]]s can target other players and do not orbit around players before hitting them. [[Heart (item)|Hearts]] has five hearts orbiting the players. The [[Lucky Seven]] has all of its seven items orbiting the players.
Items that last for a certain period of time, such as [[Bullet Bill]]s, start the Frenzy used and only give extra points when reused during a Frenzy. [[Banana Barrels]], [[Mushroom Cannon]], [[Coin Box]], and [[Bob-omb Cannon]] Frenzies are surrounded by the item they fire. Triple or double item Frenzies only have the singular version present. [[Bubble]]s do not have anything orbiting the players. [[Blooper]]s only attack one player in front of the player with each use. Bullet Bills have a smaller Bullet Bill on each side of the player which can be fired when used, and explode after touching the ground. [[Fire Flower]] and [[Ice Flower]] Frenzies only fire one [[fireball]]/[[Ice Ball|iceball]] at a time. [[Lightning]] only hits one player with each use. [[Spiny Shell (blue)|Spiny Shell]]s can target other players and do not orbit around players before hitting them. [[Heart (item)|Hearts]] has five hearts orbiting the players. The [[Lucky Seven]] has all of its seven items orbiting the players.


Certain [[List of tours in Mario Kart Tour|Tour Challenges]] require the player to start a Frenzy.
Certain [[List of tours in Mario Kart Tour|Tour Challenges]] require the player to start a Frenzy.

Revision as of 13:31, May 3, 2020

Iggy during a Super Horn Frenzy in SNES Choco Island 2R (Peachette Cup, Paris Tour)
Iggy in a Super Horn Frenzy

Frenzy mode (known in the "Tips & Tricks" as an item frenzy) is a state in Mario Kart Tour that the player enters when they have three of the same items. The player cannot receive a Frenzy from the first Item Box after their previous Frenzy. For the duration of a Frenzy, the player is invincible for nine seconds, they can use an indefinite amount of the acquired item, and, for most items, six of that item orbits around them. The orbiting items act as a timer, and vanish when the Frenzy ends. When the player uses an item during a Frenzy, they gain points. The player can also perform Ultra Mini-Turbos much faster during a Frenzy. Only one player can be in a Frenzy at the same time. The higher the driver's level and rarity is, the higher their chance of getting an Item Frenzy. Both human and computer players can get a Frenzy, and their icon will turn gold on the map during a Frenzy. Frenzies can happen from either items from one Item Box, or items from past and current Item Boxes. Players can get a maximum of three Frenzies each race. The second lap has a higher chance of getting Frenzies.

Skill level 1 2 3 4 5 6
Normal +0% +2% +2% +4% +4% +6%
Super +1% +3% +3% +5% +5% +8%
High-End +2% +4% +4% +7% +7% +10%

Items that last for a certain period of time, such as Bullet Bills, start the Frenzy used and only give extra points when reused during a Frenzy. Banana Barrels, Mushroom Cannon, Coin Box, and Bob-omb Cannon Frenzies are surrounded by the item they fire. Triple or double item Frenzies only have the singular version present. Bubbles do not have anything orbiting the players. Bloopers only attack one player in front of the player with each use. Bullet Bills have a smaller Bullet Bill on each side of the player which can be fired when used, and explode after touching the ground. Fire Flower and Ice Flower Frenzies only fire one fireball/iceball at a time. Lightning only hits one player with each use. Spiny Shells can target other players and do not orbit around players before hitting them. Hearts has five hearts orbiting the players. The Lucky Seven has all of its seven items orbiting the players.

Certain Tour Challenges require the player to start a Frenzy.

Profiles

Mario Kart Tour

  • Tips & Tricks: "You'll activate a Frenzy mode when all three item slots are holding the same item. You'll be able to use the item as many times as you want during a Frenzy. It'll be easier to perform Mini-Turbos during this time, and your kart will be invincible for the duration!"
  • Mario Kart Tour Twitter: "Start a Frenzy by collecting three of the same item! When you take the right racer on a course, you'll get three items from a Single Item box. Get three matching items and let the frenzy begin! Fling a flurry of items and rack up a high score with Mini-Turbos!"[1]

Names in other languages

Language Name Meaning Notes
Japanese フィーバー
Fībā
アイテムフィーバー (Tips & Tricks)
Aitemu fībā
[?]
Fever

Item fever
Chinese (simplified) 狂热
Kuángrè
道具狂热 (Tips & Tricks)
Dàojù kuángrè
[?]
Fever

Item fever
Chinese (traditional) 狂熱
Kuángrè
道具狂熱 (Tips & Tricks)
Dàojù kuángrè
[?]
Fever

Item fever
German Paaarty![?] Party
Italian Frenesia[?] Frenzy
Portuguese Frenesi[?] Frenzy
Spanish Furor[?] Furor

References