Naplock: Difference between revisions

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|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
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'''Naplocks''' are pig-like golem enemies found in [[Peach's Castle]] during the events of ''[[Mario & Luigi: Bowser's Inside Story]]''. Their name is a play on the words "nap" and "block," which refers to them falling asleep at the start of the battle, and the fact that they are made out of and use blocks in their attacks. Only Bowser can fight these enemies.
'''Naplocks''' are pig-like golem enemies that appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. Their name is a play on the words "nap" and "block". Naplocks are seen sleeping in the overworld in the taken-over [[Peach's Castle]], with the blue snot bubbles they produce following Bowser. They are encountered by themselves or alongside [[Dark Trashure]]s, and [[Alarm Bob-omb]]s only appear with Naplocks in battle. One Naplock has a [[Blitty]] that [[Bowser]] can use the [[Vacuum Block]] to inhale and snag.


When a battle starts, the Naplocks fighting will be asleep unless [[Bowser]] started the fight with a punch or his fire breath. While asleep, they shoot bubbles at Bowser. Naplocks shoot out two different kinds of bubbles. One of them contains a [[Mushroom]] ([[Drumstick]] in [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|the remake]]) that can heal Bowser if he pops the bubble with his spikes. The other is a green bubble that causes damage and possibly the [[Sick]] status. It is avoided by withdrawing into the shell. Naplocks can be awoken by being attacked or if their [[Alarm Bob-omb]]s explode, the latter giving them the POW up status. While awake, they attack by spitting out [[Brick Block]]s and throwing them at Bowser. They spit five to seven brick blocks, then charge at Bowser, who can punch the blocks as the enemy approaches, causing them to break. This can be done up to five times, leaving two blocks. Afterwards, the Naplock will throw the remaining blocks into the air and they will fall toward Bowser. He needs to dodge this attack by withdrawing into his shell. If none of the seven blocks were broken, some damage is unavoidable, as Bowser cannot hold his position long enough for all seven to break. Additionally, if Bowser is hit by any of the blocks, he will be hit by every other falling block as well because he is temporarily stunned by each individual block, not giving any time to react to the rest. Additionally, not only does Bowser take damage from each block, but they can make him [[Dizzy]]. While in the overworld, they shoot bubbles that will immediately start the fight if they touch Bowser.
==Battle==
Naplocks start the battle asleep unless [[Bowser]] initiates the fight with a preemptive [[punch]] or fire breath attack. While asleep, their snoring produces two different kinds of bubbles. One is a green bubble that can damage Bowser and make him [[sick]]; he can dodge by ducking into his shell. The other bubble is blue and contains a [[Mushroom]] that can heal Bowser if he pops it with his spikes; the remake changes this to a [[drumstick]].


[[Mario]] and [[Luigi]] cannot actually fight Naplocks at all in the game, since they cannot fight enemies in Peach's Castle. However, through cheats, it is shown the bros must jump to destroy the blocks before they fall on the bros. heads. Bowser can use the [[Vacuum Block]] to inhale a [[Blitty]] from Naplocks.
While Alarm Bob-ombs are present, if Bowser does not counter their attack quickly enough, they start flashing red and ringing; the sleeping Naplock's hand flies over to shut off the alarm, damaging Bowser but cancelling the Bob-omb's attack. Naplocks can be awoken by attacking them, and also wake up if the Alarm Bob-ombs explode; the latter gives them the [[POW-Up]] status in the original game, but renders them [[dizzy]] in the remake (simulating grumpiness and grogginess from waking up respectively).


In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the number of blocks they spit out and launch at Bowser is changed to eight. If an Alarm Bob-omb is defeated with a counterattack by Bowser while sleeping Naplocks are present, the explosion will make them Dizzy rather than giving them the POW-Up status.
While awake, Naplocks only attack by producing a stack of five to seven [[Brick Block]]s (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render bowser Dizzy.
 
While [[Mario]] and [[Luigi]] cannot normally fight Naplocks and other enemies in Peach's Castle, functional code for an encounter can be discovered via cheats. The brick blocks target both of the Mario Bros., who must jumping to break them before they land on their heads.  


==Statistics==
==Statistics==
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|Ita=Ronfem
|Ita=Ronfem
|ItaM=From Golem and "ronfare" (to sleep)}}
|ItaM=From Golem and "ronfare" (to sleep)}}
==Trivia==
*Naplocks appear to be based off the ''[[Mario & Luigi: Partners in Time]]'' enemy [[Snoozorb]], another sleepy monster in the final area.
*In the overworld, the bubbles that follow Bowser are blue, although not containing a mushroom (drumstick in the remake).


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Revision as of 16:44, September 13, 2019

Template:Species-infobox Naplocks are pig-like golem enemies that appear in Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Their name is a play on the words "nap" and "block". Naplocks are seen sleeping in the overworld in the taken-over Peach's Castle, with the blue snot bubbles they produce following Bowser. They are encountered by themselves or alongside Dark Trashures, and Alarm Bob-ombs only appear with Naplocks in battle. One Naplock has a Blitty that Bowser can use the Vacuum Block to inhale and snag.

Battle

Naplocks start the battle asleep unless Bowser initiates the fight with a preemptive punch or fire breath attack. While asleep, their snoring produces two different kinds of bubbles. One is a green bubble that can damage Bowser and make him sick; he can dodge by ducking into his shell. The other bubble is blue and contains a Mushroom that can heal Bowser if he pops it with his spikes; the remake changes this to a drumstick.

While Alarm Bob-ombs are present, if Bowser does not counter their attack quickly enough, they start flashing red and ringing; the sleeping Naplock's hand flies over to shut off the alarm, damaging Bowser but cancelling the Bob-omb's attack. Naplocks can be awoken by attacking them, and also wake up if the Alarm Bob-ombs explode; the latter gives them the POW-Up status in the original game, but renders them dizzy in the remake (simulating grumpiness and grogginess from waking up respectively).

While awake, Naplocks only attack by producing a stack of five to seven Brick Blocks (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render bowser Dizzy.

While Mario and Luigi cannot normally fight Naplocks and other enemies in Peach's Castle, functional code for an encounter can be discovered via cheats. The brick blocks target both of the Mario Bros., who must jumping to break them before they land on their heads.

Statistics

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mario & Luigi: Bowser's Inside Story enemy
Naplock
Naplock HP 183 (275) POW 247 (618) DEF 130 (195) SPEED 25 (38)
Coins 80 (120) Level 28 Fire Normal Burn? Immune
Role Common Battled by Bowser Location(s) Peach's Castle Dizzy? Immune
Stat down? Normal KO? Normal Experience 580 Item drop Fiery Drumstick - 5%
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy
Naplock
Sprite of a Naplock from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 312 POW 290 DEF 210 SPEED 25 Experience 720
Fire Normal Jump Normal Hammer Normal Battled by Bowser Coins 100
Burn Immune Dizzy Immune Stat down 1x Speed down 1x Item drop Fiery Drumstick - 40%
TNT Drumstick - 20%
Level           26 Location(s) Peach's Castle

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ゴーネム[?]
Gōnemu
From "golem" and nemui, "sleepy".
German Hippoblockamus[?] From hippopotamus and block.
Italian Ronfem[?] From Golem and "ronfare" (to sleep)
Spanish (NOA) Sonambloque[?] From sonambulo (sleepwalker) and bloque (block)
Spanish (NOE) Golmiente[?] From Golem and durmiente (sleepy).