List of WarioWare Gold microgames: Difference between revisions
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===Jimmy T.=== | ===Jimmy T.=== | ||
[[Jimmy T.]] hosts the '''Sports''' set in the Mash League. 14 regular microgames are played before the boss microgame. His intermission stage consists of [[Amy (WarioWare Gold)|Amy]] and [[Mimi (WarioWare Gold)|Mimi]] taking pictures of him on their cell phone. The number of lives is represented by battery icons. When the player wins a microgame, Jimmy does a peace sign. When the player loses a microgame, his wig falls off. When the player loses all their lives, a purple wall appears in the background of the "Game Over" screen. | [[Jimmy T.]] hosts the '''Sports''' set in the Mash League. 14 regular microgames are played before the boss microgame. His intermission stage consists of [[Amy (WarioWare Gold)|Amy]] and [[Mimi (WarioWare Gold)|Mimi]] taking pictures of him on their cell phone. The number of lives is represented by battery icons. When the player wins a microgame, Jimmy does a peace sign. When the player loses a microgame, his wig falls off. When the player loses all their lives, the girls leave and a purple wall appears in the background of the "Game Over" screen. | ||
====Microgames==== | ====Microgames==== |
Revision as of 15:33, August 2, 2018
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.
This page lists all the 316 microgames included in WarioWare Gold. Each microgame falls under a control scheme – "Mash", "Twist", "Touch" or "Blow" – and a genre – "Intro Games", "Sports", "That's Life", "Fantasy" or "Nintendo Classics".
Mash League
Microgames in this league are played using buttons only. Some games use the , others the , and some of them use both.
Wario
Wario's first set of Intro Games introduces the "mash" controls to the player. All games feature Wario in some form. All six regular microgames are played before the boss microgame. The intermission stage consists of Wario sitting on a chair and a jumbotron consisting of a crowd and the Mash League logo and a yellow stage and speakers. Number of lives are represented by garlic. When the player wins, Wario cheers. If the player loses, Wario falls and the league logo dangles. When the player loses all their lives, Wario's background changes and the jumbotron shuts off.
Microgames
Jimmy T.
Jimmy T. hosts the Sports set in the Mash League. 14 regular microgames are played before the boss microgame. His intermission stage consists of Amy and Mimi taking pictures of him on their cell phone. The number of lives is represented by battery icons. When the player wins a microgame, Jimmy does a peace sign. When the player loses a microgame, his wig falls off. When the player loses all their lives, the girls leave and a purple wall appears in the background of the "Game Over" screen.
Microgames
- 100 Meter Dash
- And the Winner is...
- Ballroom Basics
- Big Drip
- Body Block
- City Surfer
- Close Call
- Diddly Squat
- Extreme Patty-Cake
- Getcha Groove On
- Goal in One
- Hand Me Down
- Heads Up
- High Hoops
- Hurry Hurdles
- Judo Pro
- Jumpin' Rope
- Lift and Shout
- Off-Fence
- Homecoming King
- BOSS: Punch Out
Mona
Mona hosts the That's Life set in the Mash League. 17 regular microgames are played before the boss microgame. Her intermission stage consists of her peeking out of a fitting room. Number of lives are represented by coat hangers. When the player wins a microgame, Mona wears a fancy dress. When the player loses a microgame, Mona wears baggy clothes and a hanger falls. When a boss is defeated, roses bloom and Mona wears a red and golden fancy dress and calls it her perfect look. When the player loses all their lives, the curtain closes and Joe leaves.
Microgames
- The Brush Off
- Butterfingers
- Catterwall
- Cavity Calamity
- Chicken Pinch
- Dry Eye
- Eating Out
- Electric Groove Fish
- Fit for a Frame
- Fries With That?
- Gold Digger
- I Came, I Saw
- Kitty Cover
- Mole
- Nighttime Allergies
- Noodle Cup
- Penguin Shuffle
- Parking Lot Problems
- Right of Way
- Sloppy Salon
- Stalled Out
- Tip the Scale
- What's the Toadal?
- Worm Squirm
- BOSS: Nail Call
Description
This is Mona! I'm psyched you made it to the second stage of the Mash League! I'm about to head over to Joe's Clothes to find the perfect outfit for my party tonight. Come along and check out the games I put together for you. Their theme is That's Life! C'mon, let's motor! (First Description)
Dribble & Spitz
Dribble and Spitz host the Fantasy set in the Mash League. 16 regular microgames are played before the boss microgame. Their intermission stage consists them driving through space with the score display measured in miles. The number of lives are indicated by hanging Spitz dolls. When the player wins a microgame, the Octoblazooka successfully zaps the UFO. If the player loses, the shot misses and a Spitz doll falls. When the player encounters the boss, a larger UFO appears and gets defeated if the player wins. When the player loses all their lives, the screen darkens.
Microgames
- Arrow Space
- Classic Clash III
- Code Buster
- Cover Up
- Crack Down
- Dungeon Dilemma
- Find My Behind
- The Frog Flap
- Gravitational Pull
- Paper Plane
- Hover for Cover
- Labyrinth
- Maze Daze
- Manic Mechanic
- Mars Jars
- Munch a Bunch
- Picture Perfect
- Raaaarrrrggghh
- Rocky Reunion
- Stop! Go!
- Strength in Numbers
- Word Up
- BOSS: Nose Dive
5-Volt
5-Volt hosts the Nintendo Classics set in the Mash League. 14 regular microgames are played before the boss microgame. Her intermission consists of her working out to a TV show with a spatula and a soup spoon. The number of lives is represented by dumbbells. When the player wins a microgame, 5-Volt and Mr. Sparkles hold the spatula in triumph. When the player loses a microgame, 5-Volt falls, Mr. Sparkles gets disappointed and a dumbbell falls. When the player loses all their lives, Mr. Sparkles and 5-Volt drop their things.
Microgames
- A microgame based on Balloon Fight where the player has to pop either 2 or 3 balloons, with a lightning bolt occasionally appearing.
- A microgame based on Donkey Kong Country where the player must launch Donkey Kong from a Barrel Cannon to collect all three bananas.
- A microgame based on Fire Emblem Awakening where Chrom has to defeat an enemy.
- A microgame based on Manhole.
- Ice Climber
- Joker Face
- A microgame based on Kid Icarus involving defeating Medusa by shooting her giant eye.
- A microgame involving driving a Lefty RX to the finish line.
- The Legend of Zelda
- A microgame based on Mario Bros. whose gameplay is very similar to Wario Bros.
- Mario Clash
- Ocarina of Time
- A microgame based on Pinball where the balls must be kept on the playfield.
- A microgame based on Pushmo where Mallo has to reach the flag.
- A microgame based on Rhythm Tweezers from Rhythm Tengoku.
- A microgame set in Rainbow Road in Super Mario Kart where Mario has to stay on the course while driving.
- A microgame based on Super Mario Land where Mario has to fire a Superball at an enemy.
- A microgame based on Super Mario World 2: Yoshi's Island where Yoshi has to catch Baby Mario.
- BOSS: One Hit Wonder
Twist League
Microgames in this league utilize the system's tilt sensor, and often the button.
Wario
Wario hosts the Intro Games set in the Twist League. All six regular microgames are played before the boss microgame. The intermission stage is the same as the other intro stages except with the Twist League logo and a blue platform and speakers.
Microgames
- Cut to the Chase
- Focus Pocus
- Force Feeding
- High Treeson
- Pumping Iron
- Universal Marionette
- BOSS: Driver's Ed
Ashley & Red
Ashley and Red hosts the Fantasy set in the Twist League. 14 regular microgames are played before the boss microgame. The intermission stage consists Ashley flying on a broom encountering swarms of enemies. The number of lives is indicated by skulls. When the player wins a microgame, Ashley defeats the enemies. If the player loses, the spell has no effect and a skull falls. When the player encounters the boss, Ashley encounters Hum Gree and her hair turns white. When the player defeats the boss, Hum Gree retreats. When the player loses all their lives, Ashley and Red fall off screen.
Microgames
- A-maze-ing
- Bacon Patrol
- Crescent Roll
- Doggy Door
- Foiled Again!
- Make Way for Martian
- Manual Labor
- A Moment of Reflection
- Beware of Dog
- Net Profits
- Pipe Puzzle
- Power Outage
- Road Work
- Safecracker
- Shave the World
- Air Passage
- Stab in the Dark
- Stumblebot
- Tearful Reunion
- Walk This Way
- BOSS: Crossing Guard
Dr. Crygor
Dr. Crygor's hosts the Sports set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission stage consists of him being chased by Doris 1 in a forest. The number of lives is represented by mushrooms. When the player wins a microgame, Doris 1 falls over and flowers appear around Crygor. When the player loses a microgame, Doris 1 catches up to Crygor and bonks his head with her broom. When the player loses all their lives, Doris 1 wrestles Dr. Crygor to the ground.
Microgames
- Armed and Dangerous
- Barrel Roll
- Wario Weigh-In
- Foul Balls
- Fancy Footwork
- Feel the Burn
- Heavy Lifting
- Iron Stomach
- Micro Golf
- Ride the Wave
- Self-Defense
- Shoot the Fruit
- Slam Dunk
- Snowboard Slalom
- Sync or Sink
- Top Off
- Wheel of Whack
- Wiggle Room
- BOSS: Basic Training
18-Volt
18-Volt hosts the Nintendo Classics set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission consists of a rap battle between him and 13-Amp with 9-Volt deejaying in the background. The touch screen will depict 18-Volt as a tiger and 13-Amp as a dragon. The number of lives is represented by vinyl records. When the player wins a microgame, 18-Volt triumphs over 13-Amp. When the player loses a microgame, 13-Amp beats 18-Volt and a record breaks. When the player loses all their lives, 18-Volt faints.
Microgames
- Animal Crossing: Wild World
- Chiritorie
- Donkey Kong Jr.
- A microgame based on Dr. Mario, involving rotating a Megavitamin to destroy some Viruses.
- Laser Outlaw
- Metroid-Morph Ball
- Metroid-Samus
- NES Open Tournament Golf
- Pikmin 2
- Racing 112
- Stack-Up
- Star Fox
- Super Mario Bros. 3-Lift
- Super Mario Sunshine
- A microgame based on Super Mario World. Cape Mario must collect a certain number of coins.
- A microgame based on Wario Land 3 where the player must guide Bubble Wario to a coin.
- A microgame involving browsing the Wii Menu.
- The Wind Waker
- BOSS: Super Mario Bros.
Penny
Penny hosts the That's Life set in the Twist League. 14 regular microgames are played before the boss microgame. Her intermission stage consists of Dr. Crygor in the top screen and the touchscreen showing Penny's tummy tonic fighting viruses. The number of lives is represented by vials. When the player wins a microgame, the tonic defeats the viruses. When the player loses a microgame, the viruses defeat the tonic. When the player loses all their lives, Dr. Crygor faints.
Microgames
- Balancing Act
- Cheeky Monkey
- Clean Sweep
- Code Dependency
- County Fair
- Cutting It Close
- Fashion Plate
- Fine Tune
- Fragile!
- Get to the Point
- Half Empty
- Home Haircut
- Kit-tease
- Peak-a-boo-boo
- Picky Eater
- Round It Out
- Sew Easy
- Guitar Solo
- Tooth Haste
- Tooth Trouble
- What Goes In...
- Wrecking All
- BOSS: Toilet Training
Touch League
Microgames in the Touch League are played only with the stylus and the touch screen.
Wario
Wario's last set of Intro Games. All six regular microgames are played before the boss microgame. The intermission stage is the same as the other intro stages except with the Touch League logo and a magenta platform and speakers.
Microgames
- Into the Sunset
- Greedy Hands
- One-Liner
- Scratch and Match
- Steel Chef
- Thanks a Latte
- BOSS: Fly 'n' Fall
Kat & Ana
Kat and Ana host the That's Life set in the Touch League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them receiving a plate of sushi. The number of lives is represented by lanterns. When the player wins a microgame, Kat and Ana eat the entire plate. When the player loses a microgame, they get food poisoning. After beating the boss, both Kat and Ana become full. When the player loses all their lives, both Kat & Ana faint.
Microgames
- Bug Eyed
- Burning Sensation
- Cheap Thrill
- Clog It
- Coin Cat
- Crowded Desktop
- Going Up
- Good Times
- Impressionism
- Off-line
- Oh, the Irony
- Chalk Full
- Oral Hijinks
- Page Panic
- Right in the Eye
- Salad Daze
- Secret Ingredient
- Sleepy Head
- Sticking Point
- Tune Out
- Up for Grabs
- Very Attractive
- Write On, Dude
- XYZ!
- BOSS: Top Notch
9-Volt
9-Volt hosts the Nintendo Classics set in the Touch League. 14 regular microgames are played before the boss microgame. His intermission consists of 9-Volt and Fronk starring in an RPG game similar to WarioWare: Mega Microgame$! The number of lives is represented by hearts. When the player wins a microgame, 9-Volt holds his sword in triumph and the text box says "You felled the game". When the player loses a microgame, the screen turns reddish, a heart breaks and the text box says "You took damage." When the player encounters the boss, 9-Volt and Fronk encounters a castle. Once the boss is defeated, the castle is destroyed. When the player loses all their lives, an 8-bit remix of the "Game Over" theme is heard. Like in Mega Microgame$! and unlike other characters, there is also a level indicator to indicate the microgame difficulty. The microgame difficulty is also determined by the time of day with Level 1 set in the day, Level 2 set during sunset, and Level 3 set at night. Also, the HUD text turns red on the player's last life.
Microgames
- amiibo Tap
- Donkey Kong
- Duck Hunt
- Excitebike
- Hanafuda
- Head Count
- Joy-Con Slide
- A microgame featuring the Love Tester, in which the player must take the boy's hand to the sensor sphere.
- Mario Paint: Fly Swatter
- A microgame based on the Mii Channel where the player must change a single element of the Mii according to the example.
- A microgame involving petting a Nintendog in Nintendogs.
- A microgame based on The Legend of Zelda: Phantom Hourglass involving drawing the trajectory of Link's boomerang to hit switches.
- A microgame involving listening to Super Mario Bros. sound effects and selecting the corresponding sprites.
- Pushing Buttons
- A microgame based on Super Mario Maker. The player must hold and shake one or two enemies to transform them.
- A microgame based on the Ten Billion Barrel involving matching lines of balls.
- A microgame based on Tomodachi Life, in which the player must remove things from their Mii's face and body.
- A microgame based on Wrecking Crew where the player must find 2 coins.
- BOSS: Clawing for More
Description
I'm 9-Volt, and this is the second stage of the Touch League! I bet it's gonna be way more fun than what I'm doing—studying math. I'd rather be at home with my pet Fronk, or playing the Nintendo Classics games that I made for the tournament. Think of me when you're gaming like a pro! (First Description)
Young Cricket & Master Mantis
Young Cricket and Master Mantis host the Sports set in the Touch League. 14 regular microgames are played before the boss microgame. The intermission stage consists them riding on a carousel horse and a carriage reveals the next microgame. The number of lives is indicated by stuffed horse heads. When the player wins a microgame, they ride with joy. If the player loses, they slip off the carousel and the horses show their "death" expressions while one falls off. When the player loses all their lives, both Young Cricket and Master Mantis fall off of the carosel.
Microgames
- Arms Race
- Count 'Em Up
- Engine Trouble
- Erosion
- Finish Line
- Hare Raising
- Hot Flash
- I'm Gonna Hurl
- Local News
- Long Division
- Oh, Snap!
- Pass Aggressive
- Pass Fail
- Pit Stop
- Pumped Poser
- Rump Roast
- Skate Race
- Stroke of Genius
- Sweeps Week
- Twin Swimmers
- BOSS: Pro Bowling
Orbulon
Orbulon hosts the Fantasy set in the Touch League. 16 regular microgames are played before the boss microgame. His intermission stage consists of him looking for pigs to capture at a nearby farm. The number of lives is represented by stars. When the player wins a microgame, Orbulon successfully abducts a pig with his Oinker. When the player loses a microgame, the pig escapes and the Oinker malfunctions. When the player loses all their lives, Orbulon disappears.
Microgames
- Big Bang
- Birdcicle
- Breaking Up
- Character Development
- Crypto Zoo
- Family Reunion
- Fruit Fans
- Goin' Loopy
- Hookin' Up
- Love Struck
- On the Edge
- Over the Hump
- Pet Peeved
- Ramp It Up
- The Proud, the Fuse
- Separation Anxiety
- Sinking Feeling
- Snack Sucker
- Sneeze, Please!
- Spirit Spot
- Stripy Sea
- Sure, You Can
- BOSS: Sneaky Snatcher
Ultra League
Microgames introduced in this league are played alongside games from the previous sets. The themes are as follows.
Dancing Team
The Dancing Team consists of Dr. Crygor, Fronk, Mona, Penny, Mike, Jimmy T., Kat, Ana, Young Cricket and Master Mantis. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists them on the dance floor as silhouettes, on the top screen. The bottom screen displays the silhouette of the next game's developer. The player's lives are represented by disco balls. When they win a game, the dance floor is lighted up and the characters celebrate; when they fail, the characters fall on their backs and a disco ball drops. On the first playthrough, the boss microgame will always be Punch Out.
Description
Jimmy T is back and ready to par-TAY! Up next we got the Ultra League. Get Excited, 'cause we're gonna mix up the controls from the Mash, Twist, and Touch leagues! The Dancing Team's headin' over to Club Joe now with all their Sports and That's Life games... Fronk and Mike are going to be there too, and they got a few surprises up their sleeves. Ooooh yeaaah!
Potluck Gang
The Potluck Gang consists of Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, and Orbulon. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists of the camp goers playing a card game with a hidden card in the touch screen. The number of lives is represented by kabobs. When the player wins a microgame, everyone in the background cheers and the card reveals the microgame's host. If the player loses, the screen gets dark, the characters faint, a kabob grays out and drops, and the card reveals Mandrake. On the first playthrough, the boss microgame will always be Ultra Machine.
Description
Come join me, 5-Volt, for an extra special second stage of the Ultra League! I'm throwing a barbecue, and everyone's going to bring their favorite food. 9-Volt and Fronk have been drooling since yesterday! Join the Potluck Gang for some special games too, including some from the Nintendo Classics and Fantasy genres.
Microgames
Mike and Fronk have microgames that are exclusive to the Ultra League. The microgames are:
Mike
Mike's microgames are based around blowing on the microphone, like in WarioWare: Touched! They can be unlocked during the Ultra League stages, "Dancing Team" and "Potluck Gang".
Fronk
Fronk's microgames are, like in WarioWare: Twisted!, shorter than regular ones. They can be unlocked during the Ultra League stages, "Dancing Team" and "Potluck Gang".
- Answering Machine
- The Claw
- Feed on Fronk
- Fronk Fishing
- Sliding Doors
- Tread Carefully (a microgame based on the unnamed game from WarioWare: Touched where the player must not do anything whilst various Fronks cross a tightrope)
- Vicious Veggies
Wario Deluxe
These microgames are themed after Wario, and can be unlocked during the last stage of the Ultra League, "Wario Deluxe". All of Wario's microgames are bundled together. The intermission stage consists of Wario wearing the pot and floating away on a balloon basket. After some rounds are cleared, Wario gains electric powers and zaps the screen before each microgame and hides the style hints. After more rounds are cleared, Lulu pops most of the balloons with her arrows and starts to fight Wario. The player then returns to knowing the style of the next microgames. The number of lives is represented by gold. When the player wins a microgame, the crowd cheers and the screen get brighter. If Lulu is on screen at the time, she gives two fingers up as well. If the player loses, the screen darkens, the crowd boos, and gold is smashed. If Lulu is on screen at the time, she gets upset. When the boss is defeated, all the balloons pop except for one which Lulu floats down on. Wario falls as a result. When the player loses all their lives, a different "Game Over" tune is heard. Lulu gets thrown off if she's on screen at the time.
Microgames
- Bedside Manners
- House Plant
- Bite Marks
- Bug Birdie
- Burying the Hatchet
- The Crate Escape
- Cyclone Kick
- Down & Outie
- Eating Contest
- Eject Reject
- Finger Flex
- Flip Out!
- Happy Birthday
- Inch, Worm!
- Mug Shot
- On Strike
- Praise or Haze II
- Roll Model
- Scrambled Egg
- Short Fuse
- Tiptoe Titan
- Wario's Adventure
- The Wave
- Wet Your Whistle
- Where's Wario
- BOSS: Wario Dance Company
Description
What are YOU doing here?! Are you thinking you could beat ME? THE Wario?! Well, think again. The theme for this last stage is Anything Goes. That's right! You're about to see all kinds of crazy stuff! I'd pay attention if I were you. I'm not gonna make this easy!