Dream Fencing: Difference between revisions

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(Splitting article. Since this is from three games (but two different years), just going to add a main template to the London one.)
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[[Category:Dream Events]]
[[Category:Dream Events]]
[[Category:Mario & Sonic at the Olympic Games Events]]
[[Category:Mario & Sonic at the Olympic Games Events]]
[[Category:Mario & Sonic at the London 2012 Olympic Games Events]]

Revision as of 10:50, February 4, 2019

File:Dream Fencing.PNG
The Wii version Dream Fencing

Dream Fencing is a Dream Event in Mario & Sonic at the Olympic Games and Mario & Sonic at the London 2012 Olympic Games. The first version is very similar to normal Fencing, while the second one has four players run around on a platform trying to deplete their opponent's health.

Mario & Sonic at the Olympic Games

Dream Fencing in this game takes place at Dual Wharf Fencing Beach. It strongly resembles regular Fencing, except this version more closely resembles one-on-one fighting games, as the characters now have health bars and the goal is to deplete the opponents health completely and defeat them, rather than simply scoring a certain number of hits. Also, the competitors can now use "special moves" which are unique for each character. Four players duke it out in a tourney tree-style competition aiming for the top three spots. This is just like Dream Table Tennis, regular Table Tennis, and regular Fencing.

When a player uses a special move, a character's icon of the top part of their face flashes across the screen and they unleash an attack that can only be blocked if the opponent strikes the player while he or she is charging the attack. It's possible to knock the player out of the arena which will make them take some damage. If an opponent if forced to back up as far as they can go, the other player can use a special move and blast them out of the stage. If the knocked off player still has enough health left, the fight will continue with both players set to their starting positions.

DS version

Much like regular fencing, in the DS version, the player slides the stylus at the opponent to hit them. Sliding up will block a strike from the opponent. However, if the opponent blocks the player's strike, the player must slide the stylus back and forth across the screen quickly to recover. To use a special move, the stylus must be slid down. If there are no special moves charged up, the special move will not work. In order to move, the player uses the D-pad.

Missions

Mario

Mario's fifth mission in the Wii version is Dream Fencing. To win it, he must win the match with a special move.

Shadow

Shadow's second mission in the Wii version is Dream Fencing. To win it, he must knock his opponent out of bounds once.

Bowser

Bowser's sixth and final mission is the same as Shadow's second mission. To win this mission, he must knock his opponents out of bounds, but instead of doing it once, he must do it twice to win.

Mario & Sonic at the London 2012 Olympic Games

Main article: Dream Fencing (Mario & Sonic at the London 2012 Olympic Games)

Names in other languages

Language Name Meaning Notes
Japanese ドリームフェンシング[?]
Dorīmu Fenshingu
Dream Fencing