Mario Kart Tour: Difference between revisions
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====Tour-exclusive (Gold Pass) Normal==== | ====Tour-exclusive (Gold Pass) Normal==== | ||
<gallery> | <gallery> | ||
MKT Icon BlueBiddybuggy.png|[[Blue Biddybuggy]] (New)<br>[[File:MKT Icon Slipstream.png|35px]]<br>Slipstream Plus | MKT Icon BlueBiddybuggy.png|[[Biddybuggy#Mario Kart Tour|Blue Biddybuggy]] (New)<br>[[File:MKT Icon Slipstream.png|35px]]<br>Slipstream Plus | ||
MKT Icon BullsEyeBanzai.png|[[ | MKT Icon BullsEyeBanzai.png|[[Bullet Blaster#Mario Kart Tour|Bull's-Eye Banzai]] (New)<br>[[File:MKT Icon RocketStart.png|35px]]<br>Rocket Start Plus | ||
MKT Icon Warship.png|[[Warship]] (New)<br>[[File:MKT Icon Mini-Turbo.png|35px]]<br>Mini-Turbo Plus | MKT Icon Warship.png|[[Landship#Mario Kart Tour|Warship]] (New)<br>[[File:MKT Icon Mini-Turbo.png|35px]]<br>Mini-Turbo Plus | ||
</gallery> | </gallery> | ||
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====Tour-exclusive (Gold Pass) Super==== | ====Tour-exclusive (Gold Pass) Super==== | ||
<gallery> | <gallery> | ||
MKT Icon GoldBlooper.png|[[Gold Blooper]] (New)<br>[[File:MKT Icon Mini-Turbo.png|35px]]<br>Mini-Turbo Plus | MKT Icon GoldBlooper.png|[[Super Blooper (kart)#Mario Kart Tour|Gold Blooper]] (New)<br>[[File:MKT Icon Mini-Turbo.png|35px]]<br>Mini-Turbo Plus | ||
MKT Icon ChromeDKJumbo.png|[[Chrome DK Jumbo]] (New)<br>[[File:MKT Icon JumpBoost.png|35px]]<br>Jump Boost Plus | MKT Icon ChromeDKJumbo.png|[[DK Jumbo#Mario Kart Tour|Chrome DK Jumbo]] (New)<br>[[File:MKT Icon JumpBoost.png|35px]]<br>Jump Boost Plus | ||
MKT Icon DarkClown.png|[[Dark Clown]] (New)<br>[[File:MKT Icon Mini-Turbo.png|35px]]<br>Mini-Turbo Plus | MKT Icon DarkClown.png|[[Koopa Clown|Dark Clown]] (New)<br>[[File:MKT Icon Mini-Turbo.png|35px]]<br>Mini-Turbo Plus | ||
</gallery> | </gallery> | ||
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====Tour-exclusive (Gold Pass) High-End==== | ====Tour-exclusive (Gold Pass) High-End==== | ||
<gallery> | <gallery> | ||
MKT Icon BlackBDasher.png|[[Black B Dasher]] (New)<br>[[File:MKT Icon DashPanel.png|35px]]<br>Dash Panel Plus | MKT Icon BlackBDasher.png|[[B Dasher#Mario Kart Tour|Black B Dasher]] (New)<br>[[File:MKT Icon DashPanel.png|35px]]<br>Dash Panel Plus | ||
MKT Icon BlackCircuit.png|[[Black Circuit]] (New)<br>[[File:MKT Icon Slipstream.png|35px]]<br>Slipstream Plus | MKT Icon BlackCircuit.png|[[Circuit Special|Black Circuit]] (New)<br>[[File:MKT Icon Slipstream.png|35px]]<br>Slipstream Plus | ||
MKT Icon QueenBee.png|[[ | MKT Icon QueenBee.png|[[Bumble V|Queen Bee]] (New)<br>[[File:MKT Icon DashPanel.png|35px]]<br>Dash Panel Plus | ||
</gallery> | </gallery> | ||
====Tour-exclusive (Spotlight) High-End==== | ====Tour-exclusive (Spotlight) High-End==== |
Revision as of 03:01, November 3, 2019
Template:Infobox Mario Kart Tour is a mobile game in the Mario Kart series. First announced during a financial briefing on January 31, 2018,[1] it is the third Mario mobile game overall, following Super Mario Run and Dr. Mario World, the ninth main installment in the Mario Kart series, and the sixteenth installment overall. Like Super Mario Run, it is free-to-start from the App Store and Google Play.[2] Unlike Super Mario Run and similar to that of Dr. Mario World, the game more heavily incorporates a free-to-play microtransaction mechanic, where players have restrictions and timers unless they spend some of the various types of currencies in-game, as well as having gacha in the form of items being launched out of pipes. The game reuses many assets from Mario Kart 7, Mario Kart Arcade GP DX, and Mario Kart 8, as well as returning gameplay mechanics such as gliding and character specific special items. In addition, the game introduces some features new to the Mario Kart franchise such as reverse tracks and ability to deploy a large amount of any item during a race, including Spiny Shells and Bullet Bills. On April 23, 2019, Nintendo opened applications for participating in a closed beta test of the game to Android users in North America and Japan, which began on May 22, 2019 and ended on June 4, 2019.[3]
The game officially launched for both iOS and Android devices on September 25, 2019 in 163 territories, which covers nearly the same roster of availability as Super Mario Run, with the exceptions of Belgium and Vietnam, the former of which banned games with loot boxes in 2019. Users who pre-registered acquired the game a day early. Unlike previous Mario mobile games, a Nintendo Account is required to be playable.
On October 31, 2019, Nintendo announced a multiplayer beta test planned for December 2019 exclusive to Gold Pass members.[4]
Gameplay
The goal of the game is to be in first place at the end of each race, using items obtained by driving through Item Boxes. The game is played in a portrait position, while the phone's touch controls are used to play the game, such as dragging the finger across the screen to steer the kart. There are three ways the player can make turns. For the phones supporting it, the gyroscope can be used to steer. Touch controls can be used in two configurations. The main setting has the driver jumping every time the screen is tapped, making drifting the main way to take turns, controlled by how the fingers slide on the screen. In the other configuration, the kart does not jump when tapping the screen, which results in it steering and auto-drifting as the fingers slide on the screen. This configuration does not allow the charge of an Ultra Mini-Turbo. Similarly to Mario Kart 8 Deluxe with auto-accelerate and smart-steering enabled, karts accelerate automatically and can steer players away from walls. The intensity of smart-steering can be changed in the game's settings.
The game's mechanics are based on Mario Kart 7 and most of the Retro Courses are also available as either normal or retro courses in Mario Kart 7. A few features from Mario Kart 8 that required substantial changes to the game, such as Bikes, ATVs, anti-gravity, and 12-player races, are missing, while the 200cc class is present. Other features from Mario Kart 8 Deluxe, such as auto-accelerate, smart-steering and Ultra Mini-Turbos, return. Unlike previous games the player cannot customize their tires.
When a race is completed, the player will be awarded with Grand Stars, experience points for the used driver, kart and glider, and coins. If the player finishes in the top three places, the gauge to level up will be filled, while if the placement is 5th or lower, the gauge will be dropped. When the gauge is already empty, however, the player will not go level down. Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart and glider are awarded depending on the placement. The coins obtained are those collected during the race, but a player will get one additional coin for every 1,000 points obtained during the race. Each day, it is possible to obtain up to 150 experience points for drivers, karts and gliders and up to 300 coins by racing. When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop.
Placement | Experience points for drivers, karts and gliders |
---|---|
1 | 10 |
2 | 9 |
3 | 8 |
4 | 7 |
5 | 6 |
6 | 5 |
7 | 4 |
8 | 3 |
The game features Tour Challenges and Gold Challenges, which reward Grand Stars, and Standard Challenges, which reward rubies, the main premium currency of the game.
Another premium item, bought with real-life currency according to a monthly subscription model, is the Gold Pass, which grants access to the 200cc engine class, additional items from Tour Gifts and Gold Challenges.
Each driver, kart and glider have favored courses, on which they offer advantages if they are used. Each course has three tiers for each driver, kart and glider. Third tier drivers receive one item from every Item Box, second tier drivers receive two items and first tier drivers receive three items. Second tier karts give a bonus points multiplier of 1.5 and first tier karts give a bonus points multiplier of 2. Second tier gliders increase the time between two point-gaining actions to count as combo and give a combo bonus multiplier of 2 and first tier gliders increase the combo-time even longer and give a combo bonus multiplier of 3. The player can enter a Frenzy by obtaining three of the same item at the same time, which allows the player to temporarily use that item an infinite amount of times in addition to granting them invincibility. Super and High-End drivers, karts and gliders have a higher number of points gained when choosing them and more preferred courses. In addition, drivers have their own special items, similar to Mario Kart: Double Dash!!'s item system. Karts have their own driving-related bonus such as increasing the effectiveness of drafting, while gliders increase the likelihood of obtaining a certain item and the points gained when using this item. All drivers, karts and gliders can be leveled up, and they all come with upgrades when done so.
The courses the player can play depends on the tour, which changes every two weeks. Each tour has sixteen cups, and adds new drivers, karts, gliders and courses, including one course that is new to the series. Each cup contains three races and one bonus challenge. Bonus challenges require the player to beat a certain goal with a certain character, kart and glider. Once each of the courses and the bonus challenge is played and enough Grand Stars are obtained, the player can move on to the next cup. Tour Gifts appear between cups which give the player items if enough Grand Stars are obtained. Every week, one of the tour's cups is a ranked cup. In a ranked cup, the player is placed on a leaderboard based on their overall score in the game against nineteen other players. The player gains a reward and increases in tier at the end of the week if the end position is within the best ten places.
Placement | Rewards | Tier increase | |
---|---|---|---|
From tier 1 | From tier 11 | ||
1 | Rubies ×20 Coins ×1,000 Point-boost tickets ×3 of each type |
Rubies ×25 Coins ×1,100 Point-boost tickets ×4 of each type |
3 |
2 | Rubies ×15 Coins ×1,000 Point-boost tickets ×2 of each type |
Rubies ×20 Coins ×1,100 Point-boost tickets ×3 of each type | |
3 | Rubies ×10 Coins ×1,000 Point-boost tickets ×1 of each type |
Rubies ×15 Coins ×1,100 Point-boost tickets ×2 of each type | |
4 | Rubies ×5 Coins ×500 |
Rubies ×10 Coins ×600 |
2 |
5 | |||
6 | |||
7 | Coins ×300 | Coins ×400 | 1 |
8 | |||
9 | |||
10 |
Each tour has three sets of Tour Challenges. The first one is unlocked from the tour's beginning, the second one unlocks after the one week, and the third one is exclusive to Gold Pass members.
Points
Points are collected during standard races and are used to gain Grand Stars and to rank the players, both overall and in ranked cups. There are three ways of obtaining points in races: base points, bonus points, and position points.
Base points
Base points are given at the beginning of the race and are the sum of the base points of the character, kart and glider selected. They range from 800 to 1600 points. The base points can be increased through experience points obtained at the end of the races or through point-boost tickets that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled.
Base points of drivers and kart parts | ||||||
---|---|---|---|---|---|---|
Amount | Drivers |
Kart and gliders | ||||
Normal |
Super |
High-End |
Normal |
Super |
High-End | |
Initial | 400 | 450 | 500 | 200 | 220 | 250 |
Maximum | 600 | 675 | 800 | 300 | 330 | 400 |
Bonus points
Bonus points are points awarded every time a special event happens during the race. Said event might be a Jump Boost, gliding for a certain amount of time, finishing the lap in a certain position, hitting opponents or hazards, and various other cases. If a further event happens at least before two seconds have passed from the previous one, the combo indicator goes up and the points obtained are increased. The actual time that can pass between one event an the next can be incresed by choosing a glider of a higher tier in the course, by choosing a glider of higher rarity or by leveling up the glider. The number of points given is calculated as follows:
Points = (base points of the event × multiplier due to kart tiering in the course × multiplier due to kart rarity and skill level) + combo bonus + bonus point boosts + eventual increase from kart's special skill + eventual increase from glider's special skill
The combo bonus is calculated as follows:
Combo bonus = multiplier from glider's tiering in the course × Min{combo count - 1 ; (cc of the engine class) / 10}
For the purpose of the calculation, 200cc is considered the same as 150cc.
The bonus point boost is calculated separately for the driver, kart and glider chosen, that are in the first tier of the course, as follows:
Bonus point boost = base points × (skill level - 1) × [(cc of the engine class) / 30000]
In this case as well, 200cc is considered the same as 150cc. If more than 200 events happen, the bonus point boost is not applied from the 201st event onward.
Position points
Position points are awarded to the player depending on their placement at the end of the race. They are calculated as follows:
Position points = [(position points due to the level of the player + engine class bonus) × position multiplier] + bonus point boosts for position
The bonus point boost for position is calculated separately for the driver, kart and glider chosen, that are in the first tier of the course, as follows:
Bonus point boost for position = base points × (skill level - 1) × number of events happened in the race × position multiplier × [(cc of the engine class) / 30000]
As in the other cases, 200cc is considered the same as 150cc.
The engine class bonus is the following:
- 50cc: 0 points
- 100cc: 200 points
- 150cc: 400 points
- 200cc: 400 points
The position multiplier depends on the placement at the end of the race and works as follows:
Placement | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|
Position multiplier | 1 | 0.85 | 0.75 | 0.65 | 0.55 | 0.45 | 0.35 | 0.2 |
Collectibles and currencies
Grand Stars
Grand Stars are the main collectibles related to individual tours. Up to five of them can be earned by reaching certain points threshold in each standard race and up to three of them can be earned by clearing specific goals in each bonus challenge. Furthermore, clearing each day the daily challenge will warrant a Grand Star, and clearing Tour Challenges and Gold Challenges will reward the players with Grand Stars as well. Finally, using a star ticket will reward a Grand Star per ticket used.
They are used to unlock items in the cup bar of the course selection screen, namely cups and gifts. When the last gift will be obtained, coins will be rewarded in place of Grand Stars, and when a new tour starts, the Grand Stars obtained are reset to 0.
Rubies
Rubies are the main premium currency of Mario Kart Tour. Beside being bought with real life currency at the Shop, rubies can be obtained as daily login bonus, as player level up bonus, as part of tour gifts, as reward for the ranked cup and as reward for the Standard Challenges.
Rubies can be used in two different ways: two buy launch pipes and to play Coin Rush mode.
Launch pipes randomly shoot out a driver, kart or glider, all which have their own rarities. A counter keeps track of the number of Normal, Super and High-End items obtained from a certain pipe, so that up to a certain number of Normal, Super and High-End items can be obtained. It is possible that a player obtains an item from a pipe that already has been obtained. When this happens, the level gauge of that item will be increased by one unit. A pipe contains 100 items, including one featured High-End character, kart and glider which are guaranteed to have been launched from a pipe if the player emptied it. A new pipe replaces the former one each week, and the player can reset a pipe manually as well.
The probability of obtaining a certain type of item from the pipe is (number of items of that type remaining in the pipe)/(total number of items remaining in the pipe), the probability of obtaining a specific item is (probability of getting an item of the type of the desired item)/(number of available items of the same type of the desired item).
Rubies can also be spent in Coin Rush where the player can obtain a great amount of coins. Over 300 coins are found in the course. For each tour, another course is available in Coin Rush and Gold Mario is the regular driver. The coins obtained from Coin Rush are multiplied by a certain number, depending on how many rubies a player has spent.
Coins multiplier | Rubies |
---|---|
2 | 5 |
6 | 15 |
10 | 25 |
Coins
Coins are collected during a race and rewarded for the amount of points obtained during said race, up to 300 per day. Beside this main way of obtaining coins, coins can also be obtained in Coin Rush and in several rewards, such as obtaining three Standard Challenges, Tour Challenges or Gold Challenges in a row, column or diagonal, in gifts, as daily login bonuses, as player level up bonuses, as rewards for ranked cup placement.
They are mainly used in the Daily Selects section of the Shop, which is renewed each day. The first row is available to all players and doesn't contain any Super or High-End item, the second row is available to player of level 7 and above and doesn't contain any High-End item, the third row is available to players of level 12 and above and can contain any item.
Daily Selects' items | ||
---|---|---|
Item | Price | |
Item ticket | 50 | |
Point-boost ticket | 100 | |
Quick ticket | 1,000 | |
Normal | Kart or Glider | 500 |
Character | 800 | |
Super | Kart or Glider | 2,000 |
Character | 3,000 | |
High-End | Kart or Glider | 10,000 |
Character | 12,000 |
Courses
In addition to the courses listed below, many alternate courses are also featured in the game; courses can have an "R" (Reverse) and/or "T" (Trick) variant. Courses marked with "R" are driven in backwards orientation; the track will have alterations if necessary to make this possible. Courses marked with "T" feature many additional ramps and trickable obstacles, and are otherwise the same.
Original
New York Minute | Tokyo Blur | |||||
---|---|---|---|---|---|---|
R |
T |
R/T |
R |
T |
R/T |
Retro
Super Mario Kart (SNES)
Mario Circuit 1 | Ghost Valley 1 | Mario Circuit 2 | Choco Island 2 | Rainbow Road | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
R |
T |
R |
T |
R |
T |
R |
T |
R |
T |
Mario Kart 64 (N64)
Koopa Troopa Beach | Kalimari Desert | |||
---|---|---|---|---|
R |
T |
R |
T |
Mario Kart: Super Circuit (GBA)
File:MKT Icon BowserCastle1GBA.png | |
Bowser's Castle 1 | |
---|---|
R |
T |
Mario Kart: Double Dash!! (GCN)
Yoshi Circuit | Dino Dino Jungle | |||
---|---|---|---|---|
R |
T |
R |
T |
Mario Kart DS (DS)
Luigi's Mansion | Waluigi Pinball | |||
---|---|---|---|---|
R |
T |
R |
T |
Mario Kart 7 (3DS)
Toad Circuit | Daisy Hills | Cheep Cheep Lagoon | Shy Guy Bazaar | Mario Circuit | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
R |
T |
R |
T |
R |
T |
R |
T |
R |
T |
Rock Rock Mountain | Neo Bowser City | |||
---|---|---|---|---|
R |
T |
R |
T |
To be released on November 6, 2019
Original
- Paris Promenade, a course inspired by Paris, featuring the Eiffel Tower and the Arc de Triomphe as traversable landmarks.[5][6]
Release date unknown
Original
- Another New York-inspired course, featuring the Statue of Liberty and a tunnel road similar to the one found on Maka Wuhu from Mario Kart 7.[7]
Mario Kart DS (DS)
Tours
- Main article: List of tours in Mario Kart Tour
Each tour consists of a series of cups, with each cup containing three courses and a bonus challenge. The featured character of the cup has the preference for every track in it increased by one tier. The following tables list the courses that make an appearance in each tour; "N" indicates a normal course, "R" a reversed course, "T" a trick course, and "R/T" a reversed trick course. Tracks in gray debuted during the respective tour. Click on a cup's icon to access the article of that cup.
New York Tour
Course | Origin | Cup | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
New York Minute | Original | T | N | R | R | N | R/T | T | R/T | ||||||||
Cheep Cheep Lagoon | 3DS | N | N | T | R | ||||||||||||
Mario Circuit 1 | SNES | N | R | N | T | ||||||||||||
Dino Dino Jungle | GCN | N | N | T | R | ||||||||||||
Toad Circuit | 3DS | N | N | T | R | ||||||||||||
Rock Rock Mountain | 3DS | N | R | T | N | ||||||||||||
Yoshi Circuit | GCN | N | R | N | T | ||||||||||||
Daisy Hills | 3DS | N | T | N | R | ||||||||||||
Koopa Troopa Beach | N64 | N | R | N | T | ||||||||||||
Shy Guy Bazaar | 3DS | N | T | N | R | ||||||||||||
Bowser's Castle 1 | GBA | N | N | T | R |
Tokyo Tour
Course | Origin | Cup | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tokyo Blur | Original | T | N | R | R | N | R/T | T | R/T | ||||||||
Mario Circuit | 3DS | N | N | R | T | ||||||||||||
Rainbow Road | SNES | N | N | T | R | ||||||||||||
Neo Bowser City | 3DS | N | R | N | T | ||||||||||||
Mario Circuit 2 | SNES | N | R | T | N | ||||||||||||
Yoshi Circuit | GCN | N | R | N | T | ||||||||||||
Shy Guy Bazaar | 3DS | N | R | T | N | ||||||||||||
Toad Circuit | 3DS | N | N | T | R | ||||||||||||
Choco Island 2 | SNES | N | R | N | T | ||||||||||||
Kalimari Desert | N64 | N | T | R | N | ||||||||||||
Rock Rock Mountain | 3DS | T | N | N | R |
Halloween Tour
Course | Origin | Cup | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Luigi's Mansion | DS | N | N | R | T | T | |||||||||||
Mario Circuit | 3DS | N | N | T | R | ||||||||||||
Koopa Troopa Beach | N64 | N | N | T | R | ||||||||||||
Daisy Hills | 3DS | N | T | R | N | ||||||||||||
Kalimari Desert | N64 | N | N | R | T | T | |||||||||||
Bowser's Castle 1 | GBA | N | R | N | T | ||||||||||||
Neo Bowser City | 3DS | N | N | R | T | ||||||||||||
Rainbow Road | SNES | N | N | T | R | ||||||||||||
Ghost Valley 1 | SNES | N | R | N | T | T | |||||||||||
Dino Dino Jungle | GCN | N | R | T | N | ||||||||||||
Waluigi Pinball | DS | N | T | N | T | R |
Paris Tour
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Drivers
There are currently 40 playable characters (41 if including Gold Mario, who appears exclusively in the Coin Rush mode) in Mario Kart Tour. Upon launching the game for the first time, players start with either Toad or Toadette. After the tutorial they are granted a free pipe pull which grants either Peach or Bowser. Unlike other Mario Kart games, there are no weight classes between characters, but they are sorted by their rarity of unlocking them, via opening up randomized green pipes with rubies. There are three tiers of rarity: Normal, Super, and High-End. While the Normal characters are easier to unlock, rarer characters have a greater amount of starting points, have a higher top speed, higher coin-earning rates, likelihood of picking up mid-race weapons and items, and have more favored courses. Once players clear the tutorial, they are rewarded with a random Super-class character.
Normal
Baby Mario | Baby Peach | Baby Daisy | Baby Rosalina | |||||||
---|---|---|---|---|---|---|---|---|---|---|
File:Baby Rosalina MKT.png | ||||||||||
Special item | File:MKT Icon BoomerangFlower.png Boomerang Flower |
Special item | Bubble |
Special item | Bubble |
Special item | Bubble | |||
Availability | September 25, 2019 | Availability | September 25, 2019 | Availability | September 25, 2019 | Availability | October 9, 2019 | |||
Character traits | Baby, Hat | Character traits | Baby, Crown | Character traits | Baby, Crown | Character traits | Baby, Crown | |||
Favored tracks | Mario Circuit 1T Waluigi Pinball |
Favored tracks | Cheep Cheep Lagoon | Favored tracks | Daisy Hills T | Favored tracks | Choco Island 2T Rainbow Road T | |||
Baby Luigi | Koopa Troopa | Shy Guy | Dry Bones | |||||||
File:BLuigiSluggers.PNG | File:ShyGuyMSS.PNG | |||||||||
Special item | File:MKT Icon BoomerangFlower.png Boomerang Flower |
Special item | File:MKT Icon TripleGreenShell.png Triple Green Shells |
Special item | File:MKT Icon DoubleBobomb.png Double Bob-ombs |
Special item | File:MKT Icon TripleGreenShell.png Triple Green Shells | |||
Availability | October 23, 2019 | Availability | September 25, 2019 | Availability | September 25, 2019 | Availability | September 25, 2019 | |||
Character traits | Baby, Hat | Character traits | Shell | Character traits | Character traits | Shell, Gloves | ||||
Favored tracks | Luigi's Mansion R | Favored tracks | Koopa Troopa Beach | Favored tracks | Shy Guy Bazaar | Favored tracks | Bowser's Castle 1T Shy Guy Bazaar T | |||
Iggy | Larry | Lemmy | Ludwig | |||||||
File:NSMBU LarryKoopa.png | File:LemmyNSMBWii.png | File:Ludwig NSMBWii.png | ||||||||
Special item | File:MKT Icon TripleGreenShell.png Triple Green Shells |
Special item | File:MKT Icon BoomerangFlower.png Boomerang Flower |
Special item | Bubble |
Special item | File:MKT Icon DashRing.png Dash Ring | |||
Availability | October 9, 2019 | Availability | October 9, 2019 | Availability | October 9, 2019 | Availability | October 9, 2019 | |||
Character traits | Koopaling, Shell | Character traits | Koopaling, Shell | Character traits | Koopaling, Shell | Character traits | Koopaling, Shell | |||
Favored tracks | Choco Island 2R | Favored tracks | Kalimari Desert R | Favored tracks | Cheep Cheep Lagoon R Mario Circuit 2T Rainbow Road R |
Favored tracks | Bowser's Castle 1 Kalimari Desert | |||
Morton | Roy | Wendy | ||||||||
File:Morton 1.jpg | File:Roy NSMBWii.png | File:Wendy NSMBWii.png | ||||||||
Special item | File:MKT Icon GiantBanana.png Giant Banana |
Special item | File:MKT Icon DoubleBobomb.png Double Bob-ombs |
Special item | Heart | |||||
Availability | October 9, 2019 | Availability | October 9, 2019 | Availability | October 9, 2019 | |||||
Character traits | Koopaling, Shell, Three hairs | Character traits | Koopaling, Shell | Character traits | Koopaling, Shell, Ribbon | |||||
Favored tracks | Kalimari Desert | Favored tracks | Kalimari Desert T | Favored tracks | Choco Island 2 |
Super
Mario | Peach | Yoshi | Daisy | |||||||
---|---|---|---|---|---|---|---|---|---|---|
File:MKT mario.png | File:NSMBWiiPeach.png | File:DaisyMarioKartTour.png | ||||||||
Special item | File:MKT Icon FireFlower.png Fire Flower |
Special item | Heart |
Special item | File:MKT Icon YoshiEgg.png Yoshi's Egg |
Special item | Heart | |||
Availability | September 25, 2019 | Availability | September 25, 2019 | Availability | September 25, 2019 | Availability | September 25, 2019 | |||
Character traits | Hat, Mustache, Gloves | Character traits | Dress, Gloves, Crown | Character traits | Shell, Extended tongue | Character traits | Dress, Gloves, Crown | |||
Favored tracks | Mario Circuit 1 Cheep Cheep Lagoon T Koopa Troopa Beach Mario Circuit T |
Favored tracks | Mario Circuit 1T Yoshi Circuit R Luigi's Mansion R Koopa Troopa Beach R Koopa Troopa Beach T |
Favored tracks | Yoshi Circuit Yoshi Circuit T Rock Rock Mountain |
Favored tracks | Cheep Cheep Lagoon R Shy Guy Bazaar R Daisy Hills Daisy Hills T | |||
Toad | Toadette | Rosalina | Luigi | |||||||
Special item | File:MKT Icon TripleMushroom.png Triple Mushrooms |
Special item | File:MKT Icon TripleMushroom.png Triple Mushrooms |
Special item | File:MKT Icon DashRing.png Dash Ring |
Special item | File:MKT Icon FireFlower.png Fire Flower | |||
Availability | September 25, 2019 | Availability | September 25, 2019 | Availability | October 9, 2019 | Availability | October 23, 2019 | |||
Character traits | Character traits | Character traits | Dress, Crown | Character traits | Hat, Mustache, Gloves | |||||
Favored tracks | Toad Circuit Rock Rock Mountain T Mario Circuit R |
Favored tracks | Toad Circuit Daisy Hills R |
Favored tracks | Cheep Cheep Lagoon Mario Circuit R Rainbow Road |
Favored tracks | Cheep Cheep Lagoon T Luigi's Mansion Luigi's Mansion T Ghost Valley 1 | |||
Bowser | Donkey Kong | Diddy Kong | Lakitu | |||||||
File:Diddy Kong MPDS.png | File:Lakitu MK7.jpg | |||||||||
Special item | File:MKT Icon BowserShell.png Bowser's Shell |
Special item | File:MKT Icon GiantBanana.png Giant Banana |
Special item | File:MKT Icon BananaBarrels.png Banana Barrels |
Special item | File:MKT Icon TripleGreenShell.png Triple Green Shells | |||
Availability | September 25, 2019 | Availability | September 25, 2019 | Availability | September 25, 2019 | Availability | October 9, 2019 | |||
Character traits | Shell, Horns | Character traits | Tie | Character traits | Hat | Character traits | Shell, Three hairs | |||
Favored tracks | Dino Dino Jungle T Bowser's Castle 1 Bowser's Castle 1T Neo Bowser City |
Favored tracks | Dino Dino Jungle Waluigi Pinball R Rock Rock Mountain |
Favored tracks | Dino Dino Jungle R Toad Circuit R Rock Rock Mountain R |
Favored tracks | Waluigi Pinball T Toad Circuit T Mario Circuit 2T Ghost Valley 1T | |||
Bowser Jr. | Wario | Waluigi | King Boo | |||||||
File:King Boo Artwork MSS.PNG | ||||||||||
Special item | File:MKT Icon BowserShell.png Bowser's Shell |
Special item | File:MKT Icon DoubleBobomb.png Double Bob-ombs |
Special item | File:MKT Icon DoubleBobomb.png Double Bob-ombs |
Special item | File:MKT Icon LuckySeven.png Lucky Seven | |||
Availability | October 9, 2019 | Availability | October 9, 2019 | Availability | October 23, 2019 | Availability | October 23, 2019 | |||
Character traits | Shell, Horns | Character traits | Hat, Mustache, Gloves | Character traits | Hat, Mustache, Gloves | Character traits | Extended tongue, Crown | |||
Favored tracks | Bowser's Castle 1R Choco Island 2R Neo Bowser City Neo Bowser City T |
Favored tracks | Choco Island 2T Kalimari Desert R Kalimari Desert T |
Favored tracks | Waluigi Pinball Neo Bowser City R |
Favored tracks | Shy Guy Bazaar Luigi's Mansion Ghost Valley 1R |
High-End
Regular
Metal Mario | Peachette | Dry Bowser | |||||||
---|---|---|---|---|---|---|---|---|---|
Special item | File:MKT Icon FireFlower.png Fire Flower |
Special item | File:MKT Icon MushroomCannon.png Mushroom Cannon |
Special item | File:MKT Icon BowserShell.png Bowser's Shell | ||||
Availability | September 25, 2019 | Availability | September 25, 2019 | Availability | September 25, 2019 | ||||
Character traits | Hat, Mustache, Gloves | Character traits | Dress, Gloves, Ribbon, Crown | Character traits | Shell, Horns | ||||
Favored tracks | Shy Guy Bazaar Rock Rock Mountain R Mario Circuit 2R Rainbow Road Rainbow Road T |
Favored tracks | Dino Dino Jungle R Waluigi Pinball T Toad Circuit Toad Circuit T Mario Circuit |
Favored tracks | Dino Dino Jungle Dino Dino Jungle T Bowser's Castle 1R Shy Guy Bazaar R Neo Bowser City T |
Tour-exclusive
Pauline | Mario (Musician) | Peach (Kimono) | Mario (Hakama) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
File:MKT Pauline.png | File:MKT Mario Musician Outfit render.png | |||||||||
Special item | File:MKT Icon LuckySeven.png Lucky Seven |
Special item | File:MKT Icon DoubleBobomb.png Double Bob-ombs |
Special item | File:MKT Icon MushroomCannon.png Mushroom Cannon |
Special item | File:MKT Icon CoinBox.png Coin Box | |||
Availability | September 25, 2019 | Availability | September 25, 2019 | Availability | October 9, 2019 | Availability | October 9, 2019 | |||
Character traits | Dress | Character traits | Hat, Mustache, Gloves, Tie | Character traits | Dress, Ribbon | Character traits | Mustache, Gloves | |||
Favored tracks | Luigi's Mansion R Waluigi Pinball T New York Minute New York Minute R/T |
Favored tracks | Yoshi Circuit R Waluigi Pinball R Daisy Hills New York Minute T New York Minute R |
Favored tracks | Waluigi Pinball Daisy Hills R Mario Circuit 2R Mario Circuit Tokyo Blur R Tokyo Blur T |
Favored tracks | Mario Circuit 1 Mario Circuit 1T Bowser's Castle 1T Waluigi Pinball R Mario Circuit 2 Mario Circuit T Tokyo Blur Tokyo Blur R/T | |||
Rosalina (Halloween) | King Boo (Luigi's Mansion) | |||||||||
Special item | File:MKT Icon DashRing.png Dash Ring |
Special item | File:MKT Icon BobombCannon.png Bob-omb Cannon | |||||||
Availability | October 23, 2019 | Availability | October 23, 2019 | |||||||
Character traits | Hat, Dress | Character traits | Extended tongue, Crown | |||||||
Favored tracks | Shy Guy Bazaar Choco Island 2 Luigi's Mansion Ghost Valley 1 Ghost Valley 1T |
Favored tracks | Bowser's Castle 1 Shy Guy Bazaar T Luigi's Mansion T Rock Rock Mountain T Ghost Valley 1 Ghost Valley 1R |
Other
- MKT Gold Mario render.png
Gold Mario (exclusive to Coin Rush mode)
Future drivers
The following characters have been confirmed to be playable, though their rarities are unknown, as they are currently not available.
- Peach in a vacation-esque outfit
- Shy Guy wearing a chef outfit[5]
Chance increase of obtaining a Frenzy
Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Normal | 0% | 2% | 2% | 4% | 4% | 6% |
Super | 1% | 3% | 3% | 5% | 5% | 8% |
High-End | 2% | 4% | 4% | 7% | 7% | 10% |
Karts
Normal
Regular Normal
Pipe Frame
Slipstream PlusBirthday Girl
File:MKT Icon DashPanel.png
Dash Panel PlusMushmellow
File:MKT Icon JumpBoost.png
Jump Boost PlusKoopa Dasher
File:MKT Icon RocketStart.png
Rocket Start PlusBiddybuggy
Slipstream PlusCheep Charger
File:MKT Icon JumpBoost.png
Jump Boost PlusBullet Blaster
File:MKT Icon RocketStart.png
Rocket Start PlusLandship
Mini-Turbo PlusPipe Buggy (New)
Slipstream Plus
Tour-exclusive (Gold Pass) Normal
Blue Biddybuggy (New)
Slipstream PlusBull's-Eye Banzai (New)
File:MKT Icon RocketStart.png
Rocket Start PlusWarship (New)
Mini-Turbo Plus
Super
Regular Super
Mach 8
Slipstream PlusDaytripper
File:MKT Icon DashPanel.png
Dash Panel PlusTurbo Yoshi
File:MKT Icon JumpBoost.png
Jump Boost PlusSoda Jet
Mini-Turbo PlusSuper Blooper
Mini-Turbo PlusRoyale
Slipstream PlusCloud 9
File:MKT Icon JumpBoost.png
Jump Boost PlusPoltergust 4000
Slipstream PlusFlame Flyer
File:MKT Icon RocketStart.png
Rocket Start PlusBarrel Train
File:MKT Icon RocketStart.png
Rocket Start PlusDK Jumbo
File:MKT Icon JumpBoost.png
Jump Boost PlusKoopa Clown
Mini-Turbo Plus
Tour-exclusive (Gold Pass) Super
Gold Blooper (New)
Mini-Turbo PlusChrome DK Jumbo (New)
File:MKT Icon JumpBoost.png
Jump Boost PlusDark Clown (New)
Mini-Turbo Plus
High-End
Regular High-End
B Dasher
File:MKT Icon DashPanel.png
Dash Panel PlusCircuit Special
Slipstream PlusBumble V
File:MKT Icon DashPanel.png
Dash Panel PlusBadwagon
Mini-Turbo Plus
Tour-exclusive (Gold Pass) High-End
Black B Dasher (New)
File:MKT Icon DashPanel.png
Dash Panel PlusBlack Circuit (New)
Slipstream PlusQueen Bee (New)
File:MKT Icon DashPanel.png
Dash Panel Plus
Tour-exclusive (Spotlight) High-End
Yellow Taxi (New)
File:MKT Icon JumpBoost.png
Jump Boost PlusQuickshaw (New)
File:MKT Icon RocketStart.png
Rocket Start PlusKabuki Dasher (New)
File:MKT Icon DashPanel.png
Dash Panel PlusTrickster (New)
File:MKT Icon DashPanel.png
Dash Panel PlusGhost Ride (New)
File:MKT Icon RocketStart.png
Rocket Start PlusBlue Badwagon (New)
Mini-Turbo Plus
Other
Gold Standard (exclusive to Coin Rush mode)
The following karts were revealed in the game's trailers:
The following karts were present in the game's beta, but are currently unavailable:
Bonus points multiplier
Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Normal | 1 | 1.05 | 1.05 | 1.1 | 1.1 | 1.15 |
Super | 1.05 | 1.1 | 1.1 | 1.15 | 1.15 | 1.2 |
High-End | 1.1 | 1.15 | 1.15 | 1.2 | 1.2 | 1.25 |
Gliders
Normal
Super Glider
Mushroom PlusDroplet Glider (New)
Blooper PlusBBIA Parafoil (New)
Banana Plus
Super
Flower Glider
Banana PlusLightning Oilpaper (New)
Lightning Plus
High-End
Regular High-End
Gold Glider
Coin Plus
Tour-exclusive (Spotlight) High-End
Purple Oilpaper Umbrella (New)
Mushroom PlusRainy Balloons (New)
Lightning Plus
Combo time increase
Skill level | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Normal | 0 | 5% | 5% | 10% | 10% | 15% |
Super | 5% | 10% | 10% | 15% | 15% | 20% |
High-End | 10% | 15% | 15% | 20% | 20% | 25% |
Items
Item Box items
Items function mostly the same as in previous installments in the series. As in Mario Kart: Double Dash!!, every character has their own special item that most other characters cannot get. A large change to the item system is introduced; depending on the character and course they're used on, players can get one to three items at once. In the case that a character gets three of the same item, they will activate the new Frenzy Mode, in which they immediately activate a Star and can use unlimited supplies of the respective item until the invincibility runs out. Any item can appear in Frenzy Mode, except for the Star, which is exclusive to certain bonus challenges.
The game introduces six new items to the series, being the Bubble, the Banana Barrels, the Mushroom Cannon, the Coin Box, the Dash Ring, and the Bob-omb Cannon, all of which are character-exclusive items.
Image | Name | Description | Characters |
---|---|---|---|
Banana | "Don't let this one give you the slip! Your kart will spin out if you hit one. You can carry one behind your kart to protect yourself from a single attack." | All | |
File:MKT Icon GiantBanana.png | Giant Banana | "Not only does this big banana spin out karts that hit it, but after being struck it breaks into three regular-sized Bananas. The only banana split you'll be sad to see!" | |
File:MKT Icon GreenShell.png | Green Shell | "Flies straight and crashes any kart it hits. Keep it behind your kart to protect yourself from a single attack." | All |
File:MKT Icon TripleGreenShell.png | Triple Green Shells | "Three Green Shells revolve around your kart. Tap the screen to throw all of them at once and they'll fly in a straight line." | File:MKT Icon Koopa Troopa.pngFile:MKT Icon Dry Bones.png |
File:MKT Icon RedShell.png | Red Shell | "Homes in on a kart in front of you and crashes whatever it hits. Keep it behind your kart to protect yourself from a single attack." | All |
File:MKT Icon SpinyShell.png | Spiny Shell | "Chases down the kart in 1st place, crashing through anyone it hits before reaching its target. This will make you regret being in 1st place! Or even near the kart in 1st place..." | All |
File:MKT Icon BowserShell.png | Bowser's Shell | "This big ol' shell on loan from Bowser will crash any karts it hits and keep on going. It can only be thrown forward." | |
File:MKT Icon Bobomb.png | Bob-omb | "This will walk towards opponents who get too close, and then explode when it touches a kart or when some time has passed. Karts caught in its blast will crash." | All |
File:MKT Icon DoubleBobomb.png | Double Bob-ombs (new) | "Two Bob-ombs will revolve around your kart. Tap the screen to throw them both at once. Two is better than one, right?" | File:MKT Icon Shy Guy.png |
Mushroom | "This classic item gives your kart a speed boost. Doesn't get much simpler than that!" | All | |
File:MKT Icon TripleMushroom.png | Triple Mushrooms | "Why use just one Mushroom when you can use three? Tap the screen to use them all at once for a longer-lasting speed boost." | |
File:MKT Icon MegaMushroom.png | Mega Mushroom | "Increases your kart's size, allowing you to crash any opponents you hit. You'll return to regular size after some time or when you're hit by an item." | All |
File:MKT Icon BulletBill.png | Bullet Bill | "Transforms you into a Bullet Bill for a set amount of time. You'll dash forward with all the power of a Bullet Bill and crash any opponents that you hit." | All |
Blooper | "Squirts ink onto the karts in a higher position than yours, blinding the other drivers for a set amount of time. You can wipe the ink off by swiping the screen." | All | |
Lightning | "Calls down lightning to spin out your opponents and destroy the items they hold. Those struck will be smaller and slower for a set amount of time." | All | |
File:MKT Icon FireFlower.png | Fire Flower | "Three fireballs will revolve around your kart. Tap the screen to throw them all at once, spinning out any kart they hit. You're really burning up the track now!" | File:MKT Icon Metal Mario.png |
File:MKT Icon BoomerangFlower.png | Boomerang Flower | "Tap the screen to throw a boomerang. Not only will it spin out any karts it hits, but it will collect any surrounding Coins for you, too." | File:MKT Icon BBLuigi.png |
File:MKT Icon SuperHorn.png | Super Horn | "The loudness of this horn will blow away any surrounding items and karts. It can repel Bloopers, and even Spiny Shells!" | All |
Coin | "This gives you two Coins. It's used automatically once you pick it up." | All | |
Heart | "This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. It will vanish upon taking damage. You can stack up to five at once." | ||
File:MKT Icon YoshiEgg.png | Yoshi's Egg | "Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving!" | |
Bubble (new) | "Briefly envelops your kart and protects you from damage for a set time. While in the bubble, you will get a speed boost and float in the air. Watch out, because it will vanish upon taking damage!" | File:MKT Icon BBDaisy.pngFile:MKT Icon Baby Rosalina.png | |
File:MKT Icon BananaBarrels.png | Banana Barrels (new) | "Arm your kart with two fully-loaded barrels of Bananas! Continually shoots out Bananas in front of your kart for a set time." | |
File:MKT Icon MushroomCannon.png | Mushroom Cannon (new) | "A cannon designed to resemble a Mushroom. Continually shoots out Mushrooms in front of your kart for a set time." | |
File:MKT Icon LuckySeven.png | Lucky Seven | "Seven items (Red Shell, Banana, Green Shell, Bob-omb, Super Horn, Mushroom, and Blooper) revolve around your kart. Tap the screen to use all seven items at once." | |
File:MKT Icon CoinBox.png | Coin Box (new) | "A box with a golden sheen. Generates a large amount of Coins in front of your kart for a set time." | |
File:MKT Icon DashRing.png | Dash Ring (new) | "Tosses out three rings in front of you along the track. Pass through them for a speed boost!" | |
File:MKT Icon BobombCannon.png | Bob-omb Cannon (new) | "This launcher automatically launches a volley of Bob-ombs. Handle with care!" | |
Star | Makes the racer temporarily invincible. In this state, they receive a speed and acceleration boost, they can charge Mini-Turbos faster, they can go off-road without losing speed and can crash other racers and obstacles by driving into them. | All (Certain bonus challenges and Frenzy Mode) |
Inventory items
These items are collected throughout the course of the game through various means, such as challenges, log-in bonuses, and Tour Gifts.
Image | Name | Description |
---|---|---|
Coin | Coins gathered during races are used to purchase items and characters in the Shop. Only 300 coins can be obtained per day by racing. To obtain more coins once the cap has been reached, different means such as rewards or Coin Rush are needed. | |
Ruby | Special currency used to either play Coin Rush without an appropriate ticket, or fire the pipe containing drivers, karts and gliders. | |
Grand Star | Rewards for scores in races and challenges. The added total allows to participate in more cups and open presents in every Tour. If all the gifts have been opened during a Tour coins will be awarded instead of stars. Once the Tour ends, the total resets to zero. | |
Item ticket | Allows to get a free item chance during a race. Only one ticket is allowed to be used per race. | |
Star ticket | Grants a Grand Star. | |
Quick ticket | Subtracts a day out of the remaining time needed to unlock new cups on the Tour. | |
Coin Rush ticket | Allows the player to participate once on the Coin Rush mode of the current Tour. | |
Point-boost ticket | Provides 50 experience points to increases the base Points awarded to the player by using a specific character, kart, or glider during the race. If the character, kart, or glider is already at maximum, no further Point-boost tickets can be used. | |
Level-boost ticket | Increases by one unit the level up gauge of a particular character, kart, or glider. The type of ticket must match the rarity. If a character, kart, or glider is already at level 6, no further Level-boost tickets can be used. |
Hazards, obstacles and other elements
Subject | Location | Description |
---|---|---|
Big Piranha Plant |
SNES Choco Island 2T SNES Ghost Valley 1R |
Piranha Plant variants that reside in large pipes. They behave like the Piranha Plants found on GCN Yoshi Circuit, lunging at racers who drive nearby. |
Boo |
SNES Ghost Valley 1 DS Luigi's Mansion |
Boos appear and disappear above courses. In DS Luigi's Mansion, they also appear on paintings which they occasionally stretch out of. They do not affect gameplay. |
Bowser Barrel |
SNES Mario Circuit 1 (Goomba Takedown) 3DS Neo Bowser City (Goomba Takedown) |
An explosive object that can be triggered by throwing a projectile or by driving into it. Upon exploding, a Bowser Barrel will also cause other Bowser Barrels within range to detonate and defeat any nearby Goombas. Some Bowser Barrels stand on the ground, while others float or fly using propellers. |
Bumper |
DS Waluigi Pinball | An object that bounces metal balls and racers off when they collide with it. Some bumpers are stationary, while others move around in circles. Racers can get a Jump Boost by bouncing on top of a bumper, which is possible in DS Waluigi Pinball T after they drive off a ramp. |
Chain Chomp |
SNES Mario Circuit 2T | A large chained enemy that lunges towards racers who drive past it, turning them over if it reaches them. The Chain Chomp can be taken out by touching it while in an invincible state. |
Cheep Cheep |
3DS Cheep Cheep Lagoon | Fish that swim around in a body of water. Cheep Cheeps usually swim out of the racers' reach, but if a racer bumps into a Cheep Cheep, they lose some speed. |
Clampy |
3DS Cheep Cheep Lagoon | Oyster obstacles that periodically open and close their valves to reveal objects such as coins and Item Boxes that racers can drive into to collect. If a Clampy closes its valves in on a racer, it will turn them over. |
File:MKT Cobrat.png Cobrat |
3DS Shy Guy Bazaar | Cobrats are snakes that will spring out of snake jars upon breaking them. They do not affect gameplay. |
File:Flipper MKT.png Flipper |
DS Waluigi Pinball | An object that sends metal balls in another direction when they collide with it. Racers that drive into a flipper will crash. |
Flying Shy Guy |
3DS Shy Guy Bazaar | Shy Guys that use magic carpets to fly around. Flying Shy Guys appear above the glider section. Colliding with a Flying Shy Guy will cause racers to spin out and drop down. |
Goat |
3DS Daisy Hills | Obstacles that spin racers around when driven into. They walk around the track slowly. They can be taken out using any offensive item or by touching them while invincible. |
Goomba |
DS Waluigi Pinball (Steer Clear of Obstacles) 3DS Mario Circuit 3DS Toad Circuit R Tokyo Blur (Do Jump Boosts) Waluigi Pinball (Steer Clear of Obstacles) Any course where a Goomba Takedown challenge takes place |
Short enemies that stand in the racers' way or walk left and right. They can be taken out with an offensive item or by simply driving into them, although the latter will also cause the racer to spin out if they are not in an invincible or Mega state. They can also be defeated by landing on them while gliding or after driving off a ramp, which gives the racer a Jump Boost. |
Goomba Tower |
SNES Mario Circuit 1 (Goomba Takedown) SNES Rainbow Road (Goomba Takedown) 3DS Neo Bowser City (Goomba Takedown) 3DS Shy Guy Bazaar (Goomba Takedown) |
A stack of Goombas that can be defeated the same way as an individual Goomba. If the Goomba at the bottom of a tower is defeated, all of the ones above it will collapse and be defeated as well. |
Hot air balloon |
3DS Daisy Hills | An obstacle that appears in the glider section. Hot air balloons float in one place and cause racers who glide into them to bounce back. However, if a racer lands on top of a hot air balloon, they receive a Jump Boost. |
Jar |
3DS Shy Guy Bazaar | An object found on the track. Jars will break upon collision with an item or a racer. Running into a jar will slow the racer down if they are not in an invincible or Mega state. Some jars move around and release Cobrats when broken. |
Lava Bubble |
GBA Bowser's Castle 1 | An obstacle that jumps out of lava at regular intervals, in gaps that racers must jump over. They cause any player who collides with them to spin out. |
File:MKT pinball.png Metal ball |
DS Waluigi Pinball | A large rolling obstacle. Metal balls are first seen in the background of the track, traversing the pinball machine that the course is set on. Once they reach the pinball table section, they are bounced around by bumpers and flippers, crashing any racer that collides with them. They can be taken out by sending a Bowser's Shell at them or by driving into them while invincible. |
Noshi |
GCN Dino Dino Jungle N64 Koopa Troopa Beach T Tokyo Blur R/T |
A sauropod that plows its big feet on the track. The feet act as obstructions that bounce racers away or trample them. However, they can be knocked away by driving into them while in an invincible state. If a racer lands on top of a Noshi while gliding, they get a Jump Boost. |
Oil Slick |
SNES Mario Circuit 2 | An obstacle that causes any racer who drives into it to spin out. It cannot be removed, but can be driven over safely if the racer is in an invincible state. |
Pipe |
SNES Mario Circuit 1 SNES Ghost Valley 1R SNES Mario Circuit 2 SNES Choco Island 2T GCN Yoshi Circuit DS Luigi's Mansion (Glider Challenge) 3DS Toad Circuit 3DS Daisy Hills 3DS Mario Circuit |
An element that slows down any racer who collides with it. Pipes are spread on the track, usually in off-road sections, and can be taken out by driving into them while in an invincible state. Piranha Plants commonly occupy pipes. Some pipes exhale upward currents which can be used to maintain gliding drivers in the air while offering them a Jump Boost. |
GCN Yoshi Circuit | There are two types of Piranha Plants. One type resides in pipes and attacks by lunging at racers who drive past it. The other type is passive and resides on the ground, always facing its head upward. Both types will cause racers to spin out if they come into contact with them, but can be taken out by using a Bob-omb on them, driving into them while invincible or, in the case of the latter, hitting it with a shell. | |
Piranha Plant |
SNES Choco Island 2 | |
Puddle |
3DS Neo Bowser City | An obstacle that, like Oil Slicks, causes drivers to spin out. Puddles do not affect invincible racers. |
Rolling rock |
3DS Rock Rock Mountain | A large obstacle that rolls down the track's steep incline section. They come from the cliffs on the left and right sides of the incline in an alternative fashion. Colliding with rolling rocks cause racers to be crushed or to spin out. However, rolling rocks will be destroyed once they hit a wall or a racer who is invincible. |
Sidestepper |
N64 Koopa Troopa Beach 3DS Cheep Cheep Lagoon |
A crab enemy that paces from side to side across a track. When a racer comes into contact with a Sidestepper, they will spin out. Sidesteppers can be taken out with any offensive item or by driving into them while invincible. |
Star Thwomp |
SNES Rainbow Road | An obstacle that repeatedly falls down on the track and rises back, creating ripples in the track that racers can perform Jump Boosts on. Racers that are caught under a Star Thwomp are squashed. Star Thwomps also cause racers that touch them to flip over. Several Star Thwomps move left and right in the Glider Challenge in the Wario Cup in the Tokyo Tour. They cause the player to fall when touched in this challenge. |
Swoop |
3DS Rock Rock Mountain Tokyo Blur R/T |
Swoops are bats that fly in rows along a certain portion of a track, usually coming the opposite way of racers. Racers that bump into a Swoop will simply lose speed. |
Thwomp |
GBA Bowser's Castle 1 | An obstacle that crashes down on the track to squash racers. If a racer drives into a Thwomp, they are pushed back, losing speed. When a racer drives off a ramp and lands on a Thwomp, they get a Jump Boost. Thwomps can be defeated out with a Bowser's Shell, a Bob-omb, or by driving into them while invincible. Several stationary Thwomps on the ground appear in the Do Jump Boosts challenge in the Diddy Kong Cup in the Halloween Tour. |
Train |
N64 Kalimari Desert | Trains cross the track in front of racers. If a racer drives into a train, they will be thrown to the other side while receiving a Jump Boost. |
Walking Tree |
DS Luigi's Mansion | An obstacle that shuffles from side to side on the track. If a racer drives into one, they lose speed. |
Water Geyser |
New York Minute GCN Dino Dino Jungle |
A hazard that periodically spouts a column of water. Racers caught by the water are sprung high into the air and receive a Jump Boost. In New York Minute, water erupts from underneath manhole covers, while in GCN Dino Dino Jungle they emerge from raised cracks in the road. Jump Boosts can be performed when driving over the cracks, while they are only performed over manhole covers when they are shaking. |
GCN Yoshi Circuit Paris Promenade |
A stationary obstacle that can be destroyed by driving through it. This also causes a racer to spin out unless they use a Mushroom to dash through it or are in an invincible state. In GCN Yoshi Circuit and Paris Promenade, wooden cutouts are made to resemble Piranha Plants, while in SNES Ghost Valley 1 and DS Luigi's Mansion, they resemble Boos. | |
File:Boo Wooden Cutout MKT.png Wooden cutout |
SNES Ghost Valley 1 DS Luigi's Mansion |
Bonus challenges
Bonus challenges are similar to the Missions mode from Mario Kart DS and the tournaments from Mario Kart Wii, and are found at the end of each cup. In contrast to races, these challenges offer 3 Grand stars instead of 5 when completed with the highest score needed. In most cases the game will set the character for the challenge, giving them the Pipe Frame and the Super Glider, even if the player hasn't obtained him or her yet.
Ready, Set, Rocket Start | ||||||
---|---|---|---|---|---|---|
"Pull off a Rocket Start!" | ||||||
File:MKT Icon ToadCupChallenge.png | ||||||
Mario | Toad | |||||
3DS Toad Circuit | 3DS Mario Circuit | |||||
Time Trial | ||||||
"Go for your best time!" | ||||||
Toad | Bowser Jr. | Diddy Kong | ||||
3DS Toad Circuit | 3DS Neo Bowser City | GCN Dino Dino Jungle | ||||
Ring Race | ||||||
"Clear (number) rings." | ||||||
Donkey Kong | Daisy | Metal Mario | Lakitu | Baby Mario | Yoshi | Peach |
SNES Mario Circuit 1 | GCN Yoshi Circuit | 3DS Rock Rock Mountain | Tokyo Blur | SNES Choco Island 2 | N64 Kalimari Desert | 3DS Mario Circuit |
Do Jump Boosts | ||||||
"Do (number) Jump Boosts." | ||||||
Yoshi | Toadette | Baby Rosalina | Baby Daisy | Peachette | Morton | Shy Guy |
New York Minute | N64 Koopa Troopa Beach | SNES Rainbow Road | 3DS Toad Circuit | Tokyo Blur | GCN Dino Dino Jungle | GBA Bowser's Castle 1 |
Metal Mario | ||||||
3DS Neo Bowser City | ||||||
Big Reverse Race | ||||||
"Aim for 1st!" | ||||||
Any | Any | Any | ||||
N64 Koopa Troopa Beach | 3DS Mario Circuit | SNES Ghost Valley 1 | ||||
Goomba Takedown | ||||||
"Hit (number) Goombas." | ||||||
Toad | Baby Mario | Bowser Jr. | Daisy | Baby Rosalina | ||
3DS Toad Circuit | SNES Mario Circuit 1 | 3DS Neo Bowser City | 3DS Shy Guy Bazaar | SNES Rainbow Road | ||
Glider Challenge | ||||||
"Glide at least (distance)." | ||||||
Peach | Rosalina | Toadette | ||||
3DS Daisy Hills | SNES Rainbow Road | DS Luigi's Mansion | ||||
Steer Clear of Obstacles | ||||||
"Don't crash!" | ||||||
Dry Bones | Baby Peach | Larry | Rosalina | |||
GCN Dino Dino Jungle | 3DS Cheep Cheep Lagoon | 3DS Neo Bowser City | DS Waluigi Pinball | |||
Break Item Boxes | ||||||
"Hit (number) Item Boxes." | ||||||
Shy Guy | Donkey Kong | Wendy | Baby Daisy | |||
3DS Shy Guy Bazaar | SNES Mario Circuit 2 | 3DS Mario Circuit | 3DS Daisy Hills | |||
Smash Small (opponent) | ||||||
"Smash (number) opponents." | ||||||
Donkey Kong | Morton | Donkey Kong | ||||
3DS Rock Rock Mountain | N64 Kalimari Desert | N64 Koopa Troopa Beach | ||||
Vs. Mega (opponent) | ||||||
"Aim for 1st!" | ||||||
Any | Any | Any | Any | Any | Any | |
Bowser | Donkey Kong | Ludwig | Dry Bowser | Wario | King Boo (LM) | |
3DS Toad Circuit | New York Minute | SNES Choco Island 2 | N64 Kalimari Desert | Waluigi Pinball | DS Luigi's Mansion |
Challenges
- See also: List of badges in Mario Kart Tour
Challenges are objectives the player can complete to earn various badges and rewards depending on the type, of which there are three: Standard Challenges, long-term challenges the player accomplishes throughout the course of the game; and Tour and Gold Challenges, challenges that last for the duration of the tour, the latter of which are exclusive to Gold Pass members. Completing Standard Challenges awards the player with rubies, while Tour and Gold Challenges award extra Grand Stars. Each challenge card holds nine challenges aligned in a 3×3 grid, and for every bingo the player acquires (i.e. any horizontal, vertical, or diagonal match), they earn 50 coins (100 coins for Standard Challenges). The player also receives a reward upon completing an entire challenge card.
The following are the Standard Challenges in the game. For the tour-specific challenges, see List of tours in Mario Kart Tour.
Standard Challenges 1-1 | Standard Challenges 2-1 | Standard Challenges 1-2 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Completion reward: Rubies ×10 | Completion reward: Rubies ×10 | Completion reward: Rubies ×10 | ||||||||
Use 1 point-boost ticket. |
Use 1 item ticket. |
Complete Coin Rush 1 time. |
Collect 10 different drivers. |
Collect 10 different karts or gliders. |
Get 1st place in a race 100 times. |
Use 10 point-boost tickets. |
Use 1 quick ticket. |
Get 10 items from the Daily Selects section of the Shop. | ||
Make 3 friends. |
Get 1 item from the Daily Selects section of the Shop. |
Raise 1 driver, kart, or glider to skill level 2. |
Land 100 hits with Green Shells. |
Land 30 hits with Bob-Ombs. |
Land 200 hits with Bananas. |
Make 5 friends. |
Raise 1 driver, kart, or glider to skill level 3. |
Raise 3 drivers, karts, or gliders to skill level 2. | ||
Raise 1 driver's points to 600 or more. |
Raise 1 kart's points to 300 or more. |
Raise 1 glider's points to 300 or more. |
Cause opponents to crash 300 times. |
Reach player level 10. |
Reach tier 5. |
Raise 5 drivers' points to 600 or more. |
Raise 5 karts' points to 300 or more. |
Raise 5 gliders' points to 300 or more. |
Standard Challenges 2-2 | Standard Challenges 1-3 | Standard Challenges 2-3 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Completion reward: Rubies ×10 | Completion reward: Rubies ×15 | Completion reward: Rubies ×15 | ||||||||
Collect 20 different drivers. |
Collect 20 different karts or gliders. |
Get 1st place in a race 200 times. |
Use 30 point-boost tickets. |
Use 10 level-boost tickets. |
Get 30 items from the Daily Selects section of the Shop. |
Collect 25 different drivers. |
Collect 30 different karts or gliders. |
Get 1st place in a race 300 times. | ||
Land 200 hits with Green Shells. |
Land 50 hits with Bob-Ombs. |
Land 500 hiis with Bananas. |
Raise 10 drivers' points to 600 or more. |
Raise 10 karts' points to 300 or more. |
Raise 7 gliders' points to 300 or more. |
Land 300 hits with Green Shells. |
Land 100 hits with Bob-Ombs. |
Land 800 hits with Bananas. | ||
Cause opponents to crash 1,000 times. |
Reach player level 20. |
Reach tier 10. |
Raise 1 driver, kart, or glider to skill level 4. |
Raise 3 drivers, karts, or gliders to skill level 3. |
Raise 5 drivers, karts, or gliders to skill level 2. |
Cause opponents to crash 2,000 times. |
Reach player level 30. |
Reach tier 20. |
Standard Challenges 1-4 | Standard Challenges 1-5 | |||||
---|---|---|---|---|---|---|
Completion reward: Rubies ×20 | Completion reward: Rubies ×30 | |||||
Use 30 level-boost tickets. |
Get 50 items from the Daily Selects section of the Shop. |
Raise 15 drivers' points to 600 or more. |
Use 50 level-boost tickets. |
Get 100 items from the Daily Selects section of the Shop. |
Raise 20 drivers' points to 600 or more. | |
Raise 15 karts' points to 300 or more. |
Raise 10 gliders' points to 300 or more. |
Raise 1 driver, kart, or glider to skill level 5. |
Raise 20 karts' points to 300 or more. |
Raise 15 gliders' points to 300 or more. |
Raise 1 driver, kart, or glider to skill level 6. | |
Raise 3 drivers, karts, or gliders to skill level 4. |
Raise 5 drivers, karts, or gliders to skill level 3. |
Raise 10 drivers, karts, or gliders to skill level 2. |
Raise 3 drivers, karts, or gliders to skill level 5. |
Raise 5 drivers, karts, or gliders to skill level 4. |
Raise 10 drivers, karts, or gliders to skill level 3. |
Updates
The following is a list of updates the game has received since launch.
Version 1.0.2
Release date: October 3rd 2019
- The game may become unplayable if a nickname is not entered when linking a Nintendo Account.
- Certain players may encounter error code 805-9314 after linking a Nintendo Account and become unable to play the game.
- The game may become unplayable when players transition to the main screen after the game starts up.
- Other minor issues.
Version 1.1.0
Release date: October 16, 2019
- You can now view a list of badges you have obtained.
- You can now check the points required to get Grand Stars, the number of Grand Stars, and your current best score on the screen for courses and bonus challenges.
- Addressed known issues.
- Specific/unlisted changes
- CPU drivers are now able to use item frenzies during a race.
- The "FINISH!" label for cups that have been finished but not yet fully completed has been changed to "CLEARED!"
- On the final race results screen after the base point increases, and when using point-boost tickets, the player can tap the screen to proceed through the animations faster.
- Selecting a challenge on a challenge card highlights it with a yellow frame.
Version 1.1.1
Release date: October 23, 2019
Addressed known issues.
Differences from previous Mario Kart games
- This is the first Mario Kart game where every character is unlockable.
- The number of racers has reverted back to eight, like in all games up to Mario Kart DS and in Mario Kart 7.
- Races consist of two laps instead of three.
- Racers, karts and gliders can be leveled up.
- On the last lap, the music continues where it left off when the alarm sounds, instead of restarting. It is also increased by four tones rather than one.
- Lakitu does not appear at all throughout the race.
- Stars are not obtainable from regular item boxes.
- Multiple items can be received from a single item box.
Reception
Initial impressions of the beta have been mixed. Journalists have praised the gameplay and graphics, but have criticized the free-to-play gacha elements of the game. Sam Machkovech of Ars Technica has compared the game's in-app purchases to Spiny Shells, blowing up the classic Mario Kart experience. He has suggested that "the developers pick a side: attach an annoying economy to a deeper control scheme and more legitimate online options, or make it cheaper and less obnoxious to watch Mario drive himself."[8] Ethan Gach of Kotaku has also stated that the game is "a mostly faithful but stripped-down recreation of Mario Kart decked out with all the microtransactions and lottery mechanics mobile games are infamous for" and also lamenting the lack of a multiplayer mode.[9] Steven Asarch of Newsweek has complained about the game's "freemium greed" and that it is "ruined by microtransactions".[10]
As of October 11, 2019, Mario Kart Tour received mixed reviews, with a Metacritic Metascore of 59.[11]
Pre-release and unused content
- Main article: List of Mario Kart Tour pre-release and unused content
The beta version of the game saw multiple changes in the final game. The stamina element was removed, and the timers restricting access to certain cups can be sped up using quick tickets. Additionally, rubies were originally emeralds.
Gallery
- For this subject's image gallery, see Gallery:Mario Kart Tour.
- MKT Icon BowserShell.png
References to other games
- Donkey Kong: Portions of this game can be seen in Times Square's screens in New York Minute.
- Super Mario Kart: Mario Circuit 1, Ghost Valley 1, Mario Circuit 2, Choco Island 2, and Rainbow Road appear as returning courses. Also, one of Princess Peach's artworks from this game is reused for the "Dash Panel Plus" Special Skill icon.
- Mario Kart 64: Koopa Troopa Beach and Kalimari Desert appear as returning courses. The results theme is an arrangement of the winning results theme from this game.
- Mario Kart: Super Circuit: Bowser Castle 1 appears as a returning course.
- Mario Kart: Double Dash!!: Special Items return. Yoshi Circuit and Dino Dino Jungle appear as returning courses. The Turbo Yoshi, Koopa Dasher, Bullet Blaster, and DK Jumbo return as karts.
- Mario Kart DS: Luigi's Mansion, Waluigi Pinball, and DK Pass appear as returning courses. The Mushmellow, Royale, and Poltergust 4000 return as karts. Challenges with unique objectives return as the fourth and final race in every cup.
- Mario Party 8: Dry Bones's artwork is reused from this game.
- Super Mario Galaxy: Bowser Jr.'s artwork is reused from this game.
- Mario Party DS: Diddy Kong's artwork is reused from this game.
- Mario Kart Wii: The Daytripper, Super Blooper, Cheep Charger, and Flame Flyer return as karts. The jingle that plays when earning a new kart or racer is recreated. Diddy Kong's voice clips are reused.
- New Super Mario Bros. Wii: Peach's artwork is reused from this game.
- Mario Kart 7: Toad Circuit, Daisy Hills, Cheep Cheep Lagoon, Shy Guy Bazaar, Mario Circuit, Rock Rock Mountain, and Neo Bowser City appear as returning courses. Rainbow Road retains its retro course design from this game. The Birthday Girl, Soda Jet, and Cloud 9 return as karts, and the Barrel Train retains its design from this game. The Swooper returns as a glider. The Lucky Seven appears as a Special Item. The rankings screen uses the theme used in Local Multiplayer from this game. Lakitu and Metal Mario's artworks are also reused from this game.
- Mario Party: Island Tour: Luigi's artwork is reused from this game.
- Mario Kart 8: Many characters' animations and voice clips are reused from this game. Yoshi Circuit retains its retro course design from this game. The Mach 8, Badwagon, Biddybuggy, Landship, Circuit Special, and Prancer return as karts, and the B Dasher retains its design from this game. The Parafoil, Peach Parasol, Flower Glider, Wario Wing, and Cloud Glider return as gliders, retaining their design from this game. The Boomerang Flower and Super Horn return as items.
- Mario Kart 8 Deluxe: The third-level Mini-Turbo boost, Ultra Mini-Turbo, returns. The Koopa Clown retains its design from this game. King Boo’s head icon is recycled from this game.
- Mario Party 10: Yoshi, Bowser, Toad, Waluigi, and Toadette's artworks are reused from this game.
- Super Mario Odyssey: Musician Mario is derived from Mario's Musician outfit from this game. The Yellow Taxi is based on the taxis from this game. Pauline's voice clips reference her singing from this game.
- Mario Party: The Top 100: Rosalina and Wario's artworks are reused from this game.
- Super Mario Party: Donkey Kong's artwork is reused from this game.
- New Super Mario Bros. U Deluxe: Peachette appears as a playable character with her Emblem being a Super Crown.
- Luigi's Mansion 3: King Boo's design from this game is used as an alternate form of King Boo.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオカート ツアー[?] Mario Kāto Tsuā |
Mario Kart Tour | |
Chinese | 瑪利歐賽車 巡迴賽 (Traditional)[12] Mǎlìōu Sàichē Xúnhuí Sài 马力欧卡丁车 巡回赛 (Simplified)[13] Mǎlìōu Kǎdīngchē Xúnhuí Sài |
Mario Racing Tour Mario Kart Tour |
External links
References
- ^ Nine Months Financial Results Briefing for Fiscal Year Ending March 2018 (2018). Nintendo. Retrieved May 24, 2019.
- ^ Takashi Mochizuki (February 7, 2018). 'DeNA CEO said "Mario Kart Tour," a Nintendo-DeNA smartphone game planned for FY18, will be free-to-start.' Twitter. Retrieved May 24, 2019.
- ^ Romano, Sal (April 24, 2019). Mario Kart Tour Android closed beta test set for May 22 to June 4. Gematsu. Retrieved May 22, 2019.
- ^ @mariokarttourEN (October 31, 2019). Multiplayer beta test announcement. Twitter. Retrieved October 31, 2019.
- ^ a b c d e Nintendo Mobile (August 27, 2019). Mario Kart Tour - Trailer. YouTube. Retrieved August 27, 2019.
- ^ https://twitter.com/mariokarttourEN/status/1170411414332133377
- ^ Template:Media link
- ^ Machkovech, Sam. (May 22, 2019). Mario Kart Tour beta hands-on: Microtransactions land like a nasty blue shell. Ars Technica. Retrieved May 23, 2019.
- ^ Gach, Ethan (May 22, 2019). Mario Kart Tour Is Pretty Good When It’s Not Nickel And Diming You. Kotaku. Retrieved May 23, 2019.
- ^ Asarch, Steven (May 23, 2019) ‘Mario Kart Tour’ Beta Potential Bogged Down By Microtransactions. Newsweek. Retrieved May 23, 2019.
- ^ Mario Kart Tour Metacritic page. Retrieved October 11, 2019.
- ^ https://mariokarttour.com/zh-TW
- ^ https://mariokarttour.com/zh-CN
Mobile games and applications | |
---|---|
Super Mario franchise | Super Mario Run (2016) • Dr. Mario World (2019) • Mario Kart Tour (2019) |
Miscellaneous | Nintendo Music (2024) |