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| ==Attacks== | | ==Attacks== |
| Most of the boss battles takes place on a small minecart. Donkey Kong and Diddy Kong will have to avoid the pickaxes thrown by the Mole Miners. Depending on how high or low they are thrown, Donkey and Diddy can just duck or jump. Also, during the second and third set of moles, the mole miners can throw bombs, and the duo must throw them off of their cart. While on the cargo, the moles will attack by hiding in the bananas and then popping up in a random area. However, the moles can easily be detected by the pile of bananas shaking right before the mole pops out. If Donkey Kong and Diddy Kong take too long attacking the moles, three Mole Miners on a train can run over the carts with its drill, easily taking out the duo. Mole Miner Max uses the same tactic, except his attacks are more unpredictable, and his pickaxes are much larger and harder to dodge. There is one tell-tale sign that will help the player more easily defeat him: He never pops out of the first cart that shakes. This information is especially useful for a [[Mirror Mode]] attempt. | | Most of the boss battles takes place on a small minecart. Donkey Kong and Diddy Kong will have to avoid the pickaxes thrown by the Mole Miners. Depending on how high or low they are thrown, Donkey and Diddy can just duck or jump. Also, during the second and third set of moles, the mole miners can throw [[bomb]]s, and the duo must throw them off of their cart. While on the cargo, the moles will attack by hiding in the bananas and then popping up in a random area. However, the moles can easily be detected by the pile of bananas shaking right before the mole pops out. If Donkey Kong and Diddy Kong take too long attacking the moles, three Mole Miners on a train can run over the carts with its drill, easily taking out the duo. Mole Miner Max uses the same tactic, except his attacks are more unpredictable, and his pickaxes are much larger and harder to dodge. There is one tell-tale sign that will help the player more easily defeat him: He never pops out of the first cart that shakes. This information is especially useful for a [[Mirror Mode]] attempt. |
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| ==Combat== | | ==Combat== |
Revision as of 19:51, March 21, 2012
Template:Character-infobox
The Mole Train is the fourth boss in the game Donkey Kong Country Returns. It's a diesel train with a giant mechanised drill led by Mole Miner Max and his army of Mole Miners. It is the boss of the Cave area. The Mole Miners are seen putting bananas from Donkey Kong and Diddy Kong's Banana Hoard into carts. They then spot the banjo Tiki, who is watching the moles loading the mine carts. The banjo Tiki hypnotizes Mole Miner Max, whom appeared to be asleep in the cockpit, before being possessed by the Tiki. Once he's been hypnotized, Mole Miner Max starts up the train and drives off with the banana hoard, forcing Donkey and Diddy to chase after him.
Appearance
The Mole Train is a five-cart metal diesel train. It has a drill in the chassis where Max operates it. The five carts have numerous Mole Miners hiding inside of the cargo.
Attacks
Most of the boss battles takes place on a small minecart. Donkey Kong and Diddy Kong will have to avoid the pickaxes thrown by the Mole Miners. Depending on how high or low they are thrown, Donkey and Diddy can just duck or jump. Also, during the second and third set of moles, the mole miners can throw bombs, and the duo must throw them off of their cart. While on the cargo, the moles will attack by hiding in the bananas and then popping up in a random area. However, the moles can easily be detected by the pile of bananas shaking right before the mole pops out. If Donkey Kong and Diddy Kong take too long attacking the moles, three Mole Miners on a train can run over the carts with its drill, easily taking out the duo. Mole Miner Max uses the same tactic, except his attacks are more unpredictable, and his pickaxes are much larger and harder to dodge. There is one tell-tale sign that will help the player more easily defeat him: He never pops out of the first cart that shakes. This information is especially useful for a Mirror Mode attempt.
Combat
To defeat the Mole Train, Donkey and Diddy will need to defeat the three sets of Mole Miners by just simply jumping on them. However, the two primates need to wait a second after the moles come up, or else when they don't wait and jump on one, they will get hurt by their claws and lose a heart. Once all three sets of Mole Miners are defeated, one of the mine carts catches up to the Mole Train, where Mole Miner Max will leap out of the cockpit, and into the banana-filled carts. This is when the player(s) must then face Max. After he has been hit four times, Donkey Kong pummels Max, sending him smashing back into the cockpit and will be defeated. The Mole Train comes to a slow stop at the edge of a cliff, however the drill falls off the train and into the bottomless pit.
Gallery
Donkey Kong, dodging the pickaxes thrown by a Mole Miner.
Round 1 of the Mole Miner match.
Four of the five mine carts are breaking down.
Round 2 of the Mole Miner match.
Round 3 of the Mole Miner match.
Mole Miner Max enters the fray.
Donkey Kong evades Mole Miner Max's pickaxe.
Mole Miner Max is defeated.
The Mole Train nearly falls off the track.
Concept artwork of Mole Miner Max, the Mole Train, and two Mole Miners.
The Mole Train coverage on other
NIWA wikis:
Donkey Kong Country Returns / Donkey Kong Country Returns 3D / Donkey Kong Country Returns HD
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Characters
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Protagonists
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Donkey Kong • Diddy Kong • Cranky Kong • Rambi • Squawks • Super Kong • Tutorial Pig • Wigglevine
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Bosses
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Mugly • Scurvy Crew • Stu • Mole Miner Max/Train • Mangoruby • Thugly • Colonel Pluck • Tiki Tong
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Enemies and obstacles
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Tiki Tak Tribe
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Fireball • Flaming Tiki Buzz • Giga Goro Ball • Screaming Pillar • Screaming Pillar (big) • Tiki Boing • Tiki Bomber • Tiki Buzz • Tiki Doom • Tiki Goon • Tiki Pilot • Tiki Pop • Tiki Seeker • Tiki Tank • Tiki Tong Tower • Tiki Torch • Tiki Tork • Tiki Zing • Tiki Zing (big) • Tiki Zing (Foggy Fumes)
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Other
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Ack • AckStack • Ape-Eating Plant • Awk • Big Squeekly • Bonehead Jed • Bopapodamus • Bowling bird • BuckBomb • BuckBot • Buzzbite • Cageberry • Char-Char • Chomp • Chū Komorin • Electrasquid • Electroid • Fireball • Firebite • Frogoon • Giant Chomp • Giga Rangwi • Green Chomp • Hopgoon • Hothead Jed • Humzee • Jellybob • Kowalee • Leaping flame • Mimic • Mole Guard • Mole Miner • Muncher • Pinchly • Rawk • Ready-Bots (Pogobot · Pyrobot) • Rentamaguma • Robobee • Shooting Chomp • Skellirex • Skittler • Skittler Pillar • Skullyrex • Snaggles • Snippys • Squeekly • Squiddicus • Squidly • Stilts • Toothberry • Wiggle • Yellow Snaggles
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Objects
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Items
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Banana • Banana Bunch • Banana Coin • Banana Juice • Crash Guard2 • Green Balloon2 • Hanging vine • Heart • Heart Boost • K-O-N-G Letters • Map Key • Puzzle Piece • Rare Orb • Red Balloon
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Barrels
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Barrel Cannon • Blast Barrel • DK Barrel • Regular Barrel • Slot Machine Barrel
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Miscellaneous
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Bag • Container • Green surface • Rambi Crate • Red and blue blocks • Tire • Train • Trapdoor
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Vehicles
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Mine Cart • Rocket Barrel
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Moves
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Barrel Roll (Cartwheel Attack) • Blow • Cling • Ground Pound (Popgun Pound) • Ranged attack
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Levels
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Jungle
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1-1: Jungle Hijinxs • 1-2: King of Cling • 1-3: Tree Top Bop • 1-4: Sunset Shore • 1-5: Canopy Cannons • 1-6: Crazy Cart • 1-K: Platform Panic • 1-B: Mugly's Mound
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Beach
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2-1: Poppin' Planks • 2-2: Sloppy Sands • 2-3: Peaceful Pier • 2-4: Cannon Cluster • 2-5: Stormy Shore • 2-6: Blowhole Bound • 2-7: Tidal Terror • 2-K: Tumblin' Temple • 2-B: Pinchin' Pirates
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Ruins
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3-1: Wonky Waterway • 3-2: Button Bash • 3-3: Mast Blast • 3-4: Damp Dungeon • 3-5: Itty Bitty Biters • 3-6: Temple Topple • 3-K: Shifty Smashers • 3-B: Ruined Roost
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Cave
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4-1: Rickety Rails • 4-2: Grip 'n' Trip • 4-3: Bombs Away • 4-4: Mole Patrol • 4-5: Crowded Cavern • 4-K: Jagged Jewels • 4-B: The Mole Train
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Forest
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5-1: Vine Valley • 5-2: Clingy Swingy • 5-3: Flutter Flyaway • 5-4: Tippin' Totems • 5-5: Longshot Launch • 5-6: Springy Spores • 5-7: Wigglevine Wonders • 5-8: Muncher Marathon • 5-K: Blast & Bounce • 5-B: Mangoruby Run
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Cliff
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6-1: Sticky Situation • 6-2: Prehistoric Path • 6-3: Weighty Way • 6-4: Boulder Roller • 6-5: Precarious Plateau • 6-6: Crumble Canyon • 6-7: Tippy Shippy • 6-8: Clifftop Climb • 6-K: Perilous Passage • 6-B: Thugly's Highrise
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Factory
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7-1: Foggy Fumes • 7-2: Slammin' Steel • 7-3: Handy Hazards • 7-4: Gear Getaway • 7-5: Cog Jog • 7-6: Switcheroo • 7-7: Music Madness • 7-R: Lift-off Launch • 7-K: Treacherous Track • 7-B: Feather Fiend
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Volcano
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8-1: Furious Fire • 8-2: Hot Rocket • 8-3: Roasting Rails • 8-4: Smokey Peak • 8-5: Bobbing Basalt • 8-6: Moving Melters • 8-7: Red Red Rising • 8-K: Five Monkey Trial • 8-B: Tiki Tong Terror
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Cloud2,3
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9-1: Crushin' Columns2,3 • 9-2: Gushin' Geysers2,3 • 9-3: Spiky Surprise2,3 • 9-4: Mischievous Moles2,3 • 9-5: Topsy Turvy2,3 • 9-6: Tar Ball Fall2,3 • 9-7: Robo Factory2,3 • 9-8: Lavawheel Volcano2,3 • 9-11/9-9 2,3: Golden Temple
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Further info
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Donkey Kong Returns Original Sound Track • Extras (image names in other languages) • Gallery • Staff
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Related Play Nintendo activities: Can’t-miss games • Who are these jerks of the jungle?
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Template:DK Bosses