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{{quote|The entrance to Pinna Park is...Aww, you know it, don't you!|Noki|Super Mario Sunshine}}
{{quote|The entrance to Pinna Park is...Aww, you know it, don't you!|Noki|Super Mario Sunshine}}


'''Pinna Park''' (also known as '''Pinna Island''') is a large amusement park island found in ''[[Super Mario Sunshine]]''. It is located just off the coast of [[Isle Delfino]]'s mainland, and forms the "tail fin" of the dolphin-shaped island, hence its name: "pinna" is the Italian term for "fin" (additionally, a yellow [[Toad (species)|Toad]] near the [[cannon]] leading to the island claims the island is called "the pineapple": "pinna" being a pun on "piña", the Spanish word for [[pineapple]]).
'''Pinna Park''' is a large amusement park island found in ''[[Super Mario Sunshine]]'', the overall island being known as '''Pinna Island'''. It is located just off the coast of [[Isle Delfino]]'s mainland, and forms the "tail fin" of the dolphin-shaped island, hence its name: "pinna" is the Italian term for "fin" (additionally, a yellow [[Toad (species)|Toad]] near the [[cannon]] leading to the island claims the island is called "the pineapple": "pinna" being a pun on "piña", the Spanish word for [[pineapple]]).


The overall island is known as Pinna Island. Pinna Park is managed by the [[Pinna Park director|director]], and includes attractions such as a Yoshi-Go-Round, swinging pirate ships, a water-fueled Ferris wheel, and a roller coaster. Outside the park itself is a beach full of [[Stu]]s, [[Sunflower Kid]]s, various [[fruit]], and dozens of [[Coin]]s that are hidden under the sand and are revealed when sprayed with water. This beach is the only place where Mario can be actively controlled without his cap on, though he takes damage from the heat until the cap is recovered. Once Mario enters the park, he cannot go back to the beach without exiting and re-entering the level.
[[File:Super Mario Sunshine Pinna Park Map Model.png|thumb|left|A model of Pinna Park.]]
This level is unlocked after a total of ten [[Shine Sprite]]s have been collected, after which Mario can access Pinna Park by using a cannon found in the northwest corner of [[Delfino Plaza]]. A single boat sits in the water at the level access point, but it cannot be used by the player. Looking toward Pinna Park from [[Pianta Village]] during one of the episodes that takes place at night, the player can see that it is lit up, revealing that the park remains open at night.
This level is unlocked after a total of ten [[Shine Sprite]]s have been collected, after which Mario can access Pinna Park by using a cannon found in the northwest corner of [[Delfino Plaza]]. A single boat sits in the water at the level access point, but it cannot be used by the player. Looking toward Pinna Park from [[Pianta Village]] during one of the episodes that takes place at night, the player can see that it is lit up, revealing that the park remains open at night.


Pinna Park is unique in that it is one of two locations on Isle Delfino that was never covered in [[Graffiti|Goop]], the other being [[Gelato Beach]]. Pinna Park is also unique because it is the only location in the game where [[Yoshi]] is available in all 8 episodes after being unlocked. In addition, it is the only location that contains two [[Yoshi Egg]]s, one in the park and one on the beach (although the one found in the park is only available during [[#Episode 6: The Yoshi-Go-Round's Secret|Episode 6]]).
Pinna Park is unique in that it is one of two locations on Isle Delfino that is never covered in [[Graffiti]], the other being [[Gelato Beach]]. Pinna Park is also unique in that it is the only location in the game where [[Yoshi]] is available in all 8 episodes after being unlocked. In addition, it is the only location that contains two [[Yoshi Egg]]s, one in the park and one on the beach (although the one found in the park is only available during [[The Yoshi-Go-Round's Secret|Episode 6]]).
 
Pinna Park is where Mario first meets [[Bowser Jr.]], [[Bowser]]'s son, after defeating his [[Mecha-Bowser]]. During Mario's visit to Pinna Park, the park is overrun by three types of Electro-Koopas; he also fights a [[Monty Mole]] and several [[Snooze-A-Koopa]]s.


Outside of ''Super Mario Sunshine'', Pinna Park makes a cameo in the background of the [[Delfino Plaza (stage)|Delfino Plaza stage]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''.
Outside of ''Super Mario Sunshine'', Pinna Park makes a cameo in the background of the [[Delfino Plaza (stage)|Delfino Plaza stage]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''.


==Rides==
==Layout==
[[File:Super Mario Sunshine Pinna Park Map Model.png|thumb|left|A model of Pinna Park.]]
[[File:Isle Delfino slide 5.PNG|200px|thumbnail|The Roller Coaster, the Ferris Wheel, and the Pirate Ships as seen in the ''Super Mario Sunshine'' intro.]]
[[File:Isle Delfino slide 5.PNG|200px|thumbnail|The Roller Coaster, the Ferris Wheel, and the Pirate Ships as seen in the ''Super Mario Sunshine'' intro.]]
There are five rides found within Pinna Park, four of which must be used to obtain a [[Shine Sprite]] in a specific episode. Several of these rides make an appearance in the [[Isle Delfino]] welcome video during ''Super Mario Sunshine''{{'}}s intro sequence.
Pinna Island is split between two locations: a beach and a theme park. The beach runs along the eastern coast of the island, has several palm trees, and is home to the [[Great Sunflower]] and the [[Sunflower Kid]]s. The sand will also reveal several Yellow [[Coin]]s, [[Blue Coin]]s, and [[Fruit]] if the player sprays along it. During [[The Beach Cannon's Secret|Episode 2]], a [[Monty Mole]] firing [[Bullet Bill]]s will be placed on the far side of the beach, and during [[The Wilted Sunflowers|Episode 4]], several [[Snooze-A-Koopa]]s will be placed near the sunflowers. Also during both Episodes 2 and 6, the entrance to Pinna Park will be closed off.
 
Upon entering the park itself, the entrance will be closed, preventing the player from going back to the beach. Pinna Park is made up of five rides, four of which must be used to obtain a [[Shine Sprite]] in a specific episode. Several of these rides make an appearance in the [[Isle Delfino]] welcome video during ''Super Mario Sunshine''{{'}}s intro sequence.
{{br|left}}


===Clam Cups===
===Clam Cups===
[[File:ClamCups PinnaPark.png|thumb|left|Mario and Nokis in the Clam Cups.]]
[[File:ClamCups PinnaPark.png|thumb|left|Mario and Nokis in the Clam Cups.]]
The Spinning Shells are on the right side of the park, and have different kinds of shells spinning around in circles. These have a very minor role in Mario's adventure: when Mario sprays the green clam shell with [[F.L.U.D.D.]], it will open up and reveal a [[Blue Coin]], which Mario must collect 10 of these to buy Shine Sprites at the [[Boathouse]]. It seemed to gain a lot of popularity in [[#Episode 7: Shadow Mario in the Park|Episode 7]].
The Spinning Shells are on the right near the entrance, and have different kinds of shells spinning around in circles. Spraying the clams will open them up, with the green one containing a [[Blue Coin]]. It seems to gain a lot of popularity in [[Shadow Mario in the Park|Episode 7]].
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===Ferris Wheel===
===Ferris Wheel===
[[File:FerrisWheel PinnaPark.png|thumb|Overview of the Ferris Wheel seen in Episode 5.]]
[[File:FerrisWheel PinnaPark.png|thumb|Overview of the Ferris Wheel seen in Episode 5.]]
The Ferris Wheel is featured in [[#Episode 5: The Runaway Ferris Wheel|Episode 5: The Runaway Ferris Wheel]]. This ride is in the back of the park. In Episode 5, the Ferris Wheel spins extremely fast, and Mario must climb up to the Ferris Wheel to make it go back to normal. Mario also has to ride on the Ferris Wheel to the top to get the Shine Sprite.
The Ferris Wheel is featured in [[The Runaway Ferris Wheel|Episode 5: The Runaway Ferris Wheel]]. This ride is in the back of the park. In Episode 5, the Ferris Wheel spins extremely fast, and [[Mario]] must climb up to the Ferris Wheel to make it go back to normal. Mario also has to ride on the Ferris Wheel to the top to get the Shine Sprite.


After Mario defeats [[Bowser]] and [[Bowser Jr.]] in [[Corona Mountain]], the ending sequence for the game will begin. If players look very closely during the part of the ending sequence where Mario finds [[F.L.U.D.D.]] damaged after falling onto a small island near [[Delfino Plaza]], they will see Pinna Park's Ferris Wheel in the background behind Mario. The color of the Ferris Wheel will now be red instead of indigo.
During the ending sequence of ''Super Mario Sunshine'', while Mario and [[Princess Peach]] are on the island off of [[Delfino Plaza]], the color of the Ferris Wheel will be red instead of indigo.
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===Pirate Ships===
===Pirate Ships===
[[File:PirateShips PinnaPark.png|thumb|left|The Pirate Ships as seen in Episode 3.]]
[[File:PirateShips PinnaPark.png|thumb|left|The Pirate Ships as seen in Episode 3.]]
The Pirate Ships are featured in [[#Episode 3: Red Coins of the Pirate Ships|Episode 3: Red Coins of the Pirate Ships]]. They are on the right side of the park and swing back and forth. They start by swaying gently, then swing higher and higher until they swing in a full circle. In Episode 3, the Pirate Ships have [[Red Coin]]s on them, and Mario has to collect all eight of them to find a Shine Sprite.
The Pirate Ships are featured in [[Red Coins of the Pirate Ships|Episode 3: Red Coins of the Pirate Ships]]. They are on the right side of the park, behind the clam cups. They start by swaying gently, then swing in a full circle every third full swing. In Episode 3, the Pirate Ships have [[Red Coin]]s on them, and Mario has to collect all eight of them to find a Shine Sprite.
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{{br}}


===Roller Coaster===
===Roller Coaster===
The Roller Coaster is featured in [[#Episode 1: Mecha-Bowser Appears!|Episode 1: Mecha-Bowser Appears!]] and [[#Episode 8: Roller Coaster Balloons|Episode 8: Roller Coaster Balloons]]. The track of the roller coaster goes all over the park, and has [[Water Rocket]]s placed at regular intervals. Mario cannot get on the roller coaster cars normally, so he must speak to the operator to get on. In Episode 1, Mario must ride on the roller coaster while shooting Water Rockets at Mecha-Bowser and destroying the [[Bullet Bill]]s. In Episode 8, Mario must ride on the roller coaster and shoot Water Rockets, this time at the twenty Bowser Jr.-shaped balloons floating around the park.
The Roller Coaster is featured in [[Mecha-Bowser Appears!|Episode 1: Mecha-Bowser Appears!]] and [[Roller Coaster Balloons|Episode 8: Roller Coaster Balloons]]. The track of the roller coaster goes all over the park, and has [[Water Rocket]]s placed at regular intervals. Mario cannot get on the roller coaster cars normally, so he must speak to the operator to get on. In Episode 1, Mario must ride on the roller coaster while shooting Water Rockets at [[Mecha-Bowser]] and destroying the [[Bullet Bill]]s. In Episode 8, Mario must ride on the roller coaster and shoot Water Rockets at the twenty Bowser Jr.-shaped balloons floating around the park.
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{{main|The Yoshi-Go-Round}}
{{main|The Yoshi-Go-Round}}
[[File:Yoshi-Go-Round.png|thumb|The Yoshi-Go-Round as seen in Episode 6.]]
[[File:Yoshi-Go-Round.png|thumb|The Yoshi-Go-Round as seen in Episode 6.]]
The Yoshi-Go-Round is featured in [[#Episode 6: The Yoshi-Go-Round's Secret|Episode 6: The Yoshi-Go-Round's Secret]]. The Yoshi-Go-Round is in the middle of the park, and has different colored [[Yoshi]]s going around in circles. In Episode 6, Mario must feed Yoshi fruit that turns him orange and then ride him to the Yoshi-Go-Round, since the ride is missing the orange Yoshi. Mario can access a secret level this way. The Noki Director explains that the Orange Yoshi ride is missing because it broke and they didn't have the funds to fix it, so he had it removed.
The Yoshi-Go-Round is featured in [[The Yoshi-Go-Round's Secret|Episode 6: The Yoshi-Go-Round's Secret]]. The Yoshi-Go-Round is in the middle of the park, and has different colored [[Yoshi]]s going around in circles. In Episode 6, Mario must feed Yoshi fruit that turns him orange and then ride him to the Yoshi-Go-Round, since the ride is missing the orange Yoshi. The Noki Director explains that the Orange Yoshi ride is missing because it broke and they didn't have the funds to fix it, so he had it removed.
{{BoxTop}}
{{br}}


==Episodes==
==Episodes==
===Episode 1: [[Mecha-Bowser]] Appears!===
{|class="wikitable" text-align="center"
{{multiple image
!Image
|align=right
!Episode Name
|direction=vertical
!Summary
|width=180
|-
|footer=Mario battling Mecha-Bowser.
![[File:MechaBowserappears.png|200px]]
|image1=MechaBowser SMS.png
|Episode 1:<br>[[Mecha-Bowser Appears!]]
|caption1=Mecha-Bowser ready to fight.
|This episode's objective is to defeat [[Mecha-Bowser]].
|image2=MechaBowserappears.png
|-
}}
![[File:The_Beach_Cannon%27s_Secret.PNG|200px]]
Mario enters this episode after having chased [[Shadow Mario]] through [[Delfino Plaza]] and after the villain escaped with [[Princess Peach]] via a motorboat. The introduction scene sets in with a shot of the staircase in front of the park and pans up until the park entrance, which can be seen with Shadow Mario behind it. The player can then enter the park and must pursue Shadow Mario until the two of them reach a pool of water. A cutscene sets in and shows a giant robotic replica of Bowser emerging from the water. The Park Manager will the show up, believing that the spectacle is a new show and that Mario and Shadow Mario are actors. To improve the show, he allows Mario to use Pinna Park's Roller Coaster to defeat the rampaging robot. Mario has to ride the attraction and use Water Rockets to attack Mecha-Bowser's head, while dodging [[Bullet Bill]]s that keep emerging in front of and behind the wagon.
|Episode 2:<br>[[The Beach Cannon's Secret]]
 
|This episode's objective is to enter the cannon on the beach.
After three direct hits the robot shuts down and another cutscene takes place. Shadow Mario reveals his actual identity: Bowser Jr., disguised by a [[Magic Paintbrush]] and a dark blue bandana. He gives a short speech, revealing that [[Bowser|his father]] told him Mario is a ruthless villain who kidnapped Peach, who Bowser Jr. believes to be his mother. After that they escape to [[Corona Mountain]] via hot-air balloon. Mario stays behind without being able to interfere, but is rewarded with a Shine Sprite.
|-
 
![[File:Redcoinpirateships.png|200px]]
;Names in other languages
|Episode 3:<br>[[Red Coins of the Pirate Ships]]
{{Foreignname
|This episode's objective is to collect the [[Red Coin]]s around the pirate ship ride.
|Jap=メカクッパ とうじょう
|-
|JapR=Meka Kuppa Tōjō
![[File:The_Wilted_Sunflowers.PNG|200px]]
|JapM=Mecha Bowser Entrance
|Episode 4:<br>[[The Wilted Sunflowers]]
|SpaE=¡La aparición de Mecha Bowser!
|This episode's objective is to defeat the [[Snooze-A-Koopa]]s on the beach.
|SpaEM=Mecha Bowser appears
|-
|Fra=L'apparition du Mecha-Bowser
![[File:RunawayFerrisWheel.png|200px]]
|FraM=Mecha-Bowser Appears
|Episode 5:<br>[[The Runaway Ferris Wheel]]
|Ita=Attenzione a Bowsermatic!
|This episode's objective is to climb the back of the Ferris Wheel.
|ItaM=Watch out for Mecha Bowser!
|-
|Ger=Kapitel 1: Der Auftritt von Robo-Bowser
![[File:Yoshi-Go-Roundsecret.png|200px]]
|GerM=Chapter 1: The Appearance of Robo-Bowser
|Episode 6:<br>[[The Yoshi-Go-Round's Secret]]
}}
|This episode's objective is to go through the secret course of the Yoshi-Go-Round.
 
|-
===Episode 2: The Beach Cannon's Secret===
![[File:Shadow_Mario_in_the_Park.png|200px]]
[[File:MontymoleBeachcannon.png|left|200px|thumb|Mario throws a Bob-omb at the Monty Mole.]]
|Episode 7:<br>[[Shadow Mario in the Park]]
[[File:The Beach Cannon's Secret.PNG|200px|thumb|Mario inside the Beach Cannon's Secret level.]]
|This episode's objective is to defeat [[Shadow Mario]] as he runs around Pinna Park.
The second episode begins with a shot that zooms in on the red cannon at the beach which is now controlled by a Monty Mole. The park itself is not accessible during this episode, and the player can only roam the beach. While moving along the beach, the cannon permanently shoots Bullet Bills at Mario. The type of projectiles varies between black Bullet Bills which just fly in a straight arc, [[Bull's-Eye Bill|purple ones]] which home in on Mario, and golden ones which yield extra coins when sprayed with water. The explosives can destroy the various baskets scattered across the beach which sometimes contain blue coins. When the player approaches the cannon, the Monty Mole switches from shooting Bullet Bills to shooting [[Bob-omb]]s, which need to be stunned with water and thrown back at the Monty Mole. After three hits, the Monty Mole is defeated and a ray of light emerges from the cannon.
|-
 
![[File:Roller_Coaster_Balloons.png|200px]]
After entering the cannon, Mario finds himself in a secret level. [[F.L.U.D.D.]] has been taken from him by Shadow Mario, so the player has to rely solely on Mario's jumping skills to pass through the obstacle course. The course is composed of several orange or green blocks that slowly turn black before they vanish completely. The player has to guide Mario to the Shine Sprite at the other side of the level without falling into a [[Pit (obstacle)|Bottomless Pit]]. After the player clears this challenge, Mario can return here with F.L.U.D.D. and participate in a [[Red Coin]] challenge.
|Episode 8:<br>[[Roller Coaster Balloons]]
{{br|left}}
|This episode's objective is to pop the [[Bowser Jr.]] balloons while riding the roller coaster.
 
|-
;Names in other languages
![[File:Red_Coins_in_the_Cannon.png|200px]]
{{Foreignname
|Episode 9:<br>[[The Beach Cannon's Secret#Red Coins in the Cannon|Red Coins in the Cannon]]
|Jap=たいほうのなかのヒミツ
|This episode's objective is to collect the Red Coins in the Beach Cannon's Secret.
|JapR=Taihō no Naka no Himitsu
|-
|JapM=The Secret Inside the Cannon
![[File:Red_Coins_in_the_Yoshi-Go-Round.png|200px]]
|SpaE=El secreto del cañón de la playa
|Episode 10:<br>[[The Yoshi-Go-Round's Secret#Red Coins in the Yoshi-Go-Round|Red Coins in the Yoshi-Go-Round]]
|SpaEM=The beach cannon´s secret
|This episode's objective is to collect the Red Coins in the Yoshi-Go-Round's Secret.
|Fra=Le secret du canon de la plage
|}
|FraM=The Beach Cannon's Secret
|Ger=Kapitel 2: Das Geheimnis der Strandkanone
|GerM=Chapter 2: The Secret of the Beach Cannon
|Ita=Il Mistero del Cannone
|ItaM=The Cannon's Mystery
}}
 
===Episode 3: Red Coins of the Pirate Ships===
[[File:Redcoinpirateships.png|thumb|200px|Mario on the Pirate Ships.]]
The third episode of Pinna Park begins with a pan shot over the entrance of the amusement park and shows its many attractions. The beach that was formerly disturbed by cannon noises now returned to its former peaceful state. When Mario enters the park, a short cutscene sets in, showing the huge swinging Pirate Ships attached to a metal bearing construction. The episode itself is a Red Coin challenge and the players have to collect a set of eight Red Coins to have Mario obtain another Shine Sprite. The Red Coins are scattered above the Pirate Ships and on green grids that spiral around the contraption. While moving on the ships the players have to pay attention to the swinging pattern of the vessels. Every third swing the ships will do a full rotation which will cause Mario to lose grip and fall into the water beneath the scenario. When climbing the green grid, Mario has to time his jumps properly and also watch out for the [[Electro-Koopa (red)|red Electro-Koopas]]. Once the eighth Red Coin is collected, a Shine Sprite will appear on a wooden platform high above the ride.
 
;Names in other languages
{{Foreignname
|Jap=かいぞくせんのあかコイン
|JapR=Kaizokusen no Aka Koin
|JapM=Red Coins of the Galleons
|SpaE=Las Monedas Rojas de los barcos
|SpaEM=The ships' Red Coins
|Fra=Pièces rouges et pirates
|FraM=Red coins and Pirates
|Ger=Kapitel 3: Rote Dukaten im Piratenschiff
|GerM=Chapter 3: Red Ducats in the Pirate Ship
|Ita=Le Monete Rosse delle Navi Pirata
|ItaM=The Pirate ships red coins
}}
 
===Episode 4: The Wilted Sunflowers===
[[File:The Wilted Sunflowers.PNG|thumb|Mario ground pounds a flipped [[Snooze-A-Koopa]].]]
This episode once again takes place at the beach in front of the amusement park. The introduction scene of this episode begins with a pan shot over the beach. The sunflower fields from the previous episodes have vanished and the [[Sunflower Kid]]s are in a withered state. Strange [[Yoshi Egg]]-resembling objects can be seen near the Sunflowers. The cutscene ends with a shot of the harmed [[Great Sunflower]]. Some people can be seen near the entrance, watching the scene from afar and mumbling about Yoshi Eggs. Upon investigating the events, the player finds out that the objects are creatures called [[Snooze-A-Koopas]] that gnaw on the roots of the sunflowers, causing the plants to wither as well as causing all of the [[Yoshis]] to leave [[Isle Delfino]]. Mario can spray water at them to make them wake up and attack him with a [[Ground Pound]]-resembling move. If Mario manages to lure them into the sandy beach, they will get stuck after the attack, giving Mario the chance to dispose of them with a Ground Pound himself. Defeating all five Snooze-A-Koopas will heal the Sunflower Kids and the Great Sunflower. For each one defeated, a patch of smaller sunflowers grows where Mario Ground Pounded it. After defeating all Snooze-A-Koopas, Mario will receive a Shine Sprite from the Great Sunflower.
 
;Names in other languages
{{Foreignname
|Jap=かれヒマワリをすくえ!
|JapR=Kare Himawari o Sukue!
|JapM=Save the Wilted Sunflowers!
|SpaE=Operación: salvar a los girasoles
|SpaEM=Operation: save the sunflowers
|Fra=Les tournesols fanés
|FraM=The Wilted Sunflowers
|Ger=Kapitel 4: Der Untergang der Sonnenblumen
|GerM=Chapter 4: The Downfall of the Sunflowers
|Ita=Girasoli in pericolo
|ItaM=Sunflowers in danger
}}
 
===Episode 5: The Runaway Ferris Wheel===
[[File:RunawayFerrisWheel.png|thumb|left|Mario climbing up the grids.]]
[[File:RunawayFerrisWheel2.png|thumb|Mario removes the [[Electro-Koopa (green)|green Electro-Koopa]] controlling the Ferris Wheel.]]
The introduction scene of the fifth episode opens with the same pan shot as in Episode 3, showing the entrance to the park. The patches of sunflowers at the beach have been restored to their former state and the amusement park has re-opened. Upon entering, the players witness a shot of the Ferris Wheel which now spins at an alarming speed. The scene then cuts to what appears to be the cause of the trouble, a giant [[Electro-Koopa (green)|green Electro-Koopa]] that rests on top of the attraction. Many visitors in the park are shocked at the sight of the rapidly spinning Ferris Wheel (except for a Pianta boy who finds it even more thrilling like this). Mario has to travel behind the ride to find its water-operated mechanics. He has to climb up through grids, avoiding red Electro-Koopas, and has to make use of F.L.U.D.D. to make parts of the grid flip to his advantage. Alternately, Mario can use the pirate ship or nearby tree to access the green metal grating. If he travels to the top of the ramp, he can use the [[F.L.U.D.D.#Nozzles|Hover Nozzle]] to get to the top of the Ferris Wheel much faster. Once he reaches the top, he can defeat the sleeping green Electro-Koopa from below, which will make a Shine Sprite appear at the top of the Ferris Wheel. The players have to jump on one of the Ferris wheel's cabins and ride it to the top, where the Shine Sprite can be collected.
{{br|left}}
 
;Names in other languages
{{Foreignname
|Jap=とめて! ぼうそうかんらんしゃ
|JapR=Tomete! Bōsō Kanransha
|JapM=Stop! Speeding Ferris Wheel!
|SpaE=¡La noria ha enloquecido!
|SpaEM=The Ferris Wheel has gone mad!
|Fra=La grande roue de la discorde
|FraM=The Ferris Wheel of discord
|Ger=Kapitel 5: Das Riesentemporad
|GerM=Chapter 5: The Riesentemporad; (Combination of ''Riesenrad'', German for "Ferris wheel" and ''Tempo'', German for "tempo")
|Ita=Ruota Panoramica fuori controllo
|ItaM=Ferris Wheel out of control
}}
 
===Episode 6: [[The Yoshi-Go-Round]]'s Secret===
[[File:Yoshi-Go-Roundsecret.png|thumb|Mario in the secret level.]]
The introduction scene of the sixth episode opens with same pan shot from Episodes 3 and 5, showing the entrance to the park. When the player enters the park, another introduction scene plays, this time showing the Yoshi-Go-Round (focusing on the missing orange Yoshi next to the pink Noki). The player must go to the path that leads to the base of the Ferris Wheel. Behind the strange tree shaped as a Pianta head, there will be a Pianta staring at a Yoshi Egg. The player must then give the Yoshi Egg the fruit it wants. Fruit is found in various locations in the park. After hatching the egg, the player must go to the Yoshi-Go-Round and stand near where the missing Yoshi's location is (the Yoshi Mario is riding must be orange, though). The player will enter a secret stage, but not without F.L.U.D.D. being stolen by Shadow Mario again. In this secret stage, the player will first encounter blocks that are rotating at different speeds. The player must cross these blocks, being careful not to fall. Then the player must use different colored blocks (which are colored like Yoshi Eggs) to make their way on to a large orange block. Then they must jump on a moving orange block to get to a structure made of orange blocks. They must climb up to the Shine Sprite and collect it.
 
;Names in other languages
{{Foreignname
|Jap=ヨッシー・ゴーランドのヒミツ
|JapR=Yosshī Gōrando no Himitsu
|JapM=[[The Yoshi-Go-Round]]'s Secret
|SpaE=El secreto del Yoshivivo
|SpaEM=The secret of the Yoshi-go-round
|Fra=Le secret du carrousel des Yoshis
|FraM=The Secret of the Yoshi-Go-Round
|Ger=Kapitel 6: Das Yoshi-Karusell
|GerM=Chapter 6: The Yoshi Carousel
|Ita=Il Mistero della Giostra Yoshi
|ItaM=The Yoshi-go-round Mystery
}}
 
===Episode 7: Shadow Mario in the Park===
[[File:Shadow Mario in the Park.png|thumb|[[Mario]] using [[F.L.U.D.D.]] to stop [[Shadow Mario]].]]
This is the Shadow Mario episode of Pinna Park. Completing this episode is essential to beating the game as completing it will unlock the entrance to [[Corona Mountain]] where Mario will face the [[Bowser|final boss]]. The introduction scene once again shows the same pan shot over the amusement park as in Episodes 3, 5, and 6. After Mario enters the park, no further cutscene is seen and the game immediately continues with Shadow Mario running away from the player. Mario has to chase him through the park and spray him with water until he collapses. Upon doing so, the doppelgänger will release another Shine Sprite.
 
;Names in other languages
{{Foreignname
|Jap=パークのニセマリオ
|JapR=Pāku no Nise Mario
|JapM=Shadow Mario of the park
|SpaE=Mario Oscuro no se rinde
|SpaEM=Shadow Mario doesn´t give up
|Fra=Antimario prend du bon temps
|FraM=AntiMario is having fun
|Ger=Kapitel 7: Mario Morgana im Park
|GerM=Chapter 7: Mario Morgana in the Park; (Morgana is a shortened version of the German word "Fata Morgana", which translates to  mirage)
|Ita=Mario Ombra s'aggira nel parco
|ItaM=Shadow Mario Wander around the park
}}
 
===Episode 8: Roller Coaster Balloons===
[[File:Roller Coaster Balloons.png|thumb|Mario on the Roller Coaster preparing to fire a Water Rocket at a balloon.]]
This episode opens with another pan shot over the amusement park's entrance. After Mario enters the park, a cutscene will show a close-up of various pink balloons shaped like Bowser Jr.'s head and end in a pan shot over the Roller Coaster which finally is open for rides again. The manager of the park remodeled the Roller Coaster and made it into a challenge course reminiscent of the first episode of Pinna Park. Mario has to ride the Roller Coaster and use Water Rockets to pop the pink balloons that were shown during the opening scene. There are twenty balloons in total, and Mario has to pop all of them in three laps or less in order to receive a Shine Sprite. If he fails to pop all balloons within three laps, he will lose a life. The re-opening of the Roller Coaster seemingly attracted many visitors, since they can all be seen standing near the Roller Coaster.
 
;Names in other languages
{{Foreignname
|Jap={{nowrap|ジェットコースターでフーセンわり}}
|JapR=Jetto Kōsutā de Fūsen Wari
|JapM=Balloon Breaking on the Roller Coaster
|SpaE=Los globos de la montaña rusa
|SpaEM=Roller Coaster ballons
|Fra=Les ballons des montagnes russes
|FraM=The Roller Coaster balloon
|Ger=Kapitel 8: Achterballonfahrt
|GerM=Chapter 8: Achterballonfahrt; (Combination of ''Achterbahnfahrt'', German for "roller coaster ride", and ''Ballon'', German for "balloon")
}}
 
===Episode 9: Red Coins in the Cannon===
[[File:Red Coins in the Cannon.png|thumb|right|Mario collecting [[Red Coin]]s in the Beach Cannon secret level.]]
In this episode, Mario must replay [[#Episode 2: The Beach Cannon's Secret|Episode 2]], though this time he must enter the Beach Cannon and collect eight [[Red Coin]]s. If he manages to collect them all before the 1:00 time limit is up, a [[Shine Sprite]] will be revealed.<ref name="Ep19">This episode was named in the official ''[[Nintendo Power]]'' Player's Guide for ''Super Mario Sunshine''.</ref>
 
===Episode 10: Red Coins in the Yoshi-Go-Round===
[[File:Red Coins in the Yoshi-Go-Round.png|thumb|left|Mario collecting [[Red Coin]]s in the [[Yoshi-Go-Round]] secret level.]]
In this episode, Mario must replay [[#Episode 6: The Yoshi-Go-Round's Secret|Episode 6]], though this time he must enter the [[Yoshi-Go-Round]] and collect eight [[Red Coin]]s. If he manages to collect them all before the 2:00 time limit is up, a [[Shine Sprite]] will be revealed.<ref name="Ep19"/>
{{br}}


==Blue Coin Locations==
==Blue Coin Locations==
Line 431: Line 300:
|FraM=Literal translation
|FraM=Literal translation
|Ger=Parco Fortuna
|Ger=Parco Fortuna
|GerM=Parco Fortuna; Italian for ''Fortune Park''.}}
|GerM=Italian for ''Fortune Park''.}}


==Trivia==
==Trivia==

Revision as of 12:50, March 14, 2017

Template:Location-infobox

“The entrance to Pinna Park is...Aww, you know it, don't you!”
Noki, Super Mario Sunshine

Pinna Park is a large amusement park island found in Super Mario Sunshine, the overall island being known as Pinna Island. It is located just off the coast of Isle Delfino's mainland, and forms the "tail fin" of the dolphin-shaped island, hence its name: "pinna" is the Italian term for "fin" (additionally, a yellow Toad near the cannon leading to the island claims the island is called "the pineapple": "pinna" being a pun on "piña", the Spanish word for pineapple).

This level is unlocked after a total of ten Shine Sprites have been collected, after which Mario can access Pinna Park by using a cannon found in the northwest corner of Delfino Plaza. A single boat sits in the water at the level access point, but it cannot be used by the player. Looking toward Pinna Park from Pianta Village during one of the episodes that takes place at night, the player can see that it is lit up, revealing that the park remains open at night.

Pinna Park is unique in that it is one of two locations on Isle Delfino that is never covered in Graffiti, the other being Gelato Beach. Pinna Park is also unique in that it is the only location in the game where Yoshi is available in all 8 episodes after being unlocked. In addition, it is the only location that contains two Yoshi Eggs, one in the park and one on the beach (although the one found in the park is only available during Episode 6).

Outside of Super Mario Sunshine, Pinna Park makes a cameo in the background of the Delfino Plaza stage in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.

Layout

A model of Pinna Park.
A model of Pinna Park.
File:Isle Delfino slide 5.PNG
The Roller Coaster, the Ferris Wheel, and the Pirate Ships as seen in the Super Mario Sunshine intro.

Pinna Island is split between two locations: a beach and a theme park. The beach runs along the eastern coast of the island, has several palm trees, and is home to the Great Sunflower and the Sunflower Kids. The sand will also reveal several Yellow Coins, Blue Coins, and Fruit if the player sprays along it. During Episode 2, a Monty Mole firing Bullet Bills will be placed on the far side of the beach, and during Episode 4, several Snooze-A-Koopas will be placed near the sunflowers. Also during both Episodes 2 and 6, the entrance to Pinna Park will be closed off.

Upon entering the park itself, the entrance will be closed, preventing the player from going back to the beach. Pinna Park is made up of five rides, four of which must be used to obtain a Shine Sprite in a specific episode. Several of these rides make an appearance in the Isle Delfino welcome video during Super Mario Sunshine's intro sequence.

Clam Cups

Pinna Park
Mario and Nokis in the Clam Cups.

The Spinning Shells are on the right near the entrance, and have different kinds of shells spinning around in circles. Spraying the clams will open them up, with the green one containing a Blue Coin. It seems to gain a lot of popularity in Episode 7.

Ferris Wheel

Pinna Park
Overview of the Ferris Wheel seen in Episode 5.

The Ferris Wheel is featured in Episode 5: The Runaway Ferris Wheel. This ride is in the back of the park. In Episode 5, the Ferris Wheel spins extremely fast, and Mario must climb up to the Ferris Wheel to make it go back to normal. Mario also has to ride on the Ferris Wheel to the top to get the Shine Sprite.

During the ending sequence of Super Mario Sunshine, while Mario and Princess Peach are on the island off of Delfino Plaza, the color of the Ferris Wheel will be red instead of indigo.

Pirate Ships

Pinna Park
The Pirate Ships as seen in Episode 3.

The Pirate Ships are featured in Episode 3: Red Coins of the Pirate Ships. They are on the right side of the park, behind the clam cups. They start by swaying gently, then swing in a full circle every third full swing. In Episode 3, the Pirate Ships have Red Coins on them, and Mario has to collect all eight of them to find a Shine Sprite.

Roller Coaster

The Roller Coaster is featured in Episode 1: Mecha-Bowser Appears! and Episode 8: Roller Coaster Balloons. The track of the roller coaster goes all over the park, and has Water Rockets placed at regular intervals. Mario cannot get on the roller coaster cars normally, so he must speak to the operator to get on. In Episode 1, Mario must ride on the roller coaster while shooting Water Rockets at Mecha-Bowser and destroying the Bullet Bills. In Episode 8, Mario must ride on the roller coaster and shoot Water Rockets at the twenty Bowser Jr.-shaped balloons floating around the park.

Yoshi-Go-Round

Main article: The Yoshi-Go-Round
File:Yoshi-Go-Round.png
The Yoshi-Go-Round as seen in Episode 6.

The Yoshi-Go-Round is featured in Episode 6: The Yoshi-Go-Round's Secret. The Yoshi-Go-Round is in the middle of the park, and has different colored Yoshis going around in circles. In Episode 6, Mario must feed Yoshi fruit that turns him orange and then ride him to the Yoshi-Go-Round, since the ride is missing the orange Yoshi. The Noki Director explains that the Orange Yoshi ride is missing because it broke and they didn't have the funds to fix it, so he had it removed.

Episodes

Image Episode Name Summary
Mecha-Bowser Episode 1:
Mecha-Bowser Appears!
This episode's objective is to defeat Mecha-Bowser.
File:The Beach Cannon's Secret.PNG Episode 2:
The Beach Cannon's Secret
This episode's objective is to enter the cannon on the beach.
Pinna Park Episode 3:
Red Coins of the Pirate Ships
This episode's objective is to collect the Red Coins around the pirate ship ride.
File:The Wilted Sunflowers.PNG Episode 4:
The Wilted Sunflowers
This episode's objective is to defeat the Snooze-A-Koopas on the beach.
Pinna Park Episode 5:
The Runaway Ferris Wheel
This episode's objective is to climb the back of the Ferris Wheel.
File:Yoshi-Go-Roundsecret.png Episode 6:
The Yoshi-Go-Round's Secret
This episode's objective is to go through the secret course of the Yoshi-Go-Round.
Pinna Park Episode 7:
Shadow Mario in the Park
This episode's objective is to defeat Shadow Mario as he runs around Pinna Park.
Pinna Park Episode 8:
Roller Coaster Balloons
This episode's objective is to pop the Bowser Jr. balloons while riding the roller coaster.
Pinna Park Episode 9:
Red Coins in the Cannon
This episode's objective is to collect the Red Coins in the Beach Cannon's Secret.
Pinna Park Episode 10:
Red Coins in the Yoshi-Go-Round
This episode's objective is to collect the Red Coins in the Yoshi-Go-Round's Secret.

Blue Coin Locations

# Image Episode(s) Location
1 A Blue Coin in Pinna Park in the game Super Mario Sunshine. All Obtained by spraying a hidden blue marking on the beach.
2 A Blue Coin in Pinna Park in the game Super Mario Sunshine. All Same as Coin 1.
3 A Blue Coin in Pinna Park in the game Super Mario Sunshine. All (Yoshi Required) Use Yoshi to eat a blue butterfly located near the Sunflower Kids.
4 A Blue Coin in Pinna Park in the game Super Mario Sunshine. All (Yoshi Required) Same as Coin 3.
5 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Hidden inside the green clam in the Clam Cups ride. The green clam must be sprayed to open.
6 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Obtained by spraying the "M" Graffiti on the orange wall located next to the Pirate Ships.
7 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Hidden inside the cage under the staircase to the Pirate Ships.
8 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Obtained by spraying the corresponding × Graffiti on the Pianta-shaped tree and the white wall next to the Pirate Ships.
9 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Same as Coin 8.
10 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Obtained by spraying the blue bird perched near the path to the Roller Coaster.
11 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Obtained by spraying the corresponding ○ Graffiti on the platform at the Ferris Wheel.
12 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Same as Coin 11.
13 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Obtained by spraying the blue bird flying near the Yoshi-Go-Round.
14 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Obtained by spraying Graffiti on a small sand platform next to the pool, outside of the park.
15 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Defeat the Stackin' Stu under the wooden bridge to the roller coaster.
16 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Obtained by spraying Graffiti high on the side wall of the section behind the Ferris Wheel.
17 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Hidden inside a green fence cage above the Pirate Ships.
18 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Obtained by spraying the corresponding triangle Graffiti on a wall next to the Pirate Ships and on a dead-end wall on the path up the Ferris Wheel.
19 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Same as Coin 18
20 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 On top of a green steel arch supporting the Pirate Ships from above.
21 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Floating high above where the first Pirate Ship swings. This Blue Coin can be reached by going to the top of the fence platform and jumping on the Pirate Ship during its 360-degree turn.
22 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 Located on a wooden platform floating above the green cage where Coin 16 is obtained. This Blue Coin can be reached immediately after jumping on the Pirate Ship for Coin 20.
23 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episodes 1, 3, 5, 6, 7, and 8 On a grassy platform behind the entrance to the Roller Coaster.
24 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episode 2 Hidden inside an overturned basket on the beach.
25 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episode 2 Same as Coin 24.
26 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episode 2 Same as Coin 24.
27 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episode 2 Same as Coin 24.
28 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episode 2 Same as Coin 24.
29 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episode 2 Same as Coin 24.
30 A Blue Coin in Pinna Park in the game Super Mario Sunshine. Episode 6 (Yoshi Required) Use Yoshi to eat a blue butterfly under the palm tree on a small sand platform next to the pool (near where Coin 14 was obtained).

Fruit Locations

Papaya

  • 1. Hanging from the "nose" of the Pianta-shaped tree.

Banana

  • 1. Along the ramp leading to the Ferris wheel, on a small piece of land next to the pirate ships.

Pineapple

  • 1. Next to the bridge connecting the Ferris wheel to the roller coaster. (on the Ferris wheel side)

Coconut

  • 1. Below a palm tree next to the pirate ships.
  • 2-3. Growing in the tree next to the pirate ships.

Durian

  • 1. On the far side of the coin pool.

Official Description

Pinna Park
Isle Delfino Guide Book information for Pinna Park.

The park boasts everything from a Roller Coaster to the Clam Cups. The view from the Ferris Wheel is magnificent.

Music

Names in other languages

Template:Foreignname

Trivia

  • Noki Bay and Delfino Airstrip are the only locations on Isle Delfino that cannot be seen from Pinna Park.
    • Pinna Park is also the only location on Isle Delfino from which Sirena Beach can be seen in the daytime.
  • Pinna Park is the first location in Super Mario Sunshine that is not accessed by using a Rainbow M.
    • It is also the only location in the game that Mario travels to via a method other than warping (he is shot out of a cannon).
  • Pinna Park is the first location that features music that is not a variation of the Delfino Plaza music.
  • The orange bridge connecting the Ferris Wheel to the Roller Coaster doesn't appear in Episodes 1 or 3; it appears only from Episode 5 onward.
  • In Episode 3, when the player first enters the stage and sees the intro, he/she can see the Ferris Wheel turning as if the mission is Episode 5. When the player enters Pinna Park, the Ferris Wheel is turning at normal speed.[1]
    • Interestingly, when the player selects Episode 5, the Ferris Wheel turns at normal speed in the intro but when the player enters Pinna Park, the Ferris Wheel moves at the speed it should be going.[2]

References

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