Kloak: Difference between revisions

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{{quote2|These ghostly, [[Kremling]] spirits haunt many locations on [[Crocodile Isle]].|''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' manual, page 30}}  
{{quote2|These ghostly, [[Kremling]] spirits haunt many locations on [[Crocodile Isle]].|''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' manual, page 30}}  


'''Kloaks''' are ghostly members of the [[Kremling Krew]] encountered in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are floating green coats resembling those worn by [[Krook]]s, with glowing red eyes peeking out of the hole where the head is usually located. Kloaks have a similar attack pattern to [[Lakitu]]s, flying up out of reach and hurling objects such as [[crate]]s and certain enemies such as [[Zinger]]s at the [[Kong]]s, although sometimes they may throw useful things such as [[Banana]]s and [[Treasure Chest]]s filled with [[Extra Life Balloon|Balloon]]s. Kloaks can be defeated by throwing or hitting them with something, or if they are in reach, can be jumped on. Kloaks can also attack by swooping at the Kongs, but this is a rare tactic.
'''Kloaks''' are undead members of the [[Kremling Krew]] who only appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are floating green coats who have glowing, red eyes below their collar. Their coats are similar to the ones worn by [[Krook]]s. They do not appear in ''[[Donkey Kong Land 2]]''.


In the [[Game Boy Advance]] remake of ''Donkey Kong Country 2'', a single Kloak appears in the [[Funky's Flights II]] challenge "Cool Sounds". Guarding [[Funky Kong|Funky's]] lost ghetto blaster deep in an ice cave, the Kloak attacks by throwing [[barrel]]s, and unlike every other enemy that appears in the Funky's Flight II missions, takes multiple shots from the [[Gyrocopter]] to defeat, instead of just one. Kloaks do not reappear in ''[[Donkey Kong Land 2]]''.
== Overview ==
[[File:Kloak in Barrel Bayou DKC2.png|thumb|left|A Kloak throws a Crate at the Kongs and [[Rambi the Rhino|Rambi]].]]
The main attribute of Kloaks is throwing objects or basic enemies at [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]]. These enemies let out a menacing laugh as they pick out an item to throw. Each Kloak throws a certain number of objects, and some only throw one thing. After throwing the item, the Kloak floats away, although some first swoop at the [[Kong]]s before leaving. The Kongs must then jump over the Kloak, as like other enemies, contact with the Kloak injures the lead Kong.
 
Kloaks usually throw objects that injure the Kongs, such as [[Crate]]s and [[Barrel]]s, or enemies like [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]s and [[Zinger]]s. However, some of them may throw a useful item, like a [[Treasure Chest]] or [[Banana]]s. Kloaks are one of the easier enemies to defeat. The Kongs can do so by either picking up a projectile and throwing it at the Kloak, by jumping on its head, using [[Team-up]], or with the assistance of an [[Animal Friend]]. Kloaks most often appear in swamp or haunted-themed locations, which are respectively featured in the worlds [[Krem Quay]] and [[Gloomy Gulch]].
 
In [[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]], there is a Kloak who throws down a Treasure Chest containing a [[kannonball]]. The only way to open it, and in turn access a [[Bonus Area]] from a nearby [[Kannon (cannon)|kannon]], is to attack Kloak with the Chest.
 
According to the end credits, Kloaks are categorized under the "Kremling Kutthroats" class, which indicates they are [[Kremling]]s. The instruction booklet also describes them as Kremlings.
 
In the [[Game Boy Advance]] remake of ''Donkey Kong Country 2'', a single Kloak appears in the [[Funky's Flights (Bonus Game)|Funky's Flights II]] challenge "Cool Sounds". Guarding [[Funky Kong|Funky's]] lost ghetto blaster deep in an ice cave, the Kloak attacks by throwing [[barrel]]s, and unlike every other enemy that appears in the Funky's Flight II missions, takes multiple shots from the [[Gyrocopter]] to defeat, instead of just one. Kloaks do not reappear in ''[[Donkey Kong Land 2]]''.


==Instruction booklet descriptions==
==Instruction booklet descriptions==
{{quote2|These ghostly, Kremling spirits haunt many locations on [[Crocodile Isle]].|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 30}}
{{quote2|These ghostly, Kremling spirits haunt many locations on [[Crocodile Isle]].|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 30}}
{{quote2|These ghostly Kremling spirits haunt many locations on [[Crocodile Isle]].|''Donkey Kong Country 2'' GBA instruction booklet, page 23}}
{{quote2|These ghostly Kremling spirits haunt many locations on [[Crocodile Isle]].|''Donkey Kong Country 2'' GBA instruction booklet, page 23}}
==Gallery==
<gallery>
GloomyGulchArt.png|Artwork of two Kloaks sneaking behind the Kongs, presumably in Gloomy Gulch.
Kloak DKC2.png|Sprite of Kloak
Kloak DKC2GBA sprite.png|Sprite from the Game Boy Advance remake.
</gallery>


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*As revealed by game designer, [[Gregg Mayles]], [https://twitter.com/Ghoulyboy/status/1027946702270021638 via a Tweet], Kloak (or at least a Kremling magician enemy with that name) was originally intended to debut in the first ''[[Donkey Kong Country]]'', but was cut.  
*As revealed by game designer, [[Gregg Mayles]], [https://twitter.com/Ghoulyboy/status/1027946702270021638 via a Tweet], Kloak (or at least a Kremling magician enemy with that name) was originally intended to debut in the first ''[[Donkey Kong Country]]'', but was cut.  
*According to the game's credits, Kloaks belong to the "[[Kremling Kuthroats]]" enemy class.
*The Game Boy Advance version gave Kloak a different laugh, which was reused from Baron Samedi in another game developed by [[Rare Ltd.|Rare]], ''{{wp|GoldenEye 007}}''. The same laugh was also reused for [[Kroc]] in the Game Boy Advance remake of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'', when it fires from its cannon. Additionally, if the player pauses the game as Kloak is defeated, its laugh can be heard in its normal manner, rather than getting deeper and slower.
*A ghost-like enemy in [[Rare Ltd.|Rare's]] first Xbox game, ''Grabbed by the Ghoulies'' bears some similarities to Kloak.{{ref needed}}
*Aside from [[Kopter]]s, Kloaks are the only Kremlings with the capability to fly or hover.
*The GBA version of the game gave Kloak a laugh, which was also used for Baron Samedi in [[Rare Ltd.|Rare]]'s Nintendo 64 title, ''GoldenEye 007''. The same laugh is also heard in the GBA version of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', whenever [[Kroc]] fires his gun. Additionally, if the player pauses the game the moment Kloak is defeated, his laugh can be heard in its normal manner, rather than getting deeper and slower.


==Gallery==
<gallery>
File:Kloak DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' (SNES)
File:Kloak DKC2GBA sprite.png|''Donkey Kong Country 2'' (GBA)
</gallery>
{{Kremlings}}
{{Kremlings}}
{{DKC2}}
{{DKC2}}

Revision as of 15:15, November 10, 2018

Template:Species-infobox

Template:Quote2

Kloaks are undead members of the Kremling Krew who only appear in Donkey Kong Country 2: Diddy's Kong Quest. They are floating green coats who have glowing, red eyes below their collar. Their coats are similar to the ones worn by Krooks. They do not appear in Donkey Kong Land 2.

Overview

A Kloak throws a Crate at the Kongs and Rambi in Barrel Bayou.
A Kloak throws a Crate at the Kongs and Rambi.

The main attribute of Kloaks is throwing objects or basic enemies at Diddy and Dixie. These enemies let out a menacing laugh as they pick out an item to throw. Each Kloak throws a certain number of objects, and some only throw one thing. After throwing the item, the Kloak floats away, although some first swoop at the Kongs before leaving. The Kongs must then jump over the Kloak, as like other enemies, contact with the Kloak injures the lead Kong.

Kloaks usually throw objects that injure the Kongs, such as Crates and Barrels, or enemies like Spinys and Zingers. However, some of them may throw a useful item, like a Treasure Chest or Bananas. Kloaks are one of the easier enemies to defeat. The Kongs can do so by either picking up a projectile and throwing it at the Kloak, by jumping on its head, using Team-up, or with the assistance of an Animal Friend. Kloaks most often appear in swamp or haunted-themed locations, which are respectively featured in the worlds Krem Quay and Gloomy Gulch.

In Barrel Bayou, there is a Kloak who throws down a Treasure Chest containing a kannonball. The only way to open it, and in turn access a Bonus Area from a nearby kannon, is to attack Kloak with the Chest.

According to the end credits, Kloaks are categorized under the "Kremling Kutthroats" class, which indicates they are Kremlings. The instruction booklet also describes them as Kremlings.

In the Game Boy Advance remake of Donkey Kong Country 2, a single Kloak appears in the Funky's Flights II challenge "Cool Sounds". Guarding Funky's lost ghetto blaster deep in an ice cave, the Kloak attacks by throwing barrels, and unlike every other enemy that appears in the Funky's Flight II missions, takes multiple shots from the Gyrocopter to defeat, instead of just one. Kloaks do not reappear in Donkey Kong Land 2.

Instruction booklet descriptions

Template:Quote2 Template:Quote2

Gallery

Names in other languages

Language Name Meaning Notes

Trivia

  • As revealed by game designer, Gregg Mayles, via a Tweet, Kloak (or at least a Kremling magician enemy with that name) was originally intended to debut in the first Donkey Kong Country, but was cut.
  • The Game Boy Advance version gave Kloak a different laugh, which was reused from Baron Samedi in another game developed by Rare, GoldenEye 007. The same laugh was also reused for Kroc in the Game Boy Advance remake of Donkey Kong Country 3, when it fires from its cannon. Additionally, if the player pauses the game as Kloak is defeated, its laugh can be heard in its normal manner, rather than getting deeper and slower.
  • Aside from Kopters, Kloaks are the only Kremlings with the capability to fly or hover.