Frenzy (Mario Kart Tour): Difference between revisions

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m (The Heart is orbiting even without a Frenzy.)
m (Making some good changes thingies (if anyone can describe better the number of items that appear in a Heart and a Lucky Seven frenzy, please do your thing).)
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'''Frenzy''' mode (known in the "Tips & Tricks" as an '''item frenzy''') is a state in ''[[Mario Kart Tour]]'' that the player enters when they receive three of the same item at the same time. For the duration of a Frenzy, the player is [[Invincible Mario|invincible]], they can use an indefinite amount of the acquired item, and for most items, seven of that item orbits around them. The orbiting items act as a timer, and vanish when the Frenzy ends. When the player uses an item during a Frenzy, they gain points. Items that last for a certain period of time, such as [[Bullet Bill]]s, start the Frenzy used and only give extra points when reused during a Frenzy. [[Banana Barrels]], [[Mushroom Cannon]], and [[Coin Box]] Frenzies are instead surrounded by the item they fire, and triple or double item Frenzies only have the singular version present. [[Bubble]]s do not have any items orbiting them. Bullet Bills have a smaller Bullet Bill on each side of the player which temporarily disappear after the item is reused. Certain tour challenges require the player to start a Frenzy.
'''Frenzy''' mode (known in the "Tips & Tricks" as an '''item frenzy''') is a state in ''[[Mario Kart Tour]]'' that the player enters when they receive three of the same item at the same time. For the duration of a Frenzy, the player is [[Invincible Mario|invincible]], they can use an indefinite amount of the acquired item, and, for most items, six of that item orbits around them. The orbiting items act as a timer, and vanish when the Frenzy ends. When the player uses an item during a Frenzy, they gain points. Items that last for a certain period of time, such as [[Bullet Bill]]s, start the Frenzy used and only give extra points when reused during a Frenzy. [[Banana Barrels]], [[Mushroom Cannon]], and [[Coin Box]] Frenzies are instead surrounded by the item they fire, and triple or double item Frenzies only have the singular version present. [[Bubble]]s do not have anything orbiting the players. Bullet Bills have a smaller Bullet Bill on each side of the player which temporarily disappear after the item is reused. [[Heart (item)|Hearts]] has five hearts orbiting the players and the [[Lucky Seven]] has all of its seven items orbiting the players. Certain tour challenges require the player to start a Frenzy.


==Names in other languages==
==Names in other languages==

Revision as of 02:59, October 20, 2019

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Frenzy mode (known in the "Tips & Tricks" as an item frenzy) is a state in Mario Kart Tour that the player enters when they receive three of the same item at the same time. For the duration of a Frenzy, the player is invincible, they can use an indefinite amount of the acquired item, and, for most items, six of that item orbits around them. The orbiting items act as a timer, and vanish when the Frenzy ends. When the player uses an item during a Frenzy, they gain points. Items that last for a certain period of time, such as Bullet Bills, start the Frenzy used and only give extra points when reused during a Frenzy. Banana Barrels, Mushroom Cannon, and Coin Box Frenzies are instead surrounded by the item they fire, and triple or double item Frenzies only have the singular version present. Bubbles do not have anything orbiting the players. Bullet Bills have a smaller Bullet Bill on each side of the player which temporarily disappear after the item is reused. Hearts has five hearts orbiting the players and the Lucky Seven has all of its seven items orbiting the players. Certain tour challenges require the player to start a Frenzy.

Names in other languages

Language Name Meaning Notes
Italian Frenesia[?] Frenzy
Spanish Furor[?] Furor